###Those darn hard-coded strings 03-09-00
str_ldl_Already_Offer	"Sie bieten dieses Gut bereits zum Kauf an. Soll das vorangegangene Angebot ersetzt werden?"

##That one last change 03-07-99
ENDGAME_WON_OTHER	"Die brigen Nationen verneigen sich vor ihrem neuen Staatsoberhaupt: {player[1].leader_name} hat das Projekt Auerirdisches Leben erfolgreich abgeschlossen!"

##FINAL FINAL FINAL batch of string added 03-05-99 (yea right)
str_ldl_comma	"."

###Strings Moved Over from Junk###

CAPITALIZATION	"Kapitalisierung"
INFRASTRUCTURE	"Infrastruktur"

#Age Names#	
AGE_NAME_ANCIENT		"Antike"
#AGE_NAME_CLASS		"Klassik"
#AGE_NAME_MEDIEVAL	"Mittelalter"
AGE_NAME_RENAISS		"Renaissance"
#AGE_NAME_INDUST		"Industriezeitalter"
AGE_NAME_MODERN		"Moderne"
#AGE_NAME_COMPUTER	"Informationszeitalter"
AGE_NAME_GENETIC		"Genetische ra"
AGE_NAME_DIAMOND		"Diamantene ra"
#AGE_NAME_FUTURE		"Die Zukunft"

YOU_BROKE_ALLIANCE "Wir haben gegen unsere Allianzvereinbarung mit den {player[1].civ_name_plural#DAT} verstoen."
YOU_BROKE_CEASE_FIRE "Wir haben unser Friedensabkommen mit den {player[1].civ_name_plural#DAT} gebrochen."
DIPxxx3_AGREEMENT_END_POLLUTION "ko-Pakt"
CANT_ATTACK_ALLIES "Wir haben eine Allianz mit den {player[1].civ_name_plural#DAT} geschlossen und knnen daher nicht angreifen, ohne dieses Bndnis vorher aufzulsen. Wollen Sie die Allianz jetzt beenden?"
X_LAB "X-Labor"
GENE_SEQUENCER "Genteiler"
 ###END EX_JUNK STRINGS###

##Final FINAL batch of strings hardcoded into engine 03-04-99
str_ldl_Turn	"Runde"

##Final batch of strings hardcoded into engine 02-28-99##
str_ldl_No_item_selected	"Kein Objekt gewhlt!"
str_ldl_Trade_offer_created	"Handelsangebot unterbreitet!"
str_ldl_Source_and_Destination_same	"Ausgangs- und Zielstadt sind identisch!"
str_ldl_No_caravans_available	"Keine Karawanen verfgbar!"
str_ldl_CANCEL_OFFER_CAPS	"Angebot stornieren"
str_ldl_No_item_selected_in_list	"Kein Objekt in der Liste gewhlt!"
str_ldl_Foreign_Attitude	"Gesinnung"
str_ldl_Local	"Lokal"
str_ldl_Neutral	"Neutral"
str_ldl_mp_dbase_out_of_synch	"Fehlerhafte Daten. Kehre zur Lobby zurck."

##This is the latest batch from Add_str.txt 02-26-99##

str_ldl_TILE_RESOURCES_Colon	"Feldressourcen:"
str_ldl_TOTAL_GOLD_FROM_TRADE	"Handelseinnahmen"
str_ldl_Waiting_For_Servers	"Warte auf Server"
str_ldl_nodialup	"Sie mssen sich zunchst einwhlen, um eine Verbindung zum Internet herzustellen"
str_ldl_connectionerr	"Fehler beim Verbindungsaufbau"
str_ldl_Enemy_Moves_Off	"Feindbewegungen aus"
str_ldl_Enemy_Moves_On	"Feindbewegungen ein"
NETWORK_PLAYER_STATUS_HUMAN	"Lokal"
NETWORK_PLAYER_STATUS_CONNECTED	"Verbunden"
NETWORK_PLAYER_STATUS_AI_OPEN	"KI (Offen)"
NETWORK_PLAYER_STATUS_AI_CLOSED	"KI (Geschlossen)"
KEY_NAME_TAB	"Tab"
KEY_NAME_ENTER	"Eingabe"
KEY_NAME_SPACE	"Leertaste"
KEY_NAME_BACKSPACE	"Rcktaste"
QUEUE_OVERWRITE	"Die gespeicherte Liste wird berschrieben.\nWollen Sie fortfahren?"
str_ldl_Base_Pollution	"Allg. Umweltverschm." 


str_tbl_ldl_Select_Unit	"Einheit whlen"
str_tbl_ldl_Close_Message	"Meldung schlieen"
str_tbl_ldl_Yes	"Ja"
str_tbl_ldl_No	"Nein"
str_tbl_ldl_Quit	"Beenden"



str_tbl_ldl_Next_Round	"Nchster Spielzug"
str_tbl_ldl_Open_Monuments	"Monumentansicht"
str_tbl_ldl_Open_Chat	"Chat-Fenster"
str_tbl_ldl_Toggle_Space	"Weltraum ein/aus"
str_tbl_ldl_Open_Network_Screen	"Netzwerk-Fenster"
str_tbl_ldl_Civ_Tab	"Nationsregister"
str_tbl_ldl_Max_Tab	"Max-Register"
str_tbl_ldl_Pop_Tab	"Arbeitsregister"
str_tbl_ldl_Prod_Tab	"Produktionsregister"
str_tbl_ldl_City_Tab	"Stadtregister"
str_tbl_ldl_Unit_Tab	"Einheitenregister"
str_tbl_ldl_Control_Next	"Nchstes Objekt"
str_tbl_ldl_Control_Prev	"Voriges Objekt"
str_tbl_ldl_Reform	"Reformieren"
str_tbl_ldl_Execute_Orders	"Alle Befehle ausfhren"
str_tbl_ldl_Clear_Queue	"Bauliste lschen"
str_tbl_ldl_Message	"Nachricht"
str_tbl_ldl_Open_Alien_Screen	"Alien-bersicht"
str_tbl_ldl_Save_World	"Sofort speichern"
str_tbl_ldl_Load_World	"Sofort laden"



SAVE_OVERWRITE	"Der gespeicherte Spielstand wird berschrieben.\nWollen Sie fortfahren?"

str_ldl_Expectations	"Erwartungen"

POLLUTION_HEAVY	"Hoch"
POLLUTION_MODERATE	"Durchschn."
POLLUTION_LIGHT	"Gering"
POLLUTION_NONE	"Null"
POLLUTION_TOXIC	"Giftig"

str_ldl_Total_City_Pollution	"Verschm. Gesamt"
str_ldl_Pollution_Level	"Verschm.-Niveau:"



CANT_ATTACK_HAVE_TREATY	"Mit dieser Aktion verstoen wir gegen unser Abkommen mit den {player[1].civ_name_plural#DAT}. Wollen Sie wirklich fortfahren?"
AT_LEAST_ONE_COULDNT_BE_EXPELLED	"Unser Territorium bietet nicht genug Platz fr alle Einheiten {player[1].civ_name_plural#ARTICLE_GEN}, daher bitten sie darum, dass wir ihre Truppen so schnell wie mglich vertreiben."


str_ldl_RES_CHANGE_BUTTON	"Auflsung"
str_ldl_RES_TITLE	"Auflsung"
str_ldl_RES_REBOOT_WARNING	"Bitte starten Sie Call To Power II neu!"

DIP_EXCHANGE_ADVANCE_NONE	"Austausch von Neuerungen nicht mglich."
str_ldl_Cant_disband_city	"Stdte mit einer Bevlkerungsgre von 4 und mehr knnen nicht aufgelst werden."
DELETE_SAVE_CONFIRM	"Sind Sie sicher?"

str_ldl_CAPS_TARGET	"Zielobjekt"
str_ldl_Cheat_Tile	"Gelndefeld"
str_ldl_AFB_SPLICER	"Genteiler (Optional):"
str_ldl_Show_Map	"Karte zeigen"
str_ldl_Hide_Map	"Karte verd."
str_ldl_Cheat_gold	"Geben Sie den gewnschten Goldbetrag ein:"
str_ldl_Cheat_pw	"Geben Sie den gewnschten Betrag fr die staatl. Bautrupps ein:"
str_ldl_unitpad_Space	"Weltraum"

str_ldl_ready_to_launch	"Fertig! Warte auf Startbereitschaft der anderen Spieler."
str_ldl_dont_have_cd	"Bitte legen Sie Ihre Call To Power II-CD ein und klicken Sie erneut auf 'OK'."
str_ldl_connectionlost	"Die Verbindung wurde abgebrochen."
str_ldl_Pw	"Siedler"



str_ldl_Polluter	"Umweltschdlich"
str_ldl_NonPolluter	"Umweltschonend"

str_ldl_PRODUCTIONTURN	"Produktion/Runde:"


str_ldl_Turns	"Runden"

DELETE_QUEUE	"Wollen Sie diese Bauliste wirklich lschen?"
str_tbl_ldl_Ongoing	"Wird durchgef."
BUTTON_CONTINUE	"Fortfahren"
BUTTON_END_GAME	"Spiel beenden"
LOADING	"Spieldaten werden geladen ..."

str_ldl_Server_Name_COLON	"Server-Name:"

## rsh012799 - added for city tab pollution
str_tbl_ldl_Light	"Gering"
str_tbl_ldl_Heavy	"Hoch"
str_tbl_ldl_Danger	"Gefhrlich"
str_tbl_ldl_Toxic	"Giftig"
##

## rsh012899 - added for 'Q' press
QUIT_DIALOG	"Wollen Sie das Spiel wirklich beenden?"
##


# is the At War icon in the diplomatic string that is missing
str_tbl_ldl_upd006_tga	"upd006.tga"

## rsh012999 - added
str_ldl_Disband_selected_units	"Aktivierte Einheiten auflsen?"
str_ldl_Disband_selected_cities	"Aktivierte Stdte auflsen?"
##

## rsh013099 - added for popups 
BREAK_ROUTE	"Benutzung des Handelsweges einstellen?"
REMOVE_OFFER	"Handelsangebot zurckziehen?"
SAVING	"Wird gespeichert ..."
##

# Alien Feedback Panel
str_ldl_AFB_TITLE	"Entwicklung eines auerird. Embryos"
str_ldl_AFB_STAGE1	"Stufe 1"
str_ldl_AFB_STAGE2	"Stufe 2"
str_ldl_AFB_STAGE3	"Stufe 3"
str_ldl_AFB_END	"Beenden"
str_ldl_AFB_TURNS_LEFT	"Runden bis nchste Stufe"
str_ldl_AFB_ECD	"(Gebaut/Nchste Stufe/Fertigstellung):"
str_ldl_AFB_FIELD	"Felder (Gebaut/Nchste Stufe/Fertigstellung):"
str_ldl_AFB_CHANCE	"Fehlschlagrisiko:"  


BUTTON_EXPEL	"Vertreiben"

## bmh012099 - added for throne room/monument screen
str_ldl_Monument_Title	"Monumente"
str_ldl_Monument_Upgrade_Available	"Whlen Sie ein auszubauendes Monument aus."

## rsh011899 - added for civ status screen
str_ldl_CAPS_GOVERNMENT	"Regierungsform"
str_ldl_SURPLUS	"berschuss"
str_ldl_EQUAL	"="
str_ldl_SAVINGS	"Rcklagen"
##

## rsh012099 - added for work view
str_tbl_ldl_FOOD_COLON	"Nahr.:"
str_tbl_ldl_PROD_COLON	"Prod.:"
str_tbl_ldl_GOLD_COLON	"Gold:"

str_ldl_Message	"Nachricht"
##

## rsh012199 - added for instant action popups
str_ldl_CAPS_PIRATE	"Piraterie"
str_ldl_Whose_Trade_Route	"Auf wessen Handelsweg mchten Sie Piraterie betreiben?"
str_ldl_What_course_of	"Wie wollen Sie weiter \nvorgehen?"
str_ldl_CAPS_ATTACK	"Angreifen"
str_ldl_CAPS_EXPEL	"Vertreiben"
str_ldl_CAPS_CANCEL_MOVE	"Zug stornieren"
str_ldl_END_TUTORIAL	"Einfhrung beenden"


CANT_ATTACK_ALLIES_CAN_EXPEL	"Wollen Sie wirklich das mit den {player[1].civ_name_plural#DAT} geschlossene Abkommen brechen? Sie knnen die Einheiten auch vertreiben, ohne gegen das Abkommen zu verstoen."


str_tbl_ldl_You_Need_Embassy_To_Demand	"Sie mssen eine Botschaft in der betreffenden Nation besitzen, um Neuerungen fordern zu knnen."
str_tbl_ldl_GIFT_MAP	"Kartenschenkung"

## rsh011899 - for government rankings
str_tbl_ldl_POOR	"Miserabel"
str_tbl_ldl_FAIR	"Schlecht"
str_tbl_ldl_AVERAGE	"Durchschn."
str_tbl_ldl_GOOD	"Gut"
str_tbl_ldl_EXCELLENT	"Bestens"
##

## rsh011899 - added for civ status screen
str_ldl_CAPS_GOVERNMENT	"Regierung"
##

str_ldl_POPSCIENCE	"In Wissenschaft umgewandeltes Gold"
str_ldl_POPPW	"In staatl. Bautrupps umgewandelte Produktion"
str_ldl_PLANE	"Spieler gestartet"
str_ldl_CROWN	"Spiel-Host"
str_ldl_NUMBPLAYERS	"Anz. der Spielteilnehmer"
str_ldl_PASSWORD	"Passwortgeschtzt"
str_ldl_GAMELOCK	"Spiel geschlossen"
str_ldl_GAMELAUNCH	"Spiel im Gange"
str_ldl_MUTED	"Spieler stummgeschaltet"
str_ldl_Back	"Zurck"
str_ldl_Next	"Weiter"
str_ldl_worldtype1	"Feucht: "
str_ldl_worldtype2	"Warm: "
str_ldl_worldtype3	"Wasser: "
str_ldl_worldtype4	"Insel: "
str_ldl_worldtype5	"Einheitlich: "
str_ldl_worldtype6	"Gter: "
str_ldl_Config_Header	"Konfig."
str_ldl_Game_Header	"Spiel"
str_ldl_Map_Header	"Karte"
str_ldl_QUITTOSHELL	"Spiel beenden"
str_ldl_Tutorial_Advice_Off	"Hilfemeldungen aus"
str_ldl_Tutorial_Advice_On	"Hilfemeldungen ein"
str_ldl_Right_Click_Move	"Rechtsklick ein"
str_ldl_Left_Click_Move	"Linksklick ein"
str_ldl_Auto_Cycle_Turn_Off	"Autom. Rundenende aus"
str_ldl_Auto_Cycle_Turn_On	"Autom. Rundenende ein"
str_ldl_Auto_Cycle_Units_Off	"Autom. Einheitenwahl aus"
str_ldl_Auto_Cycle_Units_On	"Autom. Einheitenwahl ein"
str_ldl_Battle_View_Off	"Kampfansicht aus"
str_ldl_Battle_View_On	"Kampfansicht ein"
str_ldl_Walk_Animation_Off	"Animierte Bewegung aus"
str_ldl_Walk_Animation_On	"Animierte Bewegung ein"
str_ldl_Animated_Goods_Off	"Animierte Gter aus"
str_ldl_Animated_Goods_On	"Animierte Gter ein"
str_ldl_Attack_Animation_Off	"Animierter Angriff aus"
str_ldl_Attack_Animation_On	"Animierter Angriff ein"
str_ldl_Animated_Trade_Routes_Off	"Anim. Handelswege aus"
str_ldl_Animated_Trade_Routes_On	"Anim. Handelswege ein"
str_ldl_Wonder_Movies_Off	"Wunderfilme aus"
str_ldl_Wonder_Movies_On	"Wunderfilme ein"
str_ldl_Great_Library_Animation_Off	"Animierte Lexikothek aus"
str_ldl_Great_Library_Animation_On	"Animierte Lexikothek ein"
str_ldl_Bouncing_Message_Off	"Animiertes Icon aus"
str_ldl_Bouncing_Message_On	"Animiertes Icon ein"
str_ldl_Water_Animation_Off	"Animiertes Wasser aus"
str_ldl_Water_Animation_On	"Animiertes Wasser ein"
str_ldl_Movie_Windowed	"Filme im Fenstermodus"
str_ldl_Movie_Full_Screen	"Filme im Vollbildmodus"
str_ldl_Grid_Off	"Kartenraster aus"
str_ldl_Grid_On	"Kartenraster ein"
str_ldl_CHEAT_MODE	"Cheat-Modus"
str_ldl_Cheat_Mode_Case "Cheat-Modus"
str_ldl_Music_Off	"Musik aus"
str_ldl_Music_On	"Musik ein"
str_ldl_Show_City_Inflence_Off "Stadteinfluss ausblenden"
str_ldl_Show_City_Inflence_On "Stadteinfluss einblenden"
str_ldl_Auto_Tab_Select_Off "AutoRegister aus"
str_ldl_Auto_Tab_Select_On "AutoRegister ein"

##Missing Stuff?###
str_ldl_Monument_Screen_Off	"Monumentansicht aus"
str_ldl_Monument_Screen_On	"Monumentansicht ein"
str_ldl_Delete	"Lschen" 
str_ldl_Bloodlust_On	"Vernichtung ein"

str_tbl_ldl_Bloodlust_Off	"Vernichtung aus"
str_tbl_ldl_Bloodlust_On	"Vernichtung ein"

str_ldl_Scorewarn	"Der Punktestand des aktuellen \nSpiels wird nicht gespeichert."

##End missing##


str_tbl_ldl_You_Need	"Sie mssen eine Botschaft in der betreffenden Nation besitzen, um Neuerungen austauschen zu knnen."

str_tbl_ldl_Very_Weak	"Minimal"
str_tbl_ldl_Weak	"Schwach"
str_tbl_ldl_Average	"Durchschn."
str_tbl_ldl_Strong	"Stark"
str_tbl_ldl_Very_Strong	"Sehr stark"

str_tbl_ldl_You_Dont_Have_Enough_Gold	"Sie besitzen nicht genug Gold."

str_ldl_CAPS_TARGET_CITY	"Zielstadt"
str_ldl_CAPS_TYPE	"Typ"
str_ldl_CAPS_GAIN_LOSS	"Gewinn/Verlust"

##New Pop Help##

str_ldl_Alien	"Xenoform-Labor"
str_ldl_Mscreen	"Monumentansicht"
str_ldl_Ulock	"Gruppierung aufheben"
str_ldl_Glock	"Gruppieren"
str_ldl_Wow	"Weltwunder"
str_ldl_Imps	"Stadt-Modernisierungen"
str_ldl_Unis	"Einheiten"
str_ldl_Prod	"Produktion"
str_ldl_Happ	"Zufriedenheit"
str_ldl_Goldy	"Gold"
str_ldl_Scien	"Wissenschaft"
str_ldl_Food	"Nahrung"
str_ldl_Veter	"Veteran"
str_ldl_Activ	"Aktive Verteidigung"
str_ldl_Space	"Weltraum"
str_ldl_Tile	"Gel.-Feld platzieren"
str_ldl_Zoomin	"Vergrern"
str_ldl_Zoomout	"Verkleinern"
str_ldl_Year	"Spieljahr/-runde"
str_ldl_Public	"Reserve f. staatl. Bautrupps"
str_ldl_Savings	"Goldersparnisse"
str_ldl_Nunit	"Nchste Einheit"
str_ldl_Ncity	"Nchste Stadt"
str_ldl_Undo	"Runde stornieren"
str_ldl_End	"Runde beenden"
str_ldl_Clock	"Verbleibende Runden"
str_ldl_Tbuild	"Produktionskosten"
str_ldl_Tprod	"Runden bis Errichtung"
str_ldl_Specforce	"Spezialeinheiten"
str_ldl_Bomb	"Bombardierungsfhigkeit"
str_ldl_Supp "# dieser Einheiten im Bau"

str_ldl_AdvisorYear "Jahr"
str_ldl_AdvisorTurn "Runde"

### New Stuff -Probably not implemented ###

#Barbarian Threat
#Rename City
#Delete

#### TILE IMPROVEMENT DESCRIPTIONS #######
DESCRIPTION_TILEIMP_FARMS	"Farmen - Kosten: 200 SB."
DESCRIPTION_TILEIMP_ADVANCED_FARMS	"Grofarmen - Kosten: 500 SB."
DESCRIPTION_TILEIMP_HYDROPONIC_FARMS	"Hydroponische Farmen - Kosten: 1400 SB."
DESCRIPTION_TILEIMP_MINES	"Bergwerke - Mindestkosten: 300 SB."
DESCRIPTION_TILEIMP_ADVANCED_MINES	"Groe Bergwerke - Mindestkosten: 800 SB."
DESCRIPTION_TILEIMP_MEGA_MINES	"Megabergwerke - Mindestkosten: 1600 SB."
DESCRIPTION_TILEIMP_UNDERSEA_MINES	"Tiefseebergwerke - Mindestkosten: 400 SB."
DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES	"Groe Tiefseebergwerke - Mindestkosten: 1000 SB."
DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES	"Megatiefseebergwerke - Mindestkosten: 2200 SB."
DESCRIPTION_TILEIMP_NETS	"Fischereien - Mindestkosten: 200 SB."
DESCRIPTION_TILEIMP_FISHERIES	"Tiefseefischereien - Mindestkosten: 500 SB."
DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES	"Automatisierte Tiefseefischereien - Mindestkosten: 1400 SB."
DESCRIPTION_TILEIMP_ROBOTIC_DOCKS	"Produktionshangars - Kosten: 600 SB."
DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS	"Groproduktionshangars -  Kosten: 1400 SB."
DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY	"Megaproduktionshangars - Kosten: 2200 SB."
DESCRIPTION_TILEIMP_FOOD_PODS	"Nahrungsspeicher - Kosten: 600 SB."
DESCRIPTION_TILEIMP_FOOD_MODULES	"Nahrungslager - Kosten: 1400 SB."
DESCRIPTION_TILEIMP_FOOD_TANKS	"Nahrungssilos - Kosten: 2200 SB."
DESCRIPTION_TILEIMP_RUINS	"Ruinen"
DESCRIPTION_TILEIMP_ROAD	"Straen - Mindestkosten: 60 SB."
DESCRIPTION_TILEIMP_RAILROAD	"Schienen - Mindestkosten: 120 SB."
DESCRIPTION_TILEIMP_MAGLEV	"Schwebebahnen - Mindestkosten: 240 SB."
DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL	"Tiefseetunnel - Mindestkosten: 1200 SB."


#### installation DESCRIPTIONS ####
DESCRIPTION_INSTALLATION_LISTENING_POSTS	"Horchposten - Kosten: 1000 SB."
DESCRIPTION_INSTALLATION_RADAR_STATIONS	"Radarstation - Kosten: 1000 SB."
DESCRIPTION_INSTALLATION_AIR_BASES	"Luftwaffensttzpunkt - Kosten: 1000 SB."
DESCRIPTION_INSTALLATION_FORTIFICATIONS	"Festung - Kosten: 1000 SB."
DESCRIPTION_INSTALLATION_SONAR_BUOYS	"Sonar - Kosten: 150 SB."

