  civ3_main.cpp@1777: ** BUILD EXE :C:\Program Files\Activision\Copy of Call To Power 2\ctp2_program\ctp\CivCTP_dbg.exe
  civ3_main.cpp@1791: ** BUILD INFO:
  civ3_main.cpp@1796: **     Creation Time: 02/13/2004 00:08:28.390
  civ3_main.cpp@1803: **   Last Write Time: 01/25/2005 22:51:13.578
  civ3_main.cpp@1811: Log started at 11:22AM 01/27/2005
  civ3_main.cpp@1815: ** SYSTEM INFO:
  civ3_main.cpp@1816: **               CPU: *e$ MMX 2414Mhz
  civ3_main.cpp@1828: **   Windows Version: 5.1 NT build 2600, Service Pack 1
  civ3_main.cpp@1835: **     Computer Name: BORIS
  civ3_main.cpp@1841: **         User Name: User
  civ3_main.cpp@1851: **      Physical RAM: 536330240 bytes
  civ3_main.cpp@1852: **     Available RAM: 285622272 bytes
  civ3_main.cpp@1853: **    Page File Size: 1311391744 bytes
  civ3_main.cpp@1854: **    Page File Free: 1108033536 bytes
  civ3_main.cpp@1855: **          Total VM: 2147352576 bytes
  civ3_main.cpp@1856: **      Available VM: 2090618880 bytes
  civ3_main.cpp@1857: **       Memory load: 46% used
  civ3_main.cpp@1860: **  Direct X Version: 0x501
  civ3_main.cpp@1861: **    Cur ScreenSize: 0 x 0
   UnitUtil.cpp@76  : Unit 0: Abolitionist
   UnitUtil.cpp@76  : Unit 1: Aircraft Carrier
   UnitUtil.cpp@76  : Unit 2: Archer
   UnitUtil.cpp@76  : Unit 3: Artillery
   UnitUtil.cpp@76  : Unit 4: Battleship
   UnitUtil.cpp@76  : Unit 5: Bomber
   UnitUtil.cpp@76  : Unit 6: Cannon
   UnitUtil.cpp@76  : Unit 7: Caravan
   UnitUtil.cpp@76  : Unit 8: Cargo Helicopter
   UnitUtil.cpp@76  : Unit 9: Carrack
   UnitUtil.cpp@76  : Unit 10: Coracle
   UnitUtil.cpp@76  : Unit 11: Catapult
   UnitUtil.cpp@76  : Unit 12: Cavalry
   UnitUtil.cpp@76  : Unit 13: City
   UnitUtil.cpp@76  : Unit 14: Cleric
   UnitUtil.cpp@76  : Unit 15: Corporate Branch
   UnitUtil.cpp@76  : Unit 16: Crawler
   UnitUtil.cpp@76  : Unit 17: Cruise Missile
   UnitUtil.cpp@76  : Unit 18: Cyber Ninja
   UnitUtil.cpp@76  : Unit 19: Destroyer
   UnitUtil.cpp@76  : Unit 20: Diplomat
   UnitUtil.cpp@76  : Unit 21: Dreadnaught
   UnitUtil.cpp@76  : Unit 22: Eco-Ranger
   UnitUtil.cpp@76  : Unit 23: Eco-Terrorist
   UnitUtil.cpp@76  : Unit 24: Empathic Diplomat
   UnitUtil.cpp@76  : Unit 25: Fascist
   UnitUtil.cpp@76  : Unit 26: Fighter
   UnitUtil.cpp@76  : Unit 27: Fire Trireme
   UnitUtil.cpp@76  : Unit 28: PT Boat
   UnitUtil.cpp@76  : Unit 29: Fusion Tank
   UnitUtil.cpp@76  : Unit 30: Hoplite
   UnitUtil.cpp@76  : Unit 31: Hover Infantry
   UnitUtil.cpp@76  : Unit 32: Infantryman
   UnitUtil.cpp@76  : Unit 33: Infector
   UnitUtil.cpp@76  : Unit 34: Interceptor
   UnitUtil.cpp@76  : Unit 35: Ironclad
   UnitUtil.cpp@76  : Unit 36: Knight
   UnitUtil.cpp@76  : Unit 37: Kraken
   UnitUtil.cpp@76  : Unit 38: Lawyer
   UnitUtil.cpp@76  : Unit 39: Leviathan
   UnitUtil.cpp@76  : Unit 40: Longship
   UnitUtil.cpp@76  : Unit 41: Machine Gunner
   UnitUtil.cpp@76  : Unit 42: Marine
   UnitUtil.cpp@76  : Unit 43: Mobile SAM
   UnitUtil.cpp@76  : Unit 44: Moray Striker
   UnitUtil.cpp@76  : Unit 45: Mounted Archer
   UnitUtil.cpp@76  : Unit 46: Nuclear Submarine
   UnitUtil.cpp@76  : Unit 47: Nuke
   UnitUtil.cpp@76  : Unit 48: Sea Colony
   UnitUtil.cpp@76  : Unit 49: Paratrooper
   UnitUtil.cpp@76  : Unit 50: Pikemen
   UnitUtil.cpp@76  : Unit 51: Plasma	Destroyer
   UnitUtil.cpp@76  : Unit 52: Scout Sub
   UnitUtil.cpp@76  : Unit 53: Sea Engineer
   UnitUtil.cpp@76  : Unit 54: Settler
   UnitUtil.cpp@76  : Unit 55: Ship of the Line
   UnitUtil.cpp@76  : Unit 56: Slaver
   UnitUtil.cpp@76  : Unit 57: Space Colony
   UnitUtil.cpp@76  : Unit 58: Space Plane
   UnitUtil.cpp@76  : Unit 59: Spy
   UnitUtil.cpp@76  : Unit 60: Spy Plane
   UnitUtil.cpp@76  : Unit 61: Stealth Bomber
   UnitUtil.cpp@76  : Unit 62: Stealth Fighter
   UnitUtil.cpp@76  : Unit 63: Submarine
   UnitUtil.cpp@76  : Unit 64: Samurai
   UnitUtil.cpp@76  : Unit 65: Tank
   UnitUtil.cpp@76  : Unit 66: Televangelist
   UnitUtil.cpp@76  : Unit 67: Troop Ship
   UnitUtil.cpp@76  : Unit 68: Urban Planner
   UnitUtil.cpp@76  : Unit 69: War Walker
   UnitUtil.cpp@76  : Unit 70: Warrior
   UnitUtil.cpp@76  : Unit 71: Freight Transport
 SlicEngine.cpp@2113: SLIC: control InitPlayWindow.SPButton used
 SlicEngine.cpp@2113: SLIC: control SPWindow.NewGameButton used
 SlicEngine.cpp@2113: SLIC: control SPNewGameWindow.StartButton used
   gameinit.cpp@1556: ** RANDOM SEED 8633046
     wldgen.cpp@932 : Good Rubies has a base value of 0.020000
     wldgen.cpp@932 : Good Diamonds has a base value of 0.022222
     wldgen.cpp@932 : Good Glass has a base value of 1.050000
     wldgen.cpp@932 : Good Oil has a base value of 1.050000
     wldgen.cpp@932 : Good Hardwood has a base value of 1.050000
     wldgen.cpp@932 : Good Bear has a base value of 1.050000
     wldgen.cpp@932 : Good Cotton has a base value of 1.050000
     wldgen.cpp@932 : Good Tobacco has a base value of 1.050000
     wldgen.cpp@932 : Good Coffee has a base value of 1.050000
     wldgen.cpp@932 : Good Grapes has a base value of 1.050000
     wldgen.cpp@932 : Good Medicinal Herbs has a base value of 1.050000
     wldgen.cpp@932 : Good Jade has a base value of 1.050000
     wldgen.cpp@932 : Good Tea has a base value of 0.010000
     wldgen.cpp@932 : Good Emeralds has a base value of 0.022222
     wldgen.cpp@932 : Good Spices has a base value of 1.050000
     wldgen.cpp@932 : Good Elephant has a base value of 1.050000
     wldgen.cpp@932 : Good Alligator has a base value of 1.050000
     wldgen.cpp@932 : Good Caribou has a base value of 1.050000
     wldgen.cpp@932 : Good Whale has a base value of 0.036667
     wldgen.cpp@932 : Good Giant Squid has a base value of 0.030000
     wldgen.cpp@932 : Good Crab has a base value of 0.034444
     wldgen.cpp@932 : Good Pearls has a base value of 0.047778
   Advances.cpp@439 : Advance: Player 0 was given Toolmaking as an initial advance
   Advances.cpp@439 : Advance: Player 0 was given Agriculture as an initial advance
    ObjPool.cpp@138 : ObjPool: Inserting object id a0000000
   Advances.cpp@439 : Advance: Player 1 was given Toolmaking as an initial advance
   Advances.cpp@439 : Advance: Player 1 was given Agriculture as an initial advance
   Advances.cpp@439 : Advance: Player 1 was given Ballistics as an initial advance
   Advances.cpp@439 : Advance: Player 1 was given Stone Working as an initial advance
   Advances.cpp@439 : Advance: Player 1 was given Shipbuilding as an initial advance
   Advances.cpp@439 : Advance: Player 1 was given Writing as an initial advance
    ObjPool.cpp@138 : ObjPool: Inserting object id a0000001
   Advances.cpp@439 : Advance: Player 2 was given Toolmaking as an initial advance
   Advances.cpp@439 : Advance: Player 2 was given Agriculture as an initial advance
    ObjPool.cpp@138 : ObjPool: Inserting object id a0000002
   Advances.cpp@439 : Advance: Player 3 was given Toolmaking as an initial advance
   Advances.cpp@439 : Advance: Player 3 was given Agriculture as an initial advance
    ObjPool.cpp@138 : ObjPool: Inserting object id a0000003
   UnitData.cpp@256 : Creating unit: id: 268435456, type: 54, owner: 1
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000000
     Player.cpp@1042: Player::CreateUnit(t=54, pos=(41,111), hc=0) : newunit=268435456
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000000
   UnitData.cpp@256 : Creating unit: id: 268435457, type: 54, owner: 1
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000001
     Player.cpp@1042: Player::CreateUnit(t=54, pos=(41,111), hc=0) : newunit=268435457
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000001
   UnitData.cpp@256 : Creating unit: id: 268435458, type: 54, owner: 2
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000002
     Player.cpp@1042: Player::CreateUnit(t=54, pos=(39,90), hc=0) : newunit=268435458
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000002
   UnitData.cpp@256 : Creating unit: id: 268435459, type: 54, owner: 3
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000003
     Player.cpp@1042: Player::CreateUnit(t=54, pos=(6,39), hc=0) : newunit=268435459
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000003
   Director.cpp@133 : Deleting item @ bee5590, type=12
   Director.cpp@133 : Deleting item @ beeada0, type=13
   Director.cpp@133 : Deleting item @ beeaa00, type=12
   Director.cpp@133 : Deleting item @ beea2b0, type=15
   Director.cpp@133 : Deleting item @ bef13b0, type=12
   Director.cpp@133 : Deleting item @ bef2a60, type=13
   Director.cpp@133 : Deleting item @ bef26c0, type=12
   Director.cpp@133 : Deleting item @ bef3fd0, type=15
   Director.cpp@133 : Deleting item @ bef9120, type=15
   Director.cpp@133 : Deleting item @ bf007e0, type=15
   Director.cpp@133 : Deleting item @ bf07710, type=19
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSetPW
 PlayerTurn.cpp@109 : Player[1]::BeginTurn: running
   SlicFunc.cpp@469 : Slic_Message: ->1: TMTurn0
   SlicFunc.cpp@399 : Slic_Text: In Call To Power II, you will have the opportunity to create the most powerful, most advanced, or most peaceful empire in recorded history.

In establishing your empire, you will build cities to control the land, raise armies to explore and conquer, and interact with other nations.
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000000
   SlicFunc.cpp@469 : Slic_Message: ->1: TATurn0A
   SlicFunc.cpp@399 : Slic_Text: All in-game messages (such as this one) are saved in the Message Log.

To read a message, click the <c:0,0,200>Msgs<e> tab below.  Scroll through the list and click the message heading to view it.
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000001
   SlicFunc.cpp@612 : Slic_DisableTrigger: TStartGame
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 0, franchises: 0, total prod: 0
     Player.cpp@1905: Adding 0 science to player 1, who had 0
     Player.cpp@3953: Advance cost: 284, have: 0
PlayerEvent.cpp@329 : It's player 1's turn - year 0.
