  civ3_main.cpp@1830: ** BUILD EXE :C:\ACTIVISION\CTP2\CTP2_CODE\CTP\CIVCTP_DBG.EXE
  civ3_main.cpp@1844: ** BUILD INFO:
  civ3_main.cpp@1849: **     Creation Time: 08/07/2004 22:44:06.820
  civ3_main.cpp@1856: **   Last Write Time: 08/21/2004 18:43:16.000
  civ3_main.cpp@1864: Log started at 09:31PM 08/23/2004
  civ3_main.cpp@1868: ** SYSTEM INFO:
  civ3_main.cpp@1869: **               
  civ3_main.cpp@1881: **   Windows Version: 4.10  build 67766446,  A 
  civ3_main.cpp@1888: **     Computer Name: X6O7R5
  civ3_main.cpp@1894: **         User Name: xxx
  civ3_main.cpp@1904: **      Physical RAM: 267612160 bytes
  civ3_main.cpp@1905: **     Available RAM: 109166592 bytes
  civ3_main.cpp@1906: **    Page File Size: 1879867392 bytes
  civ3_main.cpp@1907: **    Page File Free: 1737125888 bytes
  civ3_main.cpp@1908: **          Total VM: 2143289344 bytes
  civ3_main.cpp@1909: **      Available VM: 2090401792 bytes
  civ3_main.cpp@1910: **       Memory load: 44% used
  civ3_main.cpp@1913: **  Direct X Version: 0x600
  civ3_main.cpp@1914: **    Cur ScreenSize: 0 x 0
    c3debug.cpp@300 : Assertion (entry_pos < MAX_ENTRY - 6) Failed in File:C:\Activision\CTP2\ctp2_code\ui\interface\greatlibrary.cpp, Line:387
    c3debug.cpp@303 : Stack Trace: '  0x00453950  [char * __cdecl c3debug_StackTrace(void) + 0x20]
  0x0044e714  [void __cdecl c3debug_Assert(char *,char *,int) + 0x44]
  0x0093a817  [public: static void __cdecl GreatLibrary::Load_Great_Library(void) + 0x287]
  0x0093a49e  [public: static void __cdecl GreatLibrary::Initialize_Great_Library_Data(void) + 0x9e]
  0x0046483d  [public: long __thiscall CivApp::InitializeApp(struct HINSTANCE__ *,int) + 0xcd]
  0x0045e34a  [int __stdcall CivWinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int) + 0x3aa]
  0x0045d994  [WinMain@16 + 0x74]
  0x00b0d223  [WinMainCRTStartup + 0x1b3]
  0xbff8b560  [(kernel) + 0x0]
'
   UnitUtil.cpp@76  : Unit 0: Freiheitskmpferin
   UnitUtil.cpp@76  : Unit 1: Flugzeugtrger
   UnitUtil.cpp@76  : Unit 2: Bogenschtze
   UnitUtil.cpp@76  : Unit 3: Artillerie
   UnitUtil.cpp@76  : Unit 4: Schlachtschiff
   UnitUtil.cpp@76  : Unit 5: Bomber
   UnitUtil.cpp@76  : Unit 6: Kanone
   UnitUtil.cpp@76  : Unit 7: Karawane
   UnitUtil.cpp@76  : Unit 8: Transport-Heli
   UnitUtil.cpp@76  : Unit 9: Karavelle
   UnitUtil.cpp@76  : Unit 10: Korvette
   UnitUtil.cpp@76  : Unit 11: Katapult
   UnitUtil.cpp@76  : Unit 12: Kavallerist
   UnitUtil.cpp@76  : Unit 13: Stadt
   UnitUtil.cpp@76  : Unit 14: Kleriker
   UnitUtil.cpp@76  : Unit 15: Brokrat
   UnitUtil.cpp@76  : Unit 16: Crawler
   UnitUtil.cpp@76  : Unit 17: Cruisemissile
   UnitUtil.cpp@76  : Unit 18: Cyber-Ninja
   UnitUtil.cpp@76  : Unit 19: Zerstrer
   UnitUtil.cpp@76  : Unit 20: Diplomat
   UnitUtil.cpp@76  : Unit 21: Dreadnaught
   UnitUtil.cpp@76  : Unit 22: ko-Ranger
   UnitUtil.cpp@76  : Unit 23: koterrorist
   UnitUtil.cpp@76  : Unit 24: Empath. Diplomatin
   UnitUtil.cpp@76  : Unit 25: Faschist
   UnitUtil.cpp@76  : Unit 26: Jger
   UnitUtil.cpp@76  : Unit 27: Feuertriere
   UnitUtil.cpp@76  : Unit 28: Fregatte
   UnitUtil.cpp@76  : Unit 29: Fusionspanzer
   UnitUtil.cpp@76  : Unit 30: Phalanx
   UnitUtil.cpp@76  : Unit 31: Hover-Infanterist
   UnitUtil.cpp@76  : Unit 32: Infanterist
   UnitUtil.cpp@76  : Unit 33: Infektor
   UnitUtil.cpp@76  : Unit 34: Abfangjger
   UnitUtil.cpp@76  : Unit 35: Panzerschiff
   UnitUtil.cpp@76  : Unit 36: Ritter
   UnitUtil.cpp@76  : Unit 37: Krakengleiter
   UnitUtil.cpp@76  : Unit 38: Anwalt
   UnitUtil.cpp@76  : Unit 39: Leviathan
   UnitUtil.cpp@76  : Unit 40: Langschiff
   UnitUtil.cpp@76  : Unit 41: MG-Schtze
   UnitUtil.cpp@76  : Unit 42: Marine
   UnitUtil.cpp@76  : Unit 43: Mob. Raketenw.
   UnitUtil.cpp@76  : Unit 44: Murnengleiter
   UnitUtil.cpp@76  : Unit 45: Ber. Bogenschtze
   UnitUtil.cpp@76  : Unit 46: Atom-U-Boot
   UnitUtil.cpp@76  : Unit 47: Nuklearrakete
   UnitUtil.cpp@76  : Unit 48: Meereskolonie
   UnitUtil.cpp@76  : Unit 49: Fallschirmjger
   UnitUtil.cpp@76  : Unit 50: Lanzenkmpfer
   UnitUtil.cpp@76  : Unit 51: Plasmazerstrer
   UnitUtil.cpp@76  : Unit 52: Stealth-U-Boot
   UnitUtil.cpp@76  : Unit 53: Meereskolonisator
   UnitUtil.cpp@76  : Unit 54: Siedler
   UnitUtil.cpp@76  : Unit 55: Dreimaster
   UnitUtil.cpp@76  : Unit 56: Sklavenhndler
   UnitUtil.cpp@76  : Unit 57: Raumkolonie
   UnitUtil.cpp@76  : Unit 58: Raumtransporter
   UnitUtil.cpp@76  : Unit 59: Spion
   UnitUtil.cpp@76  : Unit 60: Spionageflieger
   UnitUtil.cpp@76  : Unit 61: Stealth-Bomber
   UnitUtil.cpp@76  : Unit 62: Stealth-Jger
   UnitUtil.cpp@76  : Unit 63: U-Boot
   UnitUtil.cpp@76  : Unit 64: Samurai
   UnitUtil.cpp@76  : Unit 65: Panzer
   UnitUtil.cpp@76  : Unit 66: Televangelist
   UnitUtil.cpp@76  : Unit 67: Truppentransp.
   UnitUtil.cpp@76  : Unit 68: Stadtplaner
   UnitUtil.cpp@76  : Unit 69: Kampfkoloss
   UnitUtil.cpp@76  : Unit 70: Krieger
   UnitUtil.cpp@76  : Unit 71: Frachttransp.
 SlicEngine.cpp@2211: SLIC: control InitPlayWindow.NewGameButton used
 SlicEngine.cpp@2211: SLIC: control SPNewGameWindow.ReturnButton used
 SlicEngine.cpp@2211: SLIC: control InitPlayWindow.LoadGameButton used
 SlicEngine.cpp@2211: SLIC: control c3_PopupOk used
   UnitUtil.cpp@76  : Unit 0: Freiheitskmpferin
   UnitUtil.cpp@76  : Unit 1: Flugzeugtrger
   UnitUtil.cpp@76  : Unit 2: Bogenschtze
   UnitUtil.cpp@76  : Unit 3: Artillerie
   UnitUtil.cpp@76  : Unit 4: Schlachtschiff
   UnitUtil.cpp@76  : Unit 5: Bomber
   UnitUtil.cpp@76  : Unit 6: Kanone
   UnitUtil.cpp@76  : Unit 7: Karawane
   UnitUtil.cpp@76  : Unit 8: Transport-Heli
   UnitUtil.cpp@76  : Unit 9: Karavelle
   UnitUtil.cpp@76  : Unit 10: Korvette
   UnitUtil.cpp@76  : Unit 11: Katapult
   UnitUtil.cpp@76  : Unit 12: Kavallerist
   UnitUtil.cpp@76  : Unit 13: Stadt
   UnitUtil.cpp@76  : Unit 14: Kleriker
   UnitUtil.cpp@76  : Unit 15: Brokrat
   UnitUtil.cpp@76  : Unit 16: Crawler
   UnitUtil.cpp@76  : Unit 17: Cruisemissile
   UnitUtil.cpp@76  : Unit 18: Cyber-Ninja
   UnitUtil.cpp@76  : Unit 19: Zerstrer
   UnitUtil.cpp@76  : Unit 20: Diplomat
   UnitUtil.cpp@76  : Unit 21: Dreadnaught
   UnitUtil.cpp@76  : Unit 22: ko-Ranger
   UnitUtil.cpp@76  : Unit 23: koterrorist
   UnitUtil.cpp@76  : Unit 24: Empath. Diplomatin
   UnitUtil.cpp@76  : Unit 25: Faschist
   UnitUtil.cpp@76  : Unit 26: Jger
   UnitUtil.cpp@76  : Unit 27: Feuertriere
   UnitUtil.cpp@76  : Unit 28: Fregatte
   UnitUtil.cpp@76  : Unit 29: Fusionspanzer
   UnitUtil.cpp@76  : Unit 30: Phalanx
   UnitUtil.cpp@76  : Unit 31: Hover-Infanterist
   UnitUtil.cpp@76  : Unit 32: Infanterist
   UnitUtil.cpp@76  : Unit 33: Infektor
   UnitUtil.cpp@76  : Unit 34: Abfangjger
   UnitUtil.cpp@76  : Unit 35: Panzerschiff
   UnitUtil.cpp@76  : Unit 36: Ritter
   UnitUtil.cpp@76  : Unit 37: Krakengleiter
   UnitUtil.cpp@76  : Unit 38: Anwalt
   UnitUtil.cpp@76  : Unit 39: Leviathan
   UnitUtil.cpp@76  : Unit 40: Langschiff
   UnitUtil.cpp@76  : Unit 41: MG-Schtze
   UnitUtil.cpp@76  : Unit 42: Marine
   UnitUtil.cpp@76  : Unit 43: Mob. Raketenw.
   UnitUtil.cpp@76  : Unit 44: Murnengleiter
   UnitUtil.cpp@76  : Unit 45: Ber. Bogenschtze
   UnitUtil.cpp@76  : Unit 46: Atom-U-Boot
   UnitUtil.cpp@76  : Unit 47: Nuklearrakete
   UnitUtil.cpp@76  : Unit 48: Meereskolonie
   UnitUtil.cpp@76  : Unit 49: Fallschirmjger
   UnitUtil.cpp@76  : Unit 50: Lanzenkmpfer
   UnitUtil.cpp@76  : Unit 51: Plasmazerstrer
   UnitUtil.cpp@76  : Unit 52: Stealth-U-Boot
   UnitUtil.cpp@76  : Unit 53: Meereskolonisator
   UnitUtil.cpp@76  : Unit 54: Siedler
   UnitUtil.cpp@76  : Unit 55: Dreimaster
   UnitUtil.cpp@76  : Unit 56: Sklavenhndler
   UnitUtil.cpp@76  : Unit 57: Raumkolonie
   UnitUtil.cpp@76  : Unit 58: Raumtransporter
   UnitUtil.cpp@76  : Unit 59: Spion
   UnitUtil.cpp@76  : Unit 60: Spionageflieger
   UnitUtil.cpp@76  : Unit 61: Stealth-Bomber
   UnitUtil.cpp@76  : Unit 62: Stealth-Jger
   UnitUtil.cpp@76  : Unit 63: U-Boot
   UnitUtil.cpp@76  : Unit 64: Samurai
   UnitUtil.cpp@76  : Unit 65: Panzer
   UnitUtil.cpp@76  : Unit 66: Televangelist
   UnitUtil.cpp@76  : Unit 67: Truppentransp.
   UnitUtil.cpp@76  : Unit 68: Stadtplaner
   UnitUtil.cpp@76  : Unit 69: Kampfkoloss
   UnitUtil.cpp@76  : Unit 70: Krieger
   UnitUtil.cpp@76  : Unit 71: Frachttransp.
