;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
2       ; Road movement multiplier
3       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Sioux Nation,       0, 0,  nil, no,  0, 0    ; AFl
Saloon,             0, 0,  nil, no,  0, 0    ; Alp
Railroad Workers,   0, 0,  Alp, nil, 0, 0    ; Amp
Knife Handlers,     0, 0,  Amp, X3,  1, 0    ; Ast
Circus Strongmen,   0, 0,  Lit, nil, 1, 0    ; Ato
Automobile,         0, 0,  no,  nil, 0, 0    ; Aut
Pistol Wielding,    0, 0,  MP,  nil, 2, 0    ; Ban
Smart Underlings,   0, 0,  NP,  nil, 2, 0    ; Bri
Crack Shots,        0, 0,  Mag, nil, 2, 0    ; Bro
Prostitution,       0, 0,  Inv, ToG, 0, 1    ; Cer
Saddle Men,         0, 0,  Eco, Lit, 2, 0    ; Che
Disenfranchised,    0, 0,  Sea, nil, 3, 0    ; Chi
Elite Army,         0, 0,  X1,  nil, 3, 0    ; CoL
Wagon Train Scouts, 0, 0,  MP,  nil, 2, 0    ; CA 
Outlaws,            0, 0,  Bro, nil, 2, 0    ; Cmb
Hoople Head Mgmt,   0, 0,  PT,  nil, 3, 2    ; Cmn
Extreme Measures,   0, 0,  NF,  nil, 3, 0    ; Cmp
Dastardly Schemes,  0, 0,  no,  nil, 1, 0    ; Csc
Gunfire Cover,      0, 0,  Mas, nil, 0, 0    ; Cst
River Rafting,      0, 0,  Wri, Eco, 0, 0    ; Cor
Hired Help,         0, 0,  MT,  Ldr, 0, 4    ; Cur
Employee Partners,  0, 0,  Cur, nil, 0, 0    ; Dem
Gold Diggers,       0, 0,  Wri, nil, 0, 4    ; Eco
Warehousing,        0, 0,  NP,  nil, 0, 4    ; E1 
Electricity,        0, 0,  no,  nil, 0, 2    ; E2 
Seargander Cunning, 0, 0,  no,  no,  0, 0    ; Eng
Open Solicitation,  0, 0,  Cer, Lab, 1, 2    ; Env
Chinese Cunning,    0, 0,  FP,  nil, 0, 0    ; Esp
Explosives,         0, 0,  no,  nil, 0, 0    ; Exp
Mgmt Followers,     0, 0,  Map, nil, 0, 0    ; Feu
French Kiss,        0, 0,  Cer, Stl, 2, 2    ; Fli
Fundamentalism,     0, 0,  no,  nil, 0, 2    ; Fun
China Syndrome,     0, 0,  Mat, nil, 3, 2    ; FP 
Improper Proposal,  0, 0,  Alp, Inv, 0, 2    ; Gen
Mexican Mariachi,   0, 0,  Min, nil, 0, 0    ; Gue
Piratical Navy,     0, 0,  Sth, nil, 3, 0    ; Gun
Asset Protection,   0, 0,  Alp, nil, 0, 3    ; Hor
Industrialization,  0, 0,  no,  no,  0, 0    ; Ind
Old School Smarts,  0, 0,  Alp, nil, 0, 0    ; Inv
Provisions,         0, 0,  Hor, Tra, 0, 4    ; Iro
Gambling,           0, 0,  Hor, Inv, 1, 3    ; Lab
Cheap Goods,        0, 0,  Phy, nil, 0, 1    ; Las
Tough Guys,         0, 0,  Inv, Amp, 1, 0    ; Ldr
Big Security,       0, 0,  Ldr, nil, 1, 0    ; Lit
Lumber Sales,       0, 0,  Met, nil, 1, 1    ; Too
Exotic Commodities, 0, 0,  Rob, nil, 2, 1    ; Mag
Head Boss Mgmt,     0, 0,  Ldr, nil, 1, 2    ; Map
Rifle Posts,        0, 0,  Alp, nil, 0, 0    ; Mas
Investing,          0, 0,  Tac, nil, 2, 1    ; MP 
Chinese Connections,0, 0,  Mag, nil, 1, 2    ; Mat
Diversification,    0, 0,  Rob, nil, 2, 3    ; Med
Specialties,        0, 0,  Iro, nil, 2, 1    ; Met
Saloon Acts,        0, 0,  Too, Tac, 3, 3    ; Min
