;
;   CIVILIZATION POPUP BOXES
;   Copyright (c) 1998 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

;
; Denman changes/addtions START here
;

@MAINMENU
@width=200
@title=Civilization II Multiplayer Gold
@options
Start a New Game
Start on Premade World
Customize World
Begin Scenario
Load a Game
Multiplayer Game
View Hall of Fame
View Credits

@HOTSEAT1
@width=220
@title=Hot Seat
@options
Start a New Hot Seat Game
Start on Premade World
Customize World
Begin Scenario
Load a Saved Hot Seat Game

@HOTSEAT2
@width=220
@title=Hot Seat
@options
Two (2) Human Players
Three (3) Human Players
Four (4) Human Players

@HOTSEATTURN
@width=220
@title=The World Turns...
%STRING0, you may now command
the %STRING1.


@HOTSEATNOT
@width=220
@title=The World Turns...
That was not a Hot Seat saved game.


@GAMETIMER
@width=220
@title=Maximum Time Per Player Turn
@options
Unlimited
30 Seconds
1 Minute
2 Minutes
3 Minutes
5 Minutes
Custom...

@CUSTOMGAMETIMER
@width=320
@title=Set Maximum Time Per Turn
^^Maximum time of 3600 seconds (1 hour).
^^Minimum time of 10 seconds.

Seconds:


@ADVANCEDMP
@checkbox
@width=440
@title=Select Multiplayer Features
@options
Open Game (Players can join during a game)
Kill Civilization on Retirement
Show Human Starting Positions
All Humans Can Chat From Start
Double Production of Each Terrain Type
Double Movement Rate of Ground Units

@JOINGAME0
@title=Join the Game
@width=340
^^There are no AI civilizations to take over!


@JOINGAME1
@title=Join the Game
@width=340
^^There are already %NUMBER0 human players!


@JOINGAME2
@title=Join the Game
@width=200
^^Choose your tribe:


@JOINGAME3
@title=Join the Game
@width=340
^^The %STRING0 have joined the game
^^under human tutelage!


@PASSWORD0
@title=Password Rejected
@width=340
^^You are a pretender to this throne!
^^Your attempt at this subterfuge is rejected!


@PASSWORD1
@width=340

Password:


@PASSWORD4
@title=Warning!
@width=340
^^Do NOT forget your password!
^^If you do, any saved game will become
^^UNPLAYABLE!


@PBEM1
@width=220
@title=Play by EMAIL
@options
Start a New EMAIL Game
Start on Premade World
Customize World
Begin Scenario
Make an EMAIL Move

@EMAILNOT
@width=220
@title=The World Turns...
That was not an EMAIL saved game.


@EMAILADDRESS
@width=340
@title=Please Enter Your EMAIL Address
@options
EMAIL:

@EMAILSAVED
@width=440
@title=EMAIL Game Saved!
^^This EMAIL game has been saved as
^^%STRING0


@EMAILDONE1
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^%STRING0
^^at
^^%STRING1


@EMAILDONE2
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^the next player. He is known as
^^%STRING0


@LAN1
@width=220
@title=%STRING0
@options
Start a New Multiplayer Game
Start on Premade World
Customize World
Begin Scenario
Load a Saved Multiplayer Game
Join a Multiplayer Game

@LANNOT
@width=220
@title=%STRING0
That was not a saved multiplayer game.


@IPADDRESS
@width=340
@title=Please Enter Your IP or IPX Address
@options
Address:

@NETNAME
@width=420
@title=Please Enter Your Net Name
^^Your "Net Name" will identify you to others on the network.
^^This is NOT necessarily your king name.

Net Name:

@GAMENAME
@width=420
@title=Please Enter Your Game Name
^^Your "Game Name" identifies this game to others on the network.
^^This is NOT necessarily your civilization name.

Game Name:

@LANCONNECTFAIL
@width=220
@title=%STRING0
^^The connection has failed.
^^Please check the log for more information.


@WAITINGJOINLAN
@title=%STRING0
@width=260
^^We are waiting to be allowed to join
^^%STRING1.


@REJECTEDLAN
@title=%STRING0
@width=260
^^You were REJECTED by
^^%STRING1!


@TIMEOUTLAN
@title=%STRING0
@width=260
^^%STRING1
^^has left the network!


@WAITINGFORCONNECT
@title=%STRING0
@width=190
^^We are waiting for players
^^to connect.


@NOONESHOWED
@title=%STRING0
@width=260
^^No players connected to this machine.
^^Timeout.


@SOMESHOWED
@title=%STRING0
@width=310
^^Some players did not connect to this machine.
^^We will continue without them.


@SERVERCONNECTFAIL
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.


@WAITINGFORSERVER
@title=%STRING0
@width=190
^^We are waiting for the game machine
^^to connect.


@STOPDRAGGING
@title=%STRING0
@width=240
^^Moving or resizing the window for
^^extended periods, can interfere with 
^^the game.  You will be disconnected
^^if you persist.


@OUTOFHERE
@title=%STRING0
@width=190
^^You have been removed from the game.


@SERVERCONNECTTIME
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.
^^Timeout.


@WAITTOJOIN
@title=%STRING0
@width=250
^^Waiting our turn to join the game.
^^>--------------------------------<


@NOONELEFT
@title=%STRING0
@width=260
^^All the players have left this game!


@WAITINGONJOIN
@title=%STRING0
@width=250
^^Waiting for others to join the game.


@WAITINGONFULLGAMESTATE
@title=%STRING0
@width=250
^^Waiting for the full game state.


@OURTURNTOMOVE
@title=%STRING0 %STRING1
@width=250
^^It is our turn to move our units.
^^Use this time wisely.


@RETIREDIE
@width=320
@title=%STRING0 Bagman
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^The %STRING0 empire crumbles to dust.


@RETIREAI
@width=320
@title=%STRING0 Bagman
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^An AI now rules the %STRING0 empire.


@NETWORKTYPE
@width=220
@title=Choose the Network Protocol
@options
TCP/IP
IPX/SPX

@IPVERIFY
@title=Please Verify Your IP Address
@options
IP Address:

@IPOFGAME
@width=340
@title=Please Enter The Game's IP Address
@options
IP Address:

@NOFOREIGNHUMAN
@width=320
@title=Bagman
^^We have not yet made contact with
^^other human civilizations.


@MULTIPLAYEROPTIONS
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.
Double production of each terrain type.
Double movement rate of ground units.

@MULTIPLAYEROPTIONS2
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.

@PARLEYREQUEST
@width=360
@title=%string0 (%string3)
"We request an audience with %string1, great leader of the %string2."
@options
"Go away"
"Granted"

@PARLEYWAITING
@width=360
@title=Awaiting Opponent's Response...
Our Offer:
"We request an audience with %string1, great leader of the %string2."

@PARLEYGOAWAY
@width=360
@title=Opponent's Response...
"We cannot waste time on idle chatter. Request denied!"

@PARLEYOK
@width=360
@title=Opponent's Response...
"We always have time to speak to our good friends the
%string0. Audience granted!"

@PARLEYBUSY
@width=360
@title=Opponent's Response...
"Our leader is otherwise engaged in delicate negotiatons with
another civilization. Please contact us later. Request denied!"

@PARLEYCANCEL
@width=360
@title=Opponent's Response...
The %string0 have broken off negotiations!

@PARLEYACCEPT
@width=360
@title=Opponent's Response...
^^The offer has been accepted!
^^All the affected goods are being processed!

@PARLEYACCEPT2
@width=360
@title=Our Response...
^^We have accepted this offer!
^^All the affected goods are being processed!

@PARLEYNOTHANKS
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They suggest that we make a better one!

@PARLEYCOUNTEROFFER
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They are constructing a counter proposal!

@JOINEDMAX
@width=400
@title=Game Full
^^The maximum number of humans have attempted to join this game.
^^Please try another game, or check this game later.

@ALREADYCHOSEN
@width=400
@title=Game Full
^^This Civilization slot was chosen by someone else.
^^Please choose another.

@GAMECANCELED
@width=400
@title=Game Canceled
^^The player who initiated this game has canceled the setup.
^^Please choose another game.

@WAITPRODUCTION
@width=400
@title=Waiting on Production
^^We are waiting for the rest of the players to
^^complete production.

@WAITAIMOVES
@width=400
@title=Waiting on AIs to Move
^^We are waiting for AI civilizations
^^to complete their moves.

@WAITHUMANMOVES
@width=400
@title=Waiting on Humans to Move
^^We are waiting for civilizations
^^to complete their moves.

@REPORTFOREIGNMULTI
@width=580
@title=Chief of Security
@listbox=7
@button=Check Gossip
@button=Send Bagman
@button=Set Attitude
Boss, our heft is %STRING0 and our reputation is %STRING1.

@ATTITUDEMULTI
@width=600
@title=Our Attitude Toward %STRING0

@CHATSPYSTART
@width=400
@title=Snitch
^^Communications intercept established!
^^Our man in hiding will maintain the link
^^as long as possible!

@CHATNOTICE
@width=360
@title=Snitch
^^You have %NUMBER0 unread chat messages!
^^Use "Advisors/Chat with Kings" or CTRL-C
^^to read them.

@ENEMIES2
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations
2 Civilizations

@DATAPATHFAIL
@width=400
@title=Scenario/Save Game Path Not Found
^^When joining a game or scenario, the same path to the game
^^MUST exist in your Civilization directory.
^^Your Civilization directory is:
^^%STRING0
^^The scenario/save directory is:
^^...%STRING1
^^Where "..." is the Civilization directory.
^^Please install the necessary scenario or data directory.

@WRONGVERSION
@width=400
@title=Host/Client Version Mismatch
^^The Host is version:
^^%STRING0
^^The Client is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@HOSTCHANGECLIENT
@width=320
@title=Host Change Notification
^^The hosting player has changed.
^^The new hosting player's net name is
^^%STRING0.

@HOSTCHANGESERVER
@width=320
@title=Host Change Notification
^^You are the new hosting player.
^^Any remaining players have been notified.

@NEWPLAYER
@width=320
@title=New Player
^^A new human player has joined this game.
^^They have designated a net name of
^^%STRING0.

@NEWTURNTIMERCLIENT
@width=320
@title=New Turn Time Limit
^^The host of the game, %STRING0, has proposed
^^the following new time limit:
^^%STRING1
^^Please accept or deny this change.

@NEWTURNTIMERSERVER
@width=320
@title=New Turn Time Limit
^^The proposed time change has been proposed
^^to the other human players.
^^We are waiting for the vote.

@NEWTURNTIMERYES
@width=320
@title=New Turn Time Limit
^^The proposed time change has been accepted
^^by all human players.
^^The change is effective immediately.

@NEWTURNTIMERNO
@width=320
@title=New Turn Time Limit
^^The proposed time change has been denied
^^by one or more human players.
^^The change is denied.

@PMCHANGECLIENT
@width=320
@title=New Production/Movement Limits
^^The host of the game, %STRING0, has proposed
^^the following production/movement limits:
^^%STRING1
^^Please accept or deny this change.

@PMCHANGESERVER
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^proposed to the other human players.
^^We are waiting for the vote.

@PMCHANGEYES
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^accepted by all human players.
^^The changes are effective immediately.

@PMCHANGENO
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^denied by one or more human players.
^^The changes are denied.

@NEWCREDITS
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold
Fantastic Worlds
Conflicts in Civilization

@NEWCREDITSHORT
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold

@NOMODEMS
@width=320
@title=No Modems Detected
^^Windows 95 is not reporting the prescence
^^of any modems.

@PICKMUSICGOLD
@width=480
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"The Crusades"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"
"Primeval World"
"New World"
"Fantasy"
"Mars"
"World of Jules Verne"

@NOINTEL
@width=400
@title=Snitch
^^No info is available on this saloon
^^right now.

@SERVERQUIT
@title=%STRING0
@width=200
^^The game
^^%STRING1
^^was canceled.

@SIMULTUT
@width=450
@title=Civ Tutorial: Simultaneous Moves
During a simultaneous move game, the main map only tracks
friendly units. To track enemy units, right click on the
world map to open more map windows. They can be set to
track enemy moves.

