How to get the most work from Engineers and Settlers
There have been recurring discussions about the optimum number of Engineers to use for
building terrain improvements and for transforming terrain. I think that this
information answers any remaining questions for MGE.
CAUTIONARY NOTE
Easy acquisition of the data for this summary was made possible by
discovering how the CIV II MGE processes and saves information on the progress of Settler
and Engineer tasks. I do not know if the results are valid for other versions of CIV II
that may possibly use a different algorithm.
I. IRRIGATING, MINING AND TRANSFORMING
TABLE I shows the following information for each terrain type:
Terrain / Turns to irrigate / Turns to mine / /Turns to transform / Result of transformation
Table I |
Terrain |
Turns to |
Result of transformation |
irrigate |
mine |
transform |
Desert | 05 | 05 | 20 | Plains |
Forest | 05 | XX | 40 | Grassland |
Glacier | XX | 15 | 40 | Tundra |
Grassland | 05 | 10 | 20 | Hills |
Hills | 10 | 10 | 20 | Plains |
Jungle | 15 | 15 | 20 | Plains |
Mountains | XX | 10 | 60 | Hills |
Plains | 05 | 10 | 20 | Grasland |
Swamp | 15 | 15 | 40 | Plains |
Tundra | 10 | XX | 20 | Desert |
- The turns shown are for a Settler.
The order to perform a task is given during turn 1
and the task is completed on the turn shown in the table.
The turns for Settlers rather than Engineers are shown in
order to be consistent with the Civilopedia.
-
XX = not possible (MGE Civilopedia is incorrect about irrigating Mountains)
TABLE II summarizes the number of turns required by 1, 2, 3, 4 and 5 Engineers to irrigate, mine or transform each type of terrain. For example, the number sequence 20,10,8,7,8 indicates that it will take 1 Engineer 20 turns, 2 Engineers 10 turns, 3 Engineers 8 turns, 4 Engineers 7 turns and 5 Engineers 8 turns to complete the task. The fact that 4 Engineers require less time than 5 is not a misprint.
Table II |
Terrain |
Irrigate |
Mine |
Transform |
Number of engineers |
1 | 2 | 3 | 4 | 5 |
1 | 2 | 3 | 4 | 5 |
1 | 2 | 3 | 4 | 5 |
Desert |
3 | 2 | 2 | 2 | 2 |
3 | 2 | 2 | 2 | 2 |
10 | 5 | 4 | 4 | 4 |
Forest |
3 | 2 | 2 | 2 | 2 |
X | X | X | X | X |
20 | 10 | 8 | 7 | 8 |
Glacier |
X | X | X | X | X |
8 | 4 | 4 | 3 | 3 |
20 | 10 | 8 | 7 | 8 |
Grassland |
3 | 2 | 2 | 2 | 2 |
5 | 3 | 3 | 2 | 3 |
10 | 5 | 4 | 4 | 4 |
Hills |
5 | 3 | 3 | 2 | 3 |
5 | 3 | 3 | 2 | 3 |
10 | 5 | 4 | 4 | 4 |
Jungle |
8 | 4 | 4 | 3 | 3 |
8 | 4 | 4 | 3 | 3 |
10 | 5 | 4 | 4 | 4 |
Mountains |
X | X | X | X | X |
5 | 3 | 3 | 2 | 3 |
30 | 15 | 11 | 11 | 11 |
Plains |
3 | 2 | 2 | 2 | 2 |
8 | 4 | 4 | 3 | 3 |
10 | 5 | 4 | 4 | 4 |
Swamp |
8 | 4 | 4 | 3 | 3 |
8 | 4 | 4 | 3 | 3 |
20 | 10 | 8 | 7 | 8 |
Tundra |
5 | 3 | 3 | 2 | 3 |
X | X | X | X | X |
10 | 5 | 4 | 4 | 4 |
I am surprised by some of the irregularities in the results and by how little the use of more than 2 Engineers actually
speeds up the work in most situations. Players may want to consider carefully whether it is worthwhile assigning extra
Engineers to speed up the completion of a task by a turn or two.