#### terrain transform DESCRIPTIONS	"####"
DESCRIPTION_DESERTS	"Wste"
DESCRIPTION_FORESTS	"Wald"
DESCRIPTION_GLACIERS	"Gletscher"
DESCRIPTION_GRASSLAND	"Weideland"
DESCRIPTION_HILLS	"Hgel"
DESCRIPTION_RAINFOREST	"Dschungel"
DESCRIPTION_ALPINE	"Berg"
DESCRIPTION_SAVANNAH	"Steppe"
DESCRIPTION_SWAMPS	"Smpfe"
DESCRIPTION_TUNDRA	"Tundra"



###Keeper Stuff###

## KEEPER STUFF 1 ##

str_ldl_ARDM_nospace	"A/FA/V/FB"
str_ldl_UPKEEP	"Unterhalt"
str_tbl_ldl_Total_Upkeep	"Unterhalt Gesamt"
str_tbl_ldl_NOT_BUILDING	"Nicht im Bau"
str_ldl_CLOSE	"OK"
str_tbl_ldl_S	"A"
str_ldl_small_Disband	"Auflsen"
str_tbl_ldl_DisbandButton	"DisbandButton"
str_ldl_Cost_	"Kosten"
str_tbl_ldl_Speed_Cities	"Stdte-Zeitspiel"
str_tbl_ldl_Seconds_Per_City_COLON	"Sekunden pro Stadt:"

# strings for scoring list
str_tbl_ldl_Positive_Points_For_Colon	"Pluspunkte fr:"
str_tbl_ldl_Negative_Points_For_Colon	"Minuspunkte fr:"
str_tbl_ldl_Total_Positive_Points_Colon	"Pluspunkte Gesamt:"
str_tbl_ldl_Total_Negative_Points_Colon	"Minuspunkte Gesamt:"
str_tbl_ldl_Total_Points_Colon	"Punkte Gesamt:"
str_tbl_ldl_Civ_Score_Colon	"Punkte:"


#Who knows where this goes?#
UNIT_ORDER_TRANSPORTED	"Wird transportiert"
TITLE_CITY_BUILD_QUEUE_IS_EMPTY	"{city[0].name}"

str_tbl_ldl_The_Diplomats	"Unsere Staatsoberhupter sind beschftigt. Wir haben zurzeit \nkein Interesse daran, mit Ihnen zu verhandeln."
str_tbl_ldl_Select_a_new	"Whlen Sie die nchste zu erforschende Neuerung aus."
str_ldl_Review_Tutorial_Messages	"Hilfemeldungen einblenden"
str_ldl_END	"Runde"
str_ldl_End_Tutorial_Dialog	"Wollen Sie dieses Einfhrungsspiel wirklich beenden?"
str_ldl_Skill_Level	"Schwierigkeitsgrad"
str_ldl_Barbarian_Threat	"Barbarenberfall"
str_ldl_LAUNCH	"Starten"
str_ldl_Random_Custom	"Kartenauswahl"


# additional Info screen strings
str_ldl_Top_5_Cities	"5 grte Stdte"
str_ldl_Power_Graph	"Strkediagr."
str_ldl_Civ_Score	"Punkte"
str_ldl_Year_Founded_COLON	"Grndungsjahr:"
str_ldl_Turns_to_Next_Disaster	"Runden bis Katastrophe"



str_ldl_CAPS_MAKE_QUEUE	"Liste anlegen"
str_ldl_CAPS_LOAD_QUEUE	"Liste laden"
str_ldl_CAPS_DELETE_QUEUE	"Liste lschen"
str_tbl_ldl_Your_queue_has_been_saved	"Ihre Liste wurde gespeichert."
str_ldl_LOAD	"Laden"
str_ldl_CAPS_ASSIGN	"Zuweisen"
str_ldl_CAPS_CONTENTS	"Inhalt"

str_ldl_Disband_seleted_unit	"Aktivierte Einheit auflsen?"
str_ldl_Disband_selected_city	"Aktivierte Stadt auflsen?"
str_ldl_MY_GOODS	"Unsere Gter"

str_ldl_CAPS_DOMESTIC	"Inland"
str_ldl_CAPS_FOREIGN	"Ausland"

str_ldl_NEXT	"Weiter"

# Age Names
AGE_NAME_ANCIENT	"Die Antike"
AGE_NAME_RENAISS	"Die Renaissance"
AGE_NAME_MODERN	"Die Moderne"
AGE_NAME_GENETIC	"Die Genetische ra"
AGE_NAME_DIAMOND	"Die Diamantene ra"










# strings for victory window
str_ldl_YOUR_CIVILIZATION_SCORE_IS_COLON	"Ihr Punktestand betrgt:"
str_ldl_YOUR_NAME_WILL_GO_DOWN_IN_THE_ANNALS_OF_HISTORY_AS	"Sie werden in die Annalen der Geschichte eingehen als"
str_ldl_POPULATION_COLON	"Bevlkerung:"
str_ldl_CIV_SCORE	"Punkte"
str_ldl_POWER_GRAPH	"Strkediagramm"
str_ldl_DEFEAT	"Niederlage"
str_ldl_THE_DESTITUTE	"DER DMLICHE"
str_ldl_THE_SQUIRREL_HEARTED	"DER NGSTLICHE"
str_ldl_THE_RED_FACED	"DER BLAMIERTE"
str_ldl_THE_WEARY	"DER UNVORBEREITETE"
str_ldl_THE_MEEK	"DER UNWRDIGE"
str_ldl_THE_UNREADY	"DER AHNUNGSLOSE"
str_ldl_THE_EARNEST	"DER AUFRICHTIGE"
str_ldl_THE_WISE	"DER WEISE"
str_ldl_THE_VALIANT	"DER TAPFERE"
str_ldl_THE_LION_HEARTED	"DER FURCHTLOSE"
str_ldl_THE_INDOMITABLE	"DER UNBEZWINGBARE"
str_ldl_THE_CIV_LORD	"DER ALLMCHTIGE"	

str_ldl_CAPS_TRADE	"Handel"
str_ldl_Small_Type	"Art"
str_ldl_Caravans_COLON	"Karawanen:"
str_ldl_Gold_From_Trade_COLON	"Gold d. Handel:"
str_tbl_ldl_Goods	"Gter"
str_tbl_ldl_Exports	"Export"
str_tbl_ldl_View_Goods	"Gter"
str_tbl_ldl_View_Exports	"Export"
str_tbl_ldl_From	"Von"
str_tbl_ldl_Destination	"Zielstadt"
str_tbl_ldl_upd001_tga	"upd001.tga"
str_tbl_ldl_upd005_tga	"upd005.tga"


##Network Game Messages##

NETWORK_PLAYER_LEFT	"{action[1].name} hat das Spiel verlassen. Computerspieler wird die zugehrige Nation bernehmen."
NETWORK_PLAYER_JOINED	"{action[1].name} hat die Kontrolle ber die {player[1].civ_name_plural} bernommen."
NETWORK_DIFFERENT_PLAYER_JOINED	"{action[1].name} will als die {player[1].civ_name_plural} am Spiel teilnehmen, diese Nation war \naber ursprnglich einem anderen Spieler zugeordnet. \nRauswerfen?"
BUTTON_EJECT	"Raus"
BUTTON_LET_THEM_STAY	"Teilnehmen lassen"
NETWORK_YOU_ARE_NOW_HOST	"Sie sind jetzt der Host dieses Spiels."
NETWORK_NEW_HOST	"{action[1].name} ist jetzt der Host dieses Spiels."
NETWORK_SESSION_LOST	"Die Verbindung wurde abgebrochen, kehre zur Lobby zurck."
NETWORK_WAITING_ON_PLAYERS	"Warte auf Spieler"
NETWORK_WAITING_FOR_DATA	"Warte auf Daten"
NETWORK_RESYNCING	"Resynchronisierung"


# Button label strings
BUTTON_ACCEPT	"Akzeptieren"
BUTTON_CANCEL	"Zurck"
BUTTON_CLOSE	"OK"
BUTTON_GOAL	"Ziel"
BUTTON_LIBRARY	"Lexikothek"
BUTTON_MAYBE	"Vielleicht"
BUTTON_NO	"Nein"
BUTTON_OK	"OK"
BUTTON_RANDOM	"Zufllig"
BUTTON_READY	"OK"
BUTTON_REJECT	"Ablehnen"
BUTTON_RESEARCH	"Erforschen"
BUTTON_SET_PRICE	"Preis festlegen"
BUTTON_STEAL_THIS	"<- Stehlen"
BUTTON_YES	"Ja"
ACCEPT	"Akzeptieren"
REJECT	"Ablehnen"
YES	"Ja"
NO	"Nein"
str_ldl_Abort	"Ende"
str_ldl_Open	"ffnen"
str_ldl_Close	"OK"

str_ldl_Activlink_Internet	"ActiveLink/Internet erfordert eine aktive Einwhl- oder eine direkte Verbindung zum Internet."
str_ldl_ADD2	"Einfgen"
str_ldl_ADD	"Einfgen"
str_ldl_Add_AI	"KI-Spieler"
str_ldl_Advance	"Neuerung"
str_ldl_Advance_	"Neuerung"
str_ldl_Advances	"Neuerungen"
str_ldl_ADVANCES_KNOWN_TO_COLON	"Neuerungen der:"
str_ldl_Advertise	"Werbung. Kosten: 500 Gold."
str_ldl_AGAINST_YOU	"Gegen Sie"
str_ldl_Ages	"Zeitalter"
str_ldl_Aggression	"Aggressivitt"
str_ldl_AI	"KI"
str_ldl_Aid_Uprising	"Unterdrckten helfen. Kosten: Variabel."
str_ldl_Air_Force	"Luftwaffe"
str_ldl_All_Advancements	"Alle Neuerungen"
str_ldl_ALLIANCE	"Allianz"
str_ldl_Alpha_Blending	"Alpha-Blending"
str_ldl_Animated_Goods	"Animierte Gter"
str_ldl_Animated_Trade_Routes	"Animierte Handelswege"
str_ldl_APPLY	"Anwenden"
str_ldl_ARD	"A/FA/V"
str_ldl_ARDM	"A / FA / V / FB"
str_ldl_Army	"Armee"
str_ldl_Asking_For	"Anfrage nach"
str_ldl_Asks_For	"Anfrage nach"
str_ldl_Assault	"Angriff"
str_ldl_At_War	"Kriegszustand"
str_ldl_Attack_Animation	"Animierte Angriffe"
str_ldl_Attack_COLON	"Angriff:"
str_ldl_ATTACK_ENEMY	"Gegnerangriff"
str_ldl_Attackers	"Es kmpfen die ..."
str_ldl_ATTITUDE	"Ansehen"
str_ldl_ATTITUDE_COLON	"Ansehen:"
str_ldl_Available_Governments	"Verfgbare Regierungsformen"
str_ldl_Available_Scenarios	"Verfgbare Szenarios"
str_ldl_Average	"Durchschnittl."
str_ldl_Average_Happiness	"Durchschn. Zufriedenheit"
str_ldl_BACK	"Zurck"
str_ldl_BANKERS	"Hndler"
str_ldl_BATTLE_VIEW	"Kampfansicht"
str_ldl_Blood_Lust	"Vernichtung"
str_ldl_Bold	"Furchtlos"
str_ldl_Bomb_Cabinet	"Kabinett bombardieren. Kosten: 1.000 Gold."
str_ldl_Bombard	"Bombardierung"
str_ldl_BRACKET_TILENAME	"<TileName>"
str_ldl_Branch	"Franchising - Kosten: 250 Gold."
str_ldl_BREAK_ROUTE	"Handelsstopp"
str_ldl_Build	"Bauen"
str_ldl_BUILD_LIST	"Bauliste"
str_ldl_BUILD_OPTIONS	"Bauoptionen"
str_ldl_BUILDING	"Bauprojekt"
str_ldl_BUILDINGS	"Gebude"
str_ldl_BUY	"Ankauf"
str_ldl_BUY_GOODS	"Gter kaufen"
str_ldl_Buy_Now	"Jetzt kaufen"
str_ldl_BY_YOU	"Von Ihnen"
str_ldl_Cancel	"Zurck"
str_ldl_Cancel_Route	"Handelsstopp"
str_ldl_CAPS_ACTION	"Aktion"
str_ldl_CAPS_ADVANCE	"Neuerung"
str_ldl_CAPS_ADVANCES	"Neuerungen"
str_ldl_CAPS_AT_WAR	"Kriegsz."
str_ldl_CAPS_BUILD	"Bauen"
str_ldl_CAPS_CANCEL	"Zurck"
str_ldl_CAPS_CHANGE	"ndern"
str_ldl_CAPS_CHANGE_LOBBY	"Lobby wechseln"
str_ldl_CAPS_CITIES	"Stdte"
str_ldl_CAPS_CITY	"Stadt"
str_ldl_CAPS_CIVILIZATION	"Nation der"
str_ldl_CAPS_CIVILIZATION_COLON	"Nation:"
str_ldl_CAPS_COST	"Kosten"
str_ldl_CAPS_CUSTOM	"Benutzerdefiniert"
str_ldl_CAPS_DIFFICULTY	"Schwierigkeit"
str_ldl_CAPS_EXCLUSIONS	"Ausschlsse"
str_ldl_CAPS_FEMALE	"Weiblich"
str_ldl_CAPS_FOOD	"Nahr."
str_ldl_CAPS_FOOD2	"Netto-\nnahr."
str_ldl_CAPS_FOOD_LOST_TO_CRIME	"Nahrungsverlust"
str_ldl_CAPS_FORTIFY	"Verschanzen"
str_ldl_CAPS_FROM	"Von"
str_ldl_CAPS_GO_TO_CITY	"Gehe zu Stadt"
str_ldl_CAPS_GOLD2	"Netto-\ngold"
str_ldl_CAPS_GOLD	"Gold"
str_ldl_CAPS_GOLD_COLON	"Gold:"
str_ldl_CAPS_GOODS	"Gter"
str_ldl_CAPS_GREAT_LIBRARY	"Lexikothek"
str_ldl_CAPS_HAPPINESS	"Zufriedenheit"
str_ldl_CAPS_HAPPY	"Zufrieden."
str_ldl_CAPS_HEALTH	"Lebensp."
str_ldl_CAPS_INFO	"Rangliste"
str_ldl_CAPS_INTELLIGENCE	"Geheimdienst"
str_ldl_CAPS_LAND	"Land"
str_ldl_CAPS_LOAD_QUEUE	"Liste laden"
str_ldl_CAPS_LOCK	"Gruppieren"
str_ldl_CAPS_MALE	"Mnnlich"
str_ldl_CAPS_MAP	"Karte"
str_ldl_CAPS_MAX_GOODS	"Max. Gter"
str_ldl_CAPS_MILITARY_READINESS	"Militrbereitschaft"
str_ldl_CAPS_NAME	"Name"
str_ldl_CAPS_NAME_COLON	"Name:"
str_ldl_CAPS_NO	"Nein"
str_ldl_CAPS_ON_ALERT	"Alarmbereitschaft"
str_ldl_CAPS_PER_TURN	"Je Runde"
str_ldl_CAPS_PLAYERS	"Anzahl Nationen"
str_ldl_CAPS_POLLUTION	"Umweltversch."
str_ldl_CAPS_POPULATION	"Bevlkerung"
str_ldl_CAPS_PRODUCTION	"Produktion"
str_ldl_CAPS_PRODUCTION_COLON	"Produktion:"
str_ldl_CAPS_PROFILE	"Profil"
str_ldl_CAPS_QUEUE	"Auftrge"
str_ldl_CAPS_QUIT	"Spielende"
str_ldl_CAPS_RATIONS	"Rationen"
str_ldl_CAPS_REVOLUTION	"Revolution"
str_ldl_CAPS_RULES	"Sonderregeln"
str_ldl_CAPS_SCIENCE	"Wiss."
str_ldl_CAPS_SCIENCE2	"Netto-\nwiss."
str_ldl_CAPS_SEA	"Wasser"
str_ldl_CAPS_SELL	"Verkauf"
str_ldl_CAPS_SIZE	"Bev."
str_ldl_CAPS_SLAVES	"Sklaven"
str_ldl_CAPS_SLEEP	"Ausruhen"
str_ldl_CAPS_SPACE	"Weltraum"
str_ldl_CAPS_STAND_DOWN	"Bereitschaft"
str_ldl_CAPS_STATUS	"Status"
str_ldl_CAPS_STRENGTH	"Strke"
str_ldl_CAPS_TILE_IMP	"Feld-Modern."
str_ldl_CAPS_TO	"Nach"
str_ldl_CAPS_TOTAL_GOLD	"Gold Gesamt"
str_ldl_CAPS_TRADE	"Handel"
str_ldl_CAPS_TRIBE	"Nation"
str_ldl_CAPS_UNHAPPY	"Unzufrieden"
str_ldl_CAPS_UNIT	"Einheit"
str_ldl_CAPS_UNITS	"Einheiten"
str_ldl_CAPS_VALUE	"Wert"
str_ldl_CAPS_WAGES	"Lhne"
str_ldl_CAPS_WONDERS	"Weltwunder"
str_ldl_CAPS_WORKDAY	"Arbeitstag"
str_ldl_CAPS_WORKERS	"Arbeiter"
str_ldl_CAPS_WORLD_SHAPE	"Weltform"
str_ldl_CAPS_YES	"Ja"