PlayerEvent.cpp@330 : Gold: 100
   Director.cpp@3002: Director::AddBeginScheduler(1)
   Director.cpp@133 : Deleting item @ c4bcfd0, type=27
   Director.cpp@133 : Deleting item @ c4bd5b0, type=27
   Director.cpp@133 : Deleting item @ c4bcd10, type=15
   Director.cpp@133 : Deleting item @ c4bc890, type=15
   Director.cpp@133 : Deleting item @ bf01450, type=20
   Director.cpp@133 : Deleting item @ bf6b6c0, type=33
   Director.cpp@133 : Deleting item @ bf6ca00, type=19
   Director.cpp@133 : Deleting item @ bf01c00, type=20
 SlicEngine.cpp@2113: SLIC: control ModalWindow.ModalResponseButton used
 SlicButton.cpp@131 : Button Close this first clicked
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000001
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardMinimizeButton used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ControlTabPanel.UnitTab.TabPanel.UnitOrderButtonGrid.Order4 used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ControlTabPanel.UnitTab.TabPanel.UnitOrderButtonGrid used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ControlTabPanel.UnitTab.TabPanel used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
   ArmyData.cpp@4822: Army 0xd0000001 Executing order 56 @ (41,111), turn=0
   UnitData.cpp@1754: Unit 10000001 settling
   UnitData.cpp@256 : Creating unit: id: 268435460, type: 13, owner: 1
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000004
   WrldCity.cpp@153 : World: Inserted city 268435460 at (41,111)
   CityData.cpp@5811: SplitScience: 10000004: 7, 1.000000, 0.270000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000004: 7, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@612 : Slic_DisableTrigger: TMovingSettlers
   SlicFunc.cpp@469 : Slic_Message: ->1: TMCreateCity
   SlicFunc.cpp@399 : Slic_Text: The Settler has founded the city of <c:0,0,200>{city[0].name}<e>.  Each time you create a new city, the Edit Build Queue screen will appear. Select units, improvements or wonders for the city to build.
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000002
   SlicFunc.cpp@612 : Slic_DisableTrigger: TFirstCity
   CityData.cpp@5811: SplitScience: 10000004: 7, 1.000000, 0.255000, 0, 0.000000, 0.000000
       Unit.cpp@151 : Unit::RemoveAllReferences: id: 268435457     Player.cpp@1368: Player::RemoveUnitReference(10000001, 9)
    ObjPool.cpp@175 : ObjPool: Deleting object id d0000001
    ObjPool.cpp@175 : ObjPool: Deleting object id 10000001
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
   Director.cpp@133 : Deleting item @ c4cfd30, type=12
   Director.cpp@133 : Deleting item @ c4ce670, type=15
   Director.cpp@133 : Deleting item @ c4d4190, type=27
   Director.cpp@133 : Deleting item @ c5133f0, type=11
   Director.cpp@133 : Deleting item @ c514fd0, type=13
   Director.cpp@133 : Deleting item @ c52ba80, type=7
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardMinimizeButton used
 SlicEngine.cpp@2113: SLIC: control BuildEditorWindow.NormalModeButtons.CloseButton used
   SlicFunc.cpp@469 : Slic_Message: ->1: TMBuildQueueEmpty
   SlicFunc.cpp@399 : Slic_Text: City {city[0].name} is not currently building anything.  Double-click {city[0].name} to open the <c:0,50,255>City Manager<e> screen or click the City Manager button.
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000003
   Director.cpp@133 : Deleting item @ c7a70f0, type=27
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardResponseButton used
 SlicButton.cpp@131 : Button OK clicked
    SelItem.cpp@1465: POS 41 111 : CLICK
    SelItem.cpp@1466:  ai 41 12
    SelItem.cpp@1467:  xy 26 111
    SelItem.cpp@1468: zoc 0x2, owner 1
    SelItem.cpp@1469: 
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
    SelItem.cpp@1465: POS 41 111 : DROP
    SelItem.cpp@1466:  ai 41 12
    SelItem.cpp@1467:  xy 26 111
    SelItem.cpp@1468: zoc 0x2, owner 1
    SelItem.cpp@1469: 
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ControlTabPanel.UnitTab.TabPanel.UnitOrderButtonGrid.Order11 used
 SlicEngine.cpp@2113: SLIC: control MessageBoxDialog.DialogBackground.LeftButton used
 SlicEngine.cpp@2113: SLIC: control MessageBoxDialog.DialogBackground used
   SlicFunc.cpp@469 : Slic_Message: ->1: TMDisbandArmyOrder
   SlicFunc.cpp@399 : Slic_Text: You should generally reserve the option to Disband units until you are sure that your empire will be safe without them.
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000004
   SlicFunc.cpp@612 : Slic_DisableTrigger: TDisbandArmyOrder
   ArmyData.cpp@4822: Army 0xd0000000 Executing order 45 @ (41,111), turn=0
       Unit.cpp@151 : Unit::RemoveAllReferences: id: 268435456     Player.cpp@1368: Player::RemoveUnitReference(10000000, 37)
    ObjPool.cpp@175 : ObjPool: Deleting object id 10000000
    ObjPool.cpp@175 : ObjPool: Deleting object id d0000000
   Director.cpp@133 : Deleting item @ c7cca10, type=27
   Director.cpp@133 : Deleting item @ c7caa50, type=11
   Director.cpp@133 : Deleting item @ c7c8a70, type=13
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardResponseButton used
 SlicButton.cpp@131 : Button OK clicked
 SlicEngine.cpp@2113: SLIC: control MainMenu.OptionsActivator used
 SlicEngine.cpp@2113: SLIC: control DisclaimerScreen.AgreeButton used
   Director.cpp@133 : Deleting item @ ca0eef0, type=19
   Director.cpp@133 : Deleting item @ ca0eb50, type=19
   Director.cpp@133 : Deleting item @ ca0e7b0, type=19
   Director.cpp@133 : Deleting item @ ca0e410, type=19
   Director.cpp@133 : Deleting item @ ca0ffd0, type=19
   Director.cpp@133 : Deleting item @ ca0fc30, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.UnitButton used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ c51bb50, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls.Player.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
    SelItem.cpp@1465: POS 40 89 : CLICK
    SelItem.cpp@1466:  ai 40 129
    SelItem.cpp@1467:  xy 14 89
    SelItem.cpp@1468: zoc 0x0, owner -1
    SelItem.cpp@1469: 
    SelItem.cpp@1465: POS 40 89 : DROP
    SelItem.cpp@1466:  ai 40 129
    SelItem.cpp@1467:  xy 14 89
    SelItem.cpp@1468: zoc 0x0, owner -1
    SelItem.cpp@1469: 
    SelItem.cpp@1465: POS 39 90 : CLICK
    SelItem.cpp@1466:  ai 39 129
    SelItem.cpp@1467:  xy 14 90
    SelItem.cpp@1468: zoc 0x0, owner -1
    SelItem.cpp@1469: 
    SelItem.cpp@1465: POS 39 90 : DROP
    SelItem.cpp@1466:  ai 39 129
    SelItem.cpp@1467:  xy 14 90
    SelItem.cpp@1468: zoc 0x0, owner -1
    SelItem.cpp@1469: 
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ControlTabPanel.UnitTab.TabPanel.UnitOrderButtonGrid.Order4 used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ControlTabPanel.UnitTab.TabPanel.UnitOrderButtonGrid used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ControlTabPanel.UnitTab.TabPanel used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
   ArmyData.cpp@4822: Army 0xd0000002 Executing order 56 @ (39,90), turn=0
   UnitData.cpp@1754: Unit 10000002 settling
   UnitData.cpp@256 : Creating unit: id: 268435461, type: 13, owner: 2
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000005
   WrldCity.cpp@153 : World: Inserted city 268435461 at (39,90)
   CityData.cpp@5811: SplitScience: 10000005: 9, 1.000000, 0.270000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 9, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 9, 1.000000, 0.255000, 0, 0.000000, 0.000000
       Unit.cpp@151 : Unit::RemoveAllReferences: id: 268435458     Player.cpp@1368: Player::RemoveUnitReference(10000002, 9)
    ObjPool.cpp@175 : ObjPool: Deleting object id d0000002
    ObjPool.cpp@175 : ObjPool: Deleting object id 10000002
   CityData.cpp@5811: SplitScience: 10000005: 13, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
   Director.cpp@133 : Deleting item @ c7d8e10, type=12
   Director.cpp@133 : Deleting item @ c7d8240, type=15
   Director.cpp@133 : Deleting item @ c7fac40, type=11
   Director.cpp@133 : Deleting item @ c7fa8a0, type=13
   Director.cpp@133 : Deleting item @ c7fb9a0, type=7
 SlicEngine.cpp@2113: SLIC: control BuildEditorWindow.NormalModeButtons.CloseButton used
   SlicFunc.cpp@469 : Slic_Message: ->2: TMBuildQueueEmpty
   SlicFunc.cpp@399 : Slic_Text: City {city[0].name} is not currently building anything.  Double-click {city[0].name} to open the <c:0,50,255>City Manager<e> screen or click the City Manager button.
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000005
   Director.cpp@133 : Deleting item @ c7865b0, type=27
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardResponseButton used
 SlicButton.cpp@131 : Button OK clicked
   Director.cpp@133 : Deleting item @ c801c50, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
    SelItem.cpp@1465: POS 6 39 : CLICK
    SelItem.cpp@1466:  ai 6 45
    SelItem.cpp@1467:  xy 25 39
    SelItem.cpp@1468: zoc 0x0, owner -1
    SelItem.cpp@1469: 
    SelItem.cpp@1465: POS 6 39 : DROP
    SelItem.cpp@1466:  ai 6 45
    SelItem.cpp@1467:  xy 25 39
    SelItem.cpp@1468: zoc 0x0, owner -1
    SelItem.cpp@1469: 
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ControlTabPanel.UnitTab.TabPanel.UnitOrderButtonGrid.Order11 used
 SlicEngine.cpp@2113: SLIC: control MessageBoxDialog.DialogBackground.LeftButton used
 SlicEngine.cpp@2113: SLIC: control MessageBoxDialog.DialogBackground used
   ArmyData.cpp@4822: Army 0xd0000003 Executing order 45 @ (6,39), turn=0
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ControlTabPanel.UnitTab.TabPanel.UnitOrderButtonGrid.Order4 used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ControlTabPanel.UnitTab.TabPanel.UnitOrderButtonGrid used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ControlTabPanel.UnitTab.TabPanel used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
   ArmyData.cpp@4822: Army 0xd0000003 Executing order 56 @ (6,39), turn=0
   UnitData.cpp@1754: Unit 10000003 settling
   UnitData.cpp@256 : Creating unit: id: 268435462, type: 13, owner: 3
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000006
   WrldCity.cpp@153 : World: Inserted city 268435462 at (6,39)
   CityData.cpp@5811: SplitScience: 10000006: 7, 1.000000, 0.270000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 7, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 7, 1.000000, 0.255000, 0, 0.000000, 0.000000
       Unit.cpp@151 : Unit::RemoveAllReferences: id: 268435459     Player.cpp@1368: Player::RemoveUnitReference(10000003, 9)
    ObjPool.cpp@175 : ObjPool: Deleting object id d0000003
    ObjPool.cpp@175 : ObjPool: Deleting object id 10000003
   CityData.cpp@5811: SplitScience: 10000006: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
   Director.cpp@133 : Deleting item @ c7ee780, type=12
   Director.cpp@133 : Deleting item @ c7ea740, type=15
   Director.cpp@133 : Deleting item @ d011b60, type=11
   Director.cpp@133 : Deleting item @ d0117c0, type=13
   Director.cpp@133 : Deleting item @ d0128c0, type=7
 SlicEngine.cpp@2113: SLIC: control BuildEditorWindow.NormalModeButtons.CloseButton used
   SlicFunc.cpp@469 : Slic_Message: ->3: TMBuildQueueEmpty
   SlicFunc.cpp@399 : Slic_Text: City {city[0].name} is not currently building anything.  Double-click {city[0].name} to open the <c:0,50,255>City Manager<e> screen or click the City Manager button.
