
### New and modified AOM strings from gl_str.txt ###

### New and modified AOM advance strings ###
ADVANCE_AGRICULTURE				"Agriculture#"
ADVANCE_BRONZE_WORKING				"Bronze Working#"
ADVANCE_METAL_WORKING				"Metal Working#"
ADVANCE_WOOD_WORKING				"Wood Working#"
ADVANCE_PLOUGH					"Plough#"
ADVANCE_CITIZENSHIP				"Citizenship#"
ADVANCE_PAPER					"Paper#"
ADVANCE_DIAGONAL_BRACE				"Diagonal Brace"
ADVANCE_TRADE					"Trade#"
ADVANCE_IRON_WORKING				"Iron Working#"
ADVANCE_MIGRATION				"Migration"
ADVANCE_HORSE_RIDING				"Horse Riding#"
ADVANCE_YEOMANRY				"Yeomanry"
ADVANCE_SUBNEURAL_ADS				"Rational Thought"
ADVANCE_BRICK_MAKING				"Brick Making#"
ADVANCE_ARCHITECTURE				"Architecture"
ADVANCE_BALLISTA_TOWERS				"Ballista Towers"
ADVANCE_CIVIC_ENGINEERING			"Civic Engineering"
ADVANCE_MINING					"Mining"
ADVANCE_COPPER_SMELTING				"Copper Smelting#"
ADVANCE_PLOUGH					"Plough"
ADVANCE_BARRACKS				"Barracks#"
ADVANCE_SAILS					"Sails#"
ADVANCE_SEAMANSHIP				"Seamanship"
ADVANCE_MAP_MAKING				"Map Making#"
ADVANCE_PROJECTILE_WEAPONS			"Projectile Weapons"
ADVANCE_ARCHERY					"Archery"
ADVANCE_COMPOSITE_BOW				"Composite Bow"
ADVANCE_SIEGE_WEAPONS				"Siege Weapons"
ADVANCE_DOMESTICATION				"Domestication#"
ADVANCE_CHARIOTS				"Chariots#"
ADVANCE_ARISTOCRACY				"Aristocracy#"
ADVANCE_MOBILE_TACTICS				"Mobile Tactics#"
ADVANCE_HORSE_ARMOR				"Horse Armor#"
ADVANCE_ANIMAL_HUSBANDRY			"Animal Husbandry"
ADVANCE_STIRRUP					"Stirrup"
ADVANCE_POTTERY					"Pottery#"
ADVANCE_CURRENCY				"Currency#"
ADVANCE_OLIGARCHY				"Oligarchy"
ADVANCE_TRIBUNAL_EMPIRE				"Tribunal Empire"
ADVANCE_DARK_AGES				"Dark Ages"
ADVANCE_ASTRONOMY				"Astronomy"
ADVANCE_APPLIED_MATH				"Applied Math"
ADVANCE_PYTHAGORAS_THEORUM			"Pythagoras Theorum"
ADVANCE_COSMOLOGY				"Cosmology"
ADVANCE_MONOTHEISM				"Monotheism"
ADVANCE_REPUBLIC				"Republic"
ADVANCE_ETHICS					"Ethics"
ADVANCE_CHRISTIANITY				"Christianity"
ADVANCE_GRANARIES				"Granaries#"
ADVANCE_WATER_LIFTS				"Water Lifts"
ADVANCE_AQUEDUCTS				"Aqueducts"
ADVANCE_TRIBES					"Tribes#"
ADVANCE_WHEEL					"Wheel#"
ADVANCE_TRIBES					"Tribes#"
ADVANCE_CEREMONIAL_BURIAL			"Ceremonial Burial"
ADVANCE_HERBALISM				"Herbalism"
ADVANCE_HIPPOCRATIC_SCHOOL			"Hippocratic School"
ADVANCE_PLUMBING				"Plumbing"
ADVANCE_DYNASTY					"Dynasty"
ADVANCE_CITY_STATE				"City State"
ADVANCE_DICTATORSHIP				"Dictatorship"
ADVANCE_MILLS					"Mills"
ADVANCE_LOOM					"Loom"
ADVANCE_JOINERY					"Joinery"
ADVANCE_BLACK_SMITH				"Black Smith"
ADVANCE_IRON_CASTING				"Iron Casting"
ADVANCE_CHAIN_MAIL				"Chain Mail"
ADVANCE_PLATE_ARMOUR				"Plate Armour"
ADVANCE_MECHANICAL_CLOCK			"Mechanical Clock"
ADVANCE_MACHINE_TOOLS				"Machine Tools"
ADVANCE_FLINTLOCK				"Flintlock"
ADVANCE_COMPASS					"Compass"
ADVANCE_CHRONOMETER				"Chronometer"
ADVANCE_CROSSBOW				"Crossbow"
ADVANCE_GREEK_FIRE				"Greek Fire"
ADVANCE_GOTHIC_ARCHITECTURE			"Gothic Architecture"
ADVANCE_PERSPECTIVE				"Perspective"
ADVANCE_ASTROLABE				"Astrolabe"
ADVANCE_CHIVALRY				"Chivalry"
ADVANCE_TRADE_GUILDS				"Trade Guilds"
ADVANCE_CALIPHATE				"Caliphate"
ADVANCE_SULTANATE				"Sultanate"
ADVANCE_ISLAM					"Islam"
ADVANCE_VERNACULAR_PROSE			"Vernacular Prose"
ADVANCE_RENAISSANCE				"Renaissance"
ADVANCE_HEXTAPUL				"Hextapul"
ADVANCE_THEOCRACYA				"TheocracyA"
ADVANCE_THEOCRACY				"Theocracy"
ADVANCE_THEOCMONARCHY				"TheocMonarchy"
ADVANCE_THEOCRATIC_MONARCHY			"Theocratic Monarchy"
ADVANCE_DYNASTIC_EMPIRE				"Dynastic Empire"
ADVANCE_CALIPHATEA				"CaliphateA"
ADVANCE_CONSTMONARCHY				"ConstMonarchy"
ADVANCE_DYNEMPIRE				"DynEmpire"