### Keeper Stuff 2 ###
str_ldl_Capture_City	"Stadteroberung"
str_ldl_Capture_Slaves	"Versklavung. Kosten: 250 Gold."
str_ldl_Cargo	"Fracht"
str_ldl_CEASE_FIRE	"Friedensabkommen"
str_ldl_CELEB_COLON	"Feiern:"
str_ldl_Celebration	"Feier"
str_ldl_Change	"ndern"
str_ldl_Change_Lobby	"Lobby wechseln"
str_ldl_CHANGE_SCIENCE	"Forschung"
str_ldl_CHANGE_TO_COLON	"ndern in:"
str_ldl_CHECK_INTELLIGENCE	"Geheimdienst"
str_ldl_Chieftain	"Anfnger"
str_ldl_Choose_Difficulty_Level	"Schwierigkeitsgrad whlen"
str_ldl_Choose_Map_Size	"Weltgre whlen"
str_ldl_Choose_Risk_Level	"Schwierigkeitsgrad whlen"
str_ldl_Choose_World_Shape	"Weltform whlen"
str_ldl_Choose_World_Type	"Welteinstellungen whlen"
str_ldl_Cities	"Stdte"
str_ldl_CITIES_COLON	"Stdte:"
str_ldl_City	"Stadt"
str_ldl_City_Bonus_COLON	"Stadtbonus:"
str_ldl_City_Builder	"Stadterbauer"
str_ldl_CITY_ESPIONAGE	"Stadtspionage"
str_ldl_CITY_GOLD	"Gold"
str_ldl_CITY_HAPPINESS	"Zufriedenheit"
str_ldl_City_List	"Stadtliste"
str_ldl_City_Lost_Warning	"Stadtverlust melden"
str_ldl_City_Name	"Stadtname"
str_ldl_CITY_NAME_COLON	"Stadtname:"
str_ldl_CITY_QUEUE	"Stadtbauliste"
str_ldl_CITY_SCIENCE	"Wissenschaft"
str_ldl_City_Size	"Stadtgre"
str_ldl_CITY_STATUS	"Stadtbersicht"
str_ldl_City_Style	"Stadtstil"
str_ldl_CITY_VIEW	"Stadtbersicht"
str_ldl_CIV	"Nation"
str_ldl_Civ_Name	"Nationsname"
str_ldl_CIV_STATUS	"Nationsbersicht"
str_ldl_Civilization	"Nation"
str_ldl_Civilization_COLON	"Nation:"
str_ldl_Civilization_Message	"Nationsmeldung"
str_ldl_CIVILIZATION_STATUS	"Nationsbersicht"
str_ldl_CIVILIZATIONS_COLON	"Nation:"
str_ldl_Civs	"Nationen"
str_ldl_Cloak	"Tarnreise"
str_ldl_Command_All	"Alle befehligen"
str_ldl_CONCEPTS	"Spielkonzept"
str_ldl_Conduct_Hit	"Attentat ausfhren. Kosten: 500 Gold."
str_ldl_Connecting_To_Lobby	"Verbinde mit Lobby ..."
str_ldl_Connection_Type_COLON	"Verbindungsart:"
str_ldl_Continent	"Festland"
str_ldl_CONTINUE	"Weiter"
str_ldl_CONTINUE_GAME	"Spiel fortsetzen"
str_ldl_CONTINUE_NEGOTIATIONS	"Verhandlungen fortsetzen?"
str_ldl_Convert_City	"Glaubenswechsel. Kosten: 100 Gold."
str_ldl_Cost	"Kosten"
str_ldl_Could_not_join_lobby	"Eintritt in Lobby fehlgeschlagen."
str_ldl_Create_Game	"Spiel erstellen"
str_ldl_Create_New_Setup	"Neues Setup"
str_ldl_Create_Park	"Nanitenbereinigung"
str_ldl_Create_Profile	"Profil erstellen"
str_ldl_Create_Rift	"Dimensionstor errichten"
str_ldl_Creating_Game	"Spiel wird erstellt ..."
str_ldl_CREDITS	"Credits"
str_ldl_CRIME	"Kriminalit."
str_ldl_Custom	"Benutzerdefiniert"
str_ldl_CUSTOM_RULES	"Benutzerdefinierte Regeln ..."
str_ldl_CUSTOMIZE	"Benutzerdefiniert"
str_ldl_Cut_and_Paste	"Kopieren und Einfgen"
str_ldl_Defenders	"gegen die ..."
str_ldl_Defuse_Bomb	"Bombe entschrfen"
str_ldl_Deity	"Unmglich"
str_ldl_Delete_Profile	"Profil lschen"
str_ldl_Delete_Setup	"Setup lschen"
str_ldl_Descend	"Landen"
str_ldl_Difficulty	"Schwierigkeit"
str_ldl_Difficulty_Level	"Schwierigkeitsgrad"
str_ldl_DIPLOMACY	"Diplomatie"
str_ldl_DIPLOMACY_STATUS	"Diplomatiebersicht"
str_ldl_Disaster	"Katastrophe"
str_ldl_DISBAND	"Auflsen"
str_ldl_Diverse	"Vielfltig"
str_ldl_Domestic	"Inland"
str_ldl_Doughnut_World	"Donut-Welt"
str_ldl_Dry	"Trocken"
str_ldl_Dynamic_Join	"Dynamische Teilnahme"
str_ldl_Dynamic_Joining_On	"Dynamische Teilnahme ein"
str_ldl_Earth_World	"Erdwelt"
str_ldl_East_and_West_edges_of_the_map_connect	"Ost-/West-Scrolling der Karte."
str_ldl_EAST_WEST	"Ost_West"
str_ldl_East_West_and_North_South_edges	"Ost-/West- und Nord-/Sd-Scrolling der Karte."
str_ldl_EATEN	"Verbr."
str_ldl_ECO_PACT	"ko-Pakt"
str_ldl_Edit_Profile	"Profil bearbeiten"
str_ldl_Elite	"Elite"
str_ldl_EMBASSY	"Botschaft"
str_ldl_Emperor	"Sehr schwierig"
str_ldl_ENACT	"Einsetzen"
str_ldl_Enact_Government	"Regierung einsetzen"
str_ldl_ENEMY	"Gegner"
str_ldl_Enemy_Intrusion	"Feindl. Eindringen melden"
str_ldl_Enter_Password_COLON	"Passwort eingeben:"
str_ldl_ENTERTAINERS	"Entertainer"
str_ldl_Entrench	"Verschanzen"
str_ldl_Entrench_Bonus_COLON	"Verschanz.-Bonus:"
str_ldl_Environment	"Benutzerdef. Karte"
str_ldl_Environmentalism	"Umweltbewusstsein"
str_ldl_Establish_Embassy	"Botschaft errichten"
str_ldl_Exchange_City	"Stdte austauschen"
str_ldl_exchange_maps	"Sie werden Karten unerforschter Gebiete austauschen."
str_ldl_Excluded_Improvements_COLON_	"Ausgeschlossene Modernisierungen:"
str_ldl_Excluded_Units_COLON_	"Ausgeschlossene Einheiten:"
str_ldl_Excluded_Wonders_COLON_	"Ausgeschlossene Weltwunder:"
str_ldl_Exclusions	"Ausschlsse"
str_ldl_Details	"Spieldaten"
str_ldl_Expel_Unit	"Einheit vertreiben"
str_ldl_Experience_Level_COLON	"Erfahrungsniveau:"
str_ldl_Export	"Export"
str_ldl_Female	"      Weiblich"
str_ldl_Few_Goods	"Kaum Gter"
str_ldl_File_Injunction	"Handelsembargo verhngen. Kosten: 300 Gold."
str_ldl_Fog_Of_War_Off	"Nebel des Krieges ein"
str_ldl_Folder_COLON	"Verz.:"
str_ldl_Food	"Nahrung"
str_ldl_Food_	"Nahrung "
str_ldl_Food_COLON	"Nahrung:"
str_ldl_Food_Eaten	"Verbrauchte Nahrung"
str_ldl_Food_Lost_to_Crime	"Nahrungsverlust durch Kriminalitt"
str_ldl_Food_Stored_Last_Turn	"Im letzten Spielzug gelagerte Nahrung"
str_ldl_Food_Stored_Next_Turn	"Im nchsten Spielzug gelagerte Nahrung"
str_ldl_FOOD_TO_GROW	"Nahrungsbedarf f. Wachstum"
str_ldl_For	"Fr"
str_ldl_FOR_BUILDING	"Bauvorhaben"
str_ldl_FOR_COLON	"Fr:"
str_ldl_For_Public_Works	"Fr staatl. Bautrupps"
str_ldl_Fort_Bonus_COLON	"Festungsbonus:"
str_ldl_Fortify	"Verschanzen"
str_ldl_Free_Slave	"Sklaven befreien. Kosten: 50 Gold."
str_ldl_From	"Von"
str_ldl_FROM_COLON	"Von:"
str_ldl_Game_COLON	"Spiel:"
str_ldl_GAME_DETAILS	"Spieldaten ..."
str_ldl_Game_Folders	"Spielverzeichnisse"
str_ldl_Game_Name_COLON	"Spielname:"
str_ldl_GAME_OPTIONS	"Spieloptionen"
str_ldl_GAME_PLAY	"Spiel"
str_ldl_GAME_SETUP	"Spiel-Setup"
str_ldl_Game_Style_COLON	"Spielart:"
str_ldl_GAMEPLAY	"Spiel"
str_ldl_GAMEPLAY_OPTIONS	"Spiel"
str_ldl_Games_COLON	"Spiele:"
str_ldl_GENERAL	"Allgemein"
str_ldl_Genocide	"Vernichtung"
str_ldl_Get_Good	"Gut aufnehmen"
str_ldl_Gift_Map	"Kartenschenkung"
str_ldl_GIVE	"Geben"
str_ldl_Gold	"Gold"
str_ldl_Gold_COLON	"Wirtschaft:"
str_ldl_Gold_COLON_	"Gold: "
str_ldl_GOLD_LOST_TO_CRIME	"Goldverlust d. Kriminalitt"
str_ldl_Gold_Paid	"Goldauszahlung"
str_ldl_GOOD	"Gut"
str_ldl_Goods	"Gter"
str_ldl_Goods_COLON	"Gter:"
str_ldl_Goods_For_Sale	"Verkaufsgter"
str_ldl_GOV_nBONUS	"Reg.-Form"
str_ldl_GOVERMENTS	"Regierungsformen"
str_ldl_GOVERN	"Regierungen"
str_ldl_Government	"Regierung"
str_ldl_GOVERNMENTS	"Regierungen"
str_ldl_GRAPHICS	"Grafik"
str_ldl_GRAPHICS_OPTIONS	"Grafik"
str_ldl_Great_Library	"Lexikothek"
str_ldl_Group_All	"Alle gruppieren"
str_ldl_Growth		"Wachstum"
str_ldl_GROWTH_COLON	"Wachstum:"
str_ldl_Handicapping_On	"Handicap ein"
str_ldl_HAPP	"Zufried."
str_ldl_Happiness	"Zufriedenheit"
str_ldl_Happy	"Zufrieden."
str_ldl_HASH_MARK	"#"
str_ldl_Health	"Leben"
str_ldl_Hear_Gossip	"Gegner abhren"
str_ldl_Help	"Hilfe"
str_ldl_HIGH_SCORE	"Highscore"
str_ldl_HIGH_SCORES	"Highscores"
str_ldl_HISTORICAL	"Historisches"
str_ldl_Homogeneous	"Einheitlich"
str_ldl_Host_changed_game_setup	"Achtung: Spiel-Setup wurde vom Host gendert!"
str_ldl_HOT_KEY	"Kurzwahltaste"
str_ldl_How_much_for_good	"Wie viel wollen Sie fr dieses Gut bieten?"
str_ldl_How_much_gold	"Wie viel verlangen Sie dafr?"
str_ldl_Impatient	"Ungeduldig"
str_ldl_IMPROVE	"Modernis."
str_ldl_Improvements	"Modernisier."
str_ldl_Incite_Revolution	"Revolution auslsen. Kosten: Variabel."
str_ldl_Indifferent	"Gleichgltig"
str_ldl_Infect_City	"Stadt infizieren. Kosten: 1.000 Gold."
str_ldl_Info	"Info"
str_ldl_INFORMATION	"Rangliste"
str_ldl_Injured	"Verwundet"
str_ldl_INSTANT_START	"Sofortiger Aufbruch"
str_ldl_Intelligence	"Geheimdienst"
str_ldl_INVENTORY	"Inventar"
str_ldl_Invulnerable_Trade	"Piraterie"
str_ldl_Invulnerable_Trade_Off	"Piraterie aus"
str_ldl_Island	"Insel"
str_ldl_Join_City	"Stadt errichten"
str_ldl_Join_Game	"Teilnehmen"
str_ldl_Joining_Game	"Spielteilnahme ..."
str_ldl_Joining_Lobby	"Eintritt in Lobby ..."
str_ldl_KEYBOARD	"Tastatur"
str_ldl_KEYBOARD_MAPPING	"Tastaturbelegung"
str_ldl_Kick	"Raus"
str_ldl_kicked_you_out	"Der Host hat Sie leider aus dem Spiel geworfen."
str_ldl_King	"Schwierig"
str_ldl_Knowledge	"Wissen"
str_ldl_Knowledge_Bar	"Wissensanzeige"
str_ldl_KNOWN	"Bekannt"
str_ldl_Known_Only_To_You	"Nur Ihnen bekannt"
str_ldl_Known_To_You_And_Others	"Ihnen und anderen bekannt"
str_ldl_LABORERS	"Fabrikarbeiter"
str_ldl_Land	"Land"
str_ldl_Land_Grabber	"Grundbesitzer"
str_ldl_Large_64_x_128	"Gro"
str_ldl_Last_Sale_Price_COLON	"Letzter Verkaufspreis:"
str_ldl_Launch	"Starten"
str_ldl_LEADER_NAME	"Herrschername"
str_ldl_Leader_Name_COLON	"Name:"
str_ldl_LEAVE_OUR_LANDS	"Vertreibung"
str_ldl_Leaving_Lobby	"Verlasse Lobby ..."
str_ldl_Legal	"Zulssig"
str_ldl_LIBRARY	"Lexikothek"
str_ldl_Line_Of_Sight	"Nebel des Krieges"
str_ldl_LOAD_GAME	"Spiel laden"
str_ldl_Load_Game_Setup	"Spiel-Setup laden"
str_ldl_Load_Map	"Karte laden"
str_ldl_Load_Queue	"Liste laden"
str_ldl_Load_Saved_Game	"Spiel laden"
str_ldl_Load_Scenario	"Szenario laden"
str_ldl_LOAD_SETUP	"Setup laden"
str_ldl_LOAD_TEMPLATE	"Vorlage laden"
str_ldl_Lobby	"Lobby"
str_ldl_Lobby_Name	"Lobby-Name"
str_ldl_Lobby_Name_COLON	"Lobby-Name:"
str_ldl_Local_Area_Network_IPX	"Dies ist eine Local Area Network-Verbindung fr Anwender, die zum Verbindungsaufbau das IPX-Protokoll benutzen."
str_ldl_Local_Area_Network_TCPIP	"Dies ist eine Local Area Network-Verbindung fr Anwender, die zum Verbindungsaufbau das TCP/IP-Protokoll benutzen."
str_ldl_Location_COLON	"Ort:"
str_ldl_Lock	"Gruppieren"
str_ldl_MACRO	"Makro"
str_ldl_MAIN_CHAT	"Haupt-Chat"
str_ldl_MAINT	"Unterh."
str_ldl_MAKE_A_DEMAND	"Forderung stellen"
str_ldl_Male	"      Mnnlich"
str_ldl_Many_Goods	"Viele Gter"
str_ldl_Map	"Karte"
str_ldl_MAP_CAPS_SIZE	"Weltgre"
str_ldl_Map_COLON	"Karte:"
str_ldl_MAP_EDITOR	"Karteneditor"
str_ldl_Map_Folders	"Kartenverzeichnisse"
str_ldl_Map_Shape	"Weltform"
str_ldl_Map_Size	"Kartengre"
str_ldl_MAP_TYPE	"Benutzerdef. Karte"
str_ldl_MAPS	"Karten"
str_ldl_MAX	"Max."
str_ldl_MAX_FOOD	"Max. Nahrung"
str_ldl_Max_Goods	"Max. Gter"
str_ldl_Max_Growth	"Max. Wachstum"
str_ldl_Max_Happiness	"Max. Zufriedenheit"
str_ldl_MAX_HAPPY	"Max. Zufriedenh."
str_ldl_MAX_PROD	"Max. Prod."
str_ldl_Max_Production	"Max. Produktion"
str_ldl_MAX_SCI	"Max. Wiss."
str_ldl_MAXIMIZE_CITY	"Stadt optimieren"
str_ldl_Medium_48_x_96	"Normal"
str_ldl_Military	"Militr"
str_ldl_MILITARY_COLON	"Militr:"
str_ldl_Military_Readiness	"Militrbereitschaft"
str_ldl_MILITARY_SUPPORT_COST_COLON	"Militr- \nunterhalt:"
str_ldl_Move	"Bewegen"
str_ldl_Movement_COLON	"Fortbewegung:"
str_ldl_Movement_Cost_COLON	"Fortbew.-Kosten:"
str_ldl_MP	"FP"
str_ldl_MULTIPLAYER	"Mehrspieler"
str_ldl_MUSIC	"Musik"
str_ldl_Music_Volume	"Musiklautstrke"
str_ldl_Mute	"Ton ein"
str_ldl_Name	"Name"
str_ldl_Navy	"Marine"
str_ldl_Neutral	"Neutral"
str_ldl_Never_Mind	"Doch nicht"
str_ldl_NEW_GAME	"Neues Spiel"
str_ldl_NEXT_ADVANCE	"Nchste Neuerung"
str_ldl_NEXT_POP	"Bev.-Zuwachs"
str_ldl_NEXT_POP_IN	"Bev.-Zuwachs"
str_ldl_No	"Nein"
str_ldl_Nothing_Building	"Keine Bauvorhaben"
str_ldl_Number_of_Opponents	"Anzahl der Gegner"
str_ldl_Ocean	"Wasser"
str_ldl_Offer	"Anbieten"
str_ldl_OFFER_A_GIFT	"Schenkung anbieten"
str_ldl_OFFER_AN_EXCHANGE	"Gegenleistung anbieten"
str_ldl_Offer_Good	"Gut anbieten"

###	rsh012599 - DO NOT CHANGE THIS TO "Close"...there is already an 'str_ldl_Close'
###				- if you see a ui screen that says 'Ok' where it should be 'Close' tell Ryan
str_ldl_Ok	"OK"
###
###

str_ldl_On_Alert	"Alarmbereitschaft"
str_ldl_Only_Known_By_Others	"Nur anderen bekannt"
str_ldl_Open_Offers	"Gterangebot"
str_ldl_OPTIONS	"Optionen"
str_ldl_ORDER	"Befehl"
str_ldl_ORDERS	"Befehle"
str_ldl_PAID	"Bezahlt"
str_ldl_Pairah	"Pariah"
str_ldl_Paradrop	"Abspringen"
str_ldl_PARANTHESIS_Team	"(Team)"
str_ldl_PARATHESIS_Private	"(Privat)"
str_ldl_password	"Mchten Sie ein Passwort benutzen?"
str_ldl_Password_required_to_join	"Passworteingabe erforderlich."
str_ldl_PEACE	"Frieden   Alarmbereit   Krieg"
str_ldl_Peace_Maker	"Friedensstifter"
str_ldl_Peace_Movement	"Kriegsb. Unzufried."
str_ldl_PER_nTURN	"Je Runde"
str_ldl_Per_Turn	"Je Runde"
str_ldl_Percent	"Prozent"
str_ldl_Personality	"KI-Spieler"
str_ldl_Pillage	"Plndern"
str_ldl_Ping	"Ping"
str_ldl_Pirate	"Piraterie betreiben"
str_ldl_Plant_Nanovirus	"Nanovirus freisetzen"
str_ldl_Plant_Nuke	"Nuklearrakete znden. Kosten: 500 Gold."
str_ldl_Player	"Spieler"
str_ldl_Player_Info_COLON	"Spieler-Info:"
str_ldl_Player_Name	"Spielername"
str_ldl_Player_Name_COLON	"Spielername:"
str_ldl_Player_number	"Spielernummer"
str_ldl_Player_Number_and_Name	"Spielernummer und -name"
str_ldl_Players	"Spieler"
str_ldl_Players_COLON	"Spieler:"
str_ldl_Pollution	"Umweltver."
str_ldl_Pollution_Off	"Umweltverschmutzung ein"
str_ldl_POP_COLON	"Bev.:"
str_ldl_Population	"Bevlkerung"
str_ldl_Power	"Macht"
str_ldl_PRICE	"Preis"
str_ldl_Prince	"Mittel"
str_ldl_Private	"Privat"
str_ldl_PROD2	"Netto-\nprod."
str_ldl_PROD	"Prod."
str_ldl_PRODCUTIONTURN	"Produktion/Runde"
str_ldl_PRODUCING	"Wird errichtet"
str_ldl_Production	"Produktion"
str_ldl_Production_	"Produktion"
str_ldl_Production_COLON	"Produktion:"
str_ldl_PRODUCTION_LOST_TO_CRIME	"Produktionsverlust d. Kriminalitt"
str_ldl_PRODUCTION_PERCENTAGE_COLON	"Prozentuale \nProduktion:"
str_ldl_Profile	"Profil"
str_ldl_PROFIT	"Gewinn"
str_ldl_Public_Works	"Staatl. Bautr."
str_ldl_Public_Works_Stored	"Verfgbare staatl. Bautrupps"
str_ldl_Purchase_Options	"Kaufoptionen"
str_ldl_PW	"SB"
str_ldl_Questionable	"Misstrauisch"
str_ldl_Queue	"Bauliste"
str_ldl_QUEUE_NAME_COLON	"Listenname:"
str_ldl_QUICK_SAVE	"Schnellspeicherung"
str_ldl_Quit	"Spiel beenden"
str_ldl_QUIT_TO_WINDOWS	"Zurck zu Windows"
str_ldl_Raging_Hordes	"Wtende Horden"
str_ldl_RANDOM	"Zufllig"
str_ldl_Random_Map	"Zufallskarte"
str_ldl_Rank	"Platzierung"
str_ldl_Rations	"Rationen"
str_ldl_REDUCE_POLLUTION	"Umweltverschm. senken"
str_ldl_Reform_City	"Stadt reformieren - Kosten: 1.000 Gold"
str_ldl_Regard_Towards_COLON	"Ansehen der:"
str_ldl_Reliability	"Zuverlssigkeit"
str_ldl_Reliable	"Zuverlssig"
str_ldl_Reload_FLI	"FLI erneut laden"
str_ldl_REMOVE2	"Lschen"
str_ldl_REMOVE	"Lschen"