    c3debug.cpp@300 : Assertion (entry_pos < MAX_ENTRY - 6) Failed in File:C:\Activision\CTP2\ctp2_code\ui\interface\greatlibrary.cpp, Line:387
    c3debug.cpp@303 : Stack Trace: '  0x00453950  [char * __cdecl c3debug_StackTrace(void) + 0x20]
  0x0044e714  [void __cdecl c3debug_Assert(char *,char *,int) + 0x44]
  0x0093a817  [public: static void __cdecl GreatLibrary::Load_Great_Library(void) + 0x287]
  0x0093a49e  [public: static void __cdecl GreatLibrary::Initialize_Great_Library_Data(void) + 0x9e]
  0x00467c45  [public: long __thiscall CivApp::InitializeGame(class CivArchive &) + 0x145]
  0x006468ad  [public: unsigned long __thiscall GameFile::Restore(char const *) + 0xc8d]
  0x0064433b  [public: static void __cdecl GameFile::RestoreGame(char const *) + 0x6b]
  0x0046ac89  [public: long __thiscall CivApp::LoadSavedGame(char *) + 0x129]
  0x0046c76b  [public: virtual void __cdecl LoadSaveGameAction::Execute(class aui_Control *,unsigned long,unsigned long) + 0x1b]
  0x00842b93  [public: void __thiscall aui_UI::HandleActions(void) + 0x63]
  0x00842afc  [public: virtual enum AUI_ERRCODE  __thiscall aui_UI::Process(void) + 0x4c]
  0x0046a2a3  [public: long __thiscall CivApp::ProcessUI(unsigned long,unsigned long &) + 0x203]
  0x0046a82e  [public: long __thiscall CivApp::Process(void) + 0xce]
  0x0045e372  [int __stdcall CivWinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int) + 0x3d2]
  0x0045d994  [WinMain@16 + 0x74]
  0x00b0d223  [WinMainCRTStartup + 0x1b3]
  0xbff8b560  [(kernel) + 0x0]
'
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000800
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000801
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000802
    ObjPool.cpp@138 : ObjPool: Inserting object id 10001003
    ObjPool.cpp@138 : ObjPool: Inserting object id 10001004
    ObjPool.cpp@138 : ObjPool: Inserting object id 10001005
    ObjPool.cpp@138 : ObjPool: Inserting object id 10001006
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000008
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000009
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000000a
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000000b
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000000c
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000000d
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000100e
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000000f
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000810
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000811
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000812
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000413
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c14
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000815
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c16
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000417
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000819
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c1a
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000101b
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000001c
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c1d
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c1f
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000420
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000821
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000025
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000026
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c27
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000028
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c2a
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000002b
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000002c
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000042d
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000002e
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000002f
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000430
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000831
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000032
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c34
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000835
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c36
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000837
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000038
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000103a
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000003b
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000103c
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000103d
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c3e
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000103f
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c40
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c41
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000442
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000443
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000044
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000845
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000048
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c4b
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c4c
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c4e
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c4f
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000850
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000451
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000052
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000053
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c54
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c55
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000056
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c57
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000058
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c5a
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c5b
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000045c
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000005d
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000045e
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c5f
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000460
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000461
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c62
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c63
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000464
    ObjPool.cpp@138 : ObjPool: Inserting object id 10001065
    ObjPool.cpp@138 : ObjPool: Inserting object id 10001066
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c67
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c68
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000086a
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c6b
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000106e
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000086f
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000470
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000071
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000072
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c73
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000074
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000075
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000476
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000078
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c79
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000087a
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000047b
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c7c
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000087d
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000007e
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000087f
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c80
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000881
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000882
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000083
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000884
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000087
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000088
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c89
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000088a
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000088b
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000008c
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000088d
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000088e
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000088f
    ObjPool.cpp@138 : ObjPool: Inserting object id 10001090
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000891
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c92
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000093
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000094
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c95
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c96
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c98
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000899
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000089a
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000009b
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000089c
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000c9d
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000009e
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000009f
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008a0
    ObjPool.cpp@138 : ObjPool: Inserting object id 100000a1
    ObjPool.cpp@138 : ObjPool: Inserting object id 100010a2
    ObjPool.cpp@138 : ObjPool: Inserting object id 100004a3
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008a4
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008a5
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008a6
    ObjPool.cpp@138 : ObjPool: Inserting object id 100000a9
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008aa
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000cab
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008ac
    ObjPool.cpp@138 : ObjPool: Inserting object id 100004ad
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008af
    ObjPool.cpp@138 : ObjPool: Inserting object id 100000b0
    ObjPool.cpp@138 : ObjPool: Inserting object id 100000b1
    ObjPool.cpp@138 : ObjPool: Inserting object id 100004b2
    ObjPool.cpp@138 : ObjPool: Inserting object id 100004b3
    ObjPool.cpp@138 : ObjPool: Inserting object id 100000b6
    ObjPool.cpp@138 : ObjPool: Inserting object id 100010b8
    ObjPool.cpp@138 : ObjPool: Inserting object id 100010b9
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008ba
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000cbb
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008bc
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000cbd
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008be
    ObjPool.cpp@138 : ObjPool: Inserting object id 100000bf
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008c0
    ObjPool.cpp@138 : ObjPool: Inserting object id 100004c1
    ObjPool.cpp@138 : ObjPool: Inserting object id 100000c2
    ObjPool.cpp@138 : ObjPool: Inserting object id 100004c3
    ObjPool.cpp@138 : ObjPool: Inserting object id 100010c4
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000cc5
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000cc6
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008c7
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000cc8
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000cc9
    ObjPool.cpp@138 : ObjPool: Inserting object id 100004ca
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008cc
    ObjPool.cpp@138 : ObjPool: Inserting object id 100004cd
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008ce
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000ccf
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008d0
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000cd1
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008d2
    ObjPool.cpp@138 : ObjPool: Inserting object id 100000d4
    ObjPool.cpp@138 : ObjPool: Inserting object id 100000d8
    ObjPool.cpp@138 : ObjPool: Inserting object id 100000d9
    ObjPool.cpp@138 : ObjPool: Inserting object id 10000cda
    ObjPool.cpp@138 : ObjPool: Inserting object id 100004db
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008dc
    ObjPool.cpp@138 : ObjPool: Inserting object id 100010dd
    ObjPool.cpp@138 : ObjPool: Inserting object id 100008de
    ObjPool.cpp@138 : ObjPool: Inserting object id 100000df
    ObjPool.cpp@138 : ObjPool: Inserting object id 100000e0
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    ObjPool.cpp@138 : ObjPool: Inserting object id d0000638
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a39
    ObjPool.cpp@138 : ObjPool: Inserting object id d000023a
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    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a3c
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    ObjPool.cpp@138 : ObjPool: Inserting object id d0000e3e
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000e3f
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000640
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000641
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000e42
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    ObjPool.cpp@138 : ObjPool: Inserting object id d0000245
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000246
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    ObjPool.cpp@138 : ObjPool: Inserting object id d0000e48
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a4a
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000e4b
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a4c
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000e4e
    ObjPool.cpp@138 : ObjPool: Inserting object id d000064f
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000250
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000e51
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000e52
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000653
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000e54
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000255
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a58
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    ObjPool.cpp@138 : ObjPool: Inserting object id d000065c
    ObjPool.cpp@138 : ObjPool: Inserting object id d000025e
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a5f
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a60
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000661
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000662
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000264
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a66
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a69
    ObjPool.cpp@138 : ObjPool: Inserting object id d000066a
    ObjPool.cpp@138 : ObjPool: Inserting object id d000066c
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000670
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000271
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    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a79
    ObjPool.cpp@138 : ObjPool: Inserting object id d000067b
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a7f
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a80
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a81
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000287
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a88
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a8b
    ObjPool.cpp@138 : ObjPool: Inserting object id d000068c
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a8f
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a92
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000693
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000696
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000a9a
    ObjPool.cpp@138 : ObjPool: Inserting object id d000029c
    ObjPool.cpp@138 : ObjPool: Inserting object id d000069e
    ObjPool.cpp@138 : ObjPool: Inserting object id d000069f
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000aa3
    ObjPool.cpp@138 : ObjPool: Inserting object id d00006a8
    ObjPool.cpp@138 : ObjPool: Inserting object id d00006aa
    ObjPool.cpp@138 : ObjPool: Inserting object id d00006ab
    ObjPool.cpp@138 : ObjPool: Inserting object id d00006ac
    ObjPool.cpp@138 : ObjPool: Inserting object id d00006ae
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000ab3
    ObjPool.cpp@138 : ObjPool: Inserting object id d00006b5
    ObjPool.cpp@138 : ObjPool: Inserting object id d00002b8
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000ab9
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000aba
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000abf
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000ac3
    ObjPool.cpp@138 : ObjPool: Inserting object id d00006c4
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000ac5
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000ac8
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000ac9
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000aca
    ObjPool.cpp@138 : ObjPool: Inserting object id d00006cd
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000ace
    ObjPool.cpp@138 : ObjPool: Inserting object id d00006d0
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000ad3
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000ad6
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000ad8
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000ada
    ObjPool.cpp@138 : ObjPool: Inserting object id d00006db
    ObjPool.cpp@138 : ObjPool: Inserting object id d00006dd
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000ae5
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000ae6
    ObjPool.cpp@138 : ObjPool: Inserting object id d00002e9
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000aec
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000af0
    ObjPool.cpp@138 : ObjPool: Inserting object id d00006f7
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000af9
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000afd
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000afe
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000700
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000702
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b03
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b04
    ObjPool.cpp@138 : ObjPool: Inserting object id d000070d
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b10
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000712
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000721
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000722
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000323
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000324
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b25
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b26
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b28
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000729
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    ObjPool.cpp@138 : ObjPool: Inserting object id d000072b
    ObjPool.cpp@138 : ObjPool: Inserting object id d000072c
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000731
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b36
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b38
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000739
    ObjPool.cpp@138 : ObjPool: Inserting object id d000073c
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b3d
    ObjPool.cpp@138 : ObjPool: Inserting object id d000033e
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b3f
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b40
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000748
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000749
    ObjPool.cpp@138 : ObjPool: Inserting object id d000074a
    ObjPool.cpp@138 : ObjPool: Inserting object id d000074b
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b4c
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000750
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000751
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000752
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000753
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b54
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000355
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000756
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000357
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000758
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b5a
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b5b
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b5c
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b5e
    ObjPool.cpp@138 : ObjPool: Inserting object id d000035f
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b60
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000363
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000364
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000767
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000768
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000769
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b6a
    ObjPool.cpp@138 : ObjPool: Inserting object id d000076b
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b6c
    ObjPool.cpp@138 : ObjPool: Inserting object id d000036d
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000370
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b71
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000772
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000774
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000377
    ObjPool.cpp@138 : ObjPool: Inserting object id d000077a
    ObjPool.cpp@138 : ObjPool: Inserting object id d000077b
    ObjPool.cpp@138 : ObjPool: Inserting object id d000077c
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b7d
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b82
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000384
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000786
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000387
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b8a
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b8b
    ObjPool.cpp@138 : ObjPool: Inserting object id d000038c
    ObjPool.cpp@138 : ObjPool: Inserting object id d000078d
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000790
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000791
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b92
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000393
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000395
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b98
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000799
    ObjPool.cpp@138 : ObjPool: Inserting object id d000079a
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b9c
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000b9d
    ObjPool.cpp@138 : ObjPool: Inserting object id d000039e
    ObjPool.cpp@138 : ObjPool: Inserting object id d00003a1
    ObjPool.cpp@138 : ObjPool: Inserting object id d00003a2
    ObjPool.cpp@138 : ObjPool: Inserting object id d00007a3
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    ObjPool.cpp@138 : ObjPool: Inserting object id d00003b2
    ObjPool.cpp@138 : ObjPool: Inserting object id d00003b4
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    ObjPool.cpp@138 : ObjPool: Inserting object id d00003d7
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    ObjPool.cpp@138 : ObjPool: Inserting object id d00003e3
    ObjPool.cpp@138 : ObjPool: Inserting object id d00003e4
    ObjPool.cpp@138 : ObjPool: Inserting object id d00003e5
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    ObjPool.cpp@138 : ObjPool: Inserting object id 40000803
    ObjPool.cpp@138 : ObjPool: Inserting object id 40000805
    ObjPool.cpp@138 : ObjPool: Inserting object id 40000806
    ObjPool.cpp@138 : ObjPool: Inserting object id 4000080c
    ObjPool.cpp@138 : ObjPool: Inserting object id 4000080d
    ObjPool.cpp@138 : ObjPool: Inserting object id 4000080e
    ObjPool.cpp@138 : ObjPool: Inserting object id 40000811
    ObjPool.cpp@138 : ObjPool: Inserting object id 40000812
    ObjPool.cpp@138 : ObjPool: Inserting object id 40000814
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    ObjPool.cpp@138 : ObjPool: Inserting object id 40000816
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    ObjPool.cpp@138 : ObjPool: Inserting object id 400004e3
    ObjPool.cpp@138 : ObjPool: Inserting object id 400005d0
    ObjPool.cpp@138 : ObjPool: Inserting object id 400005f1
    ObjPool.cpp@138 : ObjPool: Inserting object id 40000764
    ObjPool.cpp@138 : ObjPool: Inserting object id 40000794
    ObjPool.cpp@138 : ObjPool: Inserting object id 40000796
    ObjPool.cpp@138 : ObjPool: Inserting object id 400003bc
    ObjPool.cpp@138 : ObjPool: Inserting object id 400007cd
    ObjPool.cpp@138 : ObjPool: Inserting object id 60000a72
    ObjPool.cpp@138 : ObjPool: Inserting object id 60000a73
    ObjPool.cpp@138 : ObjPool: Inserting object id 60000a74
    ObjPool.cpp@138 : ObjPool: Inserting object id 60000a75
    ObjPool.cpp@138 : ObjPool: Inserting object id 60000a76
    ObjPool.cpp@138 : ObjPool: Inserting object id 60000a77
    ObjPool.cpp@138 : ObjPool: Inserting object id 60000a78
    ObjPool.cpp@138 : ObjPool: Inserting object id 60000a79
    ObjPool.cpp@138 : ObjPool: Inserting object id a0000000
    ObjPool.cpp@138 : ObjPool: Inserting object id a0000001
    ObjPool.cpp@138 : ObjPool: Inserting object id a0000002
    ObjPool.cpp@138 : ObjPool: Inserting object id a0000003
    ObjPool.cpp@138 : ObjPool: Inserting object id a0000004
    ObjPool.cpp@138 : ObjPool: Inserting object id a0000005
    ObjPool.cpp@138 : ObjPool: Inserting object id a0000006
    ObjPool.cpp@138 : ObjPool: Inserting object id a0000007
    ObjPool.cpp@138 : ObjPool: Inserting object id a0000008
    ObjPool.cpp@138 : ObjPool: Inserting object id c00004f8
    ObjPool.cpp@138 : ObjPool: Inserting object id c00004f9
    ObjPool.cpp@138 : ObjPool: Inserting object id 80000000
    ObjPool.cpp@138 : ObjPool: Inserting object id 80000001
    ObjPool.cpp@138 : ObjPool: Inserting object id 80000002
    ObjPool.cpp@138 : ObjPool: Inserting object id 80000003
    ObjPool.cpp@138 : ObjPool: Inserting object id 80000004
    ObjPool.cpp@138 : ObjPool: Inserting object id 80000005
     wldgen.cpp@969 : Good Rubine has a base value of 1.050000
     wldgen.cpp@969 : Good Diamanten has a base value of 1.050000
     wldgen.cpp@969 : Good Glas has a base value of 0.047647
     wldgen.cpp@969 : Good l has a base value of 0.046863
     wldgen.cpp@969 : Good Hartholz has a base value of 0.048431
     wldgen.cpp@969 : Good Bren has a base value of 0.046078
     wldgen.cpp@969 : Good Baumwolle has a base value of 0.046863
     wldgen.cpp@969 : Good Tabak has a base value of 0.046078
     wldgen.cpp@969 : Good Kaffee has a base value of 0.049216
     wldgen.cpp@969 : Good Trauben has a base value of 1.050000
     wldgen.cpp@969 : Good Heilkruter has a base value of 0.048431
     wldgen.cpp@969 : Good Jade has a base value of 0.044510
     wldgen.cpp@969 : Good Tee has a base value of 0.048431
     wldgen.cpp@969 : Good Smaragde has a base value of 0.049216
     wldgen.cpp@969 : Good Gewrze has a base value of 0.046078
     wldgen.cpp@969 : Good Elefanten has a base value of 1.050000
     wldgen.cpp@969 : Good Alligatoren has a base value of 1.050000
     wldgen.cpp@969 : Good Karibus has a base value of 0.046078
     wldgen.cpp@969 : Good Wale has a base value of 0.013137
     wldgen.cpp@969 : Good Riesenkraken has a base value of 0.010000
     wldgen.cpp@969 : Good Krebse has a base value of 0.041373
     wldgen.cpp@969 : Good Perlen has a base value of 0.038235
   CityData.cpp@6121: SplitScience: 10000052: 4108, 2.500000, 0.010333, 1021, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000087: 1280, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000094: 1545, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000112: 3965, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000122: 1740, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000181: 3260, 2.500000, 0.011333, 0, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 1000036d: 4075, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100003a4: 3593, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100003c0: 3183, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100003cf: 2950, 2.500000, 0.011568, 0, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 1000018d: 698, 2.500000, 0.011576, 30, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 1000047b: 1885, 2.500000, 0.011581, 0, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000008: 1548, 2.500000, 0.010833, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000174: 1785, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100001d2: 2420, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100011de: 0, 2.500000, 0.032500, 0, 0.350000, 0.300000
   CityData.cpp@6121: SplitScience: 100011fc: 0, 2.500000, 0.033500, 0, 0.350000, 0.300000
   CityData.cpp@6121: SplitScience: 10001218: 0, 2.500000, 0.037624, 0, 0.350000, 0.300000
   CityData.cpp@6121: SplitScience: 1000000a: 278, 2.000000, 0.070000, 150, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 10000025: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000002f: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 10000088: 110, 2.000000, 0.077000, 60, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000a9: 210, 2.000000, 0.077000, 90, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000e0: 0, 2.000000, 0.077511, 0, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000002b: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000ef: 0, 2.000000, 0.077000, 0, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000000d: 442, 2.000000, 0.110000, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000048: 110, 2.000000, 0.077693, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000072: 104, 2.000000, 0.120000, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 1000009f: 92, 2.000000, 0.078813, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100000b0: 54, 2.000000, 0.077833, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100000d8: 110, 2.000000, 0.077973, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100003f3: 54, 2.000000, 0.086723, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000026: 478, 2.000000, 0.077622, 60, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000074: 108, 2.000000, 0.084622, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000083: 108, 2.000000, 0.084778, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100000d4: 144, 2.000000, 0.084622, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 100000e2: 200, 2.000000, 0.086108, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 100000f9: 230, 2.000000, 0.084778, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000115: 208, 2.000000, 0.084622, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000281: 108, 2.000000, 0.086257, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100002db: 54, 2.000000, 0.084622, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000347: 54, 2.000000, 0.085410, 30, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000376: 54, 2.000000, 0.084622, 30, 0.000000, 0.250000
   CityData.cpp@6121: SplitScience: 100003b8: 138, 2.000000, 0.088042, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000420: 0, 2.000000, 0.067142, 0, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000464: 54, 2.000000, 0.071033, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000348: 52, 2.000000, 0.106793, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000037c: 56, 2.000000, 0.045064, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100003dc: 190, 2.000000, 0.106404, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100004db: 0, 2.000000, 0.076784, 0, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000524: 56, 2.000000, 0.046572, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000532: 56, 2.000000, 0.045896, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000385: 56, 2.000000, 0.045176, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000775: 56, 2.000000, 0.047356, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000053: 56, 2.000000, 0.044356, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000451: 0, 2.000000, 0.142458, 0, 0.000000, 0.250000
   CityData.cpp@6121: SplitScience: 10000be0: 0, 2.000000, 0.146028, 0, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000003b: 54, 2.000000, 0.086303, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 1000009b: 56, 2.000000, 0.054516, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000058: 33, 1.250000, 0.116775, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000009: 110, 2.000000, 0.075600, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 100000ee: 54, 2.000000, 0.082600, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000038: 484, 2.000000, 0.117266, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 1000000c: 270, 2.000000, 0.000000, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 1000002c: 1022, 2.000000, 0.020255, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000032: 448, 2.000000, 0.021600, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 1000005d: 654, 2.000000, 0.010467, 90, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000093: 60, 2.000000, 0.000000, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 100000df: 236, 2.000000, 0.022835, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000128: 60, 2.000000, 0.000000, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 1000015f: 58, 2.000000, 0.016936, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000018c: 58, 2.000000, 0.012250, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000023d: 116, 2.000000, 0.027500, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100002ac: 0, 2.000000, 0.000000, 0, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 1000034a: 128, 2.000000, 0.024150, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000391: 56, 2.000000, 0.038460, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000474: 60, 2.000000, 0.047000, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000488: 56, 2.000000, 0.057500, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100005ea: 54, 2.000000, 0.068250, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000044: 196, 2.000000, 0.042830, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 1000002e: 120, 2.000000, 0.000000, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 1000007e: 492, 2.000000, 0.046467, 30, 0.000000, 0.300000
   CityData.cpp@6121: SplitScience: 1000000b: 490, 2.000000, 0.010827, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000126: 58, 2.000000, 0.008876, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 100000c2: 58, 2.000000, 0.017072, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000078: 58, 2.000000, 0.012195, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000104: 58, 2.000000, 0.023850, 30, 0.000000, 0.600000
   Director.cpp@154 : Deleting item @ f3be860, type=12
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   Director.cpp@154 : Deleting item @ f3d6e10, type=12
   Director.cpp@154 : Deleting item @ f3d6a70, type=12
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   Director.cpp@154 : Deleting item @ f3d6330, type=19
   CityData.cpp@6121: SplitScience: 10000052: 4108, 2.500000, 0.010333, 1021, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000052: 4108, 2.500000, 0.010333, 1021, 0.350000, 0.900000
   Director.cpp@154 : Deleting item @ f8e2d30, type=20
   Director.cpp@154 : Deleting item @ f901780, type=20
   keypress.cpp@890 : Keypress end turn, 1
   Director.cpp@2267: Director::AddEndTurn, curPlayer = 1
   Director.cpp@2297: Director::AddEndTurn, but there are 86 pending actions (or it was already requested), not doing it yet.