Vermin Eradication, 0, 0,  Cmp, nil, 3, 0    ; Mob
Healthy Endeavors,  0, 0,  Fli, nil, 2, 1    ; Mon
Dope,               0, 0,  Met, ToG, 2, 4    ; MT 
Perfumed Whores,    0, 0,  Cer, nil, 0, 0    ; Mys
Dirty Folk,         0, 0,  Sup, nil, 2, 2    ; Nav
Pox Ridden Blankets,0, 0,  Chi, nil, 0, 0    ; NF 
Clean Folk,         0, 0,  Sup, nil, 3, 2    ; NP 
Bavarian Chemist,   0, 0,  Lit, nil, 0, 0    ; Phi
Drunk Folk,         0, 0,  Sup, nil, 0, 2    ; Phy
Dice Games,         0, 0,  SE,  nil, 3, 3    ; Pla
Sleeping Quarters,  0, 0,  Med, nil, 3, 4    ; Plu
Monopolies,         0, 0,  Med, nil, 3, 1    ; PT 
Advertising,        0, 0,  Tac, nil, 3, 1    ; Pot
Radio,              0, 0,  no,  nil, 0, 0    ; Rad
Prissy Suckers,     0, 0,  PT,  nil, 3, 1    ; RR 
Hard Wood Lumber,   0, 0,  Roc, nil, 3, 4    ; Rec
Tarred Wood,        0, 0,  Roc, nil, 3, 4    ; Ref
Poker Game Fees,    0, 0,  Med, nil, 1, 1    ; Rfg
Management Partners,0, 0,  MP,  nil, 3, 2    ; Rep
Rich Folk,          0, 0,  Sup, nil, 3, 2    ; Rob
Reinforced Walls,   0, 0,  RR,  nil, 3, 4    ; Roc
Docks,              0, 0,  RR,  nil, 3, 4    ; San
Proxy Management,   0, 0,  Whe, nil, 3, 1    ; Sea
Windy City Dreams,  0, 0,  Sea, nil, 0, 0    ; SFl
Master Builder,     0, 0,  San, nil, 3, 4    ; Sth
Games of Chance,    0, 0,  Med, nil, 1, 3    ; SE 
Ladies of the Night,0, 0,  Min, nil, 0, 1    ; Stl
Clientele Mantra,   0, 0,  Pot, nil, 1, 1    ; Sup
Expansion,          0, 0,  Cer, nil, 0, 4    ; Tac
General Goods,      0, 0,  no,  nil, 0, 1    ; The
Immigrant Ties,     0, 0,  Alp, nil, 0, 2    ; ToG
Forward Thinking,   0, 0,  Alp, nil, 1, 2    ; Tra
Political Endeavors,0, 0,  Gun, nil, 2, 0    ; Uni
Cavalry Friendly,   0, 0,  no,  nil, 2, 0    ; War
Management Thinking,0, 0,  Uni, nil, 1, 2    ; Whe
Alternative Cash,   0, 0,  Hor, Tra, 0, 1    ; Wri
Future Endeavors,   0, 0,  nil, nil, 3, 3    ; FT 
User Def Tech A,    0, 0,  no,  nil, 0, 1    ; U1 
User Def Tech B,    0, 0,  no,  nil, 0, 1    ; U2 
User Def Tech C,    0, 0,  no,  no,  0, 0    ; U3 
Ex Military,        0, 0,  Chi, nil, 3, 0    ; X1 
Social Deviants,    0, 0,  no,  nil, 0, 1    ; X2 
Chicago Contacts,   0, 0,  Alp, nil, 1, 0    ; X3 
Extra Advance 4,    0, 0,  no,  no,  0, 0    ; X4 
Extra Advance 5,    0, 0,  no,  no,  0, 0    ; X5 
Extra Advance 6,    0, 0,  no,  no,  0, 0    ; X6 
Extra Advance 7,    0, 0,  no,  no,  0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Saloon Safe,              10, 0,    Hor,
Old Irish Boxer,           4, 1,    Inv,
Beer Cellar,               6, 1,    Iro,
Open Prostitution,         4, 1,    Cer,
Poker Tables,              8, 1,    Lab,
Discounted Goods,          8, 1,    Las,
Crew Manager,              8, 1,    Ldr,
Armed Bouncer,             8, 0,    Lit,
Saloon Addition,           8, 2,    Too,
