***************************************************
SID MEIER'S CIVILIZATION III: Conquests- LEME
***************************************************
V1.15 BETA
THIS IS A TEST VERSION AND SHOULD BE USED AT YOUR OWN RISK. 

Make backup copies of the following files if you wish to switch between versions:
NOTE: Using Default Installation Directory Names:

<default dir> = C:\PROGRAM FILES\INFOGRAMES INTERACTIVE\CIVILIZATION 3\CONQUESTS\

FILE LIST FOR BACKUP:
<default dir>\Civ3Conquests.exe
<default dir>\Civ3ConquestsEdit.exe
<default dir>\Conquests.biq
<default dir>\Conquests.mb
<default dir>\DrvMgt.dll
<default dir>\SECDRV.SYS
<default dir>\Readme.txt
<default dir>\Text\Labels.txt

MODDERS: Added to the Labels.txt file are 2 entries - Play Last World (line 808) and Enter SEED: (line 527)


Items for v1.15 BETA (1/12/04):
* Corruption was set by Soren to meet his design. The Palace is the only Corruption Free Civ Center. All other cities are affected by their distance from the palace, WLTK Day, Governments, Corruption Reducing Buildings, Corruption Policeman, and the # of cities in your empire. A city with a courthouse and police station will have a maximum of 70% corruption (specialists affect this more so). Courthouse effects increased from 5% to 10%.

* Updated AI Strategies in Conquests: Mesopotamia - Galley (Naval Power), Enkidu Warrior (Offense), Rise of Rome - All legions (Defense OFF), MesoAmerica - Acali & Great Acali (Acali:Unload/Upgrade & Naval Transport, Great Acali (Upgrade Unit OFF), Age of Discovery - Javelin Thrower (Offense), Missionary (Capture, Offense), WWII Pacific - Fighter Bomber (Bombard!)

* Fixed Random Civ MP Launch OOS

* Secret Police HQ no longer gives effects corruption OR OCN bonus when player leaves Communism. Fixed error with Government required buildings not turning off.

* Updated Civilopedia.txt Forbidden Palace to explain that all cities are still affected by distance from the Real Capital.

* Updated Civilopedia

* Updated PediaIcons.txt

* Fixed Credit Typos 
 
v1.11 BETA
* Removed additional combat calculations
* Fixed Various Civilopedia fixes
* Fixed QuickCiv Description 

Updates v1.10 BETA:
CIV III: CONQUESTS v1.10 BETA
* Fixed negative corruption from Forbidden Palace
* Fixed negative corruption from Secret Police HQ 
* Fixed corruption calculation error
* Fixed issues with double gold being awarded
* Shifted minimap and unit info boxes slightly inward to prevent problems with scrolling and button-clicking.
* Re-enabled Intel optimizations from PTW.
* Fixed issue that caused scientific leaders to use only the first name in the list.
* Fixed issue that caused selections on the Foreign Advisor screen to be cleared.
* Optimized main menu code.
* Cleaned up INI preferences code
* Fixed issue with the audio preferences (sound volume).
* Greatly improved the ability of Seafaring civs to start near the coast. It should happen most of the time now.
* Fixed numerous problems with Seafaring civs starting near the coast in hotseat games.
* Implemented Seafaring civs starting near the coast in MP games.
* Updated the interface on the world chooser screen so selected options were more apparent.
* Fixed upgrade all bug (for units that do not have the upgrade ability but are part of the upgrade chain).
* Added feminine titles for Despotism, Feudalism, and Fascism (for English default 
rules only!).
* Editor: Added Flavors to the Import dialog.
* Corrected display of silk as luxury in city view in Rise of Rome
* Corrected Scourge of God splash screen art in Fall of Rome
* Build road/fort animations now show for Legionary in Fall of Rome
* Cataphract now uses Ancient Cavalry art in Middle Ages
* Corrected Mining tech art in Age of Discovery
* Text: Several civilopedia fixes (mostly spelling, grammar, spaces)

---------------- Features --------------------
* Implemented ability to enter a seed value on 
the world setup screen. It is located in the 
upper-right corner. Any character can be entered 
as the seed. If the seed is 0 (the default), it 
will generate the world normally. If every 
character is a number, the value is interpreted 
as the seed value and used to generate the 
world. In all other cases, a hash table formula 
is applied to the string to generate a unique 
value that is used to generate the world. While 
it is technically possible for two different 
strings to evaluate to the same seed, it is 
unlikely (i.e., SEED is not the same as DEES -- 
upper- and lower-case letters will yield 
different results as well).

