##Those darn hard-coded strings 03-09-99 str_ldl_Already_Offer "Vous avez déjà proposé cette marchandise. Remplacer l'offre précédente ?" ##That one last change 03-07-99 ENDGAME_WON_OTHER "Tous les empires s'inclineront dorénavant devant un nouveau maître ; [player.1.leader_name] a terminé le projet de vie extraterrestre." ##Comma is the separator in numbers. In German this would be a period. (non breakable space in French) str_ldl_comma " " ##Should be the same values as defined in gl_str.txt: CAPITALIZATION "Capitalisation" INFRASTRUCTURE "Infrastructure" AGE_NAME_ANCIENT "ANTIQUITE" AGE_NAME_RENAISS "RENAISSANCE" AGE_NAME_MODERN "ERE MODERNE" AGE_NAME_GENETIC "ERE GENETIQUE" AGE_NAME_DIAMOND "ERE DU DIAMANT" ##Similar strings can be found in dip_str.txt YOU_BROKE_ALLIANCE "Vous avez rompu une alliance avec les [player.1.civ_name_plural]." YOU_BROKE_CEASE_FIRE "Vous avez rompu un traité de paix avec les [player.1.civ_name_plural]." DIPxxx3_AGREEMENT_END_POLLUTION "Ecopacte" CANT_ATTACK_ALLIES "Vous avez signé une alliance avec les [player.1.civ_name_plural]. Vous devez rompre cette alliance si vous voulez les attaquer. Voulez-vous la rompre maintenant ?" ##Final FINAL batch of strings hardcoded into engine 03-04-99 str_ldl_Turn "Tour" ##Final batch of strings hardcoded into engine 02-28-99## str_ldl_No_item_selected "Aucun élément sélectionné !" str_ldl_Trade_offer_created "Proposition commerciale créée !" str_ldl_Source_and_Destination_same "La ville d'origine et la ville de destination sont les mêmes !" str_ldl_No_caravans_available "Pas de caravane disponible !" str_ldl_CANCEL_OFFER_CAPS "ANNULER OFFRE" str_ldl_No_item_selected_in_list "Pas d'élément sélectionné dans la liste !" str_ldl_Foreign_Attitude "Attitude nations étrangères" str_ldl_Local "Local" str_ldl_Neutral "Neutre" str_ldl_mp_dbase_out_of_synch "Base de données non synchro. Retour à la salle d'attente." ##This is the latest batch from Add_str.txt 02-26-99## str_ldl_TILE_RESOURCES_Colon "RESSOURCES CASE :" str_ldl_TOTAL_GOLD_FROM_TRADE "OR TOTAL DU COMMERCE" str_ldl_Waiting_For_Servers "Attente des serveurs" str_ldl_nodialup "Vous devez vous connecter pour utiliser l'Internet" str_ldl_connectionerr "Erreur de connexion au réseau" str_ldl_Enemy_Moves_Off "Aff. déplac. ennemis désact." str_ldl_Enemy_Moves_On "Aff. déplac. ennemis activé" NETWORK_PLAYER_STATUS_HUMAN "Local" NETWORK_PLAYER_STATUS_CONNECTED "Connecté" NETWORK_PLAYER_STATUS_AI_OPEN "IA (activée)" NETWORK_PLAYER_STATUS_AI_CLOSED "IA (désactivée)" KEY_NAME_TAB "Tabulation" KEY_NAME_ENTER "Entrée" KEY_NAME_SPACE "Espace" KEY_NAME_BACKSPACE "Retour arrière" QUEUE_OVERWRITE "Vous allez sauvegarder sur une liste déjà sauvegardée.\nVoulez-vous poursuivre ?" str_ldl_Base_Pollution "Pollution élémentaire" str_tbl_ldl_Select_Unit "Sél. unité" str_tbl_ldl_Close_Message "Fermer message" str_tbl_ldl_Yes "Oui" str_tbl_ldl_No "Non" str_tbl_ldl_Quit "Quitter" str_tbl_ldl_Next_Round "Tour suivant" str_tbl_ldl_Open_Monuments "Ecran des monuments" str_tbl_ldl_Open_Chat "Ecran discussion" str_tbl_ldl_Toggle_Space "Espace activé/désactivé" str_tbl_ldl_Open_Network_Screen "Ecran réseaux" str_tbl_ldl_Civ_Tab "Onglet Empire" str_tbl_ldl_Max_Tab "Onglet Opt" str_tbl_ldl_Pop__Tab "Onglet Mn Oeuvre" str_tbl_ldl_Prod_Tab "Onglet Production" str_tbl_ldl_City_Tab "Onglet Ville" str_tbl_ldl_Unit_Tab "Onglet Unité" str_tbl_ldl_Control_Build "Construire élément sélect." str_tbl_ldl_Control_Next "Elément suivant" str_tbl_ldl_Control_Prev "Elément précédent" str_tbl_ldl_Reform "Réformer" str_tbl_ldl_Execute_Orders "Exécuter tous les ordres" str_tbl_ldl_Clear_Queue "Effacer éléments liste" str_tbl_ldl_Message "Message" str_tbl_ldl_Open_Alien_Screen "Ecran extraterrestre" str_tbl_ldl_Save_World "Sauv. rapide" str_tbl_ldl_Load_World "Charg. rapide" SAVE_OVERWRITE "Vous allez sauvegarder sur une autre partie sauvegardée.\nVoulez-vous poursuivre ?" str_ldl_Expectations "Attentes" POLLUTION_HEAVY "Importante" POLLUTION_MODERATE "Moyenne" POLLUTION_LIGHT "Faible" POLLUTION_NONE "Aucune" POLLUTION_TOXIC "Toxique" str_ldl_Total_City_Pollution "Pollution de la ville" str_ldl_Pollution_Level "Niveau de pollution" CANT_ATTACK_HAVE_TREATY "Cette action rompra notre traité avec les [player.1.civ_name_plural]. Voulez-vous poursuivre ?" AT_LEAST_ONE_COULDNT_BE_EXPELLED "Les [player.1.civ_name_plural] n'ont pas réussi à loger toutes leurs forces sur notre territoire. Ils ont promis de les retirer dès que possible." str_ldl_RES_CHANGE_BUTTON "Résolution" str_ldl_RES_TITLE "Résolution" str_ldl_RES_REBOOT_WARNING "Ce changement prendra effet quand vous relancerez Call to Power II." DIP_EXCHANGE_ADVANCE_NONE "Echange de progrès impossible." str_ldl_Cant_disband_city "Vous ne pouvez pas démanteler des villes de taille 4 ou plus." DELETE_SAVE_CONFIRM "Etes-vous sûr ?" str_ldl_CAPS_TARGET "CIBLE" str_ldl_Cheat_Tile "Case" str_ldl_AFB_SPLICER "Mixeurs génétiques (option)" str_ldl_Show_Map "Afficher carte" str_ldl_Hide_Map "Cacher carte" str_ldl_Cheat_gold "ENTRER MONTANT D'OR A AJOUTER" str_ldl_Cheat_pw "ENTRER MONTANT DE TP A AJOUTER" str_ldl_unitpad_Space "Espace" str_ldl_ready_to_launch "Paré à lancer ! Attente du démarrage des autres joueurs." str_ldl_dont_have_cd "Insérez votre CD Call to Power II et appuyez de nouveau sur Lancer." str_ldl_connectionlost "Connexion interrompue." str_ldl_Pw_COLON_ "Colons : " str_ldl_Pw "Colons" str_ldl_Polluter "Polluant" str_ldl_NonPolluter "Non polluant" str_ldl_PRODUCTIONTURN "PRODUCTION/TOUR :" str_ldl_Turns "Tours" DELETE_QUEUE "Voulez-vous vraiment supprimer cette liste d'attente ?" str_tbl_ldl_Ongoing "En cours" BUTTON_CONTINUE "Continuer" BUTTON_END_GAME "Fin de partie" LOADING "Chargement en cours..." str_ldl_Server_Name_COLON "Serveur :" str_tbl_ldl_Light "Faible" str_tbl_ldl_Heavy "Important" str_tbl_ldl_Danger "Danger" str_tbl_ldl_Toxic "Toxique" QUIT_DIALOG "Voulez-vous vraiment quitter ?" str_tbl_ldl_upd006_tga "upd006.tga" str_ldl_Disband_selected_units "Démanteler les unités sélectionnées ?" str_ldl_Disband_selected_cities "Démanteler les villes sélectionnées ?" BREAK_ROUTE "Rompre route commerciale ?" REMOVE_OFFER "Retirer offre commerciale ?" SAVING "Sauvegarde en cours..." str_ldl_AFB_TITLE "Développemt d'embryon extraterrestre" str_ldl_AFB_STAGE1 "Etape 1" str_ldl_AFB_STAGE2 "Etape 2" str_ldl_AFB_STAGE3 "Etape 3" str_ldl_AFB_END "Fin" str_ldl_AFB_TURNS_LEFT "Tours avant la prochaine étape" str_ldl_AFB_ECD "SCE (cons./étape suiv./fin)" str_ldl_AFB_FIELD "Champs (cons./ét. suiv./fin)" str_ldl_AFB_CHANCE "Possibilité d'échec" BUTTON_EXPEL "Renvoyer" str_ldl_Monument_Title "Monuments" str_ldl_Monument_Upgrade_Available "Sélectionnez un monument à améliorer." str_ldl_CAPS_GOVERNMENT "GOUVERNEMENT" str_ldl_SURPLUS "SURPLUS" str_ldl_EQUAL "=" str_ldl_SAVINGS "RESERVES" str_tbl_ldl_FOOD_COLON "NOUR :" str_tbl_ldl_PROD_COLON "PROD :" str_tbl_ldl_GOLD_COLON "OR :" str_ldl_Message "Message" str_ldl_CAPS_PIRATE "PIRATER" str_ldl_Whose_Trade_Route "Quelle route commerciale voulez-vous pirater ?" str_ldl_What_course_of "Que désirez-vous\nfaire ?" str_ldl_CAPS_ATTACK "ATTAQUER" str_ldl_CAPS_EXPEL "RENVOYER" str_ldl_CAPS_CANCEL_MOVE "ANNULER COUP" str_ldl_END_TUTORIAL "ARRETER DIDACTICIEL" CANT_ATTACK_ALLIES_CAN_EXPEL "Voulez-vous rompre votre traité avec les [player.1.civ_name_plural] ? Vous pouvez renvoyer les unités sans passer par là." str_tbl_ldl_You_Need_Embassy_To_Demand "Il vous faut une ambassade pour exiger des progrès." str_tbl_ldl_GIFT_MAP "OFFRIR CARTE" str_tbl_ldl_POOR "DEPLORABLE" str_tbl_ldl_FAIR "MEDIOCRE" str_tbl_ldl_AVERAGE "MOYEN" str_tbl_ldl_GOOD "BON" str_tbl_ldl_EXCELLENT "EXCELLENT" str_ldl_POPSCIENCE "Or consacré à la science" str_ldl_POPPW "Production consacrée aux travaux publics" str_ldl_PLANE "Joueur lancé" str_ldl_CROWN "Hôte de la partie" str_ldl_NUMBPLAYERS "Nbre de joueurs dans la partie" str_ldl_PASSWORD "Protéger par un mot de passe" str_ldl_GAMELOCK "Partie verrouillée" str_ldl_GAMELAUNCH "Partie en cours" str_ldl_MUTED "Joueur réduit au silence" str_ldl_Back "PREC." str_ldl_Next "SUIV." str_ldl_worldtype1 "Humide : " str_ldl_worldtype2 "Chaud : " str_ldl_worldtype3 "Océan : " str_ldl_worldtype4 "Ile : " str_ldl_worldtype5 "Uniforme : " str_ldl_worldtype6 "March. : " str_ldl_Config_Header "CONFIG." str_ldl_Game_Header "PARTIE" str_ldl_Map_Header "Carte" str_ldl_QUITTOSHELL "QUITTER" str_ldl_Tutorial_Advice_Off "Conseil didacticiel désact." str_ldl_Tutorial_Advice_On "Conseil didacticiel activé" str_ldl_Right_Click_Move "Cliquez avec BDS sur" str_ldl_Left_Click_Move "Cliquez avec BGS sur" str_ldl_Auto_Cycle_Turn_Off "Défil. auto des tours désact." str_ldl_Auto_Cycle_Turn_On "Défil. auto des tours activé" str_ldl_Auto_Cycle_Units_Off "Défil. auto des unités dés." str_ldl_Auto_Cycle_Units_On "Défil. auto des unités activé" str_ldl_Battle_View_Off "Vue du combat désactivée" str_ldl_Battle_View_On "Vue du combat activée" str_ldl_Walk_Animation_Off "Anim. déplacements désact." str_ldl_Walk_Animation_On "Anim. déplacements activée" str_ldl_Animated_Goods_Off "Anim. marchandises désact." str_ldl_Animated_Goods_On "Anim. marchandises activée" str_ldl_Attack_Animation_Off "Anim. combats désact." str_ldl_Attack_Animation_On "Anim. combats activée" str_ldl_Animated_Trade_Routes_Off "Anim. rtes ciales désact." str_ldl_Animated_Trade_Routes_On "Anim. rtes ciales activée" str_ldl_Wonder_Movies_Off "Anim. merveilles désact." str_ldl_Wonder_Movies_On "Anim. merveilles activée" str_ldl_Great_Library_Animation_Off "Anim. Gde biblio désact." str_ldl_Great_Library_Animation_On "Anim. Gde biblio activée" str_ldl_Bouncing_Message_Off "Messages rebondissants désact." str_ldl_Bouncing_Message_On "Messages rebondissants activés" str_ldl_Water_Animation_Off "Animation eau désactivée" str_ldl_Water_Animation_On "Animation eau activéé" str_ldl_Movie_Windowed "Animations fenêtres" str_ldl_Movie_Full_Screen "Animations plein écran" str_ldl_Grid_Off "Quadrillage carte désact." str_ldl_Grid_On "Quadrillage carte activé" str_ldl_CHEAT_MODE "MODE TRICHE" str_ldl_Cheat_Mode_Case "Mode Triche" str_ldl_Music_Off "Musique désactivée" str_ldl_Music_On "Musique activée" str_ldl_Show_City_Inflence_Off "Masquer influence ville" str_ldl_Show_City_Inflence_On "Aff. influence ville" str_ldl_Auto_Tab_Select_Off "Autosélect. onglets dés." str_ldl_Auto_Tab_Select_On "Autosélect. onglets activée" str_ldl_Monument_Screen_Off "Ecran monuments désact." str_ldl_Monument_Screen_On "Ecran monuments activé" str_ldl_Delete "Supprimer" str_ldl_Bloodlust_On "Bain de sang activé" str_tbl_ldl_Bloodlust_Off "Bain de sang désact." str_tbl_ldl_Bloodlust_On "Bain de sang activé" str_ldl_Scorewarn "Le score ne sera pas sauvegardé \ndans cette partie." str_tbl_ldl_You_Need "Il vous faut une ambassade pour exiger des progrès." str_tbl_ldl_Very_Weak "Très faible" str_tbl_ldl_Weak "Faible" str_tbl_ldl_Average "Moyen" str_tbl_ldl_Strong "Solide" str_tbl_ldl_Very_Strong "Très solide" str_tbl_ldl_You_Dont_Have_Enough_Gold "Vous n'avez pas assez d'or pour payer." str_ldl_CAPS_TARGET_CITY "VILLE CIBLE" str_ldl_CAPS_TYPE "TYPE" str_ldl_CAPS_GAIN_LOSS "PROFIT/PERTE" ##New Pop Help## str_ldl_Alien "Laboratoire de Xénoformes" str_ldl_Mscreen "Ecran du monument" str_ldl_Ulock "Déverrouiller groupe" str_ldl_Glock "Verrouiller groupe" str_ldl_Wow "Merveilles" str_ldl_Imps "Aménagements de la ville" str_ldl_Unis "Unités" str_ldl_Prod "Production" str_ldl_Happ "Bonheur" str_ldl_Goldy "Or" str_ldl_Scien "Science" str_ldl_Food "Nourriture" str_ldl_Veter "Vétéran" str_ldl_Activ "Défense active" str_ldl_Space "Activer/Désactiver Vue espace" str_ldl_Tile "Placer am. case" str_ldl_Zoomin "Zoom avt" str_ldl_Zoomout "Zoom arr" str_ldl_Year "Année/tour du jeu" str_ldl_Public "Réserve Travaux publics" str_ldl_Savings "Or dans réserves" str_ldl_Nunit "Unité suivante" str_ldl_Ncity "Ville suivante" str_ldl_Undo "Annuler tour" str_ldl_End "Fin de tour" str_ldl_Clock "Tours restants" str_ldl_Tbuild "Coût de production" str_ldl_Tprod "Tours de construction" str_ldl_Specforce "Forces spéciales" str_ldl_Bomb "Capacité de bombardement" str_ldl_Supp "Coût d'entretien" str_ldl_AdvisorYear "Année" str_ldl_AdvisorTurn "Tour" DESCRIPTION_TILEIMP_FARMS "Fermes. Coût : 200 TP." DESCRIPTION_TILEIMP_ADVANCED_FARMS "Fermes avancées. Coût : 500 TP." DESCRIPTION_TILEIMP_HYDROPONIC_FARMS "Fermes hydroponiques. Coût : 1400 TP." DESCRIPTION_TILEIMP_MINES "Mines. Coût minimum : 300 TP." DESCRIPTION_TILEIMP_ADVANCED_MINES "Mines avancées. Coût minimum : 800 TP." DESCRIPTION_TILEIMP_MEGA_MINES "Méga mines. Coût minimum : 1600 TP." DESCRIPTION_TILEIMP_UNDERSEA_MINES "Mines sous-marines. Coût minimum : 400 TP." DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES "Mines sous-marines avancées. Coût minimum : 1000 TP." DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES "Méga mines sous-marines. Coût minimum : 2200 TP." DESCRIPTION_TILEIMP_NETS "Filets. Coût minimum : 200 TP." DESCRIPTION_TILEIMP_FISHERIES "Pêcheries. Coût minimum : 500 TP." DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES "Pêcheries automatisées. Coût minimum : 1400 TP." DESCRIPTION_TILEIMP_ROBOTIC_DOCKS "Ateliers de montage. Coût : 600 TP." DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS "Ateliers de montage avancés. Coût : 1400 TP." DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY "Méga ateliers de montage. Coût : 2200 TP." DESCRIPTION_TILEIMP_FOOD_PODS "Capsules de nourriture. Coût : 600 TP." DESCRIPTION_TILEIMP_FOOD_MODULES "Modules de nourriture. Coût : 1400 TP." DESCRIPTION_TILEIMP_FOOD_TANKS "Réservoirs de nourriture. Coût : 2200 TP." DESCRIPTION_TILEIMP_RUINS "Ruines" DESCRIPTION_TILEIMP_ROAD "Routes. Coût minimum : 60 TP." DESCRIPTION_TILEIMP_RAILROAD "Chemins de fer. Coût minimum : 120 TP." DESCRIPTION_TILEIMP_MAGLEV "Trains express magnétiques. Coût minimum : 240 TP." DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL "Tunnels sous-marins. Coût minimum : 1200 TP." DESCRIPTION_INSTALLATION_LISTENING_POSTS "Poste d'écoute. Coût : 1000 TP." DESCRIPTION_INSTALLATION_RADAR_STATIONS "Station