French Prostitutes,       12, 3,    Mag,
Opium Emporium,           12, 3,    MT, 
Business Partnerships,    16, 3,    MP, 
Chinese Laundry,          16, 4,    Mat,
Roulette Wheel,           10, 4,    Med,
A Brand Name Brewery,     20, 4,    Met,
A Cabaret Show,           32, 6,    Min,
House Cat,                20, 4,    Mob,
Doctor Housecalls,        20, 2,    Mon,
Prospector Clientele,     16, 4,    Nav,
Riverboat Crowd,          24, 4,    NP, 
Bar & Liquor Patrons,     16, 2,    Phy,
Craps Table,              16, 4,    Pla,
Second Story Hotel,       12, 2,    Plu,
Price Fixing,              8, 3,    PT, 
Saloon Advertising,       20, 5,    Pot,
Outside Investors,        16, 3,    RR, 
Heavy Duty Construction,  10, 2,    Rec,
Strong River Pylons,       8, 1,    Ref,
Upper Class Patrons,      32, 4,    Rob,
River Traffic,             6, 1,    Roc,
Riverboat Dock,           16, 3,    San,
Airport,                  16, 3,    no, 
Saloon Operator,           6, 2,    Sea,
Master Ship Carpenter,     8, 3,    Sth,
SS Structural,             8, 0,    SFl,
SS Component,             16, 0,    SFl,
SS Module,                32, 0,    SFl,
Owner's Coffers,          60, 0,    nil,
Inventory Warehouse,      20, 0,    E1, 
Ms. Von Busom Cabaret,    20, 0,    Mag,
Rearing Stables,          20, 0,    Wri,
Experienced Rivermen,     20, 0,    Sth,
Saloon Snitch,            30, 0,    no, 
Quality Whores,           30, 0,    Gen,
The Respectful Reverend,  30, 0,    MT, 
Ex-Cavalry Colonel,       30, 0,    Chi,
Management's Charisma,    30, 0,    Ldr,
Friendly Disposition,     20, 0,    Bri,
Cheap Whiskey,            40, 0,    Las,
Saloon Accountant,        30, 0,    Med,
Steam Boat Coal,          40, 0,    Whe,
Free Grub For Employees,  30, 0,    ToG,
Leonardo's Workshop,      40, 0,    no, 
Pianos For The Saloons,   40, 0,    Mag,
New York Financier,       40, 0,    RR, 
Local Connections,        40, 0,    Mat,
Discount Supplier,        40, 0,    E1, 
Strong Willed Mgmt,       40, 0,    no, 
Governmental Position,    30, 0,    Uni,
Pony Express,             60, 0,    Sea,
Cheap Chinese Labor,      60, 0,    FP, 
Drastic Measures,         60, 0,    NF, 
Respectable Reputation,   60, 0,    Tra,
Train to Chicago,         60, 0,    SFl,
Private Wagon Train,      60, 0,    PT, 
Cheap Rooms,              60, 0,    Rec,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Inventory Warehouse
nil,        ; Ms. Von Busom Cabaret
nil,        ; Rearing Stables
nil,        ; Experienced Rivermen
Pot,        ; Saloon Snitch
nil,        ; Quality Whores
nil,        ; The Respectful Reverend
nil,        ; Ex-Cavalry Colonel
nil,        ; Management's Charisma
nil,        ; Friendly Disposition
nil,        ; Cheap Whiskey
nil,        ; Saloon Accountant
nil,        ; Steam Boat Coal
nil,        ; Free Grub For Employees
