Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events2.txt" as events file
Chose "Events1.txt" as events file
Chose "Events.txt" as events file
Chose "Events1.txt" as events file
Chose "Events.txt" as events file
Chose "Events.txt" as events file
Chose "Events1.txt" as events file
Chose "Events.txt" as events file
Chose "Events1.txt" as events file
Chose "Events1.txt" as events file
Chose "events.txt" as events file
Chose "Events2.txt" as events file
Chose "Events2.txt" as events file
Chose "events.txt" as events file
Chose "Events2.txt" as events file
Chose "events.txt" as events file
Chose "Events2.txt" as events file
Chose "Events3.txt" as events file
Chose "Events2.txt" as events file
Chose "Events3.txt" as events file
Chose "Events3.txt" as events file
Chose "Events1.txt" as events file
Chose "events.txt" as events file
Chose "Events2.txt" as events file
Chose "events.txt" as events file
Chose "events.txt" as events file
Chose "Events2.txt" as events file
Chose "Events3.txt" as events file
Chose "events.txt" as events file
Chose "Events1.txt" as events file
Chose "events.txt" as events file
Chose "Events2.txt" as events file
Chose "events.txt" as events file
Chose "Events1.txt" as events file
Chose "Events3.txt" as events file
Chose "events.txt" as events file
Chose "Events3.txt" as events file
Chose "Events2.txt" as events file
Chose "Events2.txt" as events file
Chose "Events1.txt" as events file
Chose "events.txt" as events file
Chose "Events2.txt" as events file
Chose "Events1.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN DONTPLAYWONDERS found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=ANYBODY (king id=-2)
found talkertype=HumanOrComputer
found listener=ANYBODY (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Advanced US Carrier (unit id=72)
found homecity=none
found locations
found location 0: 123, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 123, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 123, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 123, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 123, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=TBF/TBM Avenger (unit id=65)
found owner=Americans (king id=5)
found maprect
found location 0: 123, 115
found location 1: 123, 115
found location 2: 123, 115
found location 3: 123, 115
found moveto
found moveto: 119, 119
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Battleship (unit id=40)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F4 Wildcat (unit id=47)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F4 Wildcat (unit id=47)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F4 Wildcat (unit id=47)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Battleship (unit id=40)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F4 Wildcat (unit id=47)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F4 Wildcat (unit id=47)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Advanced US Carrier (unit id=72)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-25 Mitchell (unit id=52)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-25 Mitchell (unit id=52)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-25 Mitchell (unit id=52)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-25 Mitchell (unit id=52)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-25 Mitchell (unit id=52)
found owner=Americans (king id=5)
found maprect
found location 0: 99, 89
found location 1: 99, 89
found location 2: 99, 89
found location 3: 99, 89
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 112, 188, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 114, 188, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 114, 188, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 114, 188, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 114, 188, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M3 Stuart (unit id=73)
found homecity=none
found locations
found location 0: 114, 188, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=USS Arizona (id=77)
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=63 (integer 63)
found receiver=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Manila
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hong Kong
found attacker=Japanese (king id=5)
found defender=British/Indians (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kuala Lumpur
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=90 (integer 90)
found receiver=British/Indians (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kuala Lumpur
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 45, 165, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kuala Lumpur
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 45, 165, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kuala Lumpur
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 43, 165, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kuala Lumpur
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 43, 165, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kuala Lumpur
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 45, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kuala Lumpur
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 45, 163, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Singapore
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Batavia
found attacker=Japanese (king id=6)
found defender=Dutch (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hollandia
found attacker=Japanese (king id=3)
found defender=Dutch (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rangoon
found attacker=Japanese (king id=3)
found defender=British/Indians (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mandalay
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Honolulu
found attacker=Japanese (king id=6)
found defender=Americans (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 156, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Honolulu
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 157, 103, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Honolulu
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 157, 103, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Honolulu
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 157, 103, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Honolulu
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 157, 103, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Honolulu
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M3 Stuart (unit id=73)
found homecity=none
found locations
found location 0: 157, 103, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Los Angeles
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Los Angeles
found locations
found location 0: 214, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=San Diego
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=San Diego
found locations
found location 0: 216, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=San Fransisco
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=San Fransisco
found locations
found location 0: 213, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Oakland
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Oakland
found locations
found location 0: 214, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Las Vegas
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Las Vegas
found locations
found location 0: 225, 69, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Salt Lake City
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Salt Lake City
found locations
found location 0: 222, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Denver
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Denver
found locations
found location 0: 229, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Seattle
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Seattle
found locations
found location 0: 211, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Los Alamos
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Los Alamos
found locations
found location 0: 231, 71, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Vancouver
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Vancouver
found locations
found location 0: 210, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Victoria
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Victoria
found locations
found location 0: 207, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Calgary
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Calgary
found locations
found location 0: 223, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Edmonton
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Edmonton
found locations
found location 0: 222, 24, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Prince George
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Prince George
found locations
found location 0: 198, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Yellowknife
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Yellowknife
found locations
found location 0: 196, 6, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Melbourne
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Melbourne
found locations
found location 0: 98, 228, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Canberra
