Chose "events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN DONTPLAYWONDERS found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=ANYBODY (king id=-2)
found talkertype=HumanOrComputer
found listener=ANYBODY (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 108, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 108, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 108, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 108, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 108, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 108, 136
found location 1: 108, 136
found location 2: 108, 136
found location 3: 108, 136
found moveto
found moveto: 109, 135
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 82, 138, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 82, 138, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 82, 138, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 82, 138, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 82, 138, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SBD Dauntless (unit id=35)
found owner=Americans (king id=5)
found maprect
found location 0: 82, 138
found location 1: 82, 138
found location 2: 82, 138
found location 3: 82, 138
found moveto
found moveto: 78, 142
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 102, 114, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 101, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 101, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 101, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 101, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SBD Dauntless (unit id=35)
found owner=Americans (king id=5)
found maprect
found location 0: 101, 115
found location 1: 101, 115
found location 2: 101, 115
found location 3: 101, 115
found moveto
found moveto: 97, 119
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 113, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 113, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 113, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 113, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SBD Dauntless (unit id=35)
found owner=Americans (king id=5)
found maprect
found location 0: 103, 113
found location 1: 103, 113
found location 2: 103, 113
found location 3: 103, 113
found moveto
found moveto: 106, 110
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 96, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 96, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 96, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 96, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 96, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SBD Dauntless (unit id=35)
found owner=Americans (king id=5)
found maprect
found location 0: 96, 130
found location 1: 96, 130
found location 2: 96, 130
found location 3: 96, 130
found moveto
found moveto: 91, 125
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 103, 175, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 175, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 175, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 175, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 175, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SBD Dauntless (unit id=35)
found owner=Americans (king id=5)
found maprect
found location 0: 103, 175
found location 1: 103, 175
found location 2: 103, 175
found location 3: 103, 175
found moveto
found moveto: 99, 171
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 106, 178, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 106, 178, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 106, 178, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 106, 178, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=P-38 Lightning (unit id=50)
found owner=Americans (king id=5)
found maprect
found location 0: 106, 178
found location 1: 106, 178
found location 2: 106, 178
found location 3: 106, 178
found moveto
found moveto: 99, 171
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=British Infantry (unit id=17)
found homecity=none
found locations
found location 0: 33, 119, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=British Infantry (unit id=17)
found homecity=none
found locations
found location 0: 33, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=British Infantry (unit id=17)
found homecity=none
found locations
found location 0: 28, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=British Infantry (unit id=17)
found homecity=none
found locations
found location 0: 34, 112, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=British Infantry (unit id=17)
found homecity=none
found locations
found location 0: 30, 128, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Gurkhas (unit id=18)
found homecity=none
found locations
found location 0: 32, 122, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Gurkhas (unit id=18)
found homecity=none
found locations
found location 0: 34, 108, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 87, 169, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 87, 169, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 86, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 168, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 88, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 88, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M4 Sherman (unit id=60)
found homecity=none
found locations
found location 0: 88, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M4 Sherman (unit id=60)
found homecity=none
found locations
found location 0: 85, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M4 Sherman (unit id=60)
found homecity=none
found locations
found location 0: 85, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 86, 168, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 87, 169, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 86, 168, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 86, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Matilda II (unit id=62)
found homecity=none
found locations
found location 0: 86, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=15 cm Field Gun (unit id=27)
found homecity=none
found locations
found location 0: 86, 168, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 39, 141, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 39, 141, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 39, 141
found location 1: 39, 141
found location 2: 39, 141
found location 3: 39, 141
found moveto
found moveto: 43, 145
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 95, 91, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 95, 91
found location 1: 95, 91
found location 2: 95, 91
found location 3: 95, 91
found moveto
found moveto: 90, 86
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 98, 120
found location 1: 98, 120
found location 2: 98, 120
found location 3: 98, 120
found moveto
found moveto: 97, 119
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=LVT-2 (unit id=64)
found owner=Americans (king id=5)
found maprect
found location 0: 98, 120
found location 1: 98, 120
found location 2: 98, 120
found location 3: 98, 120
found moveto
found moveto: 97, 119
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 92, 126
found location 1: 92, 126
found location 2: 92, 126
found location 3: 92, 126
found moveto
found moveto: 91, 125
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=LVT-2 (unit id=64)
found owner=Americans (king id=5)
found maprect
found location 0: 92, 126
found location 1: 92, 126
found location 2: 92, 126
found location 3: 92, 126
found moveto
found moveto: 91, 125
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 95, 123
found location 1: 95, 123
found location 2: 95, 123
found location 3: 95, 123
found moveto
found moveto: 94, 122
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=LVT-2 (unit id=64)
found owner=Americans (king id=5)
found maprect
found location 0: 95, 123
found location 1: 95, 123
found location 2: 95, 123
found location 3: 95, 123
found moveto
found moveto: 94, 122
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 80, 106, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 80, 106, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 80, 106, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 80, 106
found location 1: 80, 106
found location 2: 80, 106
found location 3: 80, 106
found moveto
found moveto: 77, 103
