;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
6       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
6       ; Communism pays support for all units past this (max 8)
4       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
30      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
50      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Fli, Too, 3, 4    ; AFl
Aeronautic Eng.,    4,-1,  Mag, ToG, 3, 0    ; Alp
Amphibious Warfare, 3,-2,  Stl, Tac, 3, 0    ; Amp
Science Drive,      4,-1,  Uni, Phi, 3, 3    ; Ast
x,                  0, 0,  no,  no,  0, 0    ; Ato
Automobile,         6,-1,  nil, nil, 3, 4    ; Aut
Banking,            4, 1,  Tra, nil, 1, 1    ; Ban
Bridge Building,    4, 0,  nil, nil, 0, 4    ; Bri
Special Training 1, 4,-1,  Fun, Tac, 3, 0    ; Bro
Basic Religion,     5, 0,  nil, nil, 0, 2    ; Cer
Mobile Warfare 2,   6,-1,  Hor, SFl, 3, 0    ; Che
High-Density Shells,4,-1,  SFl, Too, 3, 0    ; Chi
Code of Laws,       4, 1,  nil, nil, 0, 2    ; CoL
Airbourne Warfare,  4,-1,  Tac, AFl, 3, 0    ; CA
U-Boat Tech,        4,-1,  nil, no,  3, 0    ; Cmb
Communism,          5, 0,  Eng, nil, 2, 2    ; Cmn
Electronics,        4, 1,  X4,  Cor, 3, 4    ; Cmp
Infantry Training,  7,-1,  nil, nil, 2, 0    ; Csc
Adv. Construction,  4, 0,  Mas, Cur, 3, 4    ; Cst
Corporation,        4, 0,  Eng, Eco, 2, 1    ; Cor
Currency,           4, 1,  nil, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, nil, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Naval Tech 1,       4,-1,  SFl, Tac, 3, 0    ; E1
American Cities,    2, 0,  nil, no,  3, 2    ; E2
Industrialization,  6, 0,  Ban, nil, 2, 1    ; Eng
Large-Calibre Guns, 5,-1,  Chi, Rob, 3, 0    ; Env
x,                  0, 0,  no,  no,  0, 0    ; Esp
Land Surveying,     5, 0,  nil, nil, 2, 4    ; Exp
Special Training 2, 4,-1,  Bro, Sup, 3, 0    ; Feu
Flight,             4,-1,  SFl, Tac, 2, 4    ; Fli
Fascism,            3,-2,  nil, no,  3, 2    ; Fun
Nuremburg Rallies,  6,-1,  Sup, nil, 3, 2    ; FP
x,                  0, 0,  no,  no,  0, 0    ; Gen
x,                  0, 0,  no,  no,  0, 0    ; Gue
x,                  0, 0,  no,  no,  0, 0    ; Gun
Mobile Warfare 1,   8,-1,  Aut, Tac, 3, 0    ; Hor
German Cities,      2, 0,  nil, no,  3, 2    ; Ind
Soviet Cities,      2, 0,  nil, no,  3, 2    ; Inv
x,                  0, 0,  no,  no,  0, 0    ; Iro
Enigma Machine,     4,-1,  ToG, Las, 3, 3    ; Lab
Nazi Hegemony,      5,-1,  FP,  Fun, 3, 2    ; Las
x,                  0, 0,  no,  no,  0, 0    ; Ldr
Allied Morale,      5, 0,  nil, no,  3, 2    ; Lit
Machine Tools,      4,-2,  SFl, Tac, 2, 4    ; Too
Adv. Aeronautics,   4,-1,  Mat, Nav, 3, 0    ; Mag
Dive Bomb Engine,   6,-1,  AFl, Fun, 3, 0    ; Map
Modern Construction,4, 1,  nil, nil, 3, 4    ; Mas
Advanced Alloys,    5, 0,  Aut, Cor, 3, 4    ; MP
Aerial Tactics,     4,-1,  CA,  Ast, 3, 0    ; Mat
International Host, 4, 1,  Dem, Fun, 3, 2    ; Med
Rocketry 1,         6,-2,  Ast, Fli, 3, 0    ; Met
Naval Bays,         4,-1,  E1,  Too, 3, 4    ; Min
Mobile Warfare 3,   8,-1,  Env, Che, 3, 0    ; Mob
Surrogate State,    5, 1,  nil, nil, 3, 2    ; Mon
Organized Religion, 5, 1,  Cer, nil, 1, 2    ; MT
Papal Subversion,   4, 0,  MT,  Fun, 3, 2    ; Mys
Air Strikes,        6,-1,  AFl, Aut, 3, 0    ; Nav
Nuclear Fission,    6,-2,  ToG, MP,  3, 3    ; NF
Naval Engineering,  6,-1,  Sea, Roc, 3, 0    ; NP
Wartime Ideology,   6, 1,  Tac, Cmn, 3, 2    ; Phi
1000-Year Reich,    4,-1,  Las, Feu, 3, 2    ; Phy
League Inefficiency,4,-1,  nil, no,  3, 2    ; Pla
Blood and Tears,    4,-1,  nil, no,  3, 2    ; Plu
Room 39,            4,-1,  Plu, ToG, 3, 3    ; PT
Agriculture,        4, 1,  nil, nil, 0, 1    ; Pot
x,                  0, 0,  no,  no,  0, 0    ; Rad
x,                  0, 0,  no,  no,  0, 0    ; RR
Maritime Culture,   4, 1,  nil, nil, 0, 1    ; Rec
Refining,           4, 0,  Cor, nil, 2, 4    ; Ref
Refrigeration,      3, 1,  X4,  San, 3, 1    ; Rfg
