@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYWAVEFILE
SPLASH.WAV
DONTPLAYWONDERS
@ENDIF

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
TURN
turn=-1
@THEN
CHANGEMONEY
receiver=Austrians
amount=60
MAKEAGGRESSION
who=British
whom=French
@ENDIF

@IF
TURN
turn=-1
@THEN
CHANGEMONEY
receiver=French
amount=40
MAKEAGGRESSION
who=French
whom=Prussians
@ENDIF

@IF
TURN
turn=-1
@THEN
CHANGEMONEY
receiver=Russians
amount=45
MAKEAGGRESSION
who=Austrians
whom=Prussians
@ENDIF

@IF
RANDOMTURN
denominator=24
@THEN
TEXT
The British colonies in America are bearing profit. They recieve an extra 800 gold.
ENDTEXT
CHANGEMONEY
receiver=British
amount=800
@ENDIF

@IF
RANDOMTURN
denominator=24
@THEN
TEXT
The French colonies in America are proving to bear profit. France recieves an extra 600 gold.
ENDTEXT
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
TEXT
Britain recieves 200 gold in loans.
ENDTEXT
CHANGEMONEY
receiver=British
amount=200
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
TEXT
France recieves 180 gold in loans.
ENDTEXT
CHANGEMONEY
receiver=French
amount=180
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
TEXT
Prussia recieves an extra 180 gold in loans.
ENDTEXT
CHANGEMONEY
receiver=Prussians
amount=180
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
TEXT
Austria recieves 150 gold in loans.
ENDTEXT
CHANGEMONEY
receiver=Austrians
amount=150
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
TEXT
Russia recieves 130 gold in loans.
ENDTEXT
CHANGEMONEY
receiver=Russians
amount=130
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
TEXT
Sweden recieves 130 gold in loans.
ENDTEXT
CHANGEMONEY
receiver=Swedish
amount=130
@ENDIF

@IF
TURN
turn=-1
@THEN
CHANGEMONEY
receiver=Prussians
amount=25
MAKEAGGRESSION
who=Russians
whom=Prussians
@ENDIF

@IF
UNITKILLED
unit=Field Marshal
attacker=ANYBODY
defender=Prussians
@THEN
TEXT
A Prussian Field Marshall has fallen in battle. While his barracks were being raided, the battle
plans given to him from King Frederick II were lost in the chaos. If the allies can find these plans,
they might be able to take out the Brandenburgh Gate, and render Prussia's cities defensless. Or
these papers might reveal Frederick's most secretive tactics...
ENDTEXT
CREATEUNIT
unit=Battle Plans
owner=TRIGGERATTACKER
veteran=no
homecity=None
locations
66,52
65,51
endlocations
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Field Marshal
attacker=ANYBODY
defender=Prussians
@THEN
CREATEUNIT
unit=Gate Info.
owner=TRIGGERATTACKER
veteran=no
homecity=None
locations
65,59
66,54
65,53
endlocations
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Battle Plans
attacker=Prussians
defender=ANYBODY
@THEN
TEXT
The Battle Plans have been recovered by the Prussians and destroyed.
ENDTEXT
PLAYWAVEFILE
SPLASH.WAV
@ENDIF

@IF
UNITKILLED
unit=Gate Info.
attacker=Prussians
defender=ANYBODY
@THEN
TEXT
The documents on the Brandenburgh Gate have been recovered by the Prussians,  returned to
Berlin and stored safely away.
ENDTEXT
PLAYWAVEFILE
SPLASH.WAV
@ENDIF

@IF
UNITKILLED
unit=Battle Plans
attacker=Austrians
defender=ANYBODY
@THEN
TEXT
Frederick's Battle Plans have been found! His tactics are made public to the allies to aide them on
the battlefield.
ENDTEXT
PLAYWAVEFILE
SPLASH.WAV
GIVETECHNOLOGY
receiver=TRIGGERATTACKER
technology=62
@ENDIF

@IF
UNITKILLED
unit=Battle Plans
attacker=French
defender=ANYBODY
@THEN
TEXT
Frederick's Battle Plans have been found! They are made public to the allies to aide them on the
battlefield.
ENDTEXT
PLAYWAVEFILE
SPLASH.WAV
GIVETECHNOLOGY
receiver=TRIGGERATTACKER
technology=62
@ENDIF

@IF
UNITKILLED
unit=Battle Plans
attacker=Russians
defender=ANYBODY
@THEN
TEXT
Frederick's Battle Plans have been found! They are made public to the allies to aide them on the
battlefied.
ENDTEXT
PLAYWAVEFILE
SPLASH.WAV
GIVETECHNOLOGY
receiver=TRIGGERATTACKER
technology=62
@ENDIF