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Canberra
found locations
found location 0: 95, 223, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sydney
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Sydney
found locations
found location 0: 97, 221, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Adelaide
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Adelaide
found locations
found location 0: 90, 226, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brisbane
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Brisbane
found locations
found location 0: 96, 208, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perth
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Perth
found locations
found location 0: 58, 226, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Darwin
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Darwin
found locations
found location 0: 75, 189, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alice Springs
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Alice Springs
found locations
found location 0: 89, 215, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tokyo
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Tokyo
found locations
found location 0: 94, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Osaka
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Osaka
found locations
found location 0: 90, 86, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hiroshima
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Hiroshima
found locations
found location 0: 86, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nagasaki
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Nagasaki
found locations
found location 0: 83, 89, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kagoshima
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Kagoshima
found locations
found location 0: 82, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Niigata
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Niigata
found locations
found location 0: 97, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sapporo
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Sapporo
found locations
found location 0: 100, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Naha
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Naha
found locations
found location 0: 77, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freighter (unit id=39)
found homecity=none
found locations
found location 0: 54, 148, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freight (unit id=49)
found homecity=none
found locations
found location 0: 53, 147, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freighter (unit id=39)
found homecity=none
found locations
found location 0: 44, 146, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freight (unit id=49)
found homecity=none
found locations
found location 0: 45, 145, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freighter (unit id=39)
found homecity=none
found locations
found location 0: 52, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freight (unit id=49)
found homecity=none
found locations
found location 0: 51, 119, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 65937 bytes
Chose "Events1.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN DONTPLAYWONDERS found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=ANYBODY (king id=-2)
found talkertype=HumanOrComputer
found listener=ANYBODY (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Advanced US Carrier (unit id=72)
found homecity=none
found locations
found location 0: 123, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 123, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 123, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 123, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 123, 115, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=TBF/TBM Avenger (unit id=65)
found owner=Americans (king id=5)
found maprect
found location 0: 123, 115
found location 1: 123, 115
found location 2: 123, 115
found location 3: 123, 115
found moveto
found moveto: 119, 119
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Battleship (unit id=40)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F4 Wildcat (unit id=47)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F4 Wildcat (unit id=47)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F4 Wildcat (unit id=47)
found homecity=none
found locations
found location 0: 99, 191, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Battleship (unit id=40)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=TBF/TBM Avenger (unit id=65)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F4 Wildcat (unit id=47)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F4 Wildcat (unit id=47)
found homecity=none
found locations
found location 0: 138, 88, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Advanced US Carrier (unit id=72)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-25 Mitchell (unit id=52)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-25 Mitchell (unit id=52)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-25 Mitchell (unit id=52)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-25 Mitchell (unit id=52)
found homecity=none
found locations
found location 0: 99, 89, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-25 Mitchell (unit id=52)
found owner=Americans (king id=5)
found maprect
found location 0: 99, 89
found location 1: 99, 89
found location 2: 99, 89
found location 3: 99, 89
found moveto
found moveto: 94, 84
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 112, 188, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 114, 188, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 114, 188, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 114, 188, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 114, 188, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M3 Stuart (unit id=73)
found homecity=none
found locations
found location 0: 114, 188, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=USS Arizona (id=77)
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=63 (integer 63)
found receiver=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Manila
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hong Kong
found attacker=Japanese (king id=5)
found defender=British/Indians (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kuala Lumpur
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=90 (integer 90)
found receiver=British/Indians (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kuala Lumpur
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 45, 165, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kuala Lumpur
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 45, 165, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kuala Lumpur
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 43, 165, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kuala Lumpur
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 43, 165, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kuala Lumpur
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 45, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kuala Lumpur
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 45, 163, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Singapore
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Batavia
found attacker=Japanese (king id=6)
found defender=Dutch (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hollandia
found attacker=Japanese (king id=3)
found defender=Dutch (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rangoon
found attacker=Japanese (king id=3)
found defender=British/Indians (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mandalay
found attacker=Japanese (king id=6)
found defender=British/Indians (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Honolulu
found attacker=Japanese (king id=6)
found defender=Americans (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 156, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Honolulu
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 157, 103, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Honolulu
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 157, 103, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Honolulu
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 157, 103, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Honolulu
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 157, 103, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Honolulu
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M3 Stuart (unit id=73)
found homecity=none
found locations
found location 0: 157, 103, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Los Angeles
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Los Angeles
found locations
found location 0: 214, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=San Diego
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=San Diego
found locations
found location 0: 216, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=San Fransisco
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=San Fransisco
found locations
found location 0: 213, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Oakland