Republic,           5, 1,  Csc, Eco, 2, 2    ; Rep
Vectored Trajectory,5,-2,  Too, Che, 3, 0    ; Rob
Rocketry 2,         6,-2,  Met, Mag, 3, 0    ; Roc
Sanitation,         4, 2,  nil, nil, 2, 1    ; San
Carrier Tech,       4,-1,  Stl, Nav, 3, 0    ; Sea
Steel Production,   5,-1,  Uni, Eng, 2, 4    ; SFl
x,                  0, 0,  no,  no,  0, 0    ; Sth
x,                  0, 0,  no,  no,  0, 0    ; SE
Naval Tech 2,       4,-1,  E1,  MP,  3, 0    ; Stl
Nazi Pop. Support,  4,-1,  nil, no,  3, 2    ; Sup
Tactics,            6,-1,  Csc, nil, 2, 0    ; Tac
British Loyalty,    3,-1,  nil, no,  3, 2    ; The
Research Edge,      4, 0,  Ast, MP,  3, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  nil, nil, 1, 3    ; Uni
Troop Mobility,     4,-1,  Aut, Csc, 3, 0    ; War
x,                  0, 0,  no,  no,  0, 0    ; Whe
Lingua Franca,      4, 2,  nil, nil, 2, 3    ; Wri
Future Technology,  1, 0,  ToG, Phi, 3, 3    ; ...
Greek Tech,         4,-1,  nil, no,  3, 0    ; U1
Mechanized Strike,  4,-1,  Chi, Rob, 3, 0    ; U2
x,                  0, 0,  no,  no,  0, 0    ; U3
Canadian Tech,      4,-1,  nil, no,  3, 0    ; X1
Dutch Tech,         4,-1,  nil, no,  3, 0    ; X2
Finnish Tech,       4,-1,  nil, no,  3, 0    ; X3
Electricity,        4, 0,  nil, nil, 2, 4    ; X4
Abyssinian Tech,    4,-1,  nil, no,  3, 0    ; X5
Romanian Tech,      4,-1,  nil, no,  3, 0    ; X6
Falangism,          4,-1,  nil, no,  3, 2    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Government Centre,        10, 0,    Mas,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Place of Worship,          4, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Library,                   8, 1,    Wri,
Courthouse,                8, 1,    CoL,
City Fortifications,       8, 0,    Mas,
Running Water,             8, 2,    Cst,
Bank,                     12, 3,    Ban,
Grand Place of Worship,   12, 3,    MT, 
University,               16, 3,    Uni,
x,                         0, 0,    no, 
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    Eng,
Munitions Plant,          24, 4,    MP, 
x,                         0, 0,    no, 
x,                         0, 0,    no, 
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    Cmp,
x,                         0, 0,    no, 
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
x,                         0, 0,    no, 
x,                         0, 0,    no, 
Coastal Fortress,          8, 1,    nil,
x,                         0, 0,    no, 
Harbor,                    6, 1,    Rec,
x,                         0, 0,    no, 
Airport,                  16, 3,    Fli,
Wartime Security,          6, 2,    Lit,
Port Facility,             8, 3,    Min,
x,                         0, 0,    no,
x,                         0, 0,    no, 
x,                         0, 0,    no, 
x,                         0, 0,    no, 
(Capitalization),         60, 0,    Cor,
Breadbasket of Europe,    20, 0,    nil,
Nazi Propoganda,          60, 0,    Las,
Berlin Olympics,          60, 0,    Med,
US Coast Guard,           20, 0,    nil,
x,                         0, 0,    no,
Catholic Concordat,        0, 0,    Mys,
x,                         0, 0,    no,
Elite SS Training,        60, 0,    Feu,
Saar Coal Mines,          20, 0,    nil,
x,                         0, 0,    no,
Soviet Pragmatism,        20, 0,    nil,
Wartime Research 1,       60, 0,    Ast,
Royal Navy,               20, 0,    nil,
Eiffel Tower,             20, 0,    nil,
German Rearmament,        20, 0,    nil,
NKVD Vigil,               20, 0,    nil,
Wartime Research 2,       60, 0,    ToG,
State Collectivism,       20, 0,    nil,
x,                         0, 0,    no,
x,                         0, 0,    no,
x,                         0, 0,    no,
Finest Hour,              60, 0,    Plu,
Hoover Dam,               60, 0,    nil,
Los Alamos Research Center,20, 0,    nil,
League of Nations,        20, 0,    nil,
x,                         0, 0,    no,
x,                         0, 0,    no,
For King and Country,     60, 0,    The,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
no,         ; Great Library
nil,        ; Oracle
no,         ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
no,         ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
no,         ; Darwin
no,         ; Statue of Liberty
no,         ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
Pla,        ; United Nations
no,         ; Apollo
no,         ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Canadian Infantry,nil, 0,  0.,0,  4a,4d,  2h,1f,  4,0,  1,  X1, 000000000000000 ;0
Engineers,      nil, 0,  3.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000 
Volksgrenadier, nil, 0,  2.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Waffen SS,      nil, 0,  2.,0,  7a,3d,  2h,1f,  5,0,  0, Bro, 000100000000000
Opel Motorized Infantry,nil, 0,  5.,0,  4a,5d,  3h,1f,  5,0,  1, War, 000000000000000
Polish Infantry,nil, 0,  2.,0,  3a,3d,  2h,1f,  4,0,  1, Csc, 000000000000000 ;5
Dutch Infantry, nil, 0,  0.,0,  3a,4d,  2h,1f,  4,0,  1,  X2, 000000000000000
Mk II Dingo,    nil, 0,  0.,0,  8a,3d,  3h,1f,  7,0,  0, Hor, 000000000000000
Fallschirmjager,nil, 0,  2.,0,  6a,4d,  2h,1f,  6,0,  0,  CA, 000000100000000
Greek Infantry, nil, 0,  0.,0,  4a,3d,  2h,1f,  4,0,  1,  U1, 000000000000000
Red Army Infantry,nil, 0,  0.,0,  5a,3d,  2h,1f,  4,0,  1, Csc, 000000000000000 ;10
Italian Infantry,nil, 0,  2.,0,  4a,3d,  2h,1f,  4,0,  1, Csc, 000000000000000
French Infantry,nil, 0,  0.,0,  4a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
US Marines,     nil, 0,  0.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
US Infantry,    nil, 0,  0.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
US Airbourne,   nil, 0,  0.,0,  7a,3d,  2h,1f,  6,0,  0,  CA, 000000000000000 ;15
Norweigan Infantry,nil, 0,  2.,0,  4a,3d,  2h,1f,  4,0,  1, Csc, 000001000000000
British Infantry,nil, 0,  0.,0,  4a,5d,  2h,1f,  4,0,  1, Csc, 000000000000000
British Paratroopers,nil, 0,  0.,0,  6a,4d,  2h,1f,  6,0,  0,  CA, 000000000000000
Royal Marines,  nil, 0,  0.,0,  7a,6d,  2h,1f,  6,0,  0, Amp, 000000000000100
Danish Infantry,nil, 0,  2.,0,  3a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000 ;20
PzKw IV Panzer, nil, 0,  5.,0,  9a,5d,  3h,1f,  9,0,  0, Mob, 000000000000000
PzKw II Panzer, nil, 0,  5.,0,  8a,5d,  3h,1f,  7,0,  0, Che, 000000000000000
PzKw I Ausf B,  nil, 0,  5.,0,  8a,4d,  3h,1f,  7,0,  0, Hor, 000000000000000
Polish Cavalry, nil, 0,  3.,0,  6a,2d,  2h,1f,  6,0,  0, Tac, 000000000000000
105mm Howitzer, nil, 0,  2.,0, 10a,1d,  2h,2f,  8,0,  0, Too, 000000001000000 ;25
88mm AA Gun,    nil, 0,  2.,0,  2a,6d,  2h,2f,  8,0,  3, Too, 010000000010000
15 cm Field Gun,nil, 0,  3.,0, 12a,2d,  3h,2f, 11,0,  0, Rob, 000000001000000
Me-109G Fighter,nil, 1, 13.,1,  5a,1d,  2h,2f,  6,0,  3, Fli, 000000000010001
FW-190D Fighter,nil, 1, 15.,1,  7a,2d,  2h,2f,  9,0,  3, Nav, 000000000010001
Ju-88 Bomber,   nil, 1, 16.,2, 16a,1d,  2h,2f, 13,0,  0, AFl, 000000000000001 ;30
He-111 Bomber,  nil, 1, 14.,2, 14a,2d,  2h,2f, 12,0,  0, Mag, 000000000000001
Ju-87 Stuka,    nil, 1, 12.,2, 15a,2d,  2h,2f, 10,0,  0, Map, 000000000000001
PZL P-7,        nil, 1,  8.,1,  3a,1d,  1h,2f,  6,0,  3, Fli, 000000000010001
Ethiopian Infantry,nil, 0,  2.,0,  3a,3d,  2h,1f,  4,0,  1,  X5, 000001000000000
MC-202 Fighter, nil, 1,  8.,1,  4a,1d,  2h,2f, 10,0,  3, Fli, 000000000010001 ;35
Wellington,     nil, 1,  0.,2, 14a,2d,  2h,2f, 12,0,  0, AFl, 000000000000001
Destroyer,      nil, 2,  9.,0,  4a,4d,  3h,1f, 10,0,  2,  E1, 100000000000001
Cruiser,        nil, 2,  8.,0,  6a,6d,  3h,2f, 13,0,  2, Stl, 010000000000001
Landing Craft,  nil, 2, 11.,0,  0a,3d,  3h,1f,  4,6,  4,  E1, 000000000000000
Battleship,     nil, 2,  7.,0, 14a,12d, 4h,2f, 16,0,  2, Stl, 000000000000001 ;40