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000006
   Director.cpp@133 : Deleting item @ d0105a0, type=27
 SlicEngine.cpp@2113: SLIC: control (null) used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.Unit used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardResponseButton used
 SlicButton.cpp@131 : Button OK clicked
   Director.cpp@133 : Deleting item @ d025860, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls.Player.autodecx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
   Director.cpp@133 : Deleting item @ d025860, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls.Player.autodecx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.Globals.ExitButton used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.TurnButton used
EndTurnButton.c@64  : Button end turn, 1
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 1
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 PlayerTurn.cpp@109 : Player[2]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 13, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 14, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 38, franchises: 0, total prod: 38
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
   SlicFunc.cpp@399 : Slic_Text: The build queue for {city[0].name} is empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (39,90,1890185643)
     BldQue.cpp@597 : BuildFront: City 10000005 building nothing
     Player.cpp@1905: Adding 12 science to player 2, who had 0
     Player.cpp@3953: Advance cost: 234, have: 12
PlayerEvent.cpp@329 : It's player 2's turn - year 1.
PlayerEvent.cpp@330 : Gold: 310
   Director.cpp@3002: Director::AddBeginScheduler(2)
   CityData.cpp@2408: City: Building Warrior
      CtpAi.cpp@920 : AI End turn, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@133 : Deleting item @ c7f9270, type=22
   Director.cpp@133 : Deleting item @ c7ea9e0, type=15
   Director.cpp@133 : Deleting item @ c7ef810, type=15
   Director.cpp@133 : Deleting item @ c7ddef0, type=33
 PlayerTurn.cpp@109 : Player[3]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 26, franchises: 0, total prod: 26
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   SlicFunc.cpp@399 : Slic_Text: The build queue for {city[0].name} is empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (6,39,1890185643)
     BldQue.cpp@597 : BuildFront: City 10000006 building nothing
     Player.cpp@1905: Adding 10 science to player 3, who had 0
     Player.cpp@3953: Advance cost: 234, have: 10
PlayerEvent.cpp@329 : It's player 3's turn - year 1.
PlayerEvent.cpp@330 : Gold: 309
   Director.cpp@3002: Director::AddBeginScheduler(3)
   CityData.cpp@2408: City: Building Warrior
      CtpAi.cpp@920 : AI End turn, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@133 : Deleting item @ d0c3260, type=22
   Director.cpp@133 : Deleting item @ d1554b0, type=15
   Director.cpp@133 : Deleting item @ d155110, type=15
   Director.cpp@133 : Deleting item @ d0c67b0, type=33
  Pollution.cpp@447 : Global Pollution Level: 0
 PlayerTurn.cpp@109 : Player[0]::BeginTurn: running
     Player.cpp@8234: Player 0 set gov to 0
     Player.cpp@8298: Player[0]::ActuallySetGovernment to 0.
     Player.cpp@3855: Player::SetTaxes(0.000000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 0, franchises: 0, total prod: 0
     Player.cpp@1905: Adding 0 science to player 0, who had 0
     Player.cpp@3953: Advance cost: 202, have: 0
PlayerEvent.cpp@329 : It's player 0's turn - year 1.
PlayerEvent.cpp@330 : Gold: 300
   Director.cpp@3002: Director::AddBeginScheduler(0)
      CtpAi.cpp@920 : AI End turn, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@133 : Deleting item @ d0c4340, type=22
   Director.cpp@133 : Deleting item @ bef60e0, type=15
   Director.cpp@133 : Deleting item @ bef1ef0, type=15
   Director.cpp@133 : Deleting item @ bef1b50, type=15
   Director.cpp@133 : Deleting item @ bef8310, type=33
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSetPW
 PlayerTurn.cpp@109 : Player[1]::BeginTurn: running
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   SlicFunc.cpp@469 : Slic_Message: ->1: TMBuildQueueEmpty
   SlicFunc.cpp@399 : Slic_Text: City {city[0].name} is not currently building anything.  Double-click {city[0].name} to open the <c:0,50,255>City Manager<e> screen or click the City Manager button.
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000007
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 26, franchises: 0, total prod: 26
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@399 : Slic_Text: The build queue for {city[0].name} is empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (41,111,1890185643)
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000008
     BldQue.cpp@597 : BuildFront: City 10000004 building nothing
     BldQue.cpp@602 : Setting shieldstore to 0 for 10000004
     Player.cpp@1905: Adding 11 science to player 1, who had 0
     Player.cpp@3953: Advance cost: 284, have: 11
PlayerEvent.cpp@329 : It's player 1's turn - year 1.
PlayerEvent.cpp@330 : Gold: 109
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
   Director.cpp@3002: Director::AddBeginScheduler(1)
   Director.cpp@133 : Deleting item @ d155c40, type=22
   Director.cpp@133 : Deleting item @ c4c84a0, type=27
   Director.cpp@133 : Deleting item @ c786340, type=27
   Director.cpp@133 : Deleting item @ c7835a0, type=15
   Director.cpp@133 : Deleting item @ c783120, type=15
   Director.cpp@133 : Deleting item @ c7a2b40, type=20
   Director.cpp@133 : Deleting item @ c7cf3a0, type=33
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardResponseButton used
 SlicButton.cpp@131 : Button OK clicked
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.UnitButton used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ cf8f1f0, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls.Player.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.Globals used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.Globals.ExitButton used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ShortcutPad.CityManagementButton used
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.Specialists.TabButton used
   SlicFunc.cpp@469 : Slic_Message: ->2: TMCMSpecialists
   SlicFunc.cpp@399 : Slic_Text: As you discover new advances, you gain access to new types of Specialists.

Specialists differ from Workers and Slaves in that they concentrate their efforts on creating one type of resource, such as food, science or production.
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000009
   SlicFunc.cpp@612 : Slic_DisableTrigger: TCMSpecialists
   Director.cpp@133 : Deleting item @ d19ad30, type=27
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardResponseButton used
 SlicButton.cpp@131 : Button OK clicked
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.InventoryTab.TabButton used
   SlicFunc.cpp@469 : Slic_Message: ->2: TMCMInventoryTab
   SlicFunc.cpp@399 : Slic_Text: This tab of City Manager shows all of the Buildings and Wonders that exist in the city.

If you are in dire need of gold, you can sell Buildings, but the city will lose its benefit.  Wonders may not be sold.
    ObjPool.cpp@138 : ObjPool: Inserting object id c000000a
   SlicFunc.cpp@612 : Slic_DisableTrigger: TCMInventoryTab
   Director.cpp@133 : Deleting item @ d1b2d30, type=27
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardResponseButton used
 SlicButton.cpp@131 : Button OK clicked
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.QueueTab.TabButton used
   SlicFunc.cpp@469 : Slic_Message: ->2: TMCMQueueTab
   SlicFunc.cpp@399 : Slic_Text: The Production tab of City Manager shows what the city is currently building, and all subsequent items to be built.  If the build queue is empty, click the <c:0,0,200>Build<e> button to see a list of items you may build.
    ObjPool.cpp@138 : ObjPool: Inserting object id c000000b
   SlicFunc.cpp@612 : Slic_DisableTrigger: TCMQueueTab
   Director.cpp@133 : Deleting item @ d1cbfd0, type=27
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardResponseButton used
 SlicButton.cpp@131 : Button OK clicked
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.Specialists.TabButton used
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.Statistics.TabButton used
   SlicFunc.cpp@469 : Slic_Message: ->2: TMCMStatistics
   SlicFunc.cpp@399 : Slic_Text: To efficiently manage a city, you should be aware of all of the issues concerning its citizens.

The Statistics tab of City Manager shows all of the good and bad things affecting the city's people.
    ObjPool.cpp@138 : ObjPool: Inserting object id c000000c
   SlicFunc.cpp@612 : Slic_DisableTrigger: TCMStatistics
   Director.cpp@133 : Deleting item @ d1e58e0, type=27
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardResponseButton used
 SlicButton.cpp@131 : Button OK clicked
 SlicEngine.cpp@2113: SLIC: control CityWindow.CloseButton used
   SlicFunc.cpp@469 : Slic_Message: ->2: TMKeepExploring
   SlicFunc.cpp@399 : Slic_Text: It will take a few turns until your city finishes building its first item.  To check the city's build progress,  select it on the map and then view the City Tab.  Keep clicking the <c:0,50,255>End Turn<e> button or press the <c:0,0,200>ENTER<e> key to continue.
    ObjPool.cpp@138 : ObjPool: Inserting object id c000000d
   SlicFunc.cpp@612 : Slic_DisableTrigger: TCheckQueue
   Director.cpp@133 : Deleting item @ d1ffd10, type=27
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardResponseButton used
 SlicButton.cpp@131 : Button OK clicked
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.CityButton used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls used
   Director.cpp@133 : Deleting item @ d001680, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls used
   Director.cpp@133 : Deleting item @ d001680, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls.Player.autodecx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls used
   Director.cpp@133 : Deleting item @ d001680, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.Globals used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.Globals.ExitButton used
    SelItem.cpp@1465: POS 6 39 : CLICK
    SelItem.cpp@1466:  ai 6 45
    SelItem.cpp@1467:  xy 25 39
    SelItem.cpp@1468: zoc 0x8, owner 3
    SelItem.cpp@1469: 
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
    SelItem.cpp@1465: POS 6 39 : DROP
    SelItem.cpp@1466:  ai 6 45
    SelItem.cpp@1467:  xy 25 39
    SelItem.cpp@1468: zoc 0x8, owner 3
    SelItem.cpp@1469: 
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
    SelItem.cpp@1465: POS 7 40 : CLICK
    SelItem.cpp@1466:  ai 7 47
    SelItem.cpp@1467:  xy 27 40
    SelItem.cpp@1468: zoc 0x0, owner 3
    SelItem.cpp@1469: 
    SelItem.cpp@1465: POS 7 40 : DROP
    SelItem.cpp@1466:  ai 7 47
    SelItem.cpp@1467:  xy 27 40
    SelItem.cpp@1468: zoc 0x0, owner 3
    SelItem.cpp@1469: 
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.UnitButton used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ cff1370, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls.Player.autodecx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
   Director.cpp@133 : Deleting item @ cff1370, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls.Player.autodecx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.Globals.ExitButton used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.TurnButton used
EndTurnButton.c@64  : Button end turn, 1
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 1
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 PlayerTurn.cpp@109 : Player[2]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 38, franchises: 0, total prod: 38
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000005 building 1,70
     Player.cpp@1905: Adding 12 science to player 2, who had 12
     Player.cpp@3953: Advance cost: 234, have: 24
PlayerEvent.cpp@329 : It's player 2's turn - year 2.
PlayerEvent.cpp@330 : Gold: 320
   Director.cpp@3002: Director::AddBeginScheduler(2)
      CtpAi.cpp@920 : AI End turn, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@133 : Deleting item @ d154c50, type=22
   Director.cpp@133 : Deleting item @ cf02c50, type=15
   Director.cpp@133 : Deleting item @ cf00ef0, type=15
   Director.cpp@133 : Deleting item @ cf827b0, type=33
 PlayerTurn.cpp@109 : Player[3]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 26, franchises: 0, total prod: 26
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000006 building 1,70
     Player.cpp@1905: Adding 10 science to player 3, who had 10
     Player.cpp@3953: Advance cost: 234, have: 20
PlayerEvent.cpp@329 : It's player 3's turn - year 2.
PlayerEvent.cpp@330 : Gold: 318
   Director.cpp@3002: Director::AddBeginScheduler(3)
      CtpAi.cpp@920 : AI End turn, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@133 : Deleting item @ cff3ad0, type=22
   Director.cpp@133 : Deleting item @ cf827b0, type=15
   Director.cpp@133 : Deleting item @ cff8bf0, type=15
   Director.cpp@133 : Deleting item @ d1440f0, type=33
  Pollution.cpp@447 : Global Pollution Level: 0
 PlayerTurn.cpp@109 : Player[0]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.000000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 0, franchises: 0, total prod: 0
     Player.cpp@1905: Adding 0 science to player 0, who had 0
     Player.cpp@3953: Advance cost: 202, have: 0
PlayerEvent.cpp@329 : It's player 0's turn - year 2.
PlayerEvent.cpp@330 : Gold: 300
   Director.cpp@3002: Director::AddBeginScheduler(0)
      CtpAi.cpp@920 : AI End turn, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@133 : Deleting item @ d2249a0, type=22
   Director.cpp@133 : Deleting item @ c7dbef0, type=15
   Director.cpp@133 : Deleting item @ c7a40e0, type=15
   Director.cpp@133 : Deleting item @ c7a3140, type=15
   Director.cpp@133 : Deleting item @ cf00360, type=33
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSetPW
   SlicFunc.cpp@469 : Slic_Message: ->1: TMWait1
   SlicFunc.cpp@399 : Slic_Text: A city gathers resources from the area within the white border around it.  As the city grows, this area will also increase.

The colored border line represents the land controlled by a nation.
