*************************************************** SID MEIER'S CIVILIZATION III: Conquests- LÉEME *************************************************** V1.15 BETA THIS IS A TEST VERSION AND SHOULD BE USED AT YOUR OWN RISK. Make backup copies of the following files if you wish to switch between versions: NOTE: Using Default Installation Directory Names: = C:\PROGRAM FILES\INFOGRAMES INTERACTIVE\CIVILIZATION 3\CONQUESTS\ FILE LIST FOR BACKUP: \Civ3Conquests.exe \Civ3ConquestsEdit.exe \Conquests.biq \Conquests.mb \DrvMgt.dll \SECDRV.SYS \Readme.txt \Text\Labels.txt MODDERS: Added to the Labels.txt file are 2 entries - Play Last World (line 808) and Enter SEED: (line 527) Items for v1.15 BETA (1/12/04): * Corruption was set by Soren to meet his design. The Palace is the only Corruption Free Civ Center. All other cities are affected by their distance from the palace, WLTK Day, Governments, Corruption Reducing Buildings, Corruption Policeman, and the # of cities in your empire. A city with a courthouse and police station will have a maximum of 70% corruption (specialists affect this more so). Courthouse effects increased from 5% to 10%. * Updated AI Strategies in Conquests: Mesopotamia - Galley (Naval Power), Enkidu Warrior (Offense), Rise of Rome - All legions (Defense OFF), MesoAmerica - Acali & Great Acali (Acali:Unload/Upgrade & Naval Transport, Great Acali (Upgrade Unit OFF), Age of Discovery - Javelin Thrower (Offense), Missionary (Capture, Offense), WWII Pacific - Fighter Bomber (Bombard!) * Fixed Random Civ MP Launch OOS * Secret Police HQ no longer gives effects corruption OR OCN bonus when player leaves Communism. Fixed error with Government required buildings not turning off. * Updated Civilopedia.txt Forbidden Palace to explain that all cities are still affected by distance from the Real Capital. * Updated Civilopedia * Updated PediaIcons.txt * Fixed Credit Typos v1.11 BETA * Removed additional combat calculations * Fixed Various Civilopedia fixes * Fixed QuickCiv Description Updates v1.10 BETA: CIV III: CONQUESTS v1.10 BETA * Fixed negative corruption from Forbidden Palace * Fixed negative corruption from Secret Police HQ * Fixed corruption calculation error * Fixed issues with double gold being awarded * Shifted minimap and unit info boxes slightly inward to prevent problems with scrolling and button-clicking. * Re-enabled Intel optimizations from PTW. * Fixed issue that caused scientific leaders to use only the first name in the list. * Fixed issue that caused selections on the Foreign Advisor screen to be cleared. * Optimized main menu code. * Cleaned up INI preferences code * Fixed issue with the audio preferences (sound volume). * Greatly improved the ability of Seafaring civs to start near the coast. It should happen most of the time now. * Fixed numerous problems with Seafaring civs starting near the coast in hotseat games. * Implemented Seafaring civs starting near the coast in MP games. * Updated the interface on the world chooser screen so selected options were more apparent. * Fixed upgrade all bug (for units that do not have the upgrade ability but are part of the upgrade chain). * Added feminine titles for Despotism, Feudalism, and Fascism (for English default rules only!). * Editor: Added Flavors to the Import dialog. * Corrected display of silk as luxury in city view in Rise of Rome * Corrected Scourge of God splash screen art in Fall of Rome * Build road/fort animations now show for Legionary in Fall of Rome * Cataphract now uses Ancient Cavalry art in Middle Ages * Corrected Mining tech art in Age of Discovery * Text: Several civilopedia fixes (mostly spelling, grammar, spaces) ---------------- Features -------------------- * Implemented ability to enter a seed value on the world setup screen. It is located in the upper-right corner. Any character can be entered as the seed. If the seed is 0 (the default), it will generate the world normally. If every character is a number, the value is interpreted as the seed value and used to generate the world. In all other cases, a hash table formula is applied to the string to generate a unique value that is used to generate the world. While it is technically possible for two different strings to evaluate to the same seed, it is unlikely (i.e., SEED is not the same as DEES -- upper- and lower-case letters will yield different results as well). * Implemented the "Play Last World" option. This option appears on the main menu after playing the first SP random-map game. When chosen, the player is taken to the world chooser with the seed filled in and all the previous settings selected. The player can make any changes or keep the world exactly the same. Note that if ANY changes are made on this screen, the map that is