# # Stuff moved from add_str.txt to ldl_str.txt 9/5/00 by Jonathan
# # Please add all new strings below here - with note 
# # explaining where they should go eventually.

# More Stuuf for LDL_STR
# Multiplayer Disclaimer String
str_ldl_MultiplayerDisclaimer	"Call to Power IĨ}`vC[ Q[̏ꍇĂvC[4l܂łɗ}悤߂Ă܂"

## Stuff for LDL_STR.txt
str_ldl_AutoCenter_On	"Z^Ogp"
str_ldl_AutoCenter_Off	"Z^Osgp"

str_ldl_ShowPoliticalBorders_On		"̕\"
str_ldl_ShowPoliticalBorders_Off	"̔\"

str_ldl_ShowTradeRoutes_On			"fՃ[g̕\"
str_ldl_ShowTradeRoutes_Off			"fՃ[g̔\"

# Got lost somehow, City manager button.
str_ldl_DisbandUnit                 "U"

# City advisor
# str_ldl_CityAdvisor "City Advisor"

# City Window
str_ldl_CityWindowUpkeep "\"

# Diplomat pictures.  Bit weird storing these in a string file, but it works.
# Transplanted, and modified (filenames are updp* now, ctp1 was upd*), from civ_str.txt 
GREEK_DIPLOMAT_PHOTO		"updp023.tga"
AMERICAN_DIPLOMAT_PHOTO	"updp010.tga"
SCOTTISH_DIPLOMAT_PHOTO	"updp044.tga"
IRISH_DIPLOMAT_PHOTO			"updp028.tga"
ENGLISH_DIPLOMAT_PHOTO	"updp019.tga"
NATIVE_AMERICAN_DIPLOMAT_PHOTO	"updp035.tga"
GERMAN_DIPLOMAT_PHOTO	"updp022.tga"
FRENCH_DIPLOMAT_PHOTO	"updp021.tga"
JAPANESE_DIPLOMAT_PHOTO	"updp030.tga"
CHINESE_DIPLOMAT_PHOTO	"updp015.tga"
RUSSIAN_DIPLOMAT_PHOTO	"updp043.tga"
SPANISH_DIPLOMAT_PHOTO	"updp045.tga"
PORTUGUESE_DIPLOMAT_PHOTO	"updp041.tga"
DUTCH_DIPLOMAT_PHOTO	"updp017.tga"
VIKING_DIPLOMAT_PHOTO	"updp048.tga"
ROMAN_DIPLOMAT_PHOTO	"updp042.tga"
EGYPTIAN_DIPLOMAT_PHOTO	"updp018.tga"
PERSIAN_DIPLOMAT_PHOTO	"updp038.tga"
TURKISH_DIPLOMAT_PHOTO	"updp047.tga"
PHOENICIAN_DIPLOMAT_PHOTO	"updp039.tga"
WELSH_DIPLOMAT_PHOTO	"updp049.tga"
CUBAN_DIPLOMAT_PHOTO	"updp016.tga"
ZULU_DIPLOMAT_PHOTO	"updp050.tga"
HEBREW_DIPLOMAT_PHOTO	"updp024.tga"
ASSYRIAN_DIPLOMAT_PHOTO	"updp011.tga"
INDIAN_DIPLOMAT_PHOTO	"updp026.tga"
THAI_DIPLOMAT_PHOTO	"updp046.tga"
POLYNESIAN_DIPLOMAT_PHOTO	"updp040.tga"
INDONESIAN_DIPLOMAT_PHOTO	"updp027.tga"
JAMAICAN_DIPLOMAT_PHOTO		"updp029.tga"
INCAN_DIPLOMAT_PHOTO	"updp025.tga"
MAYAN_DIPLOMAT_PHOTO	"updp032.tga"
CANADIAN_DIPLOMAT_PHOTO	"updp014.tga"
NIGERIAN_DIPLOMAT_PHOTO	"updp037.tga"
KOREAN_DIPLOMAT_PHOTO	"updp031.tga"
BRAZILIAN_DIPLOMAT_PHOTO	"updp013.tga"
AUSTRALIAN_DIPLOMAT_PHOTO	"updp012.tga"
MEXICAN_DIPLOMAT_PHOTO	"updp033.tga"
ETHIOPIAN_DIPLOMAT_PHOTO	"updp020.tga"
MONGOLIAN_DIPLOMAT_PHOTO	"updp034.tga"
NICARAGUAN_DIPLOMAT_PHOTO	"updp036.tga"