    ObjPool.cpp@138 : ObjPool: Inserting object id c000000e
 PlayerTurn.cpp@109 : Player[1]::BeginTurn: running
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   SlicFunc.cpp@469 : Slic_Message: ->1: TMBuildQueueEmpty
   SlicFunc.cpp@399 : Slic_Text: City {city[0].name} is not currently building anything.  Double-click {city[0].name} to open the <c:0,50,255>City Manager<e> screen or click the City Manager button.
    ObjPool.cpp@138 : ObjPool: Inserting object id c000000f
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 26, franchises: 0, total prod: 26
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@399 : Slic_Text: The build queue for {city[0].name} is empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (41,111,1890185643)
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000010
     BldQue.cpp@597 : BuildFront: City 10000004 building nothing
     BldQue.cpp@602 : Setting shieldstore to 0 for 10000004
     Player.cpp@1905: Adding 11 science to player 1, who had 11
     Player.cpp@3953: Advance cost: 284, have: 22
PlayerEvent.cpp@329 : It's player 1's turn - year 2.
PlayerEvent.cpp@330 : Gold: 118
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
   Director.cpp@3002: Director::AddBeginScheduler(1)
   Director.cpp@133 : Deleting item @ d01f4f0, type=22
   Director.cpp@133 : Deleting item @ d226ef0, type=27
   Director.cpp@133 : Deleting item @ d22e250, type=27
   Director.cpp@133 : Deleting item @ d2256a0, type=27
   Director.cpp@133 : Deleting item @ d220a90, type=15
   Director.cpp@133 : Deleting item @ d221c40, type=15
   Director.cpp@133 : Deleting item @ d222c50, type=20
   Director.cpp@133 : Deleting item @ d1e3180, type=33
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardResponseButton used
 SlicButton.cpp@131 : Button OK clicked
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.UnitButton used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ cff9300, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls.Player.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
   Director.cpp@133 : Deleting item @ cff9300, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
   Director.cpp@133 : Deleting item @ cff9300, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls.Player.autodecx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
   Director.cpp@133 : Deleting item @ cff9300, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
   Director.cpp@133 : Deleting item @ cff9300, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls.Player.autodecx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
   Director.cpp@133 : Deleting item @ cff9300, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls.Player.autodecx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.Globals used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.Globals.ExitButton used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.TurnButton used
EndTurnButton.c@64  : Button end turn, 1
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 1
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 PlayerTurn.cpp@109 : Player[2]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 38, franchises: 0, total prod: 38
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000005 building 1,70
     Player.cpp@1905: Adding 12 science to player 2, who had 24
     Player.cpp@3953: Advance cost: 234, have: 36
PlayerEvent.cpp@329 : It's player 2's turn - year 3.
PlayerEvent.cpp@330 : Gold: 330
   Director.cpp@3002: Director::AddBeginScheduler(2)
      CtpAi.cpp@920 : AI End turn, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@133 : Deleting item @ d18c9c0, type=22
   Director.cpp@133 : Deleting item @ cfcffd0, type=15
   Director.cpp@133 : Deleting item @ cfee9a0, type=15
   Director.cpp@133 : Deleting item @ cff9d20, type=33
 PlayerTurn.cpp@109 : Player[3]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 26, franchises: 0, total prod: 26
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000006 building 1,70
     Player.cpp@1905: Adding 10 science to player 3, who had 20
     Player.cpp@3953: Advance cost: 234, have: 30
PlayerEvent.cpp@329 : It's player 3's turn - year 3.
PlayerEvent.cpp@330 : Gold: 327
   Director.cpp@3002: Director::AddBeginScheduler(3)
      CtpAi.cpp@920 : AI End turn, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@133 : Deleting item @ d263a80, type=22
   Director.cpp@133 : Deleting item @ cff9ef0, type=15
   Director.cpp@133 : Deleting item @ cf8f650, type=15
   Director.cpp@133 : Deleting item @ d259ee0, type=33
  Pollution.cpp@447 : Global Pollution Level: 0
 PlayerTurn.cpp@109 : Player[0]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.000000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 0, franchises: 0, total prod: 0
     Player.cpp@1905: Adding 0 science to player 0, who had 0
     Player.cpp@3953: Advance cost: 202, have: 0
PlayerEvent.cpp@329 : It's player 0's turn - year 3.
PlayerEvent.cpp@330 : Gold: 300
   Director.cpp@3002: Director::AddBeginScheduler(0)
      CtpAi.cpp@920 : AI End turn, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@133 : Deleting item @ d25d4e0, type=22
   Director.cpp@133 : Deleting item @ c4fefd0, type=15
   Director.cpp@133 : Deleting item @ c4ff390, type=15
   Director.cpp@133 : Deleting item @ c78a970, type=15
   Director.cpp@133 : Deleting item @ cfefc40, type=33
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSetPW
 PlayerTurn.cpp@109 : Player[1]::BeginTurn: running
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 12, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   SlicFunc.cpp@469 : Slic_Message: ->1: TMBuildQueueEmpty
   SlicFunc.cpp@399 : Slic_Text: City {city[0].name} is not currently building anything.  Double-click {city[0].name} to open the <c:0,50,255>City Manager<e> screen or click the City Manager button.
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000011
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 26, franchises: 0, total prod: 26
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@399 : Slic_Text: The build queue for {city[0].name} is empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (41,111,1890185643)
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000012
     BldQue.cpp@597 : BuildFront: City 10000004 building nothing
     BldQue.cpp@602 : Setting shieldstore to 0 for 10000004
     Player.cpp@1905: Adding 11 science to player 1, who had 22
     Player.cpp@3953: Advance cost: 284, have: 33
PlayerEvent.cpp@329 : It's player 1's turn - year 3.
PlayerEvent.cpp@330 : Gold: 127
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
   Director.cpp@3002: Director::AddBeginScheduler(1)
   Director.cpp@133 : Deleting item @ d01f4f0, type=22
   Director.cpp@133 : Deleting item @ d2465d0, type=27
   Director.cpp@133 : Deleting item @ d25ce10, type=27
   Director.cpp@133 : Deleting item @ d25afd0, type=15
   Director.cpp@133 : Deleting item @ d25ab50, type=15
   Director.cpp@133 : Deleting item @ d25cb50, type=20
   Director.cpp@133 : Deleting item @ d1ccfd0, type=33
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardResponseButton used
 SlicButton.cpp@131 : Button OK clicked
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.UnitButton used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.CityButton used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ d289950, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls.Player.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls used
   Director.cpp@133 : Deleting item @ d289720, type=7
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City.Pop.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ d289760, type=7
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City.Pop.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City.Pop.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ d289760, type=7
   Director.cpp@133 : Deleting item @ d289760, type=7
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City.Pop.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ d289760, type=7
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City.Pop.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ d28bef0, type=13
   Director.cpp@133 : Deleting item @ d28bb50, type=12
   Director.cpp@133 : Deleting item @ d28b7b0, type=7
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City.Pop.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ d28b890, type=7
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City.Pop.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ d28a870, type=7
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City.Pop.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ d28a870, type=7
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City.Pop.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ d28a870, type=7
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City.Pop.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ d28a870, type=7
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City.Pop.autodecx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ d28a870, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls.Player.autodecx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.Globals.ExitButton used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.TurnButton used
EndTurnButton.c@64  : Button end turn, 1
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 1
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 PlayerTurn.cpp@109 : Player[2]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 46, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 42, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 46, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 159, franchises: 0, total prod: 159
   CityData.cpp@5811: SplitScience: 10000005: 46, 1.000000, 0.330000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000005 building 1,70
     Player.cpp@1905: Adding 46 science to player 2, who had 36
     Player.cpp@3953: Advance cost: 234, have: 82
PlayerEvent.cpp@329 : It's player 2's turn - year 4.
PlayerEvent.cpp@330 : Gold: 365
   Director.cpp@3002: Director::AddBeginScheduler(2)
      CtpAi.cpp@920 : AI End turn, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@133 : Deleting item @ d2465d0, type=22
   Director.cpp@133 : Deleting item @ cfed2a0, type=15
   Director.cpp@133 : Deleting item @ cff2940, type=15
   Director.cpp@133 : Deleting item @ d218d10, type=33
 PlayerTurn.cpp@109 : Player[3]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 42, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 26, franchises: 0, total prod: 26
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000006 building 1,70
     Player.cpp@1905: Adding 10 science to player 3, who had 30
     Player.cpp@3953: Advance cost: 234, have: 40
PlayerEvent.cpp@329 : It's player 3's turn - year 4.
PlayerEvent.cpp@330 : Gold: 336
   Director.cpp@3002: Director::AddBeginScheduler(3)
      CtpAi.cpp@920 : AI End turn, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@133 : Deleting item @ d293e00, type=22
   Director.cpp@133 : Deleting item @ d29a700, type=15
   Director.cpp@133 : Deleting item @ d29a280, type=15
   Director.cpp@133 : Deleting item @ d29db60, type=33
  Pollution.cpp@447 : Global Pollution Level: 0
 PlayerTurn.cpp@109 : Player[0]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.000000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 42, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 0, franchises: 0, total prod: 0
     Player.cpp@1905: Adding 0 science to player 0, who had 0
     Player.cpp@3953: Advance cost: 202, have: 0
PlayerEvent.cpp@329 : It's player 0's turn - year 4.
PlayerEvent.cpp@330 : Gold: 300
   Director.cpp@3002: Director::AddBeginScheduler(0)
      CtpAi.cpp@920 : AI End turn, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@133 : Deleting item @ d29e260, type=22
   Director.cpp@133 : Deleting item @ d296a00, type=15
   Director.cpp@133 : Deleting item @ d2958a0, type=15
   Director.cpp@133 : Deleting item @ d2955e0, type=15
   Director.cpp@133 : Deleting item @ d29fa80, type=33
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSetPW
 PlayerTurn.cpp@109 : Player[1]::BeginTurn: running
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 42, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   SlicFunc.cpp@469 : Slic_Message: ->1: TMBuildQueueEmpty
   SlicFunc.cpp@399 : Slic_Text: City {city[0].name} is not currently building anything.  Double-click {city[0].name} to open the <c:0,50,255>City Manager<e> screen or click the City Manager button.
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000013
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 26, franchises: 0, total prod: 26
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@399 : Slic_Text: The build queue for {city[0].name} is empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (41,111,1890185643)
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000014
     BldQue.cpp@597 : BuildFront: City 10000004 building nothing
     BldQue.cpp@602 : Setting shieldstore to 0 for 10000004
     Player.cpp@1905: Adding 11 science to player 1, who had 33
     Player.cpp@3953: Advance cost: 284, have: 44
PlayerEvent.cpp@329 : It's player 1's turn - year 4.
PlayerEvent.cpp@330 : Gold: 136
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
   Director.cpp@3002: Director::AddBeginScheduler(1)
   Director.cpp@133 : Deleting item @ d29dfd0, type=22
   Director.cpp@133 : Deleting item @ d2a7830, type=27
   Director.cpp@133 : Deleting item @ d2903f0, type=27
   Director.cpp@133 : Deleting item @ d276fd0, type=15
   Director.cpp@133 : Deleting item @ d2764d0, type=15
   Director.cpp@133 : Deleting item @ d28a2f0, type=20
   Director.cpp@133 : Deleting item @ d29e9a0, type=33
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardResponseButton used
 SlicButton.cpp@131 : Button OK clicked
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.UnitButton used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ cf5aee0, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls.Player.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.Globals.ExitButton used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ShortcutPad.CityManagementButton used
   CityData.cpp@5811: SplitScience: 10000005: 42, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 42, 1.000000, 0.330000, 0, 0.000000, 0.000000
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.InventoryTab.TabButton used
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.Specialists.TabButton used
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.InventoryTab.TabButton used
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.QueueTab.TabButton used
 SlicEngine.cpp@2113: SLIC: control CityWindow.CloseButton used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.UnitButton used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ cfedfd0, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls.Player.autodecx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.Globals.ExitButton used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.TurnButton used
EndTurnButton.c@64  : Button end turn, 1
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 1
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 PlayerTurn.cpp@109 : Player[2]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 42, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 39, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 42, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 150, franchises: 0, total prod: 150
   CityData.cpp@5811: SplitScience: 10000005: 42, 1.000000, 0.330000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000005 building 1,70
     BldQue.cpp@439 : City 10000005 building unit: Warrior
   UnitData.cpp@256 : Creating unit: id: 268435463, type: 70, owner: 2
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000007
     Player.cpp@1042: Player::CreateUnit(t=70, pos=(39,90), hc=268435461) : newunit=268435463
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000004
   SlicFunc.cpp@399 : Slic_Text: A new {unit[0].name} is ready in {city[0].name}.  The queue for {city[0].name} is now empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (39,90,1890185643)
     BldQue.cpp@785 : Setting shieldstore to 0 for 10000005
     Player.cpp@1905: Adding 42 science to player 2, who had 82
     Player.cpp@3953: Advance cost: 234, have: 124
PlayerEvent.cpp@329 : It's player 2's turn - year 5.
