Chose "events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN DONTPLAYWONDERS found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=ANYBODY (king id=-2)
found talkertype=HumanOrComputer
found listener=ANYBODY (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 108, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 108, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 108, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 108, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 108, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 108, 136
found location 1: 108, 136
found location 2: 108, 136
found location 3: 108, 136
found moveto
found moveto: 109, 135
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 82, 138, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 82, 138, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 82, 138, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 82, 138, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 82, 138, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SBD Dauntless (unit id=35)
found owner=Americans (king id=5)
found maprect
found location 0: 82, 138
found location 1: 82, 138
found location 2: 82, 138
found location 3: 82, 138
found moveto
found moveto: 78, 142
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 102, 114, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 101, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 101, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 101, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 101, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SBD Dauntless (unit id=35)
found owner=Americans (king id=5)
found maprect
found location 0: 101, 115
found location 1: 101, 115
found location 2: 101, 115
found location 3: 101, 115
found moveto
found moveto: 97, 119
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 113, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 113, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 113, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 113, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SBD Dauntless (unit id=35)
found owner=Americans (king id=5)
found maprect
found location 0: 103, 113
found location 1: 103, 113
found location 2: 103, 113
found location 3: 103, 113
found moveto
found moveto: 106, 110
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 96, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 96, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 96, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 96, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 96, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SBD Dauntless (unit id=35)
found owner=Americans (king id=5)
found maprect
found location 0: 96, 130
found location 1: 96, 130
found location 2: 96, 130
found location 3: 96, 130
found moveto
found moveto: 91, 125
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 103, 175, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 175, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 175, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 175, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 175, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SBD Dauntless (unit id=35)
found owner=Americans (king id=5)
found maprect
found location 0: 103, 175
found location 1: 103, 175
found location 2: 103, 175
found location 3: 103, 175
found moveto
found moveto: 99, 171
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 106, 178, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 106, 178, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 106, 178, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 106, 178, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=P-38 Lightning (unit id=50)
found owner=Americans (king id=5)
found maprect
found location 0: 106, 178
found location 1: 106, 178
found location 2: 106, 178
found location 3: 106, 178
found moveto
found moveto: 99, 171
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=British Infantry (unit id=17)
found homecity=none
found locations
found location 0: 33, 119, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=British Infantry (unit id=17)
found homecity=none
found locations
found location 0: 33, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=British Infantry (unit id=17)
found homecity=none
found locations
found location 0: 28, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=British Infantry (unit id=17)
found homecity=none
found locations
found location 0: 34, 112, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=British Infantry (unit id=17)
found homecity=none
found locations
found location 0: 30, 128, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Gurkhas (unit id=18)
found homecity=none
found locations
found location 0: 32, 122, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Gurkhas (unit id=18)
found homecity=none
found locations
found location 0: 34, 108, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 87, 169, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 87, 169, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 86, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 168, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 88, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 88, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M4 Sherman (unit id=60)
found homecity=none
found locations
found location 0: 88, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M4 Sherman (unit id=60)
found homecity=none
found locations
found location 0: 85, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M4 Sherman (unit id=60)
found homecity=none
found locations
found location 0: 85, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 86, 168, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 87, 169, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 86, 168, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 86, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Matilda II (unit id=62)