   Director.cpp@3085: Adding from DecrementPendingGameActions, 1
   Director.cpp@2267: Director::AddEndTurn, curPlayer = 1
 PlayerTurn.cpp@109 : Player[2]::BeginTurn: running
     Player.cpp@3864: Player::SetTaxes(0.600000)
   CityData.cpp@6121: SplitScience: 10000052: 4108, 2.500000, 0.010333, 1021, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000087: 1280, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000094: 1545, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000112: 3965, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000122: 1740, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000181: 3260, 2.500000, 0.011333, 0, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 1000036d: 4075, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100003a4: 3593, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100003c0: 3183, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100003cf: 2950, 2.500000, 0.011568, 0, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 1000018d: 698, 2.500000, 0.011576, 30, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 1000047b: 1885, 2.500000, 0.011581, 0, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000008: 1548, 2.500000, 0.010833, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000174: 1785, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100001d2: 2420, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100011de: 0, 2.500000, 0.032500, 0, 0.350000, 0.300000
   CityData.cpp@6121: SplitScience: 100011fc: 0, 2.500000, 0.033500, 0, 0.350000, 0.300000
   CityData.cpp@6121: SplitScience: 10001218: 0, 2.500000, 0.037624, 0, 0.350000, 0.300000
   CityData.cpp@6121: SplitScience: 1000000a: 278, 2.000000, 0.070000, 150, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 10000025: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000002f: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 10000088: 110, 2.000000, 0.077000, 60, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000a9: 210, 2.000000, 0.077000, 90, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000e0: 0, 2.000000, 0.077511, 0, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000002b: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000ef: 0, 2.000000, 0.077000, 0, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000000d: 442, 2.000000, 0.110000, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000048: 110, 2.000000, 0.077693, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000072: 104, 2.000000, 0.120000, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 1000009f: 92, 2.000000, 0.078813, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100000b0: 54, 2.000000, 0.077833, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100000d8: 110, 2.000000, 0.077973, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100003f3: 54, 2.000000, 0.086723, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000026: 478, 2.000000, 0.077622, 60, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000074: 108, 2.000000, 0.084622, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000083: 108, 2.000000, 0.084778, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100000d4: 144, 2.000000, 0.084622, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 100000e2: 200, 2.000000, 0.086108, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 100000f9: 230, 2.000000, 0.084778, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000115: 208, 2.000000, 0.084622, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000281: 108, 2.000000, 0.086257, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100002db: 54, 2.000000, 0.084622, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000347: 54, 2.000000, 0.085410, 30, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000376: 54, 2.000000, 0.084622, 30, 0.000000, 0.250000
   CityData.cpp@6121: SplitScience: 100003b8: 138, 2.000000, 0.088042, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000420: 0, 2.000000, 0.067142, 0, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000464: 54, 2.000000, 0.071033, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000348: 52, 2.000000, 0.106793, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000037c: 56, 2.000000, 0.045064, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100003dc: 190, 2.000000, 0.106404, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100004db: 0, 2.000000, 0.076784, 0, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000524: 56, 2.000000, 0.046572, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000532: 56, 2.000000, 0.045896, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000385: 56, 2.000000, 0.045176, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000775: 56, 2.000000, 0.047356, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000053: 56, 2.000000, 0.044356, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000451: 0, 2.000000, 0.142458, 0, 0.000000, 0.250000
   CityData.cpp@6121: SplitScience: 10000be0: 0, 2.000000, 0.146028, 0, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000003b: 54, 2.000000, 0.086303, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 1000009b: 56, 2.000000, 0.054516, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000058: 33, 1.250000, 0.116775, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000009: 110, 2.000000, 0.075600, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 100000ee: 54, 2.000000, 0.082600, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000038: 484, 2.000000, 0.117266, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 1000000c: 270, 2.000000, 0.000000, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 1000002c: 1022, 2.000000, 0.020255, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000032: 448, 2.000000, 0.021600, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 1000005d: 654, 2.000000, 0.010467, 90, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000093: 60, 2.000000, 0.000000, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 100000df: 236, 2.000000, 0.022835, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000128: 60, 2.000000, 0.000000, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 1000015f: 58, 2.000000, 0.016936, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000018c: 58, 2.000000, 0.012250, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000023d: 116, 2.000000, 0.027500, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100002ac: 0, 2.000000, 0.000000, 0, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 1000034a: 128, 2.000000, 0.024150, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000391: 56, 2.000000, 0.038460, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000474: 60, 2.000000, 0.047000, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000488: 56, 2.000000, 0.057500, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100005ea: 54, 2.000000, 0.068250, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000044: 196, 2.000000, 0.042830, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 1000002e: 120, 2.000000, 0.000000, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 1000007e: 492, 2.000000, 0.046467, 30, 0.000000, 0.300000
   CityData.cpp@6121: SplitScience: 1000000b: 490, 2.000000, 0.010827, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000126: 58, 2.000000, 0.008876, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 100000c2: 58, 2.000000, 0.017072, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000078: 58, 2.000000, 0.012195, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000104: 58, 2.000000, 0.023850, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 1000000a: 278, 2.000000, 0.070000, 150, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 10000025: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000002f: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 10000088: 110, 2.000000, 0.077000, 60, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000a9: 210, 2.000000, 0.077000, 90, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000e0: 0, 2.000000, 0.077511, 0, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000002b: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000ef: 0, 2.000000, 0.077000, 0, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000000a: 278, 2.000000, 0.070000, 150, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 10000025: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000002f: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 10000088: 110, 2.000000, 0.077000, 60, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000a9: 210, 2.000000, 0.077000, 90, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000e0: 0, 2.000000, 0.077511, 0, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000002b: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000ef: 0, 2.000000, 0.077000, 0, 0.200000, 0.600000
     Player.cpp@2134: Cost before killing units: 1390.500000
     Player.cpp@2155: cost: 1390, mil_total: 4150, franchises: 0, total prod: 4150
   CityData.cpp@1461: City 1000000a: S: 509, 171 mil(0.334940), 98 mat(0.290000)
   CityData.cpp@1461: City 10000025: S: 365, 123 mil(0.334940), 70 mat(0.290000)
   CityData.cpp@1461: City 1000002f: S: 334, 112 mil(0.334940), 64 mat(0.290000)
   CityData.cpp@1461: City 10000088: S: 911, 306 mil(0.334940), 175 mat(0.290000)
   CityData.cpp@1461: City 100000a9: S: 443, 149 mil(0.334940), 85 mat(0.290000)
   CityData.cpp@1461: City 100000e0: S: 457, 154 mil(0.334940), 87 mat(0.290000)
   CityData.cpp@1461: City 1000002b: S: 385, 129 mil(0.334940), 74 mat(0.290000)
   CityData.cpp@6121: SplitScience: 1000000a: 278, 2.000000, 0.070000, 150, 0.200000, 0.600000
   SlicFunc.cpp@463 : Slic_Text: upba0522.tga
   SlicFunc.cpp@647 : Slic_EyePoint: (11,66,0)
     BldQue.cpp@638 : BuildFront: City 1000000a building nothing
   CityData.cpp@6121: SplitScience: 10000025: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   SlicFunc.cpp@463 : Slic_Text: upba0522.tga
   SlicFunc.cpp@647 : Slic_EyePoint: (16,59,0)
     BldQue.cpp@638 : BuildFront: City 10000025 building nothing
   CityData.cpp@6121: SplitScience: 1000002f: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   SlicFunc.cpp@463 : Slic_Text: upba0522.tga
   SlicFunc.cpp@647 : Slic_EyePoint: (20,57,0)
     BldQue.cpp@638 : BuildFront: City 1000002f building nothing
   CityData.cpp@6121: SplitScience: 10000088: 110, 2.000000, 0.077000, 60, 0.200000, 0.600000
   SlicFunc.cpp@463 : Slic_Text: upba0522.tga
   SlicFunc.cpp@647 : Slic_EyePoint: (16,63,0)
     BldQue.cpp@638 : BuildFront: City 10000088 building nothing
   CityData.cpp@6121: SplitScience: 100000a9: 210, 2.000000, 0.077000, 90, 0.200000, 0.600000
   SlicFunc.cpp@463 : Slic_Text: upba0522.tga
   SlicFunc.cpp@647 : Slic_EyePoint: (11,72,0)
     BldQue.cpp@638 : BuildFront: City 100000a9 building nothing
   CityData.cpp@6121: SplitScience: 100000e0: 0, 2.000000, 0.077511, 0, 0.200000, 0.600000
     BldQue.cpp@592 : BuildFront: City 100000e0 building 1,42
     BldQue.cpp@480 : City 100000e0 building unit: Marine
   UnitData.cpp@280 : Creating unit: id: 268440189, type: 42, owner: 2
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000127d
     Player.cpp@1047: Player::CreateUnit(t=42, pos=(23,62), hc=268435680) : newunit=268440189
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000e56
   SlicFunc.cpp@463 : Slic_Text: Karawanen
   SlicFunc.cpp@647 : Slic_EyePoint: (23,62,0)
     BldQue.cpp@826 : Setting shieldstore to 0 for 100000e0
   CityData.cpp@6121: SplitScience: 1000002b: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   SlicFunc.cpp@463 : Slic_Text: upba0522.tga
   SlicFunc.cpp@647 : Slic_EyePoint: (15,57,0)
     BldQue.cpp@638 : BuildFront: City 1000002b building nothing
   CityData.cpp@6121: SplitScience: 100000ef: 0, 2.000000, 0.077000, 0, 0.200000, 0.600000
   SlicFunc.cpp@463 : Slic_Text: upba0522.tga
   SlicFunc.cpp@647 : Slic_EyePoint: (15,69,0)
     BldQue.cpp@638 : BuildFront: City 100000ef building nothing
     Player.cpp@1910: Adding 760 science to player 2, who had 9347
     Player.cpp@3962: Advance cost: 16624, have: 10107
PlayerEvent.cpp@376 : It's player 2's turn - year 673.
PlayerEvent.cpp@377 : Gold: 48390
   SlicFunc.cpp@463 : Slic_Text: Phnizien kann
    ObjPool.cpp@138 : ObjPool: Inserting object id c00004fa
       Unit.cpp@151 : Unit::RemoveAllReferences: id: 268436940     Player.cpp@1373: Player::RemoveUnitReference(100005cc, 0)
    ObjPool.cpp@175 : ObjPool: Deleting object id 100005cc
    ObjPool.cpp@175 : ObjPool: Deleting object id 40000803
   SlicFunc.cpp@463 : Slic_Text: Phnizien kann
    ObjPool.cpp@138 : ObjPool: Inserting object id c00004fb
       Unit.cpp@151 : Unit::RemoveAllReferences: id: 268436948     Player.cpp@1373: Player::RemoveUnitReference(100005d4, 0)
    ObjPool.cpp@175 : ObjPool: Deleting object id 100005d4
    ObjPool.cpp@175 : ObjPool: Deleting object id 40000806
TradeRouteData.@69  : Creating route from city @ (11,72) to city @ (19,2)
TradeRouteData.@93  : Created Trade Route from 268435625 to 268436416, cost=0
    ObjPool.cpp@138 : ObjPool: Inserting object id 40000821
TradeRouteData.@69  : Creating route from city @ (11,72) to city @ (59,101)
TradeRouteData.@93  : Created Trade Route from 268435625 to 268435469, cost=0
    ObjPool.cpp@138 : ObjPool: Inserting object id 40000822
TradeRouteData.@69  : Creating route from city @ (20,57) to city @ (59,101)
TradeRouteData.@93  : Created Trade Route from 268435503 to 268435469, cost=0
    ObjPool.cpp@138 : ObjPool: Inserting object id 40000823
     GSLogs.cpp@88  : [Player 2] [Turn 673]
     GSLogs.cpp@88  :   Food Total: 6452
     GSLogs.cpp@88  :   Food Crime: 483 (7%):
     GSLogs.cpp@88  :   Food Consumed: 2388 (37%)
     GSLogs.cpp@88  :   Food Stored: 3581 (56%)
     GSLogs.cpp@88  :   Total Production: 4496
     GSLogs.cpp@88  :   Production Crime: 346 (7%)
     GSLogs.cpp@88  :   Production Unit Upkeep: 1411 (31%)
     GSLogs.cpp@88  :   Production PW: 563 (12%)
     GSLogs.cpp@88  :   Total Commerce: 1309
     GSLogs.cpp@88  :   Total Commerce After Science: 549
     GSLogs.cpp@88  :   Commerce Crime: 102 (7%)
     GSLogs.cpp@88  :   Commerce Wages: 995 (76%)
     GSLogs.cpp@88  :   Commerce Building Upkeep: 1082 (82%)
     GSLogs.cpp@88  :   Commerce Science: 760 (58%):
     GSLogs.cpp@88  :   Commerce Savings %: -123
     GSLogs.cpp@88  :   Net Trade: 1287
     GSLogs.cpp@88  :   Total accumulated science: 10107
     GSLogs.cpp@88  :   Total cities: 8
     GSLogs.cpp@88  :     Rioting: 0
     GSLogs.cpp@88  :     Content: 7
     GSLogs.cpp@88  :     Happy: 1
     GSLogs.cpp@88  :   Total population: 199/2013479, +2013479
     GSLogs.cpp@88  :   Total Units: 108
     GSLogs.cpp@88  :   Total Military Units: 107
     GSLogs.cpp@88  :   Total Attack Strength: 2240
     GSLogs.cpp@88  :   Settings:
     GSLogs.cpp@88  :      Science Tax: 60
     GSLogs.cpp@88  :               PW: 28
     GSLogs.cpp@88  :          Workday: 0
     GSLogs.cpp@88  :            Wages: 1
     GSLogs.cpp@88  :          Rations: 0
     GSLogs.cpp@88  :   Current research: Brennstoffzellen
   Director.cpp@3030: Director::AddBeginScheduler(2)
   ArmyData.cpp@4941: Army 0xd0000768 Executing order 1 @ (15,100), turn=673
   ArmyData.cpp@4941: Army 0xd0000768 Executing order 1 @ (14,102), turn=673
   ArmyData.cpp@4762: Adding event order for army 0xd0000768, event=48
   ArmyData.cpp@4941: Army 0xd0000250 Executing order 1 @ (17,62), turn=673
   ArmyData.cpp@4855: Clearing orders for army d0000250
   ArmyData.cpp@4941: Army 0xd0000944 Executing order 1 @ (14,69), turn=673
   ArmyData.cpp@4855: Clearing orders for army d0000944
   ArmyData.cpp@4941: Army 0xd0000942 Executing order 1 @ (14,69), turn=673
   ArmyData.cpp@4855: Clearing orders for army d0000942
   ArmyData.cpp@4941: Army 0xd000087c Executing order 1 @ (14,69), turn=673
   ArmyData.cpp@4855: Clearing orders for army d000087c
   ArmyData.cpp@4941: Army 0xd0000519 Executing order 1 @ (14,69), turn=673
   ArmyData.cpp@4855: Clearing orders for army d0000519
   ArmyData.cpp@4941: Army 0xd0000518 Executing order 1 @ (14,69), turn=673
   ArmyData.cpp@4855: Clearing orders for army d0000518
   ArmyData.cpp@4941: Army 0xd0000407 Executing order 1 @ (14,69), turn=673
   ArmyData.cpp@4855: Clearing orders for army d0000407
   ArmyData.cpp@4941: Army 0xd0000453 Executing order 1 @ (14,69), turn=673
   ArmyData.cpp@4855: Clearing orders for army d0000453
   ArmyData.cpp@4941: Army 0xd0000429 Executing order 1 @ (14,69), turn=673
   ArmyData.cpp@4855: Clearing orders for army d0000429
   ArmyData.cpp@4941: Army 0xd00004da Executing order 1 @ (17,62), turn=673
   ArmyData.cpp@4855: Clearing orders for army d00004da
   ArmyData.cpp@4941: Army 0xd0000494 Executing order 1 @ (17,62), turn=673
   ArmyData.cpp@4855: Clearing orders for army d0000494
      CtpAi.cpp@924 : AI End turn, 2
   Director.cpp@2267: Director::AddEndTurn, curPlayer = 2
   Director.cpp@2297: Director::AddEndTurn, but there are 325 pending actions (or it was already requested), not doing it yet.