II. ROADS AND RAILROADS
Among the other tasks that Engineers perform, building fortresses and air bases or cleaning up pollution can all be
accomplished by 1 unit in 2 turns or 2 units in 1 turn. Only the building of roads and railroads on different terrain
types warrants detailed investigation.
TABLE III lists data in the following order: Terrain/ Turns to build road / Turns to build road if river present /
/Turns to build RR/ Turns to build RR if river present
Table III |
Terrain |
Turns to build |
Roads |
Railroads |
Normal |
River |
Normal |
River |
Desert | 02 | 04 | 04 | 06 |
Forest | 04 | 06 | 08 | 10 |
Glacier | 04 | 06 | 08 | 10 |
Grassland | 02 | 04 | 04 | 06 |
Hills | 04 | 06 | 08 | 10 |
Jungle | 04 | 06 | 08 | 10 |
Mountains | 06 | 08 | 12 | 14 |
Plains | 02 | 04 | 04 | 06 |
Swamp | 04 | 06 | 08 | 10 |
Tundra | 02 | 04 | 04 | 06 |
The turns shown are for a Settler. |
TABLE IV summarizes the number of turns required by 1, 2, 3 and 4 Engineers to build a road or railroad on each type of
terrain. For example, the number sequence 7,4,3,3 indicates that it will take 1 Engineer 7 turns, 2 Engineers 4 turns
and 3 or 4 Engineers 3 turns to complete the work.
Table IV |
Terrain |
Turns to build |
Roads |
Railroads |
Normal |
River |
Normal |
River |
Number of engineers |
1 | 2 | 3 | 4 |
1 | 2 | 3 | 4 |
1 | 2 | 3 | 4 |
1 | 2 | 3 | 4 |
Desert |
1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 |
2 | 1 | 1 | 1 |
3 | 2 | 2 | 2 |
Forest |
2 | 1 | 1 | 1 |
3 | 2 | 2 | 2 |
4 | 2 | 2 | 2 |
5 | 3 | 3 | 2 |
Glacier |
2 | 1 | 1 | 1 |
3 | 2 | 2 | 2 |
4 | 2 | 2 | 2 |
5 | 3 | 3 | 2 |
Grassland |
1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 |
2 | 1 | 1 | 1 |
3 | 2 | 2 | 2 |
Hills |
2 | 1 | 1 | 1 |
3 | 2 | 2 | 2 |
4 | 2 | 2 | 2 |
5 | 3 | 3 | 2 |
Jungle |
2 | 1 | 1 | 1 |
3 | 2 | 2 | 2 |
4 | 2 | 2 | 2 |
5 | 3 | 3 | 2 |
Mountains |
3 | 2 | 2 | 2 |
4 | 2 | 2 | 2 |
6 | 3 | 3 | 3 |
7 | 4 | 3 | 3 |
Plains |
1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 |
2 | 1 | 1 | 1 |
3 | 2 | 2 | 2 |
Swamp |
2 | 1 | 1 | 1 |
3 | 2 | 2 | 2 |
4 | 2 | 2 | 2 |
5 | 3 | 3 | 2 |
Tundra |
1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 |
2 | 1 | 1 | 1 |
3 | 2 | 2 | 2 |
The results are consistent with those in TABLE II in that there is generally no advantage to using more than 2
Engineers for most of these tasks.
III. EXPLANATION
The process of building/transforming is simple if a single unit is doing the work. Each turn, the unit earns points and
the accumulated points are stored in the unit’s record. When the point total reaches or exceeds the number required
to complete a particular task, the task is finished, the icon for the square it has been working in is changed, the point
total is reset to 0 and the unit becomes available for new orders.
As a Settler earns 1 point per turn, the number of points required to complete the task equals the number of turns
a Settler needs to complete a task. An Engineer in CIV II earns 2 points per turn when it is building or transforming.