U-Boat,         nil, 2,  5.,0, 10a,2d,  3h,2f,  9,0,  2, Cmb, 000000000001001
Carrier,        nil, 2,  8.,0,  0a,9d,  4h,2f, 14,0,  2, Sea, 010000010000001
MS-406 Fighter, nil, 1,  0.,1,  5a,1d,  2h,2f, 10,0,  3, Fli, 000000000010001
Republican Spanish Inf,nil, 0,  2.,0,  3a,3d,  2h,1f,  4,0,  1, Csc, 000000000000000
Demilitarized Zone Garrison,nil, 0,  0.,0,  0a,1d,  2h,1f, 16,0,  1, nil, 000000000000000 ;45
P-40 Warhawk,   nil, 1,  0.,1,  6a,1d,  2h,2f,  8,0,  3, Fli, 000000000010001
Il-2 Shturmov,  nil, 1,  0.,2,  7a,1d,  2h,2f,  6,0,  0, AFl, 000000000000001
Pe-2 Medium Bomber,nil, 1,  0.,2,  9a,1d,  2h,2f,  8,0,  0, Mag, 000000000000001
Freight,        nil, 0,  3.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Nationalist Spanish PzKw I,  nil, 0,  4.,0,  8a,3d,  3h,1f,  6,0,  0, X7,  000000000000000 ;50
Renault FT-17,  nil, 0,  4.,0,  7a,3d,  3h,1f,  6,0,  0, Hor, 000000000000000
B-17 Flying Fortress,nil, 1,  0.,2, 14a,2d,  2h,2f, 12,0,  0, AFl, 000000000000001
Ethiopian Cavalry,nil, 0,  3.,0, 5a,2d,  2h,1f,  5,0,  0, Tac, 000000000000000
Typhoon,        nil, 1,  0.,1,  8a,3d,  2h,2f, 10,0,  3, Mag, 000000000010001
Spitfire,       nil, 1,  0.,1,  7a,2d,  2h,2f,  7,0,  3, Fli, 000000000010001 ;55
Hurricane,      nil, 1,  0.,1,  6a,2d,  2h,2f,  9,0,  3, Mat, 000000000010001
I-16 Polikarpov,nil, 1,  0.,1,  4a,1d,  2h,2f,  6,0,  3, Fli, 000000000010001
StuG III Panzer,nil, 0,  5.,0,  8a,5d,  3h,1f,  7,0,  0, Che, 000000000000000
SdkFz-234 Panzer,nil, 0,  5.,0,  9a,5d,  3h,1f,  7,0,  0,  U2, 000000000000000
M3 Grant/Lee,   nil, 0,  0.,0,  8a,5d,  3h,1f,  8,0,  0, Che, 000000000000000 ;60
P-38 Lightning, nil, 1,  0.,2, 10a,3d,  2h,2f, 10,0,  0, Nav, 000000000010001
Matilda II,     nil, 0,  0.,0,  8a,5d,  3h,1f,  8,0,  0, Che, 000000000000000
T-34/76,        nil, 0,  0.,0,  9a,4d,  3h,1f,  8,0,  0, Che, 000000000000000
T-26,           nil, 0,  0.,0,  8a,3d,  3h,1f,  6,0,  0, Hor, 000000000000000
KV-1,           nil, 0,  0.,0, 10a,4d,  3h,1f,  9,0,  0, Che, 000000000000000 ;65
Su-76,          nil, 0,  0.,0,  8a,5d,  3h,1f,  9,0,  0,  U2, 000000000000000
Reichsheer Kavallarie,Hor, 0,  4.,0,  8a,3d,  2h,1f,  7,0,  0, Tac, 000000000000000
Caserta,        nil, 0,  4.,0,  8a,3d,  3h,1f,  7,0,  0, Hor, 000000000000000
Char B1,        nil, 0,  0.,0,  8a,4d,  3h,1f,  7,0,  0, Hor, 000000000000000
Finnish Infantry,nil, 0,  0.,0,  4a,2d,  2h,1f,  4,0,  1,  X3, 000001000000000 ;70
Romanian Infantry,nil, 0,  0.,0,  3a,3d,  2h,1f,  3,0,  1,  X6, 000000000000000
Cossack Cavalry,nil, 0,  0.,0,  7a,2d,  2h,1f,  5,0,  0, Tac, 000000000000000
M3 Stuart,      nil, 0,  0.,0,  8a,4d,  3h,1f,  7,0,  0, Hor, 000000000000000
M4A3E8,         nil, 0,  0.,0,  9a,5d,  3h,1f,  9,0,  0, Mob, 000000000000000
BM-17 Katyusha, nil, 0,  0.,0, 14a,1d,  3h,1f, 10,0,  0, Met, 000000001000000 ;75
SM-79 Sparviero,nil, 1, 10.,2, 10a,1d,  2h,2f, 13,0,  0, AFl, 000000000000001
Battle Cruiser, nil, 2,  7.,0, 11a,14d, 4h,2f, 16,0,  2, Stl, 000000000000001
Neutral Garrison,nil, 0,  0.,0,  2a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
Nationalist Spanish Inf,nil, 0,  2.,0,  4a,3d,  2h,1f,  4,0,  0, X7, 000001000000010

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,1,   yes, 1, 5, 1,   Jun, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,1,   yes, 1, 5, 2,   Jun, 0,10,  0,  Hil,  no, ; Grs
River Valley,1,2,  1,1,2,   yes, 1, 5, 1,   no,  0, 0,  0,  no,   no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Inviolable Neutral,6,0,  0,0,0,   no,  0, 0, 0,    no, 0, 0,  0,  no,  yes, ; Gla
Wetlands,   2,3,  1,0,0,   Grs, 0,15, 6,   Jun, 0,15,  0,  Pln,  no, ; Swa
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Deer,       1,2,  2,2,0,
Grassland,  1,2,  2,1,0,
x,          1,2,  1,1,1,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Reindeer,   1,2,  3,1,0,
x,          6,0,  0,0,0,
Gems,       2,3,  1,0,4,
Softwood,   2,3,  1,2,3,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
x,          1,2,  1,1,1,