found homecity=none
found locations
found location 0: 86, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=15 cm Field Gun (unit id=27)
found homecity=none
found locations
found location 0: 86, 168, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 39, 141, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 39, 141, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 39, 141
found location 1: 39, 141
found location 2: 39, 141
found location 3: 39, 141
found moveto
found moveto: 43, 145
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 95, 91, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 95, 91
found location 1: 95, 91
found location 2: 95, 91
found location 3: 95, 91
found moveto
found moveto: 90, 86
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 98, 120
found location 1: 98, 120
found location 2: 98, 120
found location 3: 98, 120
found moveto
found moveto: 97, 119
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=LVT-2 (unit id=64)
found owner=Americans (king id=5)
found maprect
found location 0: 98, 120
found location 1: 98, 120
found location 2: 98, 120
found location 3: 98, 120
found moveto
found moveto: 97, 119
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 92, 126
found location 1: 92, 126
found location 2: 92, 126
found location 3: 92, 126
found moveto
found moveto: 91, 125
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=LVT-2 (unit id=64)
found owner=Americans (king id=5)
found maprect
found location 0: 92, 126
found location 1: 92, 126
found location 2: 92, 126
found location 3: 92, 126
found moveto
found moveto: 91, 125
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 95, 123
found location 1: 95, 123
found location 2: 95, 123
found location 3: 95, 123
found moveto
found moveto: 94, 122
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=LVT-2 (unit id=64)
found owner=Americans (king id=5)
found maprect
found location 0: 95, 123
found location 1: 95, 123
found location 2: 95, 123
found location 3: 95, 123
found moveto
found moveto: 94, 122
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 80, 106, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 80, 106, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 80, 106, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 80, 106
found location 1: 80, 106
found location 2: 80, 106
found location 3: 80, 106
found moveto
found moveto: 77, 103
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 81, 139, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 81, 139, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 81, 139
found location 1: 81, 139
found location 2: 81, 139
found location 3: 81, 139
found moveto
found moveto: 78, 142
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 71, 137, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Battleship (unit id=40)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Advanced US Carrier (unit id=72)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F6F Hellcat (unit id=43)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F6F Hellcat (unit id=43)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Destroyer (unit id=37)
found owner=Americans (king id=5)
found maprect
found location 0: 98, 100
found location 1: 98, 100
found location 2: 98, 100
found location 3: 98, 100
found moveto
found moveto: 97, 99
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 99, 89
found location 1: 99, 89
found location 2: 99, 89
found location 3: 99, 89
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 66, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 66, 134, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 66, 128, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 66, 128, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 67, 129, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 67, 129, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 67, 133, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 67, 133, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 67, 133, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 67, 129, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 67, 133, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 66, 128, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=15 cm Field Gun (unit id=27)
found homecity=none
found locations
found location 0: 67, 133, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Advanced US Carrier (unit id=72)
found homecity=none
found locations
found location 0: 55, 133, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 55, 141, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 55, 131, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 55, 131, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SB2C Helldiver (unit id=76)
found owner=Americans (king id=5)
found maprect
found location 0: 55, 131
found location 1: 55, 131
found location 2: 55, 131
found location 3: 55, 131
found moveto
found moveto: 52, 146
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 53, 131, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 53, 131, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 53, 131, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SB2C Helldiver (unit id=76)
found owner=Americans (king id=5)
found maprect
found location 0: 53, 131
found location 1: 53, 131
found location 2: 53, 131
found location 3: 53, 131
found moveto
found moveto: 51, 133
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 54, 122, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 54, 122, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 54, 122, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SB2C Helldiver (unit id=76)
found owner=Americans (king id=5)