### New and modified AOM wonder strings
WONDER_GOLDEN_HORN				"Golden Horn"
WONDER_MAGNA_CARTA				"Magna carta"
WONDER_HOLY_ROMAN_EMPIRE			"Holy Roman Empire"
WONDER_CODE_OF_HAMMURABI			"Code of Hammurabi"
WONDER_OLYMPICS					"Olympics"
WONDER_TEMPLE_OF_SOLOMON			"Temple of Solomon"
WONDER_SPARTAN_PHILOSOPHY			"Spartan Philosophy"
WONDER_LIGHTHOUSE_OF_ALEXANDRIA			"Lighthouse of Alexandria"
WONDER_COLISEUM					"Coliseum"
WONDER_STONEHENGE				"Stonehenge"
WONDER_HADRIANS_WALL				"Hadrians Wall"
WONDER_TEMPLE_OF_ZEUS				"Temple of Zeus"
WONDER_SHAKESPEARE_THEATRE			"Shakespeare's Theatre"
WONDER_NEWTONS_THEORIES				"Newton's Theory"
WONDER_SILK_ROAD				"Silk Road"
WONDER_THEME_ORGANIZATION			"Theme Organization"
WONDER_VALLEY_OF_THE_KINGS			"Valley of the Kings"
WONDER_HANGING_GARDENS				"Hanging Gardens"
WONDER_MECCA					"Mecca"
WONDER_RESURRECTION				"Resurrection"
WONDER_MANHATTAN_PROJECT			"Manhattan Project"

WONDER_GOLDEN_HORN_ARTICLE			"the"
WONDER_MAGNA_CARTA_ARTICLE			"the"
WONDER_HOLY_ROMAN_EMPIRE_ARTICLE		"the"
WONDER_CODE_OF_HAMMURABI_ARTICLE		"the"
WONDER_OLYMPICS_ARTICLE				"the"
WONDER_TEMPLE_OF_SOLOMON_ARTICLE		"the"
WONDER_SPARTAN_PHILOSOPHY_ARTICLE		"the"
WONDER_LIGHTHOUSE_OF_ALEXANDRIA_ARTICLE		"the"
WONDER_COLISEUM_ARTICLE				"the"
WONDER_STONEHENGE_ARTICLE			""
WONDER_HADRIANS_WALL_ARTICLE			""
WONDER_TEMPLE_OF_ZEUS_ARTICLE			""
WONDER_SHAKESPEARE_THEATRE_ARTICLE		""
WONDER_NEWTONS_THEORIES_ARTICLE			""
WONDER_SILK_ROAD_ARTICLE			"the"
WONDER_THEME_ORGANIZATION_ARTICLE		"the"
WONDER_VALLEY_OF_THE_KINGS_ARTICLE		"the"
WONDER_HANGING_GARDENS_ARTICLE			"the"
WONDER_MECCA_ARTICLE				""
WONDER_RESURRECTION_ARTICLE			"the"
WONDER_MANHATTAN_PROJECT_ARTICLE		"the"

