***************************************************
SID MEIER'S CIVILIZATION III: Conquests README
***************************************************
V1.15 BETA
THIS IS A TEST VERSION AND SHOULD BE USED AT YOUR OWN RISK. 

Make backup copies of the following files if you wish to switch between versions:
NOTE: Using Default Installation Directory Names:

<default dir> = C:\PROGRAM FILES\INFOGRAMES INTERACTIVE\CIVILIZATION 3\CONQUESTS\

FILE LIST FOR BACKUP:
<default dir>\Civ3Conquests.exe
<default dir>\Civ3ConquestsEdit.exe
<default dir>\Conquests.biq
<default dir>\Conquests.mb
<default dir>\DrvMgt.dll
<default dir>\SECDRV.SYS
<default dir>\Readme.txt
<default dir>\Text\Labels.txt

MODDERS: Added to the Labels.txt file are 2 entries - Play Last World (line 808) and Enter SEED: (line 527)


Items for v1.15 BETA (1/12/04):
* Corruption was set by Soren to meet his design. The Palace is the only Corruption Free Civ Center. All other cities are affected by their distance from the palace, WLTK Day, Governments, Corruption Reducing Buildings, Corruption Policeman, and the # of cities in your empire. A city with a courthouse and police station will have a maximum of 70% corruption (specialists affect this more so). Courthouse effects increased from 5% to 10%.

* Updated AI Strategies in Conquests: Mesopotamia - Galley (Naval Power), Enkidu Warrior (Offense), Rise of Rome - All legions (Defense OFF), MesoAmerica - Acali & Great Acali (Acali:Unload/Upgrade & Naval Transport, Great Acali (Upgrade Unit OFF), Age of Discovery - Javelin Thrower (Offense), Missionary (Capture, Offense), WWII Pacific - Fighter Bomber (Bombard!)

* Fixed Random Civ MP Launch OOS

* Secret Police HQ no longer gives effects corruption OR OCN bonus when player leaves Communism. Fixed error with Government required buildings not turning off.

* Updated Civilopedia.txt Forbidden Palace to explain that all cities are still affected by distance from the Real Capital.

* Updated Civilopedia

* Updated PediaIcons.txt

* Fixed Credit Typos 
 
v1.11 BETA
* Removed additional combat calculations
* Fixed Various Civilopedia fixes
* Fixed QuickCiv Description 

Updates v1.10 BETA:
CIV III: CONQUESTS v1.10 BETA
* Fixed negative corruption from Forbidden Palace
* Fixed negative corruption from Secret Police HQ 
* Fixed corruption calculation error
* Fixed issues with double gold being awarded
* Shifted minimap and unit info boxes slightly inward to prevent problems with scrolling and button-clicking.
* Re-enabled Intel optimizations from PTW.
* Fixed issue that caused scientific leaders to use only the first name in the list.
* Fixed issue that caused selections on the Foreign Advisor screen to be cleared.
* Optimized main menu code.
* Cleaned up INI preferences code
* Fixed issue with the audio preferences (sound volume).
* Greatly improved the ability of Seafaring civs to start near the coast. It should happen most of the time now.
* Fixed numerous problems with Seafaring civs starting near the coast in hotseat games.
* Implemented Seafaring civs starting near the coast in MP games.
* Updated the interface on the world chooser screen so selected options were more apparent.
* Fixed upgrade all bug (for units that do not have the upgrade ability but are part of the upgrade chain).
* Added feminine titles for Despotism, Feudalism, and Fascism (for English default 
rules only!).
* Editor: Added Flavors to the Import dialog.
* Corrected display of silk as luxury in city view in Rise of Rome
* Corrected Scourge of God splash screen art in Fall of Rome
* Build road/fort animations now show for Legionary in Fall of Rome
* Cataphract now uses Ancient Cavalry art in Middle Ages
* Corrected Mining tech art in Age of Discovery
* Text: Several civilopedia fixes (mostly spelling, grammar, spaces)

---------------- Features --------------------
* Implemented ability to enter a seed value on 
the world setup screen. It is located in the 
upper-right corner. Any character can be entered 
as the seed. If the seed is 0 (the default), it 
will generate the world normally. If every 
character is a number, the value is interpreted 
as the seed value and used to generate the 
world. In all other cases, a hash table formula 
is applied to the string to generate a unique 
value that is used to generate the world. While 
it is technically possible for two different 
strings to evaluate to the same seed, it is 
unlikely (i.e., SEED is not the same as DEES -- 
upper- and lower-case letters will yield 
different results as well).

* Implemented the "Play Last World" option. This 
option appears on the main menu after playing 
the first SP random-map game. When chosen, the 
player is taken to the world chooser with the 
seed filled in and all the previous settings 
selected. The player can make any changes or 
keep the world exactly the same. Note that if 
ANY changes are made on this screen, the map 
that is generated will be different. Next the 
player is taken to the player setup screen with 
all the civs and settings from the previous game 
selected. Again, the player can make any changes 
or keep the settings the same. If ANY civs are 
changed, player starting locations MAY change 
(depending on the number of seafaring civs, 
actually). 

