; ; CIVILIZATION GAME DATA ; Copyright (c) 1995 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; @COSMIC 2 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 14 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 2 ; Base time for engineers to transform terrain (x2) 3 ; Monarchy pays support for all units past this 3 ; Communism pays support for all units past this 10 ; Fundamentalism pays support for all units past this 20 ; Communism is equivalent of this palace distance. 100 ; Fundamentalism loses this % of science 50 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 0 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; ;In this scenario AI doesnt research, so all are zeroed: ;exceptions: The Big One and Pork Barrel (future tech) ; ; ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE Special, 0,0, no, no, 3, 3 ; 0 AFl Internets, 0,0, AFl, nil, 0, 1 ; 1 Alp Doubles lit demographics ~~~~~~~~, 0,0, no, no, 3, 4 ; 2 Amp Defeat NIMBYs, 0,0, AFl, nil, 3, 1 ; 3 Ast ~~~~~~~~, 0,0, no, no, 3, 4 ; 4 Ato Superstring Elementals, 0,0, E1, nil, 0, 1 ; 5 Aut Modern Cities, Population Pollute MMORPGS, 0,0, Alp, MT, 0, 2 ; 6 Ban Engineering, 0,0, nil, nil, 1, 0 ; 7 Bri Bridges Stem Cells, 0,0, Pla, nil, 0, 1 ; 8 Bro Talk Radio, 0,0, AFl, nil, 3, 2 ; 9 Cer Temples function Filtration, 0,0, Exp, MP, 1, 0 ; 10 Che Liveable Cities, 0,0, Exp, Rfg, 2, 1 ; 11 Chi Changes barbarian types EA Games, 0,0, AFl, nil, 3, 1 ; 12 CoL Virtual Communities, 0,0, CoL, Ban, 2, 2 ; 13 CA Human Customization, 0,0, Ban, Bro, 0, 0 ; 14 Cmb Real World Gaming, 0,0, Ato, CA, 1, 1 ; 15 Cmn Communism, more partisans, cathedrals-1 G-1000 Technology, 0,0, AFl, nil, 3, 1 ; 16 Cmp Robots, 0,0, Cmb, Cmp, 0, 0 ; 17 Csc Changes barbarian types ~~~~~~~~, 0,0, no, no, 3, 4 ; 18 Cst Forts Quantum Fizzix, 0,0, MP, nil, 0, 0 ; 19 Cor Five Year Plans, 0,0, Che, Chi, 2, 1 ; 20 Cur Flower Power, 0,0, AFl, nil, 0, 2 ; 21 Dem Democracy, Courthouse+1 Public Art, 0,0, Rfg, Gue, 0, 2 ; 22 Eco Artificial Particles, 0,0, Csc, Cor, 0, 0 ; 23 E1 Open Source, 0,0, Feu, Cmn, 2, 0 ; 24 E2 Colosseums+1, Modern Cities Creative Reuse, 0,0, Tra, CA, 1, 0 ; 25 Eng Transit Alternatives, 0,0, Env, Tra, 2, 3 ; 26 Env Pop pollution down LLNL Atomic Secrets, 0,0, AFl, nil, 3, 1 ; 27 Esp Sustainability, 0,0, Dem, Bri, 1, 0 ; 28 Exp Transforming Continuing Education, 0,0, Cur, Phi, 2, 4 ; 29 Feu Cyborgs, 0,0, Che, Csc, 0, 1 ; 30 Fli Bible Thumping, 0,0, AFl, nil, 3, 2 ; 31 Fun Fundamentalism ~~~~~~~~, 0,0, no, no, 3, 4 ; 32 FP no meltdown, spaceship fast UC Marin, 0,0, Feu, Csc, 2, 4 ; 33 Gen Cohousing, 0,0, Mob, nil, 