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;;   CCC    333   M    M  TTTTT       Language File For version 1.04
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;;  C   C  3   3  M    M    T        
;;   CCC    333   M    M    T        
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@C3MT
@VERSION 3
@LANGUAGE English

; Loglevel sets the level of loggings for the languege file loading
; Supported levels are NONE, NORMAL and HIGH
@LOGLEVEL NORMAL

;Note to translators:
; Replace the next line with the contents of c3mt.txt in order to translate it.
@REQUIRE c3mt.txt


; Override Start - SGE totally rebuilt 2003-05-08 (Means all history lost)
@TYPE STRING

@BEGIN CTOVERRIDE
@BEGIN LABELS
;labels
# to Add
Unit to copy
Size to Copy
Civilization to Copy
Tech to Copy
Citizen to Copy
Building to Copy
Era to Copy
Terrain to Copy
Resource to Copy
Level to Copy
;frames
Units
Improvements/Wonders
World Sizes
Eras
Civilizations
Terrains
Technologies
Resources
Citizens
Experence level
Rename the copied units to
Change Civilopedia Entry to
@END LABELS
;
@BEGIN BUTTONS
Select Scenario file
Copy
Save
Export Tool
Import Tool
Map Options
GenerateCPF
Map Stats
@END BUTTONS
;
@BEGIN MENUS
&File
&Load Scenario file
&Save
Save &As...
&Exit
&Civ3 MultiTools
&SaveGame Modifier
Rules &Organizer
Rules &compare
Civilo&pedia Editor
&Options
&Settings...
&Help
&About
;Added 2002-05-23
&Export Map
&Import Map
&Remove Map
;Added 2002-05-25
&Open map in Window
@END MENUS
;
@END CTOVERRIDE

@BEGIN CMPOVERRIDE
Rules Compare
@BEGIN BUTTONS
Compare loaded Scenario with other Scenario (units only)
@END BUTTONS
@END CMPOVERRIDE

@BEGIN BICORDEROVERRIDE
Unit Organizer
The rules orginizer will not change the buildlist graphichs while reordering buildings.
@BEGIN BUTTONS
Up
Down
Units
Resources
Buildings
@END BUTTONS
@END BICORDEROVERRIDE

@BEGIN EXPORTOVERRIDE
Export
@BEGIN LABELS
Created by
Name of mod
Description
Units to export
Civs to export
@END LABELS
@BEGIN BUTTONS
Export
@END BUTTONS
@END EXPORTOVERRIDE

@BEGIN IMPORTOVERRIDE
Import
@BEGIN LABELS
Replace an existing civ
Add as a new civ
Do not import this civ
@END LABELS
@BEGIN BUTTONS
Import
@END BUTTONS
@END IMPORTOVERRIDE

@BEGIN PEDIAOVERRIDE
Civilopedia Editor
Link...
Add Civilopedia Entry
@BEGIN MENUS
&File
;Changed 2002-05-21
&Load
&Save
;Changed 2002-05-21
Save &As
&Exit
&Edit
&Add Entry
&Help
&About
;Addstart 2002-05-21
;Note, if you want to remove the sub menus:
;Leve three blank rows here, and the menues will work as the All alternative.
;(three the rowns need to be blank. You can not just put the end earlier)
&All files
Civilopedia &Text
Civilopedia &Icons
&Update
@END MENUS
@BEGIN LABELS
Follow Links
Edit Mode
;Isert Addition 2002-05-10
Icons
Icon Type
Wonder Splash
;Isert Addition 2002-12-22
Animation Folder Name
; End Insert Additions
Type
Game Concept
Rules Entry
Unused Entry
Key:
@END LABELS
@BEGIN BUTTONS
Link=
Create
Add
Cancel
@END BUTTONS
@END PEDIAOVERRIDE

@BEGIN SGEOVERRIDE
SaveGame Modifier
@BEGIN LABELS
; Tabs
Units
General
Map
Cities
Civilizations
Histograph
Diplomacy
Scenario Export
; Real labels
Belongs to
Shields:
Culture
Built in
Generates culture for
Nationallity
Affected by
Working as
Working on
Researching
First turn:
Last turn:
since
since
Leader Name
Title
Formal
Name
Adjective
Gold
Beakers
Turns of research
Era
Difficulty Level
Government
Transition time
Mobilization
Golden Age until
;Insert 4 lines for new diplomacy labels 2003-08-08
Refuse contact for X turns
Refuse contact for X turns
War Weariness points
War Weariness points
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Additons for advance export.
;; New for version 1.04
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Insert warning for export
Warning: Exporting playerdata together with some map options will cause the editor to crash up on load. The same will happen if a specific playerdata similar to the exported are added to the file.
; added 1.07
Moves:
Attack Str.:
Defense Str.:
Bombard Str:
; end 1.07
Include Cities
Include Units
Include Rules
Include Player data
Include Colonies
Include Airfields
Include Radar Towers
Include Outposts
Include Victorypoint Locations
Include Roads
Include Irrigation
Include Mines
Include Starting locations
Include Pollution
Include Fortresses
Include Railroads
;; End addition
; BuildTypes
Improvement/Wonder
Unit
; Genders
Male
Female
; Rules
Allow Domination Victory
Allow Space Race Victory
Allow Diplomatic Victory
Allow Conquest Victory
Allow Cultural Victory
Allow Civ-Specific Abilities
Culturally Linked Start
Allow Restarting Players
Preserve Random Seed
Accelerated Production
City Elimination
Regicide
Regicide (all Kings)
Victory Point Location
Capture the Unit
Allow Cultural Converstions
; Frames
Position
Owner Civ
Unit and Nationality
Level
Damage
Movements Used
Loaded on:
Building
Position
Founded
Food
Pollution
Improvements
Citizens
Gender
Units in City (Info)
Difficulty
Year
Rules
TimeLine
Protection (for selected users only)