* Implemented support for CAPS LOCK to work as 
the SHIFT key to skip unit movement animations 
(so you don't have to hold shift for the AI's 
turn to skip the animations).

* The MP timer values are now read from 
scenarios (the default values remain unchanged).

* Editor: Added MP timer values to the Scenario 
Properties. There are 3 values: Base, Per Unit, 
and Per City (with defaults of 24, 1, and 3, 
respectively). They represent the Base amount of 
time per turn + the amount of time Per Unit + 
the amount of time Per City (number of 
units/cities used each turn are based on the 
player with the most units and the player with 
the most cities on that turn). The values can 
range from 0-100. The higher the number, the 
more time per turn. 


*FOR INTENSELY FAST MP GAMES PLAY THE CONQUESTS FAST MP scenario that is 
provided with the Patch (\Scenarios)



-----------------------------------------------------------------
This file contains helpful information, late-breaking 
news and a description of certain functions which 
were not implemented when the On-Line Help feature 
and manual were created.

Don't forget to visit www.civ3.com 


   I - SYSTEM REQUIREMENTS
  II - AUDIO LEVELS
 III - DIRECTX AND COMPATIBILITY
  IV - VIDEO CARD CAPABILITY
   V - DISK CAPACITY 
  VI - TECH SUPPORT
 VII - ADDITIONAL NOTES
VIII - END USER LICENSE AGREEMENT



I - SYSTEM REQUIREMENTS
-----------------------
SYSTEM REQUIREMENTS
Operating System:	Windows(r) 98/Me/2000/XP
Processor:	Pentium(r) II 400 MHz
Memory:	128 MB
Hard Disk Space: 800 MB free (in addition to the 600 MB required by Civilization III)
CD-ROM Drive:	4X or Higher
Video:	1024x768: Windows(r) 98/Me/2000/XP-compatible video card*
Sound:	Windows(r) 98/Me/2000/XP-compatible sound card*
DirectX(r):	DirectX(r) version 9.0b (included) or higher
LAN or Internet connection required for some multiplayer modes
High Speed Internet Access recommended for 5 to 8 player games
Microphone required for voice chat
*Indicates a device that is compatible with DirectX(r) version 9.0b or higher.



II - AUDIO LEVELS
------------------

Volume levels have been adjusted optimally for game play.
Note however, that if you experience offset levels 
adjustments can be made using the windows sound system.

>From the desktop, select Start / select Programs /select 
Accessories / select Multimedia or Entertainment / select Volume Control. 
Adjust volume levels accordingly. 
>From the Civilization III: Conquests Main Menu, select Preferences. Then
adjust the volume levels using the Music & SFX sliders.



III - DIRECTX AND COMPATIBILITY
----------------------------------

"Civilization III: Conquests" requires Microsoft DirectX 9.0b
drivers installed and correctly functioning on your system. Following the
installation of DirectX 9.0b you will need to relaunch the 
Civilization III: Conquests installation program. 

If you experience difficulty with DirectX 9.0b, contact your
sound or video card manufacturers to obtain their latest drivers.



IV - VIDEO CARD CAPABILITY
-------------------------
The video card and software drivers must be DirectX 9.0b compatible. 
If you experience problems or difficulty with graphics, contact your 
card manufacturer for the latest documentation 
and drivers. 



V - DISK CAPACITY AND SWAPFILE SPACE
--------------------------------------

Regardless of your "Civilization III: Conquests" installation 
choice it is mandatory that you have at least 400MB free space 
on your hard drive before running the game. 
If disk space is low, you may experience crashing and/or 
graphics drop outs.  For best performance, ensure 
that you have at least 600MB free space before 
launching "Civilization III: Conquests"



VI - TECH SUPPORT
--------------
TECHNICAL SUPPORT (U.S. & Canada)


Help Via the Internet
Up-to-the-minute technical information about Atari products is generally available 24 hours a day, 7 days a week via the Internet at:

http://www.atarisupport.com

Through this site youll have access to our FAQ (Frequently Asked Questions) documents, our FTP (File Transfer Protocol) area where you can download patches if needed, our Hints/Cheat Codes if theyre available, and an E-Mail area where you can get help and ask questions if you do not find your answers within the FAQ.

Note: In the event we must send you a Hint Sheet, FAQ document, patch or update disc via E-mail, we may require verifiable consent from a parent or guardian in order to protect childrens privacy and safety online. Consent Forms are available at the web site listed above.
Help Via Telephone in the United States & Canada


For phone assistance, call Atari Technical Support at (425) 951-7108. Our Interactive Voice Response system is generally available 24/7, providing automated support solutions immediately.