str_ldl_RESEARCH_ADVANCE	"Neuerung erforschen"
str_ldl_RESEARCHING	"Forschungsproj."
str_ldl_RESEARCHING_COLON	"Forschungsprojekt:"
str_ldl_Reserve	"Reserve"
str_ldl_Reserves	"Reserven"
str_ldl_RESET_DEFAULTS	"Standardwerte"
str_ldl_RESET_ROUTE	"Umleiten"
str_ldl_RESTART	"Neu starten"
str_ldl_Restless_Tribes	"Rastlose Stmme"
str_ldl_REV	"Revolution"
str_ldl_REV_COLON	"Revolte"
str_ldl_Review	"bersicht"
str_ldl_REVIEW_TRADE	"Handelsbersicht"
str_ldl_Revolt_Warning	"Revolution melden"
str_ldl_Revolution	"Revolution"
str_ldl_Revolution_Risk	"Revolutionswahrscheinlichkeit"
str_ldl_RIOT	"Aufruhr"
str_ldl_RIOT_COLON	"Aufruhr:"
str_ldl_Riot_Risk	"Aufruhrwahrscheinlichkeit"
str_ldl_Roving_Bands	"Vagabunden"
str_ldl_Rules	"Sonderregeln"
str_ldl_RUSH_BUY	"Sofortkauf"
str_ldl_Sale_Price_COLON	"Verkaufspreis:"
str_ldl_Sale_Value_COLON	"Verk.-Wert:"
str_ldl_Save	"Speichern"
str_ldl_SAVE_AS_TEMPLATE	"Als Vorlage speichern"
str_ldl_Save_COLON	"Speich.:"
str_ldl_SAVE_GAME	"Spiel speichern"
str_ldl_SAVE_MAP	"Karte speichern"
str_ldl_SAVE_SCENARIO	"Szenario speichern"
str_ldl_Saved_Games	"Gespeicherte Spiele"
str_ldl_Saved_Maps	"Gespeicherte Karten"
str_ldl_Saved_Profiles_COLON	"Gespeicherte Profile:"
str_ldl_Savings_Per_Turn	"Ersparnisse pro Runde"
str_ldl_SCENARIO	"Szenario"
str_ldl_Scenario_Info_COLON_	"Szenario-Info: "
str_ldl_SCI	"Wiss."
str_ldl_SCI_COLON	"Wiss.:"
str_ldl_Science	"Wissenschaft"
str_ldl_SCIENCE_COLON	"Wissensch.:"
str_ldl_Science_Per_Turn	"Wissenschaft pro Runde"
str_ldl_SCIENCE_STATUS	"Wissenschaftsbersicht"
str_ldl_Scientist	"Wissenschaftler"
str_ldl_SCIENTISTS	"Wissenschaftl."
str_ldl_Score	"Punktestand"
str_ldl_SCORE_COLON	"Punktestand"
str_ldl_SCREEN_CONTROLS	"Bildschirm"
str_ldl_Screens	"bersichten"
str_ldl_Sea	"Wasser"
str_ldl_Select_Age_Research	"Anfangszeitalter und maximale Forschung whlen"
str_ldl_Select_City	"Stadt whlen"
str_ldl_Select_Command	"Befehl whlen"
str_ldl_SELECT_CONNECTION	"Verbindung whlen"
str_ldl_Select_Government	"Regierungsform whlen"
str_ldl_SELECT_PROFILE	"Profil whlen"
str_ldl_SELECT_SERVER	"Server whlen"
str_ldl_Self_interested	"Selbstschtig"
str_ldl_Sell	"Verkaufen"
str_ldl_SELL_GOODS	"Gter verkaufen"
str_ldl_Sell_Indulgences	"Absolution erteilen"
str_ldl_SEND	"Senden"
str_ldl_SEND_EMISSARY	"Gesandten schicken"
str_ldl_Send_Good	"Gut versenden"
str_ldl_SEND_GOODS	"Gter versenden"
str_ldl_Server	"Server"
str_ldl_SET_AMOUNT_COLON	"Betrag festlegen:"
str_ldl_SFX	"Sound"
str_ldl_SFX_Volume	"Soundlautstrke"
str_ldl_Show_All	"Alle anzeigen"
str_ldl_Show_Enemy_Moves	"Feindbewegungen anzeigen"
str_ldl_SINGLEPLAYER	"Einzelspieler"
str_ldl_Size	"Gre"
str_ldl_Slaves	"Sklaven"
str_ldl_Sleep	"Ausruhen"
str_ldl_Small_24_x_48	"Klein"
str_ldl_Soothsay	"Unheil verknden. Kosten: 500 Gold."
str_ldl_SOUND	"Sound"
str_ldl_SOUND_OPTIONS	"Sound"
str_ldl_Music	"Musik"
str_ldl_MUSIC_OPTIONS	"Musik"
str_ldl_Space	"Weltraum"
str_ldl_Special	"Spezial"
str_ldl_SPECIAL_ABILITIES	"Spezialfhigkeiten"
str_ldl_SPECIAL_ATTACKS	"Spezialangriffe"
str_ldl_Spy	"Spionieren"
str_ldl_Stand_Down	"Bereitschaft"
str_ldl_Starting_Age_COLON	"Anfangszeitalter:"
str_ldl_STATS	"Statistiken"
str_ldl_Status	"Status"
str_ldl_Status_COLON	"Status:"
str_ldl_Steadfast	"Standhaft"
str_ldl_Steal_Discovery	"Neuerung stehlen. Kosten: 2.000 Gold."
str_ldl_STOP_PIRACY	"Piraterie einstellen"
str_ldl_STOP_TRADE_WITH	"Handel einstellen"
str_ldl_STORED	"Gelagert"
str_ldl_Stored_Food	"Gelagerte Nahrung"
str_ldl_Stored_Last_Turn	"Letzte Runde gelagert"
str_ldl_Strength	"Strke"
str_ldl_Sue	"Verklagen. Kosten: 500 Gold."
str_ldl_SUGGEST_A_TREATY	"Abkommen anbieten"
str_ldl_SUPP_COST	"Unterhaltskosten"
str_ldl_SUPPORT	"Unterhalt"
str_ldl_TARGET_CITY	"Zielstadt"
str_ldl_Team	"Team"
str_ldl_Team_Play_On	"Teamspiel ein"
str_ldl_Ten_Biggest	"Zehn grte"
str_ldl_TERRA	"Terra"
str_ldl_TERRAIN	"Gelnde"
str_ldl_Terrain_Bonus_COLON	"Gelndebonus:"
str_ldl_The_current_game_setup_is_default	"Das aktuelle Spiel-Setup ist das Standard-Setup."
str_ldl_The_game_was_full	"Die maximale Teilnehmerzahl fr dieses Spiel \nwar schon erreicht."
str_ldl_This_is_a_brand_spankin_new_game	"Dies ist ein neues Spiel."
str_ldl_This_is_a_scenario_game	"Dies ist ein Szenario-Spiel."
str_ldl_This_is_not_a_scenario_game	"Dies ist kein Szenario-Spiel."
str_ldl_This_is_the_continuation_of_a_saved_game	"Dies ist die Fortsetzung eines gespeicherten Spiels."
str_ldl_Throw_Party	"Feiern"
str_ldl_Tile	"Gelndefeld"
str_ldl_Tile_Imp	"Feld-Mod."
str_ldl_To	"Nach"
str_ldl_TO_COLON	"Nach:"
str_ldl_TO_SAVINGS	"Zu den Rcklagen"
str_ldl_TOTAL	"Gesamt"
str_ldl_Total_Gold	"Gesamtmenge Gold"
str_ldl_TOTAL_NO_OF_CITIES_COLON	"Gesamtanzahl Stdte:"
str_ldl_Total_Points	"Gesamtpunkte"
str_ldl_TOTAL_PRODUCTION	"Gesamte Produktion"
str_ldl_Total_PW	"SB Gesamt"
str_ldl_Trade	"Handeln"
str_ldl_Trade_Earned	"Handelseinn."
str_ldl_Trade_Off	"Handel"
str_ldl_Trade_Points	"Handelspunkte"
str_ldl_Trade_Route_Lost_Warning	"Handelswegverlust melden"
str_ldl_Trade_Routes	"Handelswege"
str_ldl_Treacherous	"Verrterisch"
str_ldl_TREATY	"Abkommen"
str_ldl_TREE	"Schema"
str_ldl_Tribe	"Nation"
str_ldl_TURNS	"Runden"
str_ldl_Turns_Old	"Bisherige Runden"
str_ldl_Turns_Old_COLON	"Bisherige Runden:"
str_ldl_TURNS_REMAINING	"Verbleibende Runden"
str_ldl_Turns_to	"Runden bis"
str_ldl_TURNS_TO_ADVANCE_COLON	"Runden bis zur Neuerung:"
str_ldl_Tutorial_Advice	"Tipp"
str_ldl_TYPE	"Art"
str_ldl_Uncaring	"Gefhllos"
str_ldl_Underhanded	"Hinterhltig"
str_ldl_Ungroup_All	"Gruppierung auflsen"
str_ldl_Unit	"Einheit"
str_ldl_Unit_Help	"Hilfe zu Einheiten"
str_ldl_UNIT_MOVEMENT	"Truppenbewegung"
str_ldl_UNIT_STATUS	"Einheitenbersicht"
str_ldl_Units	"Einheiten"
str_ldl_UNLOAD_ALL	"Alle entladen"
str_ldl_Unpredictable	"Unberechenbar"
str_ldl_Untarnished	"Unfehlbar"
str_ldl_Value	"Wert"
str_ldl_Very_Large_70_x_140	"Riesig"
str_ldl_VICTORY	"Sieg"
str_ldl_Villages_Only	"Nur Ruinen"
str_ldl_Voice_Volume	"Sprachlautstrke"
str_ldl_Wages	"Lhne"
str_ldl_Walk_Animation	"Animierte Fortbewegung"
str_ldl_WAR_DISCONTENT	"Kriegsb. Unzufried."
str_ldl_Warlike	"Kriegerisch"
str_ldl_Warlord	"Leicht"
str_ldl_Warm	"Warm"
str_ldl_Water_Animation	"Animiertes Wasser"
str_ldl_Welcome_to_the_City_Square	"Willkommen in der Stadtkaserne"
str_ldl_Wet	"Feucht"
str_ldl_Which_advance	"Welche Neuerung wollen Sie fordern?"
str_ldl_Who_will_you_attack	"Wen wollen Sie angreifen?"
str_ldl_Wonder	"Weltwunder"
str_ldl_Wonders	"Weltwunder"
str_ldl_Workday	"Arbeitstag"
str_ldl_Workers	"Arbeiter"
str_ldl_WORLD	"Welt"
str_ldl_World_Shape	"Weltform"
str_ldl_WORLD_SIZE	"Kartengre"
str_ldl_WORLD_TYPE	"Benutzerdef. Karte"
str_ldl_X	"X"
str_ldl_Yes	"Ja"
str_ldl_You_have_become_the_host_of_this_game	"Sie sind jetzt der Host dieses Spiels"
str_ldl_You_have_created_Game	"Das Spiel wurde erstellt."
str_ldl_You_have_entered_Lobby	"Sie sind in die Lobby eingetreten."
str_ldl_You_have_joined_Game	"Sie nehmen an dem Spiel teil"

#Keeper 3#

str_tbl_ldl_Advance	"Neuerung"
str_tbl_ldl_Airlift	"Lufttransport"
str_tbl_ldl_All_Tech	"Alle Einh."
str_tbl_ldl_Arabian	"Arabisch"
str_tbl_ldl_Asian	"Asiatisch"
str_tbl_ldl_AT_PEACE	"Frieden"
str_tbl_ldl_AT_WAR	"Kriegszustand"
str_tbl_ldl_Average	"Durchschn."
str_tbl_ldl_Bioinfect	"Stadt infizieren"
str_tbl_ldl_Blow_Up_Cabinet	"Kabinett bombardieren"
str_tbl_ldl_Bombard	"Bombardieren"
str_tbl_ldl_BUILD_OPTIONS	"Bauen"
str_tbl_ldl_Building	"Wird gebaut"
str_tbl_ldl_CAPS_LOAD_GAME	"Spiel laden"
str_tbl_ldl_CAPS_SAVE_GAME	"Spiel speichern"
str_tbl_ldl_Carryover	"bernehmen"
str_tbl_ldl_Cheat_Mode	"Cheat-Modus"
str_tbl_ldl_Chieftain	"Anfnger"
str_tbl_ldl_CITY_ESPIONAGE	"Stadtspionage"
str_tbl_ldl_City_Status	"Stadtbersicht"
str_tbl_ldl_Civ_Status	"Nationsbersicht"
str_tbl_ldl_CLEANERS	"Umweltschonend"
str_tbl_ldl_Create_Park	"Nanitenbereinigung"
str_tbl_ldl_Custom	"Benutzerdefiniert"
str_tbl_ldl_Debug	"Debug"
str_tbl_ldl_Default	"Standard"
str_tbl_ldl_Deity	"Unmglich"
str_tbl_ldl_DEMAND_ACTION	"Aktion fordern"
str_tbl_ldl_DEMAND_ADVANCE	"Neuerung fordern"
str_tbl_ldl_DEMAND_LEAVE	"Vertreibung fordern"
str_tbl_ldl_DEMAND_MAP	"Landkarte fordern"
str_tbl_ldl_DEMAND_PIRACY	"Piraterie einstellen"
str_tbl_ldl_DEMAND_POLLUTION	"Umweltverschmutzung einstellen"
str_tbl_ldl_DEMAND_STOPTRADE	"Handel einstellen"
str_tbl_ldl_DEMAND_ATTACKENEMY	"Gegnerangriff fordern"
str_tbl_ldl_DEMAND_TRIBUTE	"Gold fordern"
str_tbl_ldl_Descend	"Landen"
str_tbl_ldl_DIPLOMACY	"Diplomatie"
str_tbl_ldl_Diplomacy_Status	"Diplomatiebersicht"
str_tbl_ldl_Doughnut_World	"Donut-Welt"
str_tbl_ldl_Dynamic_Join_Off	"Dyn. Teilnahme aus"
str_tbl_ldl_Dynamic_Join_On	"Dyn. Teilnahme ein"
str_tbl_ldl_Earth_World	"Erdwelt"
str_tbl_ldl_Easiest	"Sehr leicht"
str_tbl_ldl_East_West_Wrap_Only	"Nur Ost-West-Scrolling"
str_tbl_ldl_Easy	"Leicht"
str_tbl_ldl_Emperor	"Sehr schwierig"
str_tbl_ldl_Entrench	"Verschanzen"
str_tbl_ldl_EXCHANGE_ADVANCE	"Neuerungen austauschen"
str_tbl_ldl_EXCHANGE_MAPS	"Landkarten austauschen"
str_tbl_ldl_Expel	"Vertreiben"
str_tbl_ldl_Female	"Weiblich"
str_tbl_ldl_Fog_of_War_Off	"Nebel des Krieges aus"
str_tbl_ldl_Fog_of_War_On	"Nebel des Krieges ein"
str_tbl_ldl_Games	"Spiele"
str_tbl_ldl_GIFT	"Schenkung"
str_tbl_ldl_GIFT_ADVANCE	"Neuerung schenken"
str_tbl_ldl_GIFT_GOLD	"Gold schenken"
str_tbl_ldl_Gigantic_128_96	"Riesig"
str_tbl_ldl_gold_for_selling_the	"Verkaufserls in Gold fr"
str_tbl_ldl_GOVERNMENT_COLON	"Regierung:"
str_tbl_ldl_Handicapping_Off	"Handicap aus"
str_tbl_ldl_Handicapping_On	"Handicap ein"
str_tbl_ldl_Happiness_Status	"Zufriedenheitsbersicht"
str_tbl_ldl_INDEX	"Index"
str_tbl_ldl_Info_Screen	"Rangliste"
str_tbl_ldl_INSTANT	"Sofortkauf"
str_tbl_ldl_INTELLIGENCE	"Geheimdienst"
str_tbl_ldl_INVENTORY	"Inventar"
str_tbl_ldl_Investigate_City	"Stadt erkunden"
str_tbl_ldl_Invul_Trade_On	"Piraterie ein"
str_tbl_ldl_Invul_Trade_Off	"Piraterie aus"
str_tbl_ldl_King	"Schwierig"
str_tbl_ldl_Large	"Gro"
str_tbl_ldl_Large_96x64	"Gro"
str_tbl_ldl_Launch	"Starten"
str_tbl_ldl_LEADERS_NAME_COLON	"Herrscher:"
str_tbl_ldl_Legal	"Zulssig"
str_tbl_ldl_Load_Game	"Spiel laden"
str_tbl_ldl_LOAD_MAP	"Karte laden"
str_tbl_ldl_LOAD_MP_GAME	"MS-Spiel laden"
str_tbl_ldl_Load_Now	"Jetzt laden"
str_tbl_ldl_LOAD_PBEM_GAME	"Szenarios"
str_tbl_ldl_LOAD_TEMPLATE	"Vorlage laden"
str_tbl_ldl_load_without_saving	"Wenn Sie den Ladevorgang durchfhren, ohne zuvor zu speichern, \nverlieren Sie Ihren aktuellen Punktestand."
str_tbl_ldl_Lock_Unit_Stack	"Einheiten gruppieren"
str_tbl_ldl_MAKE_DEMAND	"Fordern"
str_tbl_ldl_Male	"Mnnlich"
str_tbl_ldl_Map_Folders	"Kartenverzeichnisse"
str_tbl_ldl_Maps	"Karten"
str_tbl_ldl_Medium	"Normal"
str_tbl_ldl_Medium_48x64	"Normal"
str_tbl_ldl_MILITARY_READINESS_COLON	"Militrbereitschaft:"
str_tbl_ldl_Move_East	"Nach Osten"
str_tbl_ldl_Move_North	"Nach Norden"
str_tbl_ldl_Move_Northeast	"Nach Nordosten"
str_tbl_ldl_Move_Northwest	"Nach Nordwesten"
str_tbl_ldl_Move_South	"Nach Sden"
str_tbl_ldl_Move_Southeast	"Nach Sdosten"
str_tbl_ldl_Move_Southwest	"Nach Sdwesten"
str_tbl_ldl_Move_West	"Nach Westen"
str_tbl_ldl_Move_Up_Or_Down	"Nach oben oder unten"
str_tbl_ldl_UnitCityToggle	"Umschalten Einheit/Stadt"
str_tbl_ldl_MP_Games	"Mehrspieler-Spiele"
str_tbl_ldl_MP_Saves	"Mehrspieler-Spielstnde"
str_tbl_ldl_Nano_Terror	"Nanoviren-Angriff"
str_tbl_ldl_NEGATIVE_HAPPINESS	"Zufriedenheitsminderung"
str_tbl_ldl_Next_Turn	"Nchster Zug"
str_tbl_ldl_Next_UnitCity	"Nchste Einheit/Stadt"

str_tbl_ldl_No_Available_Caravans	"Keine Karawanen verfgbar!"
str_tbl_ldl_no_required_Advance	"Die Stadt besitzt die erforderliche Modernisierung nicht!"
str_tbl_ldl_Normal	"Normal"
str_tbl_ldl_North_South_and_East_West	"Nord-Sd- und Ost-West-Scrolling"
str_tbl_ldl_Nothing_Building	"Kein Bauvorhaben"
str_tbl_ldl_NP	"nm"
str_tbl_ldl_ON_ALERT	"Alarmbereitschaft"
str_tbl_ldl_Open_City_Status	"Stadtstatus einsehen"
str_tbl_ldl_Open_City_View	"Stadtbersicht ffnen"
str_tbl_ldl_Open_Civ_Status	"Nationsbersicht ffnen"
str_tbl_ldl_Open_Diplomacy	"Diplomatiebersicht ffnen"
str_tbl_ldl_Open_Great_Library	"Lexikothek ffnen"
str_tbl_ldl_Open_Info_Screen	"Akt. Punktestand einsehen"
str_tbl_ldl_Open_Options_Screen	"Optionsbersicht ffnen"
str_tbl_ldl_Open_Science_Status	"Wissenschaftsbersicht ffnen"
str_tbl_ldl_Open_Trade_Status	"Handelsbersicht ffnen"
str_tbl_ldl_Open_Unit_Status	"Einheitenbersicht ffnen"
str_tbl_ldl_Open_Work_View	"Arbeitsbersicht ffnen"
str_tbl_ldl_Paradrop	"Abspringen"
str_tbl_ldl_Pause_Game	"Spiel unterbrechen"
str_tbl_ldl_PERSONALITY_TYPE_COLON	"Spielertyp:"
str_tbl_ldl_Pillage	"Plndern"
str_tbl_ldl_Plant_Nuke	"Nuklearrakete znden"
str_tbl_ldl_POLLUTERS	"Umweltschdlich"
str_tbl_ldl_Pollution_Off	"Umweltverschm. aus"
str_tbl_ldl_Pollution_On	"Umweltverschm. ein"
str_tbl_ldl_Pop	"Bevlk."
str_tbl_ldl_POSITIVE_HAPPINESS	"Zufriedenheitsanstieg"
str_tbl_ldl_Prince	"Mittel"
str_tbl_ldl_Private	"Privat"
str_tbl_ldl_Public	"ffentlich"
str_tbl_ldl_QUEUE	"Bauliste"
str_tbl_ldl_Quit_Now	"Jetzt beenden"
str_tbl_ldl_quit_without_saving	"Wenn Sie das Spiel beenden, ohne zuvor zu speichern, \nverlieren Sie Ihren aktuellen Punktestand."
str_tbl_ldl_Random	"Zufllig"
str_tbl_ldl_REQUEST	"Tauschhandel"
str_tbl_ldl_RESPONSE	"Antwort"
str_tbl_ldl_Restart_Now	"Neu starten"
str_tbl_ldl_restart_without_saving	"Wenn Sie ein neues Spiel starten, ohne zuvor zu speichern, \nverlieren Sie Ihren aktuellen Punktestand."
str_tbl_ldl_Return_to_normal	"Standardeinst. wiederherstellen"
str_tbl_ldl_RUSH_BUY	"Sofortkauf"
str_tbl_ldl_Save_Game	"Spiel speichern"
str_tbl_ldl_SAVE_MAP	"Karte speichern"
str_tbl_ldl_Saves	"Spielstnde"
str_tbl_ldl_Seconds_Per_Turn_COLON	"Sekunden pro Runde:"
str_tbl_ldl_SEND	"Senden"
str_tbl_ldl_SEND_GREETINGS	"Begrung"
str_tbl_ldl_SEND_REQUEST	"Anfrage"
str_tbl_ldl_Settle	"Ansiedeln"
str_tbl_ldl_Skip_Unit	"Einheit berspringen"
str_tbl_ldl_Sleep	"Ausruhen"
str_tbl_ldl_Small	"Klein"
str_tbl_ldl_Small_32x48	"Klein"
str_tbl_ldl_Speed_Turns	"Zeitrunden"
str_tbl_ldl_Team	"Team"
str_tbl_ldl_Teams_Off	"Teams aus"
str_tbl_ldl_Teams_On	"Teams ein"
str_tbl_ldl_Tile	"Gelndefeld"
str_tbl_ldl_TO_THE_COLON	"An die:"
str_tbl_ldl_TOTAL_CLEANING	"Suberung Gesamt"
str_tbl_ldl_TOTAL_NEGATIVE	"Minuspunkte Gesamt"
str_tbl_ldl_TOTAL_POLLUTION	"Verschmutz. Gesamt"
str_tbl_ldl_TOTAL_POSITIVE	"Pluspunkte Gesamt"
str_tbl_ldl_Trade_Off	"Handel aus"
str_tbl_ldl_Trade_On	"Handel ein"
str_tbl_ldl_Trade_Route_Established	"Handelsweg angelegt."
str_tbl_ldl_Trade_Route_path_has_been_reset	"Der Verlauf des Handelsweges wurde gendert."
str_tbl_ldl_Trade_Status	"Handelsbersicht"
str_tbl_ldl_TREATY	"Abkommen"
str_tbl_ldl_TREATY_ALLIANCE	"Allianzabkommen"
str_tbl_ldl_TREATY_CEASE_FIRE	"Friedensabkommen"
str_tbl_ldl_TREATY_ECOPACT	"Umweltschutzabkommen"
str_tbl_ldl_TREE	"Schema"
str_tbl_ldl_UNDISCOVERED_ADVANCES_KNOWN_COLON	"Innovative Neuerungen:"
str_tbl_ldl_Unit	"Einheit"
str_tbl_ldl_Unit_Status	"Einheitenbersicht"
str_tbl_ldl_Unload_Transport	"Transporter entladen"
str_tbl_ldl_Unlock_Unit_Stack	"Truppenverband aufheben"

str_tbl_ldl_Very_Large	"Riesig"

str_tbl_ldl_Warlord	"Leicht"
str_tbl_ldl_Wonder	"Weltwunder"
str_tbl_ldl_You_will_receive	"Ihr erhaltet "
str_tbl_ldl_Your_Intent_to_Purchase_has_been_Sent	"Ihr Kaufangebot wurde bermittelt."
str_tbl_ldl_Zoom_in_one_level	"Um eine Stufe vergrern"
str_tbl_ldl_Zoom_out_one_level	"Um eine Stufe verkleinern"
str_ldl_CAPS_MUSIC	"Musik"
str_ldl_Select_Track	"Track whlen"
str_ldl_CAPS_SELECT_TRACK	"Track whlen"
str_tbl_ldl_Auto_Repeat_On	"Wiederholen ein"
str_tbl_ldl_Auto_Repeat_Off	"Wiederholen aus"
str_tbl_ldl_Random_Order_On	"Zufallsauswahl ein"
str_tbl_ldl_Random_Order_Off	"Zufallsauswahl aus"
str_ldl_Fuel_COLON	"Treibstoff:"

### New World Shape Strings ###

str_tbl_ldl_North_South_Wrap_Only			"Nur Nord-Sd-Scrolling"
str_ldl_North_and_South_edges_of_the_map_connect	"Nord-/Sd-Scrolling der Karte."
str_ldl_Neptun_World					"Neptunwelt"
str_tbl_ldl_Neptun_World					"Neptunwelt"

### New Single Player Game Player Screen Strings ###

str_ldl_SPNGPS_NumPlayerSpinner	"Anzahl der Spieler"
str_ldl_SPNGPS_MaxPlayerSpinner		"Maximale Anzahl der Spieler"
str_ldl_SPNGPS_PlayerSpinner		"Start Spieler"

str_ldl_SPNGPS_NumPlayerText	"Setzt die Anzahl der Spieler im neuen Spiel."
str_ldl_SPNGPS_MaxPlayerText	"Setzt die Maximalanzahl der Spieler, die in einem Spiel erscheinen knnen."
str_ldl_SPNGPS_PlayerText	"Setzt den Startspieler. Bestimmt die Farbe der Zivilisation. (Funktioniert noch nicht.)"

### Added Disclaimer Strings ###

str_ldl_Disclaimer1 "DIESES MATERIAL WIRD WEDER VON ACTIVISION HERGESTELLT NOCH UNTERSTTZT."
str_ldl_Disclaimer2 "Diese Version von Call To Power 2 wurde bei http://apolyton.net entwickelt."
str_ldl_Disclaimer3 "Kontakt: ctp2source@apolyton.net."

### Version String ###

str_ldl_version "2004-01-31"


###   DO NOT TRANSLATE   #############################################################################################

#Number Junk#
str_ldl_  ""
str_ldl_0	"0"
str_ldl_1	"1"
str_ldl_10	"10"
str_ldl_100	"100"
str_ldl_1000_G	"1000 G"
str_ldl_15	"15"
str_ldl_2	"2"
str_ldl_25	"25"
str_ldl_3	"3"
str_ldl_3_PERCENT	"3%"
str_ldl_4	"4"
str_ldl_475	"475"
str_ldl_5	"5"
str_ldl_50	"50"
str_ldl_500	"500"
str_ldl_6	"6"
str_ldl_7	"7"
str_ldl_8	"8"


str_tbl_ldl_upba5012_tga	"upba5012.tga"
str_tbl_ldl_upba5013_tga	"upba5013.tga"
str_tbl_ldl_upba5014_tga	"upba5014.tga"
CANT_ATTACK_TEAMMATES	"{player[0].leader_name} gehrt zu Ihrem Team. Mitglieder des eigenen Teams knnen nicht angegriffen werden."