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 81, 139, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 81, 139, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 81, 139
found location 1: 81, 139
found location 2: 81, 139
found location 3: 81, 139
found moveto
found moveto: 78, 142
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 71, 137, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Battleship (unit id=40)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Advanced US Carrier (unit id=72)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F6F Hellcat (unit id=43)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F6F Hellcat (unit id=43)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Destroyer (unit id=37)
found owner=Americans (king id=5)
found maprect
found location 0: 98, 100
found location 1: 98, 100
found location 2: 98, 100
found location 3: 98, 100
found moveto
found moveto: 97, 99
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 99, 89
found location 1: 99, 89
found location 2: 99, 89
found location 3: 99, 89
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Los Angeles
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Los Angeles
found locations
found location 0: 214, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=San Diego
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=San Diego
found locations
found location 0: 216, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=San Fransisco
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=San Fransisco
found locations
found location 0: 213, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Oakland
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Oakland
found locations
found location 0: 214, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Las Vegas
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Las Vegas
found locations
found location 0: 225, 69, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Salt Lake City
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Salt Lake City
found locations
found location 0: 222, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Denver
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Denver
found locations
found location 0: 229, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Seattle
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Seattle
found locations
found location 0: 211, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Los Alamos
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Los Alamos
found locations
found location 0: 231, 71, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Vancouver
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Vancouver
found locations
found location 0: 210, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Victoria
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Victoria
found locations
found location 0: 207, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Calgary
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Calgary
found locations
found location 0: 223, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Edmonton
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Edmonton
found locations
found location 0: 222, 24, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Prince George
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Prince George
found locations
found location 0: 198, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Yellowknife
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Yellowknife
found locations
found location 0: 196, 6, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Melbourne
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Melbourne
found locations
found location 0: 98, 228, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Canberra
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Canberra
found locations
found location 0: 95, 223, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sydney
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Sydney
found locations
found location 0: 97, 221, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Adelaide
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Adelaide
found locations
found location 0: 90, 226, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brisbane
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Brisbane
found locations
found location 0: 96, 208, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perth
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Perth
found locations
found location 0: 58, 226, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Darwin
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Darwin
found locations
found location 0: 75, 189, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alice Springs
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Alice Springs
found locations
found location 0: 89, 215, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tokyo
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Tokyo
found locations
found location 0: 94, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Osaka
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Osaka
found locations
found location 0: 90, 86, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hiroshima
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Hiroshima
found locations
found location 0: 86, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nagasaki
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Nagasaki
found locations
found location 0: 83, 89, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kagoshima
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Kagoshima
found locations
found location 0: 82, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Niigata
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Niigata
found locations
found location 0: 97, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sapporo
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Sapporo
found locations
found location 0: 100, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Naha
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Naha
found locations
found location 0: 77, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freighter (unit id=39)
found homecity=none
found locations
found location 0: 54, 148, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freight (unit id=49)
found homecity=none
found locations
found location 0: 53, 147, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freighter (unit id=39)
found homecity=none
found locations
found location 0: 44, 146, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freight (unit id=49)
found homecity=none
found locations
found location 0: 45, 145, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freighter (unit id=39)
found homecity=none
found locations
found location 0: 52, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freight (unit id=49)
found homecity=none
found locations
found location 0: 51, 119, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Submarine (unit id=41)
found homecity=none
found locations
found location 0: 60, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Submarine (unit id=41)
found homecity=none
found locations
found location 0: 80, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Submarine (unit id=41)
found homecity=none
found locations
found location 0: 89, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 44, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 47, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 48, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 50, 96, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 45, 89, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-40 Warhawk (unit id=46)
found homecity=none
found locations
found location 0: 44, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-40 Warhawk (unit id=46)
found homecity=none
found locations
found location 0: 47, 95, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-40 Warhawk (unit id=46)
found homecity=none
found locations
found location 0: 52, 96, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-40 Warhawk (unit id=46)
found homecity=none
found locations
found location 0: 55, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-40 Warhawk (unit id=46)
found homecity=none
found locations
found location 0: 52, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-40 Warhawk (unit id=46)
found homecity=none
found locations
found location 0: 57, 89, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 45206 bytes