Great News! Weve improved our Automated Systems so that you can get product-specific Troubleshooting help more quickly. All you need to do is enter the products Part # when prompted to do so. This will take you directly to all of our known issues and solutions for this title. The products Part # is located in several places (on the CD label, package and/or plastic disc case) and is usually identified by a number such as 04-12345. When prompted by the Automated System, enter the last five digits of your products Part #. (For example, Part # 04-12345 would require that you enter the 12345 portion of the number for that product.) Note: Some products simply feature a five-digit Part # without an 04- prefix.
Live support is generally available Monday through Friday, 8:00 AM until 6:00 PM (Pacific Time). Note: We may be closed on major holidays.
Before making your call, we ask that you be at your computer, have the following information available, and be ready to take notes:
	System Make and Model 
	Processor Type
	Operating System, including version number (such as Windows 98; Windows Me)
	RAM (Memory)
	Video and sound card data and drivers
	Any screen or error messages youve encountered (and where)


Product Return Procedures in the United States & Canada
In the event our technicians at (425) 951-7108 determine that you need to forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician, and your telephone number in case we need to call you. You will receive the mailing address when the technician gives you the RMA#. Any materials not containing this RMA# will be returned to you unprocessed.


Warranty Policy in the United States & Canada
If our technicians determine that the product storage medium is found to be defective within ninety (90) days of original purchase, (unless otherwise provided by applicable law), Atari will replace the item free of charge, to the original purchaser, if the item is accompanied by the original dated receipt and packaging.



VII - ADDITIONAL NOTES
------------------------------
INSTALLATION: Installing Conquests within a nest of folders can force the installation to close. Many computers require a moderate # of levels within a folder group. This will only become a problem for those people that installed Civilization III to a deep folder. 
IE: C:\Games\Strategy\Turn-Based\Civilization Series\Third Installment\Firaxis Games\

If you receive an installation error while copying files to your computer, please check the CD for scratches, dust, and dirt. After cleaning the CD, attempt to re-install. If cleaning does not prevent the error, please contact the store you purchased Civilization III: Conquests to obtain an exchange copy of the game. The common cause of failed installations is a bad CD burn.

The DIRECTX installation recognizes DirectX 9.0a as 9.0b. We recommend that you install 9.0b to prevent any potential problems.


COMPATIBILITY: Users should download the latest service pack and Critical Updates for Windows to ensure that their computers are up to date with the latest drivers and protection. This can easily be obtained by selecting TOOLS->Windows Updates while in Internet Explorer. Windows Updates can help prevent or stop instability and compatibility issues. Please also make sure that you have the latest video and sound drivers from the hardware's manufacturer.


MULTIPLE CD-ROM DRIVES: The Autorun menu does not function correctly if the CD is inserted into a secondary CD-ROM Drive. We recommend that the primary drive always be used.


MULTIPLAYER:
For Internet Multiplayer, please be aware that only 1 player PER GAME can be behind an unconfigured and closed firewall! The player who is behind the firewall should join last since any players joining after them will not be able to connect.

With Multiplayer behind a Firewall, it is important that DirectPlay Port #2303 also be opened. This is a new port used with DirectX 9.0b and helps improve connectivity. Please see the manual for more information regarding the appropriate port addresses to open to allow game hosting. Please consult your routers manual to ensure that you are opening the ports correctly.

Multiplayer Locked Alliances: Human players must be set for both teams or the game will immediately end.


GAMEPLAY:
Disasters such as plague and volcanic eruption do not occur in multiplayer games.

ARMIES: Besides the abilities listed in the Civilopedia, an Army unit also has the "Blitz" capability (it can attack twice in the same turn), its movement rate has been increased by one, and units in an Army heal faster than they would if they were not within the Army unit.

CAPTURED WORKERS: In order to differentiate a foreign (i.e., captured or enslaved) worker unit, it now displays different unit art than the standard worker. 

Note: Captured workers work at 50% the speed of regular workers.


WONDER VICTORY: The "Wonder Victory" is actually a Time Limit type of victory condition; i.e., when the Wonder Victory is in effect, the game ends immediately upon completion of the last Great Wonder.


CONQUEST - AGE OF DISCOVERY:  No civilization may build a city on a forest or jungle in this scenario.  Also, note that you earn 500 VPs each time you capture a treasure from another civilization.


SAVE FILE COMPATIBILITY:  In general, it is recommended that any game started in Civilization 3 or Play The World should be finished before installing the Conquests expansion.  Nevertheless, saved games from those previous versions will load into Conquests.  It is recommended that Civilization 3 saved games be first loaded into Play The World and resaved.  Then these new Play The World saved games can be loaded into Conquests.  Loading Civilization 3 saved games directly into Conquests should not be attempted.



VIII - END USER LICENSE AGREEMENT
------------------------------

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Trademark and Copyright
-----------------------
(c) 2003, Atari Interactive Inc. All Rights Reserved
Manufactured and marketed by Atari, Inc. New York NY
All trademarks are the property of their respective owners.

Sid Meier's Civilization(R), Civ(R), CIVILIZATION(R) are U.S. registered trademarks
Firaxis Games is a trademark of Firaxis Games, Inc. 

Windows and Direct X are either registered trademarks or trademarks 
of Microsoft Corporation in the United States or other countries.

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