radar. Coût : 1000 TP." DESCRIPTION_INSTALLATION_AIR_BASES "Base aérienne. Coût : 1000 TP." DESCRIPTION_INSTALLATION_FORTIFICATIONS "Fortification. Coût : 1000 TP." DESCRIPTION_INSTALLATION_SONAR_BUOYS "Bouée sonar. Coût : 150 TP." DESCRIPTION_DESERTS "Désert" DESCRIPTION_FORESTS "Forêt" DESCRIPTION_GLACIERS "Glacier" DESCRIPTION_GRASSLAND "Prairie" DESCRIPTION_HILLS "Colline" DESCRIPTION_RAINFOREST "Jungle" DESCRIPTION_ALPINE "Montagne" DESCRIPTION_SAVANNAH "Plaines" DESCRIPTION_SWAMPS "Marécages" DESCRIPTION_TUNDRA "Toundra" ### New Stuff -Probably not implemented ### #Menace barbare #Renommer ville #Supprimer ###Keeper Stuff### ## KEEPER STUFF 1 ## str_ldl_ARDM_nospace "A/P/Df/Dp" str_ldl_UPKEEP "ENTR." str_tbl_ldl_Total_Upkeep "Entr. total" str_tbl_ldl_NOT_BUILDING "PAS DE CONST." str_ldl_CLOSE "Fermer" str_tbl_ldl_S "S" str_ldl_small_Disband "Démanteler" ## Do not translate DisbandButton. ## It is used by the Program as is. str_tbl_ldl_DisbandButton "DisbandButton" str_ldl_Cost_ "Coût" str_tbl_ldl_Speed_Cities "Villes chrono" str_tbl_ldl_Seconds_Per_City_COLON "Secondes par ville : " # strings for scoring list str_tbl_ldl_Positive_Points_For_Colon "Points positifs pour :" str_tbl_ldl_Negative_Points_For_Colon "Points négatifs pour :" str_tbl_ldl_Total_Positive_Points_Colon "Total de points positifs :" str_tbl_ldl_Total_Negative_Points_Colon "Total de points négatifs :" str_tbl_ldl_Total_Points_Colon "Total :" str_tbl_ldl_Civ_Score_Colon "Score :" UNIT_ORDER_TRANSPORTED "En transfert" TITLE_CITY_BUILD_QUEUE_IS_EMPTY "{city[0].name}" str_tbl_ldl_The_Diplomats "Nos chefs sont occupés. Nous n'avons pas envie d'engager des pourparlers avec vous pour le moment." str_tbl_ldl_Select_a_new "Sélectionnez un nouveau progrès sur lequel travailler." str_ldl_Review_Tutorial_Messages "Voir messages du didacticiel" str_ldl_END "FIN" str_ldl_End_Tutorial_Dialog "Voulez-vous arrêter le didacticiel ?" str_ldl_Skill_Level "Niveau de compétence" str_ldl_Barbarian_Threat "Menace barbare" str_ldl_LAUNCH "LANCER" str_ldl_Random_Custom "Aléatoire/Personnalisé" # additional Info screen strings str_ldl_Top_5_Cities "5 1ères villes" str_ldl_Power_Graph "Courbe puiss." str_ldl_Civ_Score "Score" str_ldl_Year_Founded_COLON "Année de constr." str_ldl_Turns_to_Next_Disaster "Tours av. catast." str_ldl_CAPS_MAKE_QUEUE "CREER L. ATT." str_ldl_CAPS_LOAD_QUEUE "CHARG. L. ATT." str_ldl_CAPS_DELETE_QUEUE "SUPPR. LISTE D'ATT." str_tbl_ldl_Your_queue_has_been_saved "Liste d'attente sauvegardée." str_ldl_LOAD "CHARGER" str_ldl_CAPS_ASSIGN "AFFECTER" str_ldl_CAPS_CONTENTS "CONTENU" str_ldl_Disband_seleted_unit "Démanteler l'unité sélectionnée ?" str_ldl_Disband_selected_city "Démanteler ville sélectionnée ?" str_ldl_MY_GOODS "MES MARCHAND." str_ldl_CAPS_DOMESTIC "INTERIEUR" str_ldl_CAPS_FOREIGN "EXTERIEUR" str_ldl_NEXT "SUIV." # Age Names AGE_NAME_ANCIENT "Antiquité" AGE_NAME_RENAISS "Renaissance" AGE_NAME_MODERN "Ere moderne" AGE_NAME_GENETIC "Ere génétique" AGE_NAME_DIAMOND "Ere du diamant" # strings for victory window str_ldl_YOUR_CIVILIZATION_SCORE_IS_COLON "VOTRE SCORE EST :" str_ldl_YOUR_NAME_WILL_GO_DOWN_IN_THE_ANNALS_OF_HISTORY_AS "VOUS APPARAITREZ SOUS LE TITRE SUIVANT DANS LES ANNALES DE L'HISTOIRE :" str_ldl_POPULATION_COLON "POPULATION :" str_ldl_CIV_SCORE "SCORE" str_ldl_POWER_GRAPH "Courbe de puissance" str_ldl_DEFEAT "DEFAITE" str_ldl_THE_DESTITUTE "LE DESTITUE" str_ldl_THE_SQUIRREL_HEARTED "LA POULE MOUILLEE" str_ldl_THE_RED_FACED "LE CONFUS" str_ldl_THE_WEARY "L'EPUISE" str_ldl_THE_MEEK "LE FAIBLE" str_ldl_THE_UNREADY "L'INDECIS" str_ldl_THE_EARNEST "LE FERVENT" str_ldl_THE_WISE "LE SAGE" str_ldl_THE_VALIANT "LE COURAGEUX" str_ldl_THE_LION_HEARTED "LE COEUR DE LION" str_ldl_THE_INDOMITABLE "L'INVINCIBLE" str_ldl_THE_CIV_LORD "LE MAITRE" str_ldl_CAPS_TRADE "COMMERCE" str_ldl_Small_Type "Type" str_ldl_Caravans_COLON "Caravanes :" str_ldl_Gold_From_Trade_COLON "Or commerce :" str_tbl_ldl_Goods "March." str_tbl_ldl_Exports "Export." str_tbl_ldl_View_Goods "Aff. marchand." str_tbl_ldl_View_Exports "Aff. export." str_tbl_ldl_From "Origine" str_tbl_ldl_Destination "Destination" str_tbl_ldl_upd001_tga "upd001.tga" str_tbl_ldl_upd005_tga "upd005.tga" #NETWORK_PLAYER_LEFT "[action.1.name] a quitté la partie. Un joueur informatique prendra le contrôle de l'empire de ce joueur." #NETWORK_PLAYER_JOINED "[action.1.name] a pris le contrôle des [player.1.civ_name_plural]" #NETWORK_DIFFERENT_PLAYER_JOINED "[action.1.name] rejoint la partie avec les [player.1.civ_name_plural], mais cet empire appartenait à quelqu'un d'autre. Voulez-vous le renvoyer ? " #BUTTON_EJECT "Renvoyer" #BUTTON_LET_THEM_STAY "Participation autorisée" #NETWORK_YOU_ARE_NOW_HOST "Vous êtes maintenant l'hôte de la partie." #NETWORK_NEW_HOST "[action.1.name] est maintenant l'hôte de la partie." #NETWORK_SESSION_LOST "Connexion avec l'hôte perdue, retour salle d'attente" #NETWORK_WAITING_ON_PLAYERS "Attente des joueurs" #NETWORK_WAITING_FOR_DATA "Attente de données" #NETWORK_RESYNCING "Nouv. synchronisation" # Button label strings BUTTON_ACCEPT "Accepter" BUTTON_CANCEL "Annuler" BUTTON_CLOSE "Fermer" BUTTON_GOAL "Objectif" BUTTON_LIBRARY "Bibliothèque" BUTTON_MAYBE "Peut-être" BUTTON_NO "Non" BUTTON_OK "Fermer" BUTTON_RANDOM "Aléatoire" BUTTON_READY "Prêt" BUTTON_REJECT "Refuser" BUTTON_RESEARCH "Rechercher" BUTTON_SET_PRICE "Définir prix" BUTTON_STEAL_THIS "<- Voler ceci" BUTTON_YES "Oui" ACCEPT "Accepter" REJECT "Refuser" YES "Oui" NO "Non" str_ldl_Abort "Fin" str_ldl_Open "Ouvrir" str_ldl_Close "Fermer" str_ldl_Activlink_Internet "Activlink/Internet nécessite une connexion directe ou commutée à l'Internet." str_ldl_ADD2 "Ajouter" str_ldl_ADD "AJOUTER" str_ldl_Add_AI "Ajouter IA" str_ldl_Advance "Progrès" str_ldl_Advance_ "Progrès" str_ldl_Advances "Progrès" str_ldl_ADVANCES_KNOWN_TO_COLON "PROGRES DECOUVERTS PAR" str_ldl_Advertise "Faire de la publicité. Coût : 500 pièces d'or" str_ldl_AGAINST_YOU "CONTRE VOUS" str_ldl_Ages "Eres" str_ldl_Aggression "Agression" str_ldl_AI "IA" str_ldl_Aid_Uprising "Fomenter soulèvement. Coût : 1000 pièces d'or" str_ldl_Air_Force "Aviation" str_ldl_All_Advancements "Tous les progrès" str_ldl_ALLIANCE "ALLIANCE" str_ldl_Alpha_Blending "Mélange alpha" str_ldl_Animated_Goods "Animation des marchandises" str_ldl_Animated_Trade_Routes " Animation rtes commerciales" str_ldl_APPLY "APPLIQUER" str_ldl_ARD "A/P/Df" str_ldl_ARDM "A/P/Df/Dp" str_ldl_Army "Armée" str_ldl_Asking_For "Demander" str_ldl_Asks_For "Demande" str_ldl_Assault "Assaut" str_ldl_At_War "En guerre" str_ldl_Attack_Animation "Animation de combat" str_ldl_Attack_COLON "Attaquer :" str_ldl_ATTACK_ENEMY "ATTAQUER ENNEMI" str_ldl_Attackers "Attaquants" str_ldl_ATTITUDE "ATTITUDE" str_ldl_ATTITUDE_COLON "ATTITUDE :" str_ldl_Available_Governments "Gouvernements disponibles" str_ldl_Available_Scenarios "Scénarios disponibles" str_ldl_Average "Moyen" str_ldl_Average_Happiness "Moyenne du bonheur" str_ldl_BACK "RETOUR" str_ldl_BANKERS "Marchands" str_ldl_BATTLE_VIEW "VUE DU COMBAT" str_ldl_Blood_Lust "Bain de sang" str_ldl_Bold "Intrépide" str_ldl_Bomb_Cabinet "Faire exploser le cabinet. Coût : 1000 pièces d'or" str_ldl_Bombard "Bombarder" str_ldl_BRACKET_TILENAME "" str_ldl_Branch "Franchise. Coût : 250 pièces d'or" str_ldl_BREAK_ROUTE "COUPER ROUTE" str_ldl_Build "Construire" str_ldl_BUILD_LIST "LISTE DE CONSTRUCTION" str_ldl_BUILD_OPTIONS "OPTIONS DE CONST." str_ldl_BUILDING "CONSTR." str_ldl_BUILDINGS "BATIMENTS" str_ldl_BUY "ACHETER" str_ldl_BUY_GOODS "ACHETER MARCH." str_ldl_Buy_Now "Acheter maintenant" str_ldl_BY_YOU "LES VOTRES" str_ldl_Cancel "Annuler" str_ldl_Cancel_Route "Annuler route" str_ldl_CAPS_ACTION "ACTION" str_ldl_CAPS_ADVANCE "PROGRES" str_ldl_CAPS_ADVANCES "PROGRES" str_ldl_CAPS_AT_WAR "GUERRE" str_ldl_CAPS_BUILD "CONSTR." str_ldl_CAPS_CANCEL "ANNULER" str_ldl_CAPS_CHANGE "CHANGER" str_ldl_CAPS_CHANGE_LOBBY "CHANGER DE SALLE D'ATTENTE" str_ldl_CAPS_CITIES "VILLES" str_ldl_CAPS_CITY "VILLE" str_ldl_CAPS_CIVILIZATION "EMPIRE" str_ldl_CAPS_CIVILIZATION_COLON "EMPIRE :" str_ldl_CAPS_COST "COUT" str_ldl_CAPS_CUSTOM "PERSONNALISE" str_ldl_CAPS_DIFFICULTY "DIFFICULTE" str_ldl_CAPS_EXCLUSIONS "EXCLUSIONS" str_ldl_CAPS_FEMALE "FEMME" str_ldl_CAPS_FOOD "NOUR." str_ldl_CAPS_FOOD2 "NOUR.\nNETTE" str_ldl_CAPS_FOOD_LOST_TO_CRIME "NOUR. ENGLOUTIE DS CRIM. " str_ldl_CAPS_FORTIFY "FORTIFIER" str_ldl_CAPS_FROM "ORIGINE" str_ldl_CAPS_GO_TO_CITY "ALLER VERS VILLE" str_ldl_CAPS_GOLD2 "OR\nNET" str_ldl_CAPS_GOLD "OR" str_ldl_CAPS_GOLD_COLON "OR :" str_ldl_CAPS_GOODS "MARCH." str_ldl_CAPS_GREAT_LIBRARY "GRANDE BIBLIOTHEQUE" str_ldl_CAPS_HAPPINESS "BONHEUR" str_ldl_CAPS_HAPPY "BONH." str_ldl_CAPS_HEALTH "SANTE" str_ldl_CAPS_INFO "CLASSEMENT" str_ldl_CAPS_INTELLIGENCE "RENSEIGNEMENTS" str_ldl_CAPS_LAND "TERRE" str_ldl_CAPS_LOCK "VERROUILLER" str_ldl_CAPS_MALE "HOMME" str_ldl_CAPS_MAP "Carte" str_ldl_CAPS_MAX_GOODS "OPT. MARCHAND." str_ldl_CAPS_MILITARY_READINESS "PREPARATION MILITAIRE" str_ldl_CAPS_NAME "NOM" str_ldl_CAPS_NAME_COLON "NOM :" str_ldl_CAPS_NO "NON" str_ldl_CAPS_ON_ALERT "ETAT D'ALERTE" str_ldl_CAPS_PER_TURN "PAR TOUR" str_ldl_CAPS_PLAYERS "NB EMPIRES" str_ldl_CAPS_POLLUTION "POLLUTION" str_ldl_CAPS_POPULATION "POPULATION" str_ldl_CAPS_PRODUCTION "PRODUCTION" str_ldl_CAPS_PRODUCTION_COLON "PRODUCTION :" str_ldl_CAPS_PROFILE "PROFIL" str_ldl_CAPS_QUEUE "LISTE ATT" str_ldl_CAPS_QUIT "QUITTER" str_ldl_CAPS_RATIONS "RATIONS" str_ldl_CAPS_REVOLUTION "REVOLUTION" str_ldl_CAPS_RULES "REGLES" str_ldl_CAPS_SCIENCE "SCIENCE" str_ldl_CAPS_SCIENCE2 "SCIENCE\nNETTE" str_ldl_CAPS_SEA "MER" str_ldl_CAPS_SELL "VENDRE" str_ldl_CAPS_SIZE "TAIL." str_ldl_CAPS_SLAVES "ESCL." str_ldl_CAPS_SLEEP "INACTIVE" str_ldl_CAPS_SPACE "ESPACE" str_ldl_CAPS_STAND_DOWN "AU REPOS" str_ldl_CAPS_STATUS "STATUT" str_ldl_CAPS_STRENGTH "FORCE" str_ldl_CAPS_TILE_IMP "AMENAG. CASE" str_ldl_CAPS_TO "DESTINATION" str_ldl_CAPS_TOTAL_GOLD "TOTAL D'OR" str_ldl_CAPS_TRIBE "EMPIRE" str_ldl_CAPS_UNHAPPY "MALHEUR" str_ldl_CAPS_UNIT "UNITE" str_ldl_CAPS_UNITS "UNITES" str_ldl_CAPS_VALUE "VALEUR" str_ldl_CAPS_WAGES "SALAIRE" str_ldl_CAPS_WONDERS "MERVEILLES" str_ldl_CAPS_WORKDAY "JOUR TR." str_ldl_CAPS_WORKERS "TRAVAIL." str_ldl_CAPS_WORLD_SHAPE "FORME DU MONDE" str_ldl_CAPS_YES "OUI" ### Keeper Stuff 2 ### str_ldl_Capture_City "Capturer ville" str_ldl_Capture_Slaves "Capturer esclaves. Coût : 250 pièces d'or" str_ldl_Cargo "Cargaison" str_ldl_CEASE_FIRE "TRAITE DE PAIX" str_ldl_CELEB_COLON "FETE :" str_ldl_Celebration "Fête" str_ldl_Change "Changer " str_ldl_Change_Lobby "Changer salle d'att." str_ldl_CHANGE_SCIENCE "RECHERCHE" str_ldl_CHANGE_TO_COLON "ACTIVER :" str_ldl_CHECK_INTELLIGENCE "VERIFIER RENSEIGNEMENTS" str_ldl_Chieftain "Débutant" str_ldl_Choose_Difficulty_Level "Choisir le niveau de difficulté" str_ldl_Choose_Map_Size "Choisir la taille du monde" str_ldl_Choose_Risk_Level "Choisir le niveau de difficulté" str_ldl_Choose_World_Shape "Choisir la forme du monde" str_ldl_Choose_World_Type "Choisir le type de monde" str_ldl_Cities "Villes" str_ldl_CITIES_COLON "VILLES" str_ldl_City "Ville" str_ldl_City_Bonus_COLON "Défense ville :" str_ldl_City_Builder "Bâtisseur de ville" str_ldl_CITY_ESPIONAGE "ESPIONNAGE VILLE" str_ldl_CITY_GOLD "OR DE LA VILLE" str_ldl_CITY_HAPPINESS "BONHEUR DE LA VILLE" str_ldl_City_List "Liste des villes" str_ldl_City_Lost_Warning "Avert. quand ville perdue" str_ldl_City_Name "Nom de la ville" str_ldl_CITY_NAME_COLON "VILLE :" str_ldl_CITY_QUEUE "LST ATT. VILLE" str_ldl_CITY_SCIENCE "APPORT SCIEN." str_ldl_City_Size "Taille de la ville" str_ldl_CITY_STATUS "STATUT DE LA VILLE" str_ldl_City_Style "Style de la ville" str_ldl_CITY_VIEW "VUE DE LA VILLE" str_ldl_CIV "Empire" str_ldl_Civ_Name "Nom emp" str_ldl_CIV_STATUS "STATUT EMP" str_ldl_Civilization "Empire" str_ldl_Civilization_COLON "Empire :" str_ldl_Civilization_Message "Message empire" str_ldl_CIVILIZATION_STATUS "STATUT DE L'EMPIRE" str_ldl_CIVILIZATIONS_COLON "EMPIRE :" str_ldl_Civs "Empires" str_ldl_Cloak "Camoufler" str_ldl_Command_All "Commander tous" str_ldl_CONCEPTS "CONCEPTS" str_ldl_Conduct_Hit "Perpétrer attentat. Coût : 500 pièces d'or" str_ldl_Connecting_To_Lobby "Connexion à la salle d'attente..." str_ldl_Connection_Type_COLON "Type de connexion :" str_ldl_Continent "Continent" str_ldl_CONTINUE "CONTINUER" str_ldl_CONTINUE_GAME "CONTINUER PARTIE" str_ldl_CONTINUE_NEGOTIATIONS "CONTINUER NEGOTIATIONS ?" str_ldl_Convert_City "Convertir ville. Coût : 100 pièces d'or" str_ldl_Cost "Coût" str_ldl_Could_not_join_lobby "Accession à la salle d'attente impossible" str_ldl_Create_Game "Créer partie" str_ldl_Create_New_Setup "Créer nouv. config." str_ldl_Create_Park "Détruire aux nanites" str_ldl_Create_Profile "Créer profil" str_ldl_Create_Rift "Créer dorsale" str_ldl_Creating_Game "Création de la partie..." str_ldl_CREDITS "Credits" str_ldl_CRIME "CRIM." str_ldl_Custom "Personnalisé" str_ldl_CUSTOM_RULES "REGLES PERSONNALISEES..." str_ldl_CUSTOMIZE "PERSONNALISER" str_ldl_Cut_and_Paste "Couper-coller" str_ldl_Defenders "Défenseurs" str_ldl_Defuse_Bomb "Désamorcer bombe" str_ldl_Deity "Impossible" str_ldl_Delete_Profile "Supprimer profil" str_ldl_Delete_Setup "Supprimer config." str_ldl_Descend "Descente" str_ldl_Difficulty "Difficulté" str_ldl_Difficulty_Level "Niveau de compétence" str_ldl_DIPLOMACY "DIPLOMATIE" str_ldl_DIPLOMACY_STATUS "STATUT DIPLOMATIE" str_ldl_Disaster "Catastrophe" str_ldl_DISBAND "DEMANTELER" str_ldl_Diverse "Variée" str_ldl_Domestic "Comm. int." str_ldl_Doughnut_World "Bouée" str_ldl_Dry "Sec" str_ldl_Dynamic_Join "Connexion libre" str_ldl_Dynamic_Joining_On "Connexion libre activée" str_ldl_Earth_World "Monde terrestre" str_ldl_East_and_West_edges_of_the_map_connect "Connexion extrémités est/ouest de la carte" str_ldl_EAST_WEST "EST_OUEST" str_ldl_East_West_and_North_South_edges "Connexion extrémités est/ouest et nord/sud" str_ldl_EATEN "CONS." str_ldl_ECO_PACT "ECOPACTE" str_ldl_Edit_Profile "Editer profil" str_ldl_Elite "Elite" str_ldl_EMBASSY "AMBASS." str_ldl_Emperor "Très difficile" str_ldl_ENACT "VALIDER" str_ldl_Enact_Government "Valider gouvernement" str_ldl_ENEMY "ENNEMI" str_ldl_Enemy_Intrusion "Intrusion ennemie" str_ldl_Enter_Password_COLON "Entrer mot de passe :" str_ldl_ENTERTAINERS "Comédiens" str_ldl_Entrench "Fortifier" str_ldl_Entrench_Bonus_COLON "Bonus de fortif. :" str_ldl_Environment "Personnal. carte" str_ldl_Environmentalism "Ecologie" str_ldl_Establish_Embassy "Etablir ambassade" str_ldl_Exchange_City "Echanger ville" str_ldl_exchange_maps "Vous échangerez des cartes de terres inexplorées." str_ldl_Excluded_Improvements_COLON_ "Aménagements exclus :" str_ldl_Excluded_Units_COLON_ "Unités exclues :" str_ldl_Excluded_Wonders_COLON_ "Merveilles exclues :" str_ldl_Exclusions "Exclusions" str_ldl_Details "Détails" str_ldl_Expel_Unit "Renvoyer unité" str_ldl_Experience_Level_COLON "Niveau d'expérience :" str_ldl_Export "Export." str_ldl_Female "Femme" str_ldl_Few_Goods "Marchand. -" str_ldl_File_Injunction "Demander une injonction. Coût : 300 pièces d'or" str_ldl_Fog_Of_War_Off "Brouillard de guerre désactivé" str_ldl_Folder_COLON "Dossier :" str_ldl_Food_ "Nourriture" str_ldl_Food_COLON "Nourriture :" str_ldl_Food_Eaten "Nourriture consommée" str_ldl_Food_Lost_to_Crime "Nourriture engloutie ds crim. " str_ldl_Food_Stored_Last_Turn "Nourriture stockée tour précédent" str_ldl_Food_Stored_Next_Turn "Nourriture stockée tour suivant" str_ldl_FOOD_TO_GROW "NOURRITURE POUR DVPT" str_ldl_For "Contre" str_ldl_FOR_BUILDING "PR CONST." str_ldl_FOR_COLON "CTRE" str_ldl_For_Public_Works "Pour les travaux publics" str_ldl_Fort_Bonus_COLON "Bonus fort. Ville :" str_ldl_Fortify "Fortifier" str_ldl_Free_Slave "Affranchir esclave. Coût : 50 pièces d'or" str_ldl_From "Origine" str_ldl_FROM_COLON "ORIGINE :" str_ldl_Game_COLON "Partie :" str_ldl_GAME_DETAILS "DETAILS DE LA PARTIE..." str_ldl_Game_Folders "Dossiers de parties" str_ldl_Game_Name_COLON "Nom de la partie :" str_ldl_GAME_OPTIONS "OPTIONS DE JEU" str_ldl_GAME_PLAY "JEU" str_ldl_GAME_SETUP "CONFIG. PARTIE" str_ldl_Game_Style_COLON "Style de partie" str_ldl_GAMEPLAY "FONCTION" str_ldl_GAMEPLAY_OPTIONS "OPTIONS DE JEU" str_ldl_Games_COLON "Parties :" str_ldl_GENERAL "GENERAL" str_ldl_Genocide "Bain de sang" str_ldl_Get_Good "Obtenir marchandise" str_ldl_Gift_Map "Offrir carte" str_ldl_GIVE "DONNER" str_ldl_Gold "Or" str_ldl_Gold_COLON "Commerce :" str_ldl_Gold_COLON_ "Commerce :" str_ldl_GOLD_LOST_TO_CRIME "OR ENGLOUTI DS CRIM." str_ldl_Gold_Paid "Or dépensé" str_ldl_GOOD "MARCH." str_ldl_Goods "Marchand." str_ldl_Goods_COLON "March. :" str_ldl_Goods_For_Sale "March. à vendre" str_ldl_GOV_nBONUS "BONUS\nGVT" str_ldl_GOVERMENTS "GOUVERNEMENTS" str_ldl_GOVERN "GOUVERNEMENTS" str_ldl_Government "Gouvernement" str_ldl_GOVERNMENTS "GOUVERNEMENTS" str_ldl_GRAPHICS "AFFICHAGE" str_ldl_GRAPHICS_OPTIONS "AFFICHAGE" str_ldl_Great_Library "Grande biblio" str_ldl_Group_All "Tout regrouper" str_ldl_Growth "Croiss." str_ldl_GROWTH_COLON "CROISS. :" str_ldl_Handicapping_On "Handicap activé" str_ldl_HAPP "BONH." str_ldl_Happiness "Bonheur" str_ldl_Happy "Bonh." str_ldl_HASH_MARK "NB" str_ldl_Health "Santé" str_ldl_Hear_Gossip "Ecouter rumeur" str_ldl_Help "Aide" str_ldl_HIGH_SCORE "BON SCORE" str_ldl_HIGH_SCORES "BONS SCORES" str_ldl_HISTORICAL "HISTOIRE" str_ldl_Homogeneous "Uniforme" str_ldl_Host_changed_game_setup "Attention ! L'hôte a modifié les paramètres de partie" str_ldl_HOT_KEY "RACCOURCI" str_ldl_How_much_for_good "Combien offrez-vous pour cette marchandise ?" str_ldl_How_much_gold "Combien d'or voulez-vous ?" str_ldl_Impatient "Impatient" str_ldl_IMPROVE "AMENAGEMENTS" str_ldl_Improvements "Aménagements" str_ldl_Incite_Revolution "Encourager une révolte. Coût : 4000 pièces d'or" str_ldl_Indifferent "Indifférent" str_ldl_Infect_City "Contaminer ville (1000 pièces d'or)" str_ldl_Info "Infos" str_ldl_INFORMATION "CLASSEMENT" str_ldl_Injured "Blessé" str_ldl_INSTANT_START "DEMARRAGE RAPIDE" str_ldl_Intelligence "Renseign." str_ldl_DiplomacyManager "Gest. de diplomatie" str_ldl_INVENTORY "INVENTAIRE" str_ldl_Invulnerable_Trade "Piraterie" str_ldl_Invulnerable_Trade_Off "Piraterie désactivée" str_ldl_Island "Ile" str_ldl_Join_City "Construire ville" str_ldl_Join_Game "Rejoindre partie" str_ldl_Joining_Game "Accès à la partie..." str_ldl_Joining_Lobby "Accès à la salle d'attente..." str_ldl_KEYBOARD "CLAVIER" str_ldl_KEYBOARD_MAPPING "CONFIGURATION CLAVIER" str_ldl_Kick "Exclure" str_ldl_kicked_you_out "Désolé, l'hôte vous a renvoyé de la partie" str_ldl_King "Difficile" str_ldl_Knowledge "Connaissance" str_ldl_Knowledge_Bar "Barre de connaissance" str_ldl_KNOWN "DEC." str_ldl_Known_Only_To_You "Vos découvertes" str_ldl_Known_To_You_And_Others "Vos découvertes et celles des autres" str_ldl_LABORERS "Ouvriers" str_ldl_Land "Terre" str_ldl_Land_Grabber "Expansionniste" str_ldl_Large_64_x_128 "Grande" str_ldl_Last_Sale_Price_COLON "Dernier prix de vente" str_ldl_Launch "Lancer" str_ldl_LEADER_NAME "DIRIGEANT" str_ldl_Leader_Name_COLON "Dirigeant : " str_ldl_LEAVE_OUR_LANDS "QUITTER TERRITOIRE" str_ldl_Leaving_Lobby "Départ de la salle d'attente..." str_ldl_Legal "Légal" str_ldl_LIBRARY "BIBLIOTHEQUE" str_ldl_Line_Of_Sight "Brouillard de guerre" str_ldl_LOAD_GAME "Charger Partie" str_ldl_Load_Game_Setup "Charg. config." str_ldl_Load_Map "Charger carte" str_ldl_Load_Queue "Charg. liste attente" str_ldl_Load_Saved_Game "Charg. partie sauv." str_ldl_Load_Scenario "Charger scénario" str_ldl_LOAD_SETUP "CHARGER CONFIGURATION" str_ldl_LOAD_TEMPLATE "CHARGER MODELE" str_ldl_Lobby "Salle att." str_ldl_Lobby_Name "Nom de la salle d'attente" str_ldl_Lobby_Name_COLON " Salle d'att. :" str_ldl_Local_Area_Network_IPX "Connexion au réseau local pour les utilisateurs ne disposant que de connexions IPX." str_ldl_Local_Area_Network_TCPIP "Connexion au réseau local pour les utilisateurs disposant de connexions réseau TCP/IP (type de connexion LAN le plus courant)." str_ldl_Location_COLON "Origine :" str_ldl_Lock "Verrouiller" str_ldl_MACRO "MACRO" str_ldl_MAIN_CHAT "CONVERSATION" str_ldl_MAINT "ENTRET." str_ldl_MAKE_A_DEMAND "EXIGER QUELQUE CHOSE" str_ldl_Male " Homme" str_ldl_Many_Goods "Marchand. +" str_ldl_Map "Carte" str_ldl_MAP_CAPS_SIZE "TAILLE DU MONDE" str_ldl_Map_COLON "Carte :" str_ldl_MAP_EDITOR "EDITEUR CARTE" str_ldl_Map_Folders "Dossiers de cartes" str_ldl_Map_Shape "Forme du monde" str_ldl_Map_Size "Taille de la carte" str_ldl_MAP_TYPE "PERSONNALISER CARTE" str_ldl_Medium_48_x_96 "Standard" str_ldl_MAPS "CARTES" str_ldl_MAX "OPT." str_ldl_MAX_FOOD "OPT. NOURR." str_ldl_Max_Goods "Opt. marchand." str_ldl_Max_Growth " Opt. croissance" str_ldl_Max_Happiness " Opt. bonheur" str_ldl_MAX_HAPPY "OPT. BONH." str_ldl_MAX_PROD "OPT. PROD" str_ldl_Max_Production "Opt. production" str_ldl_MAX_SCI "OPT. SCI" str_ldl_MAXIMIZE_CITY "OPTIMISER VILLE" str_ldl_Medium_48_x_96 "Standard" str_ldl_Military "Militaire" str_ldl_MILITARY_COLON "MILITAIRE :" str_ldl_Military_Readiness "Préparation militaire" str_ldl_MILITARY_SUPPORT_COST_COLON "COUT D'ENTR.\nMILITAIRE :" str_ldl_Move "Déplacement" str_ldl_Movement_COLON "Déplacement :" str_ldl_Movement_Cost_COLON "Coût déplac. :" str_ldl_MP "Pts Dp" str_ldl_MULTIPLAYER "Jeu en Réseau" str_ldl_MUSIC "MUSIQUE" str_ldl_Music_Volume "Volume de la musique" str_ldl_Mute "Muet" str_ldl_Name "Nom" str_ldl_Navy "Marine" str_ldl_Neutral "Neutre" str_ldl_Never_Mind "Annuler" str_ldl_NEW_GAME "Nouvelle Partie" str_ldl_NEXT_ADVANCE "PROCHAIN PROGRES" str_ldl_NEXT_POP "PROCHAINE CROISS." str_ldl_NEXT_POP_IN "CROISS. SUIV." str_ldl_No "Non" str_ldl_Nothing_Building "Pas de constr." str_ldl_Number_of_Opponents "Nombre d'ennemis" str_ldl_Ocean "Océan" str_ldl_Offer "Offre" str_ldl_OFFER_A_GIFT "OFFRIR UN CADEAU" str_ldl_OFFER_AN_EXCHANGE "PROPOSER UN ECHANGE" str_ldl_Offer_Good "Offrir une marchandise" str_ldl_Ok "OK" str_ldl_On_Alert "Etat d'alerte" str_ldl_Only_Known_By_Others "Découvertes des autres empires" str_ldl_Open_Offers "Offres disponibles" str_ldl_OPTIONS "Options" str_ldl_ORDER "ORDRE" str_ldl_ORDERS "ORDRES" str_ldl_PAID "VERSE" str_ldl_Pairah "Paria" str_ldl_Paradrop "Larguer" str_ldl_PARANTHESIS_Team " (Equipe)" str_ldl_PARATHESIS_Private " (Personnel)" str_ldl_password "Voulez-vous utiliser un mot de passe ?" str_ldl_Password_required_to_join "Mot de passe nécessaire" str_ldl_PEACE "REPOS ALERTE GUERRE" str_ldl_Peace_Maker "Pacificateur" str_ldl_Peace_Movement "Mécont. dû à la guerre" str_ldl_PER_nTURN "PR TOUR" str_ldl_Per_Turn "Par tour" str_ldl_Percent "Pour cent" str_ldl_Personality "Personnalité" str_ldl_Pillage "Piller" str_ldl_Ping "Ping" str_ldl_Pirate "Pirater" str_ldl_Plant_Nanovirus "Lancer une nano-attaque" str_ldl_Plant_Nuke "Placer arme nucléaire. Coût : 500 pièces d'or" str_ldl_Player "Joueur" str_ldl_Player_Info_COLON "Infos sur le joueur :" str_ldl_Player_Name "Nom du joueur" str_ldl_Player_Name_COLON "Nom du joueur :" str_ldl_Player_number "Numéro du joueur" str_ldl_Player_Number_and_Name "Numéro et nom du joueur" str_ldl_Players "Joueurs" str_ldl_Players_COLON "Joueurs :" str_ldl_Pollution "Pollution" str_ldl_Pollution_Off "Pollution désact." str_ldl_POP_COLON "POP :" str_ldl_Population "Population" str_ldl_Power "Puissance" str_ldl_PRICE "PRIX" str_ldl_Prince "Moyen" str_ldl_Private "Personnel" str_ldl_PROD "PROD" str_ldl_PROD2 "PROD\nNETTE" str_ldl_PRODCUTIONTURN "PRODUCTION/TOUR" str_ldl_PRODUCING "PROD. EN COURS" str_ldl_Production "Production" str_ldl_Production_ "Production " str_ldl_Production_COLON "Production :" str_ldl_PRODUCTION_LOST_TO_CRIME "PROD. ENGLOUTIE DS CRIM." str_ldl_PRODUCTION_PERCENTAGE_COLON "POURCENTAGE\nPRODUCTION :" str_ldl_Profile "Profil" str_ldl_PROFIT "PROFIT" str_ldl_Public_Works "Travaux publ." str_ldl_Public_Works_Stored "Travaux publics accumulés" str_ldl_Purchase_Options "Options d'achat" str_ldl_PW "TP" str_ldl_Questionable "Louche" str_ldl_Queue "Liste d'attente" str_ldl_QUEUE_NAME_COLON "NOM DE LA LISTE D'ATTENTE :" str_ldl_QUICK_SAVE "SAUVEGARDE RAPIDE" str_ldl_Quit "Quitter" str_ldl_QUIT_TO_WINDOWS "VERS WINDOWS" str_ldl_Raging_Hordes "Hordes déchaînées" str_ldl_RANDOM "ALEATOIRE" str_ldl_Random_Map "Carte aléatoire" str_ldl_Rank "Classement" str_ldl_Rations "Rations" str_ldl_REDUCE_POLLUTION "REDUIRE POLLUTION" str_ldl_Reform_City "Réformer ville. Coût : 1 000 pièces d'or" str_ldl_Regard_Towards_COLON "Attitude envers :" str_ldl_Reliability "Fiabilité" str_ldl_Reliable "Fiable" str_ldl_Reload_FLI "Recharger fichier perso. IA" str_ldl_REMOVE2 "Retirer" str_ldl_REMOVE "RETIRER" str_ldl_RESEARCH_ADVANCE "PROGRES SUR LEQUEL TRAVAILLER" str_ldl_RESEARCHING "RECH EN COURS" str_ldl_RESEARCHING_COLON "RECHERCHE SUR :" str_ldl_Reserve "Réserve" str_ldl_Reserves "Réserves" str_ldl_RESET_DEFAULTS "PAR DEFAUT" str_ldl_RESET_ROUTE "REST. ROUTE" str_ldl_RESTART "REDEMARRER" str_ldl_Restless_Tribes "Tribus insoumises" str_ldl_REV "REV" str_ldl_REV_COLON "REV :" str_ldl_Review "Vérifier" str_ldl_REVIEW_TRADE "VERIFIER COMM." str_ldl_Revolt_Warning "Avertissement quand révolte" str_ldl_Revolution "Révolte" str_ldl_Revolution_Risk "Risque de révolte" str_ldl_RIOT "EMEUTE" str_ldl_RIOT_COLON "EMEUTE" str_ldl_Riot_Risk "Risque d'émeute" str_ldl_Roving_Bands "Groupes errants" str_ldl_Rules "Règles" str_ldl_RUSH_BUY "ACH. URG." str_ldl_Sale_Price_COLON "Prix de vente :" str_ldl_Sale_Value_COLON "Valeur de vente :" str_ldl_Save "Sauv." str_ldl_SAVE_AS_TEMPLATE "SAUV. COMME MOD." str_ldl_Save_COLON "Sauv. :" str_ldl_SAVE_GAME "SAUV. PARTIE" str_ldl_SAVE_MAP "SAUV. CARTE" str_ldl_SAVE_SCENARIO "SAUV. SCENARIO " str_ldl_Saved_Games "Parties sauvegardées" str_ldl_Saved_Maps "Cartes sauvegardées" str_ldl_Saved_Profiles_COLON "Profils sauvegardés :" str_ldl_Savings_Per_Turn "Epargne par tour" str_ldl_SCENARIO "SCENARIO" str_ldl_Scenario_Info_COLON_ "Infos sur le scénario :" str_ldl_SCI "SCI" str_ldl_SCI_COLON "SCI :" str_ldl_Science "Science" str_ldl_SCIENCE_COLON "SCIENCE :" str_ldl_Science_Per_Turn "Science par tour" str_ldl_SCIENCE_STATUS "STATUT DE LA SCIENCE" str_ldl_Scientist "Chercheur" str_ldl_SCIENTISTS "Chercheurs" str_ldl_Score "Score" str_ldl_SCORE_COLON "SCORE :" str_ldl_SCREEN_CONTROLS "COMMANDES ECRAN" str_ldl_Screens "Ecrans" str_ldl_Sea "Mer" str_ldl_Select_Age_Research "Sélect. ère de départ et niveau de recherche maxi" str_ldl_Select_City "Sélectionner ville" str_ldl_Select_Command "Sélectionner commande" str_ldl_SELECT_CONNECTION "SELECTIONNER CONNEXION" str_ldl_Select_Government "Sélectionner gouvernement" str_ldl_SELECT_PROFILE "SELECTIONNER PROFIL" str_ldl_SELECT_SERVER "SELECTIONNER SERVEUR" str_ldl_Self_interested "Egocentrique" str_ldl_Sell "Vendre" str_ldl_SELL_GOODS " VENDRE MARCH." str_ldl_Sell_Indulgences "Vendre indulgences" str_ldl_SEND "ENVOYER" str_ldl_SEND_EMISSARY "ENVOYER EMISSAIRE" str_ldl_Send_Good "Envoyer marchandise" str_ldl_SEND_GOODS " ENVOYER MARCH." str_ldl_Server "Serveur" str_ldl_SET_AMOUNT_COLON "DEFINIR QUANTITE :" str_ldl_SFX "SON" str_ldl_SFX_Volume "Volume des effets" str_ldl_Show_All "Afficher tout" str_ldl_Show_Enemy_Moves "Afficher déplacements ennemis" str_ldl_SINGLEPLAYER "UN SEUL JOUEUR" str_ldl_Size "Tail." str_ldl_Slaves "Esclaves" str_ldl_Sleep "Inactive" str_ldl_Small_24_x_48 "Petite" str_ldl_Soothsay "Prêcher l'apocalypse. Coût : 500 pièces d'or" str_ldl_SOUND "SON" str_ldl_SOUND_OPTIONS "SON" str_ldl_Space "Espace" str_ldl_Special "Spéciale" str_ldl_SPECIAL_ABILITIES "COMP. SPECIALES" str_ldl_SPECIAL_ATTACKS "ATTAQUES SPECIALES" str_ldl_Spy "Espionner" str_ldl_Stand_Down "Repos" str_ldl_Starting_Age_COLON "Ere de départ :" str_ldl_STATS "STATS" str_ldl_Status "Statut" str_ldl_Status_COLON "Statut :" str_ldl_Steadfast "Résolu" str_ldl_Steal_Discovery "Voler progrès. Coût : 4000 pièces d'or" str_ldl_STOP_PIRACY "ARRETER PIRATERIE" str_ldl_STOP_TRADE_WITH "STOPPER REL. COMM. AV." str_ldl_STORED "EN STOCK" str_ldl_Stored_Food "Nourriture stockée" str_ldl_Stored_Last_Turn "Stock créé au tour précédent" str_ldl_Strength "Force" str_ldl_Sue "Poursuivre en justice. Coût : 500 pièces d'or" str_ldl_SUGGEST_A_TREATY "PROPOSER UN TRAITE" str_ldl_SUPP_COST "COUT ENTR." str_ldl_SUPPORT "ENTRET." str_ldl_TARGET_CITY "VILLE CIBLE" str_ldl_Team "Equipe" str_ldl_Team_Play_On "Jeu d'équipe activé" str_ldl_Ten_Biggest "Dix plus grandes" str_ldl_TERRA "TERRAIN" str_ldl_TERRAIN "TERRAIN" str_ldl_Terrain_Bonus_COLON "Bonus de terrain :" str_ldl_The_current_game_setup_is_default "La configuration de jeu actuelle est la configuration par défaut." str_ldl_The_game_was_full "La partie était pleine." str_ldl_This_is_a_brand_spankin_new_game "C'est une nouvelle partie." str_ldl_This_is_a_scenario_game "C'est une partie scénario." str_ldl_This_is_not_a_scenario_game "Ce n'est pas une partie scénario." str_ldl_This_is_the_continuation_of_a_saved_game "C'est la suite d'une partie sauvegardée." str_ldl_Throw_Party "Organiser une soirée" str_ldl_Tile_Imp "Am. Case" str_ldl_To "Destination" str_ldl_TO_COLON "DEST. :" str_ldl_TO_SAVINGS "PR EPARGNE" str_ldl_TOTAL "TOTAL" str_ldl_Total_Gold "Total d'or" str_ldl_TOTAL_NO_OF_CITIES_COLON "NB TOTAL DE VILLES : " str_ldl_Total_Points "Total de points" str_ldl_TOTAL_PRODUCTION "PRODUCTION TOTALE" str_ldl_Total_PW "Total de TP" str_ldl_Trade "Commerce" str_ldl_Trade_Earned "Revenus commerce" str_ldl_Trade_Off "Commerce désactivé" str_ldl_Trade_Points "Points du commerce" str_ldl_Trade_Route_Lost_Warning " Avert. qd rte comm. perdue" str_ldl_Trade_Routes "Routes commerciales " str_ldl_Treacherous "Perfide" str_ldl_TREATY "TRAITE" str_ldl_TREE "FRAN." str_ldl_Tribe "Empire" str_ldl_TURNS "TOURS" str_ldl_Turns_Old "Existence (tours)" str_ldl_Turns_Old_COLON "Exist. (tours) :" str_ldl_TURNS_REMAINING "NB TOURS RESTANTS" str_ldl_Turns_to "Tours av." str_ldl_TURNS_TO_ADVANCE_COLON "TOURS AVT PROGRES :" str_ldl_Tutorial_Advice "Conseil du didacticiel" str_ldl_TYPE "TYPE" str_ldl_Uncaring "Indifférent" str_ldl_Underhanded "Sournois" str_ldl_Ungroup_All "Disperser tous" str_ldl_Unit "Unité" str_ldl_Unit_Help "Aide sur l'unité" str_ldl_UNIT_MOVEMENT "DEPLACEMENT UNITE" str_ldl_UNIT_STATUS "STATUT UNITE" str_ldl_Units "Unités" str_ldl_UNLOAD_ALL "DEBARQ. TOUS" str_ldl_Unpredictable "Imprévisible" str_ldl_Untarnished "Pur" str_ldl_Value "Valeur" str_ldl_Very_Large_70_x_140 "Géante" str_ldl_VICTORY "VICTOIRE" str_ldl_Villages_Only "Ruines seulement" str_ldl_Voice_Volume "Volume des voix" str_ldl_Wages "Salaire" str_ldl_Walk_Animation "Animation déplacements" str_ldl_WAR_DISCONTENT "MECONTENTEMENT DU A LA GUERRE" str_ldl_Warlike "Belliqueux" str_ldl_Warlord "Facile" str_ldl_Warm "Chaud" str_ldl_Water_Animation "Animation de l'eau" str_ldl_Welcome_to_the_City_Square "Bienvenue dans le centre ville" str_ldl_Wet "Humide" str_ldl_Which_advance "Quel progrès voulez-vous demander ?" str_ldl_Who_will_you_attack "Qui voulez-vous attaquer ?" str_ldl_Wonder "Merveille" str_ldl_Wonders "Merveilles" str_ldl_Workday "Journée" str_ldl_Workers "Travailleurs" str_ldl_WORLD "Monde" str_ldl_World_Shape "Forme du monde" str_ldl_WORLD_SIZE "TAILLE DE LA CARTE" str_ldl_WORLD_TYPE "PERSONNALISER CARTE" str_ldl_X "X" str_ldl_Yes "Oui" str_ldl_You_have_become_the_host_of_this_game "Vous êtes l'hôte de cette partie" str_ldl_You_have_created_Game "Vous avez créé la partie" str_ldl_You_have_entered_Lobby "Vous avez accédé à la salle d'attente" str_ldl_You_have_joined_Game "Vous avez rejoint la partie" #Keeper 3# str_tbl_ldl_Advance "Progrès" str_tbl_ldl_Airlift "Pont aérien" str_tbl_ldl_All_Tech "Tout" str_tbl_ldl_Arabian "Arabique" str_tbl_ldl_Asian "Asiatique" str_tbl_ldl_AT_PEACE "PAIX" str_tbl_ldl_AT_WAR "EN GUERRE" str_tbl_ldl_Bioinfect "Contaminer ville." str_tbl_ldl_Blow_Up_Cabinet "Faire exploser cabinet" str_tbl_ldl_Bombard "Bombarder" str_tbl_ldl_BUILD_OPTIONS "CONSTR." str_tbl_ldl_Building "Construction en cours" str_tbl_ldl_CAPS_LOAD_GAME "CHARGER PARTIE" str_tbl_ldl_CAPS_SAVE_GAME "SAUV. PARTIE" str_tbl_ldl_Carryover "Transférer" str_tbl_ldl_Cheat_Mode "Mode triche" str_tbl_ldl_Chieftain "Débutant" str_tbl_ldl_CITY_ESPIONAGE "ESPIONNAGE VILLE" str_tbl_ldl_City_Status "Statut de la ville" str_tbl_ldl_Civ_Status "Statut de l'empire" str_tbl_ldl_CLEANERS "Agents nettoyants" str_tbl_ldl_Create_Park "Détruire aux nanites" str_tbl_ldl_Custom "Personnalisé" str_tbl_ldl_Debug "Correction" str_tbl_ldl_Default "Défaut" str_tbl_ldl_Deity "Impossible" str_tbl_ldl_DEMAND_ACTION "EXIGER UNE ACTION" str_tbl_ldl_DEMAND_ADVANCE "EXIGER UN PROGRES" str_tbl_ldl_DEMAND_LEAVE "QUITTER TERRITOIRE" str_tbl_ldl_DEMAND_MAP "EXIGER CARTE" str_tbl_ldl_DEMAND_PIRACY "ARRETER PIRATERIE" str_tbl_ldl_DEMAND_POLLUTION "REDUIRE POLLUTION" str_tbl_ldl_DEMAND_STOPTRADE "ARRETER COMMERCE" str_tbl_ldl_DEMAND_ATTACKENEMY "ATTAQUER ENNEMI" str_tbl_ldl_DEMAND_TRIBUTE "EXIGER OR" str_tbl_ldl_Descend "Descente" str_tbl_ldl_DIPLOMACY "DIPLOMATIE" str_tbl_ldl_Diplomacy_Status "Statut diplomatie" str_tbl_ldl_Doughnut_World "Bouée" str_tbl_ldl_Dynamic_Join_Off "Connex. libre désact." str_tbl_ldl_Dynamic_Join_On "Connex. libre activée" str_tbl_ldl_Earth_World "Monde terrestre" str_tbl_ldl_Easiest "Très facile" str_tbl_ldl_East_West_Wrap_Only "Connexion est-ouest" str_tbl_ldl_Easy "Facile" str_tbl_ldl_Emperor "Très difficile" str_tbl_ldl_Entrench "Fortifier" str_tbl_ldl_EXCHANGE_ADVANCE "ECHANGER PROGRES" str_tbl_ldl_EXCHANGE_MAPS "ECHANGER CARTES" str_tbl_ldl_Expel "Renvoyer" str_tbl_ldl_Female "Femme" str_tbl_ldl_Fog_of_War_Off "Bd de guerre - désactivé" str_tbl_ldl_Fog_of_War_On "Bd de guerre - activé" str_tbl_ldl_Games "Parties" str_tbl_ldl_GIFT "CADEAU" str_tbl_ldl_GIFT_ADVANCE "OFFRIR PROGRES" str_tbl_ldl_GIFT_GOLD "OFFRIR OR" str_tbl_ldl_Gigantic_128_96 "Gigantesque" str_tbl_ldl_gold_for_selling_the "Or provenant de la vente de" str_tbl_ldl_GOVERNMENT_COLON "GOUVERNEMENT :" str_tbl_ldl_Handicapping_Off "Handicap - désactivé" str_tbl_ldl_Handicapping_On "Handicap - activé" str_tbl_ldl_Happiness_Status "Statut du bonheur" str_tbl_ldl_INDEX "INDEX" str_tbl_ldl_Info_Screen "Classement" str_tbl_ldl_INSTANT "IMMEDIAT" str_tbl_ldl_INTELLIGENCE "SERVICE RENS." str_tbl_ldl_INVENTORY "INVENTAIRE" str_tbl_ldl_Investigate_City "Enquêter sur la ville" str_tbl_ldl_Invul_Trade_On "Piraterie - activée" str_tbl_ldl_Invul_Trade_Off "Piraterie - désactivée" str_tbl_ldl_King "Difficile" str_tbl_ldl_Large "Grande" str_tbl_ldl_Large_96x64 "Grande" str_tbl_ldl_Launch "Lancer dans l'espace" str_tbl_ldl_LEADERS_NAME_COLON "NOM DU DIRIGEANT :" str_tbl_ldl_Legal "Légal" str_tbl_ldl_Load_Game "Charger partie" str_tbl_ldl_LOAD_MAP "CHARGER CARTE" str_tbl_ldl_LOAD_MP_GAME "CHARGER MULTI." str_tbl_ldl_Load_Now "Charger maint." str_tbl_ldl_LOAD_PBEM_GAME "CHARGER E-MAIL" str_tbl_ldl_LOAD_TEMPLATE "CHARGER MODELE" str_tbl_ldl_load_without_saving "Si vous chargez sans sauvegarder, vous perdrez cette partie." str_tbl_ldl_Lock_Unit_Stack "Verrouiller groupe d'unités" str_tbl_ldl_MAKE_DEMAND "ORDRE" str_tbl_ldl_Male "Homme" str_tbl_ldl_Map_Folders "Dossiers cartes" str_tbl_ldl_Maps "Cartes" str_tbl_ldl_Medium "Standard" str_tbl_ldl_Medium_48x64 "Standard" str_tbl_ldl_MILITARY_READINESS_COLON "PREPARATION MILITAIRE :" str_tbl_ldl_Move_East "Se déplacer vers l'est" str_tbl_ldl_Move_North "Se déplacer vers le nord" str_tbl_ldl_Move_Northeast "Se déplacer vers le nord-est" str_tbl_ldl_Move_Northwest "Se déplacer vers le nord-ouest" str_tbl_ldl_Move_South "Se déplacer vers le sud" str_tbl_ldl_Move_Southeast "Se déplacer vers le sud-est" str_tbl_ldl_Move_Southwest "Se déplacer vers le sud-ouest" str_tbl_ldl_Move_West "Se déplacer vers l'ouest" str_tbl_ldl_Move_Up_Or_Down "Se déplacer vers le haut ou le bas" str_tbl_ldl_UnitCityToggle "Permuter unité/ville" str_tbl_ldl_MP_Games "Parties Multi." str_tbl_ldl_MP_Saves "Parties Multi. sauv." str_tbl_ldl_Nano_Terror "Lancer une nano-attaque." str_tbl_ldl_NEGATIVE_HAPPINESS "Baisse du bonheur" str_tbl_ldl_Next_Turn "Tour suivant" str_tbl_ldl_Next_UnitCity "Unité/ville suivante" str_tbl_ldl_No_Available_Caravans "Pas de caravanes disponibles !" str_tbl_ldl_no_required_Advance "La ville ne possède pas l'aménagement nécessaire !" str_tbl_ldl_Normal "Normal" str_tbl_ldl_North_South_and_East_West "Nord-sud et est-ouest" str_tbl_ldl_Nothing_Building "Pas de constr." str_tbl_ldl_NP "NP" str_tbl_ldl_ON_ALERT "ETAT D'ALERTE" str_tbl_ldl_Open_City_Status "Gestionnaire national" str_tbl_ldl_Open_City_View "Gestionnaire de ville" str_tbl_ldl_Open_Civ_Status "Gestionnaire d'empire" str_tbl_ldl_Open_Diplomacy "Gestionnaire de diplomatie" str_tbl_ldl_Open_Great_Library "Grande bibliothèque" str_tbl_ldl_Open_Info_Screen "Score actuel" str_tbl_ldl_Open_Options_Screen "Ecran d'options" str_tbl_ldl_Open_Science_Status "Gestionnaire de science" str_tbl_ldl_Open_Trade_Status "Gestionnaire de commerce" str_tbl_ldl_Open_Unit_Status "Gestionnaire d'unités" str_tbl_ldl_Open_Work_View "Vue des travaux" str_tbl_ldl_Paradrop "Larguer" str_tbl_ldl_Pause_Game "Mettre la partie en pause" str_tbl_ldl_PERSONALITY_TYPE_COLON "TYPE DE PERSONNALITE :" str_tbl_ldl_Pillage "Piller" str_tbl_ldl_Plant_Nuke "Placer arme nucléaire" str_tbl_ldl_POLLUTERS "Agents polluants" str_tbl_ldl_Pollution_Off "Pollution désactivée" str_tbl_ldl_Pollution_On "Pollution activée" str_tbl_ldl_Pop "Pop" str_tbl_ldl_POSITIVE_HAPPINESS "Hausse du bonheur" str_tbl_ldl_Prince "Moyen" str_tbl_ldl_Private "Personnel" str_tbl_ldl_Public "Public" str_tbl_ldl_QUEUE "LISTE ATT" str_tbl_ldl_Quit_Now "Quitter" str_tbl_ldl_quit_without_saving "Si vous quittez sans sauvegarder, vous perdrez cette partie." str_tbl_ldl_Random "Aléatoire" str_tbl_ldl_REQUEST "ECHANGE" str_tbl_ldl_RESPONSE "REPONSE" str_tbl_ldl_Restart_Now "Relancer" str_tbl_ldl_restart_without_saving "Si vous redémarrez sans avoir sauvegardé, vous perdrez cette partie." str_tbl_ldl_Return_to_normal "Retour à la normale" str_tbl_ldl_RUSH_BUY "ACHAT URG." str_tbl_ldl_Save_Game "Sauv. partie" str_tbl_ldl_SAVE_MAP "SAUVEGARDER CARTE" str_tbl_ldl_Saves "Parties sauvegardées" str_tbl_ldl_Seconds_Per_Turn_COLON "Secondes par tour :" str_tbl_ldl_SEND "ENVOYER" str_tbl_ldl_SEND_GREETINGS "1ER CONTACT" str_tbl_ldl_SEND_REQUEST "REQUETE" str_tbl_ldl_Settle "Coloniser" str_tbl_ldl_Skip_Unit "Ignorer unité" str_tbl_ldl_Sleep "Inactive" str_tbl_ldl_Small "Petite" str_tbl_ldl_Small_32x48 "Petite" str_tbl_ldl_Speed_Turns "Tours chrono" str_tbl_ldl_Team "Equipe" str_tbl_ldl_Teams_Off "Equipes - désactivées" str_tbl_ldl_Teams_On "Equipes - activées" str_tbl_ldl_Tile "Case" str_tbl_ldl_TO_THE_COLON "AU :" str_tbl_ldl_TOTAL_CLEANING "Total" str_tbl_ldl_TOTAL_NEGATIVE "Total négatif" str_tbl_ldl_TOTAL_POLLUTION "Total" str_tbl_ldl_TOTAL_POSITIVE "Total positif" str_tbl_ldl_Trade_Off "Commerce - désactivé" str_tbl_ldl_Trade_On "Commerce - activé" str_tbl_ldl_Trade_Route_Established "Route commerciale créée" str_tbl_ldl_Trade_Route_path_has_been_reset "Le trajet de la route commerciale a été restauré." str_tbl_ldl_Trade_Status "Statut du commerce" str_tbl_ldl_TREATY "TRAITE" str_tbl_ldl_TREATY_ALLIANCE "ALLIANCE" str_tbl_ldl_TREATY_CEASE_FIRE "TRAITE DE PAIX" str_tbl_ldl_TREATY_ECOPACT "ECO-PACTE" str_tbl_ldl_TREE "FRANCHISE" str_tbl_ldl_UNDISCOVERED_ADVANCES_KNOWN_COLON "PROGRES AUTRES EMPIRES :" str_tbl_ldl_Unit "Unité" str_tbl_ldl_Unit_Status "Statut de l'unité" str_tbl_ldl_Unload_Transport "Débarquer unités" str_tbl_ldl_Unlock_Unit_Stack "Déverrouiller groupe d'unités" str_tbl_ldl_Very_Large "Géante" str_tbl_ldl_Warlord "Facile" str_tbl_ldl_Wonder "Merveille" str_tbl_ldl_You_will_receive "Vous allez recevoir" str_tbl_ldl_Your_Intent_to_Purchase_has_been_Sent "Votre intention d'acheter a été transmise." str_tbl_ldl_Zoom_in_one_level "Zoomer d'un niveau en avant" str_tbl_ldl_Zoom_out_one_level "Zoomer d'un niveau en arrière" str_ldl_CAPS_MUSIC "MUSIQUE" str_ldl_Select_Track "Sélection piste" str_ldl_CAPS_SELECT_TRACK "SELECTION PISTE" str_tbl_ldl_Auto_Repeat_On "Répét. auto activée" str_tbl_ldl_Auto_Repeat_Off "Répét. auto désact." str_tbl_ldl_Random_Order_On "Ordre aléatoire act." str_tbl_ldl_Random_Order_Off "Ordre aléatoire désact." str_ldl_Fuel_COLON "Carb" ### New World Shape Strings ### str_tbl_ldl_North_South_Wrap_Only "Défilement Nord-Sud uniquement" str_ldl_North_and_South_edges_of_the_map_connect "Connexion entre les bords Nord et Sud de la carte" str_ldl_Uranus_World "Monde de type Uranus" str_tbl_ldl_Uranus_World "Monde de type Uranus" ### New Single Player Game Player Screen Strings ### str_ldl_SPNGPS_NumPlayerSpinner "Nombre de joueurs" str_ldl_SPNGPS_MaxPlayerSpinner "Nombre maximum de joueurs" str_ldl_SPNGPS_PlayerSpinner "Premier joueur" str_ldl_SPNGPS_NumPlayerText "Définit le nombre de joueurs dans une nouvelle partie." str_ldl_SPNGPS_MaxPlayerText "Définit le nombre maximal de civilisations pouvant être simultanément en jeu." str_ldl_SPNGPS_PlayerText "Définit le premier joueur. Définit la couleur de la civilisation." ### Added Disclaimer Strings ### str_ldl_Disclaimer1 "CETTE VERSION N'A ETE NI CONCUE NI APPROUVEE PAR ACTIVISION." str_ldl_Disclaimer2 "Cette version de Call to Power 2 a été développée sur le site http://apolyton.net" str_ldl_Disclaimer3 "Contact: ctp2source@apolyton.net" ### Version String ### str_ldl_version "2004-04-30" ### DO NOT TRANSLATE ############################################################################################# #Number Junk# #str_ldl_ str_ldl_0 "0" str_ldl_1 "1" str_ldl_10 "10" str_ldl_100 "100" str_ldl_1000_G "1000 G" str_ldl_15 "15" str_ldl_2 "2" str_ldl_25 "25" str_ldl_3 "3" str_ldl_3_PERCENT "0.03" str_ldl_4 "4" str_ldl_475 "475" str_ldl_5 "5" str_ldl_50 "50" str_ldl_500 "500" str_ldl_6 "6" str_ldl_7 "7" str_ldl_8 "8" str_tbl_ldl_upba5012_tga "upba5012.tga" str_tbl_ldl_upba5013_tga "upba5013.tga" str_tbl_ldl_upba5014_tga "upba5014.tga" CANT_ATTACK_TEAMMATES "{player[0].leader_name} fait partie de votre équipe, vous ne pouvez pas l'attaquer." str_tbl_ldl_upk100.tga "upk100.tga" str_tbl_ldl_upk101.tga "upk101.tga" str_tbl_ldl_upk102.tga "upk102.tga" str_tbl_ldl_upk103.tga "upk103.tga" str_tbl_ldl_upk104.tga "upk104.tga" str_tbl_ldl_upk105.tga "upk105.tga" str_tbl_ldl_upk106.tga "upk106.tga" str_tbl_ldl_upk107.tga "upk107.tga" str_tbl_ldl_upk108.tga "upk108.tga" str_tbl_ldl_upk109.tga "upk109.tga" str_tbl_ldl_upk110.tga "upk110.tga" str_tbl_ldl_upk111.tga "upk111.tga" # Junk 1 # str_ldl_Ai_Track "AI Track" str_ldl_Accept "Accepter" str_ldl_AF "AF" str_ldl_Air "Air" str_ldl_Assign "Assign" str_ldl_Blah "Blah" str_ldl_BR "BR" str_ldl_Building_Label "Building Label" str_ldl_Automate_Research_To_Find "Automate Research To Find" str_ldl_Available_Abilities "Available Abilities" str_ldl_BASIC_COMMANDS "COMMANDES DE BASE" str_ldl_BASKET_WEAVING "BASKET WEAVING" str_ldl_Bouncing_Message "Messages rebondissants" str_ldl_Brightness "Brightness" str_ldl_CAPS_CARBON_DIOXIDE "CARBON DIOXIDE" str_ldl_CAPS_OK "OK" str_ldl_CAPS_OZONE "OZONE" str_ldl_CAPS_RETURN "RETURN" str_ldl_CAPS_SEARCH "SEARCH" str_ldl_CAPS_SPECIAL "SPECIAL" # Junk2 # str_ldl_Carbon_Dioxide "Carbon Dioxide" str_ldl_Cautious "Prudent" str_ldl_Character "Character" str_ldl_Class "Class" str_ldl_CLEAR_ALL "TOUT EFFACER" str_ldl_Clear_All_Orders "Annuler tous les ordres" str_ldl_CLEAR_ORDERS "ANNULER ORDRES" str_ldl_CLOSE_BRACKET ">" str_ldl_co "co" str_ldl_col1 "col1" str_ldl_col2 "col2" str_ldl_col3 "col3" str_ldl_col4 "col4" str_ldl_Cold "Froid" str_ldl_Color "Color" str_ldl_CONCEPT "CONCEPT" str_ldl_Contrast "Contrast" str_ldl_Copy "Copy" str_ldl_cu "cu" str_ldl_Cunning "Malin" str_ldl_Current_Advancements "Progrès actuels" str_ldl_Current_Age "Ere actuelle" str_ldl_Current_Age_COLON "Ere actuelle :" str_ldl_CURRENT_GOVERNMENT_COLON "GVT ACTUEL :" str_ldl_Current_Lobby_COLON "Salle d'att. actuelle :" str_ldl_Current_Setting "Current Setting" str_ldl_Current_Supply "Current Supply" str_ldl_demand_a_map "You will demand a map of uncharted lands" str_ldl_Deplorable "Déplorable" str_ldl_DESCRIPTION_INSTALLATION_X_RAY_MINES "DESCRIPTION_INSTALLATION_X_RAY_MINES" str_ldl_Debug_version "Debug version won't be here in final release." str_ldl_Defense_COLON "Défense :" str_ldl_d "d" str_ldl_DESCRIPTION_ALPINE "DESCRIPTION_ALPINE" str_ldl_Description_COLON "Description :" str_ldl_DESCRIPTION_DESERTS "DESCRIPTION_DESERTS" str_ldl_DESCRIPTION_FORESTS "DESCRIPTION_FORESTS" str_ldl_DESCRIPTION_GLACIERS "DESCRIPTION_GLACIERS" str_ldl_DESCRIPTION_GRASSLAND "DESCRIPTION_GRASSLAND" str_ldl_DESCRIPTION_HILLS "DESCRIPTION_HILLS" str_ldl_DESCRIPTION_INSTALLATION_AIR_BASES "DESCRIPTION_INSTALLATION_AIR_BASES" str_ldl_DESCRIPTION_INSTALLATION_DRYDOCK "DESCRIPTION_INSTALLATION_DRYDOCK" str_ldl_DESCRIPTION_INSTALLATION_FORTIFICATIONS "DESCRIPTION_INSTALLATION_FORTIFICATIONS" str_ldl_DESCRIPTION_INSTALLATION_LAND_MINES "DESCRIPTION_INSTALLATION_LAND_MINES" str_ldl_DESCRIPTION_INSTALLATION_LISTENING_POSTS "DESCRIPTION_INSTALLATION_LISTENING_POSTS" str_ldl_DESCRIPTION_INSTALLATION_MAGNETIC_MINES "DESCRIPTION_INSTALLATION_MAGNETIC_MINES" str_ldl_DESCRIPTION_INSTALLATION_RADAR_STATIONS "DESCRIPTION_INSTALLATION_RADAR_STATIONS" str_ldl_DESCRIPTION_INSTALLATION_SONAR_BUOYS "DESCRIPTION_INSTALLATION_SONAR_BUOYS" str_ldl_DESCRIPTION_INSTALLATION_SPACEDOCK "DESCRIPTION_INSTALLATION_SPACEDOCK" str_ldl_DESCRIPTION_RAINFOREST "DESCRIPTION_RAINFOREST" str_ldl_DESCRIPTION_SAVANNAH "DESCRIPTION_SAVANNAH" str_ldl_DESCRIPTION_SWAMPS "DESCRIPTION_SWAMPS" str_ldl_DESCRIPTION_TILEIMP_ADVANCED_FARMS "DESCRIPTION_TILEIMP_ADVANCED_FARMS" str_ldl_DESCRIPTION_TILEIMP_ADVANCED_MINES "DESCRIPTION_TILEIMP_ADVANCED_MINES" str_ldl_DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS "DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS" str_ldl_DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES "DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES" str_ldl_DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES "DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES" str_ldl_DESCRIPTION_TILEIMP_FARMS "DESCRIPTION_TILEIMP_FARMS" str_ldl_DESCRIPTION_TILEIMP_FISHERIES "DESCRIPTION_TILEIMP_FISHERIES" str_ldl_DESCRIPTION_TILEIMP_FOOD_MODULES "DESCRIPTION_TILEIMP_FOOD_MODULES" str_ldl_DESCRIPTION_TILEIMP_FOOD_PODS "DESCRIPTION_TILEIMP_FOOD_PODS" str_ldl_DESCRIPTION_TILEIMP_FOOD_TANKS "DESCRIPTION_TILEIMP_FOOD_TANKS" str_ldl_DESCRIPTION_TILEIMP_HYDROPONIC_FARMS "DESCRIPTION_TILEIMP_HYDROPONIC_FARMS" str_ldl_DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES "DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES" str_ldl_DESCRIPTION_TILEIMP_MAGLEV "DESCRIPTION_TILEIMP_MAGLEV" str_ldl_DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY "DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY" str_ldl_DESCRIPTION_TILEIMP_MEGA_MINES "DESCRIPTION_TILEIMP_MEGA_MINES" str_ldl_DESCRIPTION_TILEIMP_MINES "DESCRIPTION_TILEIMP_MINES" str_ldl_DESCRIPTION_TILEIMP_NETS "DESCRIPTION_TILEIMP_NETS" str_ldl_DESCRIPTION_TILEIMP_RAILROAD "DESCRIPTION_TILEIMP_RAILROAD" str_ldl_DESCRIPTION_TILEIMP_ROAD "DESCRIPTION_TILEIMP_ROAD" str_ldl_DESCRIPTION_TILEIMP_ROBOTIC_DOCKS "DESCRIPTION_TILEIMP_ROBOTIC_DOCKS" str_ldl_DESCRIPTION_TILEIMP_UNDERSEA_MINES "DESCRIPTION_TILEIMP_UNDERSEA_MINES" str_ldl_DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL "DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL" str_ldl_DESCRIPTION_TUNDRA "DESCRIPTION_TUNDRA" str_ldl_DF "DF" str_ldl_DISCONTENT "DISCONTENT" str_ldl_Dumb "Stupide" str_ldl_Elite_Corps "Elite Corps" str_ldl_Email_COLON "Adresse électronique :" str_ldl_Embassies_With_These_Civilizations "Ambassades avec ces nations" str_ldl_Enter_Text "Enter Text" str_ldl_Estimated_Power_COLON "Estimated Power : You're in deep $@^&*(" str_ldl_F "F" str_ldl_Exit "Quitter" str_ldl_Flat_World "Flat World" str_ldl_Great_Library_Animation "Animation Grande biblio" str_ldl_Gross_Gold "Or brut" str_ldl_Gross_Product "Produit brut" str_ldl_Gross_Production "Production brute" str_ldl_I "I" str_ldl_Icon "Icô." str_ldl_Kill_Offer "Kill Offer" str_ldl_M "M" str_ldl_M_Cost "M.Cost" str_ldl_Last_Actions_Cost "Last Action's Cost" str_ldl_Last_Graph "Last Graph" str_ldl_Last_Page "Dernière page" str_ldl_Last_Section "Last Section" str_ldl_Last_Turn "Last Turn" str_ldl_Fought_Last_Turn "Fought Last Turn" str_ldl_Global_Warming "Effet de serre" str_ldl_Global_Warmining "Effet de serre" str_ldl_Go_To "Aller à" str_ldl_Go_to_airport "Aller à l'aéroport" str_ldl_Go_to_city "Aller à la ville" str_ldl_GO_TO_COLON "ALLER A :" str_ldl_Go_to_drydock "Go to drydock" str_ldl_Go_to_fort "Go to fort" str_ldl_Go_To_Nearest_Repair "Go To Nearest Repair" str_ldl_Go_to_spacedock "Go to spacedock" str_ldl_Gamma "Gamma" str_ldl_Grunt "Grunt" str_ldl_GrwothStyle "GrwothStyle" str_ldl_Less_Messages "Less Messages" str_ldl_Maximum_Research_COLON "Recherche maxi :" str_ldl_List "List" str_ldl_Make_Draggable "Make Draggable" str_ldl_Make_Queue "Placer dans file d'att." str_ldl_Make_Transparent "Rendre transparent" str_ldl_New "New" str_ldl_New_Food "New Food" str_ldl_Max_Science "Opt. science" str_ldl_MICRO "MICRO" str_ldl_Net_Average "Moyenne nette" str_ldl_Net_Food "Nour. nette" str_ldl_Net_Gold "Or net" str_ldl_Net_Production "Net Production" str_ldl_Next_Graph "Graphique suivant" str_ldl_Next_Page "Page suivante" str_ldl_More_Messages "Plus de messages" str_ldl_No_Danger_Here "No Danger Here" str_ldl_No_wrapping "No wrapping" str_ldl_Note_COLON "Note :" str_ldl_p "p" str_ldl_PERCENT_Production "% Production" str_ldl_PERCENTs_Game "Partie de %s" str_ldl_PLAY_TUTORIAL "Didacticiel" str_ldl_Ozone "Ozone" str_ldl_Ozone_Loss "Ozone Loss" str_ldl_Messaging_Advisors "Messages conseillers" str_ldl_Next_Section "Next Section" str_ldl_Patrol "Patrol" str_ldl_Obj_Editor "Obj Editor" str_ldl_Pay "Payer" str_ldl_Player_3_Caesar "Joueur 3 -- César" str_ldl_Please_choose_connection "Veuillez choisir votre mode de connexion aux autres joueurs pour votre partie multijoueurs." str_ldl_PLUS "-" str_ldl_PLUS_10_PERCENT_Food "+ 10% nourriture" str_ldl_PLUS_10_PERCENT_Gold "+ 10% or" str_ldl_PLUS_10_PERCENT_Production "+ 10% production" str_ldl_PLUS_10_PERCENT_Public_Works "+ 10% travaux publics" str_ldl_PLUS_10_PERCENT_Science "+ 10% science" str_ldl_PLUS_20_PERCENT_Food "+ 20% nourriture" str_ldl_PLUS_20_PERCENT_Gold "+ 20% or" str_ldl_PLUS_20_PERCENT_Production "+ 20% production" str_ldl_PLUS_20_PERCENT_Public_Works "+ 20% travaux publics" str_ldl_PLUS_20_PERCENT_Science "+ 20% science" str_ldl_Points_Rec "Points Rec" str_ldl_Points_Remaining "Points restants" str_ldl_Points_Used "Points utilisés" str_ldl_Radio_Group "Radio Group" str_ldl_Materials_ "Matériaux" str_ldl_Load_Preferences "Charger préférences" str_ldl_Pollute "Pollution" str_ldl_LABOR "MN OEUVRE" str_ldl_Protective "Protecteur" str_ldl_Reset "Reset" str_ldl_RECEIVE "RECEIVE" str_ldl_Return "Return" str_ldl_Returns_X_Trade "Returns X Trade" str_ldl_Riot_Chance "Risques d'émeute" str_ldl_Roman_Empire "Roman Empire" str_ldl_s "s" str_ldl_Sad "Triste" str_ldl_Save_as_InstaStart "Save as InstaStart" str_ldl_Search "Chercher" str_ldl_Select "Sélectionner" str_ldl_SF "SF" str_ldl_STRING_UI_TEST "STRING_UI_TEST" str_ldl_Strongly_Modal "Strongly Modal" str_ldl_Simple_Combat "Simple combat" str_ldl_Text_at_run_time "Text will be set at run-time" str_ldl_Text_Desc "Text Desc" str_ldl_Roman "Romain" str_ldl_ROMANS "ROMAINS" str_ldl_Send_To "Envoyer à" str_ldl_Send_Unit_to_City_COLON "Envoyer unité dans :" str_ldl_Treaty_Alliance "Alliance" str_ldl_Treaty_Capture_City "Treaty Capture City" str_ldl_Treaty_Cease_Fire "Traité de paix" str_ldl_Treaty_EcoPact "Ecopacte" str_ldl_Submit "Submit" str_ldl_TEN_HYPHENS "-----------" str_ldl_Time_ "Time " str_ldl_TITLE "TITLE" str_ldl_this_text_at_run_time "this text will be set at run-time" str_ldl_TO_CAPITAL "TO CAPITAL" str_ldl_Teleport "Teleport" str_ldl_Traders_XY "Traders X/Y" str_ldl_Turn_PERCENTd "Tour %d" str_ldl_Rustle "Vol bétail" str_ldl_Style "Style" str_ldl_ug029_tga "ug029.tga" str_ldl_Type_Player_Info "Veuillez entrer des informations vous concernant et que vous souhaiteriez faire partager autres joueurs. Attention : CES INFORMATIONS SERONT DISPONIBLES AUX AUTRES JOUEURS EN LIGNE ! Souhaitez-vous que ces informations soient disponibles au public ?" str_ldl_Unhappiness_Effect "Unhappiness Effect" str_ldl_Unhappy "Unhappy" str_ldl_UNIT_HAPPINESS_EFFECTS "UNIT HAPPINESS EFFECTS" str_ldl_Start_End_Ages "Start/End Ages" str_ldl_Sorry_the_tribe_you_selected_is_already_taken "Désolé, la tribu que vous avez sélectionnée est déjà prise." str_ldl_Unit_Lost_Warning "Avert. qd unité perdue" str_ldl_UV "UV" str_ldl_V "V" str_ldl_Weakly_Modal "Weakly Modal" str_ldl_Which_city "Which city will you demand?" str_ldl_You_have_launched_the_Game "Vous avez lancé la partie" str_ldl_Youve_been_denied "Votre accès a été refusé." str_ldl_Youve_either_won_or_lost "Vous avez soit gagné, soit perdu !" str_tbl_ldl_0 "" str_tbl_ldl_9 "9" str_tbl_ldl_10 "10" str_ldl_Warning "Attention !!" str_ldl_UNITS_TO_TRANSPORT "UNITES A TRANSPORTER" str_ldl_UNITS_IN_CITY "UNITES DANS VILLE" str_ldl_Wonder_Movies "Animations Merveilles" str_tbl_ldl_1024x768 "1024x768" str_tbl_ldl_12 "12" str_tbl_ldl_1280x1024 "1280x1024" str_tbl_ldl_1600x1200 "1600x1200" str_tbl_ldl_640x480 "640x480" str_tbl_ldl_800x600 "800x600" str_tbl_ldl_A "A" str_tbl_ldl_Ability "Ability" str_tbl_ldl_AD "" str_tbl_ldl_arialbd_ttf "arialbd.ttf" str_tbl_ldl_arialnb_ttf "arialnb.ttf" str_tbl_ldl_B "B" str_tbl_ldl_BC "av JC" str_tbl_ldl_C "C" str_tbl_ldl_AssaultButton "AssaultButton" str_tbl_ldl_BombardButton "BombardButton" str_tbl_ldl_BombCabinetButton "BombCabinetButton" str_tbl_ldl_AdvertiseButton "AdvertiseButton" str_tbl_ldl_AidUprisingButton "AidUprisingButton" str_tbl_ldl_Are_you_sure "Etes-vous sûr ?" str_tbl_ldl_CaptureSlavesButton "CaptureSlavesButton" str_tbl_ldl_Cecilias_Blade_Runner "Cecilia's Blade Runner" str_tbl_ldl_Center_Map_on_UnitCity "Centrer carte" str_tbl_ldl_ConductHitButton "ConductHitButton" str_tbl_ldl_ConvertCityButton "ConvertCityButton" str_tbl_ldl_Clear_Mines "Supprimer mines" str_tbl_ldl_CreateParkButton "CreateParkButton" str_tbl_ldl_CreateRiftButton "CreateRiftButton" str_tbl_ldl_BranchButton "BranchButton" str_tbl_ldl_D "D" str_tbl_ldl_CargoButton "CargoButton" str_tbl_ldl_CloakButton "CloakButton" str_tbl_ldl_DefuseButton "DefuseButton" str_tbl_ldl_DEMAND_CITY "DEMAND CITY" str_tbl_ldl_DescendButton "DescendButton" str_tbl_ldl_Detrench "Défortifier" str_tbl_ldl_E "E" str_tbl_ldl_EstablishEmbassyButton "EstablishEmbassyButton" str_tbl_ldl_ExpelButton "ExpelButton" str_tbl_ldl_F "F" str_tbl_ldl_EXCHANGE_CITY "EXCHANGE CITY" str_tbl_ldl_FileInjunctionButton "FileInjunctionButton" str_tbl_ldl_FIVE_HYPHENS "-----" str_tbl_ldl_Flat_World "Flat World" str_tbl_ldl_GoToButton "GoToButton" str_tbl_ldl_FortifyButton "FortifyButton" str_tbl_ldl_FreeSlaveButton "FreeSlaveButton" str_tbl_ldl_G "O" str_tbl_ldl_Great_Library_Biowarfare_Filter "Great Library - Biowarfare Filter" str_tbl_ldl_Great_Library_Cathedral "Great Library - Cathedral" str_tbl_ldl_Great_Library_Cleric "Great Library - Cleric" str_tbl_ldl_Great_Library_Consumer_Electronics "Great Library - Consumer Electronics" str_tbl_ldl_Great_Library_Corporate_Branch "Great Library - Corporate Branch" str_tbl_ldl_Great_Library_Eco_Terrorist "Great Library - Eco-Terrorist" str_tbl_ldl_Great_Library_Ecotopia "Great Library - Ecotopia" str_tbl_ldl_Great_Library_Genetics "Great Library - Genetics" str_tbl_ldl_Great_Library_Global_Defense_Initiative "Great Library - Global Defense Initiative" str_tbl_ldl_Great_Library_House_of_Freezing "Great Library - House of Freezing" str_tbl_ldl_Great_Library_Infector "Great Library - Infector" str_tbl_ldl_Great_Library_Lawyer "Great Library - Lawyer" str_tbl_ldl_Great_Library_Life_Extension "Great Library - Life Extension" str_tbl_ldl_Great_Library_Multinationalism "Great Library - Multinationalism" str_tbl_ldl_Great_Library_Personal_Encryption "Great Library - Personal Encryption" str_tbl_ldl_Great_Library_Printing_Press "Great Library - Printing Press" str_tbl_ldl_Great_Library_Screen "Great Library Screen" str_tbl_ldl_Great_Library_Subneural_Ads "Great Library - Subneural Ads" str_tbl_ldl_Great_Library_Technocracy "Great Library - Technocracy" str_tbl_ldl_Great_Library_Televangelist "Great Library - Televangelist" str_tbl_ldl_Great_Library_Television "Great Library - Television" str_tbl_ldl_Great_Library_Theocracy "Great Library - Theocracy" str_tbl_ldl_Great_Library_Virtual_Democracy "Great Library - Virtual Democracy" str_tbl_ldl_Great_Library_Wilderness_Preservation "Great Library - Wilderness Preservation" str_tbl_ldl_hrs "hrs" str_tbl_ldl_InciteRevolutionButton "InciteRevolutionButton" str_tbl_ldl_HearGossipButton "HearGossipButton" str_tbl_ldl_GroupButton "GroupButton" str_tbl_ldl_InfectCityButton "InfectCityButton" str_tbl_ldl_Hard "Hard" str_tbl_ldl_Hardest "Hardest" str_tbl_ldl_Investigate_Readiness "Voir prép. militaire" str_tbl_ldl_Kings_Quest_Peachy "Kings Quest Peachy" str_tbl_ldl_Knowledge_Status "Knowledge Status" str_tbl_ldl_Leisure_Suit_Larrys_Home "Leisure Suit Larrys Home" str_tbl_ldl_GIFT_CITY "GIFT CITY" str_tbl_ldl_LaunchButton "LaunchButton" str_tbl_ldl_MoveButton "MoveButton" str_tbl_ldl_NextPageButton "NextPageButton" str_tbl_ldl_No_workers_left_to_place "No workers left to place!" str_tbl_ldl_upba0515_tga "upba0515.tga" str_tbl_ldl_upba0516_tga "upba0516.tga" str_tbl_ldl_upba0517_tga "upba0517.tga" str_tbl_ldl_upba0518_tga "upba0518.tga" str_tbl_ldl_upba0519_tga "upba0519.tga" str_tbl_ldl_upba0520_tga "upba0520.tga" str_tbl_ldl_upba0521_tga "upba0521.tga" str_tbl_ldl_upba0522_tga "upba0522.tga" str_tbl_ldl_upba0506_tga "upba0506.tga" str_tbl_ldl_upba0513_tga "upba0513.tga" str_tbl_ldl_No_Danger_Here "No Danger Here" str_tbl_ldl_No_Wrap "No Wrap" str_tbl_ldl_None "Aucune" str_tbl_ldl_Not_Too_Bad "Assez sûr" str_tbl_ldl_Nullify_Walls "Annuler remparts" str_tbl_ldl_ParadropButton "ParadropButton" str_tbl_ldl_PatrolButton "PatrolButton" str_tbl_ldl_PBEM_Games "PBEM Games" str_tbl_ldl_PBEM_Saves "PBEM Saves" str_tbl_ldl_ReadButton "ReadButton" str_tbl_ldl_ReformCityButton "ReformCityButton" str_tbl_ldl_ReMap_Keyboard "Configurer clavier" str_tbl_ldl_PillageButton "PillageButton" str_tbl_ldl_PiracyButton "PiracyButton" str_tbl_ldl_PlantNanoVirusButton "PlantNanoVirusButton" str_tbl_ldl_PlantNukeButton "PlantNukeButton" str_tbl_ldl_Play_Options "Play Options" str_tbl_ldl_Pretty_Safe "Haute sécurité" str_tbl_ldl_Risky "Risqué" str_tbl_ldl_Roman "Roman" str_tbl_ldl_Rustle "Vol de bétail" str_tbl_ldl_RustleButton "RustleButton" str_tbl_ldl_Sabotage_Building "Saboter bâtiment" str_tbl_ldl_Sale_Value_COLON_ "Valeur de vente : " str_tbl_ldl_SAVE_MP_GAME "SAUV. MULTI." str_tbl_ldl_SAVE_PBEM_GAME "SAUV. PAR. EMAIL" str_tbl_ldl_Save_then_Load "Save then Load" str_tbl_ldl_Save_then_Quit "Save then Quit" str_tbl_ldl_Save_then_Restart "Save then Restart" str_tbl_ldl_SellIndulgencesButton "SellIndulgencesButton" str_tbl_ldl_SpyButton "SpyButton" str_tbl_ldl_SoothsayButton "SoothsayButton" str_tbl_ldl_SettleButton "SettleButton" str_tbl_ldl_StealDiscoveryButton "StealDiscoveryButton" str_tbl_ldl_ThrowPartyButton "ThrowPartyButton" str_tbl_ldl_SleepButton "SleepButton" str_tbl_ldl_SueButton "SueButton" str_tbl_ldl_STRING_TABLE_TEST "STRING_TABLE_TEST" str_ldl_Active_Abilities "Active Abilities" str_ldl_Add_Tab "Add Tab" str_ldl_ATT "ATT" str_ldl_G "O" str_ldl_GW "GW" str_ldl_HP "PS" str_ldl_HYPHEN "-" str_ldl_ICQ_COLON "N° service messagerie" str_ldl_MAP_CONTROLS "COMMANDES CARTE" str_ldl_Musician "Musician" str_ldl_Musicians "Musicians" str_ldl_OPEN_BRACKET "<" str_ldl_This_is_a_City "This is a City" str_tbl_ldl_Set_Waypoint "Définir repère" str_tbl_ldl_UngroupButton "UngroupButton" str_tbl_ldl_What_the_ "What the " str_tbl_ldl_Very_Risky "Très risqué" str_tbl_ldl_upd002_tga "upd002.tga" str_tbl_ldl_upd003_tga "upd003.tga" str_tbl_ldl_upd004_tga "upd004.tga" # stuff for 640 version str_tbl_ldl_upbb0515_tga "upbb0515.tga" str_tbl_ldl_upbb0516_tga "upbb0516.tga" str_tbl_ldl_upbb0517_tga "upbb0517.tga" str_tbl_ldl_upbb0518_tga "upbb0518.tga" str_tbl_ldl_upbb0519_tga "upbb0519.tga" str_tbl_ldl_upbb0520_tga "upbb0520.tga" str_tbl_ldl_upbb0521_tga "upbb0521.tga" str_tbl_ldl_upbb0522_tga "upbb0522.tga" str_tbl_ldl_upbb0506_tga "upbb0506.tga" str_tbl_ldl_upbb0513_tga "upbb0513.tga" str_tbl_ldl_Music_Track_1 "A Fortiori" str_tbl_ldl_Music_Track_2 "Pacari Tampu" str_tbl_ldl_Music_Track_3 "Amaethon" str_tbl_ldl_Music_Track_4 "A'tugewinu" str_tbl_ldl_Music_Track_5 "Summum Bonum" str_tbl_ldl_Music_Track_6 "Casus Belli" str_tbl_ldl_Music_Track_7 "Ankh Djet" str_tbl_ldl_Music_Track_8 "Shaolin San" str_tbl_ldl_Music_Track_9 "Sérénité" str_tbl_ldl_Music_Track_10 "Danse Kali" #GRAMMAR_MALE_LOSER_RANK_1 "le misérable" #GRAMMAR_FEMALE_LOSER_RANK_1 "la misérable" #GRAMMAR_MALE_LOSER_RANK_2 "la poule mouillée" #GRAMMAR_FEMALE_LOSER_RANK_2 "la poule mouillée" #GRAMMAR_MALE_LOSER_RANK_3 "le confus" #GRAMMAR_FEMALE_LOSER_RANK_3 "la confuse" #GRAMMAR_MALE_LOSER_RANK_4 "l'épuisé" #GRAMMAR_FEMALE_LOSER_RANK_4 "l'épuisée" #GRAMMAR_MALE_LOSER_RANK_5 "le faible" #GRAMMAR_FEMALE_LOSER_RANK_5 "la faible" #GRAMMAR_MALE_LOSER_RANK_6 "l'indécis" #GRAMMAR_FEMALE_LOSER_RANK_6 "l'indécise" #GRAMMAR_MALE_WINNER_RANK_1 "le fervent" #GRAMMAR_FEMALE_WINNER_RANK_1 "la fervente" #GRAMMAR_MALE_WINNER_RANK_2 "le sage" #GRAMMAR_FEMALE_WINNER_RANK_2 "la sage" #GRAMMAR_MALE_WINNER_RANK_3 "le courageux" #GRAMMAR_FEMALE_WINNER_RANK_3 "la courageuse" #GRAMMAR_MALE_WINNER_RANK_4 "le coeur de lion" #GRAMMAR_FEMALE_WINNER_RANK_4 "le coeur de lion" #GRAMMAR_MALE_WINNER_RANK_5 "l'invincible" #GRAMMAR_FEMALE_WINNER_RANK_5 "l'invincible" #GRAMMAR_MALE_WINNER_RANK_6 "le tout-puissant" #GRAMMAR_FEMALE_WINNER_RANK_6 "la toute-puissante" PLAYER_DESCRIPTION_LOSER_RANK_1 "{player[0].leader_name}" PLAYER_DESCRIPTION_LOSER_RANK_2 "{player[0].leader_name}" PLAYER_DESCRIPTION_LOSER_RANK_3 "{player[0].leader_name}" PLAYER_DESCRIPTION_LOSER_RANK_4 "{player[0].leader_name}" PLAYER_DESCRIPTION_LOSER_RANK_5 "{player[0].leader_name}" PLAYER_DESCRIPTION_LOSER_RANK_6 "{player[0].leader_name}" PLAYER_DESCRIPTION_WINNER_RANK_1 "{player[0].leader_name}" PLAYER_DESCRIPTION_WINNER_RANK_2 "{player[0].leader_name}" PLAYER_DESCRIPTION_WINNER_RANK_3 "{player[0].leader_name}" PLAYER_DESCRIPTION_WINNER_RANK_4 "{player[0].leader_name}" PLAYER_DESCRIPTION_WINNER_RANK_5 "{player[0].leader_name}" PLAYER_DESCRIPTION_WINNER_RANK_6 "{player[0].leader_name}" str_tbl_ldl_upba0504_tga "upba0504.tga" str_tbl_ldl_upba0511_tga "upba0511.tga" str_tbl_ldl_upba0507_tga "upba0507.tga" str_tbl_ldl_upba0514_tga "upba0514.tga" str_tbl_ldl_upba0526_tga "upba0526.tga" str_tbl_ldl_upba0527_tga "upba0527.tga" str_tbl_ldl_upbb0504_tga "upbb0504.tga" str_tbl_ldl_upbb0511_tga "upbb0511.tga" str_tbl_ldl_upbb0507_tga "upbb0507.tga" str_tbl_ldl_upbb0514_tga "upbb0514.tga" str_tbl_ldl_upbb0526_tga "upbb0526.tga" str_tbl_ldl_upbb0527_tga "upbb0527.tga" # # SAM030199 added these two for the graphics screen # my apologies # str_ldl_Unit_Animation_Off "Anim. des unités désactivée" str_ldl_Unit_Animation_On "Anim. des unités activée" # # CJI021099 Added these for Civ panel # str_ldl_now_researching "Recherches act. :" str_ldl_discovery_in "Découverte en :" str_ldl_SCEN_LOAD "OK" str_ldl_SCEN_SAVE "Sauv." str_ldl_SCEN_NEW_PACK "Nouveau ..." str_ldl_PackDesc "Description :" str_ldl_PackName "Nom :" str_ldl_PackDir "Répertoire :" str_ldl_AddPlayer "Ajouter joueur" str_ldl_RemovePlayer "Suppr. joueur" str_ldl_ScenModeFull "Partie pleine" str_ldl_ScenModePlayerNoCiv "Par joueur" str_ldl_ScenModePlayerWithCiv "Joueur + emp" str_ldl_ScenModeJustCivs "Par emp" str_ldl_ScenMode "Mode :" ################################ # # # # # ## ## # # ### ADD TO LDL_STR.TXT ### # # ## 091500 Add_str.txt ## # # # # # ################################ ## new keymap strings str_tbl_ldl_Toggle_City_Names "Noms de ville " ## Graphics Options str_ldl_City_Names_Off "Noms de ville désactivés" str_ldl_City_Names_On "Noms de ville activés" str_ldl_Unit_Speed "Vitesse unité :" ## Gameplay Options str_ldl_Show_All_Battles_Off "Masquer les combats" str_ldl_Show_All_Battles_On "Afficher les combats" str_ldl_Mouse_Speed "Vitesse souris :" str_ldl_Autosave_Off "Sauvegarde auto désactivée" str_ldl_Autosave_On "Sauvegarde auto activée" str_ldl_Left_Handed_Mouse_Off "Souris droitier" str_ldl_Left_Handed_Mouse_On "Souris gaucher" # 'A' is for Alliance in the diplomacy screen str_ldl_Alliance "A" # for Terrain Pad str_ldl_Clear_Map "Effacer carte" # Starting Locations Pad Strings str_ldl_Start_Loc "Pts départ" str_ldl_Start_Loc_Title "Editeur pts départ" str_ldl_Start_Loc_Mode_Text "Mode pts départ :" str_ldl_Start_Loc_Mode_None "Pas de pts départ" str_ldl_Start_Loc_Mode_Player "Pts départ par joueur" str_ldl_Start_Loc_Mode_Civ "Pts départ par emp." str_ldl_Start_Loc_Civ_Text "Empire :" str_ldl_Start_Loc_Player_Text "Joueur :" str_ldl_Player_Civ_Name_Text "Nom empire/joueur" str_ldl_Start_Loc_None "Non utilisé" str_ldl_Start_Loc_Delete "Effacer départ" str_ldl_Civs_Unlocked "Nations débloquées" str_ldl_Civs_Locked "Nations verrouillées" str_ldl_Player_Text "Joueur" # for disclaimer window str_ldl_Disclaimer "Restrictions de garantie" str_ldl_I_Agree "J'accepte les termes" str_ldl_I_Disagree "Je n'accepte pas" #Netshell stuff str_ldl_No_Scenario "Scénario non trouvé" # naming the cities str_ldl_Name_City_Title "Nom de ville" str_ldl_Name_City_Message "Comment voulez-vous baptiser cette nouvelle ville ?" str_ldl_SP_SCENARIO_PICKER "Sélectionner scénario" str_ldl_SP_STANDARD_GAME "Partie standard" str_ldl_SP_SCENARIO_STATIC_TEXT "Scénario :" str_ldl_SCENARIO_PICKER_TITLE "Sélection scénario" str_ldl_PACK_INSTRUCTIONS "Activision n'assure pas de support technique pour les Utilitaires, ni pour les Nouveaux Eléments de Jeu créés par ces Utilitaires." str_ldl_AVAILABLE_SCEN_PACK "Packs de scénario disponibles" #str_ldl_PACK_INSTRUCTIONS "Sélectionnez le pack de scénario à utiliser :" str_ldl_SCEN_INSTRUCTIONS "Sélectionnez le scénario qui vous intéresse et cliquez sur OK." str_ldl_LOAD_SCENARIO_GAME "Charger partie scénario" str_ldl_SAVE_SCENARIO "Sauv. scénario" str_ldl_SAVE_SCENARIO_AS "Sauv. scénario sous" str_ERR_CANT_LOCATE_SCEN "Impossible de trouver le scénario ayant créé cette partie sauvegardée. Chercher : " str_NAME_SCENARIO "Nom scénario" str_DEFAULT_SCENARIO_NAME "Scénario Call to Power perso." str_NAME_SCENARIO_MESSAGE "Veuillez entrer le nom du scénario. Les scénarios ne se distinguant que par leurs noms, ceux-ci doivent être différents." ldl_str_EMAIL_LIST_TITLE "Config. partie e-mail" ldl_str_HOTSEAT_LIST_TITLE "Config. partie hotseat" str_ldl_Player_Type "Entrer" str_ldl_Email_Address "E-mail" str_ldl_Player_Name "Nom" str_ldl_HOTSEAT "Partie hotseat" str_ldl_EMAIL "Partie e-mail" str_tbl_ldl_Toggle_Trade_Routes "Voir routes comm." str_tbl_ldl_Execute_Eyepoint "Zoom" str_ldl_Segment "Segment" str_ldl_Source "Source" str_ldl_Continue "Continuer" str_ldl_Expression "Expression" str_ldl_New "Nouveau" str_ldl_Clear "Eff. tout" str_ldl_B "B" str_ldl_Watch "Surveiller" str_ldl_Step "Avancer" str_ldl_StepInto "Entrer" str_ldl_Set_Conditional "Fixer condition" str_ldl_Set_Conditional_Message "Rompre si avéré" str_ldl_CITY_MANAGER "Gest. de ville" str_ldl_TILE_IMPROVEMENTS "Aménagements de case" #City window strings str_ldl_CityHack_H "B" str_ldl_CityHack_HVal "Bonheur" str_ldl_CityHack_G "O" str_ldl_CityHack_GVal "Or" str_ldl_CityHack_F "N" str_ldl_CityHack_FVal "Nour." str_ldl_CityHack_P "P" str_ldl_CityHack_PVal "Prod" str_ldl_CityHack_S "S" str_ldl_CityHack_SVal "Science" str_ldl_Entertainers "Comédiens" str_ldl_Farmers "Fermiers" str_ldl_Laborers "Ouvriers" str_ldl_Merchants "Marchands" str_ldl_Scientists "Chercheurs" str_ldl_0 "0" str_ldl_ShowResourceMap "Aff. carte ressources" str_ldl_ShowWorkers "Aff. travailleurs" str_ldl_percent "%" str_ldl_Priority "Priorité :" str_ldl_GovernorOn "Maire activé" str_ldl_GovernorOff "Maire désact." str_ldl_CityHack_C "C" str_ldl_CityHack_M "M" str_ldl_CityHack_A "A" str_ldl_ShowInventory "Aff. inventaire" str_ldl_ShowQueue "Aff. liste" str_ldl_EditQueue "Construire" str_ldl_HideQueue "Masquer liste" str_ldl_Costs "Coûte" str_ldl_Gives "Donne" str_ldl_YouHave "Vous avez" str_ldl_RushBuy "Achat urgent" str_ldl_Sell "Vendre" str_ldl_Population "Population :" str_ldl_Growth "Croissance :" str_ldl_CityList "Liste villes" str_ldl_DipProposalsReceived "Propositions reçues" str_ldl_DipProposalsMade "Propositions envoyées" str_ldl_DipRespond "Répondre à la proposition" str_ldl_DipShowHistory "Afficher historique" str_ldl_DipWithdraw "Retrait" str_ldl_DipCounter "Contrer" str_ldl_DipReject "Refuser" str_ldl_DipAccept "Accepter" str_ldl_DipCreate "Créer nvle proposition" str_ldl_DipClose "Fermer" str_ldl_DipTitleCreateNewProposal "Créer nvle proposition" str_ldl_DipTitleCreateCounterProposal "Créer contre-proposition" str_ldl_DipSelectCiv "1) Sélect. empire" str_ldl_DipSelectTone "2) Sélect. ton" str_ldl_DipRequest "3a) Requête" str_ldl_DipTreaty "3b) Traité" str_ldl_DipGift "3c) Cadeau" str_ldl_DipExRequest "4a) Requête" str_ldl_DipExTreaty "4b) Traité" str_ldl_DipExGift "4c) Cadeau" str_ldl_DipExchange "Echange" str_ldl_DipTo "A :" str_ldl_DipProposal "Proposition :" str_ldl_DipAnd "Et :" str_ldl_DipClearForm "Effacer proposition" str_ldl_DipSendProposal "Envoyer proposition" str_ldl_DipSendCounterProposal "Envoyer contre-proposition" str_ldl_DipReturnToNegotiations "Reprendre négociations" str_ldl_DipTone0 "Magnanime/gentil" str_ldl_DipTone1 "Amical/neutre" str_ldl_DipTone2 "Obséquieux/mielleux" str_ldl_DipTone3 "Arrogant/outré" str_ldl_DipTone4 "Hostile/furieux" str_dip_InvalidProposal "Sélect. proposition dans liste de gauche" str_ldl_Threaten "Menacer" # # New Control Panel Strings # str_ldl_CivTabTitle "Empire" str_ldl_MsgTabTitle "Mess." str_ldl_CityTabTitle "Ville" str_ldl_UnitTabTitle "Unité" str_ldl_TileTabTitle "Case" # # Menu Bar Strings # str_ldl_CivMenuTitle "Empire" str_ldl_CitiesMenuTitle "Villes" str_ldl_UnitsMenuTitle "Unités" str_ldl_DiplomacyMenuTitle "Diplomatie" str_ldl_ScienceMenuTitle "Science" str_ldl_TradeMenuTitle "Commerce" str_ldl_GLMenuTitle "Gde biblio." str_ldl_InfoMenuTitle "Stats" str_ldl_OptionsMenuTitle "Options" # Empire Menu Strings str_ldl_EmpireManager "Gest. d'empire" str_ldl_ScienceManager "Gest. de science" str_ldl_TradeOpenMarket "Commerce - marché" str_ldl_TradeSummary "Commerce - bilan" str_ldl_Gaia "Gaia" # Cities Menu Strings