   ArmyData.cpp@4941: Army 0xd0000009 Executing order 4 @ (16,59), turn=673
   ArmyData.cpp@4941: Army 0xd0000016 Executing order 4 @ (11,66), turn=673
   ArmyData.cpp@4941: Army 0xd0000020 Executing order 4 @ (11,66), turn=673
   ArmyData.cpp@4941: Army 0xd0000043 Executing order 4 @ (15,57), turn=673
   ArmyData.cpp@4941: Army 0xd000005d Executing order 4 @ (11,66), turn=673
   ArmyData.cpp@4941: Army 0xd0000082 Executing order 4 @ (15,69), turn=673
   ArmyData.cpp@4941: Army 0xd0000092 Executing order 4 @ (11,66), turn=673
   ArmyData.cpp@4941: Army 0xd0000098 Executing order 4 @ (11,66), turn=673
   ArmyData.cpp@4941: Army 0xd00000a1 Executing order 4 @ (11,66), turn=673
   ArmyData.cpp@4941: Army 0xd00000c9 Executing order 4 @ (11,66), turn=673
   ArmyData.cpp@4941: Army 0xd00000d1 Executing order 4 @ (11,66), turn=673
   ArmyData.cpp@4941: Army 0xd00000d6 Executing order 4 @ (23,62), turn=673
   ArmyData.cpp@4941: Army 0xd0000123 Executing order 4 @ (15,57), turn=673
   ArmyData.cpp@4941: Army 0xd000014c Executing order 4 @ (15,57), turn=673
   ArmyData.cpp@4941: Army 0xd000015c Executing order 4 @ (20,57), turn=673
   ArmyData.cpp@4941: Army 0xd0000164 Executing order 4 @ (16,63), turn=673
   ArmyData.cpp@4941: Army 0xd0000165 Executing order 4 @ (11,72), turn=673
   ArmyData.cpp@4941: Army 0xd000017d Executing order 4 @ (20,57), turn=673
   ArmyData.cpp@4941: Army 0xd0000189 Executing order 4 @ (15,69), turn=673
   ArmyData.cpp@4941: Army 0xd0000190 Executing order 4 @ (11,72), turn=673
   ArmyData.cpp@4941: Army 0xd0000191 Executing order 4 @ (23,62), turn=673
   ArmyData.cpp@4941: Army 0xd00001ac Executing order 4 @ (11,66), turn=673
   ArmyData.cpp@4941: Army 0xd00001ae Executing order 4 @ (16,63), turn=673
   ArmyData.cpp@4941: Army 0xd00001b9 Executing order 4 @ (11,72), turn=673
   ArmyData.cpp@4941: Army 0xd00001bd Executing order 4 @ (15,57), turn=673
   ArmyData.cpp@4941: Army 0xd00001db Executing order 4 @ (15,69), turn=673
   ArmyData.cpp@4941: Army 0xd00001df Executing order 4 @ (16,63), turn=673
   ArmyData.cpp@4941: Army 0xd00001e7 Executing order 4 @ (23,62), turn=673
   ArmyData.cpp@4941: Army 0xd00001ec Executing order 4 @ (16,63), turn=673
   ArmyData.cpp@4941: Army 0xd000020c Executing order 4 @ (16,63), turn=673
   ArmyData.cpp@4941: Army 0xd000022e Executing order 4 @ (16,63), turn=673
   ArmyData.cpp@4941: Army 0xd000023a Executing order 4 @ (16,63), turn=673
   ArmyData.cpp@4941: Army 0xd0000245 Executing order 4 @ (15,57), turn=673
   ArmyData.cpp@4941: Army 0xd0000246 Executing order 4 @ (15,57), turn=673
   ArmyData.cpp@4941: Army 0xd0000250 Executing order 19 @ (17,62), turn=673
   ArmyData.cpp@4941: Army 0xd0000250 Executing order 4 @ (17,62), turn=673
   ArmyData.cpp@4941: Army 0xd0000255 Executing order 4 @ (20,57), turn=673
   ArmyData.cpp@4941: Army 0xd000025b Executing order 4 @ (16,63), turn=673
   ArmyData.cpp@4941: Army 0xd000025e Executing order 4 @ (15,57), turn=673
   ArmyData.cpp@4941: Army 0xd0000264 Executing order 4 @ (15,69), turn=673
   ArmyData.cpp@4941: Army 0xd0000271 Executing order 4 @ (23,62), turn=673
   ArmyData.cpp@4941: Army 0xd0000287 Executing order 4 @ (11,72), turn=673
   ArmyData.cpp@4941: Army 0xd0000323 Executing order 4 @ (16,59), turn=673
   ArmyData.cpp@4941: Army 0xd0000355 Executing order 4 @ (15,69), turn=673
   ArmyData.cpp@4941: Army 0xd0000370 Executing order 4 @ (15,69), turn=673
   ArmyData.cpp@4941: Army 0xd00003a1 Executing order 4 @ (15,69), turn=673
   ArmyData.cpp@4941: Army 0xd00003ad Executing order 4 @ (23,62), turn=673
   ArmyData.cpp@4941: Army 0xd00003cf Executing order 4 @ (11,72), turn=673
   ArmyData.cpp@4941: Army 0xd00003d5 Executing order 4 @ (20,57), turn=673
   ArmyData.cpp@4941: Army 0xd00003e4 Executing order 4 @ (23,62), turn=673
   ArmyData.cpp@4941: Army 0xd00003e5 Executing order 4 @ (15,57), turn=673
   ArmyData.cpp@4941: Army 0xd00003fa Executing order 4 @ (16,59), turn=673
   ArmyData.cpp@4941: Army 0xd0000400 Executing order 4 @ (11,72), turn=673
   ArmyData.cpp@4941: Army 0xd0000407 Executing order 4 @ (14,69), turn=673
   ArmyData.cpp@4941: Army 0xd000040c Executing order 4 @ (20,57), turn=673
   ArmyData.cpp@4941: Army 0xd000040f Executing order 4 @ (15,57), turn=673
   ArmyData.cpp@4941: Army 0xd000041b Executing order 4 @ (16,59), turn=673
   ArmyData.cpp@4941: Army 0xd000041c Executing order 4 @ (23,62), turn=673
   ArmyData.cpp@4941: Army 0xd0000421 Executing order 4 @ (11,72), turn=673
   ArmyData.cpp@4941: Army 0xd0000429 Executing order 4 @ (14,69), turn=673
   ArmyData.cpp@4941: Army 0xd0000435 Executing order 4 @ (20,57), turn=673
   ArmyData.cpp@4941: Army 0xd000043d Executing order 4 @ (16,59), turn=673
   ArmyData.cpp@4941: Army 0xd000044b Executing order 4 @ (23,62), turn=673
   ArmyData.cpp@4941: Army 0xd0000452 Executing order 4 @ (11,72), turn=673
   ArmyData.cpp@4941: Army 0xd0000453 Executing order 4 @ (14,69), turn=673
   ArmyData.cpp@4941: Army 0xd000045f Executing order 4 @ (16,59), turn=673
   ArmyData.cpp@4941: Army 0xd0000464 Executing order 4 @ (20,57), turn=673
   ArmyData.cpp@4941: Army 0xd0000494 Executing order 4 @ (17,62), turn=673
   ArmyData.cpp@4941: Army 0xd000049c Executing order 4 @ (15,69), turn=673
   ArmyData.cpp@4941: Army 0xd00004d2 Executing order 4 @ (16,59), turn=673
   ArmyData.cpp@4941: Army 0xd00004da Executing order 4 @ (17,62), turn=673
   ArmyData.cpp@4941: Army 0xd0000510 Executing order 4 @ (16,59), turn=673
   ArmyData.cpp@4941: Army 0xd0000511 Executing order 4 @ (20,57), turn=673
   ArmyData.cpp@4941: Army 0xd0000516 Executing order 4 @ (16,63), turn=673
   ArmyData.cpp@4941: Army 0xd0000517 Executing order 4 @ (11,72), turn=673
   ArmyData.cpp@4941: Army 0xd0000518 Executing order 4 @ (14,69), turn=673
   ArmyData.cpp@4941: Army 0xd0000519 Executing order 4 @ (14,69), turn=673
   ArmyData.cpp@4941: Army 0xd000052d Executing order 4 @ (23,62), turn=673
   ArmyData.cpp@4941: Army 0xd0000538 Executing order 4 @ (16,59), turn=673
   ArmyData.cpp@4941: Army 0xd0000539 Executing order 4 @ (20,57), turn=673
   ArmyData.cpp@4941: Army 0xd0000561 Executing order 4 @ (20,57), turn=673
   ArmyData.cpp@4941: Army 0xd0000722 Executing order 4 @ (15,69), turn=673
   ArmyData.cpp@4941: Army 0xd0000749 Executing order 4 @ (20,57), turn=673
   ArmyData.cpp@4941: Army 0xd0000750 Executing order 4 @ (16,63), turn=673
   ArmyData.cpp@4941: Army 0xd0000751 Executing order 4 @ (11,72), turn=673
   ArmyData.cpp@4941: Army 0xd0000767 Executing order 4 @ (11,66), turn=673
   ArmyData.cpp@4941: Army 0xd00007de Executing order 4 @ (20,57), turn=673
   ArmyData.cpp@4941: Army 0xd0000815 Executing order 4 @ (15,69), turn=673
   ArmyData.cpp@4941: Army 0xd000086d Executing order 4 @ (15,69), turn=673
   ArmyData.cpp@4941: Army 0xd000087c Executing order 4 @ (14,69), turn=673
   ArmyData.cpp@4941: Army 0xd00008f5 Executing order 4 @ (11,66), turn=673
   ArmyData.cpp@4941: Army 0xd00008f6 Executing order 4 @ (16,59), turn=673
   ArmyData.cpp@4941: Army 0xd00008f7 Executing order 4 @ (15,57), turn=673
   ArmyData.cpp@4941: Army 0xd0000917 Executing order 4 @ (16,59), turn=673
   ArmyData.cpp@4941: Army 0xd0000926 Executing order 4 @ (11,72), turn=673
   ArmyData.cpp@4941: Army 0xd0000942 Executing order 4 @ (14,69), turn=673
   ArmyData.cpp@4941: Army 0xd0000944 Executing order 4 @ (14,69), turn=673
   ArmyData.cpp@4941: Army 0xd000098c Executing order 4 @ (15,57), turn=673
   ArmyData.cpp@4941: Army 0xd00009a0 Executing order 4 @ (16,59), turn=673
   ArmyData.cpp@4941: Army 0xd0000a06 Executing order 4 @ (11,66), turn=673
   ArmyData.cpp@4941: Army 0xd0000a07 Executing order 4 @ (23,62), turn=673
   ArmyData.cpp@4941: Army 0xd0000a09 Executing order 4 @ (15,69), turn=673
   ArmyData.cpp@4941: Army 0xd0000c4e Executing order 4 @ (16,63), turn=673
   ArmyData.cpp@4941: Army 0xd0000c4f Executing order 4 @ (23,62), turn=673
   ArmyData.cpp@4941: Army 0xd0000c5c Executing order 4 @ (16,63), turn=673
   ArmyData.cpp@4941: Army 0xd0000c69 Executing order 4 @ (15,57), turn=673
   ArmyData.cpp@4941: Army 0xd0000cf2 Executing order 4 @ (11,72), turn=673
   ArmyData.cpp@4941: Army 0xd0000e56 Executing order 4 @ (23,62), turn=673
   ArmyData.cpp@4941: Army 0xd0000768 Executing order 1 @ (14,102), turn=673
   Director.cpp@3085: Adding from DecrementPendingGameActions, 2
   Director.cpp@2267: Director::AddEndTurn, curPlayer = 2
   Director.cpp@154 : Deleting item @ 6bf6630, type=22
   Director.cpp@154 : Deleting item @ 6a8bba0, type=15
   Director.cpp@154 : Deleting item @ 6bf07d0, type=15
   Director.cpp@154 : Deleting item @ 6bf0430, type=15
   Director.cpp@154 : Deleting item @ 6bf1a40, type=15
   Director.cpp@154 : Deleting item @ 6bf16a0, type=15
   Director.cpp@154 : Deleting item @ 6bf2b60, type=15
   Director.cpp@154 : Deleting item @ 6bf27c0, type=15
   Director.cpp@154 : Deleting item @ 6bf0fd0, type=15
   Director.cpp@154 : Deleting item @ 6bf1130, type=15
   Director.cpp@154 : Deleting item @ 6bf0e00, type=15
   Director.cpp@154 : Deleting item @ 6bf1b50, type=15
   Director.cpp@154 : Deleting item @ 6bf4d20, type=15
   Director.cpp@154 : Deleting item @ 6bf4980, type=15
   Director.cpp@154 : Deleting item @ 6bf45e0, type=15
   Director.cpp@154 : Deleting item @ 6bf4240, type=15
   Director.cpp@154 : Deleting item @ 6bf3e10, type=15
   Director.cpp@154 : Deleting item @ 6bf3a70, type=15
   Director.cpp@154 : Deleting item @ 6bf36d0, type=15
   Director.cpp@154 : Deleting item @ 6bf3330, type=15
   Director.cpp@154 : Deleting item @ 6bf5870, type=15
   Director.cpp@154 : Deleting item @ 6bf54d0, type=15
   Director.cpp@154 : Deleting item @ 6bf5130, type=15
   Director.cpp@154 : Deleting item @ 6bf77a0, type=15
   Director.cpp@154 : Deleting item @ 6bf7400, type=15
   Director.cpp@154 : Deleting item @ 6bf61a0, type=15
   Director.cpp@154 : Deleting item @ 6bf6d20, type=15
   Director.cpp@154 : Deleting item @ 6bf6980, type=15
   Director.cpp@154 : Deleting item @ 6bdc9d0, type=15
   Director.cpp@154 : Deleting item @ 6bddb60, type=15
   Director.cpp@154 : Deleting item @ 6be0d20, type=15
   Director.cpp@154 : Deleting item @ 6be6fd0, type=15
   Director.cpp@154 : Deleting item @ 6be5d30, type=15
   Director.cpp@154 : Deleting item @ 6be67d0, type=15
   Director.cpp@154 : Deleting item @ 6be6350, type=15
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   Director.cpp@154 : Deleting item @ 6af66c0, type=15
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   Director.cpp@154 : Deleting item @ 6ba0c40, type=15
   Director.cpp@154 : Deleting item @ 6ba07c0, type=15
   Director.cpp@154 : Deleting item @ 6ba0340, type=15
   Director.cpp@154 : Deleting item @ 6ba1e10, type=15
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   Director.cpp@154 : Deleting item @ 6ba1510, type=15
   Director.cpp@154 : Deleting item @ 6ba2fd0, type=15
   Director.cpp@154 : Deleting item @ 6ba2b50, type=15
   Director.cpp@154 : Deleting item @ 6ba26d0, type=15
   Director.cpp@154 : Deleting item @ 6ba2250, type=15
   Director.cpp@154 : Deleting item @ 6ba3e10, type=15
   Director.cpp@154 : Deleting item @ 6ba3a70, type=15
   Director.cpp@154 : Deleting item @ 6ba36d0, type=15
   Director.cpp@154 : Deleting item @ 6ba3330, type=15
   Director.cpp@154 : Deleting item @ 6ba4ef0, type=15
   Director.cpp@154 : Deleting item @ 6ba4b50, type=15
   Director.cpp@154 : Deleting item @ 6ba47b0, type=15
   Director.cpp@154 : Deleting item @ 6ba4410, type=15
   Director.cpp@154 : Deleting item @ 6ba74c0, type=15
   Director.cpp@154 : Deleting item @ 6ba7120, type=15
   Director.cpp@154 : Deleting item @ 6ba7d20, type=15
   Director.cpp@154 : Deleting item @ 6ba7980, type=15
   Director.cpp@154 : Deleting item @ 6ba6fd0, type=15
   Director.cpp@154 : Deleting item @ 6ba6c30, type=15
   Director.cpp@154 : Deleting item @ 6ba6890, type=15
   Director.cpp@154 : Deleting item @ 6ba64f0, type=15
   Director.cpp@154 : Deleting item @ 6ba6150, type=15
   Director.cpp@154 : Deleting item @ 6ba5d20, type=15
   Director.cpp@154 : Deleting item @ 6ba5980, type=15
   Director.cpp@154 : Deleting item @ 6ba55e0, type=15
   Director.cpp@154 : Deleting item @ 6ba5240, type=15
   Director.cpp@154 : Deleting item @ 6b9d150, type=15
   Director.cpp@154 : Deleting item @ 6ba76c0, type=15
   Director.cpp@154 : Deleting item @ 6c7ffd0, type=15
   Director.cpp@154 : Deleting item @ 6c7fb50, type=15
   Director.cpp@154 : Deleting item @ 6c7f6d0, type=15
   Director.cpp@154 : Deleting item @ 6c7f250, type=15
   Director.cpp@154 : Deleting item @ 6c7ed30, type=15
   Director.cpp@154 : Deleting item @ 6c7e8b0, type=15
   Director.cpp@154 : Deleting item @ 6c7e430, type=15
   Director.cpp@154 : Deleting item @ 6c7def0, type=15
   Director.cpp@154 : Deleting item @ 6c7da70, type=15
   Director.cpp@154 : Deleting item @ 6c7d5f0, type=15
   Director.cpp@154 : Deleting item @ 6c7d170, type=15
   Director.cpp@154 : Deleting item @ 6c7cd20, type=15
   Director.cpp@154 : Deleting item @ 6c7c980, type=15
   Director.cpp@154 : Deleting item @ 6c7c5e0, type=15
   Director.cpp@154 : Deleting item @ 6c7c240, type=15
   Director.cpp@154 : Deleting item @ 6c7be10, type=15
   Director.cpp@154 : Deleting item @ 6c7ba70, type=15
   Director.cpp@154 : Deleting item @ 6c7b6d0, type=15
   Director.cpp@154 : Deleting item @ 6c7b330, type=15
   Director.cpp@154 : Deleting item @ 6c7aef0, type=15
   Director.cpp@154 : Deleting item @ 6c7ab50, type=15
   Director.cpp@154 : Deleting item @ 6c7a7b0, type=15
   Director.cpp@154 : Deleting item @ 6c7a410, type=15
   Director.cpp@154 : Deleting item @ 6c79fd0, type=15
   Director.cpp@154 : Deleting item @ 6c79c30, type=15
   Director.cpp@154 : Deleting item @ 6c79890, type=15
   Director.cpp@154 : Deleting item @ 6c794f0, type=15
   Director.cpp@154 : Deleting item @ 6c79150, type=15
   Director.cpp@154 : Deleting item @ 6c78d20, type=15
   Director.cpp@154 : Deleting item @ 6c78980, type=15
   Director.cpp@154 : Deleting item @ 6c785e0, type=15
   Director.cpp@154 : Deleting item @ 6c78240, type=15
   Director.cpp@154 : Deleting item @ 6c8ffd0, type=15
   Director.cpp@154 : Deleting item @ 6c8fb50, type=15
   Director.cpp@154 : Deleting item @ 6c8f6d0, type=15
   Director.cpp@154 : Deleting item @ 6c8f250, type=15
   Director.cpp@154 : Deleting item @ 6c8ed30, type=15
   Director.cpp@154 : Deleting item @ 6c8e8b0, type=15
   Director.cpp@154 : Deleting item @ 6c8e430, type=15
   Director.cpp@154 : Deleting item @ 6c8def0, type=15
   Director.cpp@154 : Deleting item @ 6c8da70, type=15
   Director.cpp@154 : Deleting item @ 6c8d5f0, type=15
   Director.cpp@154 : Deleting item @ 6c8d170, type=15
   Director.cpp@154 : Deleting item @ 6c8cd20, type=15
   Director.cpp@154 : Deleting item @ 6c8c980, type=15
   Director.cpp@154 : Deleting item @ 6c8c5e0, type=15
   Director.cpp@154 : Deleting item @ 6c8c240, type=15
   Director.cpp@154 : Deleting item @ 6c8be10, type=15
   Director.cpp@154 : Deleting item @ 6c8ba70, type=15
   Director.cpp@154 : Deleting item @ 6c8b6d0, type=15
   Director.cpp@154 : Deleting item @ 6c8b330, type=15
   Director.cpp@154 : Deleting item @ 6c8aef0, type=15
   Director.cpp@154 : Deleting item @ 6c8ab50, type=15
   Director.cpp@154 : Deleting item @ 6c8a7b0, type=15
   Director.cpp@154 : Deleting item @ 6c8a410, type=15
   Director.cpp@154 : Deleting item @ 6c89fd0, type=15
   Director.cpp@154 : Deleting item @ 6c89c30, type=15
   Director.cpp@154 : Deleting item @ 6c89890, type=15
   Director.cpp@154 : Deleting item @ 6c894f0, type=15
   Director.cpp@154 : Deleting item @ 6c89150, type=15
   Director.cpp@154 : Deleting item @ 6c88d20, type=15
   Director.cpp@154 : Deleting item @ 6c88980, type=15
   Director.cpp@154 : Deleting item @ 6c885e0, type=15
   Director.cpp@154 : Deleting item @ 6c88240, type=15
   Director.cpp@154 : Deleting item @ 6c7a150, type=15
   Director.cpp@154 : Deleting item @ 6c8a150, type=15
   Director.cpp@154 : Deleting item @ 807f6f0, type=15
   Director.cpp@154 : Deleting item @ 839d320, type=15
   Director.cpp@154 : Deleting item @ 846dbc0, type=15
   Director.cpp@154 : Deleting item @ 84b0940, type=15
   Director.cpp@154 : Deleting item @ 863cd10, type=15
   Director.cpp@154 : Deleting item @ 868eae0, type=15
   Director.cpp@154 : Deleting item @ 87b2d10, type=15
   Director.cpp@154 : Deleting item @ 888fae0, type=15
   Director.cpp@154 : Deleting item @ 88dd340, type=15
   Director.cpp@154 : Deleting item @ 9baa170, type=15
   Director.cpp@154 : Deleting item @ f9dffd0, type=15
   Director.cpp@154 : Deleting item @ f9dfb50, type=15
   Director.cpp@154 : Deleting item @ f9df6d0, type=15
   Director.cpp@154 : Deleting item @ f9df250, type=15
   Director.cpp@154 : Deleting item @ f9ded30, type=15
   Director.cpp@154 : Deleting item @ f9de8b0, type=15
   Director.cpp@154 : Deleting item @ f9de430, type=15
   Director.cpp@154 : Deleting item @ f9ddef0, type=15