Iron,       2,4,  1,4,0,
Bauxite,    3,6,  0,4,0,
Furs,       1,2,  2,0,3,
x,          6,0,  0,0,0,
Spice,      2,3,  3,0,4,
Prime Lumber,2,3,  1,4,0,
Whales,     1,2,  2,2,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Surrogate State,Chancellor,  Chancellor
Communism,      Comrade,     Comrade
Fascism,        Fuhrer,      Fuerah
Republic,       President,   President
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,     4, Duce, Duca
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Fuhrer, Fuerah, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Canadian Infantry
00011000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Engineers
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Volksgrenadier
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Waffen SS
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Opel Motorized Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Polish Infantry
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Dutch Infantry
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Mk II Dingo
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Fallschirmjager
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Greek Infantry
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Red Army Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Italian Infantry
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;French Infantry
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;US Marines
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;US Infantry
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;US Airbourne
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Norweigan Infantry
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;British Infantry
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;British Paratroopers
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Royal Marines
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Danish Infantry
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;PzKw IV Panzer
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;PzKw II Panzer
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;PzKw I Ausf B
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Polish Cavalry
00011000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;105mm Howitzer
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;88mm AA Gun
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;15 cm Field Gun
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Me-109G Fighter
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;FW-190D Fighter
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ju-88 Bomber
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;He-111 Bomber
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ju-87 Stuka
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;PZL P-7
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ethiopian Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;MC-202 Fighter
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Wellington
11101110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Destroyer
11101110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cruiser
11101010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Landing Craft
11100100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Battleship
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;U-Boat
01101000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Carrier
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;MS-406 Fighter
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Republican Spanish Inf
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Demilitarized Zone Garrison
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;P-40 Warhawk
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Il-2 Shturmov
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Pe-2 Medium Bomber