@IF
UNITKILLED
unit=Gate Info.
attacker=Austrians
defender=ANYBODY
@THEN
TEXT
The information on the Brandenburgh Gate has lead sabotuers to destroy! Prussian morale sinks
and cities are left defensless!
ENDTEXT
PLAYWAVEFILE
SPLASH.WAV
GIVETECHNOLOGY
receiver=TRIGGERATTACKER
technology=63
@ENDIF

@IF
UNITKILLED
unit=Gate Info.
attacker=Russians
defender=ANYBODY
@THEN
TEXT
The information on the Brandenburgh Gate has lead sabotuers to destroy! Prussian morale sinks
and cities are left defensless!
ENDTEXT
PLAYWAVEFILE
SPLASH.WAV
GIVETECHNOLOGY
receiver=TRIGGERATTACKER
technology=63
@ENDIF

@IF
UNITKILLED
unit=Gate Info.
attacker=French
defender=ANYBODY
@THEN
TEXT
The information on the Brandenburgh Gate has lead sabotuers to destroy! Prussian morale sinks
and cities are left defensless!
ENDTEXT
PLAYWAVEFILE
SPLASH.WAV
GIVETECHNOLOGY
receiver=TRIGGERATTACKER
technology=63
@ENDIF

@IF
TURN
turn=0
@THEN
TEXT
^^***THE SEVEN YEARS WAR***
^^           By Michael Jeszenka
^                                                                                                                                               
^August 29, 1756                                                                                                                   
The nations of Austria, France, Russia, Saxony, and Sweden declare war on Frederick II of
Prussia, with hopes of crippling his reign. Frederick II decides to strike first. His army of 150,000
are distributed in the following areas: 11,000 against the Swedes in Pomerania, 26,000 against
Russia on the eastern front, 37,000 in Silesia, 54,000 in Hanover, and 70,000 are ready to cross
into Saxony where the defenders number 14,000. The stage is set for the first battle, Pirna...
ENDTEXT
@ENDIF

@IF
TURN
turn=48
@THEN
TEXT
Frederick still has some tricks up his sleave. He sent a decoy peasant that held a message to
Prince Henry and said
"Austrians totally defeated to-day, now for the Russians. Do what we agreed upon."
The peasant was intercepted by the Russians and the plan workered! Czernicheff read the paper
and evacuted his Russian army out of there. Frederick can now use this oppurtunity to
concentrate on Austria.
ENDTEXT
MOVEUNIT
unit=ANYUNIT
owner=Russians
maprect
58,34,68,34,68,60,58,60
moveto
71,39
numbertomove=ALL
PLAYWAVEFILE
SPLASH.WAV
@ENDIF

@IF
TURN
turn=5
@THEN
TEXT
France makes plans for an invasion of the British held island of Minorca. These plans are no
secret.
ENDTEXT
@ENDIF

@IF
TURN
turn=7
@THEN
TEXT
The French fleet is ready to set sail for Minorca.
ENDTEXT
CREATEUNIT
unit=Man-O-War
owner=French
veteran=yes
homecity=None
locations
48,76
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Man-O-War
owner=French
veteran=no
homecity=None
locations
48,76
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Merchant Ship
owner=French
veteran=no
homecity=None
locations
48,76
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=F Grenadiers
owner=French
veteran=no
homecity=None
locations
48,76
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=F Grenadiers
owner=French
veteran=no
homecity=None
locations
48,76
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
TEXT
The French, being preoccupied with the raids of Vice-admiral Charles Saunders on the St.
Lawrence river, are caught off guard with the suprise invansion of Quebec by General James
Wolfe.
ENDTEXT
CREATEUNIT
unit=General
owner=British
veteran=no
homecity=None
locations
5,53
6,54
6,49
6,48
7,73
endlocations
PLAYWAVEFILE
SPLASH.WAV
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=B Regulars
owner=British
veteran=no
homecity=None
locations
5,53
6,54
6,49
6,48
7,73
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=B Grenadiers
owner=British
veteran=no
homecity=None
locations
5,53
6,54
6,49
6,48
7,73
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=Siege Cannon
owner=British
veteran=no
homecity=None
locations
5,53
6,54
6,49
6,48
7,73
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=Merchant Ship
owner=British
veteran=no
homecity=None
locations
5,51
6,50
7,49
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
TEXT
Vice-admiral Charles Saunders begins his raids on the St. Lawrence river.
ENDTEXT
CREATEUNIT
unit=Man-O-War
owner=British
veteran=yes
homecity=None
locations
3,49
4,48
5,47
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Man-O-War
owner=British
veteran=yes
homecity=None
locations
3,49
4,48
5,47
endlocations
@ENDIF

