@BEGINEVENTS

;@DEBUG

;INTRO

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^This scenario could not have been possible without the fantastic
efforts of the following people:
^
^^Fairline
^^Boco
^^Captain Nemo
^^Xin Yu
^^Agricola
^^
^^... and many more, please see the readme.txt
ENDTEXT
@ENDIF

; "AI"

@IF
TURN
turn=1
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Mahdists
maprect
87,33,91,33,91,37,87,37
moveto
91,35
numbertomove=ALL
@ENDIF

@IF
TURN
turn=1
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Mahdists
maprect
82,38,88,38,88,44,82,44
moveto
85,39
numbertomove=ALL
@ENDIF

@IF
TURN
turn=1
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Mahdists
maprect
89,39,95,39,95,47,89,47
moveto
93,41
numbertomove=ALL
@ENDIF

@IF
TURN
turn=1
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Mahdists
maprect
97,47,101,47,101,57,97,57
moveto
99,51
numbertomove=ALL
@ENDIF

@IF
TURN
turn=2
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Mahdists
maprect
79,21,101,21,101,67,79,67
moveto
93,41
numbertomove=ALL
@ENDIF

@IF
TURN
turn=3
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Mahdists
maprect
79,21,101,21,101,67,79,67
moveto
93,41
numbertomove=ALL
@ENDIF

@IF
TURN
turn=Every
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Mahdists
maprect
28,0,60,0,60,26,28,26
moveto
51,39
numbertomove=ALL
@ENDIF

@IF
TURN
turn=Every
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Mahdists
maprect
35,27,53,27,43,49,35,49
moveto
51,39
numbertomove=ALL
@ENDIF

@IF
TURN
turn=2
@THEN
Randomize
CREATEUNIT
unit=Raiders
owner=Mahdists
veteran=no
homecity=none
locations
81,37
82,44
78,42
83,47
78,46
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
Randomize
CREATEUNIT
unit=Raiders
owner=Mahdists
veteran=no
homecity=none
locations
82,44
78,42
83,47
78,46
81,37
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
Randomize
CREATEUNIT
unit=Raiders
owner=Mahdists
veteran=no
homecity=none
locations
78,42
83,47
78,46
81,37
82,44
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
Randomize
CREATEUNIT
unit=Raiders
owner=Mahdists
veteran=no
homecity=none
locations
83,47
78,46
81,37
82,44
78,42
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
Randomize
CREATEUNIT
unit=Raiders
owner=Mahdists
veteran=no
homecity=none
locations
78,46
81,37
82,44
78,42
83,47
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
Randomize
CREATEUNIT
unit=Raiders
owner=Mahdists
veteran=no
homecity=none
locations
81,37
82,44
78,42
83,47
78,46
endlocations
@ENDIF

@IF
TURN
turn=17
@THEN
Randomize
CREATEUNIT
unit=Raiders
owner=Mahdists
veteran=no
homecity=none
locations
83,47
81,37
82,44
78,42
78,46
endlocations
@ENDIF

@IF
TURN
turn=18
@THEN
Randomize
CREATEUNIT
unit=Raiders
owner=Mahdists
veteran=no
homecity=none
locations
78,46
83,47
81,37
82,44
78,42
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
Randomize
CREATEUNIT
unit=Raiders
owner=Mahdists
veteran=no
homecity=none
locations
82,44
78,46
83,47
81,37
78,42
endlocations
@ENDIF

@IF
RandomTurn
denominator=10
@THEN
CREATEUNIT
unit=Raiders
owner=Mahdists
veteran=no
homecity=none
locations
65,29
60,32
57,21
endlocations
@ENDIF

@IF
RandomTurn
denominator=10
@THEN
CREATEUNIT
unit=Raiders
owner=Mahdists
veteran=no
homecity=none
locations
46,38
50,32
53,47
endlocations
@ENDIF

@IF
RandomTurn
denominator=10
@THEN
CREATEUNIT
unit=Nubians
owner=Mahdists
veteran=no
homecity=none
locations
60,38
68,24
64,32
endlocations
@ENDIF

@IF
RandomTurn
denominator=10
@THEN
CREATEUNIT
unit=Nubians
owner=Mahdists
veteran=no
homecity=none
locations
63,43
60,44
57,37
endlocations
@ENDIF

@IF
RandomTurn
denominator=10
@THEN
CREATEUNIT
unit=Beja Infantry
owner=Mahdists
veteran=no
homecity=none
locations
76,44
78,48
79,53
endlocations
@ENDIF

@IF
RandomTurn
denominator=10
@THEN
CREATEUNIT
unit=Beja Infantry
owner=Mahdists
veteran=no
homecity=none
locations
83,55
90,46
87,41
endlocations
@ENDIF

@IF
RandomTurn
denominator=10
@THEN
CREATEUNIT
unit=Raiders
owner=Mahdists
veteran=no
homecity=none
locations
69,57
68,62
64,62
endlocations
@ENDIF

@IF
RandomTurn
denominator=10
@THEN
CREATEUNIT
unit=Raiders
owner=Mahdists
veteran=no
homecity=none
locations
71,67
78,64
80,80
endlocations
@ENDIF

@IF
RandomTurn
denominator=10
@THEN
CREATEUNIT
unit=Nuba Spearmen
owner=Mahdists
veteran=no
homecity=none
locations
95,99
96,96
89,95
endlocations
@ENDIF

@IF
RandomTurn
denominator=10
@THEN
CREATEUNIT
unit=Nuba Spearmen
owner=Mahdists
veteran=no
homecity=none
locations
93,111
89,111
79,103
endlocations
@ENDIF

@IF
RandomTurn
denominator=10
@THEN
CREATEUNIT
unit=Dinka Spearmen
owner=Mahdists
veteran=no
homecity=none
locations
56,114
58,114
66,130
endlocations
@ENDIF

@IF
RandomTurn
denominator=6
@THEN
CREATEUNIT
unit=Baggara Horsemen
owner=Mahdists
veteran=no
homecity=none
locations
57,91
56,92
56,94
endlocations
@ENDIF

@IF
RandomTurn
denominator=6
@THEN
CREATEUNIT
unit=Baggara Horsemen
owner=Mahdists
veteran=no
homecity=none
locations
59,85
58,84
57,83
endlocations
@ENDIF

@IF
RandomTurn
denominator=6
@THEN
CREATEUNIT
unit=Baggara Horsemen
owner=Mahdists
veteran=no
homecity=none
locations
51,89
50,90
49,89
endlocations
@ENDIF

@IF
RandomTurn
denominator=6
@THEN
CREATEUNIT
unit=Fur Horsemen
owner=Mahdists
veteran=no
homecity=none
locations
33,85
31,85
32,86
endlocations
@ENDIF

@IF
RandomTurn
denominator=6
@THEN
CREATEUNIT
unit=Fur Horsemen
owner=Mahdists
veteran=no
homecity=none
locations
24,82
23,83
22,82
endlocations
@ENDIF

@IF
RandomTurn
denominator=6
@THEN
CREATEUNIT
unit=Fur Horsemen
owner=Mahdists
veteran=no
homecity=none
locations
14,80
15,81
14,82
endlocations
@ENDIF

;NILE

@IF
TURN
turn=10
@THEN
TEXT
^It is November, and winter is coming. The waters of the Nile are starting to lower
in their banks. Most Cataracts, which were until now navigable, cannot be passed
anymore. All ships wishing to pass will have to wait for Spring.
^All ships sailing the cataracts at this time of the year are destroyed by the heavy
currents and the deadly rocks.
ENDTEXT
CHANGETERRAIN
terraintype=9
maprect
53,29,53,29,53,29,53,29
@ENDIF

@IF
TURN
turn=10
@THEN
CHANGETERRAIN
terraintype=9
maprect
68,44,68,44,68,44,68,44
@ENDIF

@IF
TURN
turn=11
@THEN
CHANGETERRAIN
terraintype=9
maprect
71,51,71,51,71,51,71,51
@ENDIF

@IF
TURN
turn=11
@THEN
CHANGETERRAIN
terraintype=9
maprect
70,98,70,98,70,98,70,98
@ENDIF

@IF
TURN
turn=13
@THEN
TEXT
^At last! Spring is coming and the waters of the Nile are rising again.
The Cataracts slowly become navigable once again.
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
53,29,53,29,53,29,53,29
@ENDIF

@IF
TURN
turn=13
@THEN
CHANGETERRAIN
terraintype=10
maprect
68,44,68,44,68,44,68,44
@ENDIF

@IF
TURN
turn=13
@THEN
CHANGETERRAIN
terraintype=10
maprect
71,51,71,51,71,51,71,51
@ENDIF

@IF
TURN
turn=13
@THEN
CHANGETERRAIN
terraintype=10
maprect
70,98,70,98,70,98,70,98
@ENDIF

@IF
TURN
turn=22
@THEN
TEXT
^The Cataracts are now not navigable anymore.
ENDTEXT
CHANGETERRAIN
terraintype=9
maprect
53,29,53,29,53,29,53,29
@ENDIF

@IF
TURN
turn=22
@THEN
CHANGETERRAIN
terraintype=9
maprect
68,44,68,44,68,44,68,44
@ENDIF

@IF
TURN
turn=22
@THEN
CHANGETERRAIN
terraintype=9
maprect
71,51,71,51,71,51,71,51
@ENDIF

@IF
TURN
turn=22
@THEN
CHANGETERRAIN
terraintype=9
maprect
70,98,70,98,70,98,70,98
@ENDIF

@IF
TURN
turn=25
@THEN
TEXT
^Slowly attempts can once again be made to sail over the strong
currents in the Cataracts.
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
68,44,68,44,68,44,68,44
@ENDIF

@IF
TURN
turn=26
@THEN
CHANGETERRAIN
terraintype=10
maprect
53,29,53,29,53,29,53,29
@ENDIF

@IF
TURN
turn=26
@THEN
CHANGETERRAIN
terraintype=10
maprect
70,98,70,98,70,98,70,98
@ENDIF

@IF
TURN
turn=27
@THEN
CHANGETERRAIN
terraintype=10
maprect
71,51,71,51,71,51,71,51
@ENDIF

@IF
TURN
turn=33
@THEN
TEXT
^The Nile is falling fast, impassable rapids are once again appearing.
ENDTEXT
CHANGETERRAIN
terraintype=9
maprect
53,29,53,29,53,29,53,29
@ENDIF

@IF
TURN
turn=33
@THEN
CHANGETERRAIN
terraintype=9
maprect
68,44,68,44,68,44,68,44
@ENDIF

@IF
TURN
turn=33
@THEN
CHANGETERRAIN
terraintype=9
maprect
71,51,71,51,71,51,71,51
@ENDIF

@IF
TURN
turn=33
@THEN
CHANGETERRAIN
terraintype=9
maprect
70,98,70,98,70,98,70,98
@ENDIF

@IF
TURN
turn=38
@THEN
TEXT
^The water through Cataracts has raised 6 feet since December.
You can now attempt crossing the Cataracts again.
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
68,44,68,44,68,44,68,44
@ENDIF

@IF
TURN
turn=38
@THEN
CHANGETERRAIN
terraintype=10
maprect
53,29,53,29,53,29,53,29
@ENDIF

@IF
TURN
turn=39
@THEN
CHANGETERRAIN
terraintype=10
maprect
70,98,70,98,70,98,70,98
@ENDIF

@IF
TURN
turn=39
@THEN
CHANGETERRAIN
terraintype=10
maprect
71,51,71,51,71,51,71,51
@ENDIF

@IF
TURN
turn=46
@THEN
TEXT
^Also this year, the Nile is falling with a faster speed than usual.
You cannot cross the cataracts anymore.
ENDTEXT
CHANGETERRAIN
terraintype=9
maprect
53,29,53,29,53,29,53,29
@ENDIF

@IF
TURN
turn=46
@THEN
CHANGETERRAIN
terraintype=9
maprect
68,44,68,44,68,44,68,44
@ENDIF

@IF
TURN
turn=46
@THEN
CHANGETERRAIN
terraintype=9
maprect
71,51,71,51,71,51,71,51
@ENDIF

@IF
TURN
turn=46
@THEN
CHANGETERRAIN
terraintype=9
maprect
70,98,70,98,70,98,70,98
@ENDIF

;CITYTAKEN

@IF
CITYTAKEN
city=DONGOLA
attacker=British and Egyptians
defender=Mahdists
@THEN
TEXT
^Intercepted message from Wad Bishara, Governor of the Dongola
Province to the Khalifa:
^
^"..The infidel Turks have marched into Dongola. Their armies are
well-supplied and plentiful. I expect them to come right to Khartoum
after our defeat."
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=BERBER
attacker=British and Egyptians
defender=Mahdists
@THEN
TEXT
^The English press and public hears about the glorious reconquest of
territories once associated with defeat and tragedy only a decade ago.
^The House of Parliament is moved by public opinion, and will probably
soon decide to reinforce the army of the Sirdar, in order to make the
final defeat of the Mahdist Empire a reality as soon as possible and thus
to avenge the death of General Gordon.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Merowe
attacker=British and Egyptians
defender=Mahdists
@THEN
TEXT
^TELEGRAMME
^
^TO HER MAJESTY'S GOVERNMENT
^FROM SIR H H KITCHENER
^
^Merowe fallen. All of Dongola province reconquered. Strong resistance
offered. 3000 captured. 600 casualties. Our side 30 casualties, 3 officers.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=ABU HAMED
attacker=British and Egyptians
defender=Mahdists
@THEN
TEXT
^^THE MORNING POST
^CAIRO - Abu Hamed, an important and strategic key city controlling
the roads south, has been captured by British forces. The Army is now
expected to march south quickly. Military experts predict that it will
not take long now before Omdurman will fall.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=FASHODA
attacker=French
defender=Mahdists
@THEN
TEXT
^After a hellish trip of months through dense jungle, Colonel Marchand,
a few French officers and some hundred Senegalese Infantry have made
their camp in Fashoda.
^The French flag has been raised, and Fashoda has been declared a
French colony by its proud occupiers.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=FASHODA
attacker=British and Egyptians
defender=French
@THEN
TEXT
^After Colonel Marchand left for Paris to try to come to a peaceful
solution, his second-in-command, Capitaine Germain, diverged from the
specific orders he left. Germain started an aggressive policy of
forcing local tribes on the French side. British, under the command of
Colonel Jackson, do not tolerate this any more, and occupy the French
fortress at Fashoda by force.
^
^War has broken out between England and France!! The local conflict in
the Sudan suddenly is of no importance, as all interest is diverted to
Europe.
^
^YOU HAVE FAILED!!!
^Although you can still play on, you should record no more objective
points to your score.
ENDTEXT
JUSTONCE
CHANGETERRAIN
terraintype=10
maprect
0,148,0,148,0,148,0,148
@ENDIF

@IF
CITYTAKEN
city=FASHODA
attacker=British and Egyptians
defender=French
@THEN
DestroyACivilization
whom=French
@ENDIF

@IF
CITYTAKEN
city=WAD HAMED
attacker=British and Egyptians
defender=Mahdists
@THEN
TEXT
^On the fall of Wad Hamed, the last important Mahdist bastion before
Omdurman, a wave of new fresh British troops have been promised soon
to be shipped to the Sudan.
^
^Intelligence reports, though, mention large numbers of the Khalifa's
most loyal and fierce troops concentrating near the Dervish Capital to
make one last attempt to save it.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Kassala
attacker=British and Egyptians
defender=Italians
@THEN
TEXT
The strategically placed town of Kassala had been occupied by Italian
forces under General Baratieri in 1894 after a Dervish raid on Italian
territory. The occupation was provisionally recognized by Egypt
without prejudice to her sovereign rights, and 900 Italian regulars
and irregulars established themselves in a well-built fort.
^The severe defeat at Adowa in 1896, the disgrace of Baratieri, the
destruction of his army, and the fall of the Crispi Cabinet rudely
dispelled the African ambitions of Italy. Being now more of an
encumbrance, the new Italian Government offered to retrocede Kassala
to Egypt. The offer was accepted and an arrangement was made.
ENDTEXT
JUSTONCE
@ENDIF

;UNITKILLED

@IF
UNITKILLED
unit=Osman Digna
attacker=British and Egyptians
defender=Mahdists
@THEN
TEXT
^Osman Digna, the notorious slave dealer, turned into Emir during the
Mahdis reign, has been wounded during his great raid on Suakin.
^
^He has been transported to Omdurman to recuperate, and has sworn to
confront the British later, and to crush them for once and for all.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=OsmanDigna
attacker=British and Egyptians
defender=Mahdists
@THEN
TEXT
^The notorious Osman Digna has finally fallen. Slaves everywhere in
the Sudan rejoice, now that the most feared slaver of all is no more.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=the Khalifa
attacker=British and Egyptians
defender=Mahdists
@THEN
TEXT
^Last of all divisions, the Khalifas Black Flag division marches
towards the Anglo-Egyptian Zeriba, but even the most feared warriors
in the Soudan are unable to penetrate - or even come near - to the
front, transformed into a mile of intense and destructive fire flaring
and crackling.
^While the ground is strewn with dead and wounded, among whose bodies
the soldiers pick their steps with the customary Soudan precautions,
the Khalifas loyal slave Yakub and most defenders of the Black Flag
disdain to fly, perishing where they stand, beneath the holy ensign,
so that when their conquerors reach the spot the dark folds of the
banner wave only over the dead.
^The Khalifa himself, seeing that the last army that remained to him
is broken, rides from the field of battle in haste. Taking the
disasters that have overtaken him with singular composure, and after
appealing to the spirit of Mohammed Ahmed, he mounts a small donkey
and rides leisurely off towards the south.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=the Khalifa
attacker=British and Egyptians
defender=Mahdists
@THEN
CREATEUNIT
owner=Mahdists
unit=Khalifa
veteran=no
homecity=none
locations
53,87
endlocations
@ENDIF