@SERVERQUITWAIT
@width=450
@title=Host Quit Sequence
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTQUITWAIT
@width=450
@title=Host Quit Sequence
^^The Host is transferring to a new machine.
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTHOTWAIT
@width=450
@title=Hot Join
^^The AI and/or other players are currently moving.
^^Please wait for your first turn to start.
^^This may take several minutes.

@MULTITYPE2
@width=200
@title=Multiplayer Game
@options
Hot Seat
Network Game
Internet Game
Dial-Up Networking (2 player only)

@NOPICKMUSICNEW
@width=360
@title=Select Music
^^This option is not available unless the
^^Civilization II CD, Civilization II Multiplayer Gold CD,
^^or a Civilization II Scenario CD is in the CDROM drive.

@LOSTSERVER
@width=360
@title=Lost Connection
^^You have lost the connection to the host computer.

@LOSTCLIENT
@width=360
@title=Lost Connection
^^You have lost the connection to the player named
^^%STRING0.

@CANTDONOW
@width=360
@title=Unavailable
^^You can't do this operation at this time.

@SCREWYSAVE
@width=360
@title=Screwy Save
^^A unit in this save was corrupt.
^^It has been deleted. Go ahead and play
^^anyway. Please let Mike Denman know.

@HOTSEATAITURN
@width=220
@title=The World Turns...
^^An AI is moving...

@WRONGXDAEMONVERSION
@width=400
@title=EXE / DLL Version Mismatch
^^The Civilization Executable expects version:
^^%STRING0
^^The XDaemon Dynamic Link Library is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@CASUALTIES
@width=220
@title=%STRING0 %STRING1
@button=Zoom to Casualty Timeline
^^It is our turn to move.
^^Casualties have been reported
^^by the Bouncer.
^^%NUMBER0 units lost.

@CASUALTY
@width=220
@title=%STRING0 %STRING1
@button=Zoom to Casualty Timeline
^^It is our turn to move.
^^A casualty has been reported
^^by the Bouncer.

@HOTHUMANSDEAD
@width=250
@title=Bouncer
^^All human players were destroyed.
^^The game ends.

@CDROMNOTFOUND2
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II Multiplayer Gold CD-ROM.
Please check that the Civilization II Multiplayer Gold CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@PASSWORDNOCHEAT2
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilizations in this game are password protected.
^^All passwords must be removed in order to cheat.

@PASSWORDNOCHEAT1
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilization in this game is password protected.
^^The password must be removed in order to cheat.

@WAITONGAMEXMIT
@width=350
@title=New Player Receiving Game State
^^A new player is being transmitted the game state by the host.
^^Please be patient. This could take several minutes.

@GAMEPROFILE
@width=100
@title=Civilization II Multiplayer Game Profile
^Game: %STRING0 (%STRING1)
^Host: %STRING2
^%STRING3
^%STRING4
^Map Size: %STRING10 x %STRING11
^%STRING5
^Barbarians: %STRING6
^Timer: %STRING7
^Civilizations: %STRING8 (Humans: %STRING9)

@REVEALUNITORIGINS
@width=320
@title=Unit Information Request
^^The %STRING0 request that you share your units'
^^cities of origin during this trade session.
^^Please accept or deny this request.

@REVEALCITYINFO
@width=320
@title=City Information Request
^^The %STRING0 request that you share your city
^^details during this trade session.
^^Please accept or deny this request.


;
; Denman changes/addtions END here
;

@CUSTOMLAND
@width=320
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large

@CUSTOMFORM
@width=320
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents

@CUSTOMCLIMATE
@width=320
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet

@CUSTOMTEMP
@width=320
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm

@CUSTOMAGE
@width=320
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years


@USESEED
@width=320
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?

Yes
No

@USESTARTLOC
@width=320
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@title=Save Game
Failed to save game! Error: %STRING0.

@SAVEOK
@width=300
@title=Game saved!
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3

@LOADNOTSAVE
@width=200
@title=Load Game
Failed to load game: file is not a saved game.

@LOADOLDSAVE
@width=200
@title=Load Game
Failed to load game: file is in obsolete format.

@LOADBADSAVE
@width=200
@title=Load Game
Failed to load game.  Error: %STRING0.

@LOADNEWSAVE
@width=200
@title=Load Game
Failed to load game: file has more recent version number than game.

@LOADOK
@width=300
@title=Difficulty Level: %STRING4
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3


@DIFFICULTY
@width=320
@title=Select Difficulty Level
@options
Stock Boy
Bartender
Hired Goon
Gun Man
Bag Man
The Boss

@SIZEOFMAP
@width=320
@title=Select Size of World
@button=Custom
@default=1
@options
Small  (40x50 squares, quick game)
Normal (50x80 squares)
Large  (75x120 squares, long game)

@CUSTOMSIZE
@width=320
@title=Select Custom World Size
Rule: X times Y must be no more than 10,000 and no less than 1000.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes

@RULES
@width=320
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=320
@title=Select Gender
@options
Male
Female


@TRIBE
@width=600
@title=Select Your Tribe
@button=Custom


@CUSTOMTRIBE
@width=440
@title=Customize Your Tribe
@button=Titles
@options
Leader:
Tribe:
Adjective:

@CUSTOMTRIBE2
@width=440
@title=Set Your Official Titles

@NAME
@width=440
@title=Please Enter Your Name
@options
Name:

@CUSTOMCITY
@width=320
@title=Select Your City Style



@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No spaceships allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 B.C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)

@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=480
@title=Civilization II Multiplayer Gold %STRING0
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes City Screen.

@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options
@options
Throne Room
Diplomacy Screen
Animated Heralds (Requires 16 megabytes RAM)
Civilopedia for Advances
High Council
Wonder Movies


@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select City Report Options
@options
Warn when city growth halted (Aqueduct/Sewer System).
Show city improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce cities in disorder.
Announce order restored in city.
Announce "We Love The King Day".
Warn when food dangerously low.
Warn when new pollution occurs.
Warn when changing production will cost shields.
"Zoom-to-City" NOT default action.


@INIT
@width=440
@y=-5
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1.  May your reign be long
and prosperous.  The %STRING1 have knowledge
of Irrigation, Mining, %STRING2and Roads.


@NOTONMAP
@title=Illegal Move
Units cannot move off the
edge of the mapboard.

@ZOC
@width=440
@title=Civ Rules: Zones of Control
A unit may not generally move from one square
adjacent to a rival's unit to another
square also adjacent to a rival's unit.
^
There are a few exceptions to this rule:
Diplomats, Caravans, Ships and Air units.
^
Also, any unit may freely enter or exit a
city, and units may freely enter a square
already occupied by a friendly unit.

@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.

@AMPHIB
@title=Civ Rules: Amphibious Landings
Ground units must be put ashore before
they can engage in combat.  Exception: Marines.


@NONCOMBAT
@title=Civ Rules: Combat Units
Units such as Settlers, Caravans, and
Diplomats, which have a combat strength
of 0, are considered non-combat units.  They
may not initiate combat with enemy units.

@FIGHTER
@title=Civ Rules: Airpower
Only Fighters may attack enemy air units.

@FUEL
@title=Civ Rules: Fuel
Your aircraft has run out of fuel.
Fighter and Missile units must return to
a city or Carrier at the end of each
turn.  Bomber units must return at the end
of their second turn.

@FATIGUE
@title=Fatigue
Gee boss, I'm kinda tired. If I try to take
these boys on, I'm likely to fight at
%NUMBER0/%NUMBER1 of my usual strength.

"Move your ass, hoople head!"
"Alright, sit this one out."


@LANDFALL
@title=Disembark
Want us to go ashore?

Stay with the raft.
Go ashore.

@NOLANDFALL
@title=Disembark
Sorry boss, but we're to tired to go ashore.

@OCCUPY
Only ground units may occupy
an enemy saloon.

@TRIREME
@title=Strong Current
Your raft has been lost in the river!

@FAMINE0
@title=Barkeep
Your clientele has vanished in %STRING0.
%STRING1 lost.

@FAMINE1
@title=Prostitute
%STRING0 is nearly empty.


@FAMINE2
@title=Goods Manager
Your clientele has vanished in %STRING0.
Deliveries with %STRING1 terminated.

@DESTROYED
@title=Drunk Patron
%STRING0 driven out by %STRING1.

@DECREASE
@title=Gimp
%STRING0 has become less popular.

@FOODSHORTAGE
@title=Cook
%STRING0 is thinning out.

@BUILT
@title=Lumberjack
%STRING0 %STRING3 %STRING1.

@BUILT2
@title=Town Snitch
%STRING0 (%STRING2) %STRING3 %STRING1.

@BUILT3
@title=Bartender
%STRING0 %STRING3 %STRING1. (Saloon is set
to auto manage).

@MANHATTAN
@title=Hired Muscle
"I hear the %STRING0 has been working on 
something none to gentlemenly-like."


@MOVECAPITAL
@title=Town Snitch
%STRING1 office moved to %STRING0.


@SUPPORT
@title=Barkeep
%STRING0 has no choice but to fire %STRING1.



@DISORDER
@title=Hired Muscle
@width=280
Brawl in the %STRING0! 

@REVOLT
@title=Strike!
Strike in %STRING0!
The saloon owners grip on his employees
has been pried away!

@NEWGOVT
@title=Local Press
%STRING0 becomes %STRING1 of
%STRING2 %STRING3!

@CHANGED
@title=Chinese Laborer
"I hear %STRING0 has changed their strategy to 
%STRING1.  %STRING2 is now %STRING3.

@OVERTHROWN
@title=Street Urchin
I hear there's a strike with the %STRING0
employees!

@RESTORED
@title=Goon
The strike has been broken in %STRING0.

@WELOVEKING
@title=Prostitute
@width=280
'We love the %STRING1' day celebrated in %STRING0!

@WEDONTLOVEKING
@title=Whore
'We love the %STRING1' celebration cancelled in %STRING0.

@FURTHERGROWTH
@title=Cabaret Dancer
%STRING0 is getting crowded. You should build a %STRING1. 

@POLLUTION
@title=Town Doctor
"Goddamn rats have infested %STRING0!"

@CHERNOBYL
@title=Town Press
Plague in %STRING0!
Smallpox vaccine only hope!

@INHOCK
@title=Bouncer
%STRING0 can't maintain %STRING1.
%STRING1 sold for %NUMBER0 dollars.

@ONLYSETTLERS
@title=Hired Help
"You're gonna have to find someone else to 
do that mister."

@ENGINEERS
@title=Hired Help
"You're gonna have to find someone else to 
do that mister."

@CITYATSEA
@title=Civ Rules: Cities
It may surprise you to learn that
cities cannot be built at sea.

@ONLY10
@title=Prospector
"You can lead a horse to water but you 
can't make him drink. You can't stuff 
anymore in your saloon above %NUMBER0."

@CANTIMPROVE
@title=Town Drunk
"Why the hell would you build that in the middle
of the prairie. Hickup!"

@CANTDO
@title=Talking Horse
"I say sir, that is not under my contract."

@BRIDGES
@title=Preacher
"God has willed it that this waterway remain 
clear of human intervention."

@RAILROADS
@title=Dope Smoker
"Sorry boss, that ain't gonna happen."

@ALREADYROAD
@title=Lamp Lighter
"What, this one isn't good enough for you?"


@BRIDGEBUILDING
@title=Preacher
"God has willed it that this waterway remain 
clear of human intervention."

@NOWATER
@title=Old Trapper
"Christ! You can't just plop that down in the 
middle of nowhere! You gotta put it next to
something similar!"

@FARMLAND
@title=Barmaid
"I think you've got enough business in this 
area to suit everyone."

@ALREADYIRRIGATION
@title=Hat Salesman
"I think that's been tried here before."

@ALREADYFARMLAND
@title=Rancher	
"Anymore sin in this area and god'll start
sending high water."

@ALREADYMINING
@title=Commode Salesman
"Holy cow! I think you'd be giving people
the vapors if there was another one of those
here."