   Director.cpp@154 : Deleting item @ f9dda70, type=15
   Director.cpp@154 : Deleting item @ f9dd5f0, type=15
   Director.cpp@154 : Deleting item @ f9dd170, type=15
   Director.cpp@154 : Deleting item @ f9dcd20, type=15
   Director.cpp@154 : Deleting item @ f9dc980, type=15
   Director.cpp@154 : Deleting item @ f9dc5e0, type=15
   Director.cpp@154 : Deleting item @ f9dc240, type=15
   Director.cpp@154 : Deleting item @ f9dbe10, type=15
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   Director.cpp@154 : Deleting item @ f9db6d0, type=15
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   Director.cpp@154 : Deleting item @ f9daef0, type=15
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   Director.cpp@154 : Deleting item @ f9da7b0, type=15
   Director.cpp@154 : Deleting item @ f9da410, type=15
   Director.cpp@154 : Deleting item @ f9d9fd0, type=15
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   Director.cpp@154 : Deleting item @ f9d94f0, type=15
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   Director.cpp@154 : Deleting item @ f9d8d20, type=15
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   Director.cpp@154 : Deleting item @ f9d8240, type=15
   Director.cpp@154 : Deleting item @ f9efd30, type=15
   Director.cpp@154 : Deleting item @ f9ef8b0, type=15
   Director.cpp@154 : Deleting item @ f9ef430, type=15
   Director.cpp@154 : Deleting item @ f9eeef0, type=15
   Director.cpp@154 : Deleting item @ f9eea70, type=15
   Director.cpp@154 : Deleting item @ f9ee5f0, type=15
   Director.cpp@154 : Deleting item @ f9ee170, type=15
   Director.cpp@154 : Deleting item @ f9edc40, type=15
   Director.cpp@154 : Deleting item @ f9ed7c0, type=15
   Director.cpp@154 : Deleting item @ f9ed340, type=15
   Director.cpp@154 : Deleting item @ f9ecef0, type=15
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   Director.cpp@154 : Deleting item @ f9ec7b0, type=15
   Director.cpp@154 : Deleting item @ f9ec410, type=15
   Director.cpp@154 : Deleting item @ f9ebfd0, type=15
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   Director.cpp@154 : Deleting item @ f9eb890, type=15
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   Director.cpp@154 : Deleting item @ f9ead20, type=15
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   Director.cpp@154 : Deleting item @ f9ea5e0, type=15
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   Director.cpp@154 : Deleting item @ f9e9e10, type=15
   Director.cpp@154 : Deleting item @ f9e9a70, type=15
   Director.cpp@154 : Deleting item @ f9e96d0, type=15
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   Director.cpp@154 : Deleting item @ f9fca70, type=15
   Director.cpp@154 : Deleting item @ f9fc6d0, type=15
   Director.cpp@154 : Deleting item @ f9fc330, type=15
   Director.cpp@154 : Deleting item @ f9fbef0, type=15
   Director.cpp@154 : Deleting item @ f9fbb50, type=15
   Director.cpp@154 : Deleting item @ f9fb7b0, type=15
   Director.cpp@154 : Deleting item @ f9fb410, type=15
   Director.cpp@154 : Deleting item @ f9fafd0, type=15
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   Director.cpp@154 : Deleting item @ fa0d250, type=15
   Director.cpp@154 : Deleting item @ fa0ce10, type=15
   Director.cpp@154 : Deleting item @ fa0ca70, type=15
   Director.cpp@154 : Deleting item @ fa0c6d0, type=15
   Director.cpp@154 : Deleting item @ fa0c330, type=15
   Director.cpp@154 : Deleting item @ fa0bef0, type=15
   Director.cpp@154 : Deleting item @ fa0bb50, type=15
   Director.cpp@154 : Deleting item @ fa0b7b0, type=15
   Director.cpp@154 : Deleting item @ fa0b410, type=15
   Director.cpp@154 : Deleting item @ fa0afd0, type=15
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   Director.cpp@154 : Deleting item @ fa09d20, type=15
   Director.cpp@154 : Deleting item @ fa09980, type=15
   Director.cpp@154 : Deleting item @ fa095e0, type=15
   Director.cpp@154 : Deleting item @ fa09240, type=15
   Director.cpp@154 : Deleting item @ fa08e10, type=15
   Director.cpp@154 : Deleting item @ fa08a70, type=15
   Director.cpp@154 : Deleting item @ fa086d0, type=15
   Director.cpp@154 : Deleting item @ fa08330, type=15
   Director.cpp@154 : Deleting item @ fa1ffd0, type=15
   Director.cpp@154 : Deleting item @ fa1fb50, type=15
   Director.cpp@154 : Deleting item @ fa1f6d0, type=15
   Director.cpp@154 : Deleting item @ fa1f250, type=15
   Director.cpp@154 : Deleting item @ fa1ed30, type=15
   Director.cpp@154 : Deleting item @ fa1e8b0, type=15
   Director.cpp@154 : Deleting item @ fa1e430, type=15
   Director.cpp@154 : Deleting item @ fa1def0, type=15
   Director.cpp@154 : Deleting item @ fa1da70, type=15
   Director.cpp@154 : Deleting item @ fa1d5f0, type=15
   Director.cpp@154 : Deleting item @ fa1d170, type=15
   Director.cpp@154 : Deleting item @ fa1cd20, type=15
   Director.cpp@154 : Deleting item @ fa1c980, type=15
   Director.cpp@154 : Deleting item @ fa1c5e0, type=15
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   Director.cpp@154 : Deleting item @ fa1be10, type=15
   Director.cpp@154 : Deleting item @ fa1ba70, type=15
   Director.cpp@154 : Deleting item @ fa1b6d0, type=15
   Director.cpp@154 : Deleting item @ fa1b330, type=15
   Director.cpp@154 : Deleting item @ fa1aef0, type=15
   Director.cpp@154 : Deleting item @ fa1ab50, type=15
   Director.cpp@154 : Deleting item @ fa1a7b0, type=15
   Director.cpp@154 : Deleting item @ fa1a410, type=15
   Director.cpp@154 : Deleting item @ fa19fd0, type=15
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   Director.cpp@154 : Deleting item @ fa19890, type=15
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   Director.cpp@154 : Deleting item @ fa2a840, type=27
   Director.cpp@154 : Deleting item @ fa2cb00, type=6
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   Director.cpp@154 : Deleting item @ fa29110, type=6
   Director.cpp@154 : Deleting item @ fa8d340, type=33
 PlayerTurn.cpp@109 : Player[3]::BeginTurn: running
     Player.cpp@3864: Player::SetTaxes(0.600000)
   CityData.cpp@6121: SplitScience: 10000052: 4108, 2.500000, 0.010333, 1021, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000087: 1280, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000094: 1545, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000112: 3965, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000122: 1740, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000181: 3260, 2.500000, 0.011333, 0, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 1000036d: 4075, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100003a4: 3593, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100003c0: 3183, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100003cf: 2950, 2.500000, 0.011568, 0, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 1000018d: 698, 2.500000, 0.011576, 30, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 1000047b: 1885, 2.500000, 0.011581, 0, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000008: 1548, 2.500000, 0.010833, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000174: 1785, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100001d2: 2420, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100011de: 0, 2.500000, 0.032500, 0, 0.350000, 0.300000
   CityData.cpp@6121: SplitScience: 100011fc: 0, 2.500000, 0.033500, 0, 0.350000, 0.300000
   CityData.cpp@6121: SplitScience: 10001218: 0, 2.500000, 0.037624, 0, 0.350000, 0.300000
   CityData.cpp@6121: SplitScience: 1000000a: 54, 2.000000, 0.070000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 10000025: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000002f: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 10000088: 110, 2.000000, 0.077000, 60, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000a9: 154, 2.000000, 0.077000, 60, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000e0: 0, 2.000000, 0.077511, 0, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000002b: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000ef: 0, 2.000000, 0.077000, 0, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000000d: 442, 2.000000, 0.110000, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000048: 110, 2.000000, 0.077693, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000072: 104, 2.000000, 0.120000, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 1000009f: 92, 2.000000, 0.078813, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100000b0: 54, 2.000000, 0.077833, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100000d8: 110, 2.000000, 0.077973, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100003f3: 54, 2.000000, 0.086723, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000026: 478, 2.000000, 0.077622, 60, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000074: 108, 2.000000, 0.084622, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000083: 108, 2.000000, 0.084778, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100000d4: 144, 2.000000, 0.084622, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 100000e2: 200, 2.000000, 0.086108, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 100000f9: 230, 2.000000, 0.084778, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000115: 208, 2.000000, 0.084622, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000281: 108, 2.000000, 0.086257, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100002db: 54, 2.000000, 0.084622, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000347: 54, 2.000000, 0.085410, 30, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000376: 54, 2.000000, 0.084622, 30, 0.000000, 0.250000
   CityData.cpp@6121: SplitScience: 100003b8: 138, 2.000000, 0.088042, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000420: 0, 2.000000, 0.067142, 0, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000464: 54, 2.000000, 0.071033, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000348: 52, 2.000000, 0.106793, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000037c: 56, 2.000000, 0.045064, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100003dc: 190, 2.000000, 0.106404, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100004db: 0, 2.000000, 0.076784, 0, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000524: 56, 2.000000, 0.046572, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000532: 56, 2.000000, 0.045896, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000385: 56, 2.000000, 0.045176, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000775: 56, 2.000000, 0.047356, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000053: 56, 2.000000, 0.044356, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000451: 0, 2.000000, 0.142458, 0, 0.000000, 0.250000
   CityData.cpp@6121: SplitScience: 10000be0: 0, 2.000000, 0.146028, 0, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000003b: 54, 2.000000, 0.086303, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 1000009b: 56, 2.000000, 0.054516, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000058: 33, 1.250000, 0.116775, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000009: 110, 2.000000, 0.075600, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 100000ee: 54, 2.000000, 0.082600, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000038: 484, 2.000000, 0.117266, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 1000000c: 270, 2.000000, 0.000000, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 1000002c: 1022, 2.000000, 0.020255, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000032: 448, 2.000000, 0.021600, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 1000005d: 654, 2.000000, 0.010467, 90, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000093: 60, 2.000000, 0.000000, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 100000df: 236, 2.000000, 0.022835, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000128: 60, 2.000000, 0.000000, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 1000015f: 58, 2.000000, 0.016936, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000018c: 58, 2.000000, 0.012250, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000023d: 116, 2.000000, 0.027500, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100002ac: 0, 2.000000, 0.000000, 0, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 1000034a: 128, 2.000000, 0.024150, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000391: 56, 2.000000, 0.038460, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000474: 60, 2.000000, 0.047000, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000488: 56, 2.000000, 0.057500, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100005ea: 54, 2.000000, 0.068250, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000044: 196, 2.000000, 0.042830, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 1000002e: 120, 2.000000, 0.000000, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 1000007e: 492, 2.000000, 0.046467, 30, 0.000000, 0.300000
   CityData.cpp@6121: SplitScience: 1000000b: 490, 2.000000, 0.010827, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000126: 58, 2.000000, 0.008876, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 100000c2: 58, 2.000000, 0.017072, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000078: 58, 2.000000, 0.012195, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000104: 58, 2.000000, 0.023850, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 1000000d: 442, 2.000000, 0.110000, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000048: 110, 2.000000, 0.077693, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000072: 104, 2.000000, 0.120000, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 1000009f: 92, 2.000000, 0.078813, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100000b0: 54, 2.000000, 0.077833, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100000d8: 110, 2.000000, 0.077973, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100003f3: 54, 2.000000, 0.086723, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 1000000d: 442, 2.000000, 0.110000, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000048: 110, 2.000000, 0.077693, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000072: 106, 2.000000, 0.108000, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 1000009f: 92, 2.000000, 0.078813, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100000b0: 54, 2.000000, 0.077833, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100000d8: 110, 2.000000, 0.077973, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100003f3: 54, 2.000000, 0.086723, 30, 0.000000, 0.600000
     Player.cpp@2134: Cost before killing units: 1768.500000
     Player.cpp@2155: cost: 1768, mil_total: 3636, franchises: 0, total prod: 3636
   CityData.cpp@1461: City 1000000d: S: 807, 393 mil(0.486249), 120 mat(0.290000)
   CityData.cpp@1461: City 10000048: S: 498, 243 mil(0.486249), 73 mat(0.290000)
   CityData.cpp@1461: City 10000072: S: 412, 201 mil(0.486249), 61 mat(0.290000)
   CityData.cpp@1461: City 1000009f: S: 407, 198 mil(0.486249), 60 mat(0.290000)
   CityData.cpp@1461: City 100000b0: S: 413, 201 mil(0.486249), 61 mat(0.290000)
   CityData.cpp@1461: City 100000d8: S: 437, 213 mil(0.486249), 64 mat(0.290000)
   CityData.cpp@6121: SplitScience: 1000000d: 442, 2.000000, 0.110000, 60, 0.000000, 0.400000
     BldQue.cpp@592 : BuildFront: City 1000000d building 3,44
   CityData.cpp@6121: SplitScience: 10000048: 110, 2.000000, 0.077693, 60, 0.000000, 0.600000
   SlicFunc.cpp@463 : Slic_Text: upba0522.tga
   SlicFunc.cpp@647 : Slic_EyePoint: (58,96,0)
     BldQue.cpp@638 : BuildFront: City 10000048 building nothing
   CityData.cpp@6121: SplitScience: 10000072: 106, 2.000000, 0.108000, 60, 0.000000, 0.600000
     BldQue.cpp@592 : BuildFront: City 10000072 building 3,8
   CityData.cpp@6121: SplitScience: 1000009f: 92, 2.000000, 0.078813, 30, 0.000000, 0.600000
   SlicFunc.cpp@463 : Slic_Text: upba0522.tga
   SlicFunc.cpp@647 : Slic_EyePoint: (66,84,0)
     BldQue.cpp@638 : BuildFront: City 1000009f building nothing
   CityData.cpp@6121: SplitScience: 100000b0: 54, 2.000000, 0.077833, 30, 0.000000, 0.600000
   SlicFunc.cpp@463 : Slic_Text: upba0522.tga
   SlicFunc.cpp@647 : Slic_EyePoint: (63,90,0)
     BldQue.cpp@638 : BuildFront: City 100000b0 building nothing
   CityData.cpp@6121: SplitScience: 100000d8: 110, 2.000000, 0.077973, 60, 0.000000, 0.600000
   SlicFunc.cpp@463 : Slic_Text: upba0522.tga
   SlicFunc.cpp@647 : Slic_EyePoint: (60,90,0)
     BldQue.cpp@638 : BuildFront: City 100000d8 building nothing
   CityData.cpp@6121: SplitScience: 100003f3: 54, 2.000000, 0.086723, 30, 0.000000, 0.600000
   SlicFunc.cpp@463 : Slic_Text: upba0522.tga
   SlicFunc.cpp@647 : Slic_EyePoint: (33,119,0)
     BldQue.cpp@638 : BuildFront: City 100003f3 building nothing
     Player.cpp@1910: Adding 968 science to player 3, who had 13615
     Player.cpp@3962: Advance cost: 16624, have: 14583
PlayerEvent.cpp@376 : It's player 3's turn - year 673.