0, 2 ; 34 Gue partisans, diff barbarians ~~~~~~~~, 0,0, no, no, 3, 4 ; 35 Gun Musketeer related obsolescence G-X Technology, 0,0, AFl, nil, 3, 1 ; 36 Hor Modern Economy, 0,0, nil, nil, 2, 2 ; 37 Ind Industrial Cities Decriminalization, 0,0, Eco, Tra, 1, 1 ; 38 Inv Renaissance People, no tech from hut Giant Mecha, 0,0, Gen, Hor, 0, 1 ; 39 Iro Changes barbarian types ~~~~~~~~, 0,0, no, no, 3, 4 ; 40 Lab Transmutation, 0,0, Eng, E1, 2, 3 ; 41 Las Global Planning, 0,0, Lit, E2, 2, 4 ; 42 Ldr Changes barbarian types Cultural Industry, 0,0, Eco, Cmn, 2, 2 ; 43 Lit Double lit demographics Maritime Housing, 0,0, Ldr, NP, 2, 1 ; 44 Too Extrasensory Perception,0,0, Lit, Med, 0, 2 ; 45 Mag Good Triremes Teleportation, 0,0, Lab, Uni, 1, 0 ; 46 Map Map trading Fenwick Tower, 0,0, Too, nil, 2, 1 ; 47 Mas Nanotechnology, 0,0, Pla, Bri, 0, 0 ; 48 MP More pop pollution Electronic Jury, 0,0, Inv, Uni, 2, 0 ; 49 Mat Neuroscience, 0,0, Cmn, Fli, 1, 1 ; 50 Med Halve disease demographics Telekinesis, 0,0, Mag, Map, 0, 2 ; 51 Met World Government, 0,0, Rep, nil, 3, 0 ; 52 Min Multiculturalism, 0,0, AFl, nil, 2, 0 ; 53 Mob No sea barbarians, sells barracks ~~~~~~~~, 0,0, no, no, 3, 4 ; 54 Mon Monarchy Mass Culture, 0,0, nil, nil, 2, 2 ; 55 MT Cathedrals Neoconservatism, 0,0, AFl, nil, 3, 2 ; 56 Mys Temples better Demigod Project, 0,0, Met, Rep, 0, 1 ; 57 Nav Good Triremes Crystals, 0,0, Las, Nav, 2, 3 ; 58 NF uranium as trade item Fuel Cells, 0,0, Env, Esp, 0, 0 ; 59 NP Fast ships Comedy of the Commons, 0,0, Gue, Ban, 2, 4 ; 60 Phi Renaissance People, free advance Artiticial Reality, 0,0, Uni, Met, 2, 2 ; 61 Phy Genetics, 0,0, AFl, nil, 0, 2 ; 62 Pla more population pollution Distro Intelligence, 0,0, Min, Mat, 2, 3 ; 63 Plu Crystal Mines, 0,0, AFl, nil, 3, 1 ; 64 PT Rochdale III, 0,0, Plu, Mas, 2, 1 ; 65 Pot ~~~~~~~~, 0,0, no, no, 3, 4 ; 66 Rad airbase ~~~~~~~~, 0,0, no, no, 2, 3 ; 67 RR Railroads Age of Plenty, 0,0, NF, PT, 3, 0 ; 68 Rec Temple of Humanity, 0,0, AFl, nil, 3, 1 ; 69 Ref Urban Design, 0,0, Ind, Ast, 2, 1 ; 70 Rfg Farmland Technocracy, 0,0, Ldr, Mat, 3, 0 ; 71 Rep Republic Arcane Arcana, 0,0, Nav, Ref, 0, 2 ; 72 Rob Levitation, 0,0, Pot, NF, 0, 1 ; 73 Roc Global Citizenship, 0,0, Plu, Sea, 3, 0 ; 74 San less pop pollution Age of Empowerment, 0,0, Rec, Rob, 0, 1 ; 75 Sea Good Triremes Ominous Rumbling Noises,0,0, AFl, nil, 3, 3 ; 76 SFl The Big One, 0,0, SFl, nil, 3, 3 ; 77 Sth Voice of Reason, 0,0, AFl, nil, 3, 3 ; 78 SE Power Struggles, 8,0, no, no, 3, 4 ; 79 Stl ~~~~~~~~, 0,0, no, no, 3, 4 ; 80 Sup ~~~~~~~~, 0,0, no, no, 3, 4 ; 81 Tac Televangelism, 0,0, AFl, nil, 