@ALREADYFORT
@title=Gun Salesman
"You've already got enough guns here to 
turn back Sherman's army!"

@RADIO
@title=Civ Rules: Airbases
Airbases cannot be built before your
civilization discovers the secret of
Radio.

@ALREADYAIR
@title=Civ Rules: Airbases
This square already has an airbase.


@CONSTRUCTION
@title=Blacksmith
"You gotta import some weaponry before 
you can start stockpiling it there
Mr. Custer."

@NOPOLLUTION
@title=Town Doc
"Rats? There ain't no rats here!"


@NAMECITY
@title=What shall this fine establishment be called?
@options
Saloon Name:


@RENAMECITY
@title=What shall we rename this saloon?
@options
New Saloom Name:


@ADJACENTCITY
@title=Saloon Manager
"It's liable a fight will break out over
space if you build that here."


@DISBAND
@title=Right Hand Man
"Want this %STRING0 outta here boss?"

Nah, give him a shot on the house!
Send this mother on a rail outta here!


@PRODUCTION
@title=What shall we build in %STRING0?
@width=440
@listbox
@button=Auto
@button=Help

@RESEARCH
@title=What improvements should our %STRING0 pursue?
@width=300
@listbox
@button=Help
@button=Goal

@HELPON
@title=Help on which topic?
@width=320
@options

@RESEARCHGOAL
@title=Which improvement are you trying to buy?
@width=480
@listbox=10
@button=Help

@RESEARCHTHESE
@title=Store Room Manager
@width=400
Then we should look to get

@STEALTHESE
@title=Store Room Manager
@width=400
Then we should steal

@RESEARCHNONE
@title=Store Room Manager
@width=400
There are no supplies that can be upgraded to %STRING0 
available right now.

@STEALNONE
@title=Store Room Manager
@width=400
No supplies leading to %STRING0 can be stolen right
now.

@CIVADVANCE
@title=Saloon Improvement
@width=320
%STRING0 %STRING1 buy %STRING2.

@SETHOMECITY
@title=Civ Rules: Home Cities
@width=320
To change the "home" saloon of a unit (the
saloon which provides the unit's support),
you must first move the unit into its new home
saloon and then give the 'H' or 'Set Home saloon'
order.

@PICKGOVT
@title=Select Management Style
@width=240

@ELVISERR
@title=Civ Rules: Specialists
A saloon with less than five clientele units
cannot support cabaret dancers or hired guns.


@CHILDCLICK
@width=320
@title=Supported Unit Information
^%STRING0
^Location: %STRING1

No changes.
Center map on unit.
Center map on unit and close saloon screen.
Order unit to return home.


@UNITOPTIONS
@width=320
@title=Unit Information
^%STRING0
^Home Saloon: %STRING2


@COMPLETE0
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 dollars.
^Your Safe: %NUMBER1 dollars.

@COMPLETE1
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 dollars.
^Your Safe: %NUMBER1 dollars.

Complete it.
Never mind.


@COMPLETE2
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 dollars.
^Your Safe: %NUMBER1 dollars.
^CIVIL DISORDER.

@HOCKTHIS
@title=Sell saloon Improvement
Do you want to sell your %STRING0
for %NUMBER0 dollars?

Sell it.
Never mind.

@CANTHOCKTHIS
@title=Saloon Safe
@width=320
You cannot sell your Saloon Safe, although you may
relocate it by ordering another saloon to build one.

@CHANGETAX
@title=Select Your Cash Flow Rate
@width=260
^Management Style: %STRING0
^Maximum Rate: %NUMBER0%%

@CHANGELUX
@title=Select New Luxury Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@FINDCITY
@title=Where in the sam hell is . . .
@width=360
@button=Zoom To Saloon
@listbox

@REVOLUTION
@width=240
@title=Revolution
Do you want to rethink
the %STRING0 %STRING1 strategy?

Yes
No

@STARTREV
@width=240
@title=A New Day Is Upon Us!
The %STRING0 are in the process of 
retooling their joint.

@WARENDS
@width=320
@title=Hoople Head
"The feud between the %STRING0 and the %STRING1
looks to be about over."


@SIGNPEACE
@width=320
@title=Whore
"%STRING0 and %STRING1 have agreed to embark on 
a civil relationship."

@ALLYMAKESPEACE
@width=320
@title=Bartender
%STRING0 says he has agreed to stop the open
hostility towards %STRING1.

@ALLYMAKESWAR
@width=320
@title=Prospector
"%STRING0 and the %STRING1 have started fighting."

@SIGNALLIED
@width=320
@title=Hired Goon
"%STRING0 and %STRING1 have entered into a partnership
to drive %STRING2 out of business!"

@SIGNNATO
@width=320
@title=Farmer's Wife
"%STRING0 and %STRING1 have created the "%STRING2 Partnership" 
to counter the %STRING3 fellas."

@JOINWAR
@width=320
@title=General Store Manager
"The %STRING0 have partnered with the %STRING1
to bring down the %STRING2."

@CANCELALLIED
@width=320
@title=Town Drunk
"The %STRING0 and %STRING1 have nullified their agreement."

@CANCELPEACE
@width=320
@title=Chinese Pig Farmer
"The %STRING0 and %STRING1 are feuding again."

@ALLYUNDERATTACK
@width=320
@title=Errand Boy
"The %STRING0 say that the %STRING1 have started messing
with their crew!"

@DEMANDHELP
@width=320
@title=%STRING0 Manager
"The %STRING1 have started busting up our business! 
We agreed upon a solid front over whiskey, remember?"

"You're imagining things..."
"Alright, let's get to bustin' some melons!"

@HELPBONUS
@width=320
@title=%STRING0 Manager
"Well christ! If it's money you want, we'll throw
in %NUMBER0 ought then!"

"Nope, sorry, not my bag."
"Alright, let's mess those %STRING1 up!"

@DIDNTHELP
@width=320
@title=%STRING0 Manager
"Son of a bitch. Your gonna find yourself
up shits creek next time, here me now!"


@ALLYATTACKING
@width=320
@title=Bartender
"The %STRING1 have sent word that they
are goin' after the %STRING0 right now!"

@DECLAREWAR
@width=320
@title=Butcher
"Heads up! %STRING0 and %STRING1 are tossing lead!"


@TOOMANYUNITS
@width=320
@title=Chicken Farmer
"I say, you got more feathers flying around than 
one of them cabaret dancers! Er, I mean you got
to many units there son!"

@SURPRISETRIBE
@width=240
@title=Village
You have discovered an advanced tribe.

@SURPRISENOMADS
@width=300
@title=Village
You discover a band of wandering nomads.
They agree to join your tribe.

@SURPRISESCROLLS
@width=240
@title=Village
You have discovered scrolls of ancient wisdom.

@SURPRISEMERCS
@width=300
@title=Village
You have discovered a friendly tribe of skilled mercenaries.

@SURPRISEBARB
@width=300
@title=Village
You have unleashed a horde of barbarians!

@SURPRISENOTHING
@width=320
@title=Village
Weeds grow in empty ruins.  This village has long
been abandoned.

@SURPRISEMETALS
@width=300
@title=Village
You have discovered valuable metal deposits worth %NUMBER0 gold.


@SNEAK
@width=300
@title=Bloody Door Man
"Those %STRING0 fellas have started shooting at us!"

@BREAKCEASE
@width=300
@title=Toothless Gambler
"The %STRING0 have started knifing our men!"

@CANCELPEACE
@width=300
@title=Con Artist
"The %STRING0 and %STRING1 are coming to blows!"

@RANSOM
@width=300
@title=Rider
"We got that no good sunabitch! And he even had %NUMBER0 
on him!"

@PROMOTED
@width=300
@title=Saloon Bouncer
"Hey boss, the %STRING0 has gotten better at the stick
and jab! They're toughend up now!"

@MULTIPLEWIN
@width=300
@title=Witness
"%NUMBER0 bastards were killed!"

@MULTIPLELOSE
@width=300
@title=Witness
"%NUMBER0 of your men were lost. Sorry bout that..."


@CITYCAPTURE
@width=300
@title=Goon
"%STRING1 %STRING3 %STRING0.  %NUMBER0
dollars were found in the register drawers!"


@CITYCAPTURE2
@width=300
@title=Town Drunk
"%STRING1 %STRING3 the %STRING2 saloon called %STRING0."

@CITYWINALLY
@width=320
@title=Informative Whore
"The %STRING1 say they have %STRING4 the
%STRING2 saloon called %STRING0."

@CITYLOSEALLY
@width=320
@title=Opium Addict
"The %STRING2 say they lost the saloon called
%STRING0 to the %STRING1."

@TAKECIV
@width=320
@title=Pick Your Poison!
@listbox
@button=Goal

@TOOKCIV
@width=320
@title=Techniques Stolen!
%STRING0 take %STRING1!

@BADBUILD
@width=320
@title=Dumb Lackey
"Boss, %STRING0 is buying a %STRING1, but 
they already got one."

@BADSPACE
@width=320
@title=Excess Spaceship Parts
%STRING0 is building %STRING1, but
no more are required.


@BARBARIANSLAND
@width=320
@title=Town Gossiper
A raiding party has landed near %STRING0. The townsfolk
are spooked.

@BARBARIANS
@width=320
@title=Traveler's Story
%STRING0 near %STRING1!

@PRODCHANGE
@width=320
@title=Civ Rules: Change of Production
@default=1
Boss, if we change our production between items of
different general types (Units, Saloon Improvements,
Big Projects), there is a %NUMBER0%% production
penalty.

Continue producing %STRING0.
Switch to %STRING1 at %NUMBER0%% penalty.


@@PRODCHANGE
@@width=480
@@title=Civ Rules: Change of Production
@ You are allowed to change your production between
@ items of the same general type without penalty.  For
@ instance, if you are building City Walls, you may freely
@ switch to a Granary (another saloon Improvement).
@ ^
@ However, switching between different types--between City Walls
@ and a Legion (a Unit), for instance, or between City Walls and
@ Hanging Gardens (a Wonder of the World)--incurs a %NUMBER0%%
@ production penalty on shields already produced.  If decide to
@ switch anyway, you can change your mind until you switch
@ cities or the turn ends.
@
@ Continue producing %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=320
@title=Bouncer
The development of %STRING0 has rendered all existing
Barracks obsolete.  Antiquated Barracks sold for %NUMBER0 gold.

@EMISSARY
@width=320
@title=%STRING0 Bagman
A Bagman from %STRING1 %STRING2 of the %STRING3
says he wants to talk with you. You wanna talk to %STRING4?

"Yeah sure, send him up to the office."
"No. Get that bastard out of here!"

@EMISSARYFORCE
@width=320
@title=%STRING0 Bagman
The %STRING1 Bagman won't leave without talking to you!

@GREETINGS00
@width=320
@title=%STRING0 Bagman
"A big hello from %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS01
@width=320
@title=%STRING0 Bagman
"I've brought a gift from %STRING1, %STRING2
of the %STRING3_._._."

@GREETINGS02
@width=320
@title=%STRING0 Bagman
"I've got a message from %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS03
@width=320
@title=%STRING0 Bagman
"I speak for %STRING5:
%STRING2 %STRING1 of the %STRING3_._._."


@GREETINGS10
@width=320
@title=%STRING0 Bagman
"Listen to what %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS11
@width=320
@title=%STRING0 Bagman
"Hey jerk, listen to what %STRING1,
ruler and %STRING2 of the %STRING3_._._."

@GREETINGS12
@width=320
@title=%STRING0 Bagman
"Pain in the ass %STRING6! Sit down for this message from
%STRING2: %STRING1 of the %STRING3_._._."

@GREETINGS13
@width=320
@title=%STRING0 Bagman
"Watch out %STRING6.
I speak for %STRING5:
%STRING2 %STRING1 of the %STRING3_._._."

@NUCLEARWEAPONS
^
"We've got some nasty vermin and we've been itching
to see what they can do!"


@YOURNUKES1
@width=320
@title=%STRING0 Bagman
"What the Sam Hell do you think you're doing spreading 
that stuff around here! You're gonna kill us all!"