found maprect
found location 0: 54, 122
found location 1: 54, 122
found location 2: 54, 122
found location 3: 54, 122
found moveto
found moveto: 50, 118
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 50, 142, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 50, 142, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 50, 142, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SB2C Helldiver (unit id=76)
found owner=Americans (king id=5)
found maprect
found location 0: 50, 142
found location 1: 50, 142
found location 2: 50, 142
found location 3: 50, 142
found moveto
found moveto: 47, 145
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 98, 100
found location 1: 98, 100
found location 2: 98, 100
found location 3: 98, 100
found moveto
found moveto: 97, 99
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 99, 89
found location 1: 99, 89
found location 2: 99, 89
found location 3: 99, 89
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 78, 104
found location 1: 78, 104
found location 2: 78, 104
found location 3: 78, 104
found moveto
found moveto: 77, 103
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=LVT-2 (unit id=64)
found owner=Americans (king id=5)
found maprect
found location 0: 78, 104
found location 1: 78, 104
found location 2: 78, 104
found location 3: 78, 104
found moveto
found moveto: 77, 103
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=15 cm Field Gun (unit id=27)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 99, 89
found location 1: 99, 89
found location 2: 99, 89
found location 3: 99, 89
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=P-51 Mustang (unit id=61)
found owner=Americans (king id=5)
found maprect
found location 0: 99, 89
found location 1: 99, 89
found location 2: 99, 89
found location 3: 99, 89
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 99, 89
found location 1: 99, 89
found location 2: 99, 89
found location 3: 99, 89
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=P-51 Mustang (unit id=61)
found owner=Americans (king id=5)
found maprect
found location 0: 99, 89
found location 1: 99, 89
found location 2: 99, 89
found location 3: 99, 89
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 93, 89
found location 1: 93, 89
found location 2: 93, 89
found location 3: 93, 89
found moveto
found moveto: 90, 86
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=P-51 Mustang (unit id=61)
found owner=Americans (king id=5)
found maprect
found location 0: 93, 89
found location 1: 93, 89
found location 2: 93, 89
found location 3: 93, 89
found moveto
found moveto: 90, 86
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 86, 98
found location 1: 86, 98
found location 2: 86, 98
found location 3: 86, 98
found moveto
found moveto: 82, 94
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=P-51 Mustang (unit id=61)
found owner=Americans (king id=5)
found maprect
found location 0: 86, 98
found location 1: 86, 98
found location 2: 86, 98
found location 3: 86, 98
found moveto
found moveto: 82, 94
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 94, 86, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 94, 86, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 94, 86, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 94, 86, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Destroyer (unit id=37)
found owner=Americans (king id=5)
found maprect
found location 0: 94, 86
found location 1: 94, 86
found location 2: 94, 86
found location 3: 94, 86
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 94, 86, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 94, 86, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Cruiser (unit id=38)
found owner=Americans (king id=5)
found maprect
found location 0: 94, 86
found location 1: 94, 86
found location 2: 94, 86
found location 3: 94, 86
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Battleship (unit id=40)
found homecity=none
found locations
found location 0: 94, 86, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Battleship (unit id=40)
found owner=Americans (king id=5)
found maprect
found location 0: 94, 86
found location 1: 94, 86
found location 2: 94, 86
found location 3: 94, 86
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 91, 87, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 91, 87, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 91, 87, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 91, 87, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Destroyer (unit id=37)
found owner=Americans (king id=5)
found maprect
found location 0: 91, 87
found location 1: 91, 87
found location 2: 91, 87
found location 3: 91, 87
found moveto
found moveto: 90, 86
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 91, 87, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 91, 87, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Cruiser (unit id=38)
found owner=Americans (king id=5)
found maprect
found location 0: 91, 87
found location 1: 91, 87
found location 2: 91, 87
found location 3: 91, 87
found moveto
found moveto: 90, 86
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Battleship (unit id=40)
found homecity=none
found locations
found location 0: 91, 87, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Battleship (unit id=40)
found owner=Americans (king id=5)
found maprect
found location 0: 91, 87
found location 1: 91, 87
found location 2: 91, 87
found location 3: 91, 87
found moveto
found moveto: 90, 86
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Destroyer (unit id=37)
found owner=Americans (king id=5)
found maprect
found location 0: 83, 95
found location 1: 83, 95
found location 2: 83, 95
found location 3: 83, 95
found moveto
found moveto: 82, 94
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Cruiser (unit id=38)
found owner=Americans (king id=5)
found maprect
found location 0: 83, 95