PlayerEvent.cpp@330 : Gold: 397
   Director.cpp@3002: Director::AddBeginScheduler(2)
   CityData.cpp@2445: City: Building improvement Granary
      CtpAi.cpp@920 : AI End turn, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@2269: Director::AddEndTurn, but there are 4 pending actions (or it was already requested), not doing it yet.
   ArmyData.cpp@4822: Army 0xd0000004 Executing order 4 @ (39,90), turn=5
   Director.cpp@3057: Adding from DecrementPendingGameActions, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@133 : Deleting item @ cf7e790, type=22
   Director.cpp@133 : Deleting item @ d2d6d30, type=15
   Director.cpp@133 : Deleting item @ d2c67d0, type=15
   Director.cpp@133 : Deleting item @ d2c6350, type=15
   Director.cpp@133 : Deleting item @ bf04df0, type=33
 PlayerTurn.cpp@109 : Player[3]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 42, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 26, franchises: 0, total prod: 26
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000006 building 1,70
     Player.cpp@1905: Adding 10 science to player 3, who had 40
     Player.cpp@3953: Advance cost: 234, have: 50
PlayerEvent.cpp@329 : It's player 3's turn - year 5.
PlayerEvent.cpp@330 : Gold: 345
   Director.cpp@3002: Director::AddBeginScheduler(3)
      CtpAi.cpp@920 : AI End turn, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@133 : Deleting item @ cffa9a0, type=22
   Director.cpp@133 : Deleting item @ d2db850, type=15
   Director.cpp@133 : Deleting item @ d2db4b0, type=15
   Director.cpp@133 : Deleting item @ d2da180, type=15
   Director.cpp@133 : Deleting item @ d2dd730, type=7
   Director.cpp@133 : Deleting item @ d2deef0, type=33
  Pollution.cpp@447 : Global Pollution Level: 0
 PlayerTurn.cpp@109 : Player[0]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.000000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 42, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 0, franchises: 0, total prod: 0
     Player.cpp@1905: Adding 0 science to player 0, who had 0
     Player.cpp@3953: Advance cost: 202, have: 0
PlayerEvent.cpp@329 : It's player 0's turn - year 5.
PlayerEvent.cpp@330 : Gold: 300
   Director.cpp@3002: Director::AddBeginScheduler(0)
      CtpAi.cpp@920 : AI End turn, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@133 : Deleting item @ d2893a0, type=22
   Director.cpp@133 : Deleting item @ cfec980, type=15
   Director.cpp@133 : Deleting item @ cfe84e0, type=15
   Director.cpp@133 : Deleting item @ cfe8140, type=15
   Director.cpp@133 : Deleting item @ cfea5d0, type=15
   Director.cpp@133 : Deleting item @ cffe3d0, type=33
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSetPW
   SlicFunc.cpp@469 : Slic_Message: ->1: TMWait2
   SlicFunc.cpp@399 : Slic_Text: There are many different terrain types, each providing varying amounts food, commerce, and production.

It is important to place your cities where they can harvest enough food not only to sustain the population but promote growth.
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000015
 PlayerTurn.cpp@109 : Player[1]::BeginTurn: running
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 42, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
   SlicFunc.cpp@469 : Slic_Message: ->1: TMBuildQueueEmpty
   SlicFunc.cpp@399 : Slic_Text: City {city[0].name} is not currently building anything.  Double-click {city[0].name} to open the <c:0,50,255>City Manager<e> screen or click the City Manager button.
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000016
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 26, franchises: 0, total prod: 26
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@399 : Slic_Text: The build queue for {city[0].name} is empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (41,111,1890185643)
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000017
     BldQue.cpp@597 : BuildFront: City 10000004 building nothing
     BldQue.cpp@602 : Setting shieldstore to 0 for 10000004
     Player.cpp@1905: Adding 11 science to player 1, who had 44
     Player.cpp@3953: Advance cost: 284, have: 55
PlayerEvent.cpp@329 : It's player 1's turn - year 5.
PlayerEvent.cpp@330 : Gold: 145
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
   Director.cpp@3002: Director::AddBeginScheduler(1)
   Director.cpp@133 : Deleting item @ cfeb520, type=22
   Director.cpp@133 : Deleting item @ d2daef0, type=27
   Director.cpp@133 : Deleting item @ befdfd0, type=27
   Director.cpp@133 : Deleting item @ cfea410, type=27
   Director.cpp@133 : Deleting item @ cfede10, type=15
   Director.cpp@133 : Deleting item @ cfe85d0, type=15
   Director.cpp@133 : Deleting item @ cfec8a0, type=15
   Director.cpp@133 : Deleting item @ cff6df0, type=20
   Director.cpp@133 : Deleting item @ cff8fd0, type=33
 SlicEngine.cpp@2113: SLIC: control StandardMessageWindow.StandardResponseButton used
 SlicButton.cpp@131 : Button OK clicked
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.UnitButton used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ cfe6810, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls.Player.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UnitControls used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.Globals.ExitButton used
    SelItem.cpp@1465: POS 39 90 : CLICK
    SelItem.cpp@1466:  ai 39 129
    SelItem.cpp@1467:  xy 14 90
    SelItem.cpp@1468: zoc 0x4, owner 2
    SelItem.cpp@1469: 
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
    SelItem.cpp@1465: POS 39 90 : DROP
    SelItem.cpp@1466:  ai 39 129
    SelItem.cpp@1467:  xy 14 90
    SelItem.cpp@1468: zoc 0x4, owner 2
    SelItem.cpp@1469: 
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ControlTabPanel.CityTab.TabButton.Label used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ControlTabPanel.CityTab.TabButton used
   SlicFunc.cpp@612 : Slic_DisableTrigger: TSelectUnit
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
    SelItem.cpp@1465: POS 41 93 : CLICK
    SelItem.cpp@1466:  ai 41 134
    SelItem.cpp@1467:  xy 17 93
    SelItem.cpp@1468: zoc 0x0, owner -1
    SelItem.cpp@1469: 
    SelItem.cpp@1465: POS 41 93 : DROP
    SelItem.cpp@1466:  ai 41 134
    SelItem.cpp@1467:  xy 17 93
    SelItem.cpp@1468: zoc 0x0, owner -1
    SelItem.cpp@1469: 
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ShortcutPad.CityManagementButton used
   CityData.cpp@5811: SplitScience: 10000005: 42, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 43, 1.000000, 0.315000, 0, 0.000000, 0.000000
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.Specialists.TabButton used
   CityData.cpp@5811: SplitScience: 10000005: 39, 1.000000, 0.315000, 0, 0.000000, 0.000000
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.Specialists.TabPanel.WorkerBox.FarmersSpinner.autoincx used
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.Specialists.TabPanel.WorkerBox used
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.Specialists.TabPanel used
   CityData.cpp@5811: SplitScience: 10000005: 43, 1.000000, 0.315000, 0, 0.000000, 0.000000
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.Specialists.TabPanel.WorkerBox.FarmersSpinner.autodecx used
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.Specialists.TabPanel.WorkerBox used
 SlicEngine.cpp@2113: SLIC: control CityWindow.Tabs.Specialists.TabPanel used
 SlicEngine.cpp@2113: SLIC: control CityWindow.CloseButton used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.UnitButton used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.CityButton used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ cfd92d0, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls used
   Director.cpp@133 : Deleting item @ cfdf170, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls.Player.autodecx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls used
   Director.cpp@133 : Deleting item @ cfdf170, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls.Player.autodecx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.UniversalControls.ReloadSlicButton used
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000000
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000002
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000003
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000004
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000007
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000008
    ObjPool.cpp@175 : ObjPool: Deleting object id c000000e
    ObjPool.cpp@175 : ObjPool: Deleting object id c000000f
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000010
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000011
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000012
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000013
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000014
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000015
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000016
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000017
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000005
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000009
    ObjPool.cpp@175 : ObjPool: Deleting object id c000000a
    ObjPool.cpp@175 : ObjPool: Deleting object id c000000b
    ObjPool.cpp@175 : ObjPool: Deleting object id c000000c
    ObjPool.cpp@175 : ObjPool: Deleting object id c000000d
    ObjPool.cpp@175 : ObjPool: Deleting object id c0000006
 SlicEngine.cpp@2113: SLIC: control MessageBoxDialog.DialogBackground.RightButton used
 SlicEngine.cpp@2113: SLIC: control MessageBoxDialog.DialogBackground used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.Globals used
   Director.cpp@133 : Deleting item @ b760fd0, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls.Player.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls used
   Director.cpp@133 : Deleting item @ b760fd0, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls used
    SelItem.cpp@1465: POS 6 39 : CLICK
    SelItem.cpp@1466:  ai 6 45
    SelItem.cpp@1467:  xy 25 39
    SelItem.cpp@1468: zoc 0x8, owner 3
    SelItem.cpp@1469: 
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
    SelItem.cpp@1465: POS 6 39 : DROP
    SelItem.cpp@1466:  ai 6 45
    SelItem.cpp@1467:  xy 25 39
    SelItem.cpp@1468: zoc 0x8, owner 3
    SelItem.cpp@1469: 
   CityData.cpp@5811: SplitScience: 10000006: 10, 1.000000, 0.330000, 0, 0.000000, 0.000000
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City.Pop.autodisplay used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ b7666a0, type=13
   Director.cpp@133 : Deleting item @ b764660, type=12
   Director.cpp@133 : Deleting item @ b762160, type=7
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City.Pop.autoincx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup.City used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.TabGroup used
   Director.cpp@133 : Deleting item @ b766560, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls.Player.autodecx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls used
   Director.cpp@133 : Deleting item @ b766560, type=19
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls.Player.autodecx used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.CityControls used
 SlicEngine.cpp@2113: SLIC: control ScenarioEditor.Globals.ExitButton used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.TurnButton used
EndTurnButton.c@64  : Button end turn, 1
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 1
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 PlayerTurn.cpp@109 : Player[2]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 43, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 39, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 40, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 43, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 1.250000
     Player.cpp@2146: cost: 1, mil_total: 153, franchises: 0, total prod: 153
   CityData.cpp@5811: SplitScience: 10000005: 43, 1.000000, 0.315000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000005 building 3,30
     Player.cpp@1905: Adding 43 science to player 2, who had 124
     Player.cpp@3953: Advance cost: 234, have: 167
PlayerEvent.cpp@329 : It's player 2's turn - year 6.
PlayerEvent.cpp@330 : Gold: 430
   Director.cpp@3002: Director::AddBeginScheduler(2)
      CtpAi.cpp@920 : AI End turn, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@2269: Director::AddEndTurn, but there are 4 pending actions (or it was already requested), not doing it yet.
   ArmyData.cpp@4822: Army 0xd0000004 Executing order 4 @ (39,90), turn=6
   Director.cpp@3057: Adding from DecrementPendingGameActions, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@133 : Deleting item @ d170a50, type=22
   Director.cpp@133 : Deleting item @ d19f880, type=7
   Director.cpp@133 : Deleting item @ d19e150, type=15
   Director.cpp@133 : Deleting item @ d19f310, type=15
   Director.cpp@133 : Deleting item @ d1729a0, type=33
 PlayerTurn.cpp@109 : Player[3]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 57, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 39, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 35, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 39, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 117, franchises: 0, total prod: 117
   CityData.cpp@5811: SplitScience: 10000006: 39, 1.000000, 0.330000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000006 building 1,70
     Player.cpp@1905: Adding 39 science to player 3, who had 50
     Player.cpp@3953: Advance cost: 234, have: 89
PlayerEvent.cpp@329 : It's player 3's turn - year 6.