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Oakland
found locations
found location 0: 214, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Las Vegas
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Las Vegas
found locations
found location 0: 225, 69, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Salt Lake City
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Salt Lake City
found locations
found location 0: 222, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Denver
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Denver
found locations
found location 0: 229, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Seattle
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Seattle
found locations
found location 0: 211, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Los Alamos
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Los Alamos
found locations
found location 0: 231, 71, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Vancouver
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Vancouver
found locations
found location 0: 210, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Victoria
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Victoria
found locations
found location 0: 207, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Calgary
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Calgary
found locations
found location 0: 223, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Edmonton
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Edmonton
found locations
found location 0: 222, 24, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Prince George
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Prince George
found locations
found location 0: 198, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Yellowknife
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Yellowknife
found locations
found location 0: 196, 6, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Melbourne
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Melbourne
found locations
found location 0: 98, 228, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Canberra
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Canberra
found locations
found location 0: 95, 223, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sydney
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Sydney
found locations
found location 0: 97, 221, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Adelaide
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Adelaide
found locations
found location 0: 90, 226, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brisbane
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Brisbane
found locations
found location 0: 96, 208, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perth
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Perth
found locations
found location 0: 58, 226, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Darwin
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Darwin
found locations
found location 0: 75, 189, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alice Springs
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Alice Springs
found locations
found location 0: 89, 215, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tokyo
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Tokyo
found locations
found location 0: 94, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Osaka
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Osaka
found locations
found location 0: 90, 86, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hiroshima
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Hiroshima
found locations
found location 0: 86, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nagasaki
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Nagasaki
found locations
found location 0: 83, 89, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kagoshima
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Kagoshima
found locations
found location 0: 82, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Niigata
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Niigata
found locations
found location 0: 97, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sapporo
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Sapporo
found locations
found location 0: 100, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Naha
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Naha
found locations
found location 0: 77, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freighter (unit id=39)
found homecity=none
found locations
found location 0: 54, 148, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freight (unit id=49)
found homecity=none
found locations
found location 0: 53, 147, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freighter (unit id=39)
found homecity=none
found locations
found location 0: 44, 146, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freight (unit id=49)
found homecity=none
found locations
found location 0: 45, 145, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freighter (unit id=39)
found homecity=none
found locations
found location 0: 52, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freight (unit id=49)
found homecity=none
found locations
found location 0: 51, 119, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 65937 bytes
Chose "Events2.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN DONTPLAYWONDERS found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=ANYBODY (king id=-2)
found talkertype=HumanOrComputer
found listener=ANYBODY (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 92, 172, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 91, 173, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 91, 173, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 91, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 91, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 91, 173, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 91, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 91, 173, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 91, 171, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M3 Stuart (unit id=73)
found homecity=none
found locations
found location 0: 91, 173, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 27, 107, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 35, 111, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 30, 104, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 33, 117, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=British/Indians (king id=6)
found unit=Chindits (unit id=9)
found homecity=none
found locations
found location 0: 28, 122, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 113, 187, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 113, 187, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 113, 187, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 113, 187, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Destroyer (unit id=37)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Cruiser (unit id=38)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Battleship (unit id=40)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Carrier (unit id=42)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=SBD Dauntless (unit id=35)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F4 Corsair (unit id=48)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=F4 Corsair (unit id=48)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Catalina PBY (unit id=71)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Catalina PBY (unit id=71)
found homecity=none
found locations
found location 0: 91, 167, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 130, 40, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 130, 40, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 130, 40, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 130, 40, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 130, 40
found location 1: 130, 40
found location 2: 130, 40
found location 3: 130, 40
found moveto
found moveto: 129, 39
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 105, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 107, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 107, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 107, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 107, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 107, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 107, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 107, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M3 Stuart (unit id=73)
found homecity=none
found locations
found location 0: 107, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-25 Mitchell (unit id=52)
found homecity=none
found locations
found location 0: 133, 105, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-25 Mitchell (unit id=52)
found homecity=none
found locations
found location 0: 133, 105, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=B-25 Mitchell (unit id=52)
found homecity=none
found locations
found location 0: 133, 105, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=B-25 Mitchell (unit id=52)
found owner=Americans (king id=5)
found maprect
found location 0: 133, 105
found location 1: 133, 105