generated will be different. Next the player is taken to the player setup screen with all the civs and settings from the previous game selected. Again, the player can make any changes or keep the settings the same. If ANY civs are changed, player starting locations MAY change (depending on the number of seafaring civs, actually). * Implemented support for CAPS LOCK to work as the SHIFT key to skip unit movement animations (so you don't have to hold shift for the AI's turn to skip the animations). * The MP timer values are now read from scenarios (the default values remain unchanged). * Editor: Added MP timer values to the Scenario Properties. There are 3 values: Base, Per Unit, and Per City (with defaults of 24, 1, and 3, respectively). They represent the Base amount of time per turn + the amount of time Per Unit + the amount of time Per City (number of units/cities used each turn are based on the player with the most units and the player with the most cities on that turn). The values can range from 0-100. The higher the number, the more time per turn. *FOR INTENSELY FAST MP GAMES PLAY THE CONQUESTS FAST MP scenario that is provided with the Patch (\Scenarios) v1.02 Este archivo contiene información útil, novedades y la descripción de ciertas funciones aún no implementadas al redactar la ayuda en línea y el manual. No olvides visitar www.civilization3.com I: REQUISITOS DEL SISTEMA II: NIVELES DE SONIDO III: COMPATIBILIDAD CON DIRECTX IV: TARJETA DE VÍDEO COMPATIBLE V: ESPACIO LIBRE EN EL DISCO DURO VI: SERVICIO TÉCNICO VII: NOTAS ADICIONALES VIII: CONTRATO DE LICENCIA DE USUARIO I: REQUISITOS DEL SISTEMA ------------------------- REQUISITOS DEL SISTEMA Sistema operativo: Windows(r) 98/Me/2000/XP Procesador: Pentium(r) II 400 MHz Memoria: 64 MB RAM (128 MB recomendados) Espacio en disco duro: 400 MB libres (además de los 600 MB que Civilization III necesita) Unidad de CD-ROM: 4X o superior Vídeo: tarjeta de vídeo compatible con Windows(r) 98/Me/2000/XP* Sonido: tarjeta de sonido compatible con Windows(r) 98/Me/2000/XP* DirectX(r): DirectX(r) versión 8.1 (incluida) o superior. Se necesita conexión LAN (red de área local) o a Internet para algunos modos multijugador. Se recomienda conexión a Internet de alta velocidad para partidas de 5 a 8 jugadores. Se necesita micrófono para el chat de voz. *Indica dispositivo compatible con DirectX(r) versión 8.1 o superior. II: NIVELES DE SONIDO --------------------- Los niveles de sonido se han optimizado para el desarrollo del juego. No obstante, si se experimentan niveles inadecuados se pueden realizar ajustes mediante el sistema de sonido de Windows. Desde el escritorio, selecciona Inicio / Programas / Accesorios / Multimedia o Entretenimiento / Control de volumen. Aquí puedes ajustar los niveles de volumen. Desde el menú principal de Civilization III: Conquests, selecciona Preferencias. A continuación, ajusta los niveles de volumen usando los controles deslizantes. III: COMPATIBILIDAD CON DIRECTX ------------------------------- "Civilization3: Conquests" requiere tener instalados en el equipo y en correcto funcionamiento los controladores de DirectX 9.0b de Microsoft. Tras la instalación de DirectX 9.0b se debe volver a ejecutar el programa de instalación de Civilization III: Conquests. Si se produjeran problemas con DirectX 9.0b, contacta con tu fabricante de tarjetas de sonido o vídeo para obtener los últimos controladores. IV: TARJETA DE VÍDEO COMPATIBLE ------------------------------- La tarjeta de vídeo y los controladores del software deben ser compatibles con DirectX 8.1. Si se produjeran problemas o dificultades gráficas, contacta con el fabricante de tu tarjeta para obtener los últimos controladores y documentación al respecto. V: ESPACIO LIBRE EN EL DISCO DURO --------------------------------- Independientemente de la elección en la instalación de "Civilization3: Conquests", es imprescindible tener al menos 400 MB de espacio libre en el disco duro antes de proceder a la ejecución del juego. Si te queda poco espacio libre en el disco duro, se pueden producir fallos o problemas gráficos. Para un mejor rendimiento, asegúrate de que dispones al menos de 600 MB de espacio libre antes de ejecutar "Civilization3: Conquests". VI – SERVICIO TÉCNICO --------------------- TECHNICAL SUPPORT (U.S. & Canada) Help Via the Internet Up-to-the-minute technical information about Atari products is generally available 24 hours a day, 7 days a week via the Internet at: http://www.atarisupport.com Through this site youll have access to our FAQ (Frequently Asked Questions) documents, our FTP (File Transfer Protocol) area where you can download patches if needed, our Hints/Cheat Codes if they’re available, and an E-Mail area where you can get help and ask