3, 2 ; 82 The Cathedrals+1 ~~~~~~~~, 0,0, no, no, 3, 4 ; 83 ToG Neighborhood Planning, 0,0, Rfg, Mob, 1, 1 ; 84 Tra enables display of goods Artificial Intelligence,0,0, E2, Med, 0, 0 ; 85 Uni double lit demographics ~~~~~~~~, 0,0, no, no, 3, 4 ; 86 War Cannot be built, 0,0, AFl, nil, 3, 3 ; 87 Whe ~~~~~~~~, 0,0, no, no, 3, 4 ; 88 Wri double lit demographics Pork Barrel, 1,0, nil, nil, 3, 3 ; 89 ... future tech Second Amendment, 0,0, AFl, nil, 3, 2 ; 90 U1 Warmongering, 0,0, AFl, nil, 3, 2 ; 91 U2 ~~~~~~~~, 0,0, no, no, 3, 4 ; U3 ~~~~~~~~, 0,0, no, no, 3, 4 ; X1 ~~~~~~~~, 0,0, no, no, 0, 0 ; X2 ~~~~~~~~, 0,0, no, no, 0, 0 ; 95 X3 ~~~~~~~~, 0,0, no, no, 0, 0 ; X4 ~~~~~~~~, 0,0, no, no, 0, 0 ; X5 ~~~~~~~~, 0,0, no, no, 0, 0 ; X6 ~~~~~~~~, 0,0, no, no, 0, 0 ; X7 99 ; ; Above 11 tech slots (U1 to X8) allow you to define your own ; civilization advances if desired. Supply the name, the AI ; value, and the prerequisites. ; ; Then use the "U1", "U2", etc. ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, no, Palace, 10, 0, AFl, Multi-User Dungeon, 6, 6, Ban, ;Barracks Artist Colony, 6, 1, Eco, ;Granary Radio Station, 4, 4, Cer, ;Temple Forum, 4, 3, CA, ;Market UC Extension, 4, 4, Feu, ;Library Cultural Center, 3, 1, Mob, ;Courthouse City Walls, 1, 0, no, ;Walls LGBT District, 5, 2, Chi, ;Aqueduct Studio, 8, 5, Lit, ;Bank Megachurch, 5, 4, MT, ;Cathedral Ivory Tower, 10, 8, Ldr, ;University Transit Village, 16, 4, Env, ;Mass Transit Arcade, 8, 8, Cmn, ;Colosseum Alchemist Lab, 10, 8, Las, ;Factory Distro'd Manufacturing, 16, 4, Plu, ;Mfg Plant Farmer's Market, 4, 1, no, ;SDI -doesnt work on land missiles Reuse Center, 10, 5, Eng, ;Recycling Power Plant, 16,10, Ind, ;Power Hydro Plant, 1, 0, no, ;Hydro Arcane Crystal, 6, 2, NF, ;Nuke Faucet of Youth, 12, 8, Phy, ;Stock Master Plan, 6, 6, Cur, ;Sewers Planning Office, 4, 4, Rfg, ;Supermarket Internet3 Hub, 10,12, Cmn, ;Highways I4 Hub, 1, 0, no, ;Lab SAM Missile Battery, 1, 0, no, ;SAM Coastal Fortress, 1, 0, no, ;Coastal Fort Solar Power Plant, 40, 4, Exp, ;Solar Offshore Housing, 8, 5, Too, ;Harbor Container Terminal, 8, 8, Ldr, ;Platform Teleporter, 6, 14, Map, ;Airport Police Station, 1, 0, no, ;Police Docks, 6, 7, Ind, ;Port World Government, 12, 0, Min, ;Structural Justice and Equality, 24, 0, Rec, ;Component - Political and Economic Better Society, 48, 0, San, ;Module - Social and Cultural and Environmental (Export Goods), 60, 0, nil, ;Capitalization Resettlement, 10, 0, Ind, ;Granary all eDrugs, 30, 0, Med, ;1 happy all Charles Shaw Winery, 10, 0, Ind, ;Trade +1 in all squares Bay Cleanup, 10, 0, Che, ;Ships +1 move, triremes dont sink -techs known to 2 others-, 1, 0, no, ;free techs known to 2 others Clear Channel, 10, 0, Mys, ;double temple effect Fanaticism, 1, 0, The, ;Wall all, barbarian defense doubled, force peace -barracks all-, 1, 0, no, ;Barracks all, veteran after all battle Chateau Collective, 50, 0, no, ;Production +1 in all squares -embassy all-, 1, 0, no, ;Contact with all Proposition 420, 40, 0, Inv, ;Cathedral all Livermore Lab Annex, 10, 0, Bri, ;+50 percent city science Green and Blue Fleet, 20, 0, Env, ;Ships +2 move People's Park, 30, 0, Inv, ;All content in city Retrofitting, 10, 0, Ind, ;Upgrade units Lucasfilm Ltd, 10, 0, Dem, ;2 content all Livermore National Lab, 10, 0, Bri, ;Double city science -free maintenance-, 1, 0, no, ;1 gold improvments free Wikipedia, 40, 0, Phi, ;2 free tech -any govt and 1 turn rev-, 1, 0, no, ;any govt, 1 turn revolutions -better relations-, 1, 0, no, ;other civs like you more -police all-, 1, 0, no, ;Police all Inland Resources, 10, 0, Ind, ;Hydro all Rainbow Haze, 1, 0, no, ;allows nukes - not recommended since this messes with UnitKilled flag -force peace-, 1, 0, no, ;Force peace, Democracy war, embassy all Aquarius Project, 100, 0, Rep, ;View map, spaceship Internet4 Backbone, 10, 0, Ind, ;Lab all Automated Court System, 40, 0, Mat, ;1 happy all ; ; Expiration advancements for Wonders of the World ; @ENDWONDER Stl, ; Pyramids nil, ; Hanging Gardens nil, ; Colossus nil, ; Lighthouse nil, ; Great Library nil, ; Oracle SE, ; Great Wall nil, ; Sun Tzu's War Academy nil, ; King Richard's Crusade nil, ; Marco Polo's Embassy nil, ; Michelangelo nil, ; Copernicus nil, ; Magellan nil, ; Shakespeare nil, ; Da Vinci's Workshop nil, ; Bach nil, ; Newton nil, ; Smith's Trading Co. nil, ; Darwin nil, ; Statue of Liberty nil, ; Eiffel Tower nil, ; Women's Suffrage Stl, ; Hoover Dam nil, ; Manhattan Project nil, ; United Nations nil, ; Apollo nil, ; SETI nil, ; Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ;MAXIMUM AIR UNIT FUEL is 255 ; ; ASW ; |AEGIS ; ||Missile ; |||Fanatic ; ||||Pikemen ; |||||Alpine ; ||||||Para ; |||||||CV ; ||||||||Ignore Walls ; |||||||||Trireme ; ||||||||||Fighter ; 123456789||Submarine ; ||||||||||||Amphib ; |||||||||||||Ignore ZOC ; |||||||||ABCD|2 Sq Spotting ; @UNITS A1, nil, 0, 0.,0, 0a,0d, 1h,1f, 1,0, 5, no, 000000000000000 Engineers, nil, 0, 5.,0, 0a,3d, 1h,1f, 4,0, 5, Bri, 000000000000001 Mad Cow, nil, 0, 3.,0, 20a,1d, 1h,1f, 1,0, 0, Whe, 001000000000000 Giant Mecha, nil, 0, 2.,0, 16a,4d, 1h,1f, 8,0, 0, Iro, 000001000000000 Peace Mobile, nil, 0, 4.,0, 8a,4d, 1h,1f, 6,0, 0, Whe, 