5:02 PM 1/17/99The Seven Years War
	-by Michael Jeszenka  michael@jeszenka.com
                              http://www.jatek.net/civ2/civ2.html


!!!AUTHOR'S NOTE!!!

"I consider my scenarios as wargames." -Harlan Thompson (the most respected scenario maker)

This is my attitude also. Playing my scenario is like playing a seperate game, just in Civ2 parameters. There seem like a lot of units involved and turns go as 1 month, but it is worth it. I spent many hours making this scenario. There are almost 100% new units being used as well as modified terrian. There are new tactics involved and special missions to complete. Playability is always my first consideration.



***Warining. You most have CivilizationII Multiplayer Gold Edition to Play.****

***ZIP FILE***
The following files should be included. If not, download again or mail me.

7 Years.scn
7 Years.txt
Advice.txt
Cities.gif
Credits.txt
Events.txt
Game.txt
Hitstory.txt
Icons.gif
Labels.txt
Pedia.txt
People.gif
Readme.txt
Rules.txt
Terrain1.gif
Terrain2.gif
Title.gif
Units.gif

****Installation****
Create a folder under the scenarios folder in your Civ2 directory. Place all of these files into that folder.

For installing the sound, you need to download it in a seperate zip file. The sound is too large to put into this one. Create a folder in the newly created folder with all of the other files. Name it "Sound". Unzip all of the sounds directly into that folder.

****Goals****
Due to the alliances and amount of Civs to be played, you cannot win by objectives. I made certain cities objectives though. Find the ones closest to you that are in an enemies hands and go for them.

Suprisingly, this scenario goes fairly fast, unless you are Britain. They have several theaters so it takes a little longer for them to cordinate offensively and defensively. France can turn out the same way, but it depends on what you decide who is the main threat.

There are 74 turns, not enough for a world conquest. The are plenty of units to move, but not too much to make the turns drag. It'll help out in multiplayer.


*****Players*****
This scenario was designed to be played mutliplayer with 7 players, altough the Huron Civ will probably be undesirable. Everyone is at war with Britian and Prussia, and allied with each other. Prussia and Britian are allied together on the other side.

-Britain-
Probably everyone's favorite. This is a Civ that I would recomend for single player. It might be dull at first since all of the action is on Europe. You need to supply your colonies with troops for conquest. Britain can built bond servants.

-France-
Probably everyone's favorite next to Britian. I would highly recomend these guys for a single player game. They are involved in all theaters, unlike the other Civilizations. Unfourtunately, this does cause a strain on resources so chose where your importance lies, very carefully. France can built bond servants.

-Prussia-
I would highly recomend this civ in a single player game. They have the strongest ground force in the game, and all units produced are veterans, except those recruited by events. They are the only civ that starts with a handfull of veteran soldiers. Playing as Prussia will be very interesting, since you have to guard against 4 enemies! They are allied only with England.

-Austria-
I would not recomend them for a single player game. It will still be playable and interesting, but won't be as enjoyable as the first three. Austria consists of the Austrian Empire, Saxony, and the Kingdom of Savoy.

-Russia-
Same thing as Austria. Russia might need to concentrate on the Neutrals as well as the Prussians.

-Sweden-
Like Austria and Russia but to a greater extent. Since they don't have much of an army, the game might drag a little. Watching a massive war go on and only have a handful of Grenadiers and Schooners might piss you off! However, they do have the easiest and quickest route to Berlin...

-Huron-
The Huron are not to be played in a single player game at all! They should only be played if a multiplayer game is already started and you aren't committed. They can get a good scalping here and there on the British frontier.

-Neutrals-
Barbarians. Can't play them. :oP


****Units****
Here you can familiarize yourself with the units, since you will probably get confused with the statistics. I made the statistics so high as to add luck to the game. Generaly, a cannon will take out a regular, not it will always take out a regular. Charging a fortified town won't be as hard.

You've got these basic units that everyone (except Huron) can build.
Scout
Regulars
Grenadiers
Dragoons
Field Artillery
Siege Cannon
Militia

	Everyone builds the same scout. He moves fast, can't be seen and can't attack!