PlayerEvent.cpp@330 : Gold: 374
   Director.cpp@3002: Director::AddBeginScheduler(3)
      CtpAi.cpp@920 : AI End turn, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@133 : Deleting item @ d19e950, type=22
   Director.cpp@133 : Deleting item @ d1b7360, type=7
   Director.cpp@133 : Deleting item @ d1b7620, type=15
   Director.cpp@133 : Deleting item @ d1b3e10, type=15
   Director.cpp@133 : Deleting item @ d1b3a70, type=15
   Director.cpp@133 : Deleting item @ d1732c0, type=33
  Pollution.cpp@447 : Global Pollution Level: 0
 PlayerTurn.cpp@109 : Player[0]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.000000)
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 57, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 45, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 0, franchises: 0, total prod: 0
     Player.cpp@1905: Adding 0 science to player 0, who had 0
     Player.cpp@3953: Advance cost: 202, have: 0
PlayerEvent.cpp@329 : It's player 0's turn - year 6.
PlayerEvent.cpp@330 : Gold: 300
   Director.cpp@3002: Director::AddBeginScheduler(0)
      CtpAi.cpp@920 : AI End turn, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@133 : Deleting item @ d198ef0, type=22
   Director.cpp@133 : Deleting item @ d1b27b0, type=15
   Director.cpp@133 : Deleting item @ d1b2330, type=15
   Director.cpp@133 : Deleting item @ d1b6ef0, type=15
   Director.cpp@133 : Deleting item @ d1b5d30, type=15
   Director.cpp@133 : Deleting item @ d1717c0, type=33
 PlayerTurn.cpp@109 : Player[1]::BeginTurn: running
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 57, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 45, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 26, franchises: 0, total prod: 26
   CityData.cpp@5811: SplitScience: 10000004: 11, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@399 : Slic_Text: The build queue for {city[0].name} is empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (41,111,1890185643)
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000018
     BldQue.cpp@597 : BuildFront: City 10000004 building nothing
     BldQue.cpp@602 : Setting shieldstore to 0 for 10000004
     Player.cpp@1905: Adding 11 science to player 1, who had 55
     Player.cpp@3953: Advance cost: 284, have: 66
PlayerEvent.cpp@329 : It's player 1's turn - year 6.
PlayerEvent.cpp@330 : Gold: 154
   Director.cpp@3002: Director::AddBeginScheduler(1)
   Director.cpp@133 : Deleting item @ d19c2a0, type=22
   Director.cpp@133 : Deleting item @ bdd6320, type=7
   Director.cpp@133 : Deleting item @ bdd03d0, type=27
   Director.cpp@133 : Deleting item @ bdd0ec0, type=15
   Director.cpp@133 : Deleting item @ bdd4610, type=15
   Director.cpp@133 : Deleting item @ bdd4240, type=15
   Director.cpp@133 : Deleting item @ bdd7ef0, type=20
   Director.cpp@133 : Deleting item @ bdc26a0, type=33
    SelItem.cpp@1465: POS 43 112 : DROP
    SelItem.cpp@1466:  ai 43 15
    SelItem.cpp@1467:  xy 29 112
    SelItem.cpp@1468: zoc 0x0, owner 1
    SelItem.cpp@1469: 
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ShortcutPad used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.TurnYearStatus used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.TurnButton used
EndTurnButton.c@64  : Button end turn, 1
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 1
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 PlayerTurn.cpp@109 : Player[2]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 35, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 57, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 45, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 54, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 57, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 1.250000
     Player.cpp@2146: cost: 1, mil_total: 195, franchises: 0, total prod: 195
   CityData.cpp@5811: SplitScience: 10000005: 57, 1.000000, 0.315000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000005 building 3,30
     Player.cpp@1905: Adding 57 science to player 2, who had 167
     Player.cpp@3953: Advance cost: 234, have: 224
PlayerEvent.cpp@329 : It's player 2's turn - year 7.
PlayerEvent.cpp@330 : Gold: 474
   Director.cpp@3002: Director::AddBeginScheduler(2)
      CtpAi.cpp@920 : AI End turn, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@2269: Director::AddEndTurn, but there are 4 pending actions (or it was already requested), not doing it yet.
   ArmyData.cpp@4822: Army 0xd0000004 Executing order 4 @ (39,90), turn=7
   Director.cpp@3057: Adding from DecrementPendingGameActions, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@133 : Deleting item @ bdc3af0, type=22
   Director.cpp@133 : Deleting item @ be04ef0, type=7
   Director.cpp@133 : Deleting item @ be06310, type=15
   Director.cpp@133 : Deleting item @ be03fd0, type=15
   Director.cpp@133 : Deleting item @ be076f0, type=33
 PlayerTurn.cpp@109 : Player[3]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 35, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 75, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 45, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 42, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 45, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 133, franchises: 0, total prod: 133
   CityData.cpp@5811: SplitScience: 10000006: 45, 1.000000, 0.330000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000006 building 1,70
     Player.cpp@1905: Adding 45 science to player 3, who had 89
     Player.cpp@3953: Advance cost: 234, have: 134
PlayerEvent.cpp@329 : It's player 3's turn - year 7.
PlayerEvent.cpp@330 : Gold: 409
   Director.cpp@3002: Director::AddBeginScheduler(3)
      CtpAi.cpp@920 : AI End turn, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@133 : Deleting item @ bdd5700, type=22
   Director.cpp@133 : Deleting item @ be00d90, type=7
   Director.cpp@133 : Deleting item @ be00910, type=15
   Director.cpp@133 : Deleting item @ be01ca0, type=15
   Director.cpp@133 : Deleting item @ be019e0, type=15
   Director.cpp@133 : Deleting item @ bdc6a20, type=33
  Pollution.cpp@447 : Global Pollution Level: 0
 PlayerTurn.cpp@109 : Player[0]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.000000)
   CityData.cpp@5811: SplitScience: 10000004: 35, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 75, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 58, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 0, franchises: 0, total prod: 0
     Player.cpp@1905: Adding 0 science to player 0, who had 0
     Player.cpp@3953: Advance cost: 202, have: 0
PlayerEvent.cpp@329 : It's player 0's turn - year 7.
PlayerEvent.cpp@330 : Gold: 300
   Director.cpp@3002: Director::AddBeginScheduler(0)
      CtpAi.cpp@920 : AI End turn, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@133 : Deleting item @ bdf1170, type=22
   Director.cpp@133 : Deleting item @ bdfa560, type=15
   Director.cpp@133 : Deleting item @ bdff9c0, type=15
   Director.cpp@133 : Deleting item @ bdfbbd0, type=15
   Director.cpp@133 : Deleting item @ bdfc7d0, type=15
   Director.cpp@133 : Deleting item @ bdd08c0, type=33
 PlayerTurn.cpp@109 : Player[1]::BeginTurn: running
   CityData.cpp@5811: SplitScience: 10000004: 35, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 75, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 58, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 79, franchises: 0, total prod: 79
   CityData.cpp@5811: SplitScience: 10000004: 35, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@399 : Slic_Text: The build queue for {city[0].name} is empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (41,111,1890185643)
    ObjPool.cpp@138 : ObjPool: Inserting object id c0000019
     BldQue.cpp@597 : BuildFront: City 10000004 building nothing
     BldQue.cpp@602 : Setting shieldstore to 0 for 10000004
     Player.cpp@1905: Adding 35 science to player 1, who had 66
     Player.cpp@3953: Advance cost: 284, have: 101
PlayerEvent.cpp@329 : It's player 1's turn - year 7.
PlayerEvent.cpp@330 : Gold: 181
   Director.cpp@3002: Director::AddBeginScheduler(1)
   Director.cpp@133 : Deleting item @ bdf4fd0, type=22
   Director.cpp@133 : Deleting item @ d292240, type=13
   Director.cpp@133 : Deleting item @ d297690, type=12
   Director.cpp@133 : Deleting item @ d2972f0, type=7
   Director.cpp@133 : Deleting item @ d2707b0, type=27
   Director.cpp@133 : Deleting item @ d271fd0, type=15
   Director.cpp@133 : Deleting item @ d270410, type=15
   Director.cpp@133 : Deleting item @ d273d20, type=15
   Director.cpp@133 : Deleting item @ d2845e0, type=33
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.TurnButton used
EndTurnButton.c@64  : Button end turn, 1
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 1
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 PlayerTurn.cpp@109 : Player[2]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 61, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 75, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 58, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 71, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 75, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 1.250000
     Player.cpp@2146: cost: 1, mil_total: 246, franchises: 0, total prod: 246
   CityData.cpp@5811: SplitScience: 10000005: 75, 1.000000, 0.315000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000005 building 3,30
     Player.cpp@1905: Adding 75 science to player 2, who had 224
     Player.cpp@3953: Advance cost: 234, have: 299
PlayerEvent.cpp@329 : It's player 2's turn - year 8.
PlayerEvent.cpp@330 : Gold: 531
   Advances.cpp@334 : Advance: Player 2 was given Religion
   Director.cpp@3002: Director::AddBeginScheduler(2)
      CtpAi.cpp@920 : AI End turn, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@2269: Director::AddEndTurn, but there are 4 pending actions (or it was already requested), not doing it yet.
   ArmyData.cpp@4822: Army 0xd0000004 Executing order 4 @ (39,90), turn=8
   Director.cpp@3057: Adding from DecrementPendingGameActions, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@133 : Deleting item @ d270150, type=22
   Director.cpp@133 : Deleting item @ d2beb40, type=7
   Director.cpp@133 : Deleting item @ d2bffd0, type=15
   Director.cpp@133 : Deleting item @ d2bfc30, type=15
   Director.cpp@133 : Deleting item @ d273d20, type=33
 PlayerTurn.cpp@109 : Player[3]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 61, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 89, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 58, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 54, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 58, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 168, franchises: 0, total prod: 168
   CityData.cpp@5811: SplitScience: 10000006: 58, 1.000000, 0.330000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000006 building 1,70
     BldQue.cpp@439 : City 10000006 building unit: Warrior
   UnitData.cpp@256 : Creating unit: id: 268435464, type: 70, owner: 3
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000008
     Player.cpp@1042: Player::CreateUnit(t=70, pos=(6,39), hc=268435462) : newunit=268435464
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000005
   SlicFunc.cpp@399 : Slic_Text: A new {unit[0].name} is ready in {city[0].name}.  The queue for {city[0].name} is now empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (6,39,1890185643)
     BldQue.cpp@785 : Setting shieldstore to 0 for 10000006
     Player.cpp@1905: Adding 58 science to player 3, who had 134
     Player.cpp@3953: Advance cost: 234, have: 192
PlayerEvent.cpp@329 : It's player 3's turn - year 8.
PlayerEvent.cpp@330 : Gold: 453
   Director.cpp@3002: Director::AddBeginScheduler(3)
   CityData.cpp@2445: City: Building improvement Granary
      CtpAi.cpp@920 : AI End turn, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@2269: Director::AddEndTurn, but there are 4 pending actions (or it was already requested), not doing it yet.
   ArmyData.cpp@4822: Army 0xd0000005 Executing order 4 @ (6,39), turn=8
   Director.cpp@3057: Adding from DecrementPendingGameActions, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@133 : Deleting item @ d2963a0, type=22
   Director.cpp@133 : Deleting item @ d2c30e0, type=7
   Director.cpp@133 : Deleting item @ d2c0440, type=15
   Director.cpp@133 : Deleting item @ d2975b0, type=15
   Director.cpp@133 : Deleting item @ d292240, type=15
   Director.cpp@133 : Deleting item @ d297d30, type=15
   Director.cpp@133 : Deleting item @ d2ba990, type=33
  Pollution.cpp@447 : Global Pollution Level: 0
 PlayerTurn.cpp@109 : Player[0]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.000000)
   CityData.cpp@5811: SplitScience: 10000004: 61, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 89, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 84, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 0, franchises: 0, total prod: 0
     Player.cpp@1905: Adding 0 science to player 0, who had 0
     Player.cpp@3953: Advance cost: 202, have: 0
PlayerEvent.cpp@329 : It's player 0's turn - year 8.
PlayerEvent.cpp@330 : Gold: 300
   Director.cpp@3002: Director::AddBeginScheduler(0)
      CtpAi.cpp@920 : AI End turn, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@133 : Deleting item @ d2bdbf0, type=22
   Director.cpp@133 : Deleting item @ d2d0a90, type=15
   Director.cpp@133 : Deleting item @ d272640, type=15
   Director.cpp@133 : Deleting item @ d2952a0, type=15
   Director.cpp@133 : Deleting item @ d294770, type=15
   Director.cpp@133 : Deleting item @ d2969c0, type=15
   Director.cpp@133 : Deleting item @ d2b8470, type=33
 PlayerTurn.cpp@109 : Player[1]::BeginTurn: running
   CityData.cpp@5811: SplitScience: 10000004: 61, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 89, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 84, 1.000000, 0.330000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 132, franchises: 0, total prod: 132
   CityData.cpp@5811: SplitScience: 10000004: 61, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@399 : Slic_Text: The build queue for {city[0].name} is empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (41,111,1890185643)
    ObjPool.cpp@138 : ObjPool: Inserting object id c000001a
     BldQue.cpp@597 : BuildFront: City 10000004 building nothing
     BldQue.cpp@602 : Setting shieldstore to 0 for 10000004
     Player.cpp@1905: Adding 61 science to player 1, who had 101
     Player.cpp@3953: Advance cost: 284, have: 162
PlayerEvent.cpp@329 : It's player 1's turn - year 8.