no,         ; Leonardo's Workshop
nil,        ; Pianos For The Saloons
nil,        ; New York Financier
nil,        ; Local Connections
nil,        ; Discount Supplier
nil,        ; Strong Willed Mgmt
nil,        ; Governmental Position
nil,        ; Pony Express
nil,        ; Cheap Chinese Labor
nil,        ; Drastic Measures
nil,        ; Respectable Reputation
nil,        ; Train to Chicago
nil,        ; Private Wagon Train
nil,        ; Cheap Rooms


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Wagon Train,  Aut, 0,  2.,0,  0a,0d,  1h,1f, 20,0,  5, Cer, 000000000000010
Laborer,      nil, 0,  1.,0,  1a,1d,  1h,1f,  7,0,  5, Cur, 000000000000010
Submerged Log,nil, 2,  1.,0,  2a,1d,  1h,1f,  1,0,  0, no,  000000000001000
Fierce Storms,nil, 1, 20.,1,  4a,1d,  4h,1f,  1,0,  0, no,  001000000000011
US Cav Officer,nil, 0,  1.,0,  7a,6d,  1h,1f, 99,0,  0, no,  000000000000010
Gun Man,      nil, 0,  1.,0,  4a,3d,  1h,1f,  7,0,  0, Ban, 000000000000010
Quickdraw,    nil, 0,  1.,0,  6a,4d,  1h,1f, 10,0,  0, Bro, 000000000000010
US Infantry,  nil, 0,  1.,0,  6a,5d,  1h,1f, 99,0,  0, no,  100001000000011
Indian Treaty,Alp, 0,  0.,0,  1a,12d, 1h,1f, 30,0,  1, AFl, 000000000000001
Drunk Mariachi,nil, 0,  1.,0,  4a,1d,  1h,1f,  1,0,  0, Gue, 000000000000010
Sundance Kid, nil, 0,  2.,0,  5a,5d,  1h,1f,  1,0,  0, no,  100010001000011
Butch Cassidy,nil, 0,  2.,0,  5a,5d,  1h,1f,  1,0,  0, no,  100010001000011
Long Horns,   nil, 0,  1.,0,  0a,1d,  1h,1f, 10,0,  7, Alp, 000000000000010
Seth Bullock, nil, 0,  1.,0,  7a,7d,  1h,1f,  1,0,  0, no,  100010001000011
Bagman,       nil, 0,  1.,0,  5a,5d,  1h,1f, 12,0,  0, Bri, 100000000000011
Army Deserter,nil, 0,  1.,0,  6a,5d,  1h,1f, 13,0,  0, X1,  000000000000010
Ex Buffalo Sol,nil, 0,  2.,0,  6a,6d,  1h,1f, 14,0,  0, CoL, 000000000000011
Sioux Rider,  Alp, 0,  3.,0,  5a,3d,  1h,1f,  9,0,  0, AFl, 000011000000011
Gold Nuggets, nil, 0,  1.,0,  0a,0d,  1h,1f,  1,0,  4, no,  000000000001000
Open4,        nil, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  0, no,  000000000000010
Impassable,   nil, 0,  0.,0,  1a,50d, 1h,1f,  1,0,  1, no,  000000000000000
Knife Fighter,nil, 0,  1.,0,  3a,2d,  1h,1f,  5,0,  0, Ast, 000000000000010
Prospector,   nil, 0,  4.,0,  1a,2d,  1h,1f,  1,0,  0, Eco, 100000000000011
Sioux Warrior,Alp, 0,  2.,0,  5a,3d,  1h,1f,  7,0,  0, AFl, 000000000000010
Outlaw Rider, nil, 0,  3.,0,  6a,4d,  1h,1f, 14,0,  0, Cmb, 000000000000010
Mounted Gunman,nil, 0,  2.,0,  5a,3d,  1h,1f, 12,0,  0, CA,  000000000000010
Scout,        nil, 0,  2.,0,  3a,2d,  1h,1f, 10,0,  0, Che, 000000000000010
Whore,        nil, 0,  2.,0,  1a,1d,  1h,1f,  6,0,  6, Gen, 000000000000011
Madame,       nil, 0,  4.,0,  1a,1d,  1h,1f,  9,0,  6, Fli, 100000000000011
Irish Boxer,  nil, 0,  1.,0,  1a,2d,  1h,1f,  3,0,  1, Alp, 000000000000010