000000000000000 Tank, nil, 0, 6.,0, 12a,6d, 1h,1f, 6,0, 0, U1, 000000000000000 Mammoth Tank, nil, 0, 5.,0, 20a,12d, 1h,1f, 12,0, 0, Whe, 000000000000000 H1, nil, 0, 0.,0, 0a,0d, 1h,1f, 1,0, 0, no, 000000000000000 Cloyne Lvl 2, Tra, 0, 4.,0, 10a,10d, 1h,1f, 99,0, 0, MP, 000000000000001 Activists, Lit, 0, 2.,0, 2a,3d, 1h,1f, 3,0, 1, Gue, 000000000000000 Hippies, Eco, 0, 2.,0, 1a,2d, 1h,1f, 3,0, 1, Dem, 000000000000000 Magical Girl, Met, 0, 2.,0, 4a,4d, 1h,1f, 3,0, 1, Cmn, 000000001000000 Cloyne Lvl 3, Csc, 0, 6.,0, 14a,18d, 1h,1f, 99,0, 0, Tra, 000000000000011 Cloyne Lvl 4, Met, 0, 7.,0, 18a,18d, 1h,1f, 99,0, 0, Csc, 000000100000011 Cloyne Lvl 5, Rob, 3, 15.,0, 18a,18d, 1h,1f, 99,0, 0, Met, 010000000000011 Governator-1000, nil, 0, 3.,0, 16a,8d, 1h,1f, 30,0, 0, Whe, 000000000000010 Governator G-X, nil, 0, 4.,0, 24a,12d, 1h,1f, 30,0, 0, Whe, 000000000000011 Cyberdemon, nil, 0, 1.,0, 98a,99d, 9h,20f,99,0, 0, Whe, 000000000000000 Conan the Republican,nil, 0, 4.,0, 32a,20d, 1h,1f, 30,0, 0, Whe, 000001000000000 Ahnuld, nil, 0, 4.,0, 40a,40d, 1h,1f, 30,0, 0, Whe, 000001000000000 C3, nil, 0, 0.,0, 0a,0d, 1h,1f, 1,0, 0, no, 000000000000000 SUV, nil, 0, 6.,0, 6a,2d, 1h,1f, 3,0, 0, Whe, 000000000000000 Ashby Lvl 1, Bro, 0, 3.,0, 8a,6d, 1h,1f, 99,0, 0, Whe, 000000000000000 Psychic, nil, 0, 3.,0, 6a,6d, 1h,1f, 3,0, 1, Mag, 000000001000000 Ashby Lvl 2, Cmb, 0, 4.,0, 16a,8d, 1h,1f, 99,0, 0, Bro, 000000000000100 Ashby Lvl 3, E1, 0, 8.,0, 20a,12d, 1h,1f, 99,0, 0, Cmb, 000000000000100 Ashby Lvl 4, Uni, 0, 8.,0, 26a,16d, 1h,1f, 99,0, 0, E1, 000000000000111 Black Helicopter, nil, 1, 18.,0, 14a,4d, 1h,1f, 10,0, 0, Min, 000000000000000 Airship, Plu, 1, 12.,0, 8a,3d, 1h,1f, 8,0, 0, Eng, 000000000000000 Jet, nil, 1, 16.,1, 16a,2d, 1h,1f, 10,0, 0, U2, 000000000000000 Pegasus, Nav, 1, 10.,1, 10a,2d, 1h,1f, 8,0, 0, Fli, 000000000000000 Angel, nil, 1, 20.,1, 16a,4d, 1h,1f, 10,0, 0, Nav, 000000000000000 F4, nil, 0, 0.,0, 0a,0d, 1h,1f, 1,0, 0, no, 000000000000000 Ruins, nil, 0, 0.,0, 0a,42d, 1h,1f, 98,0, 1, no, 000000000000000 Sutro Tower, nil, 0, 0.,0, 0a,42d, 1h,1f, 98,0, 1, Whe, 000000000000000 Fenwick Tower Top, nil, 2, 0.,0, 0a,42d, 1h,1f, 98,0, 1, Whe, 000000000000000 Lazorfrigate, nil, 2, 16.,0, 14a,5d, 1h,1f, 8,0, 2, Aut, 000000000000000 Ferry, nil, 2, 12.,0, 0a,4d, 1h,1f, 6,4, 4, Ind, 000000000000000 Gunboat, Map, 2, 5.,0, 8a,4d, 1h,1f, 6,0, 2, Bri, 000000000000000 Battleship, nil, 2, 6.,0, 20a,20d, 1h,1f, 14,0, 2, U2, 000000000000000 E5, nil, 0, 0.,0, 0a,0d, 1h,1f, 1,0, 0, no, 000000000000000 NIMBYs, nil, 0, 1.,0, 1a,2d, 1h,1f, 16,0, 1, Whe, 000001000000000 Castle, nil, 0, 0.,0, 