* Implemented the "Play Last World" option. This 
option appears on the main menu after playing 
the first SP random-map game. When chosen, the 
player is taken to the world chooser with the 
seed filled in and all the previous settings 
selected. The player can make any changes or 
keep the world exactly the same. Note that if 
ANY changes are made on this screen, the map 
that is generated will be different. Next the 
player is taken to the player setup screen with 
all the civs and settings from the previous game 
selected. Again, the player can make any changes 
or keep the settings the same. If ANY civs are 
changed, player starting locations MAY change 
(depending on the number of seafaring civs, 
actually). 

* Implemented support for CAPS LOCK to work as 
the SHIFT key to skip unit movement animations 
(so you don't have to hold shift for the AI's 
turn to skip the animations).

* The MP timer values are now read from 
scenarios (the default values remain unchanged).

* Editor: Added MP timer values to the Scenario 
Properties. There are 3 values: Base, Per Unit, 
and Per City (with defaults of 24, 1, and 3, 
respectively). They represent the Base amount of 
time per turn + the amount of time Per Unit + 
the amount of time Per City (number of 
units/cities used each turn are based on the 
player with the most units and the player with 
the most cities on that turn). The values can 
range from 0-100. The higher the number, the 
more time per turn. 


*FOR INTENSELY FAST MP GAMES PLAY THE CONQUESTS FAST MP scenario that is 
provided with the Patch (\Scenarios)


v1.02

Este archivo contiene informacin 
til, novedades y la descripcin de ciertas funciones
an no implementadas al redactar la ayuda 
en lnea y el manual. 

No olvides visitar www.civilization3.com 


   I: REQUISITOS DEL SISTEMA
  II: NIVELES DE SONIDO
 III: COMPATIBILIDAD CON DIRECTX 
  IV: TARJETA DE VDEO COMPATIBLE
   V: ESPACIO LIBRE EN EL DISCO DURO 
  VI: SERVICIO TCNICO
 VII: NOTAS ADICIONALES
VIII: CONTRATO DE LICENCIA DE USUARIO


I: REQUISITOS DEL SISTEMA
-------------------------
REQUISITOS DEL SISTEMA
Sistema operativo:	Windows(r) 98/Me/2000/XP
Procesador:	Pentium(r) II 400 MHz
Memoria:	64 MB RAM (128 MB recomendados)
Espacio en disco duro:	400 MB libres (adems de los 600 MB que Civilization III necesita)
Unidad de CD-ROM:	4X o superior
Vdeo:	tarjeta de vdeo compatible con Windows(r) 98/Me/2000/XP*
Sonido:	tarjeta de sonido compatible con Windows(r) 98/Me/2000/XP*
DirectX(r):	DirectX(r) versin 8.1 (incluida) o superior.
Se necesita conexin LAN (red de rea local) o a Internet para algunos modos multijugador.
Se recomienda conexin a Internet de alta velocidad para partidas de 5 a 8 jugadores.
Se necesita micrfono para el chat de voz. 
*Indica dispositivo compatible con DirectX(r) versin 8.1 o superior.


II: NIVELES DE SONIDO
---------------------
Los niveles de sonido se han optimizado para el desarrollo del juego.
No obstante, si se experimentan niveles inadecuados se pueden realizar ajustes mediante el sistema de sonido de Windows.
Desde el escritorio, selecciona Inicio / Programas / Accesorios /  Multimedia o Entretenimiento / Control de volumen. Aqu puedes ajustar los niveles de volumen.

Desde el men principal de Civilization III: Conquests, selecciona Preferencias. A continuacin, ajusta los niveles de volumen usando los controles deslizantes. 


III: COMPATIBILIDAD CON DIRECTX
-------------------------------
"Civilization3: Conquests" requiere tener instalados en el equipo y en correcto funcionamiento los controladores de DirectX 9.0b de Microsoft. Tras la instalacin de DirectX 9.0b se debe volver a ejecutar el programa de instalacin de Civilization III: Conquests. 

