;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
0       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
5       ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
8       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
4       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
V-8 Engine,         4,-2,  Too,  E1, 1, 1    ; AFl		 1
La Cosa Nostra,     5, 1,  nil, nil, 1, 3    ; Alp		 2 Science Advance 1
Goodfellas,         3,-2,  Tac, nil, 2, 0    ; Amp
Sixteen Cyl. Convertibles,4,1,Sea,Mys,0,1    ; Ast
RICO Act,           4,-1,  ToG, Phy, 1, 2    ; Ato		 5
Police Stations,    6,-1,  SE,   no, 0, 2    ; Aut		 6 1/2 of Modern
Illegal Gambling,   4, 1,  Tra, Cur, 2, 2    ; Ban
[Bridge Building],  4, 0,  no,   no, 0, 4    ; Bri		 8 [Bridge building]
20th Century Immigration,6,-1,nil,nil,3,3    ; Bro
Money Laundering,   5, 0,  nil, nil, 2, 1    ; Cer		10 Activates Temples
Teamsters,          5,-1,  Uni, Med, 2, 1    ; Che
Made Men,           4,-2,  Feu, Hor, 2, 0    ; Chi
merta,             4, 1,  Alp, nil, 1, 3    ; CoL		13 Code of Laws
Territorial Dominance,5,-1,Mas, Cur, 1, 3    ; CA (Mob)
Waterfront Unions,  5,-1,  Ref, Exp, 1, 3    ; Cmb		15
[Communism],        5, 0,  no,   no, 3, 3    ; Cmn		16 GOVERNMENT - Reduces Cathedrals
Org. Crime Inquiry, 4, 1,  Min,  MP, 3, 1    ; Cmp
Imported Weapons,   7,-1,  Ldr, Met, 2, 0    ; Csc
[Construction],     4, 0,  no,   no, 0, 4    ; Cst *
Smuggleing,         4, 0,  Ban, nil, 2, 1    ; Cor		20 Activates Freight Truck?
Shylock Business,   4, 1,  Bro, nil, 0, 1    ; Cur
(Democracy),        5, 1,  no,   no, 2, 2    ; Dem		22 GOVERNMENT - Courthouse happy effect
Drug Business,      4, 1,  Cor, nil, 2, 4    ; Eco
Twelve Cylinder Cars,4,0,  Met, Mag, 1, 1    ; E1
Detective Work,     4, 1,  SE,   no, 0, 2    ; E2		25 1/2 of Modern Style
Counterfeit Business,4,0,  Whe,  CA, 2, 1    ; Eng
City Growth Program,3, 1,  Bro, nil, 1, 4    ; Env
Consiglieri,        2,-1,  Mat, nil, 1, 3    ; Esp (Cmn)
Union Racketeering, 5, 0,  Che, nil, 0, 0    ; Exp
Gangsters,          4,-1,  War, nil, 1, 0    ; Feu 		30
Night Club Business,4,-1,  Roc, Too, 3, 3    ; Fli
(Fundamentalism),   3,-2,  no,   no, 3, 3    ; Fun		32 GOVERNMENT
Russian Mafia Competition,3,0,NP,Sup,3, 4    ; FP
Undercover Mob Operations,3,2,ToG,Ato,1,2    ; Gen
[Guerrilla Warfare],4, 1,  no,   no, 3, 0    ; Gue		35
[Gunpowder],        8,-2,  no,   no, 1, 0    ; Gun		36 Sells Barracks - 1/2 Renais. People style
Bodyguards,         4,-1,  nil, nil, 1, 0    ; Hor
Art Deco Architecture,6,0, nil,  no, 1, 4    ; Ind		38 NYC (Industrial) City Style
Fraud Business,     6, 0,  Eng, Lit, 2, 1    ; Inv		39 1/2 Renaissance People style
Sicilian Heritage,  5,-1,  Bro, nil, 1, 3    ; Iro		40
Molotov Cocktail,   4,-1,  Chi, nil, 3, 0    ; Lab
Colombian Mafia Competition,4,0,NP,MP,3,4    ; Las
Murder Inc.,        5,-1,  Chi, nil, 2, 0    ; Ldr (Gun)
Racketeering Activity,5,2, Wri, CoL, 0, 0    ; Lit
Deliverences,       4,-2,  Stl, Tac, 2, 1    ; Too		45
Car Repair Halls,   4,-1,  Nav, nil, 0, 1    ; Mag
Automobiles,        6,-1,  Alp, nil, 0, 1    ; Map
Cosche (clans),     4, 1,  nil, nil, 1, 0    ; Mas
Mafia Indictments,  5, 0,  Ato, Cor, 3, 1    ; MP