### New	and modified AOM unit strings
UNIT_MIGRANT					"Migrant"
UNIT_WARRIOR					"Warrior#"
UNIT_ADVANCED_WARRIOR				"Advanced Warrior*#"
UNIT_ELITE_ADVANCED_WARRIOR			"Elite Advanced	Warrior#"
UNIT_CATAMARAN					"Rebel"
UNIT_HOPLITE					"Hoplite*#"
UNIT_ELITE_HOPLITE				"Elite Hoplite#"
UNIT_ARCHER					"Archer#*"
UNIT_ELITE_ARCHER				"Elite Archer#"
UNIT_TRIREME					"Trireme*#"
UNIT_ELITE_TRIREME				"Elite Trireme"
UNIT_GALLEY					"Galley*#"
UNIT_ELITE_GALLEY				"Elite Galley#"
UNIT_KNIGHT					"Knight*#"
UNIT_ELITE_KNIGHT				"Elite Knight"
UNIT_CATAPULT					"Catapult*#"
UNIT_ELITE_CATAPULT				"Elite Catapult"
UNIT_SUPPLY_TRAIN				"Supply	Train"
UNIT_PIKEMEN					"Pikemen*#"
UNIT_ELITE_PIKEMEN				"Elite Pikemen#"
UNIT_INFANTRYMAN				"Infantryman#"
UNIT_BARBARIAN_LEADER				"Barbarian Leader"
UNIT_SCOUT					"Scout"
UNIT_HEAVY_SWORDSMAN				"Heavy Swordsman*#"
UNIT_ELITE_HEAVY_SWORDSMAN			"Elite Heavy Swordsman#"
UNIT_CONSCRIPT_SWORDSMAN			"Conscript Swordsman*"
UNIT_CONSCRIPT_LEGION				"Conscript_Legion*"
UNIT_HEAVY_SPEARMAN				"Heavy Spearman"
UNIT_PHALANX					"Phalanx*#"
UNIT_ELITE_PHALANX				"Elite Phalanx#"
UNIT_PELTAST					"Peltast*#"
UNIT_ELITE_PELTAST				"Elite Peltast#"
UNIT_HYPASPISTS					"Hypaspists*#"
UNIT_ELITE_HYPASPISTS				"Elite Hypaspists#"
UNIT_LEGION					"Legion*#"
UNIT_ELITE_LEGION				"Elite Legion#"
UNIT_AUXILLIARY_LEGION				"Auxilliary Legion*#"
UNIT_ELITE_AUXILLIARY_LEGION			"Elite_Auxilliary Legion#"
UNIT_PRAETORIANS				"Praetorians*"
UNIT_ELITE_PRAETORIANS				"Elite Praetorians"
UNIT_COMPOSITE_ARCHER				"Composite Archer*#"
UNIT_ELITE_COMPOSITE_ARCHER			"Elite Composite Archer#"
UNIT_BIREME					"Bireme#"
UNIT_GENERAL					"General"
UNIT_HEPTIREME					"Heptireme*#"
UNIT_ELITE_HEPTIREME				"Elite Heptireme#"
UNIT_HUN_RAIDER					"Hun Raider"
UNIT_ELEPHANT_WARRIOR				"Elephant Warrior*"
UNIT_ELITE_ELEPHANT_WARRIOR			"Elite Elephant	Warrior"
UNIT_CATAPHRACT					"Cataphract*#"
UNIT_ELITE_CATAPHRACT				"Elite Cataphract#"
UNIT_SPEARMAN					"Spearman#"
UNIT_JAVELIN_CAVALRY				"Javelin Cavalry*#"
UNIT_ELITE_JAVELIN_CAVALRY			"Elite Javelin Cavalry#"
UNIT_JAVELINEER					"Javelineer*#"
UNIT_ELITE_JAVELINEER				"Elite Javelineer#"
UNIT_SLINGER					"Slinger#"
UNIT_TREBUCHET					"Trebuchet*#"
UNIT_ELITE_TREBUCHET				"Elite Trebuchet#"
UNIT_PROPHET					"Prophet"
UNIT_BELFROI					"Belfroi*#"
UNIT_ELITE_BELFROI				"Elite Belfroi#"
UNIT_BALLISTA					"Ballista#"
UNIT_FEUDAL_INFANTRY				"Feudal_Infantry*#"
UNIT_FEUDAL_CAVALRY				"Feudal_Cavalry*#"
UNIT_LONGBOW					"Longbow*#"
UNIT_MEDIEVAL_INFANTRY				"Medieval_Infantry*#"
UNIT_KNIGHT_TEMPLAR				"Knight Templar*"
UNIT_MAMELUKE					"Mameluke*"
UNIT_ELITE_FEUDAL_INFANTRY			"Elite Feudal_Infantry#"
UNIT_ELITE_FEUDAL_CAVALRY			"Elite Feudal_Cavalry#"
UNIT_ELITE_LONGBOW				"Elite Longbow#"
UNIT_ELITE_MEDIEVAL_INFANTRY			"Elite Elite Medieval_Infantry#"
UNIT_ELITE_KNIGHT_TEMPLAR			"Elite Knight Templar#"
UNIT_ELITE_MAMELUKE				"Elite Mameluke#"
UNIT_SAPHIA					"Saphia*#"
UNIT_ELITE_SAPHIA				"Elite Saphia#"
UNIT_SAMURAI					"Samurai*#"
UNIT_ELITE_SAMURAI				"Elite Samurai#"
UNIT_MAN_AT_ARMS				"Man at Arms*#"
UNIT_ELITE_MAN_AT_ARMS				"Elite Man at Arms"
UNIT_CROSSBOWMAN				"Crossbowman*"
UNIT_ELITE_CROSSBOWMAN				"Elite Crossbowman#"
UNIT_ARQUEBUSIER				"Arquebusier#"
UNIT_GALLEON					"Galleon"
UNIT_HORSEMAN					"Horseman*#"
UNIT_ELITE_HORSEMAN				"Elite Horseman#"
UNIT_HEAVY_CAVALRY				"Heavy Cavalry*#"
UNIT_ELITE_HEAVY_CAVALRY			"Elite Heavy Cavalry#"
UNIT_CHARIOT					"Chariot*#"
UNIT_ELITE_CHARIOT				"Elite Chariot#"
UNIT_CHARIOT_ARCHER				"Chariot Archer*#"
UNIT_ELITE_CHARIOT_ARCHER			"Elite Chariot Archer#"
UNIT_REVOLUTIONARY				"Revolutionary"
UNIT_NOMAD					"Nomad"
UNIT_DROMON					"Dromon*"
UNIT_ELITE_DROMON				"Elite Dromon"
UNIT_PEZHETEROI					"Pezheteroi*"
UNIT_ELITE_PEZHETEROI				"Elite Pezheteroi"
UNIT_JANISSARY					"Janissary*#"
UNIT_ELITE_JANISSARY				"Elite Janissary#"
UNIT_TEUTONIC_KNIGHT				"Teutonic Knight*#"
UNIT_ELITE_TEUTONIC_KNIGHT			"Elite Teutonic Knight#"
UNIT_MERCHANT_TRADER				"Merchant Trader"
UNIT_SLAVEMASTER				"Slavemaster"
UNIT_CORACLE					"Coracle"
UNIT_WORKER					"Worker"
UNIT_TARKAN					"Tarkan"
UNIT_BARON					"Baron"
UNIT_EAGLE_WARRIOR				"Eagle Warrior*#"
UNIT_EAGLE_ARCHER				"Eagle Archer*#"
UNIT_ONAGER					"Onager*#"
UNIT_ELITE_EAGLE_WARRIOR			"Elite Eagle Warrior#"
UNIT_ELITE_EAGLE_ARCHER				"Elite Eagle Archer#"
UNIT_ELITE_ONAGER				"Elite Onager#"
UNIT_KESHIK					"Keshik"
UNIT_TOWN_WATCH					"Town Watch"
UNIT_COLUMN_BUILDER				"Column Builder"
UNIT_ARCH_BUILDER				"Arch Builder"
UNIT_FORTRESS_BUILDER				"Fortress Builder"