@IF
UNITKILLED
unit=Fort Carillon
attacker=British
defender=French
@THEN
TEXT
Fort Carillon is captured by the British, and is renamed to "Fort Ticonderoga".
ENDTEXT
CREATEUNIT
unit=Ticonderoga
owner=British
veteran=no
homecity=None
locations
2,68
endlocations
PLAYWAVEFILE
SPLASH.WAV
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
CREATEUNIT
unit=Braves
owner=British
veteran=no
homecity=None
locations
4,80
endlocations
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
CREATEUNIT
unit=Braves
owner=British
veteran=no
homecity=None
locations
4,80
endlocations
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=6
@THEN
CREATEUNIT
unit=Braves
owner=French
veteran=no
homecity=None
locations
1,65
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
CREATEUNIT
unit=War Party
owner=Huron
veteran=no
homecity=None
locations
0,76
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
CREATEUNIT
unit=Braves
owner=Huron
veteran=no
homecity=None
locations
5,63
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
CREATEUNIT
unit=Braves
owner=Huron
veteran=no
homecity=None
locations
6,62
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
CREATEUNIT
unit=War Party
owner=Huron
veteran=yes
homecity=None
locations
5,61
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
MAKEAGGRESSION
who=Swedish
whom=Prussians
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=Computer
listener=ANYBODY
listenertype=Computer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=Computer
listener=ANYBODY
listenertype=Computer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=French
talkertype=HumanOrComputer
listener=British
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=British
talkertype=HumanOrComputer
listener=French
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=French
talkertype=HumanOrComputer
listener=Prussians
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Prussians
talkertype=HumanOrComputer
listener=French
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Austrians
talkertype=HumanOrComputer
listener=Prussians
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Prussians
talkertype=HumanOrComputer
listener=Austrians
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Russians
talkertype=HumanOrComputer
listener=Prussians
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Prussians
talkertype=HumanOrComputer
listener=Russians
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
The Prussian Field Marshal Schwerin, joins his men to watch over Silesia while Frederick invades
Saxony.
ENDTEXT
CREATEUNIT
unit=Field Marshal
owner=Prussians
veteran=no
homecity=None
locations
61,53
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
TEXT
France has dispatched Marshal d'Estrees with 100,000 men to overrun Hanover, which is
defended by Cumberland with 54,000.
ENDTEXT
CREATEUNIT
unit=Marshal
owner=French
veteran=no
homecity=None
locations
50,60
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=F Grenadiers
owner=French
veteran=no
homecity=None
locations
50,60
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=F Grenadiers
owner=French
veteran=no
homecity=None
locations
50,60
endlocations
@ENDIF

@IF
TURN
turn=18
@THEN
TEXT
Prince Henry gathers an army to aide Frederick in attacking Austria.
ENDTEXT
CREATEUNIT
unit=no
owner=Prussians
veteran=no
homecity=None
locations
57,42
endlocations
@ENDIF

@IF
TURN
turn=36
@THEN
TEXT
Britain sends troops to aide the Prussians near Hanover.
ENDTEXT
CREATEUNIT
unit=B Grenadiers
owner=Prussians
veteran=no
homecity=None
locations
52,50
endlocations
@ENDIF

@IF
TURN
turn=36
@THEN
CREATEUNIT
unit=B Grenadiers
owner=British
veteran=no
homecity=None
locations
52,50
endlocations
@ENDIF

@IF
TURN
turn=36
@THEN
CREATEUNIT
unit=B Grenadiers
owner=British
veteran=no
homecity=None
locations
52,48
54,48
endlocations
@ENDIF

@IF
TURN
turn=36
@THEN
CREATEUNIT
unit=B Grenadiers
owner=British
veteran=no
homecity=None
locations
52,48
54,48
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
TEXT
Berlin recruits men into the Prussian military.
ENDTEXT
CREATEUNIT
unit=P Grenadiers
owner=Prussians
veteran=no
homecity=None
locations
57,45
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
TEXT
Hannover recruits men into the Prussian military.
ENDTEXT
CREATEUNIT
unit=P Grenadiers
owner=Prussians
veteran=no
homecity=None
locations
52,50
endlocations
@ENDIF

@IF
UNITKILLED
unit=Merchant Ship
attacker=British
defender=French
@THEN
TEXT
The British pirate a French Merchant Ship, gaining 50 gold in plunder!
ENDTEXT
CHANGEMONEY
receiver=British
amount=50
@ENDIF

@IF
UNITKILLED
unit=Merchant Ship
attacker=French
defender=British
@THEN
TEXT
The French sink a British Merchant Ship, but not before plundering 50 gold!
ENDTEXT
CHANGEMONEY
receiver=French
amount=50
@ENDIF