PlayerEvent.cpp@377 : Gold: 6298
   SlicFunc.cpp@463 : Slic_Text: Phnizien kann
       Unit.cpp@151 : Unit::RemoveAllReferences: id: 268437829     Player.cpp@1373: Player::RemoveUnitReference(10000945, 0)
    ObjPool.cpp@175 : ObjPool: Deleting object id 10000945
    ObjPool.cpp@175 : ObjPool: Deleting object id 40000811
   SlicFunc.cpp@463 : Slic_Text: Phnizien kann
       Unit.cpp@151 : Unit::RemoveAllReferences: id: 268437838     Player.cpp@1373: Player::RemoveUnitReference(1000094e, 0)
    ObjPool.cpp@175 : ObjPool: Deleting object id 1000094e
    ObjPool.cpp@175 : ObjPool: Deleting object id 40000812
TradeRouteData.@69  : Creating route from city @ (59,101) to city @ (6,58)
TradeRouteData.@93  : Created Trade Route from 268435469 to 268435512, cost=0
    ObjPool.cpp@138 : ObjPool: Inserting object id 40000824
TradeRouteData.@69  : Creating route from city @ (58,96) to city @ (6,58)
TradeRouteData.@93  : Created Trade Route from 268435528 to 268435512, cost=0
    ObjPool.cpp@138 : ObjPool: Inserting object id 40000825
TradeRouteData.@69  : Creating route from city @ (60,90) to city @ (6,58)
TradeRouteData.@93  : Created Trade Route from 268435672 to 268435512, cost=0
    ObjPool.cpp@138 : ObjPool: Inserting object id 40000826
    ObjPool.cpp@175 : ObjPool: Deleting object id 40000826
TradeRouteData.@69  : Creating route from city @ (66,84) to city @ (23,62)
TradeRouteData.@93  : Created Trade Route from 268435615 to 268435680, cost=0
    ObjPool.cpp@138 : ObjPool: Inserting object id 40000827
    ObjPool.cpp@175 : ObjPool: Deleting object id 40000827
     GSLogs.cpp@88  : [Player 3] [Turn 673]
     GSLogs.cpp@88  :   Food Total: 2906
     GSLogs.cpp@88  :   Food Crime: 255 (8%):
     GSLogs.cpp@88  :   Food Consumed: 2028 (69%)
     GSLogs.cpp@88  :   Food Stored: 623 (23%)
     GSLogs.cpp@88  :   Total Production: 4000
     GSLogs.cpp@88  :   Production Crime: 364 (9%)
     GSLogs.cpp@88  :   Production Unit Upkeep: 1768 (44%)
     GSLogs.cpp@88  :   Production PW: 382 (9%)
     GSLogs.cpp@88  :   Total Commerce: 1570
     GSLogs.cpp@88  :   Total Commerce After Science: 602
     GSLogs.cpp@88  :   Commerce Crime: 78 (4%)
     GSLogs.cpp@88  :   Commerce Wages: 845 (53%)
     GSLogs.cpp@88  :   Commerce Building Upkeep: 871 (55%)
     GSLogs.cpp@88  :   Commerce Science: 968 (61%):
     GSLogs.cpp@88  :   Commerce Savings %: -73
     GSLogs.cpp@88  :   Net Trade: 879
     GSLogs.cpp@88  :   Total accumulated science: 14583
     GSLogs.cpp@88  :   Total cities: 7
     GSLogs.cpp@88  :     Rioting: 0
     GSLogs.cpp@88  :     Content: 7
     GSLogs.cpp@88  :     Happy: 0
     GSLogs.cpp@88  :   Total population: 169/1723608, +1723608
     GSLogs.cpp@88  :   Total Units: 85
     GSLogs.cpp@88  :   Total Military Units: 77
     GSLogs.cpp@88  :   Total Attack Strength: 2635
     GSLogs.cpp@88  :   Settings:
     GSLogs.cpp@88  :      Science Tax: 60
     GSLogs.cpp@88  :               PW: 28
     GSLogs.cpp@88  :          Workday: 0
     GSLogs.cpp@88  :            Wages: 1
     GSLogs.cpp@88  :          Rations: 0
     GSLogs.cpp@88  :   Current research: Brennstoffzellen
   Director.cpp@3030: Director::AddBeginScheduler(3)
      CtpAi.cpp@924 : AI End turn, 3
   Director.cpp@2267: Director::AddEndTurn, curPlayer = 3
   Director.cpp@2297: Director::AddEndTurn, but there are 243 pending actions (or it was already requested), not doing it yet.
   ArmyData.cpp@4941: Army 0xd0000324 Executing order 4 @ (33,119), turn=673
   ArmyData.cpp@4941: Army 0xd00003d7 Executing order 19 @ (60,90), turn=673
   ArmyData.cpp@4941: Army 0xd00003d7 Executing order 4 @ (60,90), turn=673
   ArmyData.cpp@4941: Army 0xd0000401 Executing order 4 @ (63,90), turn=673
   ArmyData.cpp@4941: Army 0xd000042e Executing order 4 @ (63,90), turn=673
   ArmyData.cpp@4941: Army 0xd000042f Executing order 4 @ (60,90), turn=673
   ArmyData.cpp@4941: Army 0xd0000441 Executing order 4 @ (63,90), turn=673
   ArmyData.cpp@4941: Army 0xd0000496 Executing order 19 @ (60,90), turn=673
   ArmyData.cpp@4941: Army 0xd0000496 Executing order 4 @ (60,90), turn=673
   ArmyData.cpp@4941: Army 0xd00004c4 Executing order 4 @ (60,90), turn=673
   ArmyData.cpp@4941: Army 0xd0000540 Executing order 4 @ (33,119), turn=673
   ArmyData.cpp@4941: Army 0xd0000548 Executing order 4 @ (63,90), turn=673
   ArmyData.cpp@4941: Army 0xd0000558 Executing order 4 @ (60,90), turn=673
   ArmyData.cpp@4941: Army 0xd0000584 Executing order 4 @ (33,119), turn=673
   ArmyData.cpp@4941: Army 0xd00005a4 Executing order 4 @ (60,90), turn=673
   ArmyData.cpp@4941: Army 0xd00005d0 Executing order 4 @ (58,96), turn=673
   ArmyData.cpp@4941: Army 0xd00005ef Executing order 4 @ (58,96), turn=673
   ArmyData.cpp@4941: Army 0xd00005f0 Executing order 19 @ (66,84), turn=673
   ArmyData.cpp@4941: Army 0xd00005f0 Executing order 4 @ (66,84), turn=673
   ArmyData.cpp@4941: Army 0xd00005fa Executing order 4 @ (58,96), turn=673
   ArmyData.cpp@4941: Army 0xd00005fc Executing order 4 @ (33,119), turn=673
   ArmyData.cpp@4941: Army 0xd000061b Executing order 4 @ (64,94), turn=673
   ArmyData.cpp@4941: Army 0xd0000621 Executing order 19 @ (66,84), turn=673
       Unit.cpp@151 : Unit::RemoveAllReferences: id: 268440013     Player.cpp@1373: Player::RemoveUnitReference(100011cd, 13)
    ObjPool.cpp@175 : ObjPool: Deleting object id d0000d98
    ObjPool.cpp@175 : ObjPool: Deleting object id 100011cd
   ArmyData.cpp@4941: Army 0xd0000621 Executing order 4 @ (66,84), turn=673
   ArmyData.cpp@4941: Army 0xd0000632 Executing order 4 @ (63,90), turn=673
   ArmyData.cpp@4941: Army 0xd0000633 Executing order 4 @ (33,119), turn=673
   ArmyData.cpp@4941: Army 0xd000064f Executing order 19 @ (60,90), turn=673
   ArmyData.cpp@4941: Army 0xd000064f Executing order 4 @ (60,90), turn=673
   ArmyData.cpp@4941: Army 0xd0000664 Executing order 4 @ (33,119), turn=673
   ArmyData.cpp@4941: Army 0xd0000687 Executing order 19 @ (60,90), turn=673
       Unit.cpp@151 : Unit::RemoveAllReferences: id: 268439918     Player.cpp@1373: Player::RemoveUnitReference(1000116e, 13)
    ObjPool.cpp@175 : ObjPool: Deleting object id d0000d34
    ObjPool.cpp@175 : ObjPool: Deleting object id 1000116e
   ArmyData.cpp@4941: Army 0xd0000687 Executing order 4 @ (60,90), turn=673
   ArmyData.cpp@4941: Army 0xd000069e Executing order 4 @ (58,96), turn=673
   ArmyData.cpp@4941: Army 0xd000069f Executing order 4 @ (63,90), turn=673
   ArmyData.cpp@4941: Army 0xd00006d0 Executing order 4 @ (33,119), turn=673
   ArmyData.cpp@4941: Army 0xd00006dd Executing order 4 @ (66,84), turn=673
   ArmyData.cpp@4941: Army 0xd000072a Executing order 4 @ (63,90), turn=673
   ArmyData.cpp@4941: Army 0xd000072c Executing order 4 @ (58,96), turn=673
   ArmyData.cpp@4941: Army 0xd0000731 Executing order 4 @ (66,84), turn=673
   ArmyData.cpp@4941: Army 0xd000073c Executing order 4 @ (58,96), turn=673
   ArmyData.cpp@4941: Army 0xd000074a Executing order 4 @ (33,119), turn=673
   ArmyData.cpp@4941: Army 0xd0000769 Executing order 4 @ (33,119), turn=673
   ArmyData.cpp@4941: Army 0xd0000774 Executing order 4 @ (58,96), turn=673
   ArmyData.cpp@4941: Army 0xd000077a Executing order 19 @ (66,84), turn=673
   ArmyData.cpp@4941: Army 0xd000077a Executing order 4 @ (66,84), turn=673
   ArmyData.cpp@4941: Army 0xd00007a5 Executing order 4 @ (60,90), turn=673
   ArmyData.cpp@4941: Army 0xd00007a6 Executing order 4 @ (33,119), turn=673
   ArmyData.cpp@4941: Army 0xd00007c8 Executing order 4 @ (66,84), turn=673
   ArmyData.cpp@4941: Army 0xd0000817 Executing order 4 @ (66,84), turn=673
   ArmyData.cpp@4941: Army 0xd000084c Executing order 4 @ (66,84), turn=673
   ArmyData.cpp@4941: Army 0xd000086e Executing order 4 @ (64,94), turn=673
   ArmyData.cpp@4941: Army 0xd000087d Executing order 4 @ (63,90), turn=673
   ArmyData.cpp@4941: Army 0xd0000892 Executing order 4 @ (63,90), turn=673
   ArmyData.cpp@4941: Army 0xd00008b6 Executing order 4 @ (58,96), turn=673
   ArmyData.cpp@4941: Army 0xd00008b7 Executing order 4 @ (60,90), turn=673
   ArmyData.cpp@4941: Army 0xd00008c4 Executing order 4 @ (64,94), turn=673
   ArmyData.cpp@4941: Army 0xd00008d9 Executing order 4 @ (33,119), turn=673
   ArmyData.cpp@4941: Army 0xd00008ed Executing order 4 @ (60,90), turn=673
   ArmyData.cpp@4941: Army 0xd0000918 Executing order 4 @ (58,96), turn=673
   ArmyData.cpp@4941: Army 0xd000092e Executing order 4 @ (58,96), turn=673
   ArmyData.cpp@4941: Army 0xd00009a1 Executing order 4 @ (58,96), turn=673
   ArmyData.cpp@4941: Army 0xd00009a2 Executing order 4 @ (63,90), turn=673
   ArmyData.cpp@4941: Army 0xd0000a71 Executing order 4 @ (26,48), turn=673
   ArmyData.cpp@4941: Army 0xd0000a92 Executing order 4 @ (33,119), turn=673
   ArmyData.cpp@4941: Army 0xd0000b38 Executing order 4 @ (64,94), turn=673
   ArmyData.cpp@4941: Army 0xd0000b54 Executing order 4 @ (66,84), turn=673
   ArmyData.cpp@4941: Army 0xd0000b7d Executing order 4 @ (66,84), turn=673
   ArmyData.cpp@4941: Army 0xd0000bb0 Executing order 4 @ (59,101), turn=673
   ArmyData.cpp@4941: Army 0xd0000c0c Executing order 4 @ (64,94), turn=673
   ArmyData.cpp@4941: Army 0xd0000c26 Executing order 4 @ (58,96), turn=673
   ArmyData.cpp@4941: Army 0xd0000c48 Executing order 4 @ (59,101), turn=673
   ArmyData.cpp@4941: Army 0xd0000c50 Executing order 4 @ (63,90), turn=673
   ArmyData.cpp@4941: Army 0xd0000c9d Executing order 4 @ (64,94), turn=673
   ArmyData.cpp@4941: Army 0xd0000cfc Executing order 4 @ (59,101), turn=673
   ArmyData.cpp@4941: Army 0xd0000d13 Executing order 4 @ (59,101), turn=673
   ArmyData.cpp@4941: Army 0xd0000d21 Executing order 4 @ (59,101), turn=673
   ArmyData.cpp@4941: Army 0xd0000d2d Executing order 4 @ (59,101), turn=673
   ArmyData.cpp@4941: Army 0xd0000d6b Executing order 4 @ (59,101), turn=673
   ArmyData.cpp@4941: Army 0xd0000d6c Executing order 4 @ (64,94), turn=673
   ArmyData.cpp@4941: Army 0xd0000d7c Executing order 4 @ (59,101), turn=673
   ArmyData.cpp@4941: Army 0xd0000da1 Executing order 4 @ (59,101), turn=673
   ArmyData.cpp@4941: Army 0xd0000db0 Executing order 4 @ (59,101), turn=673
   ArmyData.cpp@4941: Army 0xd0000dc9 Executing order 4 @ (59,101), turn=673
   ArmyData.cpp@4941: Army 0xd0000ddc Executing order 4 @ (59,101), turn=673
   ArmyData.cpp@4941: Army 0xd0000ddd Executing order 4 @ (64,94), turn=673
   ArmyData.cpp@4941: Army 0xd0000def Executing order 4 @ (64,94), turn=673
   Director.cpp@3085: Adding from DecrementPendingGameActions, 3
   Director.cpp@2267: Director::AddEndTurn, curPlayer = 3
   Director.cpp@154 : Deleting item @ 82d75c0, type=15
   Director.cpp@154 : Deleting item @ fcb0fd0, type=15
   Director.cpp@154 : Deleting item @ fcb0b50, type=15
   Director.cpp@154 : Deleting item @ fcb01b0, type=0
   Director.cpp@154 : Deleting item @ fcce340, type=4
   Director.cpp@154 : Deleting item @ fcceef0, type=22
   Director.cpp@154 : Deleting item @ fdf9470, type=15
   Director.cpp@154 : Deleting item @ fdfa890, type=15
   Director.cpp@154 : Deleting item @ fdfa170, type=15
   Director.cpp@154 : Deleting item @ fdfa410, type=15
   Director.cpp@154 : Deleting item @ fdf97f0, type=15
   Director.cpp@154 : Deleting item @ fdfca80, type=15
   Director.cpp@154 : Deleting item @ fdf9700, type=15
   Director.cpp@154 : Deleting item @ fdfb230, type=15
   Director.cpp@154 : Deleting item @ fdfae10, type=15
   Director.cpp@154 : Deleting item @ fdfaa70, type=15
   Director.cpp@154 : Deleting item @ fdfc270, type=15
   Director.cpp@154 : Deleting item @ fdfde10, type=15
   Director.cpp@154 : Deleting item @ fdfda70, type=15
   Director.cpp@154 : Deleting item @ fdfd6d0, type=15
   Director.cpp@154 : Deleting item @ fdfd330, type=15
   Director.cpp@154 : Deleting item @ fdfeef0, type=15
   Director.cpp@154 : Deleting item @ fdfeb50, type=15
   Director.cpp@154 : Deleting item @ fdfe7b0, type=15
   Director.cpp@154 : Deleting item @ fdfe410, type=15
   Director.cpp@154 : Deleting item @ fdfffd0, type=15
   Director.cpp@154 : Deleting item @ fdffc30, type=15
   Director.cpp@154 : Deleting item @ fdff890, type=15
   Director.cpp@154 : Deleting item @ fdff4f0, type=15
   Director.cpp@154 : Deleting item @ fdff150, type=15
   Director.cpp@154 : Deleting item @ fdf7d20, type=15
   Director.cpp@154 : Deleting item @ fa2be00, type=15
   Director.cpp@154 : Deleting item @ fc60c30, type=15
   Director.cpp@154 : Deleting item @ fc724f0, type=15
   Director.cpp@154 : Deleting item @ fc70430, type=15
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   Director.cpp@154 : Deleting item @ fc74180, type=15
   Director.cpp@154 : Deleting item @ fc75c40, type=15
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   Director.cpp@154 : Deleting item @ fc73180, type=15
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   Director.cpp@154 : Deleting item @ fc72a70, type=15
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   Director.cpp@154 : Deleting item @ fc76990, type=15
   Director.cpp@154 : Deleting item @ fc765f0, type=15
   Director.cpp@154 : Deleting item @ fc76250, type=15
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   Director.cpp@154 : Deleting item @ fc77ef0, type=15
   Director.cpp@154 : Deleting item @ fc77b50, type=15
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   Director.cpp@154 : Deleting item @ fc7a8a0, type=15
   Director.cpp@154 : Deleting item @ fc7a420, type=15
   Director.cpp@154 : Deleting item @ fc7c5e0, type=15
   Director.cpp@154 : Deleting item @ fc795f0, type=15
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   Director.cpp@154 : Deleting item @ fc7eef0, type=15
   Director.cpp@154 : Deleting item @ fc7e880, type=15
   Director.cpp@154 : Deleting item @ fc7e4e0, type=15
   Director.cpp@154 : Deleting item @ fc79d20, type=15
   Director.cpp@154 : Deleting item @ fc7def0, type=15
   Director.cpp@154 : Deleting item @ fc78e00, type=15
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   Director.cpp@154 : Deleting item @ fc786c0, type=15
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   Director.cpp@154 : Deleting item @ fc7d6f0, type=15
   Director.cpp@154 : Deleting item @ fc7cfd0, type=15
   Director.cpp@154 : Deleting item @ fc7cc30, type=15
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   Director.cpp@154 : Deleting item @ fc7b990, type=15
   Director.cpp@154 : Deleting item @ fc7b5f0, type=15
   Director.cpp@154 : Deleting item @ fc7b250, type=15
   Director.cpp@154 : Deleting item @ fc83ef0, type=15
   Director.cpp@154 : Deleting item @ fc826c0, type=15
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   Director.cpp@154 : Deleting item @ fc84fd0, type=15
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   Director.cpp@154 : Deleting item @ fc87d30, type=15
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   Director.cpp@154 : Deleting item @ fc8a9a0, type=15
   Director.cpp@154 : Deleting item @ fc8a250, type=15
   Director.cpp@154 : Deleting item @ fc8b330, type=15
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   Director.cpp@154 : Deleting item @ fc8cd30, type=15
   Director.cpp@154 : Deleting item @ fc8c990, type=15
   Director.cpp@154 : Deleting item @ fc8c5f0, type=15
   Director.cpp@154 : Deleting item @ fc8c250, type=15
   Director.cpp@154 : Deleting item @ fc8de10, type=15
   Director.cpp@154 : Deleting item @ fc8da70, type=15
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   Director.cpp@154 : Deleting item @ fc8f5e0, type=15
   Director.cpp@154 : Deleting item @ fc8f240, type=15
   Director.cpp@154 : Deleting item @ fc8ee10, type=15
   Director.cpp@154 : Deleting item @ fc8ea70, type=15
   Director.cpp@154 : Deleting item @ fc8e6d0, type=15
   Director.cpp@154 : Deleting item @ fc8d7b0, type=15
   Director.cpp@154 : Deleting item @ fc8d410, type=15
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   Director.cpp@154 : Deleting item @ fc929a0, type=15
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   Director.cpp@154 : Deleting item @ fc96990, type=15
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   Director.cpp@154 : Deleting item @ fc947d0, type=15