UNIT_SPEARMAN_MILITIA				"Spearman Militia"
UNIT_HOPLITE_MILITIA				"Hoplite Militia"
UNIT_LEGION_MILITIA				"Legion Militia"
UNIT_MAN_AT_ARMS_MILITIA			"Man at Arms Militia"
UNIT_INFANTRYMAN_MILITIA			"Infantryman Militia"
UNIT_MACHINE_GUNNER_MILITIA			"Machine Gunner Militia"
UNIT_HOVER_INFANTRY_MILITIA			"Hover Infantry Militia"
UNIT_BARBAROSSA					"Barbarossa"
UNIT_HAMMURABI					"Hammurabi"
UNIT_HERACLIUS					"Heraclius"
UNIT_KING					"King"
UNIT_GREAT_KING					"Great King"
UNIT_RAMSES					"Ramses"
UNIT_NEBUCHADNEZZER				"Nebuchadnezzer"
UNIT_ALEXANDER_THE_GREAT			"Alexander the Great"
UNIT_CAESAR					"Caesar"
UNIT_ATTILA					"Attila"
UNIT_GENGHIS_KHAN				"Genghis Khan"
UNIT_SALADIN					"Saladin"
UNIT_MONTEZUMA					"Montezuma"
UNIT_WILLIAM_THE_CONQUEROR			"William the Conqueror"
UNIT_SOLIMAN_THE_MAGNIFICENT			"Soliman the Magnificent"
UNIT_SUN_TZU					"Sun Tzu"
UNIT_CHARLEMANGE				"Charlemagne"
UNIT_HERNAN_CORTES				"Hernan Cortes"
UNIT_ULYSSES_GRANT				"Ulysses Grant"
UNIT_DWIGHT_EISENHOWER				"Dwight Eisenhower"
UNIT_NORMAN_SCHWARZKOPF				"Norman Schwarzkopf"

UNIT_EPAMINONDAS				"Epaminondas"
UNIT_SPARTACUS					"Spartacus"
UNIT_WU_TI					"Wu Ti"
UNIT_LEONIDAS					"Leonidas"
UNIT_TUTHMOSIS_III				"Tuthmosis"
UNIT_LEIV_ERIKSON				"Leiv Erikson"
UNIT_HANNIBAL					"Hannibal"
UNIT_VERCINGETORIX				"Vercingetorix"
UNIT_MARIUS					"Marius"
UNIT_SCIPIO_AFRICANUS				"Scipio Africanus"
UNIT_EL_CID					"El Cid"
UNIT_BELISARIUS					"Belisarius"
UNIT_CHARLES_MARTEL				"Charles Martel"
UNIT_BOHEMUND					"Bohemund"
UNIT_DE_LA_VALETTE				"De La Valette"
UNIT_RICHARD_THE_LIONHEART			"Richard the Lionheart"
UNIT_ALP_ARSLAN					"Alp Arslan"

### New and modifed AOM government strings ###
GOVERNMENT_TYRANNYDA				"Tyranny - Dark Ages"
GOVERNMENT_DYNASTY				"Dynasty"
GOVERNMENT_CITY_STATE				"City State"
GOVERNMENT_OLIGARCHY				"Oligarchy"
GOVERNMENT_DICTATORSHIP				"Dictatorship"
GOVERNMENT_TRIBUNAL_EMPIRE			"Tribunal Empire"
GOVERNMENT_SULTANATE				"Sultanate"
GOVERNMENT_CALIPHATE				"Caliphate"
GOVERNMENT_THEOCRACY				"Theocracy"
GOVERNMENT_THEOCRATIC_MONARCHY			"Theocratic Monarchy"
GOVERNMENT_DYNASTIC_EMPIRE			"Dynastic Empire"

### New and modified AOM building strings ###
IMPROVE_WALL					"Wall"
IMPROVE_STOCKADE				"Stockade"
IMPROVE_FORGE					"Forge"
IMPROVE_WORK_CAMP				"Work Camp"
IMPROVE_CONSCRIPTED_LABOR			"Conscripted Labor"
IMPROVE_MARKETPLACE				"Marketplace"
IMPROVE_AGORA					"Agora"
IMPROVE_ZIGGURAT				"Ziggurat"
IMPROVE_FORUM					"Forum"
IMPROVE_MONASTERY				"Monastery"
IMPROVE_SILO					"Silo"
IMPROVE_APOTHECARY				"Apothecary"
IMPROVE_PHYSICIAN				"Physician"
IMPROVE_BATH_HOUSE				"Bath House"
IMPROVE_CITY_CLOCK				"City Clock"
IMPROVE_MOSQUE					"Mosque"
IMPROVE_CRAFT_GUILD				"Craft Guild"
IMPROVE_CASTLE					"Castle"
IMPROVE_FUSION_PLANT				"Fusion Plant"