PlayerEvent.cpp@330 : Gold: 226
   Director.cpp@3002: Director::AddBeginScheduler(1)
   Director.cpp@133 : Deleting item @ d292150, type=22
   Director.cpp@133 : Deleting item @ d015d30, type=7
   Director.cpp@133 : Deleting item @ d016510, type=27
   Director.cpp@133 : Deleting item @ d016250, type=15
   Director.cpp@133 : Deleting item @ d0119a0, type=15
   Director.cpp@133 : Deleting item @ d015990, type=15
   Director.cpp@133 : Deleting item @ d0155f0, type=15
   Director.cpp@133 : Deleting item @ cf983e0, type=33
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.TurnButton used
EndTurnButton.c@64  : Button end turn, 1
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 1
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 PlayerTurn.cpp@109 : Player[2]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 85, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 89, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 84, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 86, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 89, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 1.250000
     Player.cpp@2146: cost: 1, mil_total: 287, franchises: 0, total prod: 287
   CityData.cpp@5811: SplitScience: 10000005: 89, 1.000000, 0.315000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000005 building 3,30
     BldQue.cpp@461 : City 10000005 built improvement: Granary
   SlicFunc.cpp@399 : Slic_Text: {city[0].name} has built a {building[0].name}.  The queue for {city[0].name} is now empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (39,90,1890185643)
     BldQue.cpp@785 : Setting shieldstore to 0 for 10000005
     Player.cpp@1905: Adding 89 science to player 2, who had 65
     Player.cpp@3953: Advance cost: 346, have: 154
PlayerEvent.cpp@329 : It's player 2's turn - year 9.
PlayerEvent.cpp@330 : Gold: 599
   Director.cpp@3002: Director::AddBeginScheduler(2)
   CityData.cpp@2445: City: Building improvement Shrine
      CtpAi.cpp@920 : AI End turn, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@2269: Director::AddEndTurn, but there are 4 pending actions (or it was already requested), not doing it yet.
   ArmyData.cpp@4822: Army 0xd0000004 Executing order 4 @ (39,90), turn=9
   Director.cpp@3057: Adding from DecrementPendingGameActions, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@133 : Deleting item @ d15fc10, type=22
   Director.cpp@133 : Deleting item @ d0c68c0, type=7
   Director.cpp@133 : Deleting item @ d1568e0, type=15
   Director.cpp@133 : Deleting item @ d1547f0, type=15
   Director.cpp@133 : Deleting item @ d1559a0, type=15
   Director.cpp@133 : Deleting item @ d0c4120, type=33
 PlayerTurn.cpp@109 : Player[3]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 85, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 107, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 84, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 81, 1.000000, 0.330000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 86, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 1.250000
     Player.cpp@2146: cost: 1, mil_total: 231, franchises: 0, total prod: 231
   CityData.cpp@5811: SplitScience: 10000006: 86, 1.000000, 0.315000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000006 building 3,30
     Player.cpp@1905: Adding 86 science to player 3, who had 192
     Player.cpp@3953: Advance cost: 234, have: 278
PlayerEvent.cpp@329 : It's player 3's turn - year 9.
PlayerEvent.cpp@330 : Gold: 518
   Advances.cpp@334 : Advance: Player 3 was given Religion
   Director.cpp@3002: Director::AddBeginScheduler(3)
      CtpAi.cpp@920 : AI End turn, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@2269: Director::AddEndTurn, but there are 4 pending actions (or it was already requested), not doing it yet.
   ArmyData.cpp@4822: Army 0xd0000005 Executing order 4 @ (6,39), turn=9
   Director.cpp@3057: Adding from DecrementPendingGameActions, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@133 : Deleting item @ d15e300, type=22
   Director.cpp@133 : Deleting item @ d1633d0, type=7
   Director.cpp@133 : Deleting item @ d166e10, type=15
   Director.cpp@133 : Deleting item @ d166a70, type=15
   Director.cpp@133 : Deleting item @ d1666d0, type=15
   Director.cpp@133 : Deleting item @ d162680, type=33
  Pollution.cpp@447 : Global Pollution Level: 0
 PlayerTurn.cpp@109 : Player[0]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.000000)
   CityData.cpp@5811: SplitScience: 10000004: 85, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 107, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 104, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 0, franchises: 0, total prod: 0
     Player.cpp@1905: Adding 0 science to player 0, who had 0
     Player.cpp@3953: Advance cost: 202, have: 0
PlayerEvent.cpp@329 : It's player 0's turn - year 9.
PlayerEvent.cpp@330 : Gold: 300
   Director.cpp@3002: Director::AddBeginScheduler(0)
      CtpAi.cpp@920 : AI End turn, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@133 : Deleting item @ d0c58f0, type=22
   Director.cpp@133 : Deleting item @ d15d5b0, type=15
   Director.cpp@133 : Deleting item @ d15d130, type=15
   Director.cpp@133 : Deleting item @ d15fa80, type=15
   Director.cpp@133 : Deleting item @ d15f6e0, type=15
   Director.cpp@133 : Deleting item @ d15a510, type=15
   Director.cpp@133 : Deleting item @ d15cef0, type=33
 PlayerTurn.cpp@109 : Player[1]::BeginTurn: running
   CityData.cpp@5811: SplitScience: 10000004: 85, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 107, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 104, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 185, franchises: 0, total prod: 185
   CityData.cpp@5811: SplitScience: 10000004: 85, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@399 : Slic_Text: The build queue for {city[0].name} is empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (41,111,1890185643)
    ObjPool.cpp@138 : ObjPool: Inserting object id c000001b
     BldQue.cpp@597 : BuildFront: City 10000004 building nothing
     BldQue.cpp@602 : Setting shieldstore to 0 for 10000004
     Player.cpp@1905: Adding 85 science to player 1, who had 162
     Player.cpp@3953: Advance cost: 284, have: 247
PlayerEvent.cpp@329 : It's player 1's turn - year 9.
PlayerEvent.cpp@330 : Gold: 291
   Director.cpp@3002: Director::AddBeginScheduler(1)
   Director.cpp@133 : Deleting item @ d0d40f0, type=22
   Director.cpp@133 : Deleting item @ c51eef0, type=13
   Director.cpp@133 : Deleting item @ c51ca70, type=12
   Director.cpp@133 : Deleting item @ c51c6d0, type=7
   Director.cpp@133 : Deleting item @ c5196c0, type=27
   Director.cpp@133 : Deleting item @ c51fef0, type=15
   Director.cpp@133 : Deleting item @ c51dfd0, type=15
   Director.cpp@133 : Deleting item @ c51c410, type=15
   Director.cpp@133 : Deleting item @ c51c150, type=15
   Director.cpp@133 : Deleting item @ c4c6350, type=33
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.TurnButton used
EndTurnButton.c@64  : Button end turn, 1
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 1
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 PlayerTurn.cpp@109 : Player[2]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 110, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 107, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 104, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 104, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 107, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 1.250000
     Player.cpp@2146: cost: 1, mil_total: 340, franchises: 0, total prod: 340
   CityData.cpp@5811: SplitScience: 10000005: 107, 1.000000, 0.315000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000005 building 3,47
     Player.cpp@1905: Adding 107 science to player 2, who had 154
     Player.cpp@3953: Advance cost: 346, have: 261
PlayerEvent.cpp@329 : It's player 2's turn - year 10.
PlayerEvent.cpp@330 : Gold: 680
    ObjPool.cpp@138 : ObjPool: Inserting object id 60000000
   Director.cpp@3002: Director::AddBeginScheduler(2)
      CtpAi.cpp@920 : AI End turn, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@2269: Director::AddEndTurn, but there are 4 pending actions (or it was already requested), not doing it yet.
   ArmyData.cpp@4822: Army 0xd0000004 Executing order 4 @ (39,90), turn=10
   Director.cpp@3057: Adding from DecrementPendingGameActions, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@133 : Deleting item @ c7b01c0, type=22
   Director.cpp@133 : Deleting item @ c7c0470, type=7
   Director.cpp@133 : Deleting item @ c7c59a0, type=15
   Director.cpp@133 : Deleting item @ c7c0ef0, type=15
   Director.cpp@133 : Deleting item @ c7c1fd0, type=15
   Director.cpp@133 : Deleting item @ c7b6ef0, type=33
 PlayerTurn.cpp@109 : Player[3]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 110, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 121, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 104, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 100, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 104, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 1.250000
     Player.cpp@2146: cost: 1, mil_total: 276, franchises: 0, total prod: 276
   CityData.cpp@5811: SplitScience: 10000006: 104, 1.000000, 0.315000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000006 building 3,30
     Player.cpp@1905: Adding 104 science to player 3, who had 44
     Player.cpp@3953: Advance cost: 216, have: 148
PlayerEvent.cpp@329 : It's player 3's turn - year 10.
PlayerEvent.cpp@330 : Gold: 597
   Director.cpp@3002: Director::AddBeginScheduler(3)
      CtpAi.cpp@920 : AI End turn, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@2269: Director::AddEndTurn, but there are 4 pending actions (or it was already requested), not doing it yet.
   ArmyData.cpp@4822: Army 0xd0000005 Executing order 4 @ (6,39), turn=10
   Director.cpp@3057: Adding from DecrementPendingGameActions, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@133 : Deleting item @ c7bc5e0, type=22
   Director.cpp@133 : Deleting item @ c7c3a80, type=7
   Director.cpp@133 : Deleting item @ c7c15a0, type=15
   Director.cpp@133 : Deleting item @ c7c3600, type=15
   Director.cpp@133 : Deleting item @ c7c3260, type=15
   Director.cpp@133 : Deleting item @ c7b4e10, type=33
  Pollution.cpp@447 : Global Pollution Level: 0
 PlayerTurn.cpp@109 : Player[0]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.000000)
   CityData.cpp@5811: SplitScience: 10000004: 110, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 121, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 122, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 0, franchises: 0, total prod: 0
     Player.cpp@1905: Adding 0 science to player 0, who had 0
     Player.cpp@3953: Advance cost: 202, have: 0
PlayerEvent.cpp@329 : It's player 0's turn - year 10.
PlayerEvent.cpp@330 : Gold: 300
   Director.cpp@3002: Director::AddBeginScheduler(0)
      CtpAi.cpp@920 : AI End turn, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@133 : Deleting item @ c7b8300, type=22
   Director.cpp@133 : Deleting item @ c7c7a90, type=15
   Director.cpp@133 : Deleting item @ c7c7610, type=15
   Director.cpp@133 : Deleting item @ c7c7350, type=15
   Director.cpp@133 : Deleting item @ c7c1fd0, type=15
   Director.cpp@133 : Deleting item @ c7c1d10, type=15
   Director.cpp@133 : Deleting item @ c7b29a0, type=33
 PlayerTurn.cpp@109 : Player[1]::BeginTurn: running
   CityData.cpp@5811: SplitScience: 10000004: 110, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 121, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 122, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 237, franchises: 0, total prod: 237
   CityData.cpp@5811: SplitScience: 10000004: 110, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@399 : Slic_Text: The build queue for {city[0].name} is empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (41,111,1890185643)
    ObjPool.cpp@138 : ObjPool: Inserting object id c000001c
     BldQue.cpp@597 : BuildFront: City 10000004 building nothing
     BldQue.cpp@602 : Setting shieldstore to 0 for 10000004
     Player.cpp@1905: Adding 110 science to player 1, who had 247
     Player.cpp@3953: Advance cost: 284, have: 357
PlayerEvent.cpp@329 : It's player 1's turn - year 10.