Secret Organization,4,-1,  Alp, Mas, 1, 3    ; Mat		50
Labor Union,        4, 0,  Phi, Tra, 2, 1    ; Med
Arms Trade Business,6,-2,  Uni, nil, 2, 1    ; Met (gun)
Monopoly,           4, 1,  Too, nil, 2, 1    ; Min
[Mobile Warfare],   8,-1,  no,   no, 3, 0    ; Mob		56 Sells Barracks
(Monarchy),         5, 1,  no,   no, 3, 3    ; Mon		55 GOVERNMENT
Prostitution,       5, 1,  Phi,  PT, 2, 3    ; MT
Sicilian Vespers,   4, 0,  Cer, nil, 1, 3    ; Mys		57 Improves Temples
Eight Cylinder Cars,6,-1,  Ast, Sea, 0, 1    ; Nav
Italian Mafia Decline,6,-2,Ato,  MP, 3, 1    ; NF
Int. Drug Trafficking,3,0, NF,  Gen, 2, 4    ; NP		60 Extra ship move
Protection Rackets, 6, 1,  Mys, Lit, 0, 0    ; Phi		61 Free tech(s)
Mafia Informers,    4,-1,  Nav, Lit, 3, 1    ; Phy *
Foreign Mafia Introduction,4,1,Ref,SFl,3,4   ; Pla
Control With Industries,4,0,Med,nil, 0, 4    ; Plu
Commerce,           4, 0,  Cer, Hor, 2, 1    ; PT		65
Warehouseing,       4, 1,  nil, nil, 2, 1    ; Pot
[Radio],            5,-1,  no,   no, 3, 4    ; Rad		67 [Airbase construction]
[Railroad],         6, 0,  no,   no, 2, 1    ; RR		68 [Railroad]
Modern Crime Adaptions,2,1,MP,  Inv, 1, 3    ; Rec
Enterprise,         4, 0,  Che, Cor, 0, 4    ; Ref		70
Restaurant Business,3, 1,  E1,  San, 1, 3    ; Rfg *
(The Republic),     5, 1,  no,   no, 3, 3    ; Rep		72 GOVERNMENT
Factory Complexes,  5,-2,  Exp, Plu, 0, 4    ; Rob
Legitimate Businesses,6,-2,AFl, nil, 2, 1    ; Roc
Neighborhood Healthcare,4,2,Med, Env,2, 1    ; San		75
Six Cylinder Cars,  4, 1,  Map, nil, 0, 1    ; Sea
Bribery,            4, 1,  Cmp, Roc, 2, 1    ; SFl
New York City,      3,-2,  nil, no,  1, 4    ; Sth
N.Y.P.D.,           4,-1,  nil, no,  0, 2    ; SE
Infringements,      4,-1,  E1,  nil, 2, 1    ; Stl		80
Japanese Mafia Competition,4,1,Pla,Las,3,4   ; Sup
Military Weapons Business,6,-1,Csc,Ldr,2,0   ; Tac
Crime Fighters,     3, 2,  Tac, SE,  0, 2    ; The		83 Improves Cathedrals
Witness Protection Program,4,0,Too,Uni,3,1   ; ToG
Enforced Brooklyn Docks,4,2,Cur,CoL, 2, 1    ; Tra		85 Activates Trading
Research,           5, 1,  Cor, Whe, 0, 3    ; Uni
Extortion,          4,-1,  Iro, nil, 0, 0    ; War
Apprihention,       4,-1,  Hor, nil, 2, 1    ; Whe
Neighborhood Involvement,4,2,nil,nil,0, 3    ; Wri *
Modern Crime Syndicate,1,0,FP,  Rec, 3, 4    ; ...		90
F.B.I.,             3, 0,  nil, no,  3, 1    ; U1
Not Mafia/NYC,      3, 0,  no,  no,  3, 3    ; U2
Not Mafia,          3, 0,  nil, no,  1, 3    ; U3
Not Bonanno,        3, 0,  no,  no,  1, 3    ; X1
Not Colombo,        3, 0,  no,  no,  1, 3    ; X2		95
Not Gambino,        3, 0,  no,  no,  1, 3    ; X3
Not Genovese,       3, 0,  no,  no,  1, 3    ; X4
Not Lucchese,       3, 0,  no,  no,  1, 3    ; X5
Not New York City,  3, 0,  no,  no,  1, 4    ; X6
Not N.Y.P.D.,       3, 0,  no,  no,  3, 3    ; X7		100

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Headquarter,              10, 0,    nil, Palace
Weapons Shop,             4,  1,    Alp, Barracks
Warehouse,                6,  1,    Pot, Granary
Hangout,                  4,  1,    Cer, Temple
Loan Sharking Network,    8,  1,    Cur, Market Place
Neighborhood School,      8,  1,    Wri, Library