### New and improved good strings ###
TERRAIN_WHITE_MOUNTAIN_GOOD_ONE	  		"Diamonds"
TERRAIN_WHITE_MOUNTAIN_GOOD_TWO			"Iron Ore*"
TERRAIN_WHITE_MOUNTAIN_GOOD_THREE		"Uranium"
TERRAIN_WHITE_MOUNTAIN_GOOD_FOUR		"Bear"
TERRAIN_MOUNTAIN_GOOD_ONE			"Saphires"
TERRAIN_MOUNTAIN_GOOD_TWO			"Coal"
TERRAIN_MOUNTAIN_GOOD_THREE			"Iron Ore*"
TERRAIN_MOUNTAIN_GOOD_FOUR			"Tea"
TERRAIN_DESERT_GOOD_ONE				"Glass*"
TERRAIN_DESERT_GOOD_TWO				"Copper*"
TERRAIN_DESERT_GOOD_THREE			"Oil"
TERRAIN_DESERT_GOOD_FOUR			"Camels*"
TERRAIN_FOREST_GOOD_ONE				"Beavers"
TERRAIN_FOREST_GOOD_TWO				"Horses*"
TERRAIN_FOREST_GOOD_THREE			"Apples"
TERRAIN_FOREST_GOOD_FOUR			"Hardwood*"
TERRAIN_GLACIER_GOOD_ONE			"Walrus"
TERRAIN_GLACIER_GOOD_TWO			"Oil"
TERRAIN_GLACIER_GOOD_THREE			"Coal"
TERRAIN_GLACIER_GOOD_FOUR			"Bear"
TERRAIN_GRASSLAND_GOOD_ONE			"Poppies"
TERRAIN_GRASSLAND_GOOD_TWO			"Cotton*"
TERRAIN_GRASSLAND_GOOD_THREE			"Potatoes*"
TERRAIN_GRASSLAND_GOOD_FOUR			"Tobacco"
TERRAIN_HILL_GOOD_ONE				"Grapes"
TERRAIN_HILL_GOOD_TWO				"Horses*"
TERRAIN_HILL_GOOD_THREE				"Coffee"
TERRAIN_HILL_GOOD_FOUR				"Olives"
TERRAIN_JUNGLE_GOOD_ONE				"Jade*"
TERRAIN_JUNGLE_GOOD_TWO				"Fruit"
TERRAIN_JUNGLE_GOOD_THREE			"Rubber*"
TERRAIN_JUNGLE_GOOD_FOUR			"Sugar*"
TERRAIN_PLAINS_GOOD_TWO				"Buffalo*"
TERRAIN_PLAINS_GOOD_THREE			"Wheat*"
TERRAIN_PLAINS_GOOD_FOUR			"Elephant*"
TERRAIN_SWAMP_GOOD_TWO				"Rubber*"
TERRAIN_SWAMP_GOOD_THREE			"Medicinal Herbs"
TERRAIN_SWAMP_GOOD_FOUR				"Rice*"
TERRAIN_TUNDRA_GOOD_TWO				"Horses*"
TERRAIN_TUNDRA_GOOD_THREE			"Peat"
TERRAIN_TUNDRA_GOOD_FOUR			"Seals"
TERRAIN_WATER_SHALLOW_GOOD_ONE			"Pearls"
TERRAIN_WATER_SHALLOW_GOOD_TWO			"Crabs"
TERRAIN_WATER_SHALLOW_GOOD_THREE		"Fish"
TERRAIN_WATER_SHALLOW_GOOD_FOUR			"Salmon"
TERRAIN_WATER_DEEP_GOOD_TWO			"Oil"
TERRAIN_WATER_DEEP_GOOD_THREE			"Giant Squid"
TERRAIN_WATER_DEEP_GOOD_FOUR			"Tuna"
TERRAIN_WATER_BEACH_GOOD_ONE			"Dye"
TERRAIN_WATER_BEACH_GOOD_TWO			"Oil"
TERRAIN_WATER_BEACH_GOOD_THREE			"Crabs"
TERRAIN_WATER_BEACH_GOOD_FOUR			"Lobster"
TERRAIN_BROWN_HILL_GOOD_ONE			"Dates"
TERRAIN_BROWN_HILL_GOOD_TWO			"Copper*"
TERRAIN_BROWN_HILL_GOOD_THREE			"Uranium"
TERRAIN_BROWN_HILL_GOOD_FOUR			"Glass*"
TERRAIN_BROWN_MOUNTAIN_GOOD_ONE			"Emeralds"
TERRAIN_BROWN_MOUNTAIN_GOOD_TWO			"Iron Ore*"
TERRAIN_BROWN_MOUNTAIN_GOOD_THREE		"Copper"
TERRAIN_BROWN_MOUNTAIN_GOOD_FOUR		"Silver"
TERRAIN_WHITE_HILL_GOOD_ONE			"Seals"
TERRAIN_WHITE_HILL_GOOD_TWO			"Coal"
TERRAIN_WHITE_HILL_GOOD_THREE			"Bauxite"
TERRAIN_WHITE_HILL_GOOD_FOUR			"Gold"

