;   StarWars 99
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
6       ; City size for first unhappiness at Chieftain level
12      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
5       ; Fundamentalism pays support for all units past this
3       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
KC1 Motivator,      4,-2,  nil, nil, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Retrofitting,       3,-2,  nil, nil, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Modular Design,     3, 1,  nil, nil, 3, 2    ; Env
Espionage,          2,-1,  nil, nil, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
DeepCore Fusion,    3, 0,  nil, nil, 3, 3    ; FP
Mechsuit Bionics,   3, 2,  nil, nil, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Special Technology, 4,-1,  no,  no,  3, 2    ; Lab
Ion Coils,          4, 0,  nil, nil, 3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Carbonic Armour,    8,-1,  nil, nil, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Death Star Tech,    6,-2,  Ato, MP,  3, 3    ; NF
Advanced Hyperdrive,3, 0,  nil, nil, 3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Special Technology, 4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Corellian Eng.,     5,-1,  nil, nil, 3, 4    ; Rad
Railroad,           6, 0,  SE, Bri,  2, 1    ; RR
Covert Surveillance,2, 1,  nil, nil, 3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Advanced Missiles,  6,-2,  nil, nil, 3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Advanced Shields,   4, 1,  nil, nil, 3, 3    ; SFl
Korpil Avionics,    3,-2,  NP,  SFl, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Sth, 3, 3    ; ...
Special Technology, 3, 0,  no,  no,  0, 0    ; U1
Special Technology, 3, 0,  no,  no,  0, 0    ; U2
Special Technology, 3, 0,  no,  no,  0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Headquarters,             10, 0,    Mas,
Training Centre,          4,  1,    nil,
Granary,                  6,  1,    Pot,
Seedy Bar,                4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
University,               8,  1,    Wri,
Courthouse,               8,  1,    no,
Laser Turrets,            10, 0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
Research Lab,             16, 3,    Uni,
Mass Transit,             16, 4,    no,
Colosseum,                10, 4,    Cst,
Mine,                     18, 4,    Ind,
Refinery,                 32, 6,    Rob,
Rogue Squadron,           16, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    no,
Hydro Plant,              24, 4,    no,
Fusion Plant,             16, 2,    FP,
Stock Exchange,           16, 4,    no,
Sewer System,             12, 2,    San,
Supermarket,              8, 3,     no,
Infrastructure,           20, 3,    no,
Research Crap,            16, 3,    no,
Missile Battery,          10, 2,    Roc,
Ion Cannon,               8, 1,     Las,
Solar Plant,              32, 4,    no,
Space Port,               6,  1,    Sea,
Construction Yard,        16, 3,    Min,
Fighter Depot,            12, 3,    no,
Police Station,           6,  2,    Rec,
Shipyard,                 8,  3,    Amp,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    no,
Hanging Gardens,          20, 0,    no,
Imperial Palace,          20, 0,    Bro,
Ackbar Naval Academy,     20, 0,    Map,
Great Library,            30, 0,    no,
Jabban Palace,            30, 0,    Mys,
Great Wall,               30, 0,    no,
Sun Tzu's War Academy,    30, 0,    no,
Sienar Fleet Systems,     30, 0,    Eng,
Secret Order,             20, 0,    Tra,
Alliance Honour,          40, 0,    MT,
Imperial Observatory,     30, 0,    Ast,
Incom Corporation,        40, 0,    Nav,