Vigliante Law Enforcement,8,  1,    Iro,
Civilians,                8,  0,    nil,
Clean Water,              8,  2,    Env,
Casino,                   12, 3,    Ban, Bank
Strip Club,               12, 3,    MT,
Laboratory,               16, 3,    Uni,
[Mass Transit],           16, 4,    no,
Sport Facilities,         10, 4,    Wri,
Industries,               20, 4,    Plu,
Factory Union,            32, 6,    Rob,
[SDI Defense],            20, 4,    no,
[Recycling Center],       20, 2,    no,
Large Corporation,        16, 4,    Ref,
Waterfront Union,         24, 4,    Cmb,
[Nuclear Plant],          16, 2,    no,
Drug Trade Network,       16, 4,    Eco,
Medical Centre,           12, 2,    San,
Restaurant,               8,  3,    Rfg,
Subway Station,           20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
[SAM Missile Battery],    10, 2,    no,
[Coastal Fortress],        8, 1,    no,
Modern Factory Complex,   32, 4,    Rec,
Food Markets,             6,  1,    no,
Neighborhood Control,     16, 3,    PT,
[Airport],                16, 3,    no,
Entertainment Club,       6,  2,    Env,
Car Repair Hall,          8,  3,    Mag,
[SS Structural],          8,  0,    no,
[SS Component],           16, 0,    no,
[SS Module],              32, 0,    no,
(Smuggleing),             60, 0,    Cor,
Food Import,              20, 0,    nil,
Colombo Commission,       20, 0,    nil,
NY Stock Exchange,        20, 0,    nil,
Car Factory,              20, 0,    Mag,
(Great Library),          30, 0,    no,
Bonanno Commission,       30, 0,    nil,
(Great Wall),             30, 0,    no,
Training Ground,          30, 0,    Tac,
Elite Laborers,           30, 0,    Med,
(Marco Polo's Embassy),   20, 0,    no,
Gambino Commission,       40, 0,    nil,
Research Centre,          30, 0,    Rec,
Elite Chauffeurs,         40, 0,    AFl,
New York Yankees,         30, 0,    nil,
(Leonardo's Workshop),    40, 0,    no,
Lucchese Commission,      40, 0,    nil,
Educated Gangsters,       40, 0,    ToG,
Int. Drug Trafficking,    40, 0,    NP,
International Business Deal,40,0,   Ref,
(Statue of Liberty),      40, 0,    no,
NYPD,                     30, 0,    nil,
Night Club Chain,         60, 0,    Ind,
T.E.A.M.S.T.E.R.S.,       60, 0,    Che,
(Manhattan Project),      60, 0,    no,
(United Nations),         60, 0,    no,
(Apollo Program),         60, 0,    no,
(SETI Program),           60, 0,    no,
Genovese Commission,      60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Food Import
nil,        ; Colombo Commission
nil,        ; NY Stock Exchange
nil,        ; Car Factory
no,         ; (Great Library)
nil,        ; Bonanno Commission
no,         ; (Great Wall)
nil,        ; Training Ground
nil,        ; Elite Laborers
no,         ; (Marco Polo's Embassy)
nil,        ; Gambino Commission
nil,        ; Research Centre
nil,        ; Elite Chauffeurs
nil,        ; New York Yankees
no,         ; (Da Vinci's Workshop)
nil,        ; Lucchese Commission
nil,        ; Educated Gangsters
nil,        ; Int. Drug Trafficking
nil,        ; International Business Deal
no,         ; (Statue of Liberty)
nil,        ; NYPD
nil,        ; Night Club Chain
nil,        ; T.E.A.M.S.T.E.R.S.