Si se produjeran problemas con DirectX 9.0b, contacta con tu fabricante de tarjetas de sonido o vdeo para obtener los ltimos controladores.


IV: TARJETA DE VDEO COMPATIBLE
-------------------------------
La tarjeta de vdeo y los controladores del software deben 
ser compatibles con DirectX 8.1. Si se produjeran problemas 
o dificultades grficas, contacta con el fabricante de tu 
tarjeta para obtener los ltimos controladores y documentacin al respecto. 


V: ESPACIO LIBRE EN EL DISCO DURO 
---------------------------------
Independientemente de la eleccin en la instalacin 
de "Civilization3: Conquests", es imprescindible tener al 
menos 400 MB de espacio libre en el disco duro antes 
de proceder a la ejecucin del juego. Si te queda poco 
espacio libre en el disco duro, se pueden producir fallos o 
problemas grficos. Para un mejor rendimiento, asegrate 
de que dispones al menos de 600 MB de espacio libre antes 
de ejecutar "Civilization3: Conquests".


VI  SERVICIO TCNICO 
---------------------
TECHNICAL SUPPORT (U.S. & Canada)

Help Via the Internet
Up-to-the-minute technical information about Atari products is generally available 24 hours a day, 7 days a week via the Internet at:

http://www.atarisupport.com

Through this site youll have access to our FAQ (Frequently Asked Questions) documents, our FTP (File Transfer Protocol) area where you can download patches if needed, our Hints/Cheat Codes if theyre available, and an E-Mail area where you can get help and ask questions if you do not find your answers within the FAQ.

Note: In the event we must send you a Hint Sheet, FAQ document, patch or update disc via E-mail, we may require verifiable consent from a parent or guardian in order to protect childrens privacy and safety online. Consent Forms are available at the web site listed above.

Help Via Telephone in the United States & Canada

For phone assistance, call Atari Technical Support at (425) 951-7108. Our Interactive Voice Response system is generally available 24/7, providing automated support solutions immediately.

Great News! We've improved our Automated Systems so that you can get product-specific Troubleshooting help more quickly. All you need to do is enter the products Part # when prompted to do so. This will take you directly to all of our known issues and solutions for this title. The products Part # is located in several places (on the CD label, package and/or plastic disc case) and is usually identified by a number such as 04-12345. When prompted by the Automated System, enter the last five digits of your products Part #. (For example, Part # 04-12345 would require that you enter the 12345 portion of the number for that product.) Note: Some products simply feature a five-digit Part # without an 04- prefix.
Live support is generally available Monday through Friday, 8:00 AM until 6:00 PM (Pacific Time). Note: We may be closed on major holidays.
Before making your call, we ask that you be at your computer, have the following information available, and be ready to take notes:
       System Make and Model 
       Processor Type
       Operating System, including version number (such as Windows 98; Windows Me)
       RAM (Memory)
       Video and sound card data and drivers
       Any screen or error messages youve encountered (and where)

Product Return Procedures in the United States & Canada
In the event our technicians at (425) 951-7108 determine that you need to forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician, and your telephone number in case we need to call you. You will receive the mailing address when the technician gives you the RMA#. Any materials not containing this RMA# will be returned to you unprocessed.

Warranty Policy in the United States & Canada
If our technicians determine that the product storage medium is found to be defective within ninety (90) days of original purchase, (unless otherwise provided by applicable law), Atari will replace the item free of charge, to the original purchaser, if the item is accompanied by the original dated receipt and packaging.


VII: NOTAS ADICIONALES
----------------------
INSTALACIN: instalar Conquests en carpetas anidadas puede provocar que se cierre la instalacin. La mayora de los ordenadores requieren un nmero moderado de niveles en un grupo de carpetas. Tendrs problemas si se ha instalado Civilization III en una carpeta demasiado profunda, por ejemplo:
C:\Juegos\Estrategia\Por turnos\Serie Civilization\Tercera entrega\Juegos Firaxis\

Si recibes un mensaje de error cuando el programa de instalacin est copiando ficheros en tu ordenador, comprueba que el disco no contiene ralladuras, polvo ni suciedad. Despus de limpiar el CD-ROM trata de volver a instalarlo. Si limpiar el disco no resuelve el error, contacta con el establecimiento donde adquiriste Civilization III: Conquests para obtener una nueva copia del juego. El fallo en la instalacin es normalmente debido a defectos en el disco. Este problema se resuelve con mayor rapidez realizando la instalacin con un CD-ROM vlido de Civilization III: Conquests.

