To Do
===============
fanaticism --> ownership society
rename and regraphic the upgrader

events and unit triggers

Targets
------------
**UNITS
NIMBYs - tech
G-1000 -tech
Dragon - chateau tech
G-X - tech
Conan - cash
Ahnuld - barracks all tech
Cyberdemon - less unhappiness tech
Emperor - city self destructs, replaced by rubble
Conan - Ahnuld
Tank- Peace Mobile (in Fremont)
Cloyne - Cloyne (in SF)
Ashby - Ashby (in SF)
Ultrachurch - rubble

**CITIES
RWC- EA Games
Livermore - Inland resources and resettlement activated, Atomic secrets
(central valley) - Crystal mines, Second Coming
(mountains near central valley) - Temple of Humanity tech
(marin county) - Tree
(marin county) - Rambo
(city with I4 backbone) - 10th Crusade

**TECHS
World Govt - black helis
MMORPGs - dragon
Decriminalization - Warmongering
Cultural Industry - Ownership Society activated
Humon Cust. - G1000
UC Marin - Govtron
Cultural Industry - Conan
Technocracy - Cyberdemon
The Big One - Bridge Out, Bridge Crew
Fenwick Tower
Rochdale III

**GENERATORS
Davis, some other city - mad cow
Marysville - jets every turn with Warmongering
Ultrachurch - mammoth tanks every other turn
(various cities) - mammoth tanks every turn with 10th Crusade

**OTHER
Turn 1 - some info
Turn 25 - rubble cleared to creat Ultrachurch
Turn 100 - Ominous Rumbling Noises

TERRAIN
*-Use Glacier terrain for Universities, link with tech "UC Merced, etc."
*-Straight rivers = tunnel
*-Corner rivers = downtown SF, overlay onto University
*-airbase- use with vertical RR for Sutro Tower
*-?- diaganol NW-SE river tile overlay on University
-Take advantage of fractional movements
-Movecost 171 is equal to road
-Movecost 342 is equal to twice that of road

-special resources
*-bridge- traffic
*-water- boats- changed to blank easter eggs
*-greenfield- different kind of farm, makes checkerboard
*-woods- communes

*-Single RR tiles are open- LEAVE BLANK in case of pillaging

*-huts = walmarts
*-Greenfield housing exists but cannot be built by player or AI.

Overlay layers, top to bottom:

Units
Fortress/Airbase
Pollution
Mining
Roads/RRs
Special Resources
Rivers
Irrigation
Terrain

Mineral quantities are upped to increase pollution.
Food (housing) constant
Trade constant

CITIES
-use electric age for Jesusland
-start California at Info Age, research to get to Bio Age

TECH
-Use change terrain functions to build more Universities. (Glacier)

-At certain turn Terrain civ gets a tech.  
This tech allows research of another tech with high desirability, that triggers earthquake.
-(Event) Earthquake- based on recievetechnology, causes changeterrain to water
-Rebuild the Bay Bridge- given at time of earthquake, enables New Bay Bridge
-New Bay Bridge- research this, reverts terrain to bridge
-Function also works for other bridges

-new option- earthquake creates caltrans unit

-associate techs for leveling up character units

-tech research to construct arcology off Yerba Buena island, enable spaceship construction

-two techs to two third party civs that obsolete certain wonders- destroy these civs midgame to boost AI defense. 

-DON'T USE
-Ironworking- to allow for future barbarian huts
-Radio - airbase can mess things up

-MUST USE- give to someone at beginning!
-Gunpowder
-Industry
-Guerilla War
-Mobile War


IMPROVE
-granary = architect

-supermarket = urban designer
-aqueduct = city planning
-sewers = regional planning

WONDER
-workshop = upgrader for characters
-suffrage = robot soldiers
-great wall- activate for jebusland halfway through - located in specific city - disabling tech is in hands of fourth civ which gets killed off.  great wall city self-destructs on capture.  

UNITS
-character 'level-up' unit, uses techs, capturing cities, etc. to replace lower level with higher level unit.  not sure if location can be coordinated.  or use workshop with upgrading.  First upgrade by research, later ones require capturing cities or taking out a unit.
-Sutro Tower unit since airbase generates RRs
-Terrain is defense oriented- have the units take this into account.
-exploding cow generated at Davis

-model Napa wine with something- a unit tile.

-mountains as units as in rotk scenario
-multitile boss unit for final battle- when a section is killed, spawns powerful attack unit.  doing this levels up character.
-Put Giant Mecha in the nuke slot to get the diplomacy text.

-both sides get diplomat unit.  player side disabled from stealing tech through 


Unit development:
-Activists- low attack, good defense, cheap
-

Barbarian units:
-Archer slot- merc1
-Rifle slot- merc2
-Partisan slot- hut1
-Fanatic slot- hut2
-Horse slot- rebel1
-Chariot slot- rebel2



MAP
-from SF Bay Area out central valley

EVENTS
-give fundamentalism, a no,no tech, to Jesusland at beginning by event.
-provide for quest using two or three character units from Bay to Mountains.