## branch icons
str_tbl_ldl_upk100.tga	"upk100.tga"
str_tbl_ldl_upk101.tga	"upk101.tga"
str_tbl_ldl_upk102.tga	"upk102.tga"
str_tbl_ldl_upk103.tga	"upk103.tga"
str_tbl_ldl_upk104.tga	"upk104.tga"
str_tbl_ldl_upk105.tga	"upk105.tga"
str_tbl_ldl_upk106.tga	"upk106.tga"
str_tbl_ldl_upk107.tga	"upk107.tga"
str_tbl_ldl_upk108.tga	"upk108.tga"
str_tbl_ldl_upk109.tga	"upk109.tga"
str_tbl_ldl_upk110.tga	"upk110.tga"
str_tbl_ldl_upk111.tga	"upk111.tga"




# Junk 1 #
str_ldl_Ai_Track	"KI-Track"
str_ldl_Accept	"Akzeptiert"
str_ldl_AF	"AF"
str_ldl_Air	"Luft"
str_ldl_Assign	"Zuordnen"
str_ldl_Blah	"Blah"
str_ldl_BR	"BR"
str_ldl_Building_Label	"Gebudebezeichnung"
str_ldl_Automate_Research_To_Find	"Forschungsziele automatisieren"
str_ldl_Available_Abilities	"Verfgbare Fhigkeiten"
str_ldl_BASIC_COMMANDS	"Wichtige Befehle"
str_ldl_BASKET_WEAVING	"Korbflechten"
str_ldl_Bouncing_Message	"Animiertes Meldungs-Icon"
str_ldl_Brightness	"Helligkeit"
str_ldl_CAPS_CARBON_DIOXIDE	"Kohlendioxid"
str_ldl_CAPS_OK	"OK"
str_ldl_CAPS_OZONE	"Ozon"
str_ldl_CAPS_RETURN	"Zurck"
str_ldl_CAPS_SEARCH	"Suchen"
str_ldl_CAPS_SPECIAL	"Spezial"

# Junk2 #
str_ldl_Carbon_Dioxide	"Kohlendioxid"
str_ldl_Cautious	"Vorsichtig"
str_ldl_Character	"Charakter"
str_ldl_Class	"Klasse"
str_ldl_CLEAR_ALL	"Alle lschen"
str_ldl_Clear_All_Orders	"Alle Befehle lschen"
str_ldl_CLEAR_ORDERS	"Befehle lschen"
str_ldl_CLOSE_BRACKET	">"
str_ldl_co	"co"
str_ldl_col1	"col1"
str_ldl_col2	"col2"
str_ldl_col3	"col3"
str_ldl_col4	"col4"
str_ldl_Cold	"Kalt"
str_ldl_Color	"Farbe"
str_ldl_CONCEPT	"Spielkonzept"
str_ldl_Contrast	"Kontrast"
str_ldl_Copy	"Kopieren"
str_ldl_cu	"cu"
str_ldl_Cunning	"Gerissen"
str_ldl_Current_Advancements	"Aktuelle Neuerungen"
str_ldl_Current_Age	"Aktuelles Zeitalter"
str_ldl_Current_Age_COLON	"Aktuelles Zeitalter:"
str_ldl_CURRENT_GOVERNMENT_COLON	"Aktuelle Regierung:"
str_ldl_Current_Lobby_COLON	"Aktuelle Lobby:"
str_ldl_Current_Setting	"Aktuelle Einstellung"
str_ldl_Current_Supply	"Aktueller Nachschub"
str_ldl_demand_a_map	"Sie werden eine Karte unentdeckter Gebiete fordern"
str_ldl_Deplorable	"Bedauerlich"
str_ldl_DESCRIPTION_INSTALLATION_X_RAY_MINES	"DESCRIPTION_INSTALLATION_X_RAY_MINES"
str_ldl_Debug_version	"Die Debug-Version ist in der endgltigen Vollversion nicht enthalten."
str_ldl_Defense_COLON	"Verteidigung:"
str_ldl_d	"d"
str_ldl_DESCRIPTION_ALPINE	"DESCRIPTION_ALPINE"
str_ldl_Description_COLON	"Beschreibung:"
str_ldl_DESCRIPTION_DESERTS	"DESCRIPTION_DESERTS"
str_ldl_DESCRIPTION_FORESTS	"DESCRIPTION_FORESTS"
str_ldl_DESCRIPTION_GLACIERS	"DESCRIPTION_GLACIERS"
str_ldl_DESCRIPTION_GRASSLAND	"DESCRIPTION_GRASSLAND"
str_ldl_DESCRIPTION_HILLS	"DESCRIPTION_HILLS"
str_ldl_DESCRIPTION_INSTALLATION_AIR_BASES	"DESCRIPTION_INSTALLATION_AIR_BASES"
str_ldl_DESCRIPTION_INSTALLATION_DRYDOCK	"DESCRIPTION_INSTALLATION_DRYDOCK"
str_ldl_DESCRIPTION_INSTALLATION_FORTIFICATIONS	"DESCRIPTION_INSTALLATION_FORTIFICATIONS"
str_ldl_DESCRIPTION_INSTALLATION_LAND_MINES	"DESCRIPTION_INSTALLATION_LAND_MINES"
str_ldl_DESCRIPTION_INSTALLATION_LISTENING_POSTS	"DESCRIPTION_INSTALLATION_LISTENING_POSTS"
str_ldl_DESCRIPTION_INSTALLATION_MAGNETIC_MINES	"DESCRIPTION_INSTALLATION_MAGNETIC_MINES"
str_ldl_DESCRIPTION_INSTALLATION_RADAR_STATIONS	"DESCRIPTION_INSTALLATION_RADAR_STATIONS"
str_ldl_DESCRIPTION_INSTALLATION_SONAR_BUOYS	"DESCRIPTION_INSTALLATION_SONAR_BUOYS"
str_ldl_DESCRIPTION_INSTALLATION_SPACEDOCK	"DESCRIPTION_INSTALLATION_SPACEDOCK"
str_ldl_DESCRIPTION_RAINFOREST	"DESCRIPTION_RAINFOREST"
str_ldl_DESCRIPTION_SAVANNAH	"DESCRIPTION_SAVANNAH"
str_ldl_DESCRIPTION_SWAMPS	"DESCRIPTION_SWAMPS"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_FARMS	"DESCRIPTION_TILEIMP_ADVANCED_FARMS"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_MINES	"DESCRIPTION_TILEIMP_ADVANCED_MINES"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS	"DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES	"DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES"
str_ldl_DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES	"DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES"
str_ldl_DESCRIPTION_TILEIMP_FARMS	"DESCRIPTION_TILEIMP_FARMS"
str_ldl_DESCRIPTION_TILEIMP_FISHERIES	"DESCRIPTION_TILEIMP_FISHERIES"
str_ldl_DESCRIPTION_TILEIMP_FOOD_MODULES	"DESCRIPTION_TILEIMP_FOOD_MODULES"
str_ldl_DESCRIPTION_TILEIMP_FOOD_PODS	"DESCRIPTION_TILEIMP_FOOD_PODS"
str_ldl_DESCRIPTION_TILEIMP_FOOD_TANKS	"DESCRIPTION_TILEIMP_FOOD_TANKS"
str_ldl_DESCRIPTION_TILEIMP_HYDROPONIC_FARMS	"DESCRIPTION_TILEIMP_HYDROPONIC_FARMS"
str_ldl_DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES	"DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES"
str_ldl_DESCRIPTION_TILEIMP_MAGLEV	"DESCRIPTION_TILEIMP_MAGLEV"
str_ldl_DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY	"DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY"
str_ldl_DESCRIPTION_TILEIMP_MEGA_MINES	"DESCRIPTION_TILEIMP_MEGA_MINES"
str_ldl_DESCRIPTION_TILEIMP_MINES	"DESCRIPTION_TILEIMP_MINES"
str_ldl_DESCRIPTION_TILEIMP_NETS	"DESCRIPTION_TILEIMP_NETS"
str_ldl_DESCRIPTION_TILEIMP_RAILROAD	"DESCRIPTION_TILEIMP_RAILROAD"
str_ldl_DESCRIPTION_TILEIMP_ROAD	"DESCRIPTION_TILEIMP_ROAD"
str_ldl_DESCRIPTION_TILEIMP_ROBOTIC_DOCKS	"DESCRIPTION_TILEIMP_ROBOTIC_DOCKS"
str_ldl_DESCRIPTION_TILEIMP_UNDERSEA_MINES	"DESCRIPTION_TILEIMP_UNDERSEA_MINES"
str_ldl_DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL	"DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL"
str_ldl_DESCRIPTION_TUNDRA	"DESCRIPTION_TUNDRA"
str_ldl_DF	"DF"
str_ldl_DISCONTENT	"Unzufrieden"
str_ldl_Dumb	"Dumm"
str_ldl_Elite_Corps	"Eliteeinheit"
str_ldl_Email_COLON	"E-Mail:"
str_ldl_Embassies_With_These_Civilizations	"Botschaften in diesen Nationen"
str_ldl_Enter_Text	"Text eingeben"
str_ldl_Estimated_Power_COLON	"Machteinschtzung: Sie stecken tief in der $@^&*("
str_ldl_F	"v"
str_ldl_Exit	"OK"
str_ldl_Flat_World	"Flache Welt"
str_ldl_Great_Library_Animation	"Animierte Lexikothek"
str_ldl_Gross_Gold	"Bruttogold"
str_ldl_Gross_Product	"Bruttoprodukt"
str_ldl_Gross_Production	"Bruttoproduktion"
str_ldl_I	"I"
str_ldl_Icon	"Icon"
str_ldl_Kill_Offer	"Angebot lschen"
str_ldl_M	"FB"
str_ldl_M_Cost	"FB-Kosten"
str_ldl_Last_Actions_Cost	"Kosten f. letzte Aktion"
str_ldl_Last_Graph	"Letztes Diagramm"
str_ldl_Last_Page	"Letzte Seite"
str_ldl_Last_Section	"Letzter Abschnitt"
str_ldl_Last_Turn	"Letzte Runde"
str_ldl_Fought_Last_Turn	"Kmpfe in letzter Runde"
str_ldl_Global_Warming	"Globale Erwrmung"
str_ldl_Global_Warmining	"Globale Erwrmung"
str_ldl_Go_To	"Gehe zu"
str_ldl_Go_to_airport	"Gehe zu Flughafen"
str_ldl_Go_to_city	"Gehe zu Stadt"
str_ldl_GO_TO_COLON	"Gehe zu:"
str_ldl_Go_to_drydock	"Gehe zu Trockendock"
str_ldl_Go_to_fort	"Gehe zu Fort"
str_ldl_Go_To_Nearest_Repair	"Gehe zu nchster Werkstatt"
str_ldl_Go_to_spacedock	"Gehe zu Weltraumhangar"
str_ldl_Gamma	"Gamma"
str_ldl_Grunt	"Grunz"
str_ldl_GrwothStyle	"GrowthStyle"
str_ldl_Less_Messages	"Weniger Meldungen"
str_ldl_Maximum_Research_COLON	"Maximale Forschung:"
str_ldl_List	"Liste"
str_ldl_Make_Draggable	"Ziehbar machen"
str_ldl_Make_Queue	"Liste erstellen"
str_ldl_Make_Transparent	"Transparent machen"
str_ldl_New	"Neu"
str_ldl_New_Food	"Neue Nahrung"
str_ldl_Max_Science	"Max. Wissensch."
str_ldl_MICRO	"Mikro"
str_ldl_Net_Average	"Nettodurchschnitt"
str_ldl_Net_Food	"Nettonahrung"
str_ldl_Net_Gold	"Nettogold"
str_ldl_Net_Production	"Nettoproduktion"
str_ldl_Next_Graph	"Nchstes Diagram"
str_ldl_Next_Page	"Nchste Seite"
str_ldl_More_Messages	"Mehr Meldungen"
str_ldl_No_Danger_Here	"Keine Gefahr"
str_ldl_No_wrapping	"Kein Scrolling"
str_ldl_Note_COLON	"Notiz:"
str_ldl_p	"p"
str_ldl_PERCENT_Production	"% Produktion"
str_ldl_PERCENTs_Game	"Spiel von %s"
str_ldl_PLAY_TUTORIAL	"Einfhrungsspiel"
str_ldl_Ozone	"Ozon"
str_ldl_Ozone_Loss	"Ozonverlust"
str_ldl_Messaging_Advisors	"Nachrichtenassistent"
str_ldl_Next_Section	"Nchster Abschnitt"
str_ldl_Patrol	"Patrouille"
str_ldl_Obj_Editor	"Obj-Editor"
str_ldl_Pay	"Zahlen"
str_ldl_Player_3_Caesar	"Spieler 3 -- Caesar"
str_ldl_Please_choose_connection	"Bitte whlen Sie eine Verbindungsart fr die Kontaktierung andere Spieler in einem Mehrspieler-Spiel."
str_ldl_PLUS	"-"
str_ldl_PLUS_10_PERCENT_Food	"+10% Nahrung"
str_ldl_PLUS_10_PERCENT_Gold	"+10% Gold"
str_ldl_PLUS_10_PERCENT_Production	"+10% Produktion"
str_ldl_PLUS_10_PERCENT_Public_Works	"+10% staatl. Bautrupps"
str_ldl_PLUS_10_PERCENT_Science	"+10% Wissenschaft"
str_ldl_PLUS_20_PERCENT_Food	"+20% Nahrung"
str_ldl_PLUS_20_PERCENT_Gold	"+20% Gold"
str_ldl_PLUS_20_PERCENT_Production	"+20% Produktion"
str_ldl_PLUS_20_PERCENT_Public_Works	"+20% staatl. Bautrupps"
str_ldl_PLUS_20_PERCENT_Science	"+20% Wissenschaft"
str_ldl_Points_Rec	"Gewinnpunkte"
str_ldl_Points_Remaining	"Verbleibende Punkte"
str_ldl_Points_Used	"Verbrauchte Punkte"
str_ldl_Radio_Group	"Radio Group"
str_ldl_Materials_	"Materialien"
str_ldl_Load_Preferences	"Bevorzugte Einstellungen laden"
str_ldl_Pollute	"Verschmutz."
str_ldl_LABOR	"Arbeit"
str_ldl_Protective	"Schtzend"
str_ldl_Reset	"Zurcksetzen"
str_ldl_RECEIVE	"Erhalten"
str_ldl_Return	"Zurckgeben"
str_ldl_Returns_X_Trade	"Ergibt x Handel"
str_ldl_Riot_Chance	"Aufruhrwahrscheinlichkeit"
str_ldl_Roman_Empire	"Rmisches Reich"
str_ldl_s	"a"
str_ldl_Sad	"Traurig"
str_ldl_Save_as_InstaStart	"Als Schnellstart speichern"
str_ldl_Search	"Suchen"
str_ldl_Select	"Whlen"
str_ldl_SF	"SF"
str_ldl_STRING_UI_TEST	"STRING_UI_TEST"
str_ldl_Strongly_Modal	"Sehr modal"
str_ldl_Simple_Combat	"Einfacher Kampf"
str_ldl_Text_at_run_time	"Text wird zur Laufzeit festgelegt"
str_ldl_Text_Desc	"Textbeschr."
str_ldl_Roman	"Rmer"
str_ldl_ROMANS	"Rmer"
str_ldl_Send_To	"Senden an"
str_ldl_Send_Unit_to_City_COLON	"Einheit aussenden nach:"
str_ldl_Treaty_Alliance	"Allianz"
str_ldl_Treaty_Capture_City	"Stadteroberungsabkommen"
str_ldl_Treaty_Cease_Fire	"Friedensabkommen"
str_ldl_Treaty_EcoPact	"Umweltschutzabkommen"
str_ldl_Submit	"Senden"
str_ldl_TEN_HYPHENS	"-----------"
str_ldl_Time_	"Zeit"
str_ldl_TITLE	"Titel"
str_ldl_this_text_at_run_time	"Dieser Text wird zur Laufzeit festgelegt"
str_ldl_TO_CAPITAL	"zur Hauptstadt"
str_ldl_Teleport	"Teleportieren"
str_ldl_Traders_XY	"Hndler X/Y"
str_ldl_Turn_PERCENTd	"Runde %d"
str_ldl_Rustle	"Viehdiebstahl"
str_ldl_Style	"Stil"
str_ldl_ug029_tga	"ug029.tga"
str_ldl_Type_Player_Info	"Geben Sie hier alles an, was die anderen Spieler ber Sie erfahren sollen. Hinweis: DIESE INFORMATIONEN KNNEN VON ANDEREN ONLINE-SPIELERN EINGESEHEN WERDEN! Stellen Sie bitte sicher, dass diese Informationen ffentlich zugnglich sein sollen."
str_ldl_Unhappiness_Effect	"Unzufriedenheitsauswirkungen"
str_ldl_Unhappy	"Unzufriedenh."
str_ldl_UNIT_HAPPINESS_EFFECTS	"Zufriedenheitsausw. bei Einheiten"
str_ldl_Start_End_Ages	"Zeitalter beginnen/beenden"
str_ldl_Sorry_the_tribe_you_selected_is_already_taken	"Das von Ihnen gewhlte Volk ist schon vergeben."
str_ldl_Unit_Lost_Warning	"Einheitenverlust melden"
str_ldl_UV	"UV"
str_ldl_V	"S"
str_ldl_Weakly_Modal	"Schwach modal"
str_ldl_Which_city	"Welche Stadt wollen Sie fordern?"
str_ldl_You_have_launched_the_Game	"Sie haben das Spiel gestartet"
str_ldl_Youve_been_denied	"Sie wurden abgewiesen."
str_ldl_Youve_either_won_or_lost	"Sie haben entweder gewonnen oder verloren!"
str_tbl_ldl_0	""
str_tbl_ldl_9	"9"
str_tbl_ldl_10	"10"
str_ldl_Warning	"WARNHINWEIS!"
str_ldl_UNITS_TO_TRANSPORT	"Zu transportierende Einheiten"
str_ldl_UNITS_IN_CITY	"Einheiten in der Stadt"
str_ldl_Wonder_Movies	"Wunderfilme"
str_tbl_ldl_1024x768	"1024x768"
str_tbl_ldl_12	"12"
str_tbl_ldl_1280x1024	"1280x1024"
str_tbl_ldl_1600x1200	"1600x1200"
str_tbl_ldl_640x480	"640x480"
str_tbl_ldl_800x600	"800x600"
str_tbl_ldl_A	"A"
str_tbl_ldl_Ability	"Fhigkeit"
str_tbl_ldl_AD	"n.Chr."
str_tbl_ldl_arialbd_ttf	"arialbd.ttf"
str_tbl_ldl_arialnb_ttf	"arialnb.ttf"
str_tbl_ldl_B	"B"
str_tbl_ldl_BC	"v.Chr."
str_tbl_ldl_C	"C"
str_tbl_ldl_AssaultButton	"AssaultButton"
str_tbl_ldl_BombardButton	"BombardButton"
str_tbl_ldl_BombCabinetButton	"BombCabinetButton"
str_tbl_ldl_AdvertiseButton	"AdvertiseButton"
str_tbl_ldl_AidUprisingButton	"AidUprisingButton"
str_tbl_ldl_Are_you_sure	"Wollen Sie das wirklich tun?"
str_tbl_ldl_CaptureSlavesButton	"CaptureSlavesButton"
str_tbl_ldl_Cecilias_Blade_Runner	"Cecilias Blade Runner"
str_tbl_ldl_Center_Map_on_UnitCity	"Karte zentrieren"
str_tbl_ldl_ConductHitButton	"ConductHitButton"
str_tbl_ldl_ConvertCityButton	"ConvertCityButton"
str_tbl_ldl_Clear_Mines	"Minen entschrfen"
str_tbl_ldl_CreateParkButton	"CreateParkButton"
str_tbl_ldl_CreateRiftButton	"CreateRiftButton"
str_tbl_ldl_BranchButton	"BranchButton"
str_tbl_ldl_D	"D"
str_tbl_ldl_CargoButton	"CargoButton"
str_tbl_ldl_CloakButton	"CloakButton"
str_tbl_ldl_DefuseButton	"DefuseButton"
str_tbl_ldl_DEMAND_CITY	"Stadt fordern"
str_tbl_ldl_DescendButton	"DescendButton"
str_tbl_ldl_Detrench	"Verschanzung aufheben"
str_tbl_ldl_E	"E"
str_tbl_ldl_EstablishEmbassyButton	"EstablishEmbassyButton"
str_tbl_ldl_ExpelButton	"ExpelButton"
str_tbl_ldl_F	"v"
str_tbl_ldl_EXCHANGE_CITY	"EXCHANGE CITY"
str_tbl_ldl_FileInjunctionButton	"FileInjunctionButton"
str_tbl_ldl_FIVE_HYPHENS	"-----"
str_tbl_ldl_Flat_World	"Flache Welt"
str_tbl_ldl_GoToButton	"GoToButton"
str_tbl_ldl_FortifyButton	"FortifyButton"
str_tbl_ldl_FreeSlaveButton	"FreeSlaveButton"
str_tbl_ldl_G	"G"
str_tbl_ldl_Great_Library_Biowarfare_Filter	"Lexikothek - Bio-Schutzfilter"
str_tbl_ldl_Great_Library_Cathedral	"Lexikothek - Kathedrale"
str_tbl_ldl_Great_Library_Cleric	"Lexikothek - Kleriker"
str_tbl_ldl_Great_Library_Consumer_Electronics	"Lexikothek - Massenmedien"
str_tbl_ldl_Great_Library_Corporate_Branch	"Lexikothek - Brokrat"
str_tbl_ldl_Great_Library_Eco_Terrorist	"Lexikothek - koterrorist"
str_tbl_ldl_Great_Library_Ecotopia	"Lexikothek - kotopia"
str_tbl_ldl_Great_Library_Genetics	"Lexikothek - Genetik"
str_tbl_ldl_Great_Library_Global_Defense_Initiative	"Lexikothek - Globale Verteidigung"
str_tbl_ldl_Great_Library_House_of_Freezing	"Lexikothek - Cryo-Anlage"
str_tbl_ldl_Great_Library_Infector	"Lexikothek - Infektor"
str_tbl_ldl_Great_Library_Lawyer	"Lexikothek - Anwalt"
str_tbl_ldl_Great_Library_Life_Extension	"Lexikothek - Lebensverlngerung"
str_tbl_ldl_Great_Library_Multinationalism	"Lexikothek - Handelsrepublik"
str_tbl_ldl_Great_Library_Personal_Encryption	"Lexikothek - Digitale Kodierung"
str_tbl_ldl_Great_Library_Printing_Press	"Lexikothek - Druckerpresse"
str_tbl_ldl_Great_Library_Screen	"Lexikothek"
str_tbl_ldl_Great_Library_Subneural_Ads	"Lexikothek - Subneurale Signale"
str_tbl_ldl_Great_Library_Technocracy	"Lexikothek - Technokratie"
str_tbl_ldl_Great_Library_Televangelist	"Lexikothek - Televangelist"
str_tbl_ldl_Great_Library_Television	"Lexikothek - Fernsehtechnik"
str_tbl_ldl_Great_Library_Theocracy	"Lexikothek - Theokratie"
str_tbl_ldl_Great_Library_Virtual_Democracy	"Lexikothek - Virtuelle Demokratie"
str_tbl_ldl_Great_Library_Wilderness_Preservation	"Lexikothek - Wildnisschutzgesetz"
str_tbl_ldl_hrs	"Std."
str_tbl_ldl_InciteRevolutionButton	"InciteRevolutionButton"
str_tbl_ldl_HearGossipButton	"HearGossipButton"
str_tbl_ldl_GroupButton	"GroupButton"
str_tbl_ldl_InfectCityButton	"InfectCityButton"
str_tbl_ldl_Hard	"Schwer"
str_tbl_ldl_Hardest	"Sehr schwer"
str_tbl_ldl_Investigate_Readiness	"Militrbereitschaft erkunden"
str_tbl_ldl_Kings_Quest_Peachy	"Kings Quest Peachy"
str_tbl_ldl_Knowledge_Status	"Wissensstand"
str_tbl_ldl_Leisure_Suit_Larrys_Home	"Leisure Suit Larrys Home"
str_tbl_ldl_GIFT_CITY	"Stadt schenken"
str_tbl_ldl_LaunchButton	"LaunchButton"
str_tbl_ldl_MoveButton	"MoveButton"
str_tbl_ldl_NextPageButton	"NextPageButton"
str_tbl_ldl_No_workers_left_to_place	"Keine Arbeiter mehr verfgbar!"
str_tbl_ldl_upba0515_tga	"upba0515.tga"
str_tbl_ldl_upba0516_tga	"upba0516.tga"
str_tbl_ldl_upba0517_tga	"upba0517.tga"
str_tbl_ldl_upba0518_tga	"upba0518.tga"
str_tbl_ldl_upba0519_tga	"upba0519.tga"
str_tbl_ldl_upba0520_tga	"upba0520.tga"
str_tbl_ldl_upba0521_tga	"upba0521.tga"
str_tbl_ldl_upba0522_tga	"upba0522.tga"
str_tbl_ldl_upba0506_tga	"upba0506.tga"
str_tbl_ldl_upba0513_tga	"upba0513.tga"
str_tbl_ldl_No_Danger_Here	"Keine Gefahr"
str_tbl_ldl_No_Wrap	"Kein Scrolling"
str_tbl_ldl_None	"Keine"
str_tbl_ldl_Not_Too_Bad	"Nicht schlecht"
str_tbl_ldl_Nullify_Walls	"Stadtmauern einreien"
str_tbl_ldl_ParadropButton	"ParadropButton"
str_tbl_ldl_PatrolButton	"PatrolButton"
str_tbl_ldl_PBEM_Games	"E-Mail-Spiele"
str_tbl_ldl_PBEM_Saves	"E-Mail-Spielstnde"
str_tbl_ldl_ReadButton	"ReadButton"
str_tbl_ldl_ReformCityButton	"ReformCityButton"
str_tbl_ldl_ReMap_Keyboard	"Tastenkonfiguration"
str_tbl_ldl_PillageButton	"PillageButton"
str_tbl_ldl_PiracyButton	"PiracyButton"
str_tbl_ldl_PlantNanoVirusButton	"PlantNanoVirusButton"
str_tbl_ldl_PlantNukeButton	"PlantNukeButton"
str_tbl_ldl_Play_Options	"Spieloptionen"
str_tbl_ldl_Pretty_Safe	"Ziemlich sicher"
str_tbl_ldl_Risky	"Gefhrlich"
str_tbl_ldl_Roman	"Rmer"
str_tbl_ldl_Rustle	"Viehdiebstahl"
str_tbl_ldl_RustleButton	"RustleButton"
str_tbl_ldl_Sabotage_Building	"Gebudesabotage"
str_tbl_ldl_Sale_Value_COLON_	"Verk.-Wert: "
str_tbl_ldl_SAVE_MP_GAME	"Spiel speichern"
str_tbl_ldl_SAVE_PBEM_GAME	"E-Mail-Spiel speichern"
str_tbl_ldl_Save_then_Load	"Speichern und laden"
str_tbl_ldl_Save_then_Quit	"Speichern und beenden"
str_tbl_ldl_Save_then_Restart	"Speichern und neu starten"
str_tbl_ldl_SellIndulgencesButton	"SellIndulgencesButton"
str_tbl_ldl_SpyButton	"SpyButton"
str_tbl_ldl_SoothsayButton	"SoothsayButton"
str_tbl_ldl_SettleButton	"SettleButton"
str_tbl_ldl_StealDiscoveryButton	"StealDiscoveryButton"
str_tbl_ldl_ThrowPartyButton	"ThrowPartyButton"
str_tbl_ldl_SleepButton	"SleepButton"
str_tbl_ldl_SueButton	"SueButton"
str_tbl_ldl_STRING_TABLE_TEST	"STRING_TABLE_TEST"
str_ldl_Active_Abilities	"Aktive Fhigkeiten"
str_ldl_Add_Tab	"Register hinzufgen"
str_ldl_ATT	"Anseh."
str_ldl_G	"G"
str_ldl_GW	"GW"
str_ldl_HP	"LP"
str_ldl_HYPHEN	"-"
str_ldl_ICQ_COLON	"Messaging Service ID:"
str_ldl_MAP_CONTROLS	"Karte"
str_ldl_Musician	"Musiker"
str_ldl_Musicians	"Musiker"
str_ldl_OPEN_BRACKET	"<"
str_ldl_This_is_a_City	"Dies ist eine Stadt"
str_tbl_ldl_Set_Waypoint	"Wegmarkierung setzen"
str_tbl_ldl_UngroupButton	"UngroupButton"
str_tbl_ldl_What_the_	"Was zum"
str_tbl_ldl_Very_Risky	"Sehr gefhrlich"
str_tbl_ldl_upd002_tga	"upd002.tga"
str_tbl_ldl_upd003_tga	"upd003.tga"
str_tbl_ldl_upd004_tga	"upd004.tga"