@YOURNUKES2
@width=320
@title=%STRING0 Bagman
"I see you've got some mice of your own. We'll stay
out of your way, but don't expect us to take it lightly 
if you sending those little vermin our way."

@NOEXCHANGEMAD
@title=%STRING0 Bagman
@width=320
"Ah hell, we don't need any of your fancy doo-dads.
Go sell crazy someplace else. We're all stocked up here."

@NOEXCHANGEMEDIUM
@title=%STRING0 Bagman
@width=320
"HAHAHAHA! You're still playing with that old stuff.
Please, this is the 19th century!"

@NOEXCHANGEWONDER
@title=%STRING0 Bagman
@width=320
"All of guys are working on the %STRING1. Maybe we can
discuss this later."

@NOEXCHANGENOW
@title=%STRING0 Bagman
@width=320
"Sorry, the Boss isn't in the mood for any of that
stuff right now."

@EXCHANGEGIFT
@title=%STRING0 Bagman
@width=320
"You know what? You're a cute little fella. Here, take this 
%STRING1 to your sister for me. Tell her Cletus says
sorry for the rickets."

@EXCHANGEGIFT2
@title=%STRING0 Bagman
@width=320
"Damn! You guys are in a sorry state. Here take %STRING1, 
maybe you can try eating it or something."

@SELLTECH
@title=%STRING0 Bagman
@width=320
"Yeah well, you see, we'd rather like to use cash
for this transaction. We'll give you %STRING1
for the modest price of %NUMBER0 dollars."

I ain't got time for this.
Pay the man %NUMBER0 dollars. 

@SELLTECH2
@title=%STRING0 Bagman
@width=320
"We really can't just let that walk out of here. We'll give
you %STRING1 for the modest price of %NUMBER0 dollars."

You have got to be kidding me.
Pay the man %NUMBER0 dollars.

@SYMPATHY
@title=%STRING0 Bagman
@width=320
"Well, we sympathize with your predicament but 
we can't do anything for yuh."

@EXCHANGE0
@title=%STRING0 Bagman
@width=320
"Hey we noticed you guys don't have %STRING1. We'd like
get %STRING3 from you. You want do do like a swap 
or something?"

"Sorry. We don't need %STRING1."
"Yeah sure."

@EXCHANGE1
@title=%STRING0 Bagman
@width=320
Hey, we like your %STRING2
thingy, %STRING3.  Will you tell us
about %STRING3 in exchange for
%STRING1?"

"No. We do not need %STRING1."
"Yeah OK."

@EXCHANGEPETTY
@title=%STRING0 Bagman
@width=320
"Ah hell know, we don't need that crap."

@CANCELTREATY0
@title=%STRING0 Bagman
@width=320
"You're on good terms with the 
%STRING1.  We %STRING2 you cancel that 
cooperative stuff right now!"

"Never! The %STRING1 are our compadres."
"Yeah, let's tear the %STRING1 new one!"

@CANCELTREATY1
@title=%STRING0 Bagman
@width=320
"You have made good with our competitors,
the %STRING1.  We %STRING2 you stop that stuff
at once!"

"No way! The %STRING1 are our compadres."
"Yeah, let's tear the %STRING1 new one!"

@CANCELTREATY2
@title=%STRING0 Bagman
@width=320
"We are busy running the %STRING1 out of 
town. We %STRING2 you start fighting 
those bastards!"

"No way! The %STRING1 are OK."
"Alright, we'll mess the %STRING1 up!"


@CANCELALLIANCE0
@width=320
@title=Tough Guy
Our partnership with the %STRING1 has been cancelled.
All of our units in %STRING2 territory have been
relocated to our nearest saloons; %STRING2 units in
our territory have been similarly relocated.

@CANCELALLIANCE1
@width=320
@title=Bagman
The %STRING1 and %STRING3 have cancelled their
Partnership.


@TRIBUTE0
@width=320
@title=%STRING0 Bagman
"Hey, you know what? Just because we're such
nice guys we're not going to beat the ever 
loving bejesus out of you, but only if you
give us %NUMBER0 dollars.

"Go piss in the wind."
Pay %NUMBER0 dollars.


@TRIBUTE1
@width=320
@title=%STRING0 Bagman
"Your saloon sucks, but for %NUMBER0 dollars
we'll save your sorry asses."

"Go suck Gangrene."
Pay %NUMBER0 dollars.

@TRIBUTE2
@width=320
@title=%STRING0 Bagman
"Give us %NUMBER0 dollars or we'll beat the crap
out of you, your whores, and your dog."

"Go eat some hardtack, missy."
Pay %NUMBER0 dollars.

@TRIBUTE3
@width=320
@title=%STRING0 Bagman
"%STRING1, our tough %STRING2, sees your company 
as a subsidiary in the great scheme of things. 
Give us %NUMBER0 dollars and we won't shoot you all."

"Eat Lead."
Pay %NUMBER0 dollars.


@TRIBUTE8
@width=320
@title=%STRING0 Bagman
"Give us %NUMBER0 dollars or we toast your bar."

"I like a good campfire. Draw!"
Pay %NUMBER0 dollars.

@TRIBUTE9
@width=320
@title=%STRING0 Bagman
"%STRING1, our man %STRING2, thinks this partnership
sucks eggs. Perhaps %STRING4 will see fit to 
continue it in exchange for %NUMBER0 dollars."

"We are not %STRING1's banker."
Pay %NUMBER0 dollars.


@TAKECIV0
@width=320
@title=%STRING0 Bagman
"You guys are girlie men. Give us %STRING1
and we won't fill you with rock salt."

"Why not buck shot? Wuss."
Give the info on %STRING1.


@TAKECIV1
@width=320
@title=%STRING0 Bagman
"Give us %STRING1 or the pig -glances at 
bound hog- dies!"

"I like beef myself."
Give the info on %STRING1.

@TAKECIV2
@width=320
@title=%STRING0 Bagman
"We know you have info %STRING1. Give it 
to us or the Pinkertons come to town."

"Consequences, schmonsequences!"
Give info on %STRING1.


@TAKECIV8
@width=320
@title=%STRING0 Bagman
"Hey our saloon likes %STRING1. Can you give it 
to us?"

"Mmmmmmmmmmmmmmm, no."
Give info on %STRING1.

@TAKECIV9
@width=400
@title=%STRING0 Bagman
"%STRING3, our %STRING2, thinks the partnership
is old. %STRING4 will see fit to continue it in 
exchance for the info on %STRING1."

"Sorry, but no."
Give info on %STRING1.

@OVERABARREL
@width=320
@title=%STRING0 Bagman
"Hey that was cute, but you better give us %STRING1 
also!"

"Hey! I thought we had a deal!"
Give info on %STRING1.

@BEGONE0
@width=320
@title=%STRING0 Bagman
"Ah the hell with it! The partnership is off!"

@BEGONE1
@width=320
@title=%STRING0 Bagman
"Ah the hell with it! This partnership is crap!"

@NOVIOLATORS
@width=320
@title=%STRING0 Bagman
"Uhhh, we don't have anyone near your saloons."


@PROVOKE0
@width=320
@title=%STRING0 Bagman
"Of all the sap sucking, yellow bellied, sons
of bitches- WE DRAW AT SUNRISE!"

@PROVOKE1
@width=320
@title=%STRING0 Bagman
"Awww, you know, we are really sick of your 
bullshit. We are going to mess you up!"

@PROVOKE2
@width=320
@title=%STRING0 Bagman
"You sir, are a braggard, a dink, and a 
horse's ass. The Chinaman's pigs will eat 
well tonight!"

@REJECT0
@width=320
@title=%STRING0 Bagman
"No huh? You are really gonna regret doing
that chief."

@RID0
@width=320
@title=%STRING0 Bagman
"This hear is what we call a stickup. Draw
your pistols."

@ACCURSEDWALL
@width=320
@title=%STRING0 Bagman
"Were it not for that Man of God that holds
you in such high regard we'd wipe the floor 
with you."

@ACCURSEDUN
@width=320
@title=%STRING0 Bagman
"Be happy that you have such a Respectful
Reputation or we would split you like a 
watermelon."

@SENATEPEACE
@width=320
@title=Bagman
Your managers met with a %STRING1 Bagman
behind your back and have signed a settlement
agreement!

@SENATECEASE
@width=320
@title=Bagman
Your managers met with a %STRING1 Bagman
behind your back and have signed a goodwill
agreement!

@WALLOVERPEACE
@width=320
@title=Bouncer
Boss, we can't fight against a saloon that's 
backed up by a preacher! A settlement agreement 
has been hammered out!

@WALLOVERCEASE
@width=320
@title=Bagman
Boss, we can't fight against a saloon that's 
backed up by a preacher! A goodwill agreement 
has been hammered out!

@UNOVERPEACE
@width=320
@title=Bagman
Public opinion has forced us to sign a settlement
agreement! Damn their Respectable Reputation!

@UNOVERCEASE
@width=320
@title=Bagman
Public opinion has forced us to sign a goodwill
agreement! Damn their Respectable Reputation!

@PROPOSEALLIANCE
@width=320
@title=%STRING0 Bagman
"We think that a partnership will be mutually
beneficial to our two saloons. What'ya say?"

"Sure, sounds good."
"Hmmm, we're going to go it alone for the time being."

@GRANTCEASE
@width=320
@title=%STRING0 Bagman
"Very well. Since you've been respectful,
the %STRING1 company will sign a goodwill agreement
with you."

"Alright!"
"Here, my Bowie knife wants to say something..."

@WALLCEASE
@width=320
@title=%STRING0 Bagman
"You know, we really hate you folks, but a goodwill
agreement might be a good idea right now."

"OK, great."
"You're a bunch of cowards. Put up your dukes!"

@PROPOSECEASE
@width=320
@title=%STRING0 Bagman
"The %STRING1 company are sick of fighting, want to 
end this feud?"

"Sure, we need to lick our wounds too."
"Ah hell no!"


@PROPOSEPEACE
@width=320
@title=%STRING0 Bagman
"We have prepared a a settlement document that we'd
like you to sign. Will you pen your name here?

"Yes, we'd welcome a settlement with the %STRING1."
"No, your terms are not acceptable."


@NOPEACE
@width=320
@title=%STRING0 Bagman
"Alright, but be warned. We've got hair triggers
and a difference to the shakes."

@OVERRULECEASE
@width=320
@title=Bagman
You're managers have overruled you. A goodwill
agreement has been signed!

@OVERRULEPEACE
@width=320
@title=Bagman
You're managers have overruled you. A settlement
agreement has been signed!

@ALLIANCE
@width=320
@title=%STRING0 Bagman
"So says the agreement that on this day in the 
year of the lord, a partnership has been signed 
between our two saloons. 

@TREATY
@width=320
@title=%STRING0 Bagman
"We acknowledge this settlement agreement and will
remove our men from your streets."

@CEASEFIRE
@width=320
@title=%STRING0 Bagman
"We pledge an immediate end to
hostilities between the %STRING1
and %STRING2 saloons."

@CEASEEXPIRE
@width=320
@title=Bagman
Our goodwill agreement with the %STRING1
has expired.

@APOLOGIZE
@width=320
@title=%STRING0 Bagman
"Whoops, sorry about that. Won't happen again."

@GIVECIV
@width=320
@title=%STRING0 Bagman
"End this feud and we'll give you %STRING1."

"We have no interest in %STRING1."
"OK, we'll sign a goodwill agreement."

@GIVECASH
@width=320
@title=%STRING0 Bagman
"In exchange for a goodwill agreement we offer
you %NUMBER0 dollars. Take it please."

Reject offer
Sign agreement

@GROVEL
@width=320
@title=%STRING0 Bagman
"If you leave us alone we'll give you %NUMBER0 
dollars, all that we have!

Reject offer
Sign agreement

@CONTINUEWAR
@width=320
@title=%STRING0 Bagman
"Alright. You think you're a tough guy?
Well we'll see when I send in my men!"

@CASHFORPEACE
@width=320
@title=%STRING0 Bagman
"Perhaps we could throw in %NUMBER0 dollars
to make it worth your while...?"

