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;;   CCC    333   M    M  TTTTT       Language File For version 1.01
;;  C   C  3   3  MM  MM    T        --------------------------------
;;  C         3   M MM M    T   ---- 
;;  C   C  3   3  M    M    T        
;;   CCC    333   M    M    T        
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@C3MT
@VERSION 3
@LANGUAGE English (default)

; This typetag is not required yet, as the PEDIAMENUS currently requires their own hardcoded system
; However, I hope to change that in the future, and therefore it shall be present in version 3 files.
@TYPE PEDIAMENUS
;PEDIA MENUS are currently missing type configuration, and must be defined in the language module
; They are the orgin of the language system, and are built up in a totally different way then everything else in 
; this file. I'll leave them as they are now, as you shall not change anything that works.
; Of course everything in the older files did work, it's just that the system were very unstable, and the 
; subscript out of range errors were many. So by redesigning the language module I hope to solve some bugs.
@BEGIN PEDIAMENUS

@BEGIN PEDIAMENU
TITLE=Main Menu
KEY=MENU_Main
GROUP=9
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Tribes
KEY=MENU_Races
GROUP=0
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Civilization Advances
KEY=MENU_Technologies
GROUP=5
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Great Wonders
KEY=MENU_Wonders
GROUP=26
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Small Wonders
KEY=MENU_Small_Wonders
GROUP=36
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=City Improvements
KEY=MENU_City_Improvements
GROUP=16
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Governments
KEY=MENU_Governments
GROUP=2
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Units
KEY=MENU_Units
GROUP=7
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Worker Jobs
KEY=MENU_Terraform_Imps
GROUP=1
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Terrains
KEY=MENU_Terrains
GROUP=3
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Resources
KEY=MENU_GoodsMENU_Game_Concepts
GROUP=4
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Game Concepts
KEY=MENU_Index
GROUP=8
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Index
KEY=GSMU_Bonus
GROUP=-1
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Bonus Resources
KEY=GSMU_Luxury
GROUP=34
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Luxery Resources
KEY=GSMU_Strategic
GROUP=24
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Strategic Resources
KEY=GSMU_Index
GROUP=14
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Resource Index
GROUP=4
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=All buildings
GROUP=6
@END PEDIAMENU

@END PEDIAMENUS



; The TYPE command tells the Language module how a non-predefined (version 2) section shall be loaded
; STRING is the default, and should be used in most cases.
; The TYPE commands are not required yet, but if something shall be nything else than STRING it might 
; cause problems if they are undefined.
@TYPE STRING


@BEGIN BICSTATUS
File is not a Scenario
File contains no map.
File is MapOnly
File contains rules and map
@END BICSTATUS


@BEGIN POPUPMESSAGES
Out of Memory
Operation Complete
There is a BAK-file already. Do you want to replace it? (Selecting No will not BAK the current file)
Not a recognized format
Unknown version
Not a Civ3 file
The File is protected, and can not be loaded.
A possible Error has been found in the Save.\n(DATAIO Operating System Error: CITY)\n\nDo you want to try to fix this?
This flag is not yet supported
;Chnaged Reset FOW popup 020430 to reflect added calculation
This will reset the Fog Of War and Map to a calculated area around each unit.
Do you want to keep the FOW and Map seen by the cities?
Warning
This is only to use with the same size of map as in the save, and it is up to you to make sure that no units/cities or colonies get onto the wrong terrain.
The Scenario contains no map
The map is of another size then the saved map!
Done, you need to save the file to save the changes.
Error while listing units:
Error while listing cities:
Error while listing levels:
Error while listing citizens:
Error while listing races:
Error while listing techs:
Error while listing unittypes:
Error while listing buildingtypes:
Error while listing civs:
Ivalid coordinate must be odd-ood or even-even.
The graphic is now loaded
Tile already in use
Must be in city radius
Only specialists can work on the CityCenter
The year must be at least $1
Error: FOW/CIV
Error: FOW
A FOW area can only have one base point
This will currently only compare UNITS.
The file must contain rules.
No rules loaded
No rules loaded in memory. Do you want to load civ3mod.bic?\n(The BIC is only used to assign titles to the keys)
Invalid Link
The key is used
This function searches the map for defined starting slots and creates a CPF file with these slots. You then just have to edit the name and ID of the civs that starts on the slots.
No file loaded
To be able to copy the pedia key in all files the files must be in the correct directiory.\nThe spirit will still be copied.
To be able to copy all info for the building in all files the files must be in the correct directiory.\nThe spirit will still be copied.
To be able to redirect the graphics to the original unit graphics Civ3 must be installed.\nThe spirit will still be copied.
;-------------Edited 2002-07-27 to give more stats -----------------
Land: $1 on $4 Continents\nWater: $2\nTotal: $3\n\nResources:\n$5
;-------------------------------------------------------------------
The current Scenario is not saved\nDo you want to exit?
The current Scenario is not saved\nDo you want to continue?
The current Scenario is not saved\nDo you want to save it?
Error
;50
$1 has no map, or error in read.
Starting the Civilopedia Editor will make the CopyTool to unload.\nDo you want to continue?
Starting the Intigrated SaveGame Editor will casuse the Scenario to unload.\nDo you want to continue?
Thank you for upgrading to Civ3MultiTool v$1
This verion has not been fully tested!
This verion is a beta version of a later update! Not all functions is working. And there might be many unfinished functions
This save is in interest for the continued development. Please send it zipped to $1
Error: $1
Error in Save! Original file not Civ3File
The rules have been changed since this file started. Can't load the file.
;60
The rules have been changed since this file started. Can't save the file (The file shouldn't have loaded either).
The file has more then one header
;Edited 2002-07-19/2002-11-09
Unknown Scenario Version.
Unknown subversion. Only versions up to $1 supported
Unknown section: $1 after $2\n\nPlease report this (If the sction is not anything logical there is most likely an error in the reading of $2)\nTry to attach the file (zipped) you tried to load while reporting.
Can't log.
$1 ($2) is selected by $3 ($4)
The year $1 is invalid.\nUse $2 or $3
;68 -Addstart 2002-04-19
The SaveGame Modifier doen't work with version $1 of Civ3.
;69 -Addstart 2002-05-09
The MultiTool needs to be restarted for all the settings to take effect.
;70 -Addstart 2002-05-10
This is only recommended for advance users.
You need to enter a name
There is already a unit named $1.\nCreating a new unit with this name will force it to use the same animation as that unit.
There is already a unit with the civilopedia entry $1.\nCreating a new unit with this entry will force it to use the same civilopedia text and icons as that unit.
You are recommended to use a Civilopedia entry beginning with PRTO_ for units.
;75 -Addstart 2002-05-17
Cange of the specificity from $1 to $2 will result in data loss.
The new fields will be filled with an default image.
;77 -Addstart 2002-05-21
You have to unload the Civilopedia Editor for AutoEntryCreation to work.
The Key $1 already has an entry in $2.\nThis will edit that entry, and not create a new one.
The Key $1 already has icons in $2.\nThis will edit those icons.
This will exit without saving the changes.
;81 -Addstart 2002-05-22
The BIC you base your unit on is only version $1.\n To use more then one strategy you need to have at least version 3.x (1.21f).
;82 -Addstart 2002-05-24
The unit has successfully been created.\n Do you want to create another one?
;83 -Addstart 2002-05-25
The Scenario loaded contains no rules.\nDo you want to load civ3mod.bic?\n\n(The BIC is only used to assign titles to the keys)
;84 -Addstart 2002-06-04
The save contains rules.\nDo you want to export them with the map?
The Scenario contains rules.\nDo you want to import them with the map?\n\nWarning: Changing the rules of a save might cause it to malfunction.
;86 -Addstart 2002-06-22
Must be on the same drive to make a relative path.
;87 -Addstart 2002-09-11
Batch Edit
Batch edit will change all entries that applies to the filter.
Batch Delete
This will delete all entries that applies to the current filter.
;91 -Addstart 2002-11-22
Section error.
This file can not be loaded due to an unknown file structure.\n(Expected: $1 ($2 bytes); Found: $3 ($4 bytes))
;93 -Addstart 2002-12-22
;Palace Warnings: $1=Civ_Name, $2=Civ_Noun, $3=Civ_Adjective, $4=to_city/from_city, $5=from_city/ImprovmentName, $6=ImprovmentName/-
This will move the $3 capital from $5 to $4
To move the capital from $4 you will have to set the $5 in another $3 city.
UCW has detected that you have Civ3:Play The World installed.\nDo you want to use the default rules from PTW?
;96 - Addstart 2003-03-06 - Actually strings, but they kind of fit in here as of now. If I decide to create a section for MapConversion strings I might move them there.
Civ2 Rules loaded sucessfully
Civ2 Rules load falied
;98 - Addstart 2003-03-15
File not found: $1
Can't replace $1
;100 - Addstart 2003-04-19
The date $1 is invalid.\nUse $2 or $3
This date is before the start of the game.\nMust be at least $2
Invalid Date. Current game uses other base time unit.
;103 - Addstart 2003-04-26 - Great Wonders
This will move the great wonder $1 from $2 to $3
Would you like to reset $1 to unbuilt status?
;105 - Addstart 2003-05-01 - Small Wonders - Extra variable: Civ Adjective- Note for translators: If other variable is needed just ask.
This will move the $4 small wonder $1 from $2 to $3
Would you like to reset the $2 $1 to unbuilt status?
;107 - Addstart 2003-05-11
Do you want to use the currently loaded rules?
The Current Diplomacy Data file is not saved.\n Do you want to save the changes?
Scenario contains no map.
War overrides all other deals.
This Will cause $1 and $2 to declare war on $3
This Will cause $1 to declare war on $2
The deal can't be negotiated.
Can't handle goods yet
Enter ammount
Gold per turn
Removing this deal will also remove all other deals between these players.
All deals can't be removed.
You can't edit this value yet. Keep your eyes open for another version of C3MT.
The Deal can not be removed.\nIt contains uneditable parts.
;121
Enter the administrative password of this save
Password
Incorrect Password
;124 - Addstart 2003-05-24
Another program is associated with $1. Do you want to change the association to C3MT?
;125 - Addstart 2003-06-26
This will recalculate the FoW by units.
;126 - Addstart 2003-08-03
Keep resource?
The map you are about to import does not contain any resource on ($2,$3), but your game contains $1 on this tile.\n\nDo you want to keep the resource unchanged?
Would you like to be asked this type of question again during this import?
;129 - 2003-10-28
It is possbible than an eralier instance of C3MT has crashed.\n\nDo you want to view the logfile for that session?\n(Yes - Shows the logfile, No - will delete the logfile and Cancel will ask you again another session)
Delete the log?
; 131 - 2004-01-15
PEDIAMENU can't be root level section, reserved for PEDIAMENUS section type.\n Error in file: $1 at line $2
@END POPUPMESSAGES