no,         ; (Manhattan Project)
no,         ; (United Nations)
no,         ; (Apollo)
no,         ; (SETI)
nil,        ; Genovese Commission


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Construction Workers,   U2,  0,  3.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000010
Union Workers,          U3,  0,  4.,0,  0a,2d,  2h,1f,  6,0,  5, Exp, 000000000000010
Goons,                  U3,  0,  4.,0,  5a,3d,  2h,1f,  4,0,  0, War, 000000001010010
Goons w/ Bat,           no,  0,  4.,0,  6a,4d,  2h,1f,  6,0,  0, no,  000000001010010
Constable,              X7,  1,  3.,2,  7a,6d,  2h,1f,  6,0,  0, SE,  000000001010010 -
Goons w/ Crowbar,       U3,  0,  4.,0,  7a,5d,  2h,1f,  5,0,  0, War, 000000001010010
Hoodlums,               no,  0,  4.,0,  9a,7d,  2h,1f,  6,0,  0, no,  000000001010010
Empire State Building,  no,  1,  0.,0,  0a,99d, 2h,1f, 99,0,  1, no,  000000000000011
SWAT Team,              X7,  1,  4.,2, 17a,15d, 2h,1f, 14,0,  0, The, 000000101010110 -
Cop w/ M16,             X7,  1,  3.,2, 14a,13d, 2h,1f, 12,0,  0, The, 000000001010110 -
Irish Gangsters,        no,  0,  4.,0,  9a,7d,  2h,1f,  6,0,  0, no,  000000001010010
Goodfellas,             U3,  0,  4.,0, 12a,10d, 2h,1f, 10,0,  0, Amp, 000000001010110
Jewish Thompson Gunner, Pla, 0,  3.,0, 11a,9d,  2h,1f,  8,0,  0, no,  000000001010110
Goodfellas w/ Ak-47,    U3,  0,  3.,0, 14a,12d, 2h,1f, 12,0,  0, Amp, 000000001010110
Irish Thompson Gunner,  Pla, 0,  3.,0, 11a,9d,  2h,1f,  8,0,  0, no,  000000001010110
Bodyguards,             U2,  0,  4.,0,  7a,8d,  2h,1f,  7,0,  1, Hor, 000000001010110
Lieutenant,             X7,  1,  4.,2,  9a,8d,  2h,1f,  8,0,  0, SE,  000000001010110 -
Captain w/ Shotgun,     X7,  1,  3.,2, 11a,10d, 2h,1f, 10,0,  0, SE,  000000001010110 -
Hit Men,                U3,  0,  4.,0, 10a,8d,  2h,1f, 10,0,  0, Ldr, 000000001010111
Statue of Liberty,      no,  0,  0.,0,  0a,99d, 2h,1f, 99,0,  1, no,  000000000000001
Godfather,              U3,  0,  4.,0,  0a,8d,  2h,1f,  8,0,  1, no,  100000000000010 *
Civilian,               X6,  0,  4.,0,  1a,1d,  2h,1f,  4,0,  1, Sth, 000000000010010
Foreign Mafia,          no,  0,  4.,0, 15a,13d, 2h,1f,  8,0,  0, no,  000000001010110
Collector,              U3,  0,  4.,0,  8a,7d,  2h,1f,  7,0,  0, Feu, 000000001010010
Capo,                   U3,  0,  4.,0, 12a,10d, 2h,1f, 12,0,  0, Chi, 000000001010110
Jewish Gangsters,       Rob, 0,  4.,0,  9a,7d,  2h,1f,  6,0,  0, no,  000000001010110
FBI Agent,              X7,  1,  3.,2, 10a,9d,  2h,1f,  9,0,  0, no,  000000101010111 -
Police Investigator,    X7,  1,  4.,2, 11a,5d,  2h,1f,  9,0,  0, E2,  000000001010111 -
Mayor,                  X6,  0,  4.,0,  0a,8d,  2h,1f,  8,0,  1, no,  100000000000010 *