questions if you do not find your answers within the FAQ. Note: In the event we must send you a Hint Sheet, FAQ document, patch or update disc via E-mail, we may require verifiable consent from a parent or guardian in order to protect children’s privacy and safety online. Consent Forms are available at the web site listed above. Help Via Telephone in the United States & Canada For phone assistance, call Atari Technical Support at (425) 951-7108. Our Interactive Voice Response system is generally available 24/7, providing automated support solutions immediately. Great News! We've improved our Automated Systems so that you can get product-specific Troubleshooting help more quickly. All you need to do is enter the products Part # when prompted to do so. This will take you directly to all of our known issues and solutions for this title. The products Part # is located in several places (on the CD label, package and/or plastic disc case) and is usually identified by a number such as 04-12345. When prompted by the Automated System, enter the last five digits of your products Part #. (For example, Part # 04-12345 would require that you enter the 12345 portion of the number for that product.) Note: Some products simply feature a five-digit Part # without an 04- prefix. Live support is generally available Monday through Friday, 8:00 AM until 6:00 PM (Pacific Time). Note: We may be closed on major holidays. Before making your call, we ask that you be at your computer, have the following information available, and be ready to take notes: System Make and Model Processor Type Operating System, including version number (such as Windows 98; Windows Me) RAM (Memory) Video and sound card data and drivers Any screen or error messages youve encountered (and where) Product Return Procedures in the United States & Canada In the event our technicians at (425) 951-7108 determine that you need to forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician, and your telephone number in case we need to call you. You will receive the mailing address when the technician gives you the RMA#. Any materials not containing this RMA# will be returned to you unprocessed. Warranty Policy in the United States & Canada If our technicians determine that the product storage medium is found to be defective within ninety (90) days of original purchase, (unless otherwise provided by applicable law), Atari will replace the item free of charge, to the original purchaser, if the item is accompanied by the original dated receipt and packaging. VII: NOTAS ADICIONALES ---------------------- INSTALACIÓN: instalar Conquests en carpetas anidadas puede provocar que se cierre la instalación. La mayoría de los ordenadores requieren un número moderado de niveles en un grupo de carpetas. Tendrás problemas si se ha instalado Civilization III en una carpeta demasiado “profunda”, por ejemplo: C:\Juegos\Estrategia\Por turnos\Serie Civilization\Tercera entrega\Juegos Firaxis\ Si recibes un mensaje de error cuando el programa de instalación esté copiando ficheros en tu ordenador, comprueba que el disco no contiene ralladuras, polvo ni suciedad. Después de limpiar el CD-ROM trata de volver a instalarlo. Si limpiar el disco no resuelve el error, contacta con el establecimiento donde adquiriste Civilization III: Conquests para obtener una nueva copia del juego. El fallo en la instalación es normalmente debido a defectos en el disco. Este problema se resuelve con mayor rapidez realizando la instalación con un CD-ROM válido de Civilization III: Conquests. COMPATIBILIDAD: todos los usuarios de Windows deben asegurarse de descargar los últimos paquetes de servicios y actualizaciones de Microsoft para que sus sistemas estén actualizados con los últimos controladores y archivos de protección. Al igual que la puesta a punto es esencial para el mantenimiento de un automóvil, se requieren controladores actualizados y protección para un buen mantenimiento del hardware. Si tienes un procesador Celeron con Windows 2000, asegúrate de descargar las últimas actualizaciones de Windows Updates. Estas actualizaciones solucionan problemas de asignación de memoria que pueden provocar inestabilidad. MULTIJUGADOR: Para partidas multijugador en Internet, sólo un jugador POR PARTIDA puede estar tras un cortafuegos. Si el jugador protegido por cortafuegos es el último en unirse a la partida, se podrán unir al juego más jugadores, pero los jugadores que se unan después del usuario con cortafuegos no podrán conectarse. Además, para el multijugador debe abrirse el puerto de DirectPlay número 2303 para proporcionar una conectividad rápida. Consulta el manual para más información relativa a las direcciones de apertura de puertos. Alianzas seguras en multijugador: los jugadores humanos deben estar configurados para que los equipos estén activados o la partida terminará inmediatamente. Nota: desastres como la peste y las erupciones volcánicas no se producen en partidas multijugador. EJÉRCITOS: además de las habilidades descritas en la Civilopedia, una unidad militar también logra la capacidad de “bombardear” (puede atacar dos veces en el mismo turno), su ritmo de movimiento se incrementa en uno y las unidades militares se curan más rápido de lo que lo harían si no se tratara de una unidad militar. TRABAJADORES CAPTURADOS: para distinguir a una unidad trabajadora extranjera (es decir, capturada o esclavizada), ahora tiene una apariencia distinta que el trabajador estándar. Nota: los trabajadores capturados trabajan a la mitad de velocidad que los trabajadores estándar. VICTORIA POR MARAVILLAS: la “victoria por maravillas” es en realidad una condición de victoria de límite de tiempo; es decir, cuando este tipo de victoria esté activada, la partida termina inmediatamente al completar la última Gran Maravilla. CONQUEST: LA ERA DE LOS DESCUBRIMIENTOS: ninguna civilización puede construir una ciudad en un bosque o selva en este escenario. Además, ten en cuenta que obtienes 500 puntos de victoria cada vez que capturas un tesoro de otra civilización. COMPATIBILIDAD DE DATOS GUARDADOS: en general, se recomienda acabar cualquier partida iniciada en Civilization 3 o Play The World antes de instalar la expansión Conquest. Se recomienda que las partidas guardadas de Civilization 3 se carguen antes en Play The World y se vuelvan a guardar. A continuación, estas nuevas partidas guardadas de Play The World se pueden cargar en Conquests. No debe intentarse cargar partidas guardadas de Civilization 3 directamente en Conquests. VIII: CONTRATO DE LICENCIA DE USUARIO ------------------------------------- END-USER LICENSE AGREEMENT IMPORTANT — READ CAREFULLY: Please be sure to carefully read and understand all of the rights and restrictions described in this End-User License Agreement (“EULA”). AGREEMENT This document is an agreement between you and Atari, Inc. and its affiliated companies (“Company”). The enclosed software game disc(s), cartridge or Game Pak (“Software”) and any accompanying printed materials are licensed to you only on the condition that you accept all of the terms contained in this EULA. By opening this package and installing or otherwise using the Software you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA you may not install or use the Software and within 15 days of purchase you must call the Tech Support telephone number listed in the manual accompanying the Software (the “Manual”). Select the Automated Phone System’s Main Menu option for Consumer Services and follow the prompts. You will be given a Return Merchandise Authorization number (RMA #) by the technician. You then have 15 days from the date of this contact to return the Software in its protective covering, the Manual and the original sales invoice to the address supplied to you. If this is a PC product, when you install the Software you will be asked to review and either accept or not accept the terms of the EULA by clicking the “I Accept” button. By clicking the “I Accept” button you acknowledge that you have read the EULA, understand it and agree to be bound by its terms and conditions. COPYRIGHT The Software is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. All title and copyrights in and to the Software (including but not limited to any images, photographs, animations, video, music, text and “applets” incorporated into the Software) and any printed materials accompanying the Software are owned by the Company or its Licensors. GRANT OF LICENSE The Software is licensed and not sold to you and its use is subject to this EULA. The Company grants you a limited, personal, non-exclusive license to use the Software in the manner described in the user documentation. The Company reserves all rights not expressly granted to you in this EULA. PERMITTED USES 1. If the Software is configured for loading on a hard drive, you may install and use the Software on a single computer. 2. You may make and maintain one copy of the Software for backup and archival purposes, provided that the original and copy of the Software are kept in your possession. 3. You may permanently transfer all your rights under this EULA, provided you retain no copies, you transfer all of the Software (including all component parts, the media and printed materials and any upgrades) and the recipient reads and accepts this EULA. RESTRICTIONS 1. You may not delete or obscure any copyright, trademark or other proprietary notice on the Software or accompanying printed materials. 2. You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software. 