;Edit all strings with BIC-file in them to change to Scenario file 2002-11-09 (Step towards PTW support)
@BEGIN COMMONDIALOGS
Select a name of the exported file
ModFiles
Select name of scenario file to export map to
Scenario files
Select a name of the saved file
Civilization III savefiles
Select a Scenario file to compare with
Select a Civilopedia.txt file to load
Text files
Select a text file to save the Civilopedia to
Select a name of the CPF file to create
Civilization Placement Files
Select a Scenario file to load
Select a Scenario file to import map from
Save Scenario as...
Select a mod to import
Select a SAV-file to load
Select a CPF-file to load
;Added 2002-04-19
Locate the Civilization III directory.
;Addstart 2002-05-10
Enter the name of the Scenario file to create.
Select a Scenario file to add unit in
Select a Scenario file to base the unit on
;Addstart 2002-05-21
Select a Pediaicons.txt file to load
Select a text file to save the Civilopediaicons to
Select a text file to add the Civilopedia to
Select a text file to add the Civilopediaicons to
;26: Addstart 2002-06-22
Select an Animation
FLICs
*.flc
Select a Sound
Sounds
*.wav;*.amb
All files
;33: Addstart 2002-11-09
BIC-files
BIX-files
*.bix;*.bic;*.biq
*.bic
*.bix
;38: Addstart 2003-03-06
Select rules to be used for the Scenario
Text files
*.txt
Locate Civ2 Rules.txt
Select the map to convert
Civ2 Maps
*.mp
;45 Addstart 2003-05-11
Select a Scenario to base the CDD file on
CDD-files
*.cdd
;48 Addstart 2003-11-05
Civ3Q Scenario Files
*.BIQ
3,35,33,36,34,37,48,49
@END COMMONDIALOGS

@BEGIN COMPARESTRINGS
Version is different. Loaded version: $1 compared to $2
Different number of units. $1 vs $2
$1 ($2.$3.$4) has been added
$1 ($2($5).$3.$4) has been added
$1 has been removed
$1 has been removed
and
gained: $1
lost: $1
changed actions (no details)
changed Air Missions (no details)
changed AI strategy (no details)
changed atack from $1 to $2
changed availability (no details)
changed bombardment range from $1 to $2
changed bombardment strength from $1 to $2
changed capacity from $1 to $2
changed class from $1 to $2
changed cost from $1 to $2
changed defense from $1 to $2
changed icon from $1 to $2
changed civilopedia entry from $1 to $2
changed movments from $1 to $2
changed range from $1 to $2
changed popcost from $1 to $2
changed prerequire from $1 to $2
nothing
started to require $1
stopped to require $1
changed rate of fire from $1 to $2
changed upgrade from $1 to $2
gained Zone of Control
lost Zone of Control
has
@END COMPARESTRINGS

@BEGIN CLASSES
land
sea
air
@END CLASSES

; Flags are stored in the textfile as STRINGS, but are given a binarry mask on the load.
; The mask is to not have to keep doing binary to decimal conversions everytime it is used as a flag
; To avoid problems this should be loaded as flag
@TYPE FLAG

@BEGIN UNITFLAGS
Wheeled
Foot Soldier
Blitz
Cruise Missile
treats all terrains as roads
;5
Radar
Amphibious
Invisible
Transports Only Aircraft
Draft
;10
Immobile
Sink In Sea
Sink In Ocean
;Edited 2002-04-30
;UNUSED (Mounted pre 1.17f)
Flag unit (PTW Only)
Transports Only Foot Units
;15
starts Golden Age
nuclear weapon
hidden nationality
army
leader
;20
Infinite Bombard Range
Stealth
Detect Invisible
tactical missile
Transports only Tactical Missiles
;25
ranged attack animations
;Edited 2002-04-30
rotate before attack
;Added 2002-04-30
lethatl land bombardment
lethatl sea bombardment
;PTW addition
King
@END UNITFLAGS

@TYPE STRING

@BEGIN DESCRIPTIONS
;Moved EXIT to the first description
Terminates the application
;CT
This program allows you to clone elements of Sid Meier's Civilization 3. You can later edit the clones with Civ3Edit that comes with Civilization 3.
;SGE
The second savegame editor created for Civilization III. Has functions for editing units, cities, civilizations and diplomacy.
;PEDIA
The Civilopedia Editor gives you an overview over the Civilopedia.txt, and provides an easy way of editing the Civilopedia.
Shows information about the program
;UNITWIZARD
The Unit Wizard an easy way to install a unit into a BIC. It helps you step by step in the process of setting up your new unit.