found location 1: 83, 95
found location 2: 83, 95
found location 3: 83, 95
found moveto
found moveto: 82, 94
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Battleship (unit id=40)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Battleship (unit id=40)
found owner=Americans (king id=5)
found maprect
found location 0: 83, 95
found location 1: 83, 95
found location 2: 83, 95
found location 3: 83, 95
found moveto
found moveto: 82, 94
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Atomic Bomber (unit id=45)
found homecity=none
found locations
found location 0: 87, 89, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Soviets (king id=1)
found whom=Japanese (king id=2)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Atomic Bomber (unit id=45)
found owner=Americans (king id=5)
found maprect
found location 0: 87, 89
found location 1: 87, 89
found location 2: 87, 89
found location 3: 87, 89
found moveto
found moveto: 86, 88
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Atomic Bomber (unit id=45)
found homecity=none
found locations
found location 0: 82, 90, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Atomic Bomber (unit id=45)
found owner=Americans (king id=5)
found maprect
found location 0: 82, 90
found location 1: 82, 90
found location 2: 82, 90
found location 3: 82, 90
found moveto
found moveto: 83, 89
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 83, 95
found location 1: 83, 95
found location 2: 83, 95
found location 3: 83, 95
found moveto
found moveto: 82, 94
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=LVT-2 (unit id=64)
found owner=Americans (king id=5)
found maprect
found location 0: 83, 95
found location 1: 83, 95
found location 2: 83, 95
found location 3: 83, 95
found moveto
found moveto: 82, 94
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=15 cm Field Gun (unit id=27)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=15 cm Field Gun (unit id=27)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=15 cm Field Gun (unit id=27)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=15 cm Field Gun (unit id=27)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
WARNING - SCENEVNT HEAP GET FAILURE
Failed to create new event structure
Chose "events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN DONTPLAYWONDERS found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=ANYBODY (king id=-2)
found talkertype=HumanOrComputer
found listener=ANYBODY (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 108, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 108, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 108, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 108, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 108, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 108, 136
found location 1: 108, 136
found location 2: 108, 136
found location 3: 108, 136
found moveto
found moveto: 109, 135
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 82, 138, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 82, 138, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 82, 138, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 82, 138, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 82, 138, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SBD Dauntless (unit id=35)
found owner=Americans (king id=5)
found maprect
found location 0: 82, 138
found location 1: 82, 138
found location 2: 82, 138
found location 3: 82, 138
found moveto
found moveto: 78, 142
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 102, 114, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 101, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 101, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 101, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 101, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SBD Dauntless (unit id=35)
found owner=Americans (king id=5)
found maprect
found location 0: 101, 115
found location 1: 101, 115
found location 2: 101, 115
found location 3: 101, 115
found moveto
found moveto: 97, 119
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 113, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 113, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 113, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 113, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SBD Dauntless (unit id=35)
found owner=Americans (king id=5)
found maprect
found location 0: 103, 113
found location 1: 103, 113
found location 2: 103, 113
found location 3: 103, 113
found moveto
found moveto: 106, 110
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 96, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 96, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 96, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 96, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 96, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SBD Dauntless (unit id=35)
found owner=Americans (king id=5)
found maprect
found location 0: 96, 130
found location 1: 96, 130
found location 2: 96, 130
found location 3: 96, 130
found moveto
found moveto: 91, 125
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 103, 175, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 175, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 175, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 175, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 103, 175, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SBD Dauntless (unit id=35)
found owner=Americans (king id=5)
found maprect
found location 0: 103, 175
found location 1: 103, 175
found location 2: 103, 175
found location 3: 103, 175
found moveto
found moveto: 99, 171
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 106, 178, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 106, 178, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 106, 178, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 106, 178, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=P-38 Lightning (unit id=50)