   Director.cpp@154 : Deleting item @ fc926f0, type=15
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   Director.cpp@154 : Deleting item @ fc935d0, type=15
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   Director.cpp@154 : Deleting item @ fc916d0, type=15
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   Director.cpp@154 : Deleting item @ fc90c30, type=15
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   Director.cpp@154 : Deleting item @ fc905f0, type=15
   Director.cpp@154 : Deleting item @ fc90250, type=15
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   Director.cpp@154 : Deleting item @ fc9c410, type=15
   Director.cpp@154 : Deleting item @ fc99fd0, type=15
   Director.cpp@154 : Deleting item @ fc9d4f0, type=15
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   Director.cpp@154 : Deleting item @ fc9eef0, type=15
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   Director.cpp@154 : Deleting item @ fc9cef0, type=15
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   Director.cpp@154 : Deleting item @ fc9bef0, type=15
   Director.cpp@154 : Deleting item @ fc9a7d0, type=15
   Director.cpp@154 : Deleting item @ fc9b130, type=15
   Director.cpp@154 : Deleting item @ fc9c6e0, type=15
   Director.cpp@154 : Deleting item @ fc9b6c0, type=15
   Director.cpp@154 : Deleting item @ fc9d990, type=15
   Director.cpp@154 : Deleting item @ fc9eb50, type=15
   Director.cpp@154 : Deleting item @ fc9e7b0, type=15
   Director.cpp@154 : Deleting item @ fc9e150, type=15
   Director.cpp@154 : Deleting item @ fc9f990, type=15
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   Director.cpp@154 : Deleting item @ fcab4e0, type=15
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   Director.cpp@154 : Deleting item @ fccf8a0, type=15
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   Director.cpp@154 : Deleting item @ fccb6d0, type=15
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   Director.cpp@154 : Deleting item @ 6befd10, type=15
   Director.cpp@154 : Deleting item @ 6bef890, type=15
   Director.cpp@154 : Deleting item @ 6bef410, type=15
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   Director.cpp@154 : Deleting item @ 6c7c500, type=15
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   Director.cpp@154 : Deleting item @ 6ca65f0, type=15
   Director.cpp@154 : Deleting item @ 6ca56d0, type=15
   Director.cpp@154 : Deleting item @ 6ca5250, type=15
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   Director.cpp@154 : Deleting item @ 6ca4ef0, type=15
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   Director.cpp@154 : Deleting item @ 6ca47b0, type=15
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   Director.cpp@154 : Deleting item @ 6ca3fd0, type=15
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   Director.cpp@154 : Deleting item @ 6ca3890, type=15
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   Director.cpp@154 : Deleting item @ 6ca3150, type=15
   Director.cpp@154 : Deleting item @ 6ca7d20, type=15
   Director.cpp@154 : Deleting item @ 6ca7980, type=15
   Director.cpp@154 : Deleting item @ 6ca75e0, type=15
   Director.cpp@154 : Deleting item @ 6ca7240, type=15
   Director.cpp@154 : Deleting item @ 6ca5e10, type=15
   Director.cpp@154 : Deleting item @ 6ca2fd0, type=15
   Director.cpp@154 : Deleting item @ 6ca2c30, type=15
   Director.cpp@154 : Deleting item @ 6ca2890, type=15
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   Director.cpp@154 : Deleting item @ 6ca8c40, type=15
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   Director.cpp@154 : Deleting item @ 6ca9d20, type=15
   Director.cpp@154 : Deleting item @ 6ca8350, type=15
   Director.cpp@154 : Deleting item @ 6da8550, type=15
   Director.cpp@154 : Deleting item @ 7fddd20, type=15
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   Director.cpp@154 : Deleting item @ 8020200, type=15
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   Director.cpp@154 : Deleting item @ 808d6d0, type=15
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   Director.cpp@154 : Deleting item @ 8145bf0, type=15
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   Director.cpp@154 : Deleting item @ 8389ee0, type=15
   Director.cpp@154 : Deleting item @ 83b78d0, type=15
   Director.cpp@154 : Deleting item @ 84c7fd0, type=15
   Director.cpp@154 : Deleting item @ 83f4860, type=15
   Director.cpp@154 : Deleting item @ 8426fd0, type=15
   Director.cpp@154 : Deleting item @ 842bbc0, type=15
   Director.cpp@154 : Deleting item @ 8457df0, type=15
   Director.cpp@154 : Deleting item @ 8454520, type=15
   Director.cpp@154 : Deleting item @ 845bd10, type=15
   Director.cpp@154 : Deleting item @ 8462340, type=15
   Director.cpp@154 : Deleting item @ 8468fd0, type=15
   Director.cpp@154 : Deleting item @ 8483d10, type=15
   Director.cpp@154 : Deleting item @ 8489bc0, type=15
   Director.cpp@154 : Deleting item @ 84a1ca0, type=15
   Director.cpp@154 : Deleting item @ 84a7340, type=15
   Director.cpp@154 : Deleting item @ 84b0a20, type=15
   Director.cpp@154 : Deleting item @ 85c9130, type=15
   Director.cpp@154 : Deleting item @ 84d3340, type=15
   Director.cpp@154 : Deleting item @ 84f0a20, type=15
   Director.cpp@154 : Deleting item @ 8501710, type=15
   Director.cpp@154 : Deleting item @ 851dca0, type=15
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   Director.cpp@154 : Deleting item @ 854e7f0, type=15
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   Director.cpp@154 : Deleting item @ 84d3d10, type=15
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   Director.cpp@154 : Deleting item @ 8572600, type=15
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   Director.cpp@154 : Deleting item @ 8628df0, type=15
   Director.cpp@154 : Deleting item @ 863fae0, type=15
   Director.cpp@154 : Deleting item @ 8641ca0, type=15
   Director.cpp@154 : Deleting item @ 865eef0, type=15
   Director.cpp@154 : Deleting item @ 8670a20, type=15
   Director.cpp@154 : Deleting item @ 8680940, type=15
   Director.cpp@154 : Deleting item @ 8697fd0, type=15
   Director.cpp@154 : Deleting item @ 86a4df0, type=15
   Director.cpp@154 : Deleting item @ 86b9b00, type=15
   Director.cpp@154 : Deleting item @ 86c4420, type=15
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   Director.cpp@154 : Deleting item @ 87b2df0, type=15
   Director.cpp@154 : Deleting item @ 87b8a20, type=15
   Director.cpp@154 : Deleting item @ 88c8d10, type=15
   Director.cpp@154 : Deleting item @ 87d6a20, type=15
   Director.cpp@154 : Deleting item @ 87dc600, type=15
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   Director.cpp@154 : Deleting item @ 87e92d0, type=15
   Director.cpp@154 : Deleting item @ 87fffd0, type=15
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   Director.cpp@154 : Deleting item @ f9b2b50, type=15
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   Director.cpp@154 : Deleting item @ f9c0fd0, type=15
   Director.cpp@154 : Deleting item @ f9c7ef0, type=15
   Director.cpp@154 : Deleting item @ f9c1210, type=15
   Director.cpp@154 : Deleting item @ f9c2400, type=15
   Director.cpp@154 : Deleting item @ f9c1d00, type=15
   Director.cpp@154 : Deleting item @ f9c06b0, type=15
   Director.cpp@154 : Deleting item @ f9c5fd0, type=15
   Director.cpp@154 : Deleting item @ f9c48a0, type=15
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   Director.cpp@154 : Deleting item @ f9c7330, type=15
   Director.cpp@154 : Deleting item @ f9b4150, type=15
   Director.cpp@154 : Deleting item @ fa8f1f0, type=15
   Director.cpp@154 : Deleting item @ fa8fa80, type=15
   Director.cpp@154 : Deleting item @ fa8b2b0, type=15
   Director.cpp@154 : Deleting item @ fa8fd30, type=15
   Director.cpp@154 : Deleting item @ fa8eb50, type=15
   Director.cpp@154 : Deleting item @ fa8e6d0, type=15
   Director.cpp@154 : Deleting item @ fa8c8b0, type=15
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   Director.cpp@154 : Deleting item @ fa8e400, type=15
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   Director.cpp@154 : Deleting item @ f9dffd0, type=15
   Director.cpp@154 : Deleting item @ f9da330, type=15
   Director.cpp@154 : Deleting item @ f9d94f0, type=15
   Director.cpp@154 : Deleting item @ f9dd150, type=6
   Director.cpp@154 : Deleting item @ f9db7b0, type=6
   Director.cpp@154 : Deleting item @ f9fcef0, type=33
 PlayerTurn.cpp@109 : Player[5]::BeginTurn: running
     Player.cpp@3864: Player::SetTaxes(0.600000)
   CityData.cpp@6121: SplitScience: 10000052: 4108, 2.500000, 0.010333, 1021, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000087: 1280, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000094: 1545, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000112: 3965, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000122: 1740, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000181: 3260, 2.500000, 0.011333, 0, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 1000036d: 4075, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100003a4: 3593, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100003c0: 3183, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100003cf: 2950, 2.500000, 0.011568, 0, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 1000018d: 698, 2.500000, 0.011576, 30, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 1000047b: 1885, 2.500000, 0.011581, 0, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000008: 1548, 2.500000, 0.010833, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 10000174: 1785, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100001d2: 2420, 2.500000, 0.011333, 60, 0.350000, 0.900000
   CityData.cpp@6121: SplitScience: 100011de: 0, 2.500000, 0.032500, 0, 0.350000, 0.300000
   CityData.cpp@6121: SplitScience: 100011fc: 0, 2.500000, 0.033500, 0, 0.350000, 0.300000
   CityData.cpp@6121: SplitScience: 10001218: 0, 2.500000, 0.037624, 0, 0.350000, 0.300000
   CityData.cpp@6121: SplitScience: 1000000a: 54, 2.000000, 0.070000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 10000025: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000002f: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 10000088: 110, 2.000000, 0.077000, 60, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000a9: 154, 2.000000, 0.077000, 60, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000e0: 0, 2.000000, 0.077511, 0, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000002b: 54, 2.000000, 0.077000, 30, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 100000ef: 0, 2.000000, 0.077000, 0, 0.200000, 0.600000
   CityData.cpp@6121: SplitScience: 1000000d: 442, 2.000000, 0.110000, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000048: 110, 2.000000, 0.077693, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000072: 106, 2.000000, 0.108000, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 1000009f: 92, 2.000000, 0.078813, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100000b0: 54, 2.000000, 0.077833, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100000d8: 110, 2.000000, 0.077973, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 100003f3: 54, 2.000000, 0.086723, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000026: 478, 2.000000, 0.077622, 60, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000074: 108, 2.000000, 0.084622, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000083: 108, 2.000000, 0.084778, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100000d4: 144, 2.000000, 0.084622, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 100000e2: 200, 2.000000, 0.086108, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 100000f9: 230, 2.000000, 0.084778, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000115: 208, 2.000000, 0.084622, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000281: 108, 2.000000, 0.086257, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100002db: 54, 2.000000, 0.084622, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000347: 54, 2.000000, 0.085410, 30, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000376: 54, 2.000000, 0.084622, 30, 0.000000, 0.250000
   CityData.cpp@6121: SplitScience: 100003b8: 138, 2.000000, 0.088042, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000420: 0, 2.000000, 0.067142, 0, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000464: 54, 2.000000, 0.071033, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000348: 52, 2.000000, 0.106793, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000037c: 56, 2.000000, 0.045064, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100003dc: 190, 2.000000, 0.106404, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100004db: 0, 2.000000, 0.076784, 0, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000524: 56, 2.000000, 0.046572, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000532: 56, 2.000000, 0.045896, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000385: 56, 2.000000, 0.045176, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000775: 56, 2.000000, 0.047356, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000053: 56, 2.000000, 0.044356, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000451: 0, 2.000000, 0.142458, 0, 0.000000, 0.250000
   CityData.cpp@6121: SplitScience: 10000be0: 0, 2.000000, 0.146028, 0, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000003b: 54, 2.000000, 0.086303, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 1000009b: 56, 2.000000, 0.054516, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000058: 33, 1.250000, 0.116775, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000009: 110, 2.000000, 0.075600, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 100000ee: 54, 2.000000, 0.082600, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000038: 484, 2.000000, 0.117266, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 1000000c: 270, 2.000000, 0.000000, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 1000002c: 1022, 2.000000, 0.020255, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000032: 448, 2.000000, 0.021600, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 1000005d: 654, 2.000000, 0.010467, 90, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000093: 60, 2.000000, 0.000000, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 100000df: 236, 2.000000, 0.022835, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000128: 60, 2.000000, 0.000000, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 1000015f: 58, 2.000000, 0.016936, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000018c: 58, 2.000000, 0.012250, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000023d: 116, 2.000000, 0.027500, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100002ac: 0, 2.000000, 0.000000, 0, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 1000034a: 128, 2.000000, 0.024150, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000391: 56, 2.000000, 0.038460, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000474: 60, 2.000000, 0.047000, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000488: 56, 2.000000, 0.057500, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100005ea: 54, 2.000000, 0.068250, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000044: 196, 2.000000, 0.042830, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 1000002e: 120, 2.000000, 0.000000, 60, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 1000007e: 492, 2.000000, 0.046467, 30, 0.000000, 0.300000
   CityData.cpp@6121: SplitScience: 1000000b: 490, 2.000000, 0.010827, 60, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000126: 58, 2.000000, 0.008876, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 100000c2: 58, 2.000000, 0.017072, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000078: 58, 2.000000, 0.012195, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000104: 58, 2.000000, 0.023850, 30, 0.000000, 0.600000
