(EEB) Effective Economic Base Value COMMENT


Nation Example A Description Level Cost/Yield




Player Nation Description Level Cost/Yield
























Miniscule 1 1 to 2


EEB Colossal 78
*=upgrade cost applies



EEB Colossal 78
*=upgrade cost applies

Quaint 3 3 to 4


Econ Vigor Exceptional 17





Econ Vigor Exceptional 17



Small 6 6 to 9


Commerce Effic 70% 0,7





Commerce Effic 70% 0,7



Limited 10 10 to 14


Calculated Points 1400
1326,0




Calculated Points 1400
1326,0


Respectable 15 15 to 20


Start Spend Points

1348,2




Start Spend Points

1348,2


Sufficient 21 21 to 27


Available Points

-120,9




Available Points

-95,0


Varied 28 28 to 35


Environment Cost Cost +4.7% 0,081 62,1




Environment Cost Cost +0% 0,047 36,3


Plentiful 36 36 to 44


Living Standard Very Good 14 764,4 *



Living Standard Very Good 14 764,4 *

Large 45 45 to 54


Army Large 105





Army Large 105



Extensive 55 55 to 65


Navy Large 105





Navy Large 105



Burgeoning 66 66 to 77


Air Force Large 105





Air Force Large 105



Colossal 78 78 to 90


Space Armada Large 105





Space Armada Large 105



Awesome 91 91 to 104


TOT Military

420,0 *



TOT Military

420,0 *

Illimitable 105 105+


Espionage Extensive 32 32,0 *



Espionage Extensive 32 32,0 *







Military Modernity 1995 1 84,0




Military Modernity 1995 1 84,0








Civil Modernity 1990 1 78,0




Civil Modernity 1990 1 78,0








Tech Cap 2003 1 28,6




Tech Cap 2003 1 28,6








PROJECT 0 0/0
0




PROJECT 0 0/0
0


Economic Vigor Value Commerical Efficiency % req.


PROJECT 0 0/0
0




PROJECT 0 0/0
0




for respective eco level


PROJECT 0 0/0
0




PROJECT 0 0/0
0






Natural State
PROJECT 0 0/0
0




PROJECT 0 0/0
0


Primitive 3 0
Abysmal
PROJECT 0 0/0
0




PROJECT 0 0/0
0


Backwards 4 20
Squalid
PROJECT 0 0/0
0




PROJECT 0 0/0
0


Backwards 5 23
Squalid
PROJECT 0 0/0
0




PROJECT 0 0/0
0


Poor 6 25
Poor
PROJECT 0 0/0
0




PROJECT 0 0/0
0


Poor 7 28
Poor
PROJECT 0 0/0
0




PROJECT 0 0/0
0


Struggling 8 30
Constrained
PROJECT 0 0/0
0




PROJECT 0 0/0
0


Struggling 9 35
Constrained
Debt Tot Liabilities 800 120,9




Debt Tot Liabilities 800 95


Stable 10 40
Tolerable
Credit Tot Assets 1000 0




Credit Tot Assets 1000 0


Stable 11 45
Tolerable
TOT upgrade costs (new-old)/2
0




TOT upgrade costs (new-old)/2
0


Good 12 50
Good
Contentedness Comfortable






Contentedness Comfortable




Good 13 55
Good
ASSETS







ASSETS





Thriving 14 60
Very Good
Planet Terrain %planet EEB Environ Cost Subtotal


Planet Terrain %planet EEB Environ Cost Subtotal

Thriving 15 63
Very Good
Dignity swmp, forst, hghlnd 0,32 44 -0,06 -0,03 41,36

Dignity swmp, forst, hghlnd 0,32 44 -0,12 -0,07

Exceptional 16 65
Exceptional
Fury glac, lith, sea 0,24 22 0,19 0,05 26,18

Fury glac, lith, sea 0,24 22 0,19 0,05

Exceptional 17 68
Exceptional
AST-04567 rock 1 4 0,5 0,03 6

AST-04567 rock 1 4 0,5 0,03

Glorious 18 70
Utopian
Acheleb sea, lith 0,4 8 0,35 0,04 10,8

Acheleb sea, lith 0,4 8 0,35 0,04

Glorious 19 73
Utopian





0 0






0

Awe Inspiring 20 75
Utopian





0 0






0

Feverish 21 78
M. Paradise





0 0






0












0 0






0

Commercial Efficiency %
commercial efficiency cost multiplier







0 0






0












0 0






0

0
0,5







0 0






0

10
0,5







0 0






0

20
0,5







0 0






0

30
0,5







0 0






0

40
0,5







0 0






0

50
0,5







0 0






0

51
0,51







0 0






0

60
0,6







0 0






0

70
0,7







0 0






0

80
0,7







0 0






0

90
0,9







0 0






0

//(and above)