found owner=Americans (king id=5)
found maprect
found location 0: 106, 178
found location 1: 106, 178
found location 2: 106, 178
found location 3: 106, 178
found moveto
found moveto: 99, 171
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=British Infantry (unit id=17)
found homecity=none
found locations
found location 0: 33, 119, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=British Infantry (unit id=17)
found homecity=none
found locations
found location 0: 33, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=British Infantry (unit id=17)
found homecity=none
found locations
found location 0: 28, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=British Infantry (unit id=17)
found homecity=none
found locations
found location 0: 34, 112, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=British Infantry (unit id=17)
found homecity=none
found locations
found location 0: 30, 128, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Gurkhas (unit id=18)
found homecity=none
found locations
found location 0: 32, 122, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Gurkhas (unit id=18)
found homecity=none
found locations
found location 0: 34, 108, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 87, 169, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 87, 169, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 86, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 168, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 88, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 88, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M4 Sherman (unit id=60)
found homecity=none
found locations
found location 0: 88, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M4 Sherman (unit id=60)
found homecity=none
found locations
found location 0: 85, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M4 Sherman (unit id=60)
found homecity=none
found locations
found location 0: 85, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 86, 168, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 87, 169, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 86, 168, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 86, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Matilda II (unit id=62)
found homecity=none
found locations
found location 0: 86, 170, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=15 cm Field Gun (unit id=27)
found homecity=none
found locations
found location 0: 86, 168, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 39, 141, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 39, 141, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 39, 141
found location 1: 39, 141
found location 2: 39, 141
found location 3: 39, 141
found moveto
found moveto: 43, 145
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 95, 91, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 95, 91
found location 1: 95, 91
found location 2: 95, 91
found location 3: 95, 91
found moveto
found moveto: 90, 86
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 98, 120
found location 1: 98, 120
found location 2: 98, 120
found location 3: 98, 120
found moveto
found moveto: 97, 119
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 98, 120, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=LVT-2 (unit id=64)
found owner=Americans (king id=5)
found maprect
found location 0: 98, 120
found location 1: 98, 120
found location 2: 98, 120
found location 3: 98, 120
found moveto
found moveto: 97, 119
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 92, 126
found location 1: 92, 126
found location 2: 92, 126
found location 3: 92, 126
found moveto
found moveto: 91, 125
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 92, 126, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=LVT-2 (unit id=64)
found owner=Americans (king id=5)
found maprect
found location 0: 92, 126
found location 1: 92, 126
found location 2: 92, 126
found location 3: 92, 126
found moveto
found moveto: 91, 125
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 95, 123
found location 1: 95, 123
found location 2: 95, 123
found location 3: 95, 123
found moveto
found moveto: 94, 122
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 95, 123, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=LVT-2 (unit id=64)
found owner=Americans (king id=5)
found maprect
found location 0: 95, 123
found location 1: 95, 123
found location 2: 95, 123
found location 3: 95, 123
found moveto
found moveto: 94, 122
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 80, 106, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 80, 106, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 80, 106, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 80, 106
found location 1: 80, 106
found location 2: 80, 106
found location 3: 80, 106
found moveto
found moveto: 77, 103
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 81, 139, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 81, 139, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 81, 139
found location 1: 81, 139
found location 2: 81, 139
found location 3: 81, 139
found moveto
found moveto: 78, 142
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 71, 137, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 72, 136, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Battleship (unit id=40)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Advanced US Carrier (unit id=72)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F6F Hellcat (unit id=43)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F6F Hellcat (unit id=43)
found homecity=none
found locations
found location 0: 70, 140, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Destroyer (unit id=37)