3. You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create derivative works based on the Software (except to the extent expressly permitted in the Editor and End-User Variation section of this Agreement or other documentation accompanying the Software) or otherwise commercially exploit the Software. 4. You may not electronically transmit the Software from one computer, console or other platform to another or over a network. 5. You may not use any backup or archival copy of the Software for any purpose other than to replace the original copy in the event it’s destroyed or becomes defective. EDITOR AND END-USER VARIATIONS If the Software includes a feature that allows you to modify the Software or to construct new variations (an “Editor”), you may use such Editor to create modifications or enhancements to the Software, including the construction of new levels (collectively the “Variations”), subject to the following restrictions. Your Variations: (i) must only work with the full, registered copy of the Software; (ii) must not contain modifications to any executable file; (iii) must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party; (iv) must not contain any trademarks, copyright-protected work or other property of third parties; and (v) may not be commercially exploited by you, including but not limited to making such Variations available for sale or as part of a pay-per-play or timesharing service. TERMINATION This EULA is effective until terminated. You may terminate this EULA at any time by destroying the Software. This EULA will terminate automatically without notice from the Company if you fail to comply with any provisions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and damages will survive termination. LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES You are aware and agree that use of the Software and the media on which is recorded is at your sole risk. The Software and media are supplied “AS IS.” Unless otherwise provided by applicable law, the Company warrants to the original purchaser of this product that the Software storage medium will be free from defects in materials and workmanship under normal use for ninety (90) days from the date of purchase. The warranty is void if the defect has arisen through accident, abuse, neglect or misapplication. If the Software fails to conform to this warranty, you may at your sole and exclusive remedy, obtain a replacement free of charge if you return the defective Software. Follow the Product Return Procedures described in the Manual. The Company does not warrant that the Software or its operations or functions will meet your requirements, or that the use of the Software will be without interruption or error. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS OR OTHERWISE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED WARRANTIES, SO THE ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU. LIMITATION OF LIABILITY IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCIDENTAL, INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR INJURY TO PERSON OR PROPERTY, FOR LOSS OF PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE TO MEET ANY DUTY AND NEGLIGENCE) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF THE COMPANY OR AN AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE. CHOICE OF LAW AND VENUE This EULA is governed by the laws of the United States of America and the State of New York, exclusive of its conflicts of law provisions. The exclusive venue for litigation regarding or arising from this EULA is New York County, New York and you agree to submit to the Jurisdiction of the courts of New York County, New York for any such litigation. MISCELLANEOUS If any provision or portion of this EULA is found to be unlawful, void, or for any reason unenforceable, it will be severed from and in no way affect the validity or enforceability of the remaining provisions of the EULA. This EULA constitutes the entire agreement between you and the Company regarding the Software and its use. Marcas comerciales y copyright ------------------------------ (c) 2003, Atari Interactive Inc. Todos los derechos reservados. Fabricado y comercializado por Atari, Inc. New York NY. Todas las marcas comerciales son propiedad de sus respectivos dueños. Sid Meier's Civilization(R), Civ(R) y CIVILIZATION(R) son marcas comerciales registradas en EE.UU. Firaxis Games es una marca comercial de Firaxis Games, Inc. Windows y DirectX son marcas comerciales registradas o marcas registradas de Microsoft Corporation en Estados Unidos u otros países. Pentium es una marca comercial o una marca comercial registrada de Intel Corporation o sus filiales en Estados Unidos u otros países.