@IF
UNITKILLED
unit=Bond Servants
attacker=Huron
defender=British
@THEN
TEXT
A Huron war party scalps a communtiy of British colonists. They recieve 50 gold in bounty from
the French.
ENDTEXT
CHANGEMONEY
receiver=Huron
amount=50
@ENDIF

@IF
RANDOMTURN
denominator=36
@THEN
TEXT
A brilliant General appears to lead the British to victory!
ENDTEXT
CREATEUNIT
unit=General
owner=British
veteran=no
homecity=None
locations
41,47
endlocations
PLAYWAVEFILE
SPLASH.WAV
PLAYCDTRACK
3
@ENDIF

@IF
RANDOMTURN
denominator=36
@THEN
TEXT
A brilliant Marshal appears to lead France to victory!
ENDTEXT
CREATEUNIT
unit=Marshal
owner=French
veteran=no
homecity=None
locations
44,58
endlocations
PLAYWAVEFILE
SPLASH.WAV
PLAYCDTRACK
3
@ENDIF

@IF
RANDOMTURN
denominator=36
@THEN
TEXT
A brilliant Marshal appears to lead Prussia to victory!
ENDTEXT
CREATEUNIT
unit=Field Marshal
owner=Prussians
veteran=no
homecity=None
locations
57,45
endlocations
PLAYWAVEFILE
SPLASH.WAV
PLAYCDTRACK
3
@ENDIF

@IF
CITYTAKEN
city=Hannover
attacker=ANYBODY
defender=Prussians
@THEN
TEXT
A survivor from the infamous battle where the highly respected Prussian Field Marshal fell, has
been taken prisoner by the allies. He is tortured into telling them where the Marshal was last seen.
"Poland!" he exclaims. Frederick's spies get a hold of this information and now all governments in
central Europe are racing to find the Marshal's documents.
ENDTEXT
PLAYWAVEFILE
SPLASH.WAV
JUSTONCE
PLAYCDTRACK
2
@ENDIF

@IF
UNITKILLED
unit=General
attacker=ANYBODY
defender=British
@THEN
TEXT
A British General dies the soldier's dream. To lose one's life while defending their beloved 
homeland.
ENDTEXT
PLAYWAVEFILE
SPLASH.WAV
PLAYCDTRACK
2
@ENDIF

@IF
UNITKILLED
unit=Field Marshal
attacker=ANYBODY
defender=Prussians
@THEN
TEXT
A Prussian Field Marshal dies the soldier's dream. To lose one's life while defending their 
beloved homeland.
ENDTEXT
PLAYWAVEFILE
SPLASH.WAV
PLAYCDTRACK
2
@ENDIF

@IF
UNITKILLED
unit=Marshal
attacker=ANYBODY
defender=French
@THEN
TEXT
A French Marshal dies the soldier's dream. To lose one's life while defending their beloved 
homeland.
ENDTEXT
PLAYWAVEFILE
SPLASH.WAV
PLAYCDTRACK
2
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=H Regulars
owner=Austrians
veteran=no
homecity=Budapest
locations
62,68
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
CREATEUNIT
unit=Bond Servants
owner=Russians
veteran=no
homecity=None
locations
76,42
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
Montcalm is apointed as commander of all French forces in America.
ENDTEXT
PLAYWAVEFILE
SPLASH.WAV
@ENDIF

@IF
TURN
turn=67
@THEN
TEXT
March 16, 1762
An armistice is agreed upon by Prussia, Russia, and Sweden. Shortly afterwards, the treaty of St. 
Petersburg is signed.
ENDTEXT
PLAYCDTRACK
3
@ENDIF

@IF
TURN
turn=65
@THEN
TEXT
January 5, 1762
Czarita Elizabeth dies. Her successor is Peter III, who plans to make peace.
ENDTEXT
PLAYCDTRACK
12
@ENDIF

@IF
TURN
turn=74
@THEN
TEXT
Oct. 29, 1762
The Austrians are defeated in the last considerable battle of the war, Freiberg. Prince Ferdinand 
of Prussia continues to push the French back and eventauly over the Rhine. An armistice is signed 
on Feb. 15, 1963 that officiay ends the war.
This concludes the Seven Years War. I hope you have achieved vicotry but more importantly, 
enjoyed yourself. Thank-you for playing.
ENDTEXT
PLAYWAVEFILE
SPLASH.WAV
PLAYCDTRACK
3
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=R Grenadiers
owner=Russians
veteran=no
homecity=None
locations
84,32
endlocations
MAKEAGGRESSION
who=Huron
whom=British
@ENDIF

@ENDEVENTS