	There is little difference between Regulars and Grenadiers, since they are both infantry. Everyone can build their own type, but the statistics are exactly the same. The difference between Regulars and Grenadiers is one is for defense, and the other offense. A regular has one less attack and one more defense than Grenadiers. They are the defending inf. Grenadiers are for attacking. The one statistic won't make much of a difference at all in battle. Just keep the Regulars in town and the Grenadiers for marches. Grenadiers move 2, Regulars move 1 treating all as roads.

	Dragoons. All have the same statistics but different images. They move fast and are weak on defense. Attacking-wise they are just as powerful as a Regular or Grenadier, but defense-wise they are less.

	Field artillery vs Siege Cannon. Here is where tactics come in. Field artillery moves faster and will generally be more successful against targets outside cities. Siege cannons come in where all else fails! They have low attack and high firepower. They'll miss a lot in combat, but when they hit the enemy takes a beatin'.

	Militia should only be built in conquered towns or colonies. They are a little better than Regulars and Grenadiers in attack, but they are terrible defenders. This simulates hit and run tactics. The good thing about them is they are 10 shields cheaper than Regulars and Grenadiers. It will be 4-6 more turns to build a Grenadier in your colonies, but only 1 or 2 in Europe.

	Bond Servants,
these are the settlers. I only have France and Britain building them because they are the colonial powers. Austria, Russia, Prussia, and Sweden start out with 1 or two, but don't waste them. They are irreplaceable. I didn't want the computer trying to build new cities and expand all over the place, but I want the human to repair pillaged terrain.

	Naval Heads,
There are three ships, the Schooner, Man-O-War, and the Merchant ship. The schooner is like a trireme. It is coastal. It can ship one units and is useful in Bays. This is the only ship non colonial powers can build. The Merchant ship transports up to 4 units at once. The schooner can take one out so beware! The Man-O-War is the ultimate vessel. It can be used in coastal bombardment, escorting merchant ships, and sea superiority.

****City Imporvements****
You can click on help to see what they do, but they've all been used before in other scenarios so you should gave a pretty good idea. You can not build many improvements because I don't economy builders but war mongers as AIs. Here are some important improvements.

Forge
Raw Materials
Colonies

The Forge is a factory and all European cities have them. This is the advatange they have over colonies. Capitals or major cities have Raw Materials, which adds to the production. You cannot build any of the above three. When a city gets occupied it gets trashed, therefore destroying production. So don't lose any cities! Colonies are superhighways. They add to trade and are only found in India and the Americas.

****Barracks****
If there were barracks, Hohenzollern's Academy wouldn't do much good. Besides, if a troop is about to enter combat, it doesn't matter how much training he's had in the past, he won't be a veteran until he "sees the elephant". Cherish your vets, and as Prussia keep in mind that almost all of your troops are veterans, adding to your advantage.

****City Walls****
Certain towns start out with city walls in the beginning, to make conquest of that town difficult. Otherwise city walls cannot be built. Another Prussian advantage for the Brandenburgh Gate.

****Technology****
Technology in unimportant and unresearchable, except with certain events. Sorry, no weapon upgrades!

****Wonders****
Some are obselete and some aren't. The important wonders are:
Hohenzollern's Academy
Brandenburgh Gate
Drakes Academy

Other wonders will contribute to happiness. Frederick's War Academy makes all veteran units. Brandenburgh gate protects all your cities. Drakes academy give the British an extra 2 spaces of movement on the sea.

****Sounds****
Many players don't use sounds for Civ2, because they are repetitive. I love sounds, so I got new ones for this scenario. Most of them came from the game Battle Ground Gettysbrugh. I HIGHLY recomend getting the sounds for this scenario. Unfourtunately since they take up so much space, most websites will not have them. If you want my sounds you can download them from my site (at the start) or you can email me.

****Money****
I didn't want to lower improvement costs from 2 to 1, then England would recieve a huge profit! Instead to deal with the debt problem, every nation recieves a bonus each turn to pay for upkeep. You still won't be making much profit, maybe 10 at the most each turn. So whatever gold you do get from conquering or events, will be very useful.