### New and modified concept strings ###
CONCEPT_CITY_ADVANCE				"Advance-City Capture*"
CONCEPT_ADVANCE_GOOD				"Advance from Good*"
CONCEPT_BARBARIANS				"Barbarians*"
CONCEPT_CARTEL					"Trade Cartel*"
CONCEPT_CIV_TRAIT				"Civ Trait*"
CONCEPT_CLASSIC_AGE				"Classical Age"
CONCEPT_COMPUTER_AGE				"Computer Age"
CONCEPT_DARK_AGES				"Dark Ages*"
CONCEPT_ELITE_UNIT				"Elite Units*"
CONCEPT_EMPIRE_SIZE				"Empire Size*"
CONCEPT_FESTIVITIES				"Festivities*"
CONCEPT_FLANKING				"Flanking*"
CONCEPT_FLUCTUATIONS				"Disasters and Bonuses*"
CONCEPT_FUTURE_AGE				"Future Age"
CONCEPT_GENERALS				"Generals*"
CONCEPT_GOODS					"Goods*"
CONCEPT_GOVERNMENTS				"Government*"
CONCEPT_HEROES					"Heroes*"
CONCEPT_HAPPINESS				"Happiness*"
CONCEPT_INDUSTRIAL_AGE				"Industrial Age"
CONCEPT_MEDIEVAL_AGE				"Medieval Age"
CONCEPT_OUTPOST					"Outpost*"
CONCEPT_POW					"POW*"
CONCEPT_REBELLION				"Rebellion*"
CONCEPT_SIEGE					"Siege*"
CONCEPT_SUCCESSION				"Sucession*"
CONCEPT_SUPPLY					"Supply*"
CONCEPT_SURRENDER				"Surrender*"
CONCEPT_TRADE					"Trade*"
CONCEPT_UNIT_UPGRADES				"Unit Upgrades*"
CONCEPT_VICTORY_CONDITIONS			"Victory - General*"
CONCEPT_WONDER_UNITS				"Wonder Units*"

### New and modified tileimp strings ###
TILEIMP_NEG_FORTS				"Neg Forts"
TILEIMP_PASTURE					"Pasture"
TILEIMP_LATIFUNDIA				"Latifundia"
TILEIMP_MINE_SHAFT				"Mine Shaft"
TILEIMP_WATCH_TOWER				"Watch Tower"
TILEIMP_COLONY					"Colony"
TILEIMP_BORDER_FORT				"Border Fort"
TILEIMP_GRAZING				 	"Grazing"
TILEIMP_OUTPOST					"Outpost"
TILEIMP_VICTORY_ARCH				"Victory Arch"
TILEIMP_TRIUMPHAL_COLUMN			"Triumphal Column"

###Added for goodmod###


#TERRAIN_DUMMY_GOOD				"Dumb Good"


###Added GoodMod TileImp Strings###
TILEIMP_UNDERSEA_FORTIFICATIONS			"Shipyard"
TILEIMP_TEST_TILE_IMPROVEMENT			"Auxiliary Tile Improvement"
TILEIMP_LAND_GOOD_ONE				"Imp. Landgood Class1"
TILEIMP_LAND_GOOD_TWO				"Imp. Landgood Class2"
TILEIMP_LAND_GOOD_THREE				"Imp. Landgood Class3"
TILEIMP_LAND_GOOD_FOUR				"Imp. Landgood Class4"
TILEIMP_SEA_GOOD_ONE				"Imp. Seagood Class1"
TILEIMP_SEA_GOOD_TWO				"Imp. Seagood Class2"
TILEIMP_SEA_GOOD_THREE				"Imp. Seagood Class3"
TILEIMP_SEA_GOOD_FOUR				"Imp. Seagood Class4"

###Added IW wonders.slc TileImp Strings###

TILEIMP_WONDER_CODE_OF_HAMMURABI		"Code of Hamurabi"
TILEIMP_WONDER_COLISEUM				"Coliseum"	
TILEIMP_WONDER_EMPIRE_STATE_BUILDING	"Empire State Building"
TILEIMP_WONDER_FIELD_DYNAMICS_LABORATORY	"Field Dynamics Lab"
TILEIMP_WONDER_GLOBESAT				"Globesat"		
TILEIMP_WONDER_HAGIA_SOPHIA			"Hagia Sophia"
TILEIMP_WONDER_HANGING_GARDENS		"Hanging Gardens"
TILEIMP_WONDER_HOLLYWOOD			"Hollywood"
TILEIMP_WONDER_MECCA				"Mecca"
TILEIMP_WONDER_PYRAMIDS				"Pyramids"
TILEIMP_WONDER_STONEHENGE			"Stonehenge"
TILEIMP_WONDER_TEMPLE_OF_SOLOMON		"Temple of Jerusalem"
TILEIMP_WONDER_LIGHTHOUSE_OF_ALEXANDRIA	"The Lighthouse"
TILEIMP_WONDER_TEMPLE_OF_ZEUS			"Temple of Zeus"	
TILEIMP_WONDER_THE_AGENCY			"The Agency"
TILEIMP_WONDER_HADRIANS_WALL_A		"Hadrians Wall"
TILEIMP_WONDER_HADRIANS_WALL_B		"Hadrians Wall"

###Added Pedrunn's CityX.slc TileImp Strings###

TILEIMP_ANCIENT_CITY_ONE		"Village"
TILEIMP_ANCIENT_CITY_DEAD		"Razed Town"
TILEIMP_MODERN_CITY_ONE			"Suburb"
TILEIMP_MODERN_CITY_TWO			"City"
TILEIMP_MODERN_CITY_THREE		"Metropolitan"
TILEIMP_MODERN_CITY_DEAD		"City Ruins"
TILEIMP_GENETIC_CITY_ONE		"Suburb"
TILEIMP_GENETIC_CITY_TWO		"City"
TILEIMP_GENETIC_CITY_DEAD		"City Ruins"
TILEIMP_FUTURE_CITY_ONE			"Suburb"
TILEIMP_FUTURE_CITY_TWO			"City"
TILEIMP_FUTURE_CITY_DEAD		"City Ruins"
TILEIMP_SEA_CITY_ONE			"Sea City"
TILEIMP_SEA_CITY_DEAD			"Sea City Ruins"

### New and modified AOM strings from gl_str.txt ###

END_OF_GAME_OUT_OF_TIME 		"The year is 2500AD, there is no more time.  If you continue, no score will be kept."
WORLD_POLLUTION_FLOODING_IMMINENT	"Global warming has caused our sea levels to rise - unless you are using a MaxPlayer setting greater than the number of AI civs - if so this message is not a warning of imminent global disaster in the early game."