0a,10d, 1h,1f, 99,0, 1, Whe, 000000000000000 Ultrachurch, nil, 0, 0.,0, 0a,20d, 1h,1f, 99,0, 1, Whe, 000000000000000 Fenwick Tower, nil, 2, 0.,0, 0a,42d, 1h,1f, 98,0, 1, Whe, 000000000000000 Rainbow Haze, nil, 0, 3.,0, 10a,0d, 1h,1f, 2,0, 0, Inv, 000001000000000 Nerd, Esp, 0, 5.,0, 0a,0d, 1h,1f, 3,0, 6, Alp, 000000000000001 H4xx0r, nil, 0, 9.,0, 0a,0d, 1h,1f, 3,0, 6, Esp, 000000000000001 D6, nil, 0, 0.,0, 0a,0d, 1h,1f, 1,0, 0, no, 000000000000000 Traders, nil, 0, 7.,0, 0a,3d, 1h,1f, 5,0, 7, Tra, 000000000000000 Bridge Out, nil, 1, 0.,255,1a,0d, 1h,1f, 3,0, 0, Whe, 000000000000000 Cloyne Lvl 1, MP, 0, 3.,0, 6a,8d, 1h,1f, 99,0, 0, Whe, 000000000000000 Cloyne Lvl 6, nil, 1, 15.,8, 18a,18d, 1h,1f, 99,0, 0, Rob, 010000000000011 Hybrid Tank, nil, 0, 8.,0, 10a,4d, 1h,1f, 10,0, 0, NP, 000000000000000 Gun Nuts, nil, 0, 2.,0, 4a,3d, 1h,1f, 1,0, 1, U1, 000100000000000 Sky Castle, nil, 0, 1.,0, 20a,8d, 1h,1f, 12,0, 0, Roc, 000001000000000 Bridge Crew, nil, 0, 5.,0, 2a,2d, 1h,1f, 5,0, 0, Whe, 000000000010000 D7, nil, 0, 0.,0, 0a,0d, 1h,1f, 1,0, 0, no, 000000000000000 Ashby Lvl 5, Sea, 0, 8.,0, 32a,16d, 1h,1f, 99,0, 0, Uni, 000001000000111 Ashby Lvl 6, nil, 0, 8.,0, 40a,20d, 1h,1f, 99,0, 0, Sea, 000001000000111 Imperial Walker, nil, 0, 2.,0, 18a,8d, 1h,1f, 15,0, 0, Whe, 000001000000000 Dragon, nil, 3, 4.,0, 16a,16d, 1h,1f, 42,0, 0, Whe, 000000000000000 ; ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; M D F S T IRR + T AI MIN + T AI TR NAME @TERRAIN Brownfield, 1,3, 0,1,1, Jun, 0, 6, 3, yes, 4, 5, 1, no, ; Drt Wasteland, 4,3, 0,0,0, Drt, 0,15, 5, no, 0, 0, 0, no, ; Pln Greenfield, 1,2, 0,0,1, yes, 2, 6, 1, Tun, 2, 0, 5, Jun, ; Grs Hills, 4,6, 0,1,0, no, 0, 0, 0, no, 0, 0, 0, no, ; For Freeway, 171,1, 0,0,2, no, 0, 0, 0, no, 0, 0, 0, Jun, ; Hil Bridge, 171,4, 0,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Mou Woods, 2,5, 0,2,2, Grs, 0, 2, 1, no, 0, 0, 0, no, ; Tun University, 2,6, 0,0,12, no, 0, 0, 0, no, 0, 0, 0, no, ; Gla Wetlands, 3,3, 0,0,0, no, 0,15, 5, no, 0, 0, 0, no, ; Swa Urban, 1,4, 2,0,1, yes, 2, 4, 1, yes, 2, 5, 1, no, ; Jun Water, 1,2, 0,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce Steelworks, 1,3, 0,12,1,;mondo production Trash Mine, 4,3, 0,5,1, ;production Greenfield, 1,2, 2,1,0, ;no bonus Commune, 4,8, 2,2,1, Speed Trap,171,1, 0,0,4, ;extra gold, hidden Rochdale III,1,4, 60,40,40, ;Super Tile Town, 2,7, 2,2,1, UC Berkeley,2,6, 0,0,36,;mucho gold Water Works,3,3, 0,6,0, ;production Downtown, 1,4, 0,0,5, ;more gold Motor Oil, 1,2, 0,0,2, ;no bonus, hidden Outlet Mall,1,3, 0,1,4, ;bonus gold Squatters, 4,6, 4,0,0, ;extra housing Greenfield, 