@IF
UNITKILLED
unit=Khalifa
attacker=British and Egyptians
defender=Mahdists
@THEN
TEXT
^Abdullah set himself in the forefront of the battle. With a dramatic
dignity sometimes denied to more civilized warriors, the Khalifa
refused to save himself by flight. Dismounting from his horse, and
ordering his Emirs to imitate him, he seated himself on his sheepskin
and there determined to await the worst of fortune.
^At the end of battle, in one space not much more than a score of
yards square lay all the foremost Emirs of the once far-reaching
Dervish domination. The Khalifa Abdullah, pierced by several balls,
was stretched dead on his sheepskin. Before them was a line of
lifeless bodyguards, behind a score of less important chiefs, and
behind these a litter of killed and wounded horses.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Sheikh-ed-Din
attacker=British and Egyptians
defender=Mahdists
@THEN
TEXT
^Osman, the Sheikh-ed-Din and son of the Khalifa, was wounded and
carried away from battle.
^
^He is one of the few Emirs to fall into British hands alive.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Ali Wad Helu
attacker=British and Egyptians
defender=Mahdists
@THEN
TEXT
^Ali-Wad-Helu was found on the battlefield on his sheepskin.
^The loyal Emir, commander of the light green flag, had been stuck
with some 15 balls, and was found hardly recognizable.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Ahmed Fedil
attacker=British and Egyptians
defender=Mahdists
@THEN
TEXT
In a decisive battle, Ahmed Fedil's troops have been defeated. Crowded
together on an island near Rosaires, a terrible fire was opened upon
the Dervishes on the bare and narrow promontory and on the foreshore.
Some tried to swim acress the rushing river to their friends on the
other bank. Many were drowned - among them Saadalla, one of the more
notorious Emirs of the Dervish Empire, who sank horse and man beneath
the flood. The survivors - only 300 strong - surrendered.
Ahmed Fedil himself escaped with scarcely a dozen followers to join
the Khalifa's forces.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=the Sirdar
attacker=ANYBODY
defender=British and Egyptians
@THEN
TEXT
^NEWS FLASH:
^
^Sir H.H. Kitchener, Commander-in-Chief of our Soudan Army, has been
killed by a poisonous arrow from a Sudanese warrior. The heroic
general was just retiring for the night when he was surprised by a
fanatical assassin.
^His death will have severe consequences for the continuation of the
campaign of liberation of British-Egyptian Soudan. Though no
territories will be handed back to the enemy, our forces are expected
to leave the Soudan within a week and return to Egypt, while
protecting all civilians who wish to depart the Sudan with them.
^The situation bears remarkable resemblance to the fateful day in 1884
when General Gordon was killed, resulting in the chaotic retreat of
British troops and civilians, after which followed more than 10 years
of political freedom for the Mahdi.
^
^^(Human player is limited to a victory "group" lower than usual. See
README.TXT under 4 - Goals)
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Old Gunboat
attacker=British and Egyptians
defender=Mahdists
@THEN
TEXT
^The two old gunboats that were used by General Gordon before his
murder have been sunk after a brief battle.
^The crew of one them, the Tewfikieh, have stange stories about a
great battle in which it was drawn when collecting supplies to the south.
^A little north of Fashoda, they said they were attacked by the "Turks", a
name that can signify anything in the Soudan, except local tribes!
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Italian Inf.
attacker=British and Egyptians
defender=Italians
@THEN
TEXT
^In accordance with the agreement between Britain and Italy the
garrison of Kassala returns the fort. The Italian regulars march away
towards Eritrea.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Native Inf.
attacker=British and Egyptians
defender=Italians
@THEN
TEXT
^In accordance with the agreement between Britain and Italy the
garrison of Kassala returns the fort. The native irregular garrison
enter British service as the Arab Battalion.
ENDTEXT
CREATEUNIT
unit=Soudanese Inf
owner=British and Egyptians
veteran=no
homecity=none
locations
96,66
94,64
95,63
endlocations
@ENDIF

@IF
UNITKILLED
unit=Gen. Caneva
attacker=British and Egyptians
defender=Italians
@THEN
TEXT
^In accordance with the agreement between Britain and Italy the
garrison of Kassala returns the fort. General Caneva, the Italian
commander, and his officers, although a little disgusted at the turn
of events, treat the Egyptian representatives with the most perfect
courtesy, before leaving for Italy.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Br. Officer
attacker=British and Egyptians
defender=Mahdists
@THEN
TEXT
A British officer, who proudly insisted on wearing his red coat while
in battle, has been killed by Dervish sniper fire. The British public,
remembering the tragic deaths of General Gordon and General Hicks
is alarmed by the event, and public support for the war is decreasing.
ENDTEXT
ChangeMoney
receiver=British and Egyptians
amount=-100
@ENDIF

;TRIGGERS

@IF
UNITKILLED
unit=Trigger
attacker=British and Egyptians
defender=Mahdists
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Mahdists
technology=92
@ENDIF

@IF
UNITKILLED
unit=Trigger
attacker=British and Egyptians
defender=Mahdists
@THEN
JUSTONCE
CHANGETERRAIN
terraintype=0
maprect
86,144,86,144,86,144,86,144
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=FashodaTrigger
attacker=British and Egyptians
defender=Mahdists
@THEN
TEXT
^Locals report the arrival of a large ship near Fashoda. On inspection
of the bullets they brought as a proof of their story, they appear to
be good factory-made bullets instead of the usual self-made iron balls
mostly used.
^
^Another European Power is nearby!
ENDTEXT
MAKEAGGRESSION
who=French
whom=Mahdists
JUSTONCE
GIVETECHNOLOGY
receiver=French
technology=91
@ENDIF