Secret Order,             30, 0,    no,
Leonardo's Workshop,      40, 0,    no,
Rebel Command,            40, 0,    The,
Isaac Newton's College,   40, 0,    no,
Alliance HQ,              40, 0,    Eco,
Darwin's Voyage,          40, 0,    no,
Statue of Liberty,        40, 0,    no,
Traditional Subterfuge,   30, 0,    nil,
Rebel Bravery,            60, 0,    Ind,
Hoover Dam,               60, 0,    no,
Death Star Project,       60, 0,    NF,
United Nations,           60, 0,    no,
Apollo Program,           60, 0,    no,
SETI Program,             60, 0,    no,
Imperial Repression,      60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Engineers,    nil, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  5, nil, 000000000000000
BLANK1,       nil, 0,  1.,0,  1a,2d,  1h,1f,  1,0,  1, no,  000000000000000
Army Regiment,nil, 0,  1.,0,  1a,3d,  1h,1f,  1,0,  1, nil, 000000000000100
Gamorrean Gds,U2,  0,  1.,0,  5a,4d,  1h,1f,  2,0,  1, Bro, 000000000000100
Stormtroopers,Plu, 0,  1.,0,  6a,3d,  1h,1f,  2,0,  0, nil, 000000000000100
BLANKFR,      nil, 0,  1.,0,  5a,2d,  1h,1f,  3,0,  0, no,  000000000000100
Commandos,    U1,  0,  1.,0,  6a,3d,  1h,1f,  3,0,  1, nil, 000010000000100
Dark Troopers,Plu, 0,  1.,0,  4a,3d,  2h,2f,  6,0,  0, Gen, 000000100000110
BLANK2,       nil, 0,  0.,0,  0a,6d,  3h,1f,  10,0, 1, no,  000000000000000
Partisans,    nil, 0,  2.,0,  5a,4d,  2h,1f,  5,0,  0, no,  000000100000111
BLANKT,       nil, 1,  6.,2,  5a,4d,  2h,1f,  3,0,  3, no,  100000000010001
Guerillas,    U1,  0,  1.,0,  6a,2d,  2h,4f,  4,0,  0, nil, 001000100000110
T-Wing,       Lab, 1,  6.,2,  5a,4d,  2h,1f,  3,0,  3, SFl, 100000000010001
R-41,         Lab, 1,  4.,2,  4a,3d,  2h,1f,  3,0,  3, AFl, 000000000010000
Z-95,         Lab, 1,  4.,2,  2a,2d,  2h,1f,  2,0,  3, nil, 000000000010000
BLANK3,       nil, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, no,  000000000000000
BLANK4,       nil, 0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, no,  000000000000000
Darth Vader,  nil, 0,  3.,0,  8a,5d,  2h,3f,  32,0, 1, no,  110010101000111
AT Regiment,  Plu, 0,  2.,0,  5a,4d,  2h,2f,  6,0,  0, Mob, 000000001000100
BLANKST,      nil, 0,  3.,0,  5a,4d,  1h,2f,  4,0,  0, no,  000000000000100
Tie Advanced, Plu, 1,  6.,2,  6a,4d,  2h,1f,  4,0,  3, NP,  100000000010000
Assault Gunboat,Plu, 1, 6.,2,  5a,2d,  2h,2f,  5,0,  0, AFl, 100000000010001
Heavy Armour, U3,  0,  3.,0,  5a,3d,  2h,2f,  6,0,  0, Mob, 000000000000100
Energy Shield,nil, 0,  1.,0,  0a,8d,  3h,1f,  16,0, 1, no,  000000000000000
BLANK5,       nil, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, no,  000000000000000
BLANK6,       nil, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, no,  000000000000000
ARTEILLERY?,  nil, 0,  3.,0,  6a,5d,  2h,3f,  1,0,  1, no,  000000000000000
TIE Interceptor,  Plu, 1,  4.,1,  6a,4d,  1h,1f,  1,0,  3, nil, 000000000010000
TIE Bomber,   Plu, 1,  5.,1,  5a,2d,  1h,2f,  2,0,  0, nil, 000000000000000
Luke Skywalker,nil,0,  3.,0,  7a,6d,  2h,3f, 32,0,  1, no,  110010101000111
X-Wing,       U1,  1,  6.,2,  5a,5d,  2h,1f,  4,0,  3, nil, 100000000010000
A-Wing,       U1,  1,  6.,2,  6a,4d,  2h,1f,  4,0,  3, AFl, 100000000010001
Corvette,     nil, 2, 12.,0,  4a,4d,  2h,2f,  5,1,  2, Rad, 000000000001000
Medium Transport,U1, 2,  6.,0,  0,2d,  2h,1f,4,4,  4, nil, 000000000000000
Victory SD,   Plu, 2,  6.,0,  8a,8d,  4h,3f,  10,0,  2, nil,000000010000000
Star Destroyer, Plu, 2, 8.,0, 12a,10d, 4h,3f, 13,0,  2, nil, 000000010000000
Escort Frigate, nil,  2,  8.,0, 10a,10d,  3h,3f, 10,0,  2, Amp, 000000010011000
Dreadnaught,  U3,  2,  6.,0,  8a,6d,  3h,2f,  8,1,  2, nil, 000000000001000