Special Flags
Names (Leave Blank for default)
Known Tecnologies
Contacs Embassies and Spies
Espionage
Victory Point Limit
Export Options
Map Options
; added 1.07
Unit stattistics (global)
; Turns limit
$1 turns
; Special Flags
Has Attacked this turn
Has Generated a Leader
Contact
Embassy
Spy
Renegotiable from
@END LABELS
@BEGIN MENUS
&File
&Load
Load Starting &Postions
&Save
Load &Terrain Graphics
Open Map Window
&Exit
&Filter
&Use Filter
&Edit Eilter
&Batch Edit
&Help
&About
@END MENUS
@BEGIN BUTTONS
Add
Delete
Remove
Apply Filter
Fill Box
Add
Kill
Do changes
Cancel
Delete All
Import from Scenario
Export as Scenario
Reset FOW
Reveal Map
Combine Maps
Remove Huts
Statistics
View deals
Delete deal
New deal
Update unit sight
@END BUTTONS
@END SGEOVERRIDE

;Simple override function, only two strings as for now. Might be extended later
@BEGIN MAINOVERRIDE
Exit
About
@END MAINOVERRIDE

@BEGIN SETTINGSOVERRIDE
Settings
@BEGIN LABELS
;Tabs
;Tab added 2002-04-19 - renamed to General later
General
Civ3CopyTool
;Tab added 2003-06-26
SaveGameModifier
;Options 
Save on copy
Show loading progress
Enable unfinished features
;Addstart 2002-05-21
Always backup edited files.
;Labels
Language
;Addstart 2002-11-22: New options - This ios where new options will get
Check for new version at start up
;Addstart 2003-05-21
Return to the Main Menu when a tool is closed
;Addstart 2003-06-26
Always recalculate unit sight on save
@END LABELS
@BEGIN BUTTONS
OK
Cancel
@END BUTTONS
@END SETTINGSOVERRIDE

;Added 2002-04-14

@BEGIN MAPOPTIONOVERRIDE
@BEGIN LABELS
Round World
Polar Ice
@END LABELS
@BEGIN BUTTONS
Remove Huts and Update
Update
@END BUTTONS
@END MAPOPTIONOVERRIDE

;End addition


;Added 2002-05-21
@BEGIN UWIZOVERRIDE
Unit Creation Wizard
@BEGIN LABELS
;Begin steps
Welcome
Welcome to the Unit Creation Wizard, a part of Civ3MultiTool.
Select Scenario
Select Scenario
Generic Settings
Specify the generic settings for this unit
Unit Stats
Specify the Statistics for $1
Actions and Orders
Select the actions and orders the unit shalll be able to preform.
AI Strategies
Select how the AI shall use the unit.
Position
Select where the unit shall be added.
Animation
Select an option for animations and sound.
Animation Files
Speicfy/edit the files used for animations and sounds.
Civilopedia Entry
Select how you want to create the civilopedia entry
Finish
The Unit Creation Wizard is now ready to create your unit.
;End steps
;Begin frames
Unit Statistics
Class
Required Resources
Standard Orders
Special Actions
Worker/Engineer Actions
Air Missions
Land
Sea
Air
;PTW Addition
Standard Orders
Special Actions
Worker/Engineer Actions
;End frames
;Begin "real" labels
This wizard will help you to add a new unit to Civilization III.  
Select in what file you want to add the unit.
This adds the unit to all games started without scenarios. Before 1.21f this can make old Saves unplayable.
This creates a new BIC with the added unit. The BIC can then be played as a Scenario and the unit will be in all games started with that BIC.
This adds the unit to an existing BIC. The BIC can then be played as a Scenario and the unit will be in all games started with that BIC.
Name:
Icon:
Civilopedia Entry:
Prerequisite:
Shield Cost:
Moves:
Attack Str.:
Bombard Str:
Pop. Cost:
Max Load:
Defense Str.:
Bomb Range:
Upgrade to:
Opertational Range:
Rate of Fire:
HP Bonus:
Availible to:
Unit Abilities:
To select more then one entry. Hold down CTRL while clicking on the list.
Where the unit is added has effects on the build list. The units show up in the order they are in the BIC.
This creates a new BIC, from an existing, with the added unit. The BIC can then be played as a Scenario and the unit will be in all games started with that BIC.
Animation File
Sound File
Timing
No files has been changed yet, and will now be changed until you click on the finish button.
;End labels (The one in an array)
;Begin the rest (checkboxes and radiobuttons)
Use Era Specific Animation
Zone of Control
;If you need more then one line for the following 4 entries:
; Set them to an empty row, and use the description of the entry
; (use \n at the end of the title to maake a newline)
Add to civ3mod.bic
Add to a new BIC based on the default rules.
Add to an existing BIC
Create a new BIC based on an existing BIC and add to it.
Add the unit first in the list
Add the unit after
Use a new set
Use the same set as
Don't create an ini file.
Create one with the Civilopedia editor now
I will edit the files myself later.
Create New files with the entries in, just to copy and paste to any civilopedia.txt and pediaicons.txt
Select files to add the new entry to.
@END LABELS
@BEGIN BUTTONS
Close
< Back
Next >
Finish
Req. support
Bombard effects
@END BUTTONS
@END UWIZOVERRIDE
;End addition