@IF
UNITKILLED
unit=FashodaTrigger
attacker=British and Egyptians
defender=Mahdists
@THEN
CHANGETERRAIN
terraintype=0
maprect
84,146,84,146,84,146,84,146
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Br. Scouts
attacker=AnyBody
defender=British and Egyptians
@THEN
TEXT
^A British scouting unit has been ambushed and destroyed. Hastily, a
replacement unit is formed.
ENDTEXT
CREATEUNIT
owner=British and Egyptians
unit=Br. Scouts
veteran=no
homecity=none
locations
61,3
endlocations
@ENDIF

@IF
UNITKILLED
unit=FedilTrigger
attacker=AnyBody
defender=Mahdists
@THEN
TEXT
^Ahmed Fedil, a zealous and devoted adherent of the Khalifa, had been sent,
after the defeat on the Atbara, to collect all the Dervishes who could be
spared from the Gedaref and Gallabat provinces, and bring them to join the
growing army at Omdurman.
^The Emir had faithfully discharged his duty, and he was hurrying to his
master's assistance with a strong and well disciplined force of no fewer
than 8,000 men when, while yet sixty miles from the city, he received the
news of 'the stricken field'. He immediately halted, and sought to hide the
disaster from his soldiers by announcing that the Khalifa had been
victorious and no longer needed their assistance.
^Seeing his return path to Gedaref endangered, Ahmed Fedil now descides to
confront the advancing columns with his army.
ENDTEXT
CREATEUNIT
owner=Mahdists
unit=Ahmed Fedil
veteran=no
homecity=none
locations
90,86
endlocations
CHANGETERRAIN
terraintype=0
maprect
85,149,85,149,85,149,85,149
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=FedilTrigger
attacker=AnyBody
defender=Mahdists
@THEN
CHANGETERRAIN
terraintype=1
maprect
88,82,90,80,90,80,88,82
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=FedilTrigger
attacker=AnyBody
defender=Mahdists
@THEN
CHANGETERRAIN
terraintype=1
maprect
91,81,91,81,91,81,81,81
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=FedilTrigger
attacker=AnyBody
defender=Mahdists
@THEN
CHANGETERRAIN
terraintype=1
maprect
89,83,89,83,89,83,89,83
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=FedilTrigger
attacker=AnyBody
defender=Mahdists
@THEN
CHANGETERRAIN
terraintype=1
maprect
90,84,92,82,92,82,90,84
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=FedilTrigger
attacker=AnyBody
defender=Mahdists
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Mahdists
maprect
85,79,93,79,93,91,85,91
moveto
79,87
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=DarfurTrigger
attacker=AnyBody
defender=Mahdists
@THEN
TEXT
^While the Khalifa seems to be retiring into far and unaccessable Darfur,
the officers of the Egyptian army read exciting telegrams from far-off
Ladysmith, wondering what evil fortune is keeping them so far from the
scene of action.
^Soon, however, strange rumours begin to run about the bazaars of Omdurman
of buried weapons and whispers of revolt. After a few days of vague feeling
of unrest, suddenly precise and surprising news is announced.
^The Khalifa is advancing northward to Omdurman! Emboldened by seemingly
hesitant British advances, and by who shall say what wild exaggerated tales
of disasters to the "Turks" far beyond the southern limits of the Soudan,
Abdullah has resolved to stake all that yet remains to him in one last
desperate attempt to recapture his former capital!
ENDTEXT
CHANGETERRAIN
terraintype=0
maprect
88,148,88,148,88,148,88,148
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=DarfurTrigger
attacker=AnyBody
defender=Mahdists
@THEN
CHANGETERRAIN
terraintype=1
maprect
51,87,51,87,51,87,51,87
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=DarfurTrigger
attacker=AnyBody
defender=Mahdists
@THEN
CHANGETERRAIN
terraintype=1
maprect
54,86,54,86,54,86,54,86
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=DarfurTrigger
attacker=AnyBody
defender=Mahdists
@THEN
CHANGETERRAIN
terraintype=1
maprect
52,88,52,88,52,88,52,88
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=DarfurTrigger
attacker=AnyBody
defender=Mahdists
@THEN
CHANGETERRAIN
terraintype=1
maprect
53,89,53,89,53,89,53,89
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=DarfurTrigger
attacker=AnyBody
defender=Mahdists
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Mahdists
maprect
42,82,58,82,58,100,42,100
moveto
67,83
numbertomove=ALL
@ENDIF

