// govern.fli ///////////////////////////////////////////////////////////////////////// // // pick rank ordering of governments to select // ///////////////////////////////////////////////////////////////////////// // always be in tyranny with less than 5 cities if (no_num_cities or a1to5_num_cities) { gov_tyranny_1 } // Warrior at war if (not zero_at_war and yes_warrior and not a1to5_num_cities and not yes_i_can_build_wormhole_probe and not yes_focus_on_units) { // good for war gov_technocracy_1 gov_fascism_2 gov_communism_3 gov_CON_MONARCHY_4 gov_monarchy_6 // good for peace gov_multicorp_5 gov_democracy_6 gov_republic_7 } // Cleric at war if (not zero_at_war and yes_cleric and not a1to5_num_cities and not yes_i_can_build_wormhole_probe and not yes_focus_on_units ) { // good for war gov_ecotopia_1 // good for peace gov_multicorp_2 // good for war or peace gov_fundamentalism_3 gov_theocracy_4 gov_monarchy_5 } // Slaver at war if ( not zero_at_war and yes_slaver and not a1to5_num_cities and not yes_i_can_build_wormhole_probe and not yes_focus_on_units) { // good for war gov_ecotopia_1 gov_fascism_2 gov_communism_3 gov_CON_MONARCHY_4 gov_monarchy_5 // good for peace gov_multicorp_6 gov_democracy_7 gov_republic_8 } // Scientist at war if (not zero_at_war and yes_scientist and not a1to5_num_cities and not yes_i_can_build_wormhole_probe and not yes_focus_on_units) { // good for war gov_technocracy_1 gov_fascism_2 gov_CON_MONARCHY_3 gov_republic_4 gov_monarchy_5 // good for peace gov_virtual_d_6 gov_multicorp_7 gov_democracy_8 } // Warrior at peace if (zero_at_war and yes_warrior and not a1to5_num_cities and not yes_i_can_build_wormhole_probe and not yes_focus_on_units) { // good for peace gov_multicorp_1 gov_democracy_2 gov_CON_MONARCHY_3 gov_republic_4 // good for war gov_technocracy_4 gov_fascism_5 gov_monarchy_6 } // Cleric at peace if (zero_at_war and yes_cleric and not a1to5_num_cities and not yes_i_can_build_wormhole_probe and not yes_focus_on_units) { // good for peace gov_fundamentalism_1 // good for war or peace gov_theocracy_2 // good for war gov_ecotopia_3 gov_monarchy_4 } // Slaver at peace if (zero_at_war and yes_slaver and not a1to5_num_cities and not yes_i_can_build_wormhole_probe and not yes_focus_on_units) { // good for peace gov_multicorp_1 gov_democracy_2 gov_republic_3 // good for war gov_ecotopia_4 gov_fascism_5 gov_CON_MONARCHY_6 gov_monarchy_7 } // Scientist at peace if (zero_at_war and yes_scientist and not a1to5_num_cities and not yes_i_can_build_wormhole_probe and not yes_focus_on_units) { // good for peace gov_virtual_d_1 gov_multicorp_2 gov_democracy_3 gov_republic_4 // good for war gov_technocracy_5 gov_fascism_6 gov_CON_MONARCHY_7 gov_monarchy_8 } if (yes_i_can_build_wormhole_probe) { // good for prod gov_technocracy_1 gov_communism_2 gov_multicorp_3 gov_democracy_4 gov_monarchy_5 gov_virtual_d_6 gov_republic_7 } if( yes_focus_on_units and not yes_cleric) { // good for prod gov_technocracy_1 gov_communism_2 gov_multicorp_3 gov_democracy_4 gov_monarchy_5 gov_virtual_d_6 gov_republic_7 } // Cleric at war if (yes_focus_on_units and yes_cleric ) { // good for prod gov_technocracy_1 gov_multicorp_2 gov_fascism_3 // good for war or peace gov_theocracy_4 // good for war gov_ecotopia_5 // good for peace }