PlayerEvent.cpp@330 : Gold: 374
   Advances.cpp@334 : Advance: Player 1 was given Bronze Working
   Director.cpp@3002: Director::AddBeginScheduler(1)
   CityData.cpp@5811: SplitScience: 10000004: 135, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000004: 135, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000004: 135, 1.000000, 0.255000, 0, 0.000000, 0.000000
   Director.cpp@133 : Deleting item @ c7bad20, type=22
   Director.cpp@133 : Deleting item @ be02280, type=7
   Director.cpp@133 : Deleting item @ be00d90, type=27
   Director.cpp@133 : Deleting item @ be04ef0, type=15
   Director.cpp@133 : Deleting item @ be03560, type=15
   Director.cpp@133 : Deleting item @ be07fd0, type=15
   Director.cpp@133 : Deleting item @ be05640, type=15
   CityData.cpp@5811: SplitScience: 10000004: 135, 1.000000, 0.255000, 0, 0.000000, 0.000000
 SlicEngine.cpp@2113: SLIC: control SciAdvanceScreen.Background.BackButton used
   Director.cpp@133 : Deleting item @ bdf3a80, type=32
   Director.cpp@133 : Deleting item @ bdc11a0, type=33
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ShortcutPad used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ShortcutPad used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.TurnYearStatus used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.TurnButton used
EndTurnButton.c@64  : Button end turn, 1
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 1
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 PlayerTurn.cpp@109 : Player[2]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 135, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 121, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 122, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 118, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 121, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 1.250000
     Player.cpp@2146: cost: 1, mil_total: 382, franchises: 0, total prod: 382
   CityData.cpp@5811: SplitScience: 10000005: 121, 1.000000, 0.315000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000005 building 3,47
     BldQue.cpp@461 : City 10000005 built improvement: Shrine
   SlicFunc.cpp@399 : Slic_Text: {city[0].name} has built a {building[0].name}.  The queue for {city[0].name} is now empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (39,90,1890185643)
     BldQue.cpp@785 : Setting shieldstore to 0 for 10000005
     Player.cpp@1905: Adding 121 science to player 2, who had 261
     Player.cpp@3953: Advance cost: 346, have: 382
PlayerEvent.cpp@329 : It's player 2's turn - year 11.
PlayerEvent.cpp@330 : Gold: 771
   Advances.cpp@334 : Advance: Player 2 was given Bronze Working
   Director.cpp@3002: Director::AddBeginScheduler(2)
   CityData.cpp@2408: City: Building Hoplite
      CtpAi.cpp@920 : AI End turn, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@2269: Director::AddEndTurn, but there are 4 pending actions (or it was already requested), not doing it yet.
   ArmyData.cpp@4822: Army 0xd0000004 Executing order 4 @ (39,90), turn=11
   Director.cpp@3057: Adding from DecrementPendingGameActions, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@133 : Deleting item @ beff970, type=22
   Director.cpp@133 : Deleting item @ bee95b0, type=7
   Director.cpp@133 : Deleting item @ bf016c0, type=15
   Director.cpp@133 : Deleting item @ bf00fd0, type=15
   Director.cpp@133 : Deleting item @ bf01fd0, type=15
   Director.cpp@133 : Deleting item @ bf035e0, type=33
 PlayerTurn.cpp@109 : Player[3]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 135, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 139, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 122, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 119, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 122, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 1.250000
     Player.cpp@2146: cost: 1, mil_total: 322, franchises: 0, total prod: 322
   CityData.cpp@5811: SplitScience: 10000006: 122, 1.000000, 0.315000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000006 building 3,30
     BldQue.cpp@461 : City 10000006 built improvement: Granary
   SlicFunc.cpp@399 : Slic_Text: {city[0].name} has built a {building[0].name}.  The queue for {city[0].name} is now empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (6,39,1890185643)
     BldQue.cpp@785 : Setting shieldstore to 0 for 10000006
     Player.cpp@1905: Adding 122 science to player 3, who had 148
     Player.cpp@3953: Advance cost: 216, have: 270
PlayerEvent.cpp@329 : It's player 3's turn - year 11.
PlayerEvent.cpp@330 : Gold: 689
   Advances.cpp@334 : Advance: Player 3 was given Stone Working
   Director.cpp@3002: Director::AddBeginScheduler(3)
   CityData.cpp@2445: City: Building improvement Shrine
      CtpAi.cpp@920 : AI End turn, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@2269: Director::AddEndTurn, but there are 4 pending actions (or it was already requested), not doing it yet.
   ArmyData.cpp@4822: Army 0xd0000005 Executing order 4 @ (6,39), turn=11
   Director.cpp@3057: Adding from DecrementPendingGameActions, 3
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 3
   Director.cpp@133 : Deleting item @ bf67160, type=22
   Director.cpp@133 : Deleting item @ c4c0190, type=7
   Director.cpp@133 : Deleting item @ c4c47e0, type=15
   Director.cpp@133 : Deleting item @ c4c2600, type=15
   Director.cpp@133 : Deleting item @ c4c2260, type=15
   Director.cpp@133 : Deleting item @ c4c32e0, type=33
  Pollution.cpp@447 : Global Pollution Level: 0
 PlayerTurn.cpp@109 : Player[0]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.000000)
   CityData.cpp@5811: SplitScience: 10000004: 135, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 139, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 141, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 0, franchises: 0, total prod: 0
     Player.cpp@1905: Adding 0 science to player 0, who had 0
     Player.cpp@3953: Advance cost: 202, have: 0
PlayerEvent.cpp@329 : It's player 0's turn - year 11.
PlayerEvent.cpp@330 : Gold: 300
   Director.cpp@3002: Director::AddBeginScheduler(0)
      CtpAi.cpp@920 : AI End turn, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@2269: Director::AddEndTurn, but there are 1 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3057: Adding from DecrementPendingGameActions, 0
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 0
   Director.cpp@133 : Deleting item @ c4c3ef0, type=22
   Director.cpp@133 : Deleting item @ c7b04a0, type=15
   Director.cpp@133 : Deleting item @ c7b4fd0, type=15
   Director.cpp@133 : Deleting item @ c7b4c30, type=15
   Director.cpp@133 : Deleting item @ c7b4890, type=15
   Director.cpp@133 : Deleting item @ c7b44f0, type=15
   Director.cpp@133 : Deleting item @ c7b1c40, type=33
 PlayerTurn.cpp@109 : Player[1]::BeginTurn: running
   CityData.cpp@5811: SplitScience: 10000004: 135, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 139, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 141, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 0.000000
     Player.cpp@2146: cost: 0, mil_total: 291, franchises: 0, total prod: 291
   CityData.cpp@5811: SplitScience: 10000004: 135, 1.000000, 0.255000, 0, 0.000000, 0.000000
   SlicFunc.cpp@399 : Slic_Text: The build queue for {city[0].name} is empty.
   SlicFunc.cpp@569 : Slic_EyePoint: (41,111,1890185643)
    ObjPool.cpp@138 : ObjPool: Inserting object id c000001d
     BldQue.cpp@597 : BuildFront: City 10000004 building nothing
     BldQue.cpp@602 : Setting shieldstore to 0 for 10000004
     Player.cpp@1905: Adding 135 science to player 1, who had 73
     Player.cpp@3953: Advance cost: 410, have: 208
PlayerEvent.cpp@329 : It's player 1's turn - year 11.
PlayerEvent.cpp@330 : Gold: 475
   Director.cpp@3002: Director::AddBeginScheduler(1)
   Director.cpp@133 : Deleting item @ c7b6fd0, type=22
   Director.cpp@133 : Deleting item @ c7cd8a0, type=7
   Director.cpp@133 : Deleting item @ c7cba60, type=27
   Director.cpp@133 : Deleting item @ c7ce700, type=15
   Director.cpp@133 : Deleting item @ c7cde10, type=15
   Director.cpp@133 : Deleting item @ c7cda70, type=15
   Director.cpp@133 : Deleting item @ c7c9d20, type=15
   Director.cpp@133 : Deleting item @ c7b22b0, type=33
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.ShortcutPad used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.TurnYearStatus used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel.TurnButton used
EndTurnButton.c@64  : Button end turn, 1
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 1
 SlicEngine.cpp@2113: SLIC: control ControlPanelWindow.ControlPanel used
 PlayerTurn.cpp@109 : Player[2]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 160, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 139, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 141, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 135, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 142, 1.000000, 0.300000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 1.250000
     Player.cpp@2146: cost: 1, mil_total: 443, franchises: 0, total prod: 443
   CityData.cpp@5811: SplitScience: 10000005: 142, 1.000000, 0.300000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000005 building 1,30
     Player.cpp@1905: Adding 142 science to player 2, who had 36
     Player.cpp@3953: Advance cost: 366, have: 178
PlayerEvent.cpp@329 : It's player 2's turn - year 12.
PlayerEvent.cpp@330 : Gold: 878
   Director.cpp@3002: Director::AddBeginScheduler(2)
TerrImproveData@74  : Completed improvement 6 at (37,95)
    ObjPool.cpp@175 : ObjPool: Deleting object id 60000000
      CtpAi.cpp@920 : AI End turn, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@2269: Director::AddEndTurn, but there are 4 pending actions (or it was already requested), not doing it yet.
   ArmyData.cpp@4822: Army 0xd0000004 Executing order 4 @ (39,90), turn=12
   Director.cpp@3057: Adding from DecrementPendingGameActions, 2
   Director.cpp@2239: Director::AddEndTurn, curPlayer = 2
   Director.cpp@133 : Deleting item @ c7b32b0, type=22
   Director.cpp@133 : Deleting item @ cf00c20, type=7
   Director.cpp@133 : Deleting item @ cf00330, type=15
   Director.cpp@133 : Deleting item @ cf4aee0, type=15
   Director.cpp@133 : Deleting item @ cf54560, type=15
   Director.cpp@133 : Deleting item @ cfa8210, type=33
 PlayerTurn.cpp@109 : Player[3]::BeginTurn: running
     Player.cpp@3855: Player::SetTaxes(0.700000)
   CityData.cpp@5811: SplitScience: 10000004: 160, 1.000000, 0.255000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000005: 211, 1.000000, 0.300000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 141, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 137, 1.000000, 0.315000, 0, 0.000000, 0.000000
   CityData.cpp@5811: SplitScience: 10000006: 141, 1.000000, 0.315000, 0, 0.000000, 0.000000
     Player.cpp@2124: Cost before killing units: 1.250000
     Player.cpp@2146: cost: 1, mil_total: 367, franchises: 0, total prod: 367
   CityData.cpp@5811: SplitScience: 10000006: 141, 1.000000, 0.315000, 0, 0.000000, 0.000000
     BldQue.cpp@551 : BuildFront: City 10000006 building 3,47
     Player.cpp@1905: Adding 141 science to player 3, who had 54
     Player.cpp@3953: Advance cost: 299, have: 195
PlayerEvent.cpp@329 : It's player 3's turn - year 12.
PlayerEvent.cpp@330 : Gold: 794
   Director.cpp@3002: Director::AddBeginScheduler(3)
    c3debug.cpp@300 : Assertion (WorkerCount() >= delta) Failed in File:C:\Program Files\Activision\CTP2code\ctp2_code\gs\gameobj\CityData.cpp, Line:5226
    c3debug.cpp@303 : Stack Trace: '  0x00451a30  [(unknown) + 0x0]
  0x0044c7f4  [(unknown) + 0x0]
  0x0055ac1c  [(unknown) + 0x0]
  0x00a895be  [(unknown) + 0x0]
  0x00a88cda  [(unknown) + 0x0]
  0x00a97567  [(unknown) + 0x0]
  0x005b86bb  [(unknown) + 0x0]
  0x006c15f1  [(unknown) + 0x0]
  0x006c14b8  [(unknown) + 0x0]
  0x006c2e83  [(unknown) + 0x0]
  0x006bf038  [(unknown) + 0x0]
  0x006c2a55  [(unknown) + 0x0]
  0x006c2919  [(unknown) + 0x0]
  0x006c27c5  [(unknown) + 0x0]
  0x006c25a6  [(unknown) + 0x0]
  0x004adc11  [(unknown) + 0x0]
  0x004a3d94  [(unknown) + 0x0]
  0x004a144a  [(unknown) + 0x0]
  0x00468222  [(unknown) + 0x0]
  0x0046877e  [(unknown) + 0x0]
  0x0045c422  [(unknown) + 0x0]
  0x0045ba52  [(unknown) + 0x0]
  0x00abea63  [(unknown) + 0x0]
  0x77e814c7  [(unknown) + 0x0]
'
  civ3_main.cpp@1629: Exception: 'Breakpoint' thrown.
  civ3_main.cpp@1634: Exception Stack Trace:
  0x0044c843
  0x0055ac1c
  0x00a895be
  0x00a88cda
  0x00a97567
  0x005b86bb
  0x006c15f1
  0x006c14b8
  0x006c2e83
  0x006bf038
  0x006c2a55
  0x006c2919
  0x006c27c5
  0x006c25a6
  0x004adc11
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