# Dip wizard strings
# Gets displayed on the "Accept" button depending on context
str_ldl_DipWizardClose "" 
str_ldl_DipWizardCheckIntelligence "W̃`FbN"

# Empire Manager
str_ldl_People_ "O:"
str_ldl_Cities_ "ss:"


T_NO_KILL_CIVILIAN "{unitrecord[0].name}{player[0].civ_name_singular}UߤO肪܂\n\nͤOւ̋҂{unitrecord[0].name}̂悤ȔRjbgɑΉΤ̍̐MȂōς݂܂sɂͤRjbgIĤ<c:0,50,200><e>𖽗߂Ă" 

# Info screen score tab list headers.  I don't know how to label these.  This is just so there's something
# here for someone who does.
str_ldl_SCORE_VALUE "vZ"
str_ldl_SCORE_TOTAL "XRA"

# List headers on wonder tab of info screen
str_ldl_InfoScreenWonder "svc"
str_ldl_InfoScreenYear "N"
str_ldl_InfoScreenCity "ss"
str_ldl_InfoScreenPlayer "vC["
str_ldl_INFO_WONDER_TAB "svc"


str_ldl_DipDetails_EmbassyReq			"gقKv"
str_ldl_RADAR_MAP_FILTER	"tB^[gp"

# Replaces string in ldl_str.txt, changed to Status from Modifiers
str_ldl_CityWinStatisticsTab ""

#revised below
# Added
#str_code_CityWinTotalHappinessFormat "Total: %d"

str_code_QueryRebuildCapitol "{ɍs{ړ]܂H"

# Trade manager strings
str_ldl_TradeManagerCities "ss̕\:"
str_ldl_TradeManagerOwnCities ""
str_ldl_TradeManagerFriendlyCities "FD"
str_ldl_TradeManagerAllCities "SĂ̍"
str_ldl_TradeManagerCitiesPerGood "\ss:"

# Moved from info_str.txt, had an error (string[0] no good, need action[0])
NEXT_EMAIL_PLAYER 			"fXNgbvɃZ[uQ[{player[0].civ_name_plural}{player[0].leader_name} ({action[0].name})ɑMĂ"

# Added strings for the science screen.
str_ldl_ResearchGoal		"* ڕW:"

# TURN in all caps for control panel close button lable
str_ldl_endbuttonTURN	"^["

# String for not showing dialogs again.
str_ldl_DontShowAgain		"̃bZ[WĂѕ\Ȃ"

# In science picker, when the advance gives you tile improvements:
ADVANCE_GIVES_TILE_IMPROVEMENTS "n`P:"

str_ldl_RADAR_MAP_TRADE "f"
str_ldl_RADAR_MAP_TERRAIN "n`"

##############################################
## PLEASE ENTER NEW STUFF BELOW THIS LINE
## Strings above sent to be localized 9/18/00
##############################################

BC_YEAR_FORMAT "BC %d"
AD_YEAR_FORMAT "AD %d"


# Advanced Options Title
str_ldl_AdvancedOptions "xȃIvV"

#updated from ldl_str
str_ldl_INFORMATION_DIALOG_TITLE 			"Q[̏ڍ׃f[^"

str_COMPUTER_TURNS		"..."

str_ldl_CAPS_GREAT_LIBRARY	"SȎT"

#revised from ldl_str.txt
str_code_TotalPollutionFormat "%d"
str_ldl_CityWinHappiness "Kx"
str_ldl_CityWinPollution "x:"

#revised from above to eliminate phrase 'Total: '
str_code_CityWinTotalHappinessFormat "%d"

str_ldl_Starving "Q"

str_ldl_reloadSlic "Slic۰"
str_ReloadSlic_OK "Slic̍ă[h!"
str_ReloadSlic_Fail "Slic̍ă[hs!  \G[`FbNĂ!"
str_ldl_scen_notes ":"