0 0






0












0 0






0












0 0






0

Living Standards Cost Multiplier








0 0






0



c=EEB*multiplier*(%efficiency/10)







0 0






0

Abysmal 3 //that is, com effic as a number Cost Formula






0 0






0

Squalid 4 // .5, .6, et al







0 0






0

Poor 6








0 0






0

Constrained 8








0 0






0

Tolerable 10








0 0






0

Good 12








0 0






0

Very Good 14








0 0






0

Exceptional 16








0 0






0

Utopian 18



Calc TOT

78
0,08 84,34

Calc TOT

78
0,05

Material Paradise 20






























84,34































Military Power BASE COST



//note: listed are best available starting levels. You may pick reduced levels




















Nation Template Description Level Cost/Yield











Infinitesimal 2



















Tiny 6



EEB Sufficient 27
*=upgrade cost applies










Small 14



Econ Vigor Stable 11












Significant 22



Commerce Effic 70% 0,7












Regular 40



Calculated Points 297
297,0











Potent 70



Start Spend Points

297,0











Large 100



Available Points

-64,0











Imperial 150



Environment Cost Cost +0% 0,000 0,0











Huge 200



Living Standard Tolerable 10 189,0 *










Fearsome 300



Army Regular 40












Enormous 400



Navy Regular 40












Outrageous 500



Air Force Regular 40












Immortal 600



Space Armada Regular 40


















TOT Military

160,0 *
















Espionage Adequate 12 12,0 *
















Military Modernity 2000 0 0,0











Espionage Cost



Civil Modernity 1990 0 0,0

















Tech Cap 2350 0 0,0











Local 0



PROJECT 0 0/0
0











Limited 4



PROJECT 0 0/0
0











Basic 8



PROJECT 0 0/0
0











Adequate 12



PROJECT 0 0/0
0











Professional 20



PROJECT 0 0/0
0











Extensive 32



PROJECT 0 0/0
0











Ubiquitous 64



PROJECT 0 0/0
0











Illuminati 128



PROJECT 0 0/0
0

















PROJECT 0 0/0
0

















PROJECT 0 0/0
0











Content




Debt Tot Liabilities 300 64

















Credit Tot Assets 400 0











Open Revolt




TOT upgrade costs (new-old)/2
0











Worrisome




Contentedness Just Satisfied













Significant Discontent




ASSETS














Restless




Planet Terrain %planet EEB Environ Cost Subtotal









Just Satisfied




Whatever terrain 0,1 27 0 0









Comfortable









0









Happy









0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0









Military Effectiveness MULTIPLIER
//not used






0




















0









Embarrassing 0,5








0









Poor 0,8








0









Average 1



Calc TOT

27
0









Good 1,8



















Exceptional 2,5





















































































Nuclear Weapons BASE
//not used







































Few 4



Nation Blank Description Level Cost/Yield











Handful 6



















Some 8



EEB Colossal 78
*=upgrade cost applies










Many 10



Econ Vigor Exceptional 17












Frightening 12



Commerce Effic 70% 0,7












Catastrophic 14



Calculated Points 1400
1326,0











Apocalyptic 16



Start Spend Points

1348,2

















Available Points

-95,0

















Environment Cost Cost +0% 0,047 36,3











Nuclear Range MULTIPLIER



Living Standard Very Good 14 764,4 *
















Army Large 105












Local 0,5



Navy Large 105












International 1



Air Force Large 105












Intercontinental 2



Space Armada Large 105












Global 3



TOT Military

420,0 *
















Espionage Extensive 32 32,0 *
















Military Modernity 1995 1 84,0

















Civil Modernity 1990 1 78,0













//not currently used


Tech Cap 2003 1 28,6











Army Navy



PROJECT 0 0/0
0











2 2



PROJECT 0 0/0
0











6 6



PROJECT 0 0/0
0











14 14



PROJECT 0 0/0
0











22 22



PROJECT 0 0/0
0











45 40



PROJECT 0 0/0
0











94 70



PROJECT 0 0/0
0











135 100



PROJECT 0 0/0
0











270 150



PROJECT 0 0/0
0











405 200



PROJECT 0 0/0
0











810 300



Debt Tot Liabilities 800 95











1080 400



Credit Tot Assets 1000 0











1350 500



TOT upgrade costs (new-old)/2
0











1620 600



Contentedness Comfortable



















ASSETS




















Planet Terrain %planet EEB Environ Cost Subtotal















Dignity swmp, forst, hghlnd 0,32 44 -0,12 -0,07















Fury glac, lith, sea 0,24 22 0,19 0,05















AST-04567 rock 1 4 0,5 0,03















Acheleb sea, lith 0,4 8 0,35 0,04




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0




















0















Calc TOT

78
0,05