Strike Cruiser, Plu, 2,  8.,0,  8a,6d,  3h,3f, 8,0,  2, Env, 000000000001000
Light Calamari, U1, 2,  10.,0,  8a,8d,  4h,3f, 10,0,  2, Env, 000000010000000
Mon Calamari, U1, 2,   8.,0, 12a,10d, 4h,3f, 13,0,  2, nil, 000000010000000
Corellian Trans., U3,  2, 14.,0,  0a,2d, 2h,2f,  2,1,  4, Rad, 000000000011000
Bulk Carrier, Plu, 2,  6.,0,  0a,2d,  2h,1f,  4,4,  4, nil, 000000000000000
Assault Transport, nil, 2,  6.,0,  6a,4d,  1h,2f,  4,2,  4, no, 000000000000000
BLANK7,       nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, no,  001000000000000
Death Star,   Plu, 2,  6.,0, 99a,8d,  3h,5f, 64,0,  0, NF,  000000010000000
Secret Order, Plu, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, nil, 000000000000010
Spies,        U3,  0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000010
Emperor,      nil, 0,  1.,0,  6a,5d,  2h,1f,  1,0,  1, no,  000000000000000
Convoy,       nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Mon Mothma,   nil, 0,  1.,0,  6a,5d,  2h,1f,  1,0,  1, no,  000000000000000
Y-Wing,       U1,  1,  6.,2,  6a,2d,  2h,2f,  4,0,  0, nil, 100000000000000
B-Wing,       U1,  1,  6.,2,  8a,4d,  2h,2f,  5,0,  3, Sth, 100000000000001
TIE Fighter,  Cer, 1,  3.,1,  4a,3d,  1h,1f, 1,0,  3, nil, 000000000010000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;         HEY GOT AN IDEA! MAKE SPACE PHEN. BE DEFENS +!HOW BOUT ANC RUINS?
@TERRAIN
Desert,     1,2,  2,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  2,1,1,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Temperate,  1,2,  3,1,2,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Volcanic,   1,3,  1,3,1,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Rocky,      1,3,  2,2,1,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Asteroids,  1,6,  1,4,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Galactic Core,1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Ice,        1,2,  2,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      1,3,  2,0,1,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Ocean,      1,2,  3,1,1,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Space,      1,2,  1,1,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Animal Meat,1,2,  1,3,0,
Temperate,  1,2,  2,2,2,
Ore Deposit,1,3,  0,3,3,
Ore,        1,3,  0,2,1,
Minerals,   1,6,  0,4,6,
Game,       1,2,  3,1,0,
Ivory,      1,2,  1,1,4,
Ruins,      1,3,  2,2,6,
Fish,       1,2,  4,1,2,
Nebula,     1,6,  1,3,4,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       1,3,  1,2,3,
Gems,       1,4,  1,0,4,
Ore,        1,6,  0,4,6,
Furs,       1,2,  2,0,3,
Oil,        1,2,  0,4,0,
Spice,      1,3,  3,0,4,
Gems,       1,2,  2,1,6,
Neutron Star,1,2, 0,3,2,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Imperialism,    Emperor,     Empress
Fundamentalism, High Priest, High Priestess
Republic,       Senator,     Senator
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      0, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,    -1, -1, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0, -1,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  1,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     1,  1, -1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,     1, -1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Water,
Vehicles,
Hydrogen,
Fabrics,
Textiles,
Computers,
Copper,
Gold,
Stimstiks,
Machinery,
Platinum,
Spice,
Gems,
Weapons,
Oil,
Alien Items,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Terraform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Feeble Minded Twat
Novice
Trainee
Jedi Student 
Jedi Knight
Jedi Master

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