@BEGIN MPCNVOVERRIDE
Civ2 Map Converter
; - Disabled - Bug with v0.99.1 makes override impossible
@BEGIN BUTTONS
Close
< Back
Next >
Finish
Start
Load Rules.txt
@END BUTTONS
@BEGIN LABELS
; Steps (two lines per step)
Welcome
Welcome to the Civ2 Map Converter, a part of Civ3MultiTool.
Output Format
Output format
Rules.txt
Load Civ2 rules
Coversion Options
Converion Settings
Convert Map
Convert Map
Summary
Summary
; Frames
Civ2 Terrain -> Civ3 Terrain
; Labels
This member of the Multi Tool family will help you convert your old Civ2 maps to working Civ3 maps.
How do you want your map to be created?
This converts the map to a map using the standard rules of Civ3 (as set when the game is started). This option is recommended for normal sized maps, that can be related to one of the default mapsizes. This option will output a BIC-file.
This allows you to select what rules that will be used to assign to the map, and is recommended if you plan to use the map with custom rules, or if the map size is very different from any of the dafault sizes. You will be asked to select a files to load the rules from. The map will be in the same format as the rules file you load.
This converts the map to a map using the standard rules of Civ3 Play The World (as set when the game is started). This option is recommended for normal sized maps, that can be related to one of the default mapsizes. This option will output a BIX-file.
To give you most import options the map converter needs to know the rules of Civilization 2.
The Map Converter is now ready to convert your Civ2 map into a Civ3 map. Click Start to select the file to convert and the output file for the Civ3 map.
The conversion is now finished.
Coast size
Sea size
Minimum size of a Sea
Minimum size of an Ocean
This converts the map to a map using the standard rules of Civ3: Conquests (as set when the game is started). This option is recommended for normal sized maps, that can be related to one of the default mapsizes. This option will output a BIQ-file.
; -
Standard non-rules map
Scenario
PTW map
C3C map
Convert Rivers
@END LABELS
@END MPCNVOVERRIDE


; CDDEdit override - First override to use the new manguage module system. 
; This is ultimate for Menus as it is following the menu order exactly.
; I'm not sure whether I shall lock buttons or if they can be handled as the menus. (zOrder chganes during design?)
@BEGIN CDDEDTOVERRIDE
Civilization Diplomacy Data editor
@BEGIN MENUS
&File
&New
&Load
&Save
Save &As
-
&Exit
&Help
&About
@END MENUS
@BEGIN BUTTONS
View deals
Delete deal
New deal
@END BUTTONS
@BEGIN LABELS
Renegotiable from
@END LABELS
; Added section for checkboxes on 2003-08-07
;(Will probably change them to labels later on, if I decide to stick with ther checkbox layout)
@BEGIN OPTIONS
Contact
Refuse contact for X turns
Refuse contact for X turns
@END OPTIONS
@END CDDEDTOVERRIDE

@BEGIN PTWDATEOVERRIDE
@BEGIN BUTTONS
Clear
OK
@END BUTTONS
@BEGIN LABELS
Week:
Month:
Year:
Time unit
@END LABELS
@END PTWDATEOVERRIDE


;@ABOUTNOTICE Translated by Gramphos

; Don't change this line in any translation. It makes sure that the tool still works even if non-override strings are added.
; These strings will just be untranslated for the users
@REQUIRE OVERLAP c3mt.txt 