# stuff for 640 version
str_tbl_ldl_upbb0515_tga	"upbb0515.tga"
str_tbl_ldl_upbb0516_tga	"upbb0516.tga"
str_tbl_ldl_upbb0517_tga	"upbb0517.tga"
str_tbl_ldl_upbb0518_tga	"upbb0518.tga"
str_tbl_ldl_upbb0519_tga	"upbb0519.tga"
str_tbl_ldl_upbb0520_tga	"upbb0520.tga"
str_tbl_ldl_upbb0521_tga	"upbb0521.tga"
str_tbl_ldl_upbb0522_tga	"upbb0522.tga"
str_tbl_ldl_upbb0506_tga	"upbb0506.tga"
str_tbl_ldl_upbb0513_tga	"upbb0513.tga"

str_tbl_ldl_Music_Track_1	"A Fortiori"
str_tbl_ldl_Music_Track_2	"Pacari Tampu"
str_tbl_ldl_Music_Track_3	"Amaethon"
str_tbl_ldl_Music_Track_4	"A'tugewinu"
str_tbl_ldl_Music_Track_5	"Summum Bonum"
str_tbl_ldl_Music_Track_6	"Casus Belli"
str_tbl_ldl_Music_Track_7	"Ankh Djet"
str_tbl_ldl_Music_Track_8	"Shaolin San"
str_tbl_ldl_Music_Track_9	"Quiet Outback"
str_tbl_ldl_Music_Track_10	"Kali Dance"

###Grammar and Description Stuff###
#GRAMMAR_MALE_LOSER_RANK_1     "the Destitute"
#GRAMMAR_FEMALE_LOSER_RANK_1   "the Destitute"
#GRAMMAR_MALE_LOSER_RANK_2     "the Squirrel Hearted"
#GRAMMAR_FEMALE_LOSER_RANK_2   "the Squirrel Hearted"
#GRAMMAR_MALE_LOSER_RANK_3     "the Red Faced"
#GRAMMAR_FEMALE_LOSER_RANK_3   "the Red Faced"
#GRAMMAR_MALE_LOSER_RANK_4     "the Weary"
#GRAMMAR_FEMALE_LOSER_RANK_4   "the Weary"
#GRAMMAR_MALE_LOSER_RANK_5     "the Meek"
#GRAMMAR_FEMALE_LOSER_RANK_5   "the Meek"
#GRAMMAR_MALE_LOSER_RANK_6     "the Unready"
#GRAMMAR_FEMALE_LOSER_RANK_6   "the Unready"

#GRAMMAR_MALE_WINNER_RANK_1    "the Earnest"
#GRAMMAR_FEMALE_WINNER_RANK_1  "the Earnest"
#GRAMMAR_MALE_WINNER_RANK_2    "the Wise"
#GRAMMAR_FEMALE_WINNER_RANK_2  "the Wise"
#GRAMMAR_MALE_WINNER_RANK_3    "the Valiant"
#GRAMMAR_FEMALE_WINNER_RANK_3  "the Valiant"
#GRAMMAR_MALE_WINNER_RANK_4    "the Lion Hearted"
#GRAMMAR_FEMALE_WINNER_RANK_4  "the Lion Hearted"
#GRAMMAR_MALE_WINNER_RANK_5    "the Indomitable"
#GRAMMAR_FEMALE_WINNER_RANK_5  "the Indomitable"
#GRAMMAR_MALE_WINNER_RANK_6    "the Almighty"
#GRAMMAR_FEMALE_WINNER_RANK_6  "the Almighty"

PLAYER_DESCRIPTION_LOSER_RANK_1 "{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_2 "{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_3 "{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_4 "{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_5 "{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_6 "{player[0].leader_name}"

PLAYER_DESCRIPTION_WINNER_RANK_1 "{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_2 "{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_3 "{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_4 "{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_5 "{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_6 "{player[0].leader_name}"

str_tbl_ldl_upba0504_tga	"upba0504.tga"
str_tbl_ldl_upba0511_tga	"upba0511.tga"
str_tbl_ldl_upba0507_tga	"upba0507.tga"
str_tbl_ldl_upba0514_tga	"upba0514.tga"
str_tbl_ldl_upba0526_tga	"upba0526.tga"
str_tbl_ldl_upba0527_tga	"upba0527.tga"

str_tbl_ldl_upbb0504_tga	"upbb0504.tga"
str_tbl_ldl_upbb0511_tga	"upbb0511.tga"
str_tbl_ldl_upbb0507_tga	"upbb0507.tga"
str_tbl_ldl_upbb0514_tga	"upbb0514.tga"
str_tbl_ldl_upbb0526_tga	"upbb0526.tga"
str_tbl_ldl_upbb0527_tga	"upbb0527.tga"

#
# SAM030199 added these two for the graphics screen
# my apologies
#
str_ldl_Unit_Animation_Off	"Animierte Einheiten aus"
str_ldl_Unit_Animation_On	"Animierte Einheiten ein"

#
# CJI021099 Added these for Civ panel
#
str_ldl_now_researching	"Wird erforscht:"
str_ldl_discovery_in	"Entdeckung:"

str_ldl_SCEN_LOAD "OK"
str_ldl_SCEN_SAVE "Speichern"
str_ldl_SCEN_NEW_PACK "Neu ..."

str_ldl_PackDesc "Beschr.:"
str_ldl_PackName "Name:"
str_ldl_PackDir  "Verz.:"

str_ldl_AddPlayer "Neuer Spieler"
str_ldl_RemovePlayer "Spieler lschen"

str_ldl_ScenModeFull "Vollst. Spiel"
str_ldl_ScenModePlayerNoCiv "Nach Spieler"
str_ldl_ScenModePlayerWithCiv "Spieler/Nat."
str_ldl_ScenModeJustCivs "Nach Nation"
str_ldl_ScenMode "Modus:"

#
# Sprite editor stuff
#
str_SprEd_Move "  Fortbewegen"
str_SprEd_Attack "  Angreifen"
str_SprEd_Idle "  Inaktiv"
str_SprEd_Victory "  Sieg"
str_SprEd_Work "  Arbeiten"
str_SprEd_StepPlus " Stufe +"
str_SprEd_StepMinus " Stufe -"
str_SprEd_PlayOnce " Einmal spielen"
str_SprEd_Loop " Loop"
str_SprEd_FacingPlus " Blickrichtung +"
str_SprEd_FacingMinus " Blickrichtung -"

# MDS 091300
# Added for Scenario Editor buttons
#
str_tbl_ldl_XWrap  "X-Scrolling"
str_tbl_ldl_YWrap  "Y-Scrolling"
str_tbl_ldl_Cut   "Markierte Region ausschneiden"
str_tbl_ldl_Copy  "Markierte Region kopieren"
str_tbl_ldl_Paste  "Region einfgen"
str_tbl_ldl_SmallBrush "Dnner Pinsel"
str_tbl_ldl_MedBrush "Mittlerer Pinsel"
str_tbl_ldl_LargeBrush "Dicker Pinsel"
str_tbl_ldl_SaveClip "Clip speichern"
str_tbl_ldl_LoadClip "Clip laden"
str_tbl_ldl_Explore  "Erforschte Karte"
str_tbl_ldl_Unexplore "Unerforschte Karte"
str_tbl_ldl_Fog   "Nebel des Krieges ein/aus"






################################
# #                          # #
# ##                        ## #
# ###ADDED from add_str.txt### #
# ##  by Jonathan           ## #
# #   9/5/00                 # #
################################

## new keymap strings
str_tbl_ldl_Toggle_City_Names 		"Stadtnamen ein/aus"

## Graphics Options
str_ldl_City_Names_Off			"Stadtnamen aus"
str_ldl_City_Names_On			"Stadtnamen ein"

str_ldl_Unit_Speed			"Geschw.:"

## Gameplay Options
str_ldl_Show_All_Battles_Off		"Kampfansicht immer aus"
str_ldl_Show_All_Battles_On		"Kampfansicht immer ein"
str_ldl_Mouse_Speed			"Mausgeschw.:"
str_ldl_Autosave_Off			"Autospeichern aus"
str_ldl_Autosave_On			"Autospeichern ein"
str_ldl_Left_Handed_Mouse_Off		"Rechtshndermaus"
str_ldl_Left_Handed_Mouse_On		"Linkshndermaus"

# 'A' is for Alliance in the diplomacy screen
str_ldl_Alliance			"B"

# for Terrain Pad
str_ldl_Clear_Map			"Karte lschen"

# Starting Locations Pad Strings
str_ldl_Start_Loc			"Startpos."

str_ldl_Start_Loc_Title			"Startpositionseditor"
str_ldl_Start_Loc_Mode_Text		"Startpositionsmodus:"
str_ldl_Start_Loc_Mode_None		"Keine Startpositionen"
str_ldl_Start_Loc_Mode_Player		"Startpositionen nach Spieler"
str_ldl_Start_Loc_Mode_Civ		"Startpositionen nach Nation"
str_ldl_Start_Loc_Civ_Text		"Nation:"
str_ldl_Start_Loc_Player_Text		"Spieler:"
str_ldl_Player_Civ_Name_Text		"Nation/Spielername"
str_ldl_Start_Loc_None			"Entfllt"
str_ldl_Start_Loc_Delete		"Startposition lschen"
str_ldl_Civs_Unlocked			"Freie Nationen"
str_ldl_Civs_Locked			"Belegte Nationen"
str_ldl_Player_Text			"Spieler"

# for disclaimer window
str_ldl_Disclaimer			"Lizenzvereinbarung"
str_ldl_I_Agree				"Akzeptieren"
str_ldl_I_Disagree			"Ablehnen"

#Netshell stuff
str_ldl_No_Scenario 			"Szenario nicht auffindbar."

# naming the cities
str_ldl_Name_City_Title			"Stadtname"
str_ldl_Name_City_Message		"Wie soll diese neue Stadt heien?"

str_ldl_SP_SCENARIO_PICKER		"Szenario whlen"
str_ldl_SP_STANDARD_GAME		"Standardspiel"
str_ldl_SP_SCENARIO_STATIC_TEXT		"Szenario:"
str_ldl_SCENARIO_PICKER_TITLE		"Szenarioauswahl"
str_ldl_PACK_INSTRUCTIONS		"Activision bernimmt keinen technischen Kundendienst fr Tools bzw. Spielelemente, die mit den Bearbeitungstools erschaffen wurden."
str_ldl_AVAILABLE_SCEN_PACK		"Verfgbare Szenario-Sets"
#str_ldl_PACK_INSTRUCTIONS		"Whlen Sie ein Szenario-Set:"
str_ldl_SCEN_INSTRUCTIONS		"Whlen Sie das gewnschte Szenario und klicken Sie auf OK."
str_ldl_LOAD_SCENARIO_GAME		"Szenario laden"
str_ldl_SAVE_SCENARIO			"Szenario speichern"
str_ldl_SAVE_SCENARIO_AS		"Szenario speichern unter"

str_ERR_CANT_LOCATE_SCEN		"Das Szenario zu diesem Spielstand ist unauffindbar. Suche: "
str_NAME_SCENARIO			"Szenario benennen"
str_DEFAULT_SCENARIO_NAME		"Call to Power-Standardszenario"
str_NAME_SCENARIO_MESSAGE		"Geben Sie einen eindeutigen Namen fr dieses Szenario ein."

ldl_str_EMAIL_LIST_TITLE		"Setup fr E-Mail-Spiel"
ldl_str_HOTSEAT_LIST_TITLE		"Setup fr Hotseat-Spiel"

str_ldl_Player_Type 			"Typ"
str_ldl_Email_Address 			"E-Mail"
str_ldl_Player_Name 			"Name"

str_ldl_HOTSEAT 			"Hotseat-Spiel"
str_ldl_EMAIL 				"E-Mail-Spiel"

str_tbl_ldl_Toggle_Trade_Routes 	"Handelswege ein/aus"
str_tbl_ldl_Execute_Eyepoint 		"Fokus"

str_ldl_Segment 			"Abschnitt"
str_ldl_Source 				"Quelle"
str_ldl_Continue 			"Weiter"

str_ldl_Expression 			"Ausdruck"
str_ldl_New 				"Neu"
str_ldl_Clear 				"Lschen"

str_ldl_B 				"B"
str_ldl_Watch 				"Beobachten"

str_ldl_Step 				"Voranschreiten"
str_ldl_StepInto 			"Voranschreiten zu"

str_ldl_Set_Conditional 		"Bedingung festlegen"
str_ldl_Set_Conditional_Message 	"Unterbrechen, wenn diese Aussage wahr ist"

str_ldl_CITY_MANAGER 			"Stadtmanager"
str_ldl_TILE_IMPROVEMENTS 		"Feld-Modernisierungen"
str_ldl_City_Manager_Title		"S T A D T M A N A G E R"

#City window strings

str_ldl_CityHack_H 			"Z"
str_ldl_CityHack_HVal 			"Zufriedenh."
str_ldl_CityHack_G 			"G"
str_ldl_CityHack_GVal 			"Gold"
str_ldl_CityHack_F 			"N"
str_ldl_CityHack_FVal 			"Nahrung"
str_ldl_CityHack_P 			"P"
str_ldl_CityHack_PVal 			"Prod."
str_ldl_CityHack_S 			"W"
str_ldl_CityHack_SVal 			"Wiss."

str_ldl_Entertainers 			"Entertainer"
str_ldl_Farmers 			"Bauern"
str_ldl_Laborers 			"Fabrikarbeiter"
str_ldl_Merchants 			"Hndler"
str_ldl_Scientists 			"Wissenschaftler"
str_ldl_0 				"0"

str_ldl_ShowResourceMap 		"Ressourcenkarte ein/aus"
str_ldl_ShowWorkers 			"Arbeiter ein/aus"

str_ldl_percent 			"%"

str_ldl_Priority 			"Prioritt:"

str_ldl_GovernorOn 			"Stadtrat: EIN"
str_ldl_GovernorOff 			"Stadtrat: AUS"

str_ldl_CityHack_C 			"C"
str_ldl_CityHack_M 			"M"
str_ldl_CityHack_A 			"A"

str_ldl_ShowInventory 			"Inventar ein/aus"
str_ldl_ShowQueue     			"Bauliste ein/aus"

str_ldl_EditQueue 			"Bauen"
str_ldl_HideQueue 			"Bauliste ausblenden"

str_ldl_Costs 				"Kosten"
str_ldl_Gives 				"Schenkungen"
str_ldl_YouHave 			"Sie haben "

str_ldl_RushBuy 			"Sofortkauf"
str_ldl_Sell 				"Verkaufen"

str_ldl_Population 			"Bev:"
str_ldl_Growth 				"Wachstum:"
str_ldl_CityList 			"Stadtliste"

str_ldl_DipProposalsReceived 		"Erhaltene Gesuche"
str_ldl_DipProposalsMade     		"Gesendete Gesuche"

str_ldl_DipRespond 			"Markiertes Gesuch beantworten"
str_ldl_DipShowHistory 			"Verlauf anzeigen"
str_ldl_DipWithdraw 			"Annullieren"
str_ldl_DipCounter 			"Entgegnen"
str_ldl_DipReject 			"Ablehnen"
str_ldl_DipAccept 			"Akzeptieren"
str_ldl_DipCreate 			"Neues Gesuch erstellen"
str_ldl_DipClose 			"Schlieen"

str_ldl_DipTitleCreateNewProposal 	"Neues Gesuch erstellen"
str_ldl_DipTitleCreateCounterProposal 	"Gegenvorschlag erstellen"
str_ldl_DipSelectCiv 			"1) Nation whlen"
str_ldl_DipSelectTone 			"2) Umgangston whlen"
str_ldl_DipRequest 			"3a) Forderung"
str_ldl_DipTreaty 			"3b) Abkommen"
str_ldl_DipGift 			"3c) Geschenk"
str_ldl_DipExRequest 			"4a) Forderung"
str_ldl_DipExTreaty 			"4b) Abkommen"
str_ldl_DipExGift 			"4c) Geschenk"
str_ldl_DipExchange 			"Austausch"
str_ldl_DipTo 				"An:"
str_ldl_DipProposal 			"Gesuch:"
str_ldl_DipAnd 				"Und:"
str_ldl_DipClearForm 			"Entwurf lschen"
str_ldl_DipSendProposal 		"Gesuch senden"
str_ldl_DipSendCounterProposal 		"Gegenvorschlag senden"
str_ldl_DipReturnToNegotiations 	"Zurck zu den Verhandlungen"

str_ldl_DipTone0 			"Gromtig/Nett"
str_ldl_DipTone1 			"Freundlich/Ebenbrtig"
str_ldl_DipTone2 			"Unterwrfig/Devot"
str_ldl_DipTone3 			"Arrogant/Herablassend"
str_ldl_DipTone4 			"Feindselig/Aggressiv"

str_dip_InvalidProposal 		"Whlen Sie ein Gesuch aus der Liste"

str_ldl_Threaten 			"Drohen"