;TECHNOLOGIES

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=28 ;Rail Engineers 1
@THEN
CREATEUNIT
unit=Rail Engineers
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=29 ;Rail Engineers 2
@THEN
TEXT
A new unit of Rail Engineers arrives in the Soudan.
ENDTEXT
CREATEUNIT
unit=Rail Engineers
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF


@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=30 ;Rail Engineers 3
@THEN
TEXT
A new unit of Rail Engineers arrives in the Soudan.
ENDTEXT
CREATEUNIT
unit=Rail Engineers
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=31 ;Rail Engineers 4
@THEN
TEXT
A new unit of Rail Engineers arrives in the Soudan.
ENDTEXT
CREATEUNIT
unit=Rail Engineers
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=32 ;Rail Engineers 5
@THEN
TEXT
A new unit of Rail Engineers arrives in the Soudan.
ENDTEXT
CREATEUNIT
unit=Rail Engineers
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=33 ;Rail Engineers 6
@THEN
TEXT
A new unit of Rail Engineers arrives in the Soudan.
ENDTEXT
CREATEUNIT
unit=Rail Engineers
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=12 ;Egyptian Recruitment 1
@THEN
TEXT
New battalions have been formed from deserters of Mahdists armies.
ENDTEXT
CREATEUNIT
unit=Egyptian Inf.
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=12 ;Egyptian Recruitment 1
@THEN
CREATEUNIT
unit=Egyptian Cav.
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=2 ;Egyptian Recruitment 2
@THEN
TEXT
New battalions have been formed from deserters of Mahdists armies.
ENDTEXT
CREATEUNIT
unit=Egyptian Inf.
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=2 ;Egyptian Recruitment 2
@THEN
CREATEUNIT
unit=Sd. Camel Corps
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=2 ;Egyptian Recruitment 2
@THEN
CREATEUNIT
unit=Sd. Camel Corps
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=6 ;Soudanese Irregulars
@THEN
TEXT
^While the Egyptian army penetrates deeper into the Soudan, a large
number of Arab warriors, being unsatisfied or oppressed by the rule
of the Khalifa or simply out of greed for plunder, desert and choose
the British side.
^
^As the Sirdar does not entirely trusts this new Arab Irregular devision,
placed under the command of Major Wortley, they are ordered to march
on the eastern side of the Nile, while the bulk of the Army continues
their march on the western side to Omdurman, the capital, and Khartoum.
ENDTEXT
CREATEUNIT
unit=Raiders
owner=British and Egyptians
veteran=no
homecity=none
locations
78,60
79,61
77,61
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=6 ;Soudanese Irregulars
@THEN
CREATEUNIT
unit=Raiders
owner=British and Egyptians
veteran=no
homecity=none
locations
78,60
79,61
77,61
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=6 ;Soudanese Irregulars
@THEN
CREATEUNIT
unit=Raiders
owner=British and Egyptians
veteran=no
homecity=none
locations
78,60
79,61
77,61
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=10 ;Ship Building 1
@THEN
TEXT
^A new gunboat has been constructed for the Soudanese campaign.
^Disassembled for transport from Britain, transported in parts by the
railway to the front, and now reassembled once again, it is ready to
add its firepower to the Sirdars army.
ENDTEXT
CREATEUNIT
unit=Gunboat
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
60,4
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=11 ;Ship Building 2
@THEN
TEXT
^A new gunboat and a steamer have been constructed for the Soudanese
campaign and are now ready for action.
ENDTEXT
CREATEUNIT
unit=Gunboat
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
60,4
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=11 ;Ship Building 2
@THEN
CREATEUNIT
unit=Steamer
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
60,4
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=3 ;British Troops 1
@THEN
TEXT
^A fresh battalion of British Regulars has arrived at the front.
ENDTEXT
CREATEUNIT
unit=Regular Inf.
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=3 ;British Troops 1
@THEN
CREATEUNIT
unit=Br. Officer
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=4 ;British Troops 2
@THEN
TEXT
^Three fresh battalions of British Regulars have arrived at the front.
ENDTEXT
CREATEUNIT
unit=Regular Inf.
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=4 ;British Troops 2
@THEN
CREATEUNIT
unit=Highlander Inf.
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=4 ;British Troops 2
@THEN
CREATEUNIT
unit=Highlander Inf.
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=13 ;British Troops 3
@THEN
TEXT
^A fresh battalion of British Regulars has arrived at the front.
ENDTEXT
CREATEUNIT
unit=Regular Inf.
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=13 ;British Troops 3
@THEN
CREATEUNIT
unit=Br. Officer
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=14 ;21st Lancers 1
@THEN
TEXT
^Half of the famous 21st Lancers has arrived at the front.
ENDTEXT
CREATEUNIT
unit=21st Lancers
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=14 ;21st Lancers 1
@THEN
unit=21st Lancers
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=8 ;21st Lancers 2
@THEN
TEXT
^The other half of the 21st Lancers has arrived at the front.
ENDTEXT
CREATEUNIT
unit=21st Lancers
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=8 ;21st Lancers 2
@THEN
CREATEUNIT
unit=21st Lancers
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=16 ;Royal Artillery
@THEN
TEXT
^New fresh batteries of Royal Artillery have been transported to the
front.
ENDTEXT
CREATEUNIT
unit=Field Art.
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=16 ;Royal Artillery
@THEN
CREATEUNIT
unit=Br. Horse Art.
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=British and Egyptians
technology=16 ;Royal Artillery
@THEN
CREATEUNIT
unit=Heavy Art.
owner=British and Egyptians
veteran=no
homecity=none
locations
65,67
75,51
71,43
61,3
endlocations
JUSTONCE
@ENDIF