****Governments****
There are two governments in practice. Absolute Monarchy and Constitutional Monarchy. Absolute is the normal monarchy and constitutional is a republic renamed. Britian is the only Constitutional Monarchy.

****Cheating****
I outlawed cheating, because when you cheat so does the AI. Besides, you don't need to spy on secret enemy locations! Don't look at the events file, there is valuable information in it that can ruin the game!

****Strategy****
I don't want to spoil anything for anyone, so if you need help and are interested, then mail me about it. I have a special strategy document that is not included in this zip.file.

****Recruits****
As part of the events, Berlin and Hannover recruit men into the Prussia army around every four turns. Although all units built by Prussian cities are veterans, these soldiers aren't. They really wasn't conscription during this time in history, but Frederick had many people volunteer into his army, which was his first priority. These recruits are not veterans, because they enlisted, were handed a weapon and supplies and were given a regiment number. This is unlike the units you build, which take a couple of turns to train (build).

****First Strike****
As I call it. In history, Frederick made the first move so it is the same in my scenario. His armies were prepared for battle, while others are in their barracks awaiting orders. The first turn, only Prussia gets to move their troops. On the second turn, Russia retailates and Prussia goes again. THEN, everyone else gets to react. So if you are Austria, Prussia will be attacking your cities TWICE, then you can act.
Since Prussia was also a military state, many of the units starting for Prussia are veterans, manly on the Austrian front. This was because here he was personally in command and on the offensive, where casualities can easily amount quicker than the defender when the conquest of cities are involved.

****Map****
The map was created by microprose, edited thouroughly by Harlan Thompson, and edited a bit more by me. Some things seem unrealistic, like sailing through Africa. I extended West Africa, to try to simulate sailing around the Cape instead of a more direct route through the Suez canal.

There are gaps in Europe, where it might seem likely for me to put a city. For example, there are no Germany cities like Cologne, on the Rhine. This is because they were neutral states, and would only get in the way. Another is that it provides more terrain for manuevers and battles, instead of siege after siege.

****Impassible****
Certain areas of the map are inaccessible to you, do to invisible walls owned by the Neutrals. These areas are Italy, the Pyrannes, and a circle around India. I didn't want the French having expeditions into Spain, Austria leading assualts into Italy and through the Alps, Russia expanding past the Urals and other areas, and the British exploring outside of India.

****Bugs****
At the beginning of the scenario, you'll get messages saying either Prussia made peace with so and so, or Britain made peace with so and so. This is a bug that I cannot fix. Don't worry, they are actually at war.

****Missions****
The most important part for last! There are two missions in this game that will aide you to victory. 

Mission 1: Ticonderoga

One is the conquest of fort Ticonderoga. It starts off in French hands and is called Fort Carillon. If you conquer it (as British) then you get Ticonderoga! It is an extremely hard conquest. If you complete it, Indian raids will be slowed down because now they have to pass through you! Make sure the area around it is cleared, otherwise it won't pop up. Events won't allow Ticonderoga to be on the same square as Carillon.

Mission 2: The Prussian Field Marshal.

If a Prussian Field Marshal dies, this mission will occur but only once. The rewards can make or break you! Prussia could lose it's superior tactics by lose veteran soldiers, and/or Prussia could lose all the protection the Brandenburgh Gate offers!

Campaigns:

During the game, two event controlled campaings occur. On turn 7 the French get to invade Minorca, which is represented as Palma. Minorca is one of the Balearic isalnds, but Palma was not on Minorca. Just represents the island chain and since it is small, you get to conquer it.

Another campaign is the arrival of General Wolfe on the American front. This is for the British player or French player to defend against.

There is another minor campaign, for the Prussians. You basically get to do everything yourself, but during the game Britain gets troops near Hannover that both Prussia and Britain can control. During the war, Hannover was captured by the French. This may or may not happen, but you'll get the armies to engage in battle. Prince Henry will also come to your aide.

****Credits****
A readme contains important things to aide the player. Credits do not aide the player. So go to credits.txt