The Civ2 Map Converter allows you to convert your old Civ2 maps into new Civ3 maps.\n Of course a lot of work will still be needed to make them playable (mostly adding resources), but it's a lot faster then recreating a map from nothing.\n\nThe mapstructure on http://www.civgaming.net/mercator/guides/mapstruct.htm has made this tool possible.
The Civilization Diplomacy Editor is designed to allow editon of CDD-files. These files can be combined with a first turn save to set up initial realtions using the separate tool CDT.
@END DESCRIPTIONS

@BEGIN CTZNGROUPS
Happy
Content
Unhappy
Resisting
;Specialists

@END CTZNGROUPS


;Not an override part, but default constant part for strings in the SGE
@BEGIN SGESTRINGS
NONE
Production
Free (of its own)
;Unitlist $1=ID $2=UnitName $3=ownerCiv Adjective $4=Nationallity $5=Level $6=Points left $7=Points total $8=Damage
$1: $2 ($3)
$1: $4 $2 ($3)
;5 -Addstart 2002-07-27
$2		$1
\n
\n
;8 - Addstart 2002-12-22
Estimation: $1 beakers required.
Score
Power
Culture
Future Technology
;13 - Addstart 2003-01-11
Normalcy
War Time
;15 - Addstart 2003-02-07
This game has been continued $1 times.
;16 - Addstart 2003-02-08: Time Units
Years
Months
Weeks
; Months
January
February
March
April
May
June
July
August
September
October
November
December
$1 BC
$1 AD
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
Week $1 $2
$1 $2
;47 - Addstart 2003-04-23
$1 gives.
Diplomatic Agreements
Military Alliances
Trade Embargos
Resources
Luxuries
Gold
Peace Treaty
Mutual Protection Pact
Right Of Passage
vs. the $1
vs. the $1
Per Turn
Alliances vs. the $1
Embargo vs. the $1
$1 Gold (per turn)
;63
Victory Points
PTW Only
$1 enddate estimated at current speed. ($3 turns)
; ($2 wins)
No constant growth
Limit passed
@END SGESTRINGS


@TYPE FLAG

;Added 2002-04-14
@BEGIN UNITORDERS
;Never finished before 1.21f
;Will maybe continue, on that later
;As for now the keys are left in this file
;Addstart 2002-05-10
Skip Turn
Wait
Fortify
Disband
Go To
Load
Unload
Airlift
Pillage
Bombard
Airdrop
Build Army
Finish Improvements
Upgrade Unit
Build Colony
Build City
Build Road
Build Railroad
Build Fort
Build Mine
Irrigate
Clear Forest
Clear Jungle
Plant Forest
Clear Pollution
Automate
Join City
@END UNITORDERS

;End Addition

;Addition For PTW support 2002-11-09
; PTW handles UnitOrders in another way then the original game...
@BEGIN PTWSTDORDERS
Skip Turn
Wait
Fortify
Disband
Go To
Sentry
@END PTWSTDORDERS

@BEGIN PTWSPCORDERS
Load
Unload
Airlift
Pillage
Bombard
Airdrop
Build Army
Finish Improvements
Upgrade Unit
Capture
@END PTWSPCORDERS

@BEGIN PTWENGORDERS
Build Colony
Build City
Build Road
Build Railroad
Build Fort
Build Mine
Irrigate
Clear Forest
Clear Jungle
Plant Forest
Clear Pollution
Automate
Join City
Build Airfield
Build Radar Tower
Build Outpost
@END PTWENGORDERS

; Airmissions are the Same in PTW, no need for double entry

;End PTW Addition

;Added 2002-05-10
@BEGIN AIRMISSIONS
Bombing
Recon
Interception
Re-base
Precision Bombing
@END AIRMISSIONS

@BEGIN AISTRATEGIES
Offense
Defense
Artillery
Explore
Army
;5
Cruise Missile
Air Bombard
Air Defense
Naval Power
Air Transport
;10
Naval Transport
Naval Carrier
Terraform
Settle
Leader
;15
Tactical Nuke
ICBM
Naval Missile Transport
;PTW -addition
King
Flag unit
@END AISTRATEGIES

@TYPE STRING

@BEGIN UWIZSTRINGS
None
Generic
@END UWIZSTRINGS

;A KeyEntry has two parts a KEY and a TITLE
; They are stored in the file as KEY=TITLE
; If the Title is empty the KEY will be used converted to Proper Case and _ changed to ' '
@TYPE KEYENTRY