## Age Change Messages ##
AGE_ONE_ENTERED "Our fledgling empire is evolving.  We have entered the Ancient Age."
AGE_TWO_ENTERED "New and innovative ways have given us the means to expand or empire through conquest and trade. We have entered the Classical Age." 
AGE_THREE_ENTERED "Though civilization crumbles around us, we will still strive to grow: We have entered the Middle Ages." 
AGE_FOUR_ENTERED "Our empire is beginning to flourish culturally and scientifically.  We have entered the Renaissance Age." 
AGE_FIVE_ENTERED "Our empire expects an era of unknown growth and a undreamt-of enormous productivity: Owing to the Industrial Revolution we achieved the Industrial Age. " 
AGE_SIX_ENTERED "We have firmly established our mastery of the planet.  We have entered the Modern Age." 
AGE_SEVEN_ENTERED "The decoding of the mysteries of science came within easy reach, because our people push the boundary to a new, innovative epoch of the scientific realizations and prosperity: The Computer Era. " 
AGE_EIGHT_ENTERED "The mysteries of life are beginning to unfold before us, and our people stand at the threshold of a bold new epoch in scientific understanding.  We have entered the Genetic Age." 
AGE_NINE_ENTERED "We are fast approaching the zenith of human achievement.  Our empire has entered the Diamond Age." 
AGE_TEN_ENTERED "The study of all technologies is final: Our empire awaits an unknown Future."

## Conduct Hit ##
## Eco-terrorist Attack ##
CONDUCTHIT_COMPLETE_VICTIM 		"A prominent public figure has been assassinated in the city of {city[0].name}.  The assassin was a foreigner, apparently disgusted with our nation's policies.  Our people are outraged, afraid and deeply unhappy."
CONDUCTHIT_FAILED_VICTIM		"We stopped a foreign assassin from conducting a hit on a public figure in {city[0].name}."
CONDUCTHIT_COMPLETE_ATTACKER		"One of our assassins has successfully conducted a hit on a public figure in the city of {city[0].name}.  The people are fortunately directing all of their anger at their own leaders for their lack of preparedness."
CONDUCTHIT_FAILED_ATTACK		"A troubling setback, {player[0].sir}.  Our assassin was intercepted before he could conduct a hit on the city of {city[0].name}."


### Modified AOM strings from feat.txt ###

FEAT_STARTING_TITLE 		"CIVILISATION TRAIT"