Police Commissioner,    X7,  1,  4.,2,  0a,8d,  2h,1f,  8,0,  1, no,  100000000000010 * -
Sky Skraper 1,          no,  1,  0.,0,  0a,99d, 2h,1f, 99,0,  1, no,  000000000000011
Truck,                  nil, 2, 12.,0,  1a,1d,  2h,2f, 14,8,  4, Sea, 100000000001010
Convertible,            U2,  2, 16.,0,  1a,1d,  2h,2f, 12,2,  4, Ast, 100000000001010
Taxi,                   X6,  2, 10.,0,  1a,1d,  2h,2f, 10,4,  4, Sea, 100000000001010
Automobile,             U3,  2, 10.,0,  1a,1d,  2h,2f, 10,4,  4, Sea, 100000000001010
Molotov Cocktail,       U3,  1,  2.,1, 15a,0d,  2h,1f,  5,4,  4, Lab, 001000001000010
NYPD Automobile,        X7,  2, 10.,0,  1a,1d,  2h,2f, 10,4,  4, Sea, 100000010001010 --
City Patrol Car,        E1,  2, 14.,0,  1a,1d,  2h,2f, 14,4,  4, Nav, 100000010001010 --
Patrol Car,             X7,  2, 22.,0,  1a,1d,  2h,2f, 18,4,  4, AFl, 100000010001010 --
FBI Armored Automobile, X7,  2, 10.,0,  1a,10d, 2h,2f, 12,6,  4, no,  100000010001010 --
FBI Armored Car,        X7,  2, 22.,0,  1a,15d, 2h,2f, 20,6,  4, AFl, 100000010001010 --
40s Car,                U3,  2, 14.,0,  1a,1d,  2h,2f, 14,4,  4, Nav, 100000000001010
50s Car,                U3,  2, 18.,0,  1a,1d,  2h,2f, 16,4,  4, E1,  100000000001010
60s- Car,               U3,  2, 22.,0,  1a,1d,  2h,2f, 18,4,  4, AFl, 100000000001010
Yellow Cab,             X6,  2, 22.,0,  1a,1d,  2h,2f, 18,4,  4, AFl, 100000000001010
Sky Skraper 2,          no,  1,  0.,0,  0a,99d, 2h,1f, 99,0,  1, no,  000000000000011
Lawyer,                 nil, 0,  4.,0,  0a,0d,  1h,1f,  8,0,  6, Wri, 000000000000010
Consiglieri,            U3,  0,  4.,0,  0a,0d,  1h,1f, 20,0,  6, Esp, 000000000000010
Loot,                   U2,  0,  2.,0,  0a,1d,  1h,1f,  6,0,  7, Tra, 000000000000010
Smuggled Goods,         U3,  0,  2.,0,  0a,1d,  1h,1f,  8,0,  7, Cor, 000000000000010
Chrysler Building,      no,  0,  0.,0,  0a,99d, 2h,1f, 99,0,  1, no,  000000000000011
FBI Agent w/ Thompson,  X7,  1,  3.,2, 12a,11d, 2h,1f, 11,0,  0, no,  000000101010111 -
Wiseguys,               X1,  0,  4.,0,  9a,7d,  2h,1f,  8,0,  0, Chi, 000000001010110
Wiseguys w/ Thompson,   X1,  0,  3.,0, 11a,9d,  2h,1f, 10,0,  0, Chi, 000000001010110
Mobsters,               X2,  0,  4.,0,  9a,7d,  2h,1f,  8,0,  0, Chi, 000000001010110
Mobsters w/ Thompson,   X2,  0,  3.,0, 11a,9d,  2h,1f, 10,0,  0, Chi, 000000001010110
Mafioso's,              X3,  0,  4.,0,  9a,7d,  2h,1f,  8,0,  0, Chi, 000000001010110
Mafioso's w/ Thompson,  X3,  0,  3.,0, 11a,9d,  2h,1f, 10,0,  0, Chi, 000000001010110
Made Men,               X4,  0,  4.,0,  9a,7d,  2h,1f,  8,0,  0, Chi, 000000001010110
Made Men w/ Thompson,   X4,  0,  3.,0, 11a,9d,  2h,1f, 10,0,  0, Chi, 000000001010110
Gangsters,              X5,  0,  4.,0,  9a,7d,  2h,1f,  8,0,  0, Chi, 000000001010110