1,2, 2,1,0, ;no bonus Village, 4,8, 2,2,1, Frog, 171,1, 0,0,2, ;no bonus, single green dot Fenwick Tower,1,4, 40,20,20, ;super tile Village, 2,7, 2,2,1, Stanfurd, 2,6, 0,0,35,;mucho gold Lab, 3,3, 0,0,6, ;gold Park, 1,4, 0,0,3, ;slightly more gold Beer, 1,2, 0,0,2, ;no bonus, hidden @GOVERNMENTS Anarchy, Mr., Ms. Dictatorship, Emperor, Empress Monarchy, King, Queen Communism, Comrade, Comrade Fundamentalism, High Priest, High Priestess Technocracy, Consul, Consul Democracy, President, President ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS 1-----, Cloyne Court, 1, 1, 0, Californians,Californian, 0, -1, 1, Ahnuld Strong,2------, 0, 2, 0, Amerikans, Amerikan, 1, 1, -1, 4, Governator, Governator, 3--------, Gaia, 1, 3, 2, Earth, Earth, -1, -1, 1, 6, The, The, Imran, 4-----------, 0, 4, 1, Americans, American, 0, -1, 1, 4, El Presidente, La Presidenta, Dubya III, 5--------, 1, 5, 1, Texans, Texans, 0, -1, 1, 4, Sheriff, Sherriff Trogdor, 6--------, 1, 6, 2, Dragon, Dragons, -1, -1, -1, 7M--------, 7F---------, 0, 7, 3, SoCal, SoCal, 0, 0, 0, 1-----, Cloyne Court, 1, 1, 0, Californians,Californian, 0, -1, 1, Ahnuld Strong,2------, 0, 2, 0, Amerikans, Amerikan, 1, 1, -1, 4, Governator, Governator, 3--------, Gaia, 1, 3, 2, Earth, Earth, -1, -1, 1, 6, , , Imran, 4-----------, 0, 4, 1, Americans, American, 0, -1, 1, 4, El Presidente, La Presidenta, Dubya III, 5--------, 1, 5, 1, Texans, Texans, 0, -1, 1, 4, Sheriff, Sherriff Trogdor, 6--------, 1, 6, 2, Dragon, Dragons, -1, -1, -1, 7M--------, 7F---------, 0, 7, 3, SoCal, SoCal, 0, 0, 0, 1-----, Cloyne Court, 1, 1, 0, Californians,Californian, 0, -1, 1, Ahnuld Strong,2------, 0, 2, 0, Amerikans, Amerikan, 1, 1, -1, 4, Governator, Governator, 3--------, Gaia, 1, 3, 2, Earth, Earth, -1, -1, 1, 6, , , Imran, 4-----------, 0, 4, 1, Americans, American, 0, -1, 1, 4, El Presidente, La Presidenta, Dubya III, 5--------, 1, 5, 1, Texans, Texans, 0, -1, 1, 4, Sheriff, Sherriff Trogdor, 6--------, 1, 6, 2, Dragon, Dragons, -1, -1, -1, 7M--------, 7F---------, 0, 7, 3, SoCal, SoCal, 0, 0, 0, ; ; Trading Commodities ; @CARAVAN Meth, Tourists, Fish, Students, Imports, Hashish, Parking Permits, Fresh Produce, Wine, Meat and Cheese, Artwork, Live Show, Liquid Metal, Custom Cars, Nanites, Crystals, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Establish Hot Spot, R Develop, I Establish Business, m Urbanize, O Revitalize, p Build Airbase, E Go to, G @DIFFICULTY Noob Square Funky Sweet Groovy <--Dude, this one Trippy Bad Trip @ATTITUDES Free Lovin' Enthusiastic Friendly OK Neutral Uncooperative Disgruntled Mad Hella Mad