UNIT_BBB	{ 
SHIELD_COST	1000
POWER_POINTS 	10
MAX_HP	1
ATTACK	0
DEFENSE	100000
FIREPOWER	2
ZB_RANGE_ATTACK	100000

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	0

VISION_RANGE	0

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	0
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_BBB
DEFAULT_ICON	ICON_UNIT_CATTLE
DESCRIPTION	DESCRIPTION_UNIT_CATTLE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CATTLE
SOUND_SELECT2	SOUND_SELECT2_CATTLE
SOUND_MOVE	SOUND_MOVE_CATTLE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CATTLE
SOUND_CANTMOVE 	SOUND_CANTMOVE_CATTLE
SOUND_ATTACK	SOUND_ATTACK_CATTLE
SOUND_WORK	SOUND_WORK_CATTLE
SOUND_VICTORY	SOUND_VICTORY_CATTLE
SOUND_DEATH	SOUND_DEATH_CATTLE
ENABLING_ADVANCE 	NULL
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
MOVEMENT_TYPE_SPACE 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES	
HAS_NO_ZOC	


NO_INDEX	

CANT_BUILD
CHEAT_INDEX	6
} 	

### UNIT DONE ###