   CityData.cpp@6121: SplitScience: 10000026: 478, 2.000000, 0.077622, 60, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000074: 108, 2.000000, 0.084622, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000083: 108, 2.000000, 0.084778, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100000d4: 144, 2.000000, 0.084622, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 100000e2: 200, 2.000000, 0.086108, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 100000f9: 230, 2.000000, 0.084778, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000115: 208, 2.000000, 0.084622, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000281: 108, 2.000000, 0.086257, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100002db: 54, 2.000000, 0.084622, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000347: 54, 2.000000, 0.085410, 30, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000376: 54, 2.000000, 0.084622, 30, 0.000000, 0.250000
   CityData.cpp@6121: SplitScience: 100003b8: 138, 2.000000, 0.088042, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000420: 0, 2.000000, 0.067142, 0, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000464: 54, 2.000000, 0.071033, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000348: 52, 2.000000, 0.106793, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000037c: 56, 2.000000, 0.045064, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100003dc: 190, 2.000000, 0.106404, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100004db: 0, 2.000000, 0.076784, 0, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000524: 56, 2.000000, 0.046572, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000532: 56, 2.000000, 0.045896, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000385: 56, 2.000000, 0.045176, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000775: 56, 2.000000, 0.047356, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000053: 56, 2.000000, 0.044356, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000451: 0, 2.000000, 0.142458, 0, 0.000000, 0.250000
   CityData.cpp@6121: SplitScience: 10000be0: 0, 2.000000, 0.146028, 0, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000003b: 54, 2.000000, 0.086303, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 1000009b: 56, 2.000000, 0.054516, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000026: 478, 2.000000, 0.077622, 60, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000074: 108, 2.000000, 0.084622, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000083: 108, 2.000000, 0.084622, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100000d4: 144, 2.000000, 0.084622, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 100000e2: 200, 2.000000, 0.086108, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 100000f9: 230, 2.000000, 0.084778, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000115: 208, 2.000000, 0.084622, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 10000281: 108, 2.000000, 0.086257, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100002db: 54, 2.000000, 0.084622, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000347: 54, 2.000000, 0.085410, 30, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000376: 54, 2.000000, 0.084622, 30, 0.000000, 0.250000
   CityData.cpp@6121: SplitScience: 100003b8: 138, 2.000000, 0.088042, 60, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000420: 0, 2.000000, 0.067142, 0, 0.000000, 0.100000
   CityData.cpp@6121: SplitScience: 10000464: 54, 2.000000, 0.071033, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000348: 52, 2.000000, 0.106793, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000037c: 56, 2.000000, 0.045064, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100003dc: 190, 2.000000, 0.106404, 60, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 100004db: 0, 2.000000, 0.076784, 0, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000524: 56, 2.000000, 0.046572, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000532: 56, 2.000000, 0.045896, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000385: 56, 2.000000, 0.045176, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000775: 56, 2.000000, 0.047356, 30, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 10000053: 56, 2.000000, 0.044356, 30, 0.000000, 0.900000
   CityData.cpp@6121: SplitScience: 10000451: 0, 2.000000, 0.142458, 0, 0.000000, 0.250000
   CityData.cpp@6121: SplitScience: 10000be0: 0, 2.000000, 0.146028, 0, 0.000000, 0.000000
   CityData.cpp@6121: SplitScience: 1000003b: 54, 2.000000, 0.086303, 30, 0.000000, 0.400000
   CityData.cpp@6121: SplitScience: 1000009b: 56, 2.000000, 0.054516, 30, 0.000000, 0.400000
     Player.cpp@2134: Cost before killing units: 8655.000000
     Player.cpp@2155: cost: 8655, mil_total: 14925, franchises: 0, total prod: 14925
   CityData.cpp@1461: City 10000026: S: 703, 408 mil(0.579899), 59 mat(0.200000)
   CityData.cpp@1461: City 10000074: S: 432, 251 mil(0.579899), 36 mat(0.200000)
   CityData.cpp@1461: City 10000083: S: 454, 264 mil(0.579899), 38 mat(0.200000)
   CityData.cpp@1461: City 100000d4: S: 532, 309 mil(0.579899), 44 mat(0.200000)
   CityData.cpp@1461: City 100000e2: S: 679, 394 mil(0.579899), 57 mat(0.200000)
   CityData.cpp@1461: City 100000f9: S: 1576, 914 mil(0.579899), 132 mat(0.200000)
   CityData.cpp@1461: City 10000115: S: 526, 306 mil(0.579899), 44 mat(0.200000)
   CityData.cpp@1461: City 10000281: S: 520, 302 mil(0.579899), 43 mat(0.200000)
   CityData.cpp@1461: City 100002db: S: 509, 296 mil(0.579899), 42 mat(0.200000)
   CityData.cpp@1461: City 10000347: S: 552, 321 mil(0.579899), 46 mat(0.200000)
   CityData.cpp@1461: City 10000376: S: 530, 308 mil(0.579899), 44 mat(0.200000)
   CityData.cpp@1461: City 100003b8: S: 674, 391 mil(0.579899), 56 mat(0.200000)
   CityData.cpp@1461: City 10000420: S: 301, 175 mil(0.579899), 25 mat(0.200000)
   CityData.cpp@1461: City 10000464: S: 521, 303 mil(0.579899), 43 mat(0.200000)
   CityData.cpp@1461: City 10000348: S: 388, 226 mil(0.579899), 32 mat(0.200000)
   CityData.cpp@1461: City 1000037c: S: 299, 174 mil(0.579899), 25 mat(0.200000)
   CityData.cpp@1461: City 100003dc: S: 687, 399 mil(0.579899), 57 mat(0.200000)
   CityData.cpp@1461: City 100004db: S: 363, 211 mil(0.579899), 30 mat(0.200000)
   CityData.cpp@1461: City 10000524: S: 598, 347 mil(0.579899), 50 mat(0.200000)
   CityData.cpp@1461: City 10000532: S: 940, 546 mil(0.579899), 78 mat(0.200000)
   CityData.cpp@1461: City 10000385: S: 867, 503 mil(0.579899), 72 mat(0.200000)
   CityData.cpp@1461: City 10000775: S: 576, 335 mil(0.579899), 48 mat(0.200000)
   CityData.cpp@1461: City 10000053: S: 506, 294 mil(0.579899), 42 mat(0.200000)
   CityData.cpp@1461: City 10000451: S: 98, 57 mil(0.579899), 8 mat(0.200000)
   CityData.cpp@1461: City 10000be0: S: 169, 99 mil(0.579899), 14 mat(0.200000)
   CityData.cpp@1461: City 1000003b: S: 679, 394 mil(0.579899), 57 mat(0.200000)
   CityData.cpp@6121: SplitScience: 10000026: 478, 2.000000, 0.077622, 60, 0.000000, 0.900000
     BldQue.cpp@592 : BuildFront: City 10000026 building 3,21
     BldQue.cpp@502 : City 10000026 built improvement: Apotheke
   SlicFunc.cpp@463 : Slic_Text: die
   SlicFunc.cpp@647 : Slic_EyePoint: (51,73,0)
     BldQue.cpp@826 : Setting shieldstore to 0 for 10000026
   CityData.cpp@6121: SplitScience: 10000074: 108, 2.000000, 0.084622, 60, 0.000000, 0.000000
     BldQue.cpp@592 : BuildFront: City 10000074 building 3,24
     BldQue.cpp@502 : City 10000074 built improvement: Fabrik
   SlicFunc.cpp@463 : Slic_Text: die
   SlicFunc.cpp@647 : Slic_EyePoint: (50,69,0)
     BldQue.cpp@826 : Setting shieldstore to 0 for 10000074
   CityData.cpp@6121: SplitScience: 10000083: 108, 2.000000, 0.084622, 60, 0.000000, 0.000000
     BldQue.cpp@592 : BuildFront: City 10000083 building 3,38
   CityData.cpp@6121: SplitScience: 100000d4: 144, 2.000000, 0.084622, 60, 0.000000, 0.100000
     BldQue.cpp@592 : BuildFront: City 100000d4 building 3,45
   CityData.cpp@6121: SplitScience: 100000e2: 200, 2.000000, 0.086108, 60, 0.000000, 0.100000
     BldQue.cpp@592 : BuildFront: City 100000e2 building 1,42
     BldQue.cpp@480 : City 100000e2 building unit: Marine
   UnitData.cpp@280 : Creating unit: id: 268440190, type: 42, owner: 5
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000127e
     Player.cpp@1047: Player::CreateUnit(t=42, pos=(43,74), hc=268435682) : newunit=268440190
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000e57
   SlicFunc.cpp@463 : Slic_Text: Karawanen
   SlicFunc.cpp@647 : Slic_EyePoint: (43,74,0)
     BldQue.cpp@826 : Setting shieldstore to 0 for 100000e2
   CityData.cpp@6121: SplitScience: 100000f9: 230, 2.000000, 0.084778, 60, 0.000000, 0.100000
     BldQue.cpp@592 : BuildFront: City 100000f9 building 3,42
     BldQue.cpp@502 : City 100000f9 built improvement: ff. Nahverkehr
   SlicFunc.cpp@463 : Slic_Text: die
   SlicFunc.cpp@647 : Slic_EyePoint: (47,63,0)
     BldQue.cpp@826 : Setting shieldstore to 0 for 100000f9
   CityData.cpp@6121: SplitScience: 10000115: 208, 2.000000, 0.084622, 30, 0.000000, 0.400000
     BldQue.cpp@592 : BuildFront: City 10000115 building 1,42
   SlicFunc.cpp@463 : Slic_Text: Die Stadt {city[0].name} ist gezwungen, das aktuelle Bauprojekt vorbergehend zu stoppen, weil sich bereits die pro Feld maximal zulssigen zwlf Einheiten dort befinden. Die Arbeiten werden erst dann fortgesetzt, wenn wenigstens eine Einheit die Stadt verlassen hat.
   SlicFunc.cpp@647 : Slic_EyePoint: (60,59,0)
   CityData.cpp@6121: SplitScience: 10000281: 108, 2.000000, 0.086257, 60, 0.000000, 0.000000
     BldQue.cpp@592 : BuildFront: City 10000281 building 3,38
     BldQue.cpp@502 : City 10000281 built improvement: Kernkraftwerk
   SlicFunc.cpp@463 : Slic_Text: die
   SlicFunc.cpp@647 : Slic_EyePoint: (48,56,0)
     BldQue.cpp@826 : Setting shieldstore to 0 for 10000281
   CityData.cpp@6121: SplitScience: 100002db: 54, 2.000000, 0.084622, 30, 0.000000, 0.000000
     BldQue.cpp@592 : BuildFront: City 100002db building 1,67
   CityData.cpp@6121: SplitScience: 10000347: 54, 2.000000, 0.085410, 30, 0.000000, 0.100000
     BldQue.cpp@592 : BuildFront: City 10000347 building 3,2
   CityData.cpp@6121: SplitScience: 10000376: 54, 2.000000, 0.084622, 30, 0.000000, 0.250000
     BldQue.cpp@592 : BuildFront: City 10000376 building 1,52
     BldQue.cpp@480 : City 10000376 building unit: Stealth-U-Boot
   UnitData.cpp@280 : Creating unit: id: 268440191, type: 52, owner: 5
    ObjPool.cpp@138 : ObjPool: Inserting object id 1000127f
     Player.cpp@1047: Player::CreateUnit(t=52, pos=(67,54), hc=268436342) : newunit=268440191
    ObjPool.cpp@138 : ObjPool: Inserting object id d0000e58
   SlicFunc.cpp@463 : Slic_Text: Karawanen
   SlicFunc.cpp@647 : Slic_EyePoint: (67,54,0)
     BldQue.cpp@826 : Setting shieldstore to 0 for 10000376
   CityData.cpp@6121: SplitScience: 100003b8: 138, 2.000000, 0.088042, 60, 0.000000, 0.100000
     BldQue.cpp@592 : BuildFront: City 100003b8 building 3,50
   CityData.cpp@6121: SplitScience: 10000420: 0, 2.000000, 0.067142, 0, 0.000000, 0.100000
     BldQue.cpp@592 : BuildFront: City 10000420 building 3,45
   CityData.cpp@6121: SplitScience: 10000464: 54, 2.000000, 0.071033, 30, 0.000000, 0.000000
     BldQue.cpp@592 : BuildFront: City 10000464 building 3,45
   CityData.cpp@6121: SplitScience: 10000348: 52, 2.000000, 0.106793, 30, 0.000000, 0.000000
     BldQue.cpp@592 : BuildFront: City 10000348 building 3,31
   CityData.cpp@6121: SplitScience: 1000037c: 56, 2.000000, 0.045064, 30, 0.000000, 0.000000
     BldQue.cpp@592 : BuildFront: City 1000037c building 3,46
   CityData.cpp@6121: SplitScience: 100003dc: 190, 2.000000, 0.106404, 60, 0.000000, 0.000000
     BldQue.cpp@592 : BuildFront: City 100003dc building 1,42
   CityData.cpp@6121: SplitScience: 100004db: 0, 2.000000, 0.076784, 0, 0.000000, 0.000000
     BldQue.cpp@592 : BuildFront: City 100004db building 3,44
   CityData.cpp@6121: SplitScience: 10000524: 56, 2.000000, 0.046572, 30, 0.000000, 0.000000
     BldQue.cpp@592 : BuildFront: City 10000524 building 3,45
   CityData.cpp@6121: SplitScience: 10000532: 56, 2.000000, 0.045896, 30, 0.000000, 0.900000
     BldQue.cpp@592 : BuildFront: City 10000532 building 3,46
   CityData.cpp@6121: SplitScience: 10000385: 56, 2.000000, 0.045176, 30, 0.000000, 0.900000
     BldQue.cpp@592 : BuildFront: City 10000385 building 3,46
   CityData.cpp@6121: SplitScience: 10000775: 56, 2.000000, 0.047356, 30, 0.000000, 0.000000
     BldQue.cpp@592 : BuildFront: City 10000775 building 1,42
   CityData.cpp@6121: SplitScience: 10000053: 56, 2.000000, 0.044356, 30, 0.000000, 0.900000
     BldQue.cpp@592 : BuildFront: City 10000053 building 3,1
   CityData.cpp@6121: SplitScience: 10000451: 0, 2.000000, 0.142458, 0, 0.000000, 0.250000
     BldQue.cpp@592 : BuildFront: City 10000451 building 3,42
   CityData.cpp@6121: SplitScience: 10000be0: 0, 2.000000, 0.146028, 0, 0.000000, 0.000000
     BldQue.cpp@592 : BuildFront: City 10000be0 building 3,21
   CityData.cpp@6121: SplitScience: 1000003b: 54, 2.000000, 0.086303, 30, 0.000000, 0.400000
     BldQue.cpp@592 : BuildFront: City 1000003b building 3,45
   CityData.cpp@6121: SplitScience: 1000009b: 56, 2.000000, 0.054516, 30, 0.000000, 0.400000
     BldQue.cpp@592 : BuildFront: City 1000009b building 3,46
     Player.cpp@1910: Adding 2626 science to player 5, who had 20345
     Player.cpp@3962: Advance cost: 26885, have: 22971
PlayerEvent.cpp@376 : It's player 5's turn - year 673.
PlayerEvent.cpp@377 : Gold: 22796
    c3debug.cpp@300 : Assertion (ai_state_iter->dbIndex >= 0) Failed in File:C:\Activision\CTP2\ctp2_code\ai\diplomacy\Diplomat.cpp, Line:3777
    c3debug.cpp@303 : Stack Trace: '  0x00453950  [char * __cdecl c3debug_StackTrace(void) + 0x20]
  0x0044e714  [void __cdecl c3debug_Assert(char *,char *,int) + 0x44]
  0x00a8a011  [public: void __thiscall Diplomat::ComputeCurrentStrategy(void) + 0x71]
  0x00a7ab19  [private: virtual enum GAME_EVENT_HOOK_DISPOSITION  __thiscall NextSStateEvent::GEVHookCallback(enum GAME_EVENT,class GameEventArgList *) + 0x39]
  0x006d4991  [public: enum GAME_EVENT_ERR  __thiscall GameEventHook::Run(class PointerList<class GameEventHookNode>::Walker *,class GameEventArgList *,long &) + 0x91]
  0x006d4858  [public: enum GAME_EVENT_ERR  __thiscall GameEventHook::Activate(class GameEventArgList *,long &) + 0x38]
  0x006d6223  [public: enum GAME_EVENT_ERR  __thiscall GameEventManager::ActivateHook(enum GAME_EVENT,class GameEventArgList *,long &) + 0x63]
  0x006d23d8  [public: enum GAME_EVENT_ERR  __thiscall GameEvent::Process(int &) + 0x68]
  0x006d5df5  [public: enum GAME_EVENT_ERR  __thiscall GameEventManager::ProcessHead(void) + 0x65]
  0x006d5cb9  [public: enum GAME_EVENT_ERR  __thiscall GameEventManager::Process(void) + 0x99]
  0x006d5b65  [public: enum GAME_EVENT_ERR  __thiscall GameEventManager::ArglistAddEvent(enum GAME_EVENT_INSERT,enum GAME_EVENT,class GameEventArgList *) + 0x195]
  0x006d5946  [public: enum GAME_EVENT_ERR  __cdecl GameEventManager::AddEvent(enum GAME_EVENT_INSERT,enum GAME_EVENT,...) + 0x1b6]
  0x004afc51  [void __cdecl dh_endTurn(class DQAction *,class Sequence *,enum DHEXECUTE) + 0x41]
  0x004a5c44  [public: void __thiscall Director::HandleNextAction(void) + 0x124]
  0x004a32fa  [public: void __thiscall Director::Process(void) + 0x2a]
  0x0046a2d2  [public: long __thiscall CivApp::ProcessUI(unsigned long,unsigned long &) + 0x232]
  0x0046a82e  [public: long __thiscall CivApp::Process(void) + 0xce]
  0x0045e372  [int __stdcall CivWinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int) + 0x3d2]
  0x0045d994  [WinMain@16 + 0x74]
  0x00b0d223  [WinMainCRTStartup + 0x1b3]
  0xbff8b560  [(kernel) + 0x0]
'
   SlicFunc.cpp@463 : Slic_Text: Phnizien kann
       Unit.cpp@151 : Unit::RemoveAllReferences: id: 268438143     Player.cpp@1373: Player::RemoveUnitReference(10000a7f, 0)
    ObjPool.cpp@175 : ObjPool: Deleting object id 10000a7f
    ObjPool.cpp@175 : ObjPool: Deleting object id 400007cd
       Unit.cpp@151 : Unit::RemoveAllReferences: id: 268438144