Gangsters w/ Thompson,  X5,  0,  3.,0, 11a,9d,  2h,1f, 10,0,  0, Chi, 000000001010110

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Industrial, 1,2,  0,6,1,   no,  0, 0, 0,   no,  0, 0,  0,  Hil,   ; Drt
Commercial, 1,2,  1,0,10,  no,  0, 0, 0,   no,  0, 0,  0,  Drt,   ; Pln
Residential,1,2,  3,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Gla,   ; Grs
Park,       1,2,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  Hil,   ; For
Estates,    1,2,  0,0,0,   yes, 6, 4, 4,   yes, 8, 8,  2,  Pln,   ; Hil
Docks,      1,2,  1,0,10,  no,  0, 0, 0,   no,  0, 0,  0,  Drt,   ; Mou
Low Dense Res.,1,2,1,0,0,  no,  0, 0, 0,   no,  0, 0,  0,  Grs,   ; Tun
Upper Class,1,2,  6,1,1,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,   ; Gla
Bridge Crossing,1,2,0,0,0, no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Swa
Non Habitated,2,2,1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Heavy Industries,1,2,  0,8,1,
Lux Apartments,1,2,3,1,5
Grassland,  1,2,  2,1,0,
Stadium,    2,3,  3,2,0,
High Cost Estate,1,2,0,0,3,
Shipments,  1,2,  2,0,15,
Suburb,     1,2,  2,0,1,
Dense Upper Class,1,2,6,2,2,
Bridge Crossing,1,2,0,0,0,
Hillside,   2,2,  1,3,0,
Route,      1,2,  0,0,0,
Ind. Complex,1,2,  0,8,0,
Lux Apartments,1,2,3,1,5
Grassland,  1,2,  2,1,0,
Amusement Park,1,2,1,0,4,
High Cost Estate,1,2,0,0,3,
Shipments,  1,2,  2,0,15,
Suburb,     1,2,  2,0,1,
Upper Class Suburb,1,2,6,2,2,
Bridge Crossing,1,2,0,0,0,
Lake,       2,3,  2,0,1,
Route,      1,2,  0,0,0,




@GOVERNMENTS
Anarchy,            Gangleader,  Gangleader.
Not Used,           Emperor,     Empress
Commission,         Don,         Don
Police Enforcement, NYC Police Commissioner, NYC Police Commissioner
Not Used,           High Priest, High Priestess
City Council,       Mayor,       Mayor
Not Used,           President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1,  1, -1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,      -1, -1,  1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine th1 Great, 1, 1, 1, Russians,    Russian,     1,  1, -1,     2, Don, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  1, -1,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,     -1, -1,  1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,     1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     1,  1, -1,     2, Don, Don,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Weapons,
Contract Kills,
Loans,
Counterfeit,
Stolen Goods,
Hot Cars,
Detached Pieces,
Shakedown,
Buttlegging,
Unrefuseable Offer,
Pump and Dump,
Gambling Debts,
Hijacks,
Gold Ingots,
Stolen Jewels,
Stolen Pictures,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Discoverer
Explorer
Conquistador
Governor
Viceroy
King

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