These numbers do not change if the “Base time for engineers to transform terrain (x2)” is changed in the Rules file,
as it is for some scenarios. Changing the “Base time for engineers…..” only changes the number of points needed to
complete a task.
Consequently, if the command to transform Mountains to Hills (60 points required for completion) is given on turn 1, a single
Engineer will complete the transformation on turn 30. It earns 2 points on turn 1, adds 2 points on turns 2-29 and reaches
the required 60 points on turn 30.
However, when more than one Engineer is assigned to a task, the CIV II MGE algorithm for calculating and assigning
accumulated points does some unexpected things. If 2 Engineers (E1 and E2) are assigned to transform Mountains to Hills,
they accumulate points in the following fashion:
Table V |
# of Turn | E #1 | E #2 |
01 | 04 | 00 |
02 | 08 | 00 |
03 | 12 | 00 |
04 | 16 | 00 |
05 | 20 | 00 |
06 | 24 | 00 |
07 | 28 | 00 |
08 | 32 | 00 |
09 | 36 | 00 |
10 | 40 | 00 |
11 | 44 | 00 |
12 | 48 | 00 |
13 | 52 | 00 |
14 | 56 | 00 |
15 | 60 | 00 |
Task completed |
15 turns needed for the transformation. Points earned by both units are credited to E1. When the point total for E1
reaches 60, the task is completed. No points are wasted.
In the case of multiple workers assigned to the same task, the algorithm assigns the earned points unequally to the workers.
When the point total of the worker with the most points reaches the required total, the task is finished. The points assigned
to all other workers are wasted. It can be seen below that, as the number of workers increases, the waste also increases.
If 3 engineers carry out the transformation, the points are credited as follows:
Table VI |
# of Turn | E #1 | E #2 | E #3 |
01 | 04 | 00 | 02 |
02 | 08 | 00 | 04 |
03 | 14 | 00 | 04 |
04 | 20 | 00 | 04 |
05 | 26 | 00 | 04 |
06 | 32 | 00 | 04 |
07 | 38 | 00 | 04 |
08 | 44 | 00 | 04 |
09 | 50 | 00 | 04 |
10 | 56 | 00 | 04 |
11 | 00 | 00 | 00 |
Task completed |
Because of “waste”, rather than the expected 10 turns, eleven turns are needed for the transformation. All points
earned by E1 and E2 are credited to E1. Four of the points earned by E3 are wasted because they are not credited to E1.
If we increase the number of Engineers to 4, their points accumulate as follows:
Table VII |
# of Turn | E #1 | E #2 | E #3 | E #4 |
01 | 04 | 00 | 00 | 04 |
02 | 10 | 02 | 00 | 04 |
03 | 16 | 04 | 00 | 04 |
04 | 22 | 06 | 00 | 04 |
05 | 28 | 08 | 00 | 04 |
06 | 34 | 10 | 00 | 04 |
07 | 40 | 12 | 00 | 04 |
08 | 46 | 14 | 00 | 04 |
09 | 52 | 16 | 00 | 04 |
10 | 58 | 18 | 00 | 04 |
11 | 00 | 00 | 00 | 00 |
Task completed |
The addition of the fourth Engineer has not speeded completion. However, there is an unexpected anomaly in that 4 Engineers
accumulate the 10 points needed for some of the irrigation and mining and the 40 points needed for three of the
transformations more quickly than either 5 or 10 Engineers (see TABLE II).
If we increase the number of Engineers to 5, their points accumulate as follows:
Table VIII |
# of Turn | E #1 | E #2 | E #3 | E #4 | E #5 |
01 | 04 | 02 | 02 | 02 | 00 |
02 | 06 | 04 | 04 | 00 | 04 |
03 | 16 | 06 | 06 | 00 | 04 |
04 | 20 | 08 | 08 | 00 | 04 |
05 | 26 | 10 | 10 | 00 | 04 |
06 | 32 | 12 | 12 | 00 | 04 |
07 | 38 | 14 | 14 | 00 | 04 |
08 | 44 | 16 | 16 | 00 | 04 |
09 | 50 | 18 | 18 | 00 | 04 |
10 | 56 | 20 | 20 | 00 | 04 |
11 | 00 | 00 | 00 | 00 | 00 |
Task completed |
Nearly half of the earned points are wasted so it still requires eleven turns to complete.
