@BEGINEVENTS

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
TURNINTERVAL
interval=1
@THEN
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
136,30,164,30,164,62,136,62
moveto
135,31
numbertomove=all
@ENDIF

@IF
TURNINTERVAL
interval=1
@THEN
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
160,34,189,35,188,54,160,60
moveto
135,31
numbertomove=all
@ENDIF

@IF
TURNINTERVAL
interval=1
@THEN
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
88,20,135,21,135,63,88,62
moveto
87,23
numbertomove=all
@ENDIF

@IF
TURNINTERVAL
interval=1
@THEN
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
52,6,74,6,74,62,52,52
moveto
51,19
numbertomove=all
@ENDIF

@IF
TURNINTERVAL
interval=1
@THEN
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
19,7,51,7,51,63,19,63
moveto
15,43
numbertomove=all
@ENDIF

@IF
UNITKILLED
unit=7th Armd Div Cruiser Mk IV
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=7th Armd Div Crusader Mk I
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
94,20,124,20,124,62,94,62
moveto
74,20
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=Cruiser Mk IV
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=Crusader Mk I
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
94,20,124,20,124,62,94,62
moveto
74,20
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=7th Armd Div MK II Matilda
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=7th Armd Div MK II Matilda
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
94,20,124,20,124,62,94,62
moveto
74,20
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=7th Armd Div MK II Matilda
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=M3 Stuart
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
94,20,124,20,124,62,94,62
moveto
74,20
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=Mk II Matilda
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=M3 Stuart
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
94,20,124,20,124,62,94,62
moveto
74,20
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=Crusader Mk I
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=Infantry Tank III Valentine
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
94,20,124,20,124,62,94,62
moveto
74,20
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=M3 Stuart
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=M3 Grant
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
94,20,124,20,124,62,94,62
moveto
74,20
numbertomove=ALL
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
Kampfgescwader 100 arrives in Africa to assist Rommel's Afrika Korps.
ENDTEXT
CREATEUNIT
unit=German He-111
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
12,46
10,46
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
130th, 132nd and 133rd Infantry Brigade enters the theatre to reinforce the Eighth Army.
ENDTEXT
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
ENDTEXT
CREATEUNIT
unit=2-Pdr AT Gun (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=25-Pdr Field Gun (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=25-Pdr Field Gun (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
TEXT
No. 231, 236, 238, 242 and 245 Wing RAF arrives in the theatre to assist the Eighth Army.
ENDTEXT
CREATEUNIT
unit=British Wellington
owner=Eighth Army
veteran=yes
homecity=NONE
locations
188,48
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=British Wellington
owner=Eighth Army
veteran=yes
homecity=NONE
locations
188,48
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=British Wellington
owner=Eighth Army
veteran=yes
homecity=NONE
locations
188,48
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=British Wellington
owner=Eighth Army
veteran=yes
homecity=NONE
locations
188,48
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=British Wellington
owner=Eighth Army
veteran=yes
homecity=NONE
locations
188,48
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
TEXT
No. 239 and 244 Wing RAF arrives in the theatre to assist the Eighth Army.
ENDTEXT
CREATEUNIT
unit=Hurri Bomber
owner=Eighth Army
veteran=yes
homecity=NONE
locations
188,48
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=Hurri Bomber
owner=Eighth Army
veteran=yes
homecity=NONE
locations
188,48
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
TEXT
OKW decides to give Rommel fresh Panzer upgrades.
ENDTEXT
CREATEUNIT
unit=German Pzkpfw IVG
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=German Pzkpfw IVG
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
TEXT
150th and 151st Infantry Brigade enters the theatre to reinforce the Eighth Army.
ENDTEXT
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
ENDTEXT
CREATEUNIT
unit=2-Pdr AT Gun (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=25-Pdr Field Gun (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=8
@THEN
TEXT
7th Motor Brigade enters the theatre to reinforce the 7th Armoured Division and the Eighth Army.
ENDTEXT
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=8
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=8
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=8
@THEN
ENDTEXT
CREATEUNIT
unit=6-Pdr AT Gun (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
TEXT
186 Rgt. and 187 Rgt. Fanteria (Fologore) enters the theatre to reinforce the Axis efforts.
ENDTEXT
CREATEUNIT
unit=Italian Paratrooper
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=Italian Paratrooper
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=Italian Paratrooper
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=Italian Paratrooper
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=Italian Paratrooper
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=Italian Paratrooper
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
TEXT
125., 382. and 433. Infanterie-Regiment (mot.) enters the theatre to reinforce Rommel's Afrika Korps.
ENDTEXT
CREATEUNIT
unit=German Schtze Bataillon (mot)
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=German Schtze Bataillon (mot)
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=German Schtze Bataillon (mot)
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=German 75mm Field Gun (mot)
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=German Schtze Bataillon (mot)
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=German Schtze Bataillon (mot)
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=German Schtze Bataillon (mot)
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=German 75mm Field Gun (mot)
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=German Schtze Bataillon (mot)
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=German Schtze Bataillon (mot)
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=German Schtze Bataillon (mot)
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=German 75mm Field Gun (mot)
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=11
@THEN
TEXT
33 Rgt., 133 Rgt. Carri (Littorio) and 12 Rgt. Bersaglieri (Littorio) enters 
the theatre to reinforce the Axis efforts.
ENDTEXT
CREATEUNIT
unit=Italian CV.35
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=11
@THEN
CREATEUNIT
unit=Italian CV.35
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=11
@THEN
CREATEUNIT
unit=Italian CV.35
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=11
@THEN
CREATEUNIT
unit=Italian M13/40
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=11
@THEN
CREATEUNIT
unit=Italian M13/40
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=11
@THEN
TEXT
8. Panzerregiment disbanded. 5. Panzer Regiment upgraded with fresh Pz IVGs to reinforce Rommel's efforts.
ENDTEXT
CREATEUNIT
unit=German Pzkpfw IVG
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=11
@THEN
CREATEUNIT
unit=German Pzkpfw IVG
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=11
@THEN
TEXT
No. 283 Wing RAF arrives in the theatre to assist the Eighth Army.
ENDTEXT
CREATEUNIT
unit=Hurri Bomber
owner=Eighth Army
veteran=yes
homecity=NONE
locations
188,48
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
TEXT
152nd, 153rd and 154th Infantry Brigade enters the theatre to reinforce the Eighth Army.
ENDTEXT
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
ENDTEXT
CREATEUNIT
unit=6-Pdr AT Gun (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=25-Pdr Field Gun (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=25-Pdr Field Gun (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
TEXT
Ramcke's Fallschirmjger Brigade arrive in North Africa from Crete as a reinforcement for Rommel.
ENDTEXT
CREATEUNIT
unit=German Luftwaffe Infantry
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=German Luftwaffe Infantry
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=German Luftwaffe Infantry
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=German Luftwaffe Infantry
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
TEXT
^^ATTENTION!
Save the game and load part 3 of the events with the "Desert War.bat" program. Afterwards, 
drop the new events.txt on the "DELEVENT.exe" program. Reload the turn and play on. Good luck!
ENDTEXT
@ENDIF

@ENDEVENTS