Prostitute,   nil, 0,  3.,0,  1a,1d,  1h,1f,  7,0,  6, Env, 000000000000011
Stock Boy,    nil, 0,  2.,0,  0a,1d,  1h,1f,  8,0,  7, E1,  000000000001011
Strong Man,   nil, 0,  1.,0,  3a,3d,  1h,1f,  6,2,  0, Ato, 000000000000010
Railroad Man, nil, 0,  1.,0,  3a,1d,  1h,1f,  5,1,  0, Amp, 000000000000010
Plague Rats,  nil, 0,  1.,0, 99a,1d,  1h,1f, 25,4,  0, Cmp, 000000000000010
Cattle,       nil, 0,  1.,0,  0a,0d,  1h,1f,  1,2,  4, no,  000000000000000
Gun Boat,     nil, 2,  3.,0,  5a,5d,  1h,1f, 20,0,  2, Gun, 100000000000011
Tye Oliver,   nil, 0,  1.,0,  2a,25d, 1h,1f, 99,0,  1, no,  110010000000011
Al Seargander,nil, 0,  1.,0,  2a,25d, 1h,1f, 99,0,  1, no,  110010000000011
Jack Dawson,  nil, 0,  1.,0,  2a,25d, 1h,1f, 99,0,  1, no,  110010000000011
Dan Dougherty,nil, 0,  1.,0,  2a,25d, 1h,1f, 99,0,  1, no,  110010000000011
Rapier Royale,nil, 0,  1.,0,  2a,25d, 1h,1f, 99,0,  1, no,  110010000000011
Pioneer,      nil, 0, 10.,0,  0a,1d,  1h,1f, 12,0,  5, no,  100001000000010
Raft,         nil, 2,  4.,0,  1a,1d,  1h,1f,  1,2,  4, Cor, 000000000100000
Waterfall,    nil, 1,  0.,2, 50a,50d, 1h,1f, 99,0,  3, no,  000000000000010
Mountain,     nil, 1,  0.,2, 50a,50d, 1h,1f, 99,0,  3, no,  000000000000010
Mountain,     nil, 1,  0.,2, 50a,50d, 1h,1f, 99,0,  3, no,  000000000000010
Mountain,     nil, 1,  0.,2, 50a,50d, 1h,1f, 99,0,  3, no,  000000000000010
Mountain,     nil, 1,  0.,2, 50a,50d, 1h,1f, 99,0,  3, no,  000000000000010
Mountain,     nil, 1,  0.,2, 50a,50d, 1h,1f, 99,0,  3, no,  000000000000010
Mountain,     nil, 1,  0.,2, 50a,50d, 1h,1f, 99,0,  3, no,  000000000000010
Mountain,     nil, 1,  0.,2, 50a,50d, 1h,1f, 99,0,  3, no,  000000000000010
Mountain,     nil, 1,  0.,2, 50a,50d, 1h,1f, 99,1,  3, no,  000000000000010
Mountain,     nil, 1,  0.,2, 50a,50d, 1h,1f, 99,0,  3, no,  000000000000010
Rancher,      nil, 0,  2.,0,  3a,1d,  1h,1f,  1,2,  0, no,  100011000000001
Calamity Jane,nil, 0,  1.,0,  4a,6d,  2h,1f,  1,0,  0, no,  000000000000011
Chinaman,     nil, 0,  2.,0,  1a,1d,  1h,1f,  8,0,  6, Esp, 100000000000011
US Cav Mounted,nil, 0,  2.,0,  7a,6d,  1h,1f, 99,0,  0, no,  000000000000010
Wild Bill Hick,nil, 0,  1.,0,  8a,7d,  2h,1f,  1,0,  0, no,  100010001000011
Wolves,       nil, 0,  3.,0,  3a,2d,  1h,1f, 99,0,  0, no,  000000000000011
Grizzly Bear, nil, 0,  2.,0,  5a,5d,  1h,1f, 99,0,  0, no,  000000000000011
Copperhead,   nil, 0,  1.,0,  7a,1d,  1h,1f, 99,0,  0, no,  000000000000011

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Store Front,1,2,  5,5,2,   yes, 1, 5, 0,   yes, 1, 5,  0,  no,    ; Drt
Plains,     1,1,  1,1,0,   no,  1, 5, 1,   no,  0,15,  0,  Drt,   ; Pln
Grassland,  1,1,  1,1,0,   no,  1, 5, 2,   no,  0,10,  0,  Jun,   ; Grs
Timber,     2,3,  1,1,0,   no,  0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,1,0,   no,  1,10, 0,   no,  3,10,  1,  Pln,   ; Hil