Reject offer
Sign settlement agreement


@ATTITUDEALLY
@width=320
@title=%STRING0 Bagman
"Even though you don't deserve it we're
not going to cancel our partnership right 
now."

@ATTITUDEPEACE
@width=320
@title=%STRING0 Bagman
"Even though you don't deserve it we're
not going to get punchy with you."

@ATTITUDE
@width=320
@title=%STRING0 Bagman
"You, my friend, are starting to piss me off."

@WELCOMEALLY
@width=320
@title=%STRING0 Bagman
"Have we ever told you how much we love this 
partnership?"

@WELCOMEPEACE
@width=320
@title=%STRING0 Bagman
"The %STRING1 welcomes the friendship of the
%STRING2."

@WELCOME
@width=320
@title=%STRING0 Bagman
"The %STRING1 appreciates this period of
understanding between our two gangs."

@HOWDYALLY
@width=320
@title=%STRING0 Bagman
"We always welcome an opportunity to be of service
to our good buddies."

@HOWDYPEACE
@width=320
@title=%STRING0 Bagman
"We always have time to speak with our friends."

@HOWDY
@width=320
@title=%STRING0 Bagman
"Well sure we'll speak with our friends from the %STRING2."

@DOODYALLY
@width=320
@title=%STRING0 Bagman
"Well sure we'll speak with our friends from the %STRING2."

@DOODY
@width=320
@title=%STRING0 Bagman
"We'll talk, but be short, I have a business to run!"

@NOTORIOUSBIG
@width=320
@title=%STRING0 Bagman
"Your dealings with the %STRING1 are well known. Try
that with us and you'll be tasting lead."

@NOTORIOUSSMALL
@width=320
@title=%STRING0 Bagman
"Your dealings with the %STRING1 are well known. Try
that with us and you'll be spitting teeth."

@NOTORIOUSHATE
@width=320
@title=%STRING0 Bagman
"Your dealings with the %STRING1 are well known. Try
that with us and you'll be pissing blood."

@WORTHLESS
@width=320
@title=%STRING0 Bagman
"This agreement is probably worth a wooden nickel,
but we'll sign anyways."

@OUTAHEREALLY
@width=320
@title=%STRING0 Bagman
"We gotta get going. You know, rape and pillage and 
all that good stuff."

@OUTAHERE
@width=320
@title=%STRING0 Bagman
"Get the hell out of hear! I am sick of your voice."


@ALLYPLEA
@width=320
@title=%STRING0 Bagman
"Our feud with the %STRING1 is not going well for us,
and we may have to call it quits. But go on and tell
me what you want."

@ALLYBRAG
@width=320
@title=%STRING0 Bagman
"We're gonna bring the hammer down on the %STRING1
soon. Just watch."

@DIPLOMACY
@width=320
@title=%STRING0 Bagman
What do you want to say?

@DIPLOMACYMENU
"Consider this exchange over."
"Suggest a partnership."
"Suggest a permanent settlement treaty."
"Request a gift from your partners."
"Demand a gift."
"Insist that they withdraw their men."
"Cancel this worthless partnership."
"Have a proposal to make..."
"Wish to offer you a gift..."

@TREATYMENU
@width=320
@title=%STRING0 Bagman
Pick a treaty proposal:

@TREATYOPTIONS
Whatever.
Propose partnership.
Propose settlement agreement.
Threaten to cancel partnership.
Threaten to feud.
Demand withdrawal of men.
Cancel partnership.
Cancel settlement agreement.


@FAVORMENU
@width=320
@title=%STRING0 Bagman
Pick a proposal to make:

Never mind.
Ask to exchange ideas.
Ask to declare a feud against a competitor.
Ask to share gossip.


@GIFTMENU
@width=320
@title=%STRING0 Bagman
Pick a gift to offer:

Never mind.
Offer idea.
Offer cash.
Offer employee.

@ALLIANCENOBETRAY
@width=320
@title=%STRING0 Bagman
"No thanks pardner'. Your partners have a weird way 
of getting the short end of the stick."

@NOBETRAYWEAK
@width=320
@title=%STRING0 Bagman
"We're alright. Your business partners seem to fall 
down too many stairs, if you know what I mean..."

@ALLIANCENOWINNING
@width=320
@title=%STRING0 Bagman
"No thank you. We feel we'll just become mere pawns 
in the business planning of the %STRING1."

@ALLIANCENODISLIKE
@width=320
@title=%STRING0 Bagman
"No. Your 'business' is a whisker away from a three 
card monty game."

@ALLIANCENOSMALL
@width=320
@title=%STRING0 Bagman
"You guys are a bit to small for anything on our agenda."

@ALLIANCENOTHANKS
@width=320
@title=%STRING0 Bagman
"The %STRING2 can hold its own. We don't need any 
help from you."

@ALLIANCENOPATIENCE
@width=320
@title=%STRING0 Bagman
"I like your thinking, but right we don't have anytime 
to talk about it."

@PERHAPSTHROWIN0
@width=320
@title=%STRING0 Bagman
"You know, throw in %NUMBER0 dollars and you have a deal..." 

Reject offer.
Throw in %NUMBER0 dollars.

@PERHAPSTHROWIN1
@width=320
@title=%STRING0 Bagman
"A wonderful idea. Put %NUMBER0 dollars in the pot and
you have a deal!"

Reject offer.
Throw in %NUMBER0 dollars.


@PERHAPSSECRET0
@width-320
@title=%STRING0 Bagman
"If you give us your notes on %STRING3 you have a deal."

Reject offer.
Give notes on %STRING3.


@PERHAPSSECRET1
@width-320
@title=%STRING0 Bagman
"That's a good idea. You know, we've always like the %STRING1 
idea of %STRING3. Will you give it to us?"

Reject offer.
Give notes on %STRING3.


@PERHAPSSOLIDARITY
@width=320
@title=%STRING0 Bagman
"Very well, but let's strenghten our bond, shall we?
Start a fight with %STRING4."

"That wasn't part of the deal!"
"Well alright, we'll beat %STRING4 for you!"

@PERHAPSPROVEIT
@width=320
@title=%STRING0 Bagman
"Wonderful! Now, partner (chuckles softly), start a 
fight with the %STRING4."

"Now wait a minute, that wasn't the deal!"
"Hell, we'll make the %STRING4 eat their hats."

@PERHAPSDIDNTPROVE
@width=320
@title=%STRING0 Bagman
"Then get the hell out of my office!"

@PERHAPSTHANKSANYWAY
@width=320
@title=%STRING0 Bagman
"Ah, so I see you won't back your words up. Thanks
for the present, but no deal."

@PERHAPSBYE
@width=320
@title=%STRING0 Bagman
"Oh I see, we ask for something and get nothing in return.
Get lost."

@PEACENOBETRAY
@width=320
@title=%STRING0 Bagman
"Are you kidding me? You'd shoot us in the back before the
ink is dry!"

@PEACENOWINNING
@width=320
@title=%STRING0 Bagman
"No thanks. You've got plans for this valley and we won't
be a part of them."

@PEACENODISLIKE
@width=320
@title=%STRING0 Bagman
"Hahahahahaha. You priss. Get the hell out of here before
I make another blood stain on the floor."

@PEACENOPATIENCE
@width=320
@title=%STRING0 Bagman
"We'd like to take you up on your offer, but right
now is not a good time."

@GIVEMORECIV
@width=320
@title=%STRING0 Bagman
"Because your such a swell guy we'll give you %STRING1.
No go home and take a bath or something."

@GIVEMORE
@width=320
@title=%STRING0 Bagman
"Here take %NUMBER0 dollars, you deserve it chum."

@GIVEMOREALLY
@width=320
@title=%STRING0 Bagman
"Why sure, here's %NUMBER0 dollars for old times sake."

@TAUNTALLY
@width=320
@title=%STRING0 Bagman
"You couldn't pour the piss out of a boot if the directions
were on the heel."

@FEEBLEALLY
@width=320
@title=%STRING0 Bagman
"You are starting to grate on my nerves. Keep pissing
me off and I'll send my bouncer to your door."

@FEEBLE
@width=320
@title=%STRING0 Bagman
"Go suck on your momma's teet. You don't scare us."

@CANCELALLY
@width=320
@title=%STRING0 Bagman
"Then consider our partnership done in. We'll remember
this."

@CANCELOURPEACE
@width=320
@title=%STRING0 Bagman
"Then consider our settlement agreement over. You are
gonna regret this."

@MUSTATTACK
@width=320
@title=%STRING0 Bagman
"You must take on the..."

Never mind.

@NOCONTACT
@width=320
@title=%STRING0 Bagman
"We have no connections to the %STRING1."

@ATWAR
@width=320
@title=%STRING0 Bagman
"We are already feuding with the %STRING1."

@MERCENARY
@width=320
@title=%STRING0 Bagman
"We'll take on the %STRING1 in exchange for
%NUMBER0 dollars to arm our men."

"Never mind."
"Alright."

@CYBERCOP
@width=320
@title=%STRING0 Bagman
"We'll beat the tar out of the
%STRING1 if you will give us info on 
%STRING2 and %STRING3."

"Never mind."
"Sure, here's our notes."

@ETERNALALLIES
@width=320
@title=%STRING0 Bagman
"Are you kidding me? We grew up with the %STRING1! 
Of course, what're memories when you have %NUMBER0 dollars..."

"Never mind."
"How fortunate that we have %NUMBER0 dollars right here!"

@HELLNOWEWONTGO
@width=320
@title=%STRING0 Bagman
"Well shucks, that is a mighty fine idea, but we 
just can't spare the time."

@UNFORTUNATE
@width=320
@title=%STRING0 Bagman
"Hey big spender. Try checking your pockets for
holes because you don't have the cash."

@MERCDECLARE
@width=320
@title=Bagman
The %STRING1 declares an open feud on the %STRING2.

@MERCBETRAYALLY
@width=320
@title=Bagman
%STRING1 employees have discovered our plot.  The %STRING2
has cancelled their partnership with us.

@MERCBETRAY
@width=320
@title=Bagman
%STRING1 employees have discovered our plot.  The %STRING2
has started feuding with us.

@MAPNO
@width=320
@title=%STRING0 Bagman
"Sorry, we don't need your layout."

@MAPYES
@width=320
@title=%STRING0 Bagman
"Alright, here's where their guys hang out..."

@KNOWNO
@width=320
@title=%STRING0 Bagman
"Oh man, where'd you get that from? Paul Bunyan?"

@TECHGIFT
@width=320
@title=%STRING0 Bagman
"Hey will you give us %STRING1 because 
we're such good pals?"

"No, sorry."
Give info on %STRING1.

@TECHGIFT2
@width=320
@title=%STRING0 Bagman
"Hey will you give us %STRING1 because 
we're such good pals?"

"No, sorry."
Give info on %STRING1.
"No, but are you interested in %STRING2?"

@MILITARYNO
@width=320
@title=%STRING0 Bagman
"Our guys have no need for your stuff."

@MILITARYNONE
@width=320
@title=Civ Rules: Military Gifts
You can give military units to another power only if
you have them available in one of your cities.

@MILITARYSOURCE
@width=320
@listbox=12
@title=Select Source Saloon For Gift

@BREAKTHROUGH
@width=320
@title=Breakthrough!
Your gift has caused a breakthrough for the %STRING1!

@WASTING
@width=320
@title=%STRING0 Bagman
"Then stop wasting my time!"

@ACCEPT
@width=320
@title=%STRING0 Bagman
"The %STRING1 saloon says thank you."

@MONEYGIFT
@width=320
@title=%STRING0 Bagman
"What sort of gift did you have in mind?"

"Never mind."


@PATIENCEALLY
@width=320
@title=%STRING0 Bagman
"Hey this was a good conversation. Maybe again sometime."

@PATIENCE
@width=320
@title=%STRING0 Bagman
"Sorry, we're kinda busy, uh whittling, right now."

@NEARCITY
@width=320
@title=%STRING0 Bagman
"If your guys keep hanging around the %STRING1 their will 
be trouble."

@ADMIRECITY
@width=320
@title=%STRING0 Bagman
"Hey your guys have been hanging around the %STRING1. 
Get them the hell out of there."

@PLEASECITY
@width=320
@title=%STRING0 Bagman
"Between friends, would you get your guys to stand
somewhere besides the corner of %STRING1."

@PLEASECITIES
@width=320
@title=%STRING0 Bagman
"Hey, move your guys away from %STRING1
and all the other %STRING2
saloons."

@TERMS
@width=320
@title=Bagman
"Hey Boss, remember, by the settlement agreement with the
%STRING2, we gotta move our guys away from %STRING1 and 
all other %STRING3 saloons."

@INTRUDERS
@width=320
@title=%STRING0 Bagman
"Your fellows have been hanging around the %STRING1
and our other saloons. Our settlement agreement says that 
you need to move them right now."

@INTRUDER
@width=320
@title=%STRING0 Bagman
"Your fellows have been hanging around the %STRING1. 
Our settlement agreement says that you need to move 
them right now."

@VIOLATOR
@width=320
@title=%STRING0 Bagman
"Your fellows have been hanging around the %STRING1. 
Our settlement agreement says that you need to move 
them right now. Are you going to do it?"

Move the guys to the nearest saloon
"Hell no, thems fightin' words!"

@VIOLATORS
@width=320
@title=%STRING0 Bagman
"Your fellows have been hanging around the %STRING1
and our other saloons. Our settlement agreement says that 
you need to move them right now. Will you do it?"

"Whoops sorry, we'll move them."
"Hell no, thems fightin' words!"

@VIOLATE
@width=320
@title=%STRING0 Bagman
"Fine! The %STRING1 will remember this!"

@WITHDRAWN
@width=320
@title=Bagman
%NUMBER0 offending units have been withdrawn to our
nearest saloons.

@WITHDRAWN1
@width=320
@title=Bagman
One offending unit has been withdrawn to our
nearest saloon.


@HELPME
@width=320
@title=%STRING0 Bagman
"Our company is threatened by our competitors, 
the %STRING1. Will you partner with us to prevent
them from taking over? We will give you %NUMBER0 
dollars."

"Nope, sorry."
Yeah, start a fight with the %STRING1.

@HELPME2
@width=320
@title=%STRING0 Bagman
"Our company is threatened by our competitors, 
the %STRING1. Will you partner with us to prevent
them from taking over? We will give you %NUMBER0 
dollars and give you info on %STRING2."

"Nope, sorry."
Yeah, start a fight with the %STRING1.

@HELPMEINSTEAD
@width=320
@title=%STRING0 Bagman
"Your partners, the %STRING1, want to take over
the valley and make themselves the sole act in
town. You should partner with us instead!
We will send you %NUMBER0 dollars to cover your
expenses."

"No, sorry, tough luck."
Yeah, start a fight with the %STRING1.

@HELPMEINSTEAD2
@width=320
@title=%STRING0 Bagman
"Your partners, the %STRING1, want to take over
the valley and make themselves the sole act in
town. You should partner with us instead!
We will send you %NUMBER0 dollars and teach you
%STRING2."

"No, sorry, tough luck."
Yeah, start a fight with the %STRING1.

@CRUSADE
@width=320
@title=%STRING0 Bagman
"We want you to join us in our drive to 
get rid of the %STRING1 saloon.
We will treat you as partners for the 
mean time.

"No, not interested."
Yeah, start a fight with the %STRING1.

@JIHAD
@width=320
@title=%STRING0 Bagman
"We want you to join us in our drive to 
get rid of the %STRING1 saloon.
We will treat you as partners for the 
mean time.  Join us to drive out the %STRING1 
saloon so we can have the valley for ourselves!

"No, not interested."
Yeah, start a fight with the %STRING1.

@GAPE
@width=320
@title=%STRING0 Bagman
"You have been invited to a whiskey and beer
party as the %STRING1 demonstrates its latest idea:
%STRING2. None of those Kodak cameras allowed."

@ANNOYALLIED
@width=320
@title=Bagman
We have a partnership with the %STRING1!
We can move through their territory, but cannot
fight our friends, If we do start feuding then 
our men will have to move back to their saloons
first like proper gentlemen.

@ANNOYPEACE
@width=320
@title=Bagman
We have signed a settlement agreement with the
%STRING1! Break it and all hell will break loose!

Stop what you're doing.
Kill the bastard.


@ANNOYVASSAL
@width=320
@title=Bagman
We have taken money from the %STRING1!
Our good name will be damaged if we start a 
fight with them so soon

Stop.
Continue anyway.


@ANNOYCEASE
@width=320
@title=Bagman
We have signed a goodwill agreement with the 
%STRING1! Our reputation will be damaged if we break it!

Stop.
Continue.

@ANNOY
@width=320
@title=Bagman
Should we start a feud with the %STRING1?

No.
Hells yes!

@OVERRULE
@width=320
@title=Bagman
You are overruled by your Managers! No feud for you.

@TAXES
@width=320
@title=Saloon Manager
Uh Boss, the safe is starting to get cobwebs. 
Maybe we should invest more or stop gambling
so much. 

Continue
Change Investment Rate

@SPYMENU
@width=320
@title=%STRING0 %STRING1 arrives in %STRING2

@SPYOPTIONS
Establish Connection
Investigate Saloon
Steal Idea
Damage Something
Poison Water Supply
Plant Plague Rats
Entice the Managers

@SABOTAGEOPTIONS
@width=320
@title=Spy Options
@options
Bribe Unit.
Knife the Unit.

@BLEWITUP
@width=320
%STRING0 %STRING1 damaged by %STRING2 %STRING3!

@BOND007
@width=320
@title=Snitch
Our insider has escaped, and achieved tough status!
They have returned to %STRING1 to get some sleep.

@BOND
@width=320
@title=Snitch
Our insider has gotten out!
They have returned to %STRING1 to rest.

@BONDGLORY
@width=320
@title=Snitch
Our insider was caught and shot AFTER doing the job!

@NAILED
@width=320
@title=Snitch
Our insider was caught and shot BEFORE doing the job!

@ENEMYEMBASSY
@width=320
@title=Bagman
The %STRING0 has made a connection.

@ENEMYINVESTIGATE
@width=320
@title=Bagman
The %STRING0 have looked into %STRING1.

@STEALSPECIFIC
@width=320
@title=Snitch Job
Should our insider steal an specific idea?

No, any will do.
Yes.

@STEALHARD
@width=320
@title=Snitch Job
The %STRING0 of %STRING1 have a keen eye. The insider
can't steal anything specific, will anything do?

Never mind.
Yes, make the attempt.

@STEAL
@width=320
@title=Snitch
%STRING0 steals %STRING1.

@NOSTEAL
@width=320
@title=Snitch
No new stuff found.

@SABOTAGESPECIFIC
@width=320
@title=Spy Orders
"Should we tell our insider to go for something
or just pick and choose?"

Pick and Choose.
Do something specific.

@SABOTAGEHARD
@width=320
@title=Snitch
Doing this is really a slap in the face, should
we really do it?

No, let's be civil.
Kick them in the nuts.

@SABOTAGENO
@width=320
@title=Snitch
That house cat is a wiley one, and is well 
liked. We can't just go around trying to 
kill it, someone will notice. And hell, he's 
just so damn cute!


@SABOTAGE
@width=320
@title=Select A Job
@listbox

@SABOTAGEONE
@width=320
@title=Snitch
%STRING0 destroyed!

@SABOTAGETWO
@width=320
@title=Snitch
%STRING0 production messed up!


@PRETEXTALLIED
@width=320
@title=Incident!
This act by the %STRING0 gives us a reason to 
cancel our partnership, should we do it?

Nah.
Cancel partnership.

@PRETEXT
@width=320
@title=Incident!
This act by the %STRING0 gives us a reason to 
cancel our partnership, should we do it?

No thanks.
Declare a feud with the %STRING0.


@INCIDENT
@width=320
@title=Snitch
This could cause an incident if our insider
is caught. Should we continue anyway?

No.
Get moving!


@MAJORINCIDENT
@width=320
@title=Snitch
This will really cause trouble in the camp. 
Do you really want to go through with this?

No.
Hells Yes!

@INCIDENTALLIED
@width=320
@title=Newspaper
Trouble in Gold Gulch!
The %STRING1 have broke off their partnership
with the %STRING0 over the un-gentlemenly act!

@WIMPOUT
@width=320
@title=%STRING0 Bagman
"You try that again and our partnership is finished."

@INCIDENTWAR
@width=320
@title=Newspaper
Trouble in Gold Gulch!
The %STRING1 have started a feud with the %STRING0 
over the un-gentlemenly act! 

@INCIDENTTERROR
@width=320
@title=Newspaper
Trouble in Gold Gulch!
The %STRING1 publicly condemn %STRING0 act!

@SENATESCANDAL
@width=320
@title=Newspaper
Scandal in the Saloons! %STRING0
management shakeup!

@DISSIDENTS
@width=320
@title=Snitch
Managers in %STRING0 will
switch employers for %NUMBER0 dollars.

@DISSIDENTOPTIONS
Never mind.
Incite switch.
Incite switch (causes incident).
Subvert saloon (Goldx2, no incident).

@CIVILWAR
@width=320
@title=Management Takeover!
%STRING0 says no more! Franchise switch in %STRING1.
%STRING2 meddling is suspected.

@USEWEAPONS
@width=320
@title=Bouncer
The %STRING0 have spread the Plague!

@SDI
@width=320
@title=Bouncer
A housecat has killed %STRING0 plague rats!

@PLANTEDNUKE
@width=320
@title=(Newspaper)
Mysterious Plague outbreak in %STRING0!

@PLANTEDNUKE2
@width=320
@title=Dastardly Deed!
Plague in %STRING0!  %STRING1 employee
caught red-handed! All saloons are feuding 
with %STRING2!

@WATERSUPPLY
@width=320
@title=Water Supply Poisoned!
%STRING0 water supply poisoned!  %STRING1
agents suspected.

@DESERT
@width=320
@title=Snitch
%STRING0 %STRING1 will switch for %NUMBER0 dollars.

@DESERT2
@width=320
@title=Snitch
%STRING0 %STRING1 will switch for %NUMBER0 dollars.

No way.
Pay %NUMBER0 dollars.

@DESERTED
@width=320
@title=Bouncer
%STRING0 %STRING1 bribed by %STRING2!


@ALREADYSOLD
@width=320
@title=Saloon Manager
You cannot sell more than one of a saloon's improvements
in a single turn.

@PARTISANS
@width=320
@title=Bouncer
Drunk %STRING0 Mariachi take to the streets near
%STRING1!


@REPORTSCIENCE
@width=540
@title=Accountant Report
@listbox=12
@columns=3
@button=Info
@button=Goal
^Looking Into: %STRING0 (%NUMBER0 of %NUMBER1)
^New Stuff every %NUMBER2 turns.
^
^^New Stuff Already Gathered:

@SUPPLYSEARCH
@width=480
@title=Select Cargo Type For Inquiry
@columns=2

@SUPPLYSHOW
@width=480
@title=Saloons Trading In %STRING0
@listbox

@SUPPLYNONE
@width=480
@title=Saloons Trading In %STRING0
We know of no saloons trading in %STRING0 at
this time.

@REPORTTRADE
@width=480
@title=Managers Report
@button=Supply And Demand
@listbox

@REPORTCITY
@width=540
@title=Saloon Status Report
@listbox


@REPORTATTITUDE
@width=540
@title=Attitude Survey
@listbox


@REPORTFOREIGN
@width=580
@title=Chief of Security
@listbox=7
@button=Check Gossip
@button=Send Bagman
Boss, our heft is %STRING0 and our reputation is %STRING1.

@NOFOREIGN
@width=320
@title=Bagman
We have not yet made contact with other civilizations.