The information summarized in TABLE II was extracted from TABLES V – VIII by noting the turn on which 2, 3, 4 and
5 Engineers reached 5, 10,15, 20, 40 and 60 points. The data for Table IV was obtained in a similar fashion.
Finally, if 10 Engineers are used for the transformation, the following happens:
Table IX |
# of Turn |
Engineers working |
#01 | #02 | #03 | #04 | #05 |
#06 | #07 | #08 | #09 | #10 |
01 |
04 | 00 | 00 | 00 | 08 |
02 | 02 | 02 | 02 | 00 |
02 |
06 | 02 | 02 | 02 | 10 |
04 | 04 | 04 | 00 | 06 |
03 |
14 | 04 | 04 | 04 | 12 |
06 | 06 | 06 | 00 | 04 |
04 |
20 | 06 | 06 | 06 | 14 |
08 | 08 | 08 | 00 | 04 |
05 |
26 | 08 | 08 | 08 | 16 |
10 | 10 | 10 | 00 | 04 |
06 |
32 | 10 | 10 | 10 | 18 |
12 | 12 | 12 | 00 | 04 |
07 |
38 | 12 | 12 | 12 | 20 |
14 | 14 | 14 | 00 | 04 |
08 |
44 | 14 | 14 | 14 | 22 |
16 | 16 | 16 | 00 | 04 |
09 |
50 | 16 | 16 | 16 | 24 |
18 | 18 | 18 | 00 | 04 |
10 |
56 | 18 | 18 | 18 | 26 |
20 | 20 | 20 | 00 | 04 |
11 |
00 | 00 | 00 | 00 | 00 |
00 | 00 | 00 | 00 | 00 |
Task completed |
The increased waste has negated the contributions of 7 Engineers so that the task still takes 11 turns to complete.
IV. COMMENTS
If you need to transform the Mountains into Hills (60 points) in a hurry, this is how 4 Engineers can do it in 8 turns
if you change the pairings each turn.
The Engineers need to be “awakened” at the beginning of turns 2 - 8 before the computer can “process” them, the pairings
changed as shown below and the transform command re-issued to all.
# of Turn | Pairings of Engineers |
Pair#1 | Pair #2 |
01 |
E1+E2 |
E3+E4 |
04 | 00 | 04 | 00 |
02 |
E1+E3 |
E2+E4 |
12 | 00 | 04 | 00 |
03 |
E1+E2 |
E3+E4 |
20 | 00 | 04 | 00 |
04 |
E1+E3 |
E2+E4 |
28 | 00 | 04 | 00 |
05 |
E1+E2 |
E3+E4 |
36 | 00 | 04 | 00 |
06 |
E1+E3 |
E2+E4 |
44 | 00 | 04 | 00 |
07 |
E1+E2 |
E3+E4 |
52 | 00 | 04 | 00 |
00 |
E1+E2 |
E3+E4 |
00 | 00 | 04 | 00 |
Task completed |
The task is completed in 8 turns rather than the 11 turns it would have taken if the 4 Engineers had simply been stacked
and ordered to transform. For transformations requiring 20 or 40 points, use of this method would have saved 1 turn in
each case.
Unfortunately there is some inconsistency, which I cannot explain, as to which unit in a stack of 2 gets credited with
the points. It may or may not be the top one in the stack. To overcome this, after the units are “awakened” at the
beginning of a turn, I save the game and test to see which one of each pair is “hot” by seeing which one can immediately
construct an airfield or fortress. After re-loading, the two “hot” units and the two “cold” ones are stacked and
the “O” orders issued. data for this summary was made possible by discovering how the CIV II MGE processes and saves information on the progress of Settler and Engineer tasks. I do not know if the results are valid for other versions of CIV II that may possibly use a different algorithm.