COMPATIBILIDAD: todos los usuarios de Windows deben asegurarse de descargar los ltimos paquetes de servicios y actualizaciones de Microsoft para que sus sistemas estn actualizados con los ltimos controladores y archivos de proteccin. Al igual que la puesta a punto es esencial para el mantenimiento de un automvil, se requieren controladores actualizados y proteccin para un buen mantenimiento del hardware. Si tienes un procesador Celeron con Windows 2000, asegrate de descargar las ltimas actualizaciones de Windows Updates. Estas actualizaciones solucionan problemas de asignacin de memoria que pueden provocar inestabilidad.

MULTIJUGADOR:
Para partidas multijugador en Internet, slo un jugador POR PARTIDA puede estar tras un cortafuegos. Si el jugador protegido por cortafuegos es el ltimo en unirse a la partida, se podrn unir al juego ms jugadores, pero los jugadores que se unan despus del usuario con cortafuegos no podrn conectarse.
Adems, para el multijugador debe abrirse el puerto de DirectPlay  nmero 2303 para proporcionar una conectividad rpida. Consulta el manual para ms informacin relativa a las direcciones de apertura de puertos.
Alianzas seguras en multijugador: los jugadores humanos deben estar configurados para que los equipos estn activados o la partida terminar inmediatamente.
Nota: desastres como la peste y las erupciones volcnicas no se producen en partidas multijugador.

EJRCITOS: adems de las habilidades descritas en la Civilopedia, una unidad militar tambin logra la capacidad de bombardear (puede atacar dos veces en el mismo turno), su ritmo de movimiento se incrementa en uno y las unidades militares se curan ms rpido de lo que lo haran si no se tratara de una unidad militar.

TRABAJADORES CAPTURADOS: para distinguir a una unidad trabajadora extranjera (es decir, capturada o esclavizada), ahora tiene una apariencia distinta que el trabajador estndar.
Nota: los trabajadores capturados trabajan a la mitad de velocidad que los trabajadores estndar.

VICTORIA POR MARAVILLAS: la victoria por maravillas es en realidad una condicin de victoria de lmite de tiempo; es decir, cuando este tipo de victoria est activada, la partida termina inmediatamente al completar la ltima Gran Maravilla.

CONQUEST: LA ERA DE LOS DESCUBRIMIENTOS: ninguna civilizacin puede construir una ciudad en un bosque o selva en este escenario. Adems, ten en cuenta que obtienes 500 puntos de victoria cada vez que capturas un tesoro de otra civilizacin.

COMPATIBILIDAD DE DATOS GUARDADOS: en general, se recomienda acabar cualquier partida iniciada en Civilization 3 o Play The World antes de instalar la expansin Conquest. Se recomienda que las partidas guardadas de Civilization 3 se carguen antes en Play The World y se vuelvan a guardar. A continuacin, estas nuevas partidas guardadas de Play The World se pueden cargar en Conquests. No debe intentarse cargar partidas guardadas de Civilization 3 directamente en Conquests.


VIII: CONTRATO DE LICENCIA DE USUARIO
-------------------------------------
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Marcas comerciales y copyright
------------------------------
(c) 2003, Atari Interactive Inc. Todos los derechos
reservados. Fabricado y comercializado por Atari, Inc. New 
York NY. Todas las marcas comerciales son propiedad de sus 
respectivos dueos.

Sid Meier's Civilization(R), Civ(R) y CIVILIZATION(R) son
marcas comerciales registradas en EE.UU. Firaxis Games es 
una marca comercial de Firaxis Games, Inc. 

Windows y DirectX son marcas comerciales registradas o 
marcas registradas de Microsoft Corporation en Estados
Unidos u otros pases.

Pentium es una marca comercial o una marca comercial 
registrada de Intel Corporation o sus filiales en Estados Unidos u otros pases.