found owner=Americans (king id=5)
found maprect
found location 0: 98, 100
found location 1: 98, 100
found location 2: 98, 100
found location 3: 98, 100
found moveto
found moveto: 97, 99
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 99, 89
found location 1: 99, 89
found location 2: 99, 89
found location 3: 99, 89
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 66, 130, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 66, 134, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 66, 128, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 66, 128, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 67, 129, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 67, 129, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 67, 133, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 67, 133, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 67, 133, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 67, 129, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 67, 133, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 66, 128, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=15 cm Field Gun (unit id=27)
found homecity=none
found locations
found location 0: 67, 133, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Advanced US Carrier (unit id=72)
found homecity=none
found locations
found location 0: 55, 133, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 55, 141, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 55, 131, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 55, 131, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SB2C Helldiver (unit id=76)
found owner=Americans (king id=5)
found maprect
found location 0: 55, 131
found location 1: 55, 131
found location 2: 55, 131
found location 3: 55, 131
found moveto
found moveto: 52, 146
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 53, 131, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 53, 131, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 53, 131, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SB2C Helldiver (unit id=76)
found owner=Americans (king id=5)
found maprect
found location 0: 53, 131
found location 1: 53, 131
found location 2: 53, 131
found location 3: 53, 131
found moveto
found moveto: 51, 133
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 54, 122, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 54, 122, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 54, 122, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SB2C Helldiver (unit id=76)
found owner=Americans (king id=5)
found maprect
found location 0: 54, 122
found location 1: 54, 122
found location 2: 54, 122
found location 3: 54, 122
found moveto
found moveto: 50, 118
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 50, 142, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 50, 142, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SB2C Helldiver (unit id=76)
found homecity=none
found locations
found location 0: 50, 142, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=38 (turn number 38)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=SB2C Helldiver (unit id=76)
found owner=Americans (king id=5)
found maprect
found location 0: 50, 142
found location 1: 50, 142
found location 2: 50, 142
found location 3: 50, 142
found moveto
found moveto: 47, 145
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 98, 100, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 98, 100
found location 1: 98, 100
found location 2: 98, 100
found location 3: 98, 100
found moveto
found moveto: 97, 99
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 99, 89
found location 1: 99, 89
found location 2: 99, 89
found location 3: 99, 89
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 78, 104
found location 1: 78, 104
found location 2: 78, 104
found location 3: 78, 104
found moveto
found moveto: 77, 103
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 78, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=LVT-2 (unit id=64)
found owner=Americans (king id=5)
found maprect
found location 0: 78, 104
found location 1: 78, 104
found location 2: 78, 104
found location 3: 78, 104
found moveto
found moveto: 77, 103
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=15 cm Field Gun (unit id=27)
found homecity=none
found locations
found location 0: 78, 102, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 99, 89
found location 1: 99, 89
found location 2: 99, 89
found location 3: 99, 89
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=P-51 Mustang (unit id=61)
found owner=Americans (king id=5)
found maprect
found location 0: 99, 89
found location 1: 99, 89
found location 2: 99, 89
found location 3: 99, 89
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 99, 89
found location 1: 99, 89
found location 2: 99, 89
found location 3: 99, 89
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=P-51 Mustang (unit id=61)
found owner=Americans (king id=5)
found maprect
found location 0: 99, 89
found location 1: 99, 89
found location 2: 99, 89
found location 3: 99, 89
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 93, 89
found location 1: 93, 89
found location 2: 93, 89
found location 3: 93, 89
found moveto
found moveto: 90, 86
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 93, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=P-51 Mustang (unit id=61)
found owner=Americans (king id=5)
found maprect
found location 0: 93, 89
found location 1: 93, 89
found location 2: 93, 89
found location 3: 93, 89
found moveto
found moveto: 90, 86
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-29 Superfortress (unit id=53)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-29 Superfortress (unit id=53)
found owner=Americans (king id=5)
found maprect
found location 0: 86, 98
found location 1: 86, 98
found location 2: 86, 98
found location 3: 86, 98
found moveto
found moveto: 82, 94