;TRIGGERED EVENTS

@IF
RECEIVEDTECHNOLOGY
technology=91
receiver=French
@THEN
CREATEUNIT
unit=Col. Marchand
owner=French
veteran=yes
homecity=none
locations
61,133
60,134
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=91
receiver=French
@THEN
CREATEUNIT
unit=Senegalese Inf.
owner=French
veteran=yes
homecity=none
locations
60,134
61,133
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=91
receiver=French
@THEN
CREATEUNIT
unit=Senegalese Inf.
owner=French
veteran=yes
homecity=none
locations
61,133
60,134
endlocations
JUSTONCE
@ENDIF

@IF

RECEIVEDTECHNOLOGY
technology=91
receiver=French
@THEN
CREATEUNIT
unit=Senegalese Inf.
owner=French
veteran=yes
homecity=none
locations
60,134
61,133
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=91
receiver=French
@THEN
CREATEUNIT
unit=Old Gunboat
owner=French
veteran=yes
homecity=none
locations
61,129
60,130
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=the Khalifa
owner=Mahdists
veteran=yes
homecity=none
locations
68,74
66,76
70,80
68,82
68,78
69,77
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=OsmanDigna
owner=Mahdists
veteran=yes
homecity=none
locations
71,75
69,81
68,80
69,77
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Sheikh-ed-Din
owner=Mahdists
veteran=no
homecity=none
locations
66,80
65,79
65,77
65,73
73,73
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Ali Wad Helu
owner=Mahdists
veteran=yes
homecity=none
locations
65,77
64,76
66,74
70,70
73,83
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Dervish Infantry
owner=Mahdists
veteran=yes
homecity=none
locations
65,79
64,76
65,75
67,75
69,77
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Dervish Riflemen
owner=Mahdists
veteran=yes
homecity=none
locations
65,81
69,81
69,77
67,75
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Dervish Riflemen
owner=Mahdists
veteran=yes
homecity=none
locations
70,80
69,79
68,80
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Dervish Infantry
owner=Mahdists
veteran=yes
homecity=none
locations
75,77
77,77
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Arab Riflemen
owner=Mahdists
veteran=yes
homecity=none
locations
77,83
77,77
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Arab Riflemen
owner=Mahdists
veteran=yes
homecity=none
locations
72,88
71,87
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Dervish Riflemen
owner=Mahdists
veteran=yes
homecity=none
locations
70,80
68,78
69,77
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Baggara Horsemen
owner=Mahdists
veteran=yes
homecity=none
locations
70,80
69,77
68,78
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Raiders
owner=Mahdists
veteran=yes
homecity=none
locations
70,80
73,85
67,81
69,77
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Beja Infantry
owner=Mahdists
veteran=yes
homecity=none
locations
70,80
69,77
67,81
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Nuba Spearmen
owner=Mahdists
veteran=yes
homecity=none
locations
70,80
73,85
67,81
69,77
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Dervish Riflemen
owner=Mahdists
veteran=yes
homecity=none
locations
63,69
62,70
61,69
61,71
69,79
68,80
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Dervish Riflemen
owner=Mahdists
veteran=yes
homecity=none
locations
63,69
62,70
61,69
61,71
69,79
68,80
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Dervish Riflemen
owner=Mahdists
veteran=yes
homecity=none
locations
70,80
68,78
69,77
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Fur Horsemen
owner=Mahdists
veteran=yes
homecity=none
locations
70,80
67,81
68,78
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Mahdists
@THEN
CREATEUNIT
unit=Fur Horsemen
owner=Mahdists
veteran=yes
homecity=none
locations
70,60
66,62
70,80
67,81
68,78
endlocations
JUSTONCE
@ENDIF

@ENDEVENTS