#Unit Manager Advisor Window Title -- this is completely new
str_ldl_MilitaryAdvisor "RAhoCU["

#Trade Manager Advisor Window Title -- this is completely new
str_ldl_TradeAdvisor	"fՃAhoCU["

#City Manager Advisor Window Title -- this is a revision from title to ALL CAPS
# the original can be found in add_str, above.
str_ldl_CityAdvisor	"ssAhoCU["
str_ldl_DeclareEmbargo "fՋ֎~"
str_ldl_IW_CONFIRM_EMBARGO "{player[0].country_name}ɖfՋ֎~錾H"
str_Goods_Generated "Օi̐Y!"
str_Goods_All_Gone "Օi̍폜!"
str_ldl_RemoveGoods "SՕi̍폜"
str_ldl_GenerateGoods "Օi̍쐬"

##############################################
## PLEASE ENTER NEW STUFF BELOW THIS LINE
## Strings above sent to be localized 9/26/00
##############################################

#
# Network strings: Commented out in ldl_str.txt, converted to ctp2 format
#
NETWORK_PLAYER_LEFT "{action[0].name}ͤQ[𒆒f܂vC[gpĂ̒鍑ͤRs[^ vC[ɂē܂"
NETWORK_PLAYER_JOINED "{action[0].name}ͤ{player[0].civ_name_plural}̓sĂ܂"
NETWORK_DIFFERENT_PLAYER_JOINED "{action[0].name}ͤ{player[0].civ_name_plural}ƂĎQ悤ƂĂ܂̒鍑ͤXʂ̃vC[gpĂ̂łނ̎Qۂ܂H"
BUTTON_EJECT "ۂ"
BUTTON_LET_THEM_STAY "Q"
NETWORK_YOU_ARE_NOW_HOST "̃Q[̃zXgɂȂ܂"
NETWORK_NEW_HOST "{action[0].name}̃Q[̃zXgɂȂ܂"
NETWORK_YOU_ARE_NOW_HOST "̃Q[̃zXgɂȂ܂"
NETWORK_NEW_HOST "{action[0].name}̃Q[̃zXgɂȂ܂"
NETWORK_SESSION_LOST "zXg̐ڑ؂ꂽ̂Ťr[ɖ߂܂"
NETWORK_WAITING_ON_PLAYERS "vC[҂Ă܂"
NETWORK_WAITING_FOR_DATA "f[^҂Ă܂"
NETWORK_RESYNCING "Ă܂"

# This one is new.  Used as the "sender" of chat messages that are sent by the engine, not another player.
NETWORK_SENDER_SYSTEM "VXe"

str_ldl_AddStuff "jbgP{݂̒ǉ"
str_ldl_SelectCity "ss̑I!"
str_ldl_AddPW "J͂̒ǉ:"
str_ldl_AddGold "S[h̒ǉ:"

# in Build Queue Editor Laod Screen
str_ldl_LoadQueueColon "n݃Xg̃[h:"

#Main title for Intelligence Dialog box
str_ldl_IntelligenceTitle "W"

##############################################
## PLEASE ENTER NEW STUFF BELOW THIS LINE
## Strings above sent to be localized 10/01/00
##############################################
str_ldl_PosField "ʒu:"


#JBR1003 - moved from cut_str
SENDER_KILLED_TRADE_ROUTE "{player[0].leader_name}ͤ{city[0].name}{city[1].name}܂{good[0].name}^ԖfՃ[g܂"
NETWORK_TIME_LEFT "c莞"

str_ldl_CityEspionage "ss̒T"
str_ldl_NatlManagerHotKey "F1"
str_ldl_EmpireManagerHotKey "F2"
str_ldl_ScienceHotKey "F3"
str_ldl_UnitManagerHotKey "F4"
str_ldl_TradeScreenHotKey "F5"
str_ldl_IntelligenceHotKey "F6"
str_ldl_ScoreHotