Look at each question and decide which answer fits the question best. Then click the button to see your affiliation.
Q: To build/complete the Knight Unit you need
- 40 shields
- horses and iron
- umm.. ermm... all those mods.. can't remember
Q: Upgrading from Phalanx to Pikemen costs
- 40 gc, but it's called "Spearmen" not Phalanx
- nothing if you have Leo's Workshop
- What are you talking about?
- Upgrading is only implemented through mods
Q: The Musketeer Unit has how many defense?
- 4
- 3
- Depends on the mo(o)d I am in
Q: To sink a Battleship it takes
- some Cruise Missiles
- a Phalanx fortified on a mountain
- a stacked attack of 2 Battleships
- sometimes an ironclad is enough,... damn RNG
Q: Which Unit ignores the effects of City Walls when attacking?
- Artillery
- Howitzer
- only Ships and Air Units
- City Walls cannot stop space bombardment! :naughty:
Q: Diplomacy exists to
- bargain for resources/technologies/cities/maps, make gifts and create alliances and embargos
- demand tribute
- trade technologies, form alliances and goad them into attacking you
- ask em to leave your territory
- receive gifts
Q: The Diplomat Unit is useful for
- Diplomat Unit?
- getting expelled
- destroying City Walls
Q: AI was coded by
- Soren Johnson
- Ian Lane Davis
- Steven Spielberg
Q: A big annoyance about the AI is that...
- they always seem to team up against you
- you can tell them a hundred times to stop trespassing and they still won't follow
- they always fortify their units next to yours in the middle of nowhere
Q: How can you win the game?
- Conquest and Space Race
- depends on the mod
- Cultural, Domination, Conquest, Diplomatic and Victory Points
Q: How do you like your civ game?
- Ultra modable, I want not only to adjust, but to enhance!
- Easy in, easy out and not too complicated
- A lot of strategy, less tactic, resources and more complexity