;2002-05-11 Continued addition
@BEGIN ANIMATIONS
; Each "Animation" Consists of two parts separated by the first '=' The LEFT part is
; the part as it shows up in the INI-files. That shall not be translated. The RIGHT path
; (if not emty) is a title used for that Animation If not supplied the title will be the 
; Name converted to "Proper Case" with '_' chngaed to ' .
BLANK=
DEFAULT=
WALK=
RUN=
ATTACK1=
ATTACK2=
ATTACK3=
DEFEND=
DEATH=
DEAD=
FORTIFY=
FORTIFYHOLD=
FIDGET=
VICTORY=
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
PauseROAD=
PauseMINE=
PauseIRRIGATE=
@END ANIMATIONS

@TYPE STRING

;Continued 2002-05-14
@BEGIN CULTURES
American
European
Mediterranean
Mid East
Asian
@END CULTURES

@BEGIN ICONSIZES
large
small
@END ICONSIZES

@TYPE KEYENTRY

@BEGIN BLDGTYPES
SINGLE=Non specific
ERA=Era specific
CULTURE=Culture specific
@END BLDGTYPES

;Continued 2002-05-21
@BEGIN RACEICONTYPES
=Leaderhead;Foreign advisor Leaderheads
HAPPY_=Happy Icon
;  (conquer/domination/space winner)
SHAPP_=Small Happy Icon
;  (defeat)
LKISS_=Large Kiss Icon
;  (Culture/diplomatic Winner)
SKISS_=Small Kiss Icon
; (diplomatic loser)
ANGRY_=Small Angry Icon
; (domination/space loser)
ILOVE_=Small loving Icon
; (Cultural Victory Winner)
LOVED_=Small loved Icon
; (Cultural Victory Winner)
LHURT_=Large Beaten-up Icon
; (defeat)
HURTN_=Small Beaten-up Icon
; (conquered/eliminated)
@END RACEICONTYPES

@TYPE STRING

@BEGIN PEDIASTRINGS
[Write the text for your new Civilopedia entry here]
@END PEDIASTRINGS

;End Addition


;Addstart 2003-03-15
; - Testing new functionality of language module.
@BEGIN MPCNVSTRINGS
Terrain $1
$1\r\nMap converted from $2
Converted from $1
C3MT - Converted Map
@END MPCNVSTRINGS

@BEGIN MPCNVPROGRESS
Waiting for Start command...
Selecting Civ2 map
Selecting Output Filename
Convering Map...
Finding best matching map size
Converting Starting locations
Calculating tile images
Finding continents
Sorting continents...
Finding rivers...
Structurating river conversion data...
Converting rivers...
Saving file
Done
;Addstart 2003-04-24 (More options means longer time needed for building coast... (at least if you make the coast bigger))
Building Coast
Building Sea
Checking water sizes
@END MPCNVPROGRESS

@BEGIN MAPSUMMARY
$7x$8 map (Rules of $9)\r\n\r\nLand: $1 ($4 continents)\r\nWater: $2\r\nTotal: $3\r\n\r\n$6
$1:	$2\r\n
$1:	$2\r\n
$7x$8 map (Rules of $9)\r\n\r\nLand: $1 ($4 continents)\r\nWater: $2\r\nTotal: $3\r\n\r\n$6\r\nResources:\r\n$5
@END MAPSUMMARY

@BEGIN CDDEDTSTRINGS
Player $1
War
Any time
@END CDDEDTSTRINGS



; Error messages. I could have made these a part of POPUPMSGS, but I think giving them an own section is a better long term solution, as they may use System 2
@BEGIN ERRORMESSAGES
Missing Section ($1)
Missing String (Section: $1, String: $2)
Missing Subsection ($1::$2)
Missing String (Section: $1::$2, String: $3)
Failed to list cities: No cities loaded.
Warning: Read Length doesn't match section length in $1 ($2 bytes off)
@END ERRORMESSAGES