str_ldl_CityManagement "Gest. de ville" str_ldl_NatlManager "Gest. national" str_ldl_BuildQueue "Gest. de construction" # Units Menu Strings str_ldl_UnitManager "Gest. d'unités" # Diplomacy Menu Strings str_ldl_Negotiations "Négociations" str_ldl_DiplomacyManager "Gest. de diplomatie" str_ldl_NewProposal "Nvle proposition" # Science Menu Strings str_ldl_ScienceScreen "Ecran science" str_ldl_GreatLibrary "Grande biblio." # Trade Menu Strings str_ldl_TradeScreen "Ecran commerce" # GL Menu Strings str_ldl_GreatLibrary "Grande biblio." # Info Menu Strings str_ldl_Score "Score" str_ldl_Ranking "Classement" str_ldl_Timeline "Axe temporel" # Options Menu Strings str_ldl_Gameplay "Jeu" str_ldl_MapFilters "Filtres carte" str_ldl_Graphics "Affichage" str_ldl_Sound "Son" str_ldl_Music "Musique" str_ldl_Advanced "Avancé" str_ldl_SaveGame "Sauv. partie" str_ldl_LoadGame "Charger partie" str_ldl_Restart "Rejouer" str_ldl_NewGame "Nvle partie" str_ldl_Quit "Quitter" # End of Menu Strings str_ldl_NewArmy "Nvle armée" str_ldl_SingleUnits "Autres unités" str_ldl_ArmyCount "En armée : %d" str_ldl_Armies "Armées" str_ldl_ScenYear "Année" str_ldl_NumPlayers "# joueurs" str_ldl_SaveMap "Sauv. carte" str_ldl_LoadMap "Charger carte" str_ldl_SaveScenario "Sauv. scénario" str_ldl_LoadScenario "Charg. scénario" str_ldl_MapSize "Taille carte" str_ldl_Barbarians "Barbares" str_ldl_World "Monde" str_ldl_Unit "Unité" str_ldl_City "Ville" str_ldl_Civ "Empire" str_ldl_Script "Script" str_ldl_ScenLand "Terre" str_ldl_ScenSea "Mer" str_ldl_ScenAir "Air" str_ldl_ScenSpecial "Spéciale" str_ldl_LegalOnly "Légal uniq." str_ldl_ShowLabels "Afficher légendes" str_ldl_ShowStatistics "Afficher stats" str_ldl_HideStatistics "Masquer stats" str_ldl_Total "Total" str_ldl_Exclude "Exclure" str_ldl_AddBuildings "Ajouter constr." str_ldl_AddWonders "Ajouter merv." str_ldl_AddAdvances "Ajouter prog." str_ldl_Load "Charger" str_ldl_FileName "Fichier :" str_ldl_Leader "Dirigeant : " str_ldl_CityName "Nom ville : " str_ldl_order_attack "Attaquer" str_ldl_order_move "Déplacer" str_ldl_order_paradrop "Larguer" str_ldl_order_investigate_city "Enquêter sur ville" str_ldl_order_steal_technology "Voler technologie" str_ldl_order_incite_revolution "Inciter révolution" str_ldl_order_assassinate "Assassiner" str_ldl_order_investigate_readiness "Enquêter sur préparation mil." str_ldl_order_bombard "Bombarder" str_ldl_order_sue "Intenter procès" str_ldl_order_franchise "Accorder franchise" str_ldl_order_sue_franchise "Intenter procès à franchise" str_ldl_order_establish_embassy "Etablir ambassade" str_ldl_order_expel "Renvoyer" str_ldl_order_cause_unhappiness "Causer le malheur" str_ldl_order_plant_nuke "Placer arme nucléaire" str_ldl_order_slave_raid "Capturer esclaves" str_ldl_order_enslave_settler "Réduire en esclavage" str_ldl_order_underground_railway "Affranchir esclaves" str_ldl_order_incite_uprising "Inciter soulèvement" str_ldl_order_bio_infect "Contaminer" str_ldl_order_plague "Infester" str_ldl_order_nano_infect "Lancer nano-attaque" str_ldl_order_convert "Convertir ville " str_ldl_order_reform "Réformer ville" str_ldl_order_indulgence "Vendre indulgences" str_ldl_order_soothsay "Prêcher l'apocalypse" str_ldl_order_create_park "Détruire aux nanites" str_ldl_order_pillage "Piller" str_ldl_order_injoin "Demander injonction" str_ldl_order_airlift "Etablir pont aérien" str_ldl_order_throw_party "Donner réception" str_ldl_order_intercept_trade "Pirater commerce" str_ldl_order_pillage "Piller" str_ldl_order_advertise "Faire publicité" str_ldl_order_conduct_hit "Perpétrer attentat" str_ldl_order_settle "Coloniser" str_ldl_order_nuke_city "Bombarder ville" str_ldl_order_disband_army "Démanteler armée" str_ldl_order_board_transport "Transporter" str_ldl_order_unload "Débarquer" str_ldl_order_launch "Lancer" str_ldl_order_target "Cibler" str_ldl_order_clear_target "Supprimer cible" str_ldl_order_fortify "Fortifier" str_ldl_order_ranged_attack "Attaquer à distance" str_ldl_order_faith_healing "Guérir par la foi" str_ldl_order_refuel "Ravitailler" str_ldl_order_sleep "Rendre inactive" str_ldl_TradeYourCity "Notre ville" str_ldl_TradeGood "Possède ce bien" str_ldl_TradeSendCity "Cette ville va l'acheter" str_ldl_TradePrice "Pour" str_ldl_TradeCaravans "Caravanes" str_ldl_TradeNation "Nation" str_ldl_CreateRoute "Créer route" str_ldl_BreakRoute "Rompre route" str_ldl_TradeShowAdvisor "Conseils" str_ldl_TradeHideAdvisor "Conseils" str_ldl_TradeSummary "Bilan" str_ldl_TradeMarket "Marché" str_ldl_TradeSellingGood "Vend" str_ldl_TradeSellingToCity "A cette ville" str_ldl_CaravansAvailable "Caravanes dispo. :" str_ldl_CaravansInUse "Caravanes util. :" str_ldl_TotalTradeProfit "Total profits :" str_ldl_TotalTradeRoutes "Total routes :" str_ldl_TradeTitle "GESTIONNAIRE DE COMMERCE" str_ldl_Advice "Conseil" str_ldl_CityManagement "Gest. de ville" str_ldl_Statistics "Statistiques" str_ldl_Nation "Nation" str_ldl_Regard "Opinion" str_ldl_Embassy "Ambassade" str_ldl_AlliancesTreaties "Alliances/traités" str_ldl_ShowHistory "Afficher historique" str_ldl_Negotiations "Reprendre négociations" str_ldl_DipNegotiationTable "Table ronde" str_ldl_DiplomacyTitle "GESTIONNAIRE DE DIPLOMATIE" str_ldl_Treaty "Détails traité" str_ldl_UnitManagerTitle "GESTIONNAIRE D'UNITES" str_ldl_UnitStats "Statistiques unité" str_ldl_TacticalInfo "Info tactique" str_ldl_UnitName "Nom unité" str_ldl_NumberSign "#" str_ldl_UnitType "Type unité" str_ldl_SupportCost "Entretien" str_ldl_ARDM "A/P/Df/Dp" str_ldl_A "A" str_ldl_R "P" str_ldl_D "Df" str_ldl_M "Dp" str_ldl_MilitaryState "Situation militaire" str_ldl_TotalUnits "Total unités :" str_ldl_DisbandUnits "Démanteler unités" str_ldl_Army "Armée" str_ldl_Order "Ordre" str_ldl_Location "Position" str_ldl_Health "Niveau de santé" str_ldl_UpkeepPercentFormat "Entretien milit. : %d%% Prod." str_ldl_UpkeepTotalFormat "Entretien milit. : %d Prod." str_ldl_number "#" str_ldl_MilitaryAdvice "Conseil militaire" str_ldl_READINESS_LEVEL_PEACE "Repos" str_ldl_READINESS_LEVEL_ALERT "Alerte" str_ldl_READINESS_LEVEL_WAR "Guerre" str_ldl_CheesyRightArrow "-->" str_ldl_CheesyLeftArrow "<--" str_ldl_DeclareWar "Déclar. guerre" # Generic percent symbol for UI controls. str_ldl_PERCENT_SYMBOL "%" # Generic close button label str_ldl_CLOSE_BUTTON "Fermer" # New control panel strings. str_ldl_CP_CITIES "Villes" str_ldl_CP_TOT_POP "Population" str_ldl_CP_CUR_GOVT "Gouvernement" str_ldl_CP_PUBLIC_WORKS "Travaux Publics" str_ldl_CP_SCIENCE "Science" str_ldl_CP_POLLUTION "Pollution" str_ldl_CP_GOVERNOR "MAIRE" str_ldl_CP_IMPROVEMENTS "AMENAGEMENTS" str_ldl_CP_TERRAFORM "TERRAFORMER" str_ldl_CP_BUILD_QUEUE_EMPTY "Pas de constr." str_ldl_CP_EDIT_BUILD_QUEUE "Editer liste\nd'attente" # Domestic Management str_ldl_DOMESTIC_DIALOG_TITLE "GESTIONNAIRE D'EMPIRE" # Cause And Effect Tab Panel str_ldl_DD_CNE_TAB "POLITIQUE INTERIEURE" str_ldl_DD_GOVERNMENT_TAB "GOUVERNEMENT" str_ldl_DD_RANKING_TAB "CLASSEMENT" str_ldl_DD_HAPPINESS "Bonheur empire :" str_ldl_DD_RATIONS_LABEL "Rations : " str_ldl_DD_WORKDAY_LABEL "Jour trav : " str_ldl_DD_WAGES_LABEL "Salaire : " str_ldl_DD_REQUIRED_LABEL "Requis :" str_ldl_DD_PUBLIC_WORKS_LABEL "Travaux Publics :" str_ldl_DD_SCIENCE_TAX_LABEL "Impôt science :" str_ldl_DD_FOOD_TITLE "NOURRITURE" str_ldl_DD_PRODUCTION_TITLE "PRODUCTION" str_ldl_DD_COMMERCE_TITLE "COMMERCE" str_ldl_DD_COLLECTED_LABEL "Collecté :" str_ldl_DD_CRIME_LABEL "Criminalité :" str_ldl_DD_SUBTOTAL_LABEL "Sous-total :" str_ldl_DD_CONSUMED_LABEL "Consommé :" str_ldl_DD_STORED_LABEL "Stocké :" str_ldl_DD_UNIT_UPKEEP_LABEL "Entretien unité :" str_ldl_DD_CITY_USE_LABEL "Utilisation ville :" str_ldl_DD_BUILDING_UPKEEP_LABEL "Maintenance :" str_ldl_DD_SCIENCE_LABEL "Science :" str_ldl_DD_SAVINGS_LABEL "Réserves :" str_ldl_DD_DETAILS "Détails" # Government Tab Panel str_ldl_DD_GOV_CURRENT "Gouvernement actuel" str_ldl_DD_GOV_COMPARE "Comparer avec" str_ldl_DD_GOV_ENACT "Valider" str_ldl_DD_GOV_CITIES "Nbre maxi de villes :" str_ldl_DD_GOV_GROWTH "Croissance :" str_ldl_DD_GOV_PRODUCTION "Production :" str_ldl_DD_GOV_RESEARCH "Science :" str_ldl_DD_GOV_ECONOMIC "Economie :" str_ldl_DD_GOV_COMMERCE "Criminalité/corruption :" str_ldl_DD_GOV_MILITARY "Entretien milit. :" str_ldl_DD_GOV_LOYALTY "Fidélité nationale :" str_ldl_DD_GOV_MARTIAL_LAW "Loi martiale :" str_ldl_DD_GOV_ANTI_POLLUTION "Lutte anti-pollution :" # Advance Selection Pop-up str_ldl_ASP_GOAL "Objectif" # National Management str_ldl_NATIONAL_DIALOG_TITLE "GESTIONNAIRE NATIONAL" str_ldl_ND_ADVICE "Conseil" str_ldl_ND_BUILD_QUEUE "Gest. de construction" str_ldl_ND_DISBAND "Démanteler" str_ldl_ND_RESOURCE_TAB "RESSOURCES" str_ldl_ND_RTL_CITY_NAME "Nom de ville" str_ldl_ND_RTL_POPULATION "Population" str_ldl_ND_STATUS_TAB "STATUT" str_ldl_ND_STL_CITY_NAME "Nom de ville" str_ldl_ND_STL_MAYOR "Maire" str_ldl_ND_STL_PRIORITY "Priorité" str_ldl_ND_STL_BUILDING "Construction" str_ldl_ND_STL_TIME "Tours" str_ldl_ND_ST_GOVERNOR "MAIRE :" str_ldl_ND_ST_RUSH_BUY "Achat urgent" str_ldl_ND_ON "Activer" str_ldl_ND_OFF "Désactiver" str_ldl_ND_EMPTY "VIDE" str_ldl_ND_NA "Non valide" str_ldl_ND_VERIFY_DISBAND "Etes-vous sûr de vouloir démanteler les villes sélectionnées ?" # Science Management str_ldl_SCIENCE_DIALOG_TITLE "GESTIONNAIRE DE SCIENCE" str_ldl_SD_ADVICE "Conseil" str_ldl_SD_CHANGE_RESEARCH "Changer recherche" str_ldl_SD_CURRENT_RESEARCH_GROUP "Recherche en cours" str_ldl_SD_AL_ADVANCE_NAME "Nom progrès" str_ldl_SD_TURNS_TO_ADVANCE "Tours avant découverte :" str_ldl_SD_CURRENT_EXPENDITURE "Dépenses actuelles :" str_ldl_SD_TOTAL_COST "Coût total :" # Science Victory str_ldl_SCIENCE_VICTORY_TITLE "VICTOIRE DE LA SCIENCE" str_ldl_SV_REQ_MAINFRAMES "Ordinateurs requis :" str_ldl_SV_REQ_TOWERS "Obélisques requises :" str_ldl_SV_REQ_SATELLITES "Satellites requis :" str_ldl_SV_COM_MAINFRAMES "Ordinateurs terminés :" str_ldl_SV_COM_TOWERS "Obélisques terminées :" str_ldl_SV_COM_SATELLITES "Satellites terminés :" str_ldl_SV_COVERAGE "Zone couverte :" str_ldl_SV_MAINFRAME_LOC "Position ordinateur" str_ldl_SV_MAINFRAME_STAT "Statut" str_ldl_SV_TOWER_RADIUS "Rayon :" str_ldl_SV_START "Initier séquence de lancement " str_ldl_SV_BUILD_QUEUE "Gest. de construction" str_ldl_SV_COMPLETE "Terminé" str_ldl_SV_INITIAL_SEQUENCE "Initialisation du contrôleur Gaia..." str_ldl_SV_COUNTDOWN_SEQUENCE "Contrôleur Gaia connecté dans %d tours..." # Message Box str_ldl_MB_OK "OK" str_ldl_MB_CANCEL "Annuler" # Army Management str_ldl_ArmyManagement "Gest. d'armée" # Diplomacy wizard str_ldl_DiplomacyWizardTitle "PROPOSITION DIPLOMATIQUE" str_ldl_DipWizardRequest "Requête" str_ldl_DipWizardOffer "Offre" str_ldl_DipWizardTreaty "Traité" str_ldl_DipWizSelectNation "Sélectionner destinataire :" str_ldl_DipWizSelectTone "Sélectionner ton de voix :" str_ldl_DipWizSelectRequestOfferTreaty "Offre, requête ou traité ?" str_ldl_DipWizSelectRequestTreaty "Sélectionner une requête ou un traité" str_ldl_DipWizSelectOfferTreaty "Sélectionner une offre ou un traité" str_ldl_DipWizSelectRequestOffer "Sélectionner une offre ou une requête" str_ldl_DipWizSelectRequestOfferTreatyForCounter " Sélectionner une requête, une offre ou un traité pour votre contre-proposition" str_ldl_DipWizSelectRequestTreaty "Sélectionner une requête ou un traité pour votre contre-proposition" str_ldl_DipWizSelectOfferTreaty "Sélectionner une offre ou un traité pour votre contre-proposition" str_ldl_DipWizSelectRequestOffer "Sélectionner une offre ou une requête pour votre contre-proposition" str_ldl_DipWizYear "Année : {g.year_str}" str_ldl_DipWizRecipient "Au chef des {player[0].civ_name_plural} :" str_ldl_DipWizProposal "Proposition :" str_ldl_DipWizExchange "En échange :" str_ldl_DipWizSend "Envoyer" str_ldl_DipWizNoNation "" str_ldl_DipWizSender "Du chef des {player[0].civ_name_plural}:" str_ldl_DipWizResponse "Réponse" str_ldl_DipWizCounterProposal "{player[0].leader_name} a fait la contre-proposition ci-dessus." str_ldl_DipWizAccept "Accepter" str_ldl_DipWizReject "Refuser" str_ldl_DipWizCounter "Contrer" str_ldl_DipWizThreaten "Menacer" str_ldl_DipWizReceivedProposal "Nous avons reçu une proposition des {player[0].civ_name_plural}." str_ldl_DipWizReceivedReject "Les {player[0].civ_name_plural} ont REFUSE notre proposition." str_ldl_DipWizReceivedAccept "Les {player[0].civ_name_plural} ont ACCEPTE notre proposition." str_ldl_DipWizReceivedCounter "Les {player[0].civ_name_plural} ont répondu par une contre-proposition." str_ldl_DipWizReceivedThreat "Les {player[0].civ_name_plural} nous menacent !" str_ldl_CityWinPeopleAndResources "Habitants et ressources" str_ldl_CityWinStatistics "Statistiques" str_ldl_CityWinBuildQueue "Gest. de construction" str_ldl_CityWinInventory "Inventaire" str_ldl_CityWinEfficiency "Efficience" str_ldl_CityWinGrowth "Croissance" str_ldl_BuildManagerTitle "GESTIONNAIRE DE CONSTRUCTION" str_ldl_CityWinHappiness "Bonheur" str_ldl_CityWinPollution "Pollution" str_ldl_SendMessage "Envoyer mess." str_ldl_Details "Détails" str_ldl_QueueName "Nom liste d'attente" str_ldl_LoadQueue "Charger..." str_ldl_CreateCustomQueue "Créer liste perso." str_ldl_DeleteQueue "Eff. liste d'att." str_ldl_ClearQueueQuery "Effacer la liste d'attente pour cette ville ?" str_ldl_EditQueueUnitItemFormat "%s (a:%d/r:%d/d:%d/m:%d)" str_ldl_Insert "Insérer" str_ldl_Append "Joindre" str_ldl_Overwrite "Ecraser" str_ldl_EditQueueMustEnterName "Entrez un nom pour sauvegarder cette liste d'attente de construction." str_ldl_EditQueueReallyOverwrite "Etes-vous sûr de vouloir écraser liste d'attente nommée %s ?" str_ldl_EditQueueReallyLoad "Etes-vous sûr de vouloir charger la liste d'attente %s pour la ville %s ? Cela remplacera la liste actuelle." str_ldl_EditQueueReallyLoadMulti "Etes-vous sûr de vouloir charger cette liste d'attente %s dans toutes les villes sélectionnées ?" str_ldl_ScenHut "Ruine" str_ldl_ScenRiver "Fleuve" str_ldl_ScenGoods "Biens" str_ldl_Scen1 "1" str_ldl_Scen2 "2" str_ldl_Scen3 "3" str_ldl_Scen4 "4" str_ldl_ScenarioEditor "Editeur de scénario" str_ldl_Pop "Population" str_ldl_Mayor "Maire" str_ldl_Time "Tours" str_ldl_HappyNegative "Pénalité" str_ldl_HappyPositive "Bonus" str_ldl_Polluters "Agents polluants" str_ldl_Cleaners "Agents assainissants" str_ldl_CityWinCrimeFormat "Criminalité : %d%%" str_ldl_IW_CONFIRM_WAR "Entrer en guerre avec les {player[0].civ_name_plural} ?" # General str_ldl_Building_Nothing_Label "Rien" # Espionage Menu str_ldl_EspionageMenuTitle "Espionnage" str_ldl_CityEspionageTitle "Espionnage ville" str_ldl_Espionage_City_Label "Ville des {player[0].civ_name_plural} : {city[0].name}" str_ldl_Espionage_Population_Label "Population : {city[0].population}" str_ldl_Espionage_Happiness_Label "Bonheur : {city[0].happiness}" str_ldl_Espionage_Building_Label "Construction en cours : {city[0].building}" str_ldl_Espionage_CompleteIn_Label "Terminée en : {city[0].buildingtime}" str_ldl_Espionage_CityIncome_Label "Revenu ville : {city[0].netcitygold}" str_ldl_Espionage_GoldInTrade_Label "Or commerce : {city[0].goldfromtraderoutes}" # Score dialog str_ldl_INFORMATION_DIALOG_TITLE "Statistiques" str_ldl_SCORE_TAB_TITLE "Résultats" str_ldl_SCORE_DIFFICULTY "Difficulté :" str_ldl_SCORE_YOUR_RANK "Classement :" str_ldl_SCORE_YOUR_SCORE "Score :" str_ldl_SCORE_BREAKDOWN "Répartition :" str_tbl_ldl_VictoryAllied "Victoire alliés :" str_tbl_ldl_VictoryScience "Victoire science :" str_tbl_ldl_VictoryConquest "Victoire solo :" str_tbl_ldl_InProgress "Partie en cours :" str_tbl_ldl_Defeat "Défaite :" # Great Library str_ldl_GreatLibraryGoalSetTo "Objectif fixé à : %s" str_ldl_GreatLibraryGoalKnown "%s est déjà connu. Aucun objectif n'a été fixé." str_ldl_GreatLibraryNoGoalPossible "%s ne peut pas être recherché." str_ldl_SEARCH_WORD "Recherche :" str_ldl_TECH_TREE "ARBORESCENCE" str_ldl_SET_GOAL "Fixer objectif" # Ranking Tab str_ldl_RANKING_MILITARY "Militaire" str_ldl_RANKING_ECONOMIC "Economique" str_ldl_RANKING_SCIENTIFIC "Scientifique" str_ldl_RANKING_OVERALL "Général" str_ldl_INFO_RANKING_TAB "Classement" str_ldl_RANKING_POLLUTION "Pollution" str_ldl_RANKING_WONDER "Merveilles" str_ldl_RANKING_RANK "Rang :" str_ldl_LINE_BUTTON "Courbe" str_ldl_ZEROSUM_BUTTON "Total" # Timeline Tab str_ldl_INFO_TIMELINE_TAB "Axe temporel" str_ldl_RIGHT_BUTTON "Vers la droite" str_ldl_LEFT_BUTTON "Vers la gauche" # Intelligence Detail Screen str_ldl_INTELDET_FOREIGNRELATIONS_TAB "Relations extérieures" str_ldl_INTELDET_DOMESTIC_TAB "Affaires intérieures" str_ldl_INTELDET_SCIENCE_TAB "Science" str_ldl_DipDetails_Priveledged "*Information confidentielle*" str_ldl_DipDetails_EmpireSize "Taille empire : {player[0].cities}" str_ldl_DipDetails_Population "Population : %i" str_ldl_DipDetails_Pollution "Pollution : %i" str_ldl_DipDetails_Capital "Capitale nation : {player[0].capital}" str_ldl_DipDetails_LargestCity "Plus grande ville : {player[0].largestcity}" str_ldl_DipDetails_GovType "Type gouvernement : {player[0].govttype}" str_ldl_DipDetails_MilitaryState "Situation militaire : {player[0].militarystate}" str_ldl_DipDetails_NowResearching "{player[0].civ_name_plural} recherchent actuellement : {player[0].researching}" str_ldl_DipDetails_KnownToGov "Progrès connus des {player[0].civ_name_plural}" str_ldl_DipDetails_KnownToYou "Progrès uniquement connus de vous" str_ldl_DipDetails_IntelReport "Rapport du service de renseignements sur les {player[0].civ_name_plural}" str_ldl_DipDetails_LeaderName "Nom dirigeant : {player[0].leader_name}" str_ldl_DipDetails_LeaderPersonality "Personnalité dirigeante : {player[0].leaderperonality}" str_ldl_DipDetails_EmbassyMsg "* Ambassade requise pour accéder aux informations confidentielles." str_ldl_DipDetails_NoEmbassy "" str_ldl_ImproveLand "Terre" str_ldl_ImproveOcean "Océan" str_ldl_ImproveSpecial "Spéciale" str_ldl_ImproveTerraformLand "Terraformer terre" str_ldl_ImproveTerraformOcean "Terraformer océan" # Radar Map button labels. str_ldl_RADAR_MAP_UNITS "Unités" str_ldl_RADAR_MAP_CITIES "Villes" str_ldl_RADAR_MAP_BORDERS "Frontières" str_ldl_BV_RETREAT "Repli" ADVANCE_NO_SPECIFIC_ADVANCES "Permet la recherche de nouveaux progrès" str_ldl_PollutionList_Population "Pollution due à la population" str_ldl_PollutionList_Production "Pollution due à la production" str_ldl_DisbandSelectedUnits "Démanteler les unités sélectionnées ?" str_ldl_ShowLabels "Afficher légendes" str_ldl_CityWinProductionTab "Production" str_ldl_CityWinInventoryTab "Inventaire" str_ldl_CityWinSpecialistTab "Spécialistes" str_ldl_CityWinStatisticsTab "Modificat." str_ldl_CityWinUnitsTab "Unités" # autosave string AUTOSAVE_NAME "AUTOSAVE" TRADE_ROUTE_RESET "Restaurer route commerciale !" VICTORY_ENSLAVEMENT_CITY "Votre {unit[0].name} a capturé un nouvel esclave et l'a envoyé à {city[0].name}." HOTSEAT_HUMAN "Humain" HOTSEAT_AI "Ordinateur" SHOW_ME "Moi" BUTTON_QUIT_GAME "Quitter partie" TEST_BEGIN_TURN "ma valeur est de {myValue}" TEST_UNIT_KILLED "L'unité {unit[0].name} a été tuée" INFOBAR_UNITS "Unités : " INFOBAR_CITY "Ville : " INFOBAR_UNEXPLORED "Inexploré" UNIT_HOPLITE_NEW "Hoplite" BUILD_LIST_SEQUENCE_PRODUCTION "Production" BUILD_LIST_SEQUENCE_GROWTH "Croissance" BUILD_LIST_SEQUENCE_OFFENSE "Offensive" BUILD_LIST_SEQUENCE_DEFENSE "Défense" BUILD_LIST_SEQUENCE_SCIENCE "Science" BUILD_LIST_SEQUENCE_GOLD "Or" BUILD_LIST_SEQUENCE_WONDERS "Merveilles" BUILD_LIST_SEQUENCE_HAPPINESS "Bonheur" MOVED_ALL_ARMIES_GENIUS "Vous avez déplacé toutes vos armées, vous devez être un génie !" UNIT_CATEGORY_GENERIC "Générique" UNIT_CATEGORY_SETTLER "Colonisation" UNIT_CATEGORY_AERIAL "Aérienne" UNIT_CATEGORY_NAVAL "Navale" UNIT_CATEGORY_UNDERSEA "Sous-marine" UNIT_CATEGORY_ATTACK "Offensive" UNIT_CATEGORY_DEFENSE "Défensive" UNIT_CATEGORY_RANGED "Longue portée" UNIT_CATEGORY_FLANKER "Flanquement" UNIT_CATEGORY_SPECIAL "Spéciale" UNIT_LOCATION_IN_FIELD "Sur le terrain" UNIT_LOCATION_IN_SPACE "Dans l'espace" T_TURN0 "Il s'agit du tour 0" T_CREATE_CITY "Une ville a été créée" ARMY_NAME_PREFIX "Armée #" #Context menu strings CONTEXT_CITY_VIEW "Gest. de ville" CONTEXT_CITY_BUILD "Gest. de construction" CONTEXT_CITY_RENAME "Renommer ville" CONTEXT_CITY_DISBAND "Démanteler ville" CONTEXT_ARMY_MANAGEMENT "Gest. d'armée" CONTEXT_CLEAR_ORDERS "Effacer ordres" ADVANCE_GIVES_UNITS "Unités :" ADVANCE_GIVES_BUILDINGS "Constructions :" ADVANCE_GIVES_WONDERS "Merveilles :" LEADER_ADDRESS_MALE "monsieur" LEADER_ADDRESS_FEMALE "madame" LEADER_ADDRESS_MALE_CAP "Monsieur" LEADER_ADDRESS_FEMALE_CAP "Madame" # Empire Level Description Strings EMPIRE_RATIONS_AMOUNT_0 "2" EMPIRE_RATIONS_AMOUNT_1 "4" EMPIRE_RATIONS_AMOUNT_2 "5" EMPIRE_RATIONS_AMOUNT_3 "7" EMPIRE_RATIONS_AMOUNT_4 "10" EMPIRE_RATIONS_AMOUNT_UNIT " kg" EMPIRE_WORKDAY_AMOUNT_0 "6" EMPIRE_WORKDAY_AMOUNT_1 "8" EMPIRE_WORKDAY_AMOUNT_2 "10" EMPIRE_WORKDAY_AMOUNT_3 "12" EMPIRE_WORKDAY_AMOUNT_4 "14" EMPIRE_WORKDAY_AMOUNT_UNIT " hrs" EMPIRE_COMMERCE_AMOUNT_0 "4" EMPIRE_COMMERCE_AMOUNT_1 "8" EMPIRE_COMMERCE_AMOUNT_2 "12" EMPIRE_COMMERCE_AMOUNT_3 "16" EMPIRE_COMMERCE_AMOUNT_4 "20" EMPIRE_COMMERCE_AMOUNT_UNIT " or" EMPIRE_VALUE_DESC_GROWTH_0 "ANARCHIE" EMPIRE_VALUE_DESC_GROWTH_1 "Très lente" EMPIRE_VALUE_DESC_GROWTH_2 "Lente" EMPIRE_VALUE_DESC_GROWTH_3 "Moyenne" EMPIRE_VALUE_DESC_GROWTH_4 "Rapide" EMPIRE_VALUE_DESC_GROWTH_5 "Très rapide" EMPIRE_VALUE_DESC_PRODUCTION_0 "ANARCHIE" EMPIRE_VALUE_DESC_PRODUCTION_1 "Très faible" EMPIRE_VALUE_DESC_PRODUCTION_2 "Faible" EMPIRE_VALUE_DESC_PRODUCTION_3 "Moyenne" EMPIRE_VALUE_DESC_PRODUCTION_4 "Elevée" EMPIRE_VALUE_DESC_PRODUCTION_5 "Très élevée" EMPIRE_VALUE_DESC_RESEARCH_0 "ANARCHIE" EMPIRE_VALUE_DESC_RESEARCH_1 "Très faible" EMPIRE_VALUE_DESC_RESEARCH_2 "Faible" EMPIRE_VALUE_DESC_RESEARCH_3 "Moyen" EMPIRE_VALUE_DESC_RESEARCH_4 "Intense" EMPIRE_VALUE_DESC_RESEARCH_5 "Très intense" EMPIRE_VALUE_DESC_ECONOMIC_0 "ANARCHIE" EMPIRE_VALUE_DESC_ECONOMIC_1 "Très faible" EMPIRE_VALUE_DESC_ECONOMIC_2 "Faible" EMPIRE_VALUE_DESC_ECONOMIC_3 "Moyenne" EMPIRE_VALUE_DESC_ECONOMIC_4 "Forte" EMPIRE_VALUE_DESC_ECONOMIC_5 "Très forte" EMPIRE_VALUE_DESC_COMMERCE_0 "ANARCHIE" EMPIRE_VALUE_DESC_COMMERCE_1 "Très intense" EMPIRE_VALUE_DESC_COMMERCE_2 "Intense" EMPIRE_VALUE_DESC_COMMERCE_3 "Moyen" EMPIRE_VALUE_DESC_COMMERCE_4 "Faible" EMPIRE_VALUE_DESC_COMMERCE_5 "Très faible" EMPIRE_VALUE_DESC_MILITARY_0 "ANARCHIE" EMPIRE_VALUE_DESC_MILITARY_1 "Coûteux" EMPIRE_VALUE_DESC_MILITARY_2 "Elevé" EMPIRE_VALUE_DESC_MILITARY_3 "Moyen" EMPIRE_VALUE_DESC_MILITARY_4 "Bas" EMPIRE_VALUE_DESC_MILITARY_5 "Minime" EMPIRE_VALUE_DESC_MARTIALLAW_0 "ANARCHIE" EMPIRE_VALUE_DESC_MARTIALLAW_1 "Aucune" EMPIRE_VALUE_DESC_MARTIALLAW_2 "Souple" EMPIRE_VALUE_DESC_MARTIALLAW_3 "Modérée" EMPIRE_VALUE_DESC_MARTIALLAW_4 "Stricte" EMPIRE_VALUE_DESC_MARTIALLAW_5 "Dure" EMPIRE_VALUE_DESC_LOYALTY_0 "ANARCHIE" EMPIRE_VALUE_DESC_LOYALTY_1 "Apathie" EMPIRE_VALUE_DESC_LOYALTY_2 "Indifférence" EMPIRE_VALUE_DESC_LOYALTY_3 "Loyauté" EMPIRE_VALUE_DESC_LOYALTY_4 "Dévouement" EMPIRE_VALUE_DESC_LOYALTY_5 "Fanatisme" EMPIRE_VALUE_DESC_ANTI_POLLUTION_0 "ANARCHIE" EMPIRE_VALUE_DESC_ANTI_POLLUTION_1 "Aucune" EMPIRE_VALUE_DESC_ANTI_POLLUTION_2 "Souple" EMPIRE_VALUE_DESC_ANTI_POLLUTION_3 "Modérée" EMPIRE_VALUE_DESC_ANTI_POLLUTION_4 "Stricte" EMPIRE_VALUE_DESC_ANTI_POLLUTION_5 "Sévère" INFOBAR_RIVER "Fleuve" INFOBAR_FOOD_LABEL " N :" INFOBAR_PROD_LABEL " P :" INFOBAR_GOLD_LABEL " O :" INFOBAR_BIO_INFECTION "Contaminé" INFOBAR_NANO_INFECTION "Nano-infesté" INFOBAR_CONVERTED "Converti" INFOBAR_FRANCHISED "Franchisé" INFOBAR_INJOINED "Sous injonction" INFOBAR_RIOTING "Révolté" INFOBAR_WATCHFUL "Vigilant" CONTEXT_CITY_ACTIVATE "Activer toutes les unités" CONTEXT_CITY_MAYOR_OFF "Désactiver maire" CONTEXT_CITY_MAYOR_ON "Activer maire" CONTEXT_GROUP_ALL "Grouper toutes les unités" CONTEXT_UNGROUP_ALL "Disperser toutes les unités" str_ldl_Citizens "Citoyens" str_ldl_ActivateUnit "Activer unité" str_ldl_UnitsGarrisonedInCity "Unités en garnison" str_ldl_CurrentQueue "Liste actuelle" str_ldl_LoadSaveCustomQueue "Charg./sauv. liste perso." str_ldl_EditQueueDelete "Effacer" str_ldl_EditQueueUp "Haut" str_ldl_EditQueueDown "Bas" str_ldl_EditQueueBuildableItems "Objets constructibles" str_ldl_EditQueueUnits "Unités" str_ldl_EditQueueBuildings "Bâtiments" str_ldl_EditQueueWonders "Merveilles" str_ldl_EditQueueAppend "Ajouter" str_ldl_EditQueueInsert "Insérer" str_ldl_EditQueueAttack "A" str_ldl_EditQueueDefense "Df" str_ldl_EditQueueArmor "Ar" str_ldl_EditQueueRanged "P" str_ldl_EditQueueDamage "Dg" str_ldl_EditQueueMovement "Dp" str_ldl_EditQueueGreatLibrary "Grande bibliothèque" str_ldl_EditQueueConfirmOverwrite "Remplacer la liste dans toutes les villes sélectionnées?" str_code_TotalPollutionFormat "Total : %d" str_code_SaveQueueAsColon "Enreg. liste sous :" str_ldl_EditQueueAllItems "Tous" str_ldl_EditQueueGotoCity "Gest. de ville" str_ldl_EditQueueCustomItems "Créer liste perso." str_ldl_EditQueueAllItems "Tous" str_ldl_EditQueueCustomQueue "Liste perso." str_ldl_EditQueueSave "Sauv. liste" str_ldl_Add "Ajouter" str_ldl_Remove "Supprimer" str_ldl_AddAll "Ajouter tout" str_ldl_RemoveAll "Supprimer tout" str_ldl_City_Manager_Title "GESTIONNAIRE DE VILLE" ###Added strings 09/15/00### str_tbl_ldl_XWrap "Bouclage horiz." str_tbl_ldl_YWrap "Bouclage vert." str_tbl_ldl_Cut "Couper région sélect." str_tbl_ldl_Copy "Copier région sélect." str_tbl_ldl_Paste "Coller région" str_tbl_ldl_SmallBrush "Petit pinceau" str_tbl_ldl_MedBrush "Pinceau moyen" str_tbl_ldl_LargeBrush "Grand pinceau" str_tbl_ldl_SaveClip "Sauv. découpage" str_tbl_ldl_LoadClip "Charg. découpage" str_tbl_ldl_Explore "Exploré" str_tbl_ldl_Unexplore "Inexploré" str_tbl_ldl_Fog "Brouillard de guerre" ###Added strings 10/12/00### str_ldl_CreateProposal "Créer propos." #Disbanding Cities Strings str_ldl_CantDisbandCitySize "Les villes de plus de taille 3 ne peuvent être démantelées." str_ldl_CantDisbandLastCity "Vous ne pouvez pas démanteler votre dernière ville." # Profile strings (Advanced options list) str_profile_UnitAnim "Animation unités" str_profile_GoodAnim "Animation marchandises" str_profile_TradeAnim "Animation routes commerciales" str_profile_WonderMovies "Animation merveilles" str_profile_EnemyMoves "Animation ennemis" str_profile_RevoltWarning "" str_profile_EnemyIntrude "" str_profile_UnitLostWarning "" str_profile_TradeLostWarning "" str_profile_CityLostWarning "" str_profile_AutoCenter "Centrer unité ou ville active" str_profile_AutoSave "Sauvegarde automatique" str_profile_AutoGroup "" str_profile_AutoDeselect "Désélectionner autom. unité" str_profile_AutoSelectNext "Sélectionner autom. unité suivante" str_profile_AutoSelectFirstUnit "Sélectionner autom. unité suivante dispo." str_profile_AutoTurnCycle "Défilement autom. des tours" str_profile_ShowZoomedCombat "Zoomer les combats" str_profile_UseFingerPrinting "" str_profile_UseRedbookAudio "Lancer CD audio" str_profile_TryWindowsResolution "" str_profile_ScreenResWidth "" str_profile_ScreenResHeight "" str_profile_ZoomedCombatAlways "Tjs zoomer les combats" str_profile_AttackEveryone "" str_profile_NonRandomCivs "" str_profile_AutoEndMultiple "Fins de tours auto" str_profile_UnitCompleteMessages "Aff. message qd unité terminée" str_profile_NonContinuousUnitCompleteMessages "Aff. messages unité terminée en continu" str_profile_ShowCityNames "Afficher noms de ville" str_profile_ShowTradeRoutes "Afficher routes commerciales" str_profile_UnitSpeed "Vitesse animation unité" str_profile_MouseSpeed "Sensibilité souris" str_profile_LeftHandedMouse "Souris gaucher" str_profile_CityBuiltMessage "" str_profile_UseAttackMessages "" str_profile_MoveHoldTime "" str_profile_BattleSpeed "Vitesse des combats zoomés" str_profile_ScrollDelay "Vitesse défilement (10/s)" str_profile_AutoSwitchTabs "Basculer autom. panneau contrôle" str_profile_AutoRenameCities "Nommer autom. ville créée" str_profile_AutoOpenCityWindow "Ouvrir Gest. de construction qd ville créée" str_profile_ShowEnemyHealth "Afficher santé unité ennemie" str_profile_ShowCityInfluence "Afficher influence ville" str_profile_ShowPoliticalBorders "Afficher frontières nationales" str_profile_CloseOnEyePoint "Fermer les messages en cliquant sur l'oeil" str_profile_ShowExpensive "Afficher effets aménag. de case trop coûteux"