# 
# New Control Panel Strings
#

str_ldl_CivTabTitle 			"Nation"
str_ldl_MsgTabTitle 			"Nachr."
str_ldl_CityTabTitle 			"Stadt"
str_ldl_UnitTabTitle 			"Einheit"
str_ldl_TileTabTitle 			"Feld"

#
# Menu Bar Strings
#

str_ldl_CivMenuTitle 			"Nation"
str_ldl_CitiesMenuTitle			"Stdte"
str_ldl_UnitsMenuTitle			"Einheiten"
str_ldl_DiplomacyMenuTitle		"Diplomatie"
str_ldl_ScienceMenuTitle		"Wissenschaft"
str_ldl_TradeMenuTitle			"Handel"
str_ldl_GLMenuTitle			"Lexikothek"
str_ldl_InfoMenuTitle			"Info"
str_ldl_OptionsMenuTitle		"Optionen"

# Empire Menu Strings
str_ldl_EmpireManager			"Inlandsmanager"
str_ldl_ScienceManager			"Wissenschaftsmanager"
str_ldl_TradeOpenMarket			"bersicht - Offener Markt"
str_ldl_TradeSummary			"bersicht - Handel"
str_ldl_Gaia				"Gaia-Controller"

# Cities Menu Strings
str_ldl_CityManagement			"Stadtmanager"
str_ldl_NatlManager			"Nationsmanager"	 
str_ldl_BuildQueue			"Baumanager"    


# Units Menu Strings
str_ldl_UnitManager			"Einheitenmanager"

# Diplomacy Menu Strings
str_ldl_Negotiations			"Verhandlungen"
str_ldl_DiplomacyManager		"Diplomatiemanager"
str_ldl_NewProposal			"Neues Gesuch"

# Science Menu Strings
str_ldl_ScienceScreen			"Wissenschaftsmen"
str_ldl_GreatLibrary			"Lexikothek" 

# Trade Menu Strings
str_ldl_TradeScreen			"Handelsmen"

# GL Menu Strings
str_ldl_GreatLibrary			"Lexikothek"

# Info Menu Strings
str_ldl_Score				"Punkte"		
str_ldl_Ranking				"Rangliste"		
str_ldl_Timeline			"Weltwunder"	

# Options Menu Strings
str_ldl_Gameplay			"Spiel"		
str_ldl_MapFilters			"Karte"	
str_ldl_Graphics			"Grafik"		
str_ldl_Sound				"Sound"
str_ldl_Music				"Musik"
str_ldl_Advanced			"Erweitert"      
str_ldl_SaveGame			"Spiel speichern"		
str_ldl_LoadGame			"Spiel laden"		
str_ldl_Restart				"Neu starten"		
str_ldl_NewGame    "Neues Spiel" 
str_ldl_Quit				"Beenden"			

# End of Menu Strings

str_ldl_NewArmy 			"Neue Truppe"
str_ldl_SingleUnits 			"Andere Einheiten"
str_ldl_ArmyCount 			"In Truppe: %d"
str_ldl_Armies 				"Truppen"

str_ldl_ScenYear 			"Jahr"
str_ldl_NumPlayers 			"# Spieler"

str_ldl_SaveMap 			"Karte speichern"
str_ldl_LoadMap 			"Karte laden"
str_ldl_SaveScenario 			"Szen. speichern"
str_ldl_LoadScenario 			"Szenario laden"
str_ldl_MapSize 			"Gre"
str_ldl_Barbarians 			"Barbaren"

str_ldl_World 				"Welt"
str_ldl_Unit 				"Einheit"
str_ldl_City 				"Stadt"
str_ldl_Civ 				"Nation"
str_ldl_Script 				"Skript"

str_ldl_ScenLand 			"Land"
str_ldl_ScenSea 			"Wass."
str_ldl_ScenAir 			"Luft"
str_ldl_ScenSpecial 			"Spez."

str_ldl_LegalOnly 			"Nur zulssige"
str_ldl_ShowLabels "Labels zeigen"

str_ldl_ShowStatistics 			"Statistik ein"
str_ldl_HideStatistics 			"Statistik aus"
str_ldl_Total "Total"

str_ldl_Exclude 			"Ausschl."
str_ldl_AddBuildings 			"Geb. hinzuf."
str_ldl_AddWonders 			"Weltw. hinzuf."
str_ldl_AddAdvances 			"Neuer. hinzuf."
str_ldl_Load 				"Laden"
str_ldl_FileName 			"Datei:"

str_ldl_Leader 				"Herrschername: "
str_ldl_CityName 			"Stadtname: "

str_ldl_order_attack 			"Angreifen"
str_ldl_order_move 			"Fortbewegen"
str_ldl_order_paradrop 			"Abspringen"
str_ldl_order_investigate_city 		"Stadt erkunden"
str_ldl_order_steal_technology 		"Technologie stehlen"
str_ldl_order_incite_revolution 	"Revolution auslsen"
str_ldl_order_assassinate 		"Anschlag verben"
str_ldl_order_investigate_readiness 	"Militrstatus auskundschaften"
str_ldl_order_bombard 			"Bombardieren"
str_ldl_order_sue 			"Verklagen"
str_ldl_order_franchise 		"Franchising betreiben"
str_ldl_order_sue_franchise 		"Franchiser verklagen"
str_ldl_order_establish_embassy 	"Botschaft errichten"
str_ldl_order_expel 			"Vertreiben"
str_ldl_order_cause_unhappiness 	"Unzufriedenheit stiften"
str_ldl_order_plant_nuke 		"Nuklearrakete znden"
str_ldl_order_slave_raid 		"Sklavenaufstand"
str_ldl_order_enslave_settler 		"Siedler versklaven"
str_ldl_order_underground_railway 	"Sklaven befreien"
str_ldl_order_incite_uprising 		"Unterdrckten helfen"
str_ldl_order_bio_infect 		"Bioinfizierung"
str_ldl_order_plague 			"Seucheninfizierung"
str_ldl_order_nano_infect 		"Nanoinfizierung"
str_ldl_order_convert 			"Glaubenswechsel"
str_ldl_order_reform 			"Stadt reformieren"
str_ldl_order_indulgence 		"Absolution erteilen"
str_ldl_order_soothsay 			"Unheil verknden"
str_ldl_order_create_park 		"Nanitenbereinigung"
str_ldl_order_pillage 			"Plndern"
str_ldl_order_injoin 			"Handelsembargo verhngen"
str_ldl_order_airlift 			"Luftbrcke"
str_ldl_order_throw_party 		"Empfang geben"
str_ldl_order_intercept_trade 		"Handelspiraterie"
str_ldl_order_pillage 			"Plndern"
str_ldl_order_advertise 		"Werbung"
str_ldl_order_conduct_hit 		"Attentat ausfhren"
str_ldl_order_settle 			"Ansiedeln"
str_ldl_order_nuke_city 		"Nuklearangriff"
str_ldl_order_disband_army 		"Einheit auflsen"
str_ldl_order_board_transport 		"Transporter besteigen"
str_ldl_order_unload 			"Entladen"
str_ldl_order_launch 			"Weltraumstart"
str_ldl_order_target 			"Ziel bestimmen"
str_ldl_order_clear_target 		"Ziel verwerfen"
str_ldl_order_fortify 			"Verschanzen"
str_ldl_order_ranged_attack 		"Fernangriff"
str_ldl_order_faith_healing 		"Gesundbeten"
str_ldl_order_refuel 			"Auftanken"
str_ldl_order_sleep 			"Ausruhen"

str_ldl_TradeYourCity 			"Anbieter"
str_ldl_TradeGood 			"Handelsgut"
str_ldl_TradeSendCity 			"Kaufinteressent"
str_ldl_TradePrice 			"Preis"
str_ldl_TradeCaravans 			"Karaw."
str_ldl_TradeNation 			"Land"
str_ldl_CreateRoute 			"Handelsweg anlegen"
str_ldl_BreakRoute 			"Handelsweg vernichten"
str_ldl_TradeShowAdvisor		"Ratschlag"
str_ldl_TradeHideAdvisor 		"Ratschlag"
str_ldl_TradeSummary 			"bersicht"
str_ldl_TradeMarket 			"Marktplatz"

str_ldl_TradeSellingGood 		"Handelsgut"
str_ldl_TradeSellingToCity 		"Handelspartner"

str_ldl_CaravansAvailable 		"Karawanen:"
str_ldl_CaravansInUse 			"Im Einsatz:"
str_ldl_TotalTradeProfit 		"Einnahmen:"
str_ldl_TotalTradeRoutes 		"Handelswege:"

str_ldl_TradeTitle 			"H A N D E L S M A N A G E R"
str_ldl_Advice 				"Ratschlag"
str_ldl_CityManagement 			"Stadtmanager"
str_ldl_Statistics 			"Statistik"

str_ldl_Nation 				"Nation"
str_ldl_Regard 				"Ansehen"
str_ldl_Embassy 			"Botschaft"
str_ldl_AlliancesTreaties 		"Bndnisse/Abkommen"

str_ldl_ShowHistory 			"Verlauf zeigen"
str_ldl_Negotiations 			"Zurck zu Verhandlungen"

str_ldl_DipNegotiationTable 		"Verhandlungstisch"

str_ldl_DiplomacyTitle 			"D I P L O M A T I E M A N A G E R"
str_ldl_Treaty 				"Bndnisinhalt"

str_ldl_UnitManagerTitle 		"E I N H E I T E N M A N A G E R"
str_ldl_UnitStats 			"Einheitenstatistik"
str_ldl_TacticalInfo 			"Taktische Info"
str_ldl_UnitName 			"Einheitenname"
str_ldl_NumberSign 			"#"
str_ldl_UnitType 			"Einheitentyp"
str_ldl_SupportCost 			"Unterhalt"
str_ldl_ARDM 				"A/FA/V/FB"
str_ldl_A 				"A"
str_ldl_R 				"FA"
str_ldl_D 				"V"
str_ldl_M 				"FB"
str_ldl_MilitaryState 			"Militrischer Status"
str_ldl_TotalUnits 			"Gesamt:"
str_ldl_DisbandUnits 			"Einheiten auflsen"

str_ldl_Army 				"Truppe"
str_ldl_Order 				"Befehl"
str_ldl_Location 			"Standort"
str_ldl_Health 				"Zustand"

str_ldl_UpkeepPercentFormat 		"Militrunterhalt: %d%% Prod."
str_ldl_UpkeepTotalFormat 		"Militrunterhalt: %d Prod."

str_ldl_number 				"#"
str_ldl_MilitaryAdvice 			"Militrischer Rat"

str_ldl_READINESS_LEVEL_PEACE 		"Frieden"
str_ldl_READINESS_LEVEL_ALERT 		"Alarmbereitschaft"
str_ldl_READINESS_LEVEL_WAR 		"Krieg"

str_ldl_CheesyRightArrow "-->"
str_ldl_CheesyLeftArrow "<--"

str_ldl_DeclareWar 			"Krieg erklren"

# Generic percent symbol for UI controls.
str_ldl_PERCENT_SYMBOL			"%"

# Generic close button label
str_ldl_CLOSE_BUTTON			"Schlieen"

# New control panel strings.
str_ldl_CP_CITIES			"Stdte"
str_ldl_CP_TOT_POP			"Bevlkerung"
str_ldl_CP_CUR_GOVT			"Regierung"
str_ldl_CP_PUBLIC_WORKS			"Staatl. Bautrupps"
str_ldl_CP_SCIENCE			"Wissenschaft"
str_ldl_CP_POLLUTION			"Umweltverschmutzung"
# end <changeme> block.  The rest of these are old strings.
str_ldl_CP_GOVERNOR			"Stadtrat"
str_ldl_CP_IMPROVEMENTS			"Modernisierungen"
str_ldl_CP_TERRAFORM			"Terraforming"
str_ldl_CP_BUILD_QUEUE_EMPTY		"Liste leer"
str_ldl_CP_EDIT_BUILD_QUEUE		"Liste bearbeiten"

# Domestic Management
str_ldl_DOMESTIC_DIALOG_TITLE		"I N L A N D S M A N A G E R"
# Cause And Effect Tab Panel
str_ldl_DD_CNE_TAB			"Ursache und Wirkung"
str_ldl_DD_GOVERNMENT_TAB		"Regierung"
str_ldl_DD_RANKING_TAB			"Rangliste"
str_ldl_DD_HAPPINESS			"Zufriedenheit:"
str_ldl_DD_RATIONS_LABEL		"Rationen:"
str_ldl_DD_WORKDAY_LABEL		"Arbeitstag:"
str_ldl_DD_WAGES_LABEL			"Lhne:"
str_ldl_DD_REQUIRED_LABEL		"Erforderlich:"
str_ldl_DD_PUBLIC_WORKS_LABEL		"Staatl. Bautrupps:"
str_ldl_DD_SCIENCE_TAX_LABEL		"Wissenschaft:"
str_ldl_DD_FOOD_TITLE			"Nahrung"
str_ldl_DD_PRODUCTION_TITLE		"Produktion"
str_ldl_DD_COMMERCE_TITLE		"Wirtschaft"
str_ldl_DD_COLLECTED_LABEL		"Erwirtschaftet:"
str_ldl_DD_CRIME_LABEL			"Kriminalitt:"
str_ldl_DD_SUBTOTAL_LABEL		"Zwischensumme:"
str_ldl_DD_CONSUMED_LABEL		"Verbraucht:"
str_ldl_DD_STORED_LABEL			"Gelagert:"
str_ldl_DD_UNIT_UPKEEP_LABEL		"Militrunterhalt:"
str_ldl_DD_CITY_USE_LABEL		"Eigenverbrauch:"
str_ldl_DD_BUILDING_UPKEEP_LABEL	"Unterhaltskosten:"
str_ldl_DD_SCIENCE_LABEL		"Wissenschaft:"
str_ldl_DD_SAVINGS_LABEL		"Rcklagen:"
str_ldl_DD_DETAILS			"Details"
# Government Tab Panel
str_ldl_DD_GOV_CURRENT			"Aktuelle Regierung"
str_ldl_DD_GOV_COMPARE			"Vergleichen mit"
str_ldl_DD_GOV_ENACT			"<- Einsetzen"
str_ldl_DD_GOV_CITIES			"Max. Stdte:"
str_ldl_DD_GOV_GROWTH			"Wachstum:"
str_ldl_DD_GOV_PRODUCTION		"Produktion:"
str_ldl_DD_GOV_RESEARCH			"Forschung:"
str_ldl_DD_GOV_ECONOMIC			"Handel:"
str_ldl_DD_GOV_COMMERCE			"Kriminalitt/Korruption:"
str_ldl_DD_GOV_MILITARY			"Militrunterhalt:"
str_ldl_DD_GOV_LOYALTY			"Loyalitt:"
str_ldl_DD_GOV_MARTIAL_LAW		"Kriegsrecht:"
str_ldl_DD_GOV_ANTI_POLLUTION		"Umweltschutz:"

# Advance Selection Pop-up
str_ldl_ASP_GOAL			"Ziel"

# National Management
str_ldl_NATIONAL_DIALOG_TITLE		"N A T I O N S M A N A G E R"
str_ldl_ND_ADVICE			"Ratschlag"
str_ldl_ND_BUILD_QUEUE			"Bauliste ..."
str_ldl_ND_DISBAND			"Auflsen"
str_ldl_ND_RESOURCE_TAB			"Ressourcen"
str_ldl_ND_RTL_CITY_NAME		"Stadtname"
str_ldl_ND_RTL_POPULATION		"Bev."
str_ldl_ND_STATUS_TAB			"Status"
str_ldl_ND_STL_CITY_NAME		"Stadtname"
str_ldl_ND_STL_MAYOR			"Stadtrat"
str_ldl_ND_STL_PRIORITY			"Prioritt"
str_ldl_ND_STL_BUILDING			"Bauprojekte"
str_ldl_ND_STL_TIME                 	"Runden"
str_ldl_ND_ST_GOVERNOR			"Stadtrat:"
str_ldl_ND_ST_RUSH_BUY			"Sofortkauf"
str_ldl_ND_ON				"EIN"
str_ldl_ND_OFF				"AUS"
str_ldl_ND_EMPTY			"LEER"
str_ldl_ND_NA				"ENTFLLT"
str_ldl_ND_VERIFY_DISBAND		"Wollen Sie die markierten Stdte wirklich auflsen?"

# Science Management
str_ldl_SCIENCE_DIALOG_TITLE		"W I S S E N S C H A F T S M A N A G E R"
str_ldl_SD_ADVICE			"Ratschlag"
str_ldl_SD_CHANGE_RESEARCH		"Forschungsprojekt ndern"
str_ldl_SD_CURRENT_RESEARCH_GROUP	"Aktuelles Forschungsprojekt"
str_ldl_SD_AL_ADVANCE_NAME		"Neuerungsbezeichnung"
str_ldl_SD_TURNS_TO_ADVANCE		"Runden bis Entdeckung:"
str_ldl_SD_CURRENT_EXPENDITURE		"Aktuelle Kosten:"
str_ldl_SD_TOTAL_COST			"Gesamt:"

# Science Victory
str_ldl_SCIENCE_VICTORY_TITLE		"WISSENSCHAFTSSIEG"
str_ldl_SV_REQ_MAINFRAMES		"Bentigte Controller-Kerne:"
str_ldl_SV_REQ_TOWERS			"Bentigte Emitterstationen:"
str_ldl_SV_REQ_SATELLITES		"Bentigte Satelliten:"
str_ldl_SV_COM_MAINFRAMES		"Verfgb. Controller-Kerne:"
str_ldl_SV_COM_TOWERS			"Verfgb. Emitterstationen:"
str_ldl_SV_COM_SATELLITES		"Verfgbare Satelliten:"
str_ldl_SV_COVERAGE			"Flchendeckung:"
str_ldl_SV_MAINFRAME_LOC		"Standort Controller-Kern"
str_ldl_SV_MAINFRAME_STAT		"Status"
str_ldl_SV_TOWER_RADIUS			"Radius:"
str_ldl_SV_START			"Aktivierungssequenz starten"
str_ldl_SV_BUILD_QUEUE			"Bauliste ..."
str_ldl_SV_COMPLETE			"Fertig"
str_ldl_SV_INITIAL_SEQUENCE		"Gaia-Controller wird initialisiert ..."
str_ldl_SV_COUNTDOWN_SEQUENCE		"Gaia-Controller in %d Runden online ..."

# Message Box
str_ldl_MB_OK				"OK"
str_ldl_MB_CANCEL			"Abbrechen"

# Army Management
str_ldl_ArmyManagement 			"Truppenmanager"

# Diplomacy wizard
str_ldl_DiplomacyWizardTitle 		"D I P L O M A T I S C H E S   G E S U C H"
str_ldl_DipWizardRequest 		"Forderung"
str_ldl_DipWizardOffer 			"Angebot"
str_ldl_DipWizardTreaty 		"Abkommen"
str_ldl_DipWizSelectNation 		"Empfnger whlen:"
str_ldl_DipWizSelectTone 		"Umgangston whlen:"
str_ldl_DipWizSelectRequestOfferTreaty 	"Bitte whlen Sie:"
str_ldl_DipWizSelectRequestTreaty 	"Bitte whlen Sie:"
str_ldl_DipWizSelectOfferTreaty 	"Bitte whlen Sie:"
str_ldl_DipWizSelectRequestOffer 	"Bitte whlen Sie:"

str_ldl_DipWizSelectRequestOfferTreatyForCounter 	"Bitte whlen Sie:"
str_ldl_DipWizSelectRequestTreaty 			"Bitte whlen Sie:"
str_ldl_DipWizSelectOfferTreaty 			"Bitte whlen Sie:"
str_ldl_DipWizSelectRequestOffer 			"Bitte whlen Sie:"

str_ldl_DipWizYear 			"Jahr: {g.year_str}"
str_ldl_DipWizRecipient 		"An: {player[0].leader_name} {player[0].country_name#OF_POSSESSIVE}"
str_ldl_DipWizProposal 			"Gesuch:"
str_ldl_DipWizExchange 			"Im Austausch:"
str_ldl_DipWizSend 			"Senden" 
str_ldl_DipWizNoNation 			"<Kein Empfnger>"
str_ldl_DipWizSender 			"Von: {player[0].leader_name} {player[0].country_name#OF_POSSESSIVE}"
str_ldl_DipWizResponse 			"Antworten"
str_ldl_DipWizCounterProposal 		"{player[0].leader_name} hat obigen Gegenvorschlag unterbreitet"
str_ldl_DipWizAccept 			"Akzeptieren"
str_ldl_DipWizReject 			"Ablehnen"
str_ldl_DipWizCounter 			"Alternative"
str_ldl_DipWizThreaten 			"Drohen"

str_ldl_DipWizReceivedProposal 		"Wir haben ein Gesuch von den {player[0].civ_name_plural#DAT} erhalten."
str_ldl_DipWizReceivedReject 		"Die {player[0].civ_name_plural} haben unser Gesuch ABGELEHNT."
str_ldl_DipWizReceivedAccept 		"Die {player[0].civ_name_plural} haben unser Gesuch AKZEPTIERT."
str_ldl_DipWizReceivedCounter 		"Die {player[0].civ_name_plural} haben mit einem Gegenvorschlag geantwortet."
str_ldl_DipWizReceivedThreat 		"Die {player[0].civ_name_plural} drohen uns!"

str_ldl_CityWinPeopleAndResources 	"Bevlkerung und Ressourcen"
str_ldl_CityWinStatistics 		"Statistik"
str_ldl_CityWinBuildQueue 		"Baumanager"
str_ldl_CityWinInventory 		"Inventar"
str_ldl_CityWinEfficiency 		"Effizienz"
str_ldl_CityWinGrowth 			"Zuwachs"
str_ldl_BuildManagerTitle 		"B A U M A N A G E R"

###### Revised to add ':'
#str_ldl_CityWinHappiness "Zufriedenheit"
#str_ldl_CityWinPollution "Verschmutzung"
######

str_ldl_SendMessage 			"Senden"
str_ldl_CreateProposal "Neues Gesuch"
str_ldl_Details "Details"


str_ldl_QueueName 			"Name der Bauliste"
str_ldl_LoadQueue 			"Spieldaten werden geladen ..."
str_ldl_CreateCustomQueue 		"Eigene"
str_ldl_DeleteQueue 			"Liste lschen"

str_ldl_ClearQueueQuery 		"Bauliste fr diese Stadt lschen?"
str_ldl_EditQueueUnitItemFormat 	"%s (a:%d/r:%d/d:%d/m:%d)"

str_ldl_Insert 				"Einfgen"
str_ldl_Append 				"Anfgen"
str_ldl_Overwrite 			"Ersetzen"

str_ldl_EditQueueMustEnterName 		"Sie mssen einen Namen fr diese Bauliste eingeben."
str_ldl_EditQueueReallyOverwrite 	"Wollen Sie die eigene Bauliste %s berschreiben?"
str_ldl_EditQueueReallyLoad 		"Soll die Bauliste %s fr die Stadt %s geladen werden?"
str_ldl_EditQueueReallyLoadMulti 	"Soll die Bauliste %s fr alle markierten Stdte aktiviert werden?"

str_ldl_ScenHut 			"Htte"
str_ldl_ScenRiver 			"Fluss"
str_ldl_ScenGoods 			"Gter"
str_ldl_Scen1 				"1"
str_ldl_Scen2 				"2"
str_ldl_Scen3 				"3"
str_ldl_Scen4 				"4"
str_ldl_ScenarioEditor 			"Szenario-Editor"

str_ldl_Pop 				"Bev."
str_ldl_Mayor 				"Stadtrat"
str_ldl_Time 				"Runden"

str_ldl_HappyNegative 			"Negativ"
str_ldl_HappyPositive 			"Positiv"

str_ldl_Polluters			"Negativ"
str_ldl_Cleaners 			"Positiv"

str_ldl_CityWinCrimeFormat 		"Kriminalitt: %d%%"
str_ldl_IW_CONFIRM_WAR 			"Wollen Sie {player[0].country_name#DAT} wirklich den Krieg erklren?"