@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=Snitch Report: %STRING0
@button=saloon List

@INTELLCITY
@width=320
@listbox=12
@title=saloon List: %STRING0



@REPORTWONDER
@width=540
@title=Wonders of the World
@listbox


@WONDERS
PROJECTS IN THE VALLEY
PROJECTS IN THE VALLEY
PROJECTS IN THE VALLEY
PROJECTS IN THE VALLEY


@AMBASSADORS
@width=320
@title=Bagman
%STRING1 agree to an exchange of Bagmen.

@ENDWONDER
@width=320
@title=Accountant
%STRING0 makes %STRING1 null.


@FEARWARMING
@width=320
@title=(Newspaper)
Scientists alarmed by rising temperatures.
Global warming feared!

@GLOBALWARMING
@width=320
@title=(Newspaper)
Global temperature rises! Icecaps melt.
Severe drought.


@SCHISM
@width=400
@title=Bouncer
The %STRING0 empire is swept by
Civil War triggered by the fall
of their capital! When the dust
settles the empire has been split
into loyal (%STRING0) and
rebel (%STRING1) factions.

@FERTILE
@width=420
@title=Saloon Manager
The clientele of %STRING1
now exceeds %STRING2 customers.

@CARAVANMENU
@width=320
@title=%STRING0 Options

@CARAVAN
@width=420
@title=Trade
%STRING0 goods from %STRING1 arrives in %STRING2.
Trade established.  Revenue: %NUMBER0 dollars.

@FOODCARAVAN
@width=420
@title=Trade Route
Food from %STRING1 arrives in %STRING2.

@CARAVANHOME
@width=420
@title=Civ Rules: Trade units
You cannot change the home saloon of a trade unit.

@CARAVANOTHER
@width=420
@title=Trade
%STRING0 %STRING1 goods from %STRING2 arrives
in %STRING3.  %STRING1-%STRING4 trade established.

@CARAVANBUILT
@width=420
@title=Trade
@button=Supply And Demand
%STRING0 builds %STRING1.  What goods shall
it carry?

@CARACONFIRM
@width=320
@title=Trade
@button=Confirm and Zoom
Confirm %STRING0 stock transfer?

Confirmed.
Reconsider.

@CITYINFO
@width=320
@title=%STRING0 (%STRING1 saloon)
Demands %STRING2, %STRING3, and %STRING4.

@STARTWONDER
@width=320
@title=Pioneer Report
The %STRING1 have undertaken a great
project: %STRING2!

@SWITCHWONDER
@width=320
@title=Pioneer Report
The %STRING1 have changed projects
from %STRING2 to %STRING3!

@ABANDONWONDER
@width=320
@title=Pioneer Report
The %STRING1 have abandoned their
great project, %STRING2.

@ALMOSTWONDER
@width=320
@title=Pioneer Report
The %STRING1 have nearly completed
their great project, %STRING2.

@STILLWONDER1
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in one other saloon!

@STILLWONDER2
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in %NUMBER0 other saloons!

@CAPTUREWONDER
@width=320
@title=Bouncer
Our men have captured %STRING2%STRING1!

@LOSTWONDER
@width=320
@title=Bouncer
We have lost control of %STRING2%STRING1!

@ACTIVATEALLY
@width=320
@title=Bagman
The %STRING1 activates their partnership with the
%STRING2.  The %STRING2 is feuding with the %STRING3!

@ALLYHELPS
@width=320
@title=Bagman
The %STRING2 are gonna help us out by declaring a 
feud with %STRING3!


@MILITARYAID1
@width=320
@title=Bouncer
The %STRING0 have sent %STRING1
to the %STRING2 to help them in their feud
against us!

@MILITARYAID2
@width=320
@title=Bouncer
The %STRING0 have sent %STRING1 to %STRING2 to
help us in our feud against the %STRING3.


@GOTO
@width=480
@title=Select Destination for %STRING0
@button=All Players
@listbox

@PARADROP
@width=320
@title=Paradrop!
%STRING0 %STRING1 make paradrop near %STRING2!

@PARADROPRULES1
@width=320
@title=Civ Rules: Paradrops
This paratrooper has already moved this turn.
A paratrooper can only paradrop at the beginning
of its turn.

@PARADROPRULES2
@width=320
@title=Civ Rules: Paradrops
This paratrooper is not in a city or airbase square.
In order to make paradrops, a paratroop unit must
begin its turn on a friendly city or airbase.

@PARADROPTARGET
@width=320
That is an ocean square.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET1
@width=320
@title=Civ Rules: Paradrops
That square is out of range.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET2
@width=320
@title=Civ Rules: Paradrops
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.


@INCORRUPTIBLE
@width=320
@title=Civ Rules: Democracy and Bribes
You can't bribe them.

@NOREVOLT
@width=320
@title=Civ Rules: Democracy
Nope, sorry, once a Sioux, always a Sioux

@UNFORCE
@width=320
@title=Bagman
Good Reputation forces %STRING1 to make peace
with %STRING2!

@WALLFORCE
@width=320
@title=Bagman
A preacher forces %STRING1 to make peace
with %STRING2!


@MISSILEATTACK
@width=320
@title=Bouncer
An attack near %STRING0!

@PEARLHARBOR
@width=320
@title=Bouncer
%STRING0 %STRING1 catches %STRING2 ships in dock!

@AUTOMONARCHY
@width=440
@title=Civ Rules: Governments
You have just acquired knowledge of MONARCHY,
which allows you to improve your government.  To switch
governments you must have a Revolution (select "Revolution"
from the Kingdom menu); this entails a brief period of Anarchy.
^
Switching to a more advanced form of government will often
improve the productivity of your people; it will also help
to stem corruption and waste.  Would you like to hold a
revolution now?

Not just yet.
Begin revolution.

@AUTOREV
@width=320
@title=Civ Rules: Governments
You have just acquired knowledge of a new management form, %STRING0.
Your current management is a %STRING1. Do you wish to begin a shakeup
management?

No, %STRING1 is working out fine.
Begin shakeup.

@BATTERY
@width=320
@title=Bouncer
%STRING1 in %STRING2 doubles defense strength!

@BATTERY2
@width=320
@title=Bouncer
%STRING1 and %STRING3 in %STRING2 quadruple defense strength!

@SCRAMBLE
@width=320
@title=Bouncer
%STRING0 %STRING1s scramble to protect %STRING2!

@AMPHIBMOTIZE
@width=320
@title=Bouncer
%STRING1 %STRING2 make an assault!

@CITYMODAL1
@width=400
@title=Saloon Window
@button=Close Saloon Window
You must close the Saloon Window before the game can proceed.

@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you may only interact with the Saloon Screen.
Use any "Proceed" button when you are ready to continue.

@UPGRADED
@width=320
@title=Saloon Manager
Production orders in %STRING0 upgraded
from %STRING1 to %STRING2.

@UPGRADE
@width=320
@title=Saloon Manager
%STRING2 upgrades all %STRING0 to %STRING1.

@ASTRONAUTS
@width=320
@title=Accountant
Dreams of bringing new fortunes back to Chicago have
spread through town!

@LONGMOVE
@width=320
@title=Long Unit Move
Continue moving unit?

Yes
No

@GHOSTTOWN
@width=320
@title=Saloon Manager
%STRING0 is about to build %STRING1, but it
is only a size 1 saloon.  Continue anyway?

Delay production.
Build anyway (disbands saloon).

@EXPEL
@width=320
@title=Captured %STRING0 %STRING1
@options
Expel %STRING1.
Attack %STRING1.
Never mind.

@NOEXPEL
@width=320
@title=Civ Rules: Diplomatic Immunity
%STRING1 units may only be expelled when they
are in your territory, which is in this case defined
as being nearer to one of your cities than to one
of its own.

@UPYOURS
@width=320
@title=Bagman
%STRING0 %STRING1 booted!

@UPYOURSTOO
@width=320
@title=Bagman
%STRING0 %STRING1 booted.  %STRING0 owner
says sorry.

@UPMINE
@width=320
@title=Bagman
The %STRING2 have booted our %STRING1. The %STRING1
has been returned to %STRING3.

@SPACERACE
@width=320
@title=Accountant
%STRING0 get on the train for Chicago!

@SPACESHIP
@width=480
@title=Spaceship Report
@listbox
^^%STRING0.S.S. %STRING1 (%STRING2)

@LAUNCH
@width=320
@title=Accountant
Confirm spaceship launch.
(%NUMBER0%% chance of success)

No Launch.
Launch CONFIRMED!

@LAUNCHED
@width=320
@title=Accountant
%STRING0 LAUNCH space ship!
Estimate arrival in %NUMBER0.

@COMPONENT
@width=320
@title=Select Spaceship Component
@options
Propulsion (%NUMBER0 so far)
Fuel       (%NUMBER1 so far)

@MODULE
@width=320
@title=Select Spaceship Module
@options
Habitation   (%NUMBER0 so far)
Life Support (%NUMBER1 so far)
Solar Panel  (%NUMBER2 so far)

@NOFURTHER
@width=320
@title=Accountant
No further %STRING0 required.

@SPACESHIPS
@width=320
@title=View Which Spaceship
@options

@EAGLEHASLANDED
@width=320
@title=Accountant
%STRING0 spaceship arrives on Alpha Centauri!

@SPACERETURNS
@width=320
@title=Accountant
%STRING0 spaceship returns to earth.

@SPACEDESTROYED
@width=320
@title=Accountant
%STRING0 spaceship destroyed.

@HISTORY
@width=480
@title=Civilization II Multiplayer Gold
^^%STRING1 completes his epic history:
^^'The %STRING2 Civilizations in the World'

@HISTORIANS
Fairline
Sibling
Our Man
Jim Panse
St. Augustine
Gibbon
Toynbee
Lord Macaulay
Livy
Tacitus
Bede
Machiavelli

@HISTORIES
WEALTHIEST
MOST POWERFUL
MOST ENTREPENEURIAL
HAPPIEST
LARGEST

@HISTORYRANK
Glorious
Great
Fine
Mediocre
Puny
Pathetic
Hopeless

@ALLOWUN
@width=320
@title=Bouncer
A good reputation allows this action.

@ALLOWAGGRESSOR
@width=320
@title=Bouncer
Previous %STRING0 feuds convinces the managers of 
this course or action.

@ALLOWHAWKS
@width=320
@title=Bouncer
Managers OK decision!

@CONTINUEUN
@width=320
@title=Bouncer
The managers will allow a continuing feud against the %STRING1.

@CONTINUEHAWKS
@width=320
@title=Bouncer
The managers will allow a continuing feud against the %STRING1.

@RANSOMCITY
@width=320
@title=Bouncer
The leader of the Cavalry %STRING0 has sent us
a message: "We shall steal from the saloon
of %STRING1 unless you pay us %NUMBER0 dollars!"

"Eat crow!"
Pay %NUMBER0 dollars.

@NOAIRPORT
@width=320
@title=Civ Rules: Airlifts
Units may only be airlifted between
cities with airports.

@NOAIRPORT2
@width=320
@title=Civ Rules: Airlifts
None of your other cities have airports!
Units may only be airlifted between
cities with airports.

@AIRLIFTSELECT
@width=440
@listbox=12
@title=Select Target City For Airlift

@AIRLIFT
@width=320
@title=Bouncer
Airlift from %STRING0 to %STRING1 successful!

@SHOTDOWN
@width=320
@title=Bouncer
The %STRING0 have shot down our airlift!

@ALREADYAIRLIFT
@width=320
@title=Civ Rules: Airlifts
The saloon of %STRING0 has already conducted
an airlift operation this turn.  Only one
unit may be lifted into or out of a saloon in
a single turn.

@WESHOT
@width=320
@title=Bouncer
Our fighters have shot down an attempted
airlift into %STRING0!

@WESAW
@width=320
@title=Bouncer
We have detected an enemy airlift
into %STRING0!

@ENEMYFIGHTERS
@width=320
@title=Bouncer
Enemy fighters are based near our cities.  They
could intercept our air transport mission!

Cancel airlift.
Proceed.

@LIFTSHIP
@width=320
@title=Civ Rules: Airlifts
Ships cannot be airlifted, silly.

