#
#	Madd's additions
#
BUTTON_Close_upgrade "Close upgrade messages"
BUTTON_Do_upgrade "Upgrade All"
BUTTON_Do_one_upgrade "Upgrade One"
BUTTON_LibraryOld "Old Unit Stats"
BUTTON_LibraryNew "New Unit Stats"
TITLE_upgrade_query "Unit Upgrades"
TEXT_upgrade_query "\nWe currently have [oldunitcount.value] obsolete [string.1.name] units in action.\nShould we upgrade them now to [string.2.name] for a cost of [privtotalcost.value] gold (One unit: [privonecost.value])?"
TEXT_upgrade_one_query "\nWe currently have one obsolete [string.1.name] unit in action.\nShould we upgrade it now to [string.2.name] for a cost of [privonecost.value] gold?"
TITLE_Unhappy "[city.name] is Unhappy"
TEXT_Unhappy "Sir, [city.name] is very unhappy.  Happiness is currently at [city_happiness.value].  Add some entertainers or build some happiness generating buildings or we could have a riot on our hands!"
BUTTON_Close_Unhappy_messages "Close unhappy city messages"
TITLE_upgrade_success "Unit Upgraded"
TEXT_upgrade_success "\n You upgraded your [string.1.name] to a [string.2.name] for [cost.value] gold."
TITLE_upgrade_fail "Unit Not Upgraded"
TEXT_upgrade_fail "\n You need [cost.value] gold to upgrade that [string.1.name] to a [string.2.name]."