Fence,      4,6,  0,0,0,   no,  1,10, 0,   no,  1,10,  6,  no,    ; Mou
Street,     1,1,  5,0,5,   no,  1,10, 1,   no,  0, 0,  0,  no,    ; Tun
General Store,2,2,  4,5,3,   yes, 0, 0, 0,   yes, 0, 0,  0,  no,    ; Gla
Small Bar,  2,3,  6,5,2,   yes, 0, 0, 0,   yes, 0, 0,  0,  no,    ; Swa
Restaurant, 2,3,  5,5,3,   yes, 0, 0, 0,   yes, 0, 0,  0,  no,    ; Jun
Water,      1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Immigrant Slum,1,2,  6,0,3,
Boulders,   1,5,  0,0,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  0,0,0,
Coal,       2,4,  0,0,0,
Gate,       3,3,  0,0,0,
Trough n Hitch,1,3,  6,2,2,
Miners Camp,2,2,  3,6,4,
Bunk House, 2,2,  6,3,2,
Chinatown, 2,3,  3,4,4,
Trout,      1,2,  3,0,2,
Mule Stables,2,2,  4,4,3,
Wildflowers,1,2,  3,0,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  0,0,0,
Bald Eagle, 2,4,  0,0,0,
Cemetary,   3,6,  0,0,0,
Sheep,      1,2,  5,3,0,
Horse Stables,2,2,  3,4,5,
Chinatown,  2,3,  3,4,4,
Lumber Yard,2,2,  6,4,4,
Water,      1,1,  1,0,1,




@GOVERNMENTS
Anarchy,        Boss,       Boss
Sole Proprietor,Boss,       Boss
Head Boss Mgmt, Boss,       Boss
Hoople Head Mgmt,Boss,     Boss
Fundamentalism, Boss,       Boss
Mgmt Partners,  Boss,       Boss
Democracy,      Boss, Boss

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 3, Romans,      Roman,       0,  1,  1,     1, Boss,       Boss 2, Boss, Boss
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Boss, Boss, 6, Boss, Boss
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Boss, Boss, 2, Boss, Boss
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Boss, Boss, 5, Boss, Boss
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Boss, Boss
Mohandas Gandhi,Indira Gandhi,       0, 7, 0, Indians,     Indian,     -1, -1,  0,     2, Boss, Boss,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Boss, Boss, 4, Boss, Boss
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 0, French,      French,      1,  1,  1,     4, Boss, Boss, 6, Boss, Boss
Montezuma,    Nazca,               0, 4, 1, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Boss, Boss
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Boss, Boss, 6, Boss, Boss
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Boss, Boss
Tokugawa,     Amaterasu,           0, 2, 0, Japanese,    Japanese,    1, -1, -1,     2, Boss, Boss, 6, Boss, Boss
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Boss, Boss
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Boss, Boss
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Boss, Boss,  4, Boss, Boss
Hannibal,     Dido,                0, 6, 0, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Stock Boy
Bartender
Hired Goon
Gun Man
Bag Man
The Boss

@ATTITUDES
Buddy Buddy
Neighborly
Respectful
Receptive
Uncommitted
Ornery
Mad
Pissed Off
Murderous