# General
str_ldl_Building_Nothing_Label 		"Nichts"

# Espionage Menu
str_ldl_EspionageMenuTitle		"Spionage"
str_ldl_CityEspionageTitle		"Stadtspionage"
str_ldl_Espionage_City_Label 	"{player[0].civ_name_singular#UNDEF_PLURAL_CAPS} Stadt: {city[0].name}"
str_ldl_Espionage_Population_Label	"Bevlkerung: {city[0].population}" str_ldl_Espionage_Happiness_Label	"Zufriedenheit: {city[0].happiness}"
str_ldl_Espionage_Building_Label	"Akt. Bauprojekt: {city[0].building}"
str_ldl_Espionage_CompleteIn_Label	"Fertig in: {city[0].buildingtime}"
str_ldl_Espionage_CityIncome_Label	"Stadteinnahmen: {city[0].netcitygold}"
str_ldl_Espionage_GoldInTrade_Label	"Handelseinn.: {city[0].goldfromtraderoutes}"

# Score dialog
str_ldl_INFORMATION_DIALOG_TITLE	"Statistik"
str_ldl_SCORE_TAB_TITLE			"Punkte"

str_ldl_SCORE_DIFFICULTY		"Schwierigk.:"
str_ldl_SCORE_YOUR_RANK			"Platzierung:"
str_ldl_SCORE_YOUR_SCORE		"Punktestand:"

str_ldl_SCORE_BREAKDOWN			"Aufschlsselung:"
str_tbl_ldl_VictoryAllied		"Bndnissieg:"
str_tbl_ldl_VictoryScience		"Weltwundersieg:"
str_tbl_ldl_VictoryConquest		"Einzelsieg:"
str_tbl_ldl_InProgress			"Akt. Spiel:"
str_tbl_ldl_Defeat			"Niederlage:"
	
# Great Library
str_ldl_GreatLibraryGoalSetTo 		"Forschungsziel: %s"
str_ldl_SEARCH_WORD 			"Suchen:"
str_ldl_TECH_TREE 			"Technologiebaum"
str_ldl_SET_GOAL			"Projekt festlegen"




# Ranking Tab
str_ldl_RANKING_MILITARY 		"Militr"
str_ldl_RANKING_ECONOMIC 		"Wirtschaft"
str_ldl_RANKING_SCIENTIFIC 		"Wissenschaft"
str_ldl_RANKING_OVERALL 		"Allgemein"
str_ldl_RANKING_POLLUTION		"Verschmutzung"
str_ldl_RANKING_WONDER		"Wunder"
str_ldl_INFO_RANKING_TAB 		"bersicht"
str_ldl_RANKING_RANK 			"Bereich:"
str_ldl_LINE_BUTTON 			"Liniendiagramm"
str_ldl_ZEROSUM_BUTTON 			"Flchendiagramm"

# Timeline Tab
str_ldl_INFO_TIMELINE_TAB 		"Zeitschiene"
str_ldl_RIGHT_BUTTON 			"Nach rechts"
str_ldl_LEFT_BUTTON 			"Nach links"


# Intelligence Detail Screen
str_ldl_INTELDET_FOREIGNRELATIONS_TAB	"Auslandsbeziehungen"
str_ldl_INTELDET_DOMESTIC_TAB		"Inland"
str_ldl_INTELDET_SCIENCE_TAB		"Wissenschaft"
str_ldl_DipDetails_Priveledged		"*Geheiminformationen*"
str_ldl_DipDetails_EmpireSize		"Nationsgre: {player[0].cities}"
str_ldl_DipDetails_Population		"Bevlkerung: %i"
str_ldl_DipDetails_Pollution		"Verschmutzung: %i"
str_ldl_DipDetails_Capital		"Hauptstadt: {player[0].capital}"
str_ldl_DipDetails_LargestCity		"Grte Stadt: {player[0].largestcity}"
str_ldl_DipDetails_GovType		"Regierungsform: {player[0].govttype}"
str_ldl_DipDetails_MilitaryState	"Militrstatus: {player[0].militarystate}"
str_ldl_DipDetails_NowResearching	"Aktuelles Forschungsprojekt {player[0].country_name#OF_POSSESSIVE_S}: {player[0].researching}"
str_ldl_DipDetails_KnownToGov		"Neuerungen: {player[0].country_name}"
str_ldl_DipDetails_KnownToYou		"Eigene Neuerungen"
str_ldl_DipDetails_IntelReport		"Geheimdienstbericht ber {player[0].country_name#NOM_SMALL}"
str_ldl_DipDetails_LeaderName		"Herrschername: {player[0].leader_name}"
str_ldl_DipDetails_LeaderPersonality	"Persnlichkeit: {player[0].leaderperonality}"
str_ldl_DipDetails_EmbassyMsg		"*Botschaft erforderlich, um geheime Informationen abzurufen."
str_ldl_DipDetails_NoEmbassy		"<Keine Info>"

str_ldl_ImproveLand 			"Land"
str_ldl_ImproveOcean 			"Wasser"
str_ldl_ImproveSpecial 			"Spezial"
str_ldl_ImproveTerraformLand 		"Terraforming Land"
str_ldl_ImproveTerraformOcean 		"Terraforming Wasser"

# Radar Map button labels.
str_ldl_RADAR_MAP_UNITS			"Einheiten"
str_ldl_RADAR_MAP_CITIES		"Stdte"
str_ldl_RADAR_MAP_BORDERS		"Grenzen"

str_ldl_BV_RETREAT "Rckzug"

ADVANCE_NO_SPECIFIC_ADVANCES "Ermglicht die Erforschung weiterer Neuerungen"

str_ldl_PollutionList_Population 	"Verschmutzung durch Bevlkerung"
str_ldl_PollutionList_Production 	"Verschmutzung durch Produktion"

str_ldl_DisbandSelectedUnits 		"Markierte Einheiten auflsen?"

str_ldl_ShowLabels "Labels anzeigen"

str_ldl_CityWinProductionTab 		"Produktion"
str_ldl_CityWinInventoryTab  		"Inventar"
str_ldl_CityWinSpecialistTab 		"Experten"
str_ldl_CityWinStatisticsTab 		"Einflsse"
str_ldl_CityWinUnitsTab 		"Einheiten"


# autosave string
AUTOSAVE_NAME				"AUTOSAVE"

TRADE_ROUTE_RESET 			"Handelsweg zurcksetzen!"

VICTORY_ENSLAVEMENT_CITY 		"{unit[0].name#PRONOUN_YOUR} hat einen neuen Sklaven gefangen genommen und ihn nach {city[0].name} geschickt."

HOTSEAT_HUMAN "Mensch"
HOTSEAT_AI "Computer"

SHOW_ME 				"Anzeigen"
BUTTON_QUIT_GAME 			"Spiel beenden"

TEST_BEGIN_TURN 			"myValue's value is {myValue}"
TEST_UNIT_KILLED 			"Es wurde {unit[0].name#UNDEF} vernichtet"

INFOBAR_UNITS 				"Einheiten: "
INFOBAR_CITY 				"Stadt: "
INFOBAR_UNEXPLORED 			"Unerforscht"

UNIT_HOPLITE_NEW 			"Phalanx"

BUILD_LIST_SEQUENCE_PRODUCTION 		"Produktion"
BUILD_LIST_SEQUENCE_GROWTH 		"Wachstum"
BUILD_LIST_SEQUENCE_OFFENSE 		"Offensive"
BUILD_LIST_SEQUENCE_DEFENSE 		"Defensive"
BUILD_LIST_SEQUENCE_SCIENCE 		"Wissenschaft"
BUILD_LIST_SEQUENCE_GOLD 		"Gold"
BUILD_LIST_SEQUENCE_WONDERS 		"Weltwunder"
BUILD_LIST_SEQUENCE_HAPPINESS 		"Zufriedenheit"

MOVED_ALL_ARMIES_GENIUS 		"Sie haben alle Ihre Truppen bewegt: Sie mssen ein Genie sein!"

UNIT_CATEGORY_GENERIC 			"Typ"
UNIT_CATEGORY_SETTLER 			"Siedler"
UNIT_CATEGORY_AERIAL 			"Luft"
UNIT_CATEGORY_NAVAL 			"See"
UNIT_CATEGORY_UNDERSEA 			"Unterwasser"
UNIT_CATEGORY_ATTACK 			"Offensiv"
UNIT_CATEGORY_DEFENSE 			"Defensiv"
UNIT_CATEGORY_RANGED 			"Fernkampf"
UNIT_CATEGORY_FLANKER 			"Flanke"
UNIT_CATEGORY_SPECIAL 			"Spezial"

UNIT_LOCATION_IN_FIELD 			"Im Feld"
UNIT_LOCATION_IN_SPACE 			"Im Weltraum"

T_TURN0 				"Dies ist Runde 0"

T_CREATE_CITY 				"Es wurde eine Stadt errichtet"

ARMY_NAME_PREFIX 			"Truppe #"

#Context menu strings
CONTEXT_CITY_VIEW 			"Stadtmanager"
CONTEXT_CITY_BUILD 			"  Baumanager"
CONTEXT_CITY_RENAME 			" Stadt neu benennen"
CONTEXT_CITY_DISBAND 			"  Stadt auflsen"
CONTEXT_ARMY_MANAGEMENT	 		"Truppenmanager"
CONTEXT_CLEAR_ORDERS 			"Befehle aufheben"

ADVANCE_GIVES_UNITS 			"Einheiten:"
ADVANCE_GIVES_BUILDINGS 		"Gebude:"
ADVANCE_GIVES_WONDERS 			"Weltwunder:"

LEADER_ADDRESS_MALE 			"Sir"
LEADER_ADDRESS_FEMALE 			"Madam"
LEADER_ADDRESS_MALE_CAP 		"Sir"
LEADER_ADDRESS_FEMALE_CAP 		"Madam"

# Empire Level Description Strings
EMPIRE_RATIONS_AMOUNT_0			"  2"
EMPIRE_RATIONS_AMOUNT_1			"  4"
EMPIRE_RATIONS_AMOUNT_2			"  5"
EMPIRE_RATIONS_AMOUNT_3			"  7"
EMPIRE_RATIONS_AMOUNT_4			"  10"
EMPIRE_RATIONS_AMOUNT_UNIT		" kg"

EMPIRE_WORKDAY_AMOUNT_0			" 6"
EMPIRE_WORKDAY_AMOUNT_1			" 8"
EMPIRE_WORKDAY_AMOUNT_2			" 10"
EMPIRE_WORKDAY_AMOUNT_3			" 12"
EMPIRE_WORKDAY_AMOUNT_4			" 14"
EMPIRE_WORKDAY_AMOUNT_UNIT		" h"

EMPIRE_COMMERCE_AMOUNT_0		" 4"
EMPIRE_COMMERCE_AMOUNT_1		" 8"
EMPIRE_COMMERCE_AMOUNT_2		" 12"
EMPIRE_COMMERCE_AMOUNT_3		" 16"
EMPIRE_COMMERCE_AMOUNT_4		" 20"
EMPIRE_COMMERCE_AMOUNT_UNIT		" Gold"

EMPIRE_VALUE_DESC_GROWTH_0		"ANARCHIE"
EMPIRE_VALUE_DESC_GROWTH_1		"Sehr gering"
EMPIRE_VALUE_DESC_GROWTH_2		"Gering"
EMPIRE_VALUE_DESC_GROWTH_3		"Durchschnittlich"
EMPIRE_VALUE_DESC_GROWTH_4		"Schnell"
EMPIRE_VALUE_DESC_GROWTH_5		"Sehr schnell"

EMPIRE_VALUE_DESC_PRODUCTION_0		"ANARCHIE"
EMPIRE_VALUE_DESC_PRODUCTION_1		"Sehr gering"
EMPIRE_VALUE_DESC_PRODUCTION_2		"Gering"
EMPIRE_VALUE_DESC_PRODUCTION_3		"Mittel"
EMPIRE_VALUE_DESC_PRODUCTION_4		"Hoch"
EMPIRE_VALUE_DESC_PRODUCTION_5		"Sehr hoch"

EMPIRE_VALUE_DESC_RESEARCH_0		"ANARCHIE"
EMPIRE_VALUE_DESC_RESEARCH_1		"Sehr wenig"
EMPIRE_VALUE_DESC_RESEARCH_2		"Wenig"
EMPIRE_VALUE_DESC_RESEARCH_3		"Mittel"
EMPIRE_VALUE_DESC_RESEARCH_4		"Viel"
EMPIRE_VALUE_DESC_RESEARCH_5		"Sehr viel"

EMPIRE_VALUE_DESC_ECONOMIC_0		"ANARCHIE"
EMPIRE_VALUE_DESC_ECONOMIC_1		"Sehr schlecht"
EMPIRE_VALUE_DESC_ECONOMIC_2		"Schlecht"
EMPIRE_VALUE_DESC_ECONOMIC_3		"Mittel"
EMPIRE_VALUE_DESC_ECONOMIC_4		"Gut"
EMPIRE_VALUE_DESC_ECONOMIC_5		"Sehr gut"

EMPIRE_VALUE_DESC_COMMERCE_0		"ANARCHIE"
EMPIRE_VALUE_DESC_COMMERCE_1		"Sehr viel"
EMPIRE_VALUE_DESC_COMMERCE_2		"Viel"
EMPIRE_VALUE_DESC_COMMERCE_3		"Mittel"
EMPIRE_VALUE_DESC_COMMERCE_4		"Wenig"
EMPIRE_VALUE_DESC_COMMERCE_5		"Sehr wenig"

EMPIRE_VALUE_DESC_MILITARY_0		"ANARCHIE"
EMPIRE_VALUE_DESC_MILITARY_1		"Sehr teuer"
EMPIRE_VALUE_DESC_MILITARY_2		"Teuer"
EMPIRE_VALUE_DESC_MILITARY_3		"Mittel"
EMPIRE_VALUE_DESC_MILITARY_4		"Gering"
EMPIRE_VALUE_DESC_MILITARY_5		"Minimal"

EMPIRE_VALUE_DESC_MARTIALLAW_0		"ANARCHIE"
EMPIRE_VALUE_DESC_MARTIALLAW_1		"Keins"
EMPIRE_VALUE_DESC_MARTIALLAW_2		"Entspannt"
EMPIRE_VALUE_DESC_MARTIALLAW_3		"Gemigt"
EMPIRE_VALUE_DESC_MARTIALLAW_4		"Streng"
EMPIRE_VALUE_DESC_MARTIALLAW_5		"Hart"

EMPIRE_VALUE_DESC_LOYALTY_0		"ANARCHIE"
EMPIRE_VALUE_DESC_LOYALTY_1		"Gering"
EMPIRE_VALUE_DESC_LOYALTY_2		"Leidlich"
EMPIRE_VALUE_DESC_LOYALTY_3		"Mittelmig"
EMPIRE_VALUE_DESC_LOYALTY_4		"Leidenschaftlich"
EMPIRE_VALUE_DESC_LOYALTY_5		"Fanatisch"

EMPIRE_VALUE_DESC_ANTI_POLLUTION_0	"ANARCHIE"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_1	"Keine"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_2	"Wenig"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_3	"Mittel"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_4	"Streng"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_5	"Extrem"

INFOBAR_RIVER 				"Fluss"
INFOBAR_FOOD_LABEL 			" N:"
INFOBAR_PROD_LABEL 			" P:"
INFOBAR_GOLD_LABEL 			" G:"
INFOBAR_BIO_INFECTION 			" Bio-infiziert"
INFOBAR_NANO_INFECTION 			" Nano-infiziert"
INFOBAR_CONVERTED 			" Bekehrt"
INFOBAR_FRANCHISED 			" Franchising"
INFOBAR_INJOINED 			" Abgemahnt"
INFOBAR_RIOTING 			" Rebellierend"
INFOBAR_WATCHFUL 			" Wachsam"

CONTEXT_CITY_ACTIVATE 			"  Alle Einheiten aktivieren"
CONTEXT_CITY_MAYOR_OFF 			"  Stadtrat AUS"
CONTEXT_CITY_MAYOR_ON  			"  Stadtrat EIN"
CONTEXT_GROUP_ALL 			"  Alle Einheiten gruppieren"
CONTEXT_UNGROUP_ALL 			"  Alle Einheiten degruppieren"

str_ldl_Citizens "Brger"
str_ldl_ActivateUnit "Einheit aktivieren"

str_ldl_UnitsGarrisonedInCity "Verschanzte Einheiten in der Stadt"
str_ldl_CurrentQueue "Aktuelle Liste"
str_ldl_LoadSaveCustomQueue "Eigene Liste laden/speichern"
str_ldl_EditQueueDelete "Entfernen"
str_ldl_EditQueueUp "Nach oben"
str_ldl_EditQueueDown "Nach unten"
str_ldl_EditQueueBuildableItems "Verfgbare Bauobjekte"
str_ldl_EditQueueUnits "Einheiten"
str_ldl_EditQueueBuildings "Gebude"
str_ldl_EditQueueWonders "Weltwunder"
str_ldl_EditQueueAppend "Anfgen>"
str_ldl_EditQueueInsert ">Einfgen<"

str_ldl_EditQueueAttack "A"
str_ldl_EditQueueDefense "V"
str_ldl_EditQueueArmor "R"
str_ldl_EditQueueRanged "FA"
str_ldl_EditQueueDamage "TP"
str_ldl_EditQueueMovement "FB"
str_ldl_EditQueueGreatLibrary "Lexikothek"
str_ldl_EditQueueConfirmOverwrite "Listen aller gewhlten Stdte berschreiben?"

#revised to eliminate phrase 'total:' Updated in add_str
#str_code_TotalPollutionFormat "Gesamt: %d"
str_code_SaveQueueAsColon "Liste speichern unter:"

str_ldl_EditQueueAllItems "Alle Objekte"

str_ldl_EditQueueGotoCity "Stadtmanager"
str_ldl_EditQueueCustomItems "Eigene Liste erstellen"
str_ldl_EditQueueAllItems "Alle Objekte"
str_ldl_EditQueueCustomQueue "Eigene Liste"
str_ldl_EditQueueSave "Liste speichern"

str_ldl_Add "<Beitreten"
str_ldl_Remove "Austreten>"
str_ldl_AddAll "<<Alle beitreten"
str_ldl_RemoveAll "Alle austreten>>"

# # END OF STUFF ADDED 9/5/00

#Disbanding Cities Strings
str_ldl_CantDisbandCitySize		"Stdte mit einer Bevlkerungsgre ber 3 knnen nicht aufgelst werden."
str_ldl_CantDisbandLastCity		"Sie knnen Ihre letzte Stadt nicht auflsen."

# Profile strings (Advanced options list)

str_profile_UnitAnim "Animierte Einheiten"
str_profile_GoodAnim "Animierte Gter"
str_profile_TradeAnim "Animierte Handelswege"
str_profile_WonderMovies "Wunderfilme ein"
str_profile_EnemyMoves "Feindbewegung ein"
str_profile_RevoltWarning "<OBS>"
str_profile_EnemyIntrude "<OBS>"
str_profile_UnitLostWarning "<OBS>"
str_profile_TradeLostWarning "<OBS>"
str_profile_CityLostWarning "<OBS>"
str_profile_AutoCenter "Auf aktive Einheit oder Stadt zentrieren"
str_profile_AutoSave "Automatisches Speichern ein"
str_profile_AutoGroup "<OBS>"
str_profile_AutoDeselect "Einheit automatisch deaktivieren"
str_profile_AutoSelectNext "Automatische Auswahl nchste Einheit"
str_profile_AutoSelectFirstUnit "Automatische Auswahl erste Einheit"
str_profile_AutoTurnCycle "Automatische Rundenumschaltung"
str_profile_ShowZoomedCombat "Kampfansicht ein"
str_profile_UseFingerPrinting "<OBS>"
str_profile_UseRedbookAudio "CD Audio abspielen"
str_profile_TryWindowsResolution "<OBS>"
str_profile_ScreenResWidth "<OBS>"
str_profile_ScreenResHeight "<OBS>"
str_profile_ZoomedCombatAlways "Alle Kmpfe in Kampfansicht"
str_profile_AttackEveryone "<OBS>"
str_profile_NonRandomCivs "<OBS>"
str_profile_AutoEndMultiple "Autom. Mehrfach-Rundenumschaltung"
str_profile_UnitCompleteMessages "Fertigstellung Einheiten ein"
str_profile_NonContinuousUnitCompleteMessages "Fertigstellung Einheiten immer ein"
str_profile_ShowCityNames "Stadtnamen ein"
str_profile_ShowTradeRoutes "Handelswege ein"
str_profile_UnitSpeed "Animationsgeschw. Einheiten"
str_profile_MouseSpeed "Mausgeschwindigkeit"
str_profile_LeftHandedMouse "Linkshndermaus ein"
str_profile_CityBuiltMessage "<OBS>"
str_profile_UseAttackMessages "<OBS>"
str_profile_MoveHoldTime "<OBS>"
str_profile_BattleSpeed "Kampfgeschw. in Kampfansicht"
str_profile_ScrollDelay "Maus-Verzgerung (0,10 Sek.)"
str_profile_AutoSwitchTabs "Autom. Umschaltung Bedienfeldregister"
str_profile_AutoRenameCities "Stadtbenennung bei Ansiedelung ein"
str_profile_AutoOpenCityWindow "Baumanager bei Stadtgrndung ein"
str_profile_ShowEnemyHealth "Lebenspunkte Feindeinheit ein"
str_profile_ShowCityInfluence "Stadteinfluss ein"
str_profile_ShowPoliticalBorders "Politische Grenzen ein"
str_profile_CloseOnEyepoint "Meldung schlieen beim Klicken auf das Auge"
str_profile_ShowExpensive "Kosten fr Terrainverbes. auch bei berschreitung der SB Reserve anzeigen"

str_ldl_Pw_COLON_	"Siedler:"