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-51 Mustang (unit id=61)
found homecity=none
found locations
found location 0: 86, 98, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=P-51 Mustang (unit id=61)
found owner=Americans (king id=5)
found maprect
found location 0: 86, 98
found location 1: 86, 98
found location 2: 86, 98
found location 3: 86, 98
found moveto
found moveto: 82, 94
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 94, 86, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 94, 86, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 94, 86, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 94, 86, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Destroyer (unit id=37)
found owner=Americans (king id=5)
found maprect
found location 0: 94, 86
found location 1: 94, 86
found location 2: 94, 86
found location 3: 94, 86
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 94, 86, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 94, 86, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Cruiser (unit id=38)
found owner=Americans (king id=5)
found maprect
found location 0: 94, 86
found location 1: 94, 86
found location 2: 94, 86
found location 3: 94, 86
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Battleship (unit id=40)
found homecity=none
found locations
found location 0: 94, 86, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Battleship (unit id=40)
found owner=Americans (king id=5)
found maprect
found location 0: 94, 86
found location 1: 94, 86
found location 2: 94, 86
found location 3: 94, 86
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 91, 87, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 91, 87, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 91, 87, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 91, 87, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Destroyer (unit id=37)
found owner=Americans (king id=5)
found maprect
found location 0: 91, 87
found location 1: 91, 87
found location 2: 91, 87
found location 3: 91, 87
found moveto
found moveto: 90, 86
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 91, 87, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 91, 87, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Cruiser (unit id=38)
found owner=Americans (king id=5)
found maprect
found location 0: 91, 87
found location 1: 91, 87
found location 2: 91, 87
found location 3: 91, 87
found moveto
found moveto: 90, 86
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Battleship (unit id=40)
found homecity=none
found locations
found location 0: 91, 87, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Battleship (unit id=40)
found owner=Americans (king id=5)
found maprect
found location 0: 91, 87
found location 1: 91, 87
found location 2: 91, 87
found location 3: 91, 87
found moveto
found moveto: 90, 86
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Destroyer (unit id=37)
found owner=Americans (king id=5)
found maprect
found location 0: 83, 95
found location 1: 83, 95
found location 2: 83, 95
found location 3: 83, 95
found moveto
found moveto: 82, 94
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Cruiser (unit id=38)
found owner=Americans (king id=5)
found maprect
found location 0: 83, 95
found location 1: 83, 95
found location 2: 83, 95
found location 3: 83, 95
found moveto
found moveto: 82, 94
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Battleship (unit id=40)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Battleship (unit id=40)
found owner=Americans (king id=5)
found maprect
found location 0: 83, 95
found location 1: 83, 95
found location 2: 83, 95
found location 3: 83, 95
found moveto
found moveto: 82, 94
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Atomic Bomber (unit id=45)
found homecity=none
found locations
found location 0: 87, 89, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Soviets (king id=1)
found whom=Japanese (king id=2)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Atomic Bomber (unit id=45)
found owner=Americans (king id=5)
found maprect
found location 0: 87, 89
found location 1: 87, 89
found location 2: 87, 89
found location 3: 87, 89
found moveto
found moveto: 86, 88
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Atomic Bomber (unit id=45)
found homecity=none
found locations
found location 0: 82, 90, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=Atomic Bomber (unit id=45)
found owner=Americans (king id=5)
found maprect
found location 0: 82, 90
found location 1: 82, 90
found location 2: 82, 90
found location 3: 82, 90
found moveto
found moveto: 83, 89
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 83, 95
found location 1: 83, 95
found location 2: 83, 95
found location 3: 83, 95
found moveto
found moveto: 82, 94
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 83, 95, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=LVT-2 (unit id=64)
found owner=Americans (king id=5)
found maprect
found location 0: 83, 95
found location 1: 83, 95
found location 2: 83, 95
found location 3: 83, 95
found moveto
found moveto: 82, 94
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=15 cm Field Gun (unit id=27)
found homecity=none
found locations
found location 0: 84, 94, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=15 cm Field Gun (unit id=27)
found homecity=none
found locations
found location 0: 83, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=15 cm Field Gun (unit id=27)
found homecity=none
found locations
found location 0: 85, 93, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M26 Pershing (unit id=74)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=15 cm Field Gun (unit id=27)
found homecity=none
found locations
found location 0: 84, 92, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
WARNING - SCENEVNT HEAP GET FAILURE
Failed to create new event structure