found location 2: 133, 105
found location 3: 133, 105
found moveto
found moveto: 119, 119
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 109, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 111, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 111, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 111, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 111, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 111, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 111, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 111, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 111, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M3 Stuart (unit id=73)
found homecity=none
found locations
found location 0: 111, 179, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 121, 149, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 121, 149, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 121, 149, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 121, 149, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 121, 149, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=US Marines (unit id=13)
found owner=Americans (king id=5)
found maprect
found location 0: 121, 149
found location 1: 121, 149
found location 2: 121, 149
found location 3: 121, 149
found moveto
found moveto: 122, 148
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Landing Craft (unit id=75)
found homecity=none
found locations
found location 0: 96, 174, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 96, 172, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 96, 172, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 96, 172, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Marines (unit id=13)
found homecity=none
found locations
found location 0: 96, 172, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 96, 172, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=AIF Forces (unit id=15)
found homecity=none
found locations
found location 0: 96, 172, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Matilda II (unit id=62)
found homecity=none
found locations
found location 0: 96, 172, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 96, 172, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=LVT-2 (unit id=64)
found homecity=none
found locations
found location 0: 96, 172, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=M3 Stuart (unit id=73)
found homecity=none
found locations
found location 0: 96, 172, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 100, 172, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 100, 172, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=P-38 Lightning (unit id=50)
found homecity=none
found locations
found location 0: 100, 172, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Los Angeles
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Los Angeles
found locations
found location 0: 214, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=San Diego
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=San Diego
found locations
found location 0: 216, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=San Fransisco
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=San Fransisco
found locations
found location 0: 213, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Oakland
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Oakland
found locations
found location 0: 214, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Las Vegas
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Las Vegas
found locations
found location 0: 225, 69, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Salt Lake City
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Salt Lake City
found locations
found location 0: 222, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Denver
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Denver
found locations
found location 0: 229, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Seattle
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Seattle
found locations
found location 0: 211, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Los Alamos
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=US Home Forces (unit id=14)
found homecity=Los Alamos
found locations
found location 0: 231, 71, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Vancouver
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Vancouver
found locations
found location 0: 210, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Victoria
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Victoria
found locations
found location 0: 207, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Calgary
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Calgary
found locations
found location 0: 223, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Edmonton
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Edmonton
found locations
found location 0: 222, 24, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Prince George
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Prince George
found locations
found location 0: 198, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Yellowknife
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Canadian Infantry (unit id=12)
found homecity=Yellowknife
found locations
found location 0: 196, 6, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Melbourne
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Melbourne
found locations
found location 0: 98, 228, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Canberra
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Canberra
found locations
found location 0: 95, 223, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sydney
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Sydney
found locations
found location 0: 97, 221, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Adelaide
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Adelaide
found locations
found location 0: 90, 226, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brisbane
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Brisbane
found locations
found location 0: 96, 208, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perth
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Perth
found locations
found location 0: 58, 226, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Darwin
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Darwin
found locations
found location 0: 75, 189, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alice Springs
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Americans (king id=5)
found unit=Australian Militia (unit id=16)
found homecity=Alice Springs
found locations
found location 0: 89, 215, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tokyo
found attacker=Japanese (king id=5)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Tokyo
found locations
found location 0: 94, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Osaka
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Osaka
found locations
found location 0: 90, 86, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hiroshima
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Hiroshima
found locations
found location 0: 86, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nagasaki
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Nagasaki
found locations
found location 0: 83, 89, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kagoshima
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Kagoshima
found locations
found location 0: 82, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Niigata
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Niigata
found locations
found location 0: 97, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sapporo
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Sapporo
found locations
found location 0: 100, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Naha
found attacker=Japanese (king id=2)
found defender=Americans (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Giyugen Hohei (unit id=0)
found homecity=Naha
found locations
found location 0: 77, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freighter (unit id=39)
found homecity=none
found locations
found location 0: 54, 148, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freight (unit id=49)
found homecity=none
found locations
found location 0: 53, 147, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freighter (unit id=39)
found homecity=none
found locations
found location 0: 44, 146, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freight (unit id=49)
found homecity=none
found locations
found location 0: 45, 145, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freighter (unit id=39)
found homecity=none
found locations
found location 0: 52, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Japanese (king id=2)
found unit=Freight (unit id=49)
found homecity=none
found locations
found location 0: 51, 119, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=every (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
Could not find American, check spelling
found owner=American, but American is not valid
found unit=Submarine (unit id=41)
found homecity=none
found locations
found location 0: 60, 132, 0 (map=0)
found endlocations
Illegal CREATEUNIT statement