## STARTING TRAIT FEATS
FEAT_ROMAN	"Sire, Our ROMAN citizens have demonstrated military skill and endeavour. As a result they fight well and work hard. We will move towards Monarchy in the Middle Ages."
FEAT_GREEK	"Sire, Our GREEK citizens have demonstrated intelligence and endeavour. As a result they learn well and work hard. We will move towards Theocracy in the Middle Ages."
FEAT_BABYLONIAN	"Sire, Our BABYLONIAN citizens have demonstrated intelligence and loyalty. As a result they learn well and fight hard. We will move towards Theocracy in the Middle Ages."
FEAT_MINOAN 	"Sire, our MINOAN citizens have demonstrated commercial ability and seamanship. As a result we generate more commerce and sail our ships well. We will move towards Caliphate in the Middle Ages."
FEAT_HARAPPAN	"Sire, our HARAPPAN citizens have demonstrated loyalty and commerce ability. As a result  they are happy and we generate more commerce. We will move towards Dynastic Empire in the Middle Ages."
FEAT_NATIVE_AMERICAN"Sire, our NATIVE_AMERICAN citizens have demonstrated commercial and fighting ability. As a result we generate more commerce and fight well. We will move towards Theocratic Monarchy in the Middle Ages."
FEAT_YAMATO	"Sire, Our YAMATO citizens have demonstrated loyalty and endeavour. As a result they fight well and work hard. We will move towards Dynastic Empire in the Middle Ages."
FEAT_HAN	"Sire, our HAN citizens have demonstrated commercial ability and endeavour. As a result we generate more commerce and production. We will move towards Dynastic Empire in the Middle Ages."
FEAT_SUMERIAN	"Sire, our SUMERIAN citizens have demonstrated commercial ability fighting skill. As a result we generate more commerce and our men fight well. We will move towards Caliphate in the Middle Ages."
FEAT_CARTHAGINIAN"Sire, our CARTHAGINIAN citizens have demonstrated commercial ability and seamanship. As a result we generate more commerce and sail our ships well. We will move towards Monarchy in the Middle Ages."
FEAT_EGYPTIAN	"Sire, our EGYPTIAN citizens have demonstrated commerce ability and loyalty . As a result we generate more commerce and they are happy. We will move towards Caliphate in the Middle Ages."
FEAT_PERSIAN	"Sire, Our PERSIAN citizens have demonstrated commerce ability and intelligence. As a result we generate more commerce and they learn well. We will move towards Caliphate in the Middle Ages."
FEAT_HITTITE	"Sire, Our HITTITE citizens have demonstrated endeavour and loyalty. As a result they work hard and are happy. We will move towards Caliphate in the Middle Ages."
FEAT_PHOENICIAN	"Sire, our PHOENICIAN citizens have demonstrated commercial ability and seamanship. As a result we generate more commerce and sail our ships well. We will move towards Caliphate in the Middle Ages."
FEAT_CELT	"Sire, Our CELT citizens have demonstrated endeavour and loyalty. As a result they work hard and are happy. We will move towards Monarchy in the Middle Ages."
FEAT_ARABIAN	"Sire, Our ARABIAN citizens have demonstrated military skill and commerce ability. As a result they fight well and generate more commerce. We will move towards Caliphate in the Middle Ages."
FEAT_ZULU	"Sire, Our ZULU citizens have demonstrated military skill and endeavour. As a result they fight well and work hard. We will move towards Theocratic Monarchy in the Middle Ages."
FEAT_HEBREW	"Sire, Our HEBREW citizens have demonstrated loyalty and endeavour. As a result they are happy and work hard. We will move towards Theocracy in the Middle Ages."
FEAT_ASSYRIAN	"Sire, Our ASSYRIAN citizens have demonstrated military skill and endeavour. As a result they fight well and work hard. We will move towards Caliphate in the Middle Ages."
FEAT_SHANG	"Sire, Our SHANG citizens have demonstrated endeavour and loyalty. As a result they work hard and are happy. We will move towards Dynastic Empire in the Middle Ages."
FEAT_TURKISH	"Sire, Our TURKISH citizens have demonstrated endeavour and military skill. As a result they work hard and fight well. We will move towards Caliphate in the Middle Ages."
FEAT_BYZANTINE	"Sire, Our BYZANTINE citizens have demonstrated intelligence and military skill. As a result they learn well and fight hard. We will move towards Theocracy in the Middle Ages."
FEAT_NUBIA	"Sire, Our NUBIA citizens have demonstrated endeavour and loyalty. As a result they work hard and are happy. We will move towards Theocratic Monarchy in the Middle Ages."
FEAT_INCAN	"Sire, Our INCAN citizens have demonstrated endeavour and military skill. As a result they work hard and fight well. We will move towards Theocratic Monarchy in the Middle Ages."
FEAT_MAYAN	"Sire, Our MAYAN citizens have demonstrated endeavour and military skill. As a result they work hard and fight well. We will move towards Theocratic Monarchy in the Middle Ages."
FEAT_KUSH	"Sire, Our KUSH citizens have demonstrated endeavour and loyalty. As a result they work hard and are happy. We will move towards Dynastic Empire in the Middle Ages."
FEAT_APOLYTON	"Sire, Our APOLYTON citizens have demonstrated endeavour and commercial ability. As a result they work hard we generate more commerce. We will move towards Dynastic Empire in the Middle Ages."
FEAT_MACEDONIAN	"Sire, Our MACEDONIAN citizens have demonstrated endeavour and military skill. As a result they work hard and fight well. We will move towards Theocracy in the Middle Ages."
FEAT_ETRUSCAN	"Sire, Our ETRUSCAN citizens have demonstrated endeavour and military skill. As a result they work hard and fight well. We will move towards Monarchy in the Middle Ages."
FEAT_AZTEC	"Sire, our AZTEC citizens have demonstrated commercial ability and endeavour. As a result we generate more commerce and production. We will move towards Theocratic Monarchy in the Middle Ages."
FEAT_HEXAGONIAN	"Sire, Our HEXAGONIAN citizens have demonstrated intelligence and endeavour. As a result they learn well and work hard. We will move towards Theocratic Monarchy in the Middle Ages."
FEAT_AMERICANS	"Sire, our AMERICANS citizens have demonstrated commercial ability and endeavour. As a result we generate more commerce and production. We will move towards Monarchy in the Middle Ages."
FEAT_SCOTTISH	"Sire, Our SCOTTISH citizens have demonstrated endeavour and military skill. As a result they work hard and fight well. We will move towards Monarchy in the Middle Ages"
FEAT_IRISH	"Sire, Our IRISH citizens have demonstrated endeavour and loyalty. As a result they work hard and are happy. We will move towards Theocracy in the Middle Ages."
FEAT_ENGLISH	"Sire, Our ENGLISH citizens have demonstrated endeavour and commercial ability. As a result they work hard we generate more commerce. We will move towards Monarchy in the Middle Ages."
FEAT_GERMAN	"Sire, Our GERMAN citizens have demonstrated endeavour and intelligence . As a result they work hard and learn well. We will move towards Theocracy in the Middle Ages."
FEAT_FRENCH	"Sire, Our FRENCH citizens have demonstrated intelligence and endeavour. As a result they learn well and work hard. We will move towards Monarchy in the Middle Ages"
FEAT_JAPANESE	"Sire, Our JAPANESE citizens have demonstrated military skill and endeavour. As a result they fight well and work hard. We will move towards Dynastic Empire in the Middle Ages."
FEAT_CHINESE	"Sire, Our CHINESE citizens have demonstrated endeavour and loyalty. As a result they work hard and are happy. We will move towards Dynastic Empire in the Middle Ages."
FEAT_RUSSIAN	"Sire, Our RUSSIAN citizens have demonstrated endeavour and military skill. As a result they work hard and fight well. We will move towards Theocracy in the Middle Ages."
FEAT_SPANISH	"Sire, our SPANISH citizens have demonstrated commercial ability and intelligence. As a result we generate more commerce and they learn well. We will move towards Theocracy in the Middle Ages."
FEAT_DUTCH	"Sire, our DUTCH citizens have demonstrated endeavour and intelligence. As a result they work hard and learn well. We will move towards Monarchy in the Middle Ages."
FEAT_VIKING	"Sire, Our VIKING citizens have demonstrated military skill and seafaring ability. As a result they fight very well and sail our ships well. We will move towards Theocratic Monarchy in the Middle Ages."
FEAT_INDIAN	"Sire, Our INDIAN citizens have demonstrated endeavour and commercial ability. As a result they work hard we generate more commerce. We will move towards Dynastic Empire in the Middle Ages."