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Freight
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Nationalist Spanish PzKw I
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Renault FT-17
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;B-17 Flying Fortress
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ethiopian Cavalry
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Typhoon
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Spitfire
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Hurricane
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;I-16 Polikarpov
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;StuG III Panzer
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;SdkFz-234 Panzer
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;M3 Grant/Lee
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;P-38 Lightning
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Matilda II
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;T-34/76
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;T-26
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;KV-1
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Su-76
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Reichsheer Kavallarie
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Caserta
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Char B1
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Finnish Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Romanian Infantry
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cossack Cavalry
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;M3 Stuart
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;M4A3E8
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;BM-17 Katyusha
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;SM-79 Sparviero
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Battle Cruiser
00010101, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Neutral Garrison
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Nationalist Spanish Inf
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Settlers
<none>  	; Engineers
Warrior.wav  	; Warriors
<none>  	; Phalanx
Archers.wav  	; Archers
<none>  	; Legion
Warrior.wav  	; Pikemen
<none>  	; Musketeers
Fanatics.wav  	; Fanatics
Partisans.wav  	; Partisans
Marines.wav  	; Alpine Troops
Riflemen.wav  	; Riflemen
Marines.wav  	; Marines
<none>  	; Paratroopers
<none>  	; Mech. Inf.
<none>  	; Horsemen
Chariot.wav  	; Chariot
Elephant.wav  	; Elephant
<none>  	; Crusaders
<none>  	; Knights
<none>  	; Dragoons
<none>  	; Cavalry
Oldcannons.wav  ; Armor
<none>  	; Catapult
Oldcannons.wav  ; Cannon
<none>  	; Artillery
<none>  	; Howitzer
<none>  	; Fighter
<none>  	; Bomber
<none>  	; Helicopter
<none>  	; Stlth Ftr.
<none>  	; Stlth Bmbr.
Trireme.wav  	; Trireme
<none>  	; Caravel
<none>  	; Galleon
<none>  	; Frigate
<none>  	; Ironclad
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; AEGIS Cruiser
<none>  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
Transport.wav  	; Transport
<none>  	; Cruise Msl.
<none>  	; Nuclear Msl.
<none>  	; Diplomat
Spysilencer.wav ; Spy
<none>  	; Caravan
<none>  	; Freight
<none>  	; Explorer
<none>  	; Extra Land
<none>  	; Extra Ship
<none>  	; Extra Air
<none>  	; New Unit a
<none>  	; New Unit b
<none>  	; New Unit c
<none>  	; New Unit d
<none>  	; New Unit e
<none>  	; New Unit f
<none>  	; New Unit g
<none>  	; New Unit h
<none>  	; New Unit i
<none>  	; New Unit j
<none>  	; New Unit k
<none>  	; New Unit l
<none>  	; New Unit m
<none>  	; New Unit n
<none>  	; New Unit o
<none>  	; New Unit p
<none>  	; New Unit q
<none>  	; New Unit r
<none>  	; New Unit s
<none>  	; New Unit t
<none>  	; New Unit u
<none>  	; New Unit v
<none>  	; New Unit w
<none>  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z

@RIVERS
Border,         ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