@LIFTPLANE
@width=320
@title=Civ Rules: Airlifts
Air units cannot be airlifted by transport craft.  They
must relocate under their own power.

@PILLAGEWHAT
@width=320
@title=Bouncer
What should we destroy?

@PILLAGEMENU
Investment
Gambling
Liquor
Airbase
Gun Nest
Railroad
Lamp Post

@ALLIEDREPAIR
@width=320
@title=Bouncer
The %STRING1 have refreshed our %STRING2.

@CANESCAPE
@width=320
@title=Office In Trouble
Boss, our main office has been taken over! Should we pay
some laborers to pack up the office for %NUMBER0 dollars
and move it to %STRING1 while we can?

Shit, we can't afford it.
Yeah, pay the jerks %NUMBER0 dollars.

@ESCAPE
@width=320
@title=Bouncer
The %STRING2 office has been hastily moved to %STRING1!

@ESCAPE2
@width=320
@title=Bouncer
The %STRING2 office has been hastily moved to %STRING1!
Move cost: %NUMBER0 dollars.


@AQUEDUCT
@width=520
@title=Civ Tutorial: Aqueducts
The large population of %STRING0 is beginning to strain
the nearby water resources. Once a saloon reaches
size %NUMBER0 it cannot grow further unless you improve its
water supply by building an AQUEDUCT.

@CURSES
@width=320
@title=Snitch
Our Insider has been found out by the %STRING1!

@FOILEDAGAIN
@width=320
@title=Snitch
Our %STRING1 has foiled a %STRING2 Insider!

@UNSAVED
@width=320
@title=Warning!
%STRING0 has unsaved changes!

Cancel action.
Continue anyway (lose changes).

@FLATEARTH
@width=320
@title=Choose Earth Shape
Which shape do you prefer?

The world is ROUND.
The world is FLAT.

@LANDWARNING
@width=320
@title=Warning.
More than %NUMBER0 land masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@SEAWARNING
@width=320
@title=Warning!
More than %NUMBER0 bodies of water have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@NOTENOUGHWARNING
@width=320
@title=Warning!
Not enough land has been detected. The game may not
be able to find starting locations for all players.

@CITIESINOCEAN
@width=320
@title=Warning!
You have placed saloon starting locations in ocean
squares.  The game will ignore all such squares (the
tribes in question will start in random locations).


@ANALYZEOK
@width=320
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.

@FAILEDTOLOAD
@width=320
@title=Error
Failed to load map file.

@MAPSAVED
@width=320
@title=Map Saved
^^Map successfully saved as
^^%STRING0

@ADDCITY
@width=600
@title=Select Tribe To Start Here

@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=320
@title=Warning!
Cities cannot be placed adjacent to one
another.

@NOTALLCITIES
@width=320
@title=Warning!
Starting locations have been designated for some
but not all tribes.  Tribes with no designated
starting locations will be placed randomly.

@GOLDENAGE
@width=320
@title=Bavarian Chemist
A Bavarian Chemist has arrived in the
%STRING0 saloon called %STRING1! %STRING0
accountants and saloon manager hear of new ways
to help out the saloon!

@LANDING
@width=320
@title=News
The %STRING0 lands near %STRING1!

@NEWXFORM
@width=320
@title=New Order: Transform
The new Engineers unit type can use the
Transform ("o") order to drastically
change the terrain type in a square.
Engineers also work twice as quickly as
Settlers in all ordinary tasks (roadbuilding,
irrigation, etc).

@NEWFORTRESS
@width=320
@title=New Order: Fortress
Our Settlers can now use the Fortress ("f")
order to build fortresses.  Fortress squares
double the defense of units defending within,
and prevent more than one unit at a time from
being lost in combat.

@NEWAIRLIFT
@width=320
@title=New Orders: Airlift and Airbase
Our ground units may now use the Airlift ("l")
order to move between any of our cities with
Airports.  Our Settlers/Engineers may use the
Airbase ("e") order to build airbases in non-city
squares.

@NEWRAILROAD
@width=320
@title=New Order: Railroad
Our Settlers/Engineers may now use the Railroad ("r")
order to lay railroad track in squares that already
contain roads. Railroads increase resource shield
production by 50%%. Units moving along railroads
expend no movement points to do so.

@NEWFARMLAND
@width=320
@title=New Order: Farmland
Our Settlers/Engineers may now use the Farmland ("i")
order to improve farmland in squares which already
contain irrigation. Farmland squares increase food
production by 50%%, but only for cities containing
the Supermarket improvement.

@NEWPARADROP
@width=320
@title=New Order: Paradrop
The new Paratrooper unit can use the Paradrop ("p")
order to airdrop within %NUMBER0 spaces of any friendly
saloon (provided it begins its turn in that saloon).

@ADDTOTHRONE
Which section shall we improve?

@NOSPACESHIPS
@width=320
@title=Space ships
The space race has not yet begun!

@CODECNOTFOUND
@width=320
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option".  To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=320
@title=Food Supplies
"Supply and Demand" is not applicable to Food Supplies caravans.
Food Supplies caravans cause one food per turn to be transferred
between the participating cities.

@REALLYRETIRE
@width=320
@title=Your settling down?
You're retiring and buying a little house
on the prairie?

No, there will be no pig farming here.
Yeah, I'll marry a nice lady and raise some cows.

@REALLYQUIT
@width=320
@title=You're Serious?
You're hightailing it out of town?

No, I'm keeping my claim!
Yeah, my luck at cards has just run out!

@REALLYCHEAT
@width=320
@title=Cheater!
"You know, I've known men who have done less and endured harsher
punishment. Though for you, I'll make an exception. Draw!"

"Ummm, I think I'll just walk away..."
You draw your pistols and start firing...


@PLANRETIRE
@width=440
@title=Retirement Planned!
Party Held!
%STRING0 %STRING1 plans retirement in 20 days!

@DORETIRE
@width=440
@title=Retirement Announced!
%STRING1 ownership ends after a long few years!

@SLAM
Your company has bought out the entire valley!

@KEEPPLAYING
@width=320
@title=Game Over!
Your final score has been computed. Do you want to
keep playing? (No further score will be recorded).

No, I'm done.
Yes, keep playing.

@INSERTHERE
@width=320
@title=Game Over!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=320
@options
Which Wonder?

@AUTOMODE
@title=Who Will Control Production in %STRING0
@width=320
@options
Both
Bouncer
Saloon Manager

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=320
@title=Warning!
Not enough arable land (Grassland and Plains) has been
detected.  The game may not be able to find suitable
starting locations for all players.

@THRONE
The people spontaneously decide to recognize
your many years of enlightened leadership.
Craftsmen, masons, laborers, and artisans turn out
to build a fine addition to your throne room.

@MALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 Forkbeard
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augustus
%STRING0 the Wise
%STRING0 the Magnificent

@FEMALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 the Dark
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augusta
%STRING0 the Wise
%STRING0 the Magnificent


@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home saloon
Fortify/Unfortify
Change Caravan Commodity

@UNITHITPOINTS
@width=320
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=320
@title=Select saloon
@listbox
@button=None


@CITYEDIT
@width=320
@title=Editing %STRING0
@options
No Changes
Change Size
Delete All Wonders
Clear Disorder && We Love King
Copy Another City's Improvements
Set Shield Progress
Toggle City Objective 1 pt. (%NUMBER0)
Toggle City Major Objective 3 pts. (%NUMBER1)

@SETCITYSIZE
@width=320
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=320
@title=Set Shield Progress
@options
Shields:

@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=440
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid government switching? (%NUMBER0)
Forbid tech from conquest? (%NUMBER1)
Eliminate pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)

@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in fractions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by fraction (so higher number
SLOWS research).

Paradigm:

@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=320
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All

@SCENOK
@width=480
@title=Scenario
^^Scenario saved:
^^%STRING0

@SCENARIOLOADED
@width=480
@title=Begin Scenario
^^%STRING0
^^Civilization advances cost %NUMBER0/10 the usual rate.
^^Length: %STRING1 to %STRING2

@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:

@COPYCITY
@title=Select city to copy
@width=360
@listbox

@SCENARIOENDS
@width=440
@title=Scenario Rules
This scenario ends in five turns.

@SCENARIOEND
@width=440
@title=Scenario Rules
This scenario is now complete.


This game is now complete.
Ce jeu est maintenant complt.
Diese Spiel ist nun vollstndig.




@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Close this box when finished viewing.


@FOUNDED
@width=280
@title=Found New City
%STRING0 Founded: %STRING1

@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup.  If Video for Windows
was successfully setup during the Civilization II Multiplayer Gold
install, try running the utility "vfwfix.bat"
in the game's "civ2\video" directory on the CD-ROM.
If you continue receiving this message, please contact
Microprose Customer Service.

@BADEVENTSFILE
@width=360
@title=Events.txt
There was an error encountered in
the 'events.txt' file. Please read
the manual to find out how to debug
this file.

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless the
Civilization II Multiplayer Gold CD or the Civilization II
Scenario CD is in the CDROM drive.

@PICKMUSIC
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"

@PICKMUSICSCENARIO
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"

@PICKMUSICFANWORLDS
@width=480
@title=Select Music
@columns=2
@height=377
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"
"Primeval World"
"New World"
"Fantasy"
"Mars"
"World of Jules Verne"
"X-Com"

@CENTAURI
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have fulfilled the dream
of countless generations.
Your name will live forever
in the annals of CIVILIZATION!



@@CENTAURI2
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of CIVILIZATION.

@@ARCHAEOLOGISTS
Centuries later,
archeologists discover the remains
of your ancient civilization.
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase:
"%STRING1 will return!"


@COUNCILTIME
@width=320
@y=5
@title=The High Council: %STRING2
The High Council of the %STRING0 is meeting
in %STRING1. If you wish, you may take this
opportunity to consult your advisors and hear
their views on the state of your realm.

Consult High Council.
No thanks, too busy.


@CENTAURI0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.


@CENTAURI1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world . . .

@CENTAURI3
%STRING4, your people have fulfilled the dream of countless generations.
Your name will live forever in the annals of CIVILIZATION!

@CENTAURI_BEATEN0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.

@CENTAURI_BEATEN1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI_BEATEN2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.

@CENTAURI_BEATEN3
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of

@CENTAURI_BEATEN4
CIVILIZATION.

@ARCHAEOLOGISTS0
Centuries later,
archeologists discover the remains
of your ancient civilization.

@ARCHAEOLOGISTS1
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.

@ARCHAEOLOGISTS2
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase. . .

@ARCHAEOLOGISTS3
%STRING1 will return!


@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II Multiplayer Gold requires
16 megabytes of RAM in order to run smoothly,
as well as to show the 3D diplomatic heralds correctly.
Therefore, if you have at least 16 megabytes of RAM,
you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=440
@title=Major Project
Supplies arrive in %STRING0.  %NUMBER0
dollars added to project (%NUMBER1 more dollars required).


@ABILITIES
@checkbox
@width=330
@title=Abilities Editor (%STRING0)
@options
Two space visibility
Ignore zones of control
Can make amphibious assaults
Submarine advantages/disadvantages
Can attack air units (fighter)
Ship must stay near land (trireme)
Negates city walls (howitzer)
Can carry air units (carrier)
Can make paradrops
Alpine (treats all squares as road)
x2 on defense versus horse (pikemen)
Free support for fundamentalism (fanatics)
Destroyed after attacking (missiles)
x2 on defense versus air (AEGIS)
Unit can spot submarines


@TRIGGERS
@width=330
@title=New Trigger
@button=Help
@options
Unit Killed
City Taken
Turn
Turn Interval
Negotiation
Scenario Loaded
Random Turn
No Schism
Received Technology


@ACTIONS
@width=330
@title=New Action
@button=Help
@options
Text
Move Unit
Create Unit
Change Money
Play Wavefile
Make Aggression
Just Once
Play CD Track
Don't Play Wonders
Change Terrain
Destroy a Civilization
Give Technology


@DELETEITEM
@width=320
@title=Delete Item
Are you sure you want to delete this item?

No, my mistake.
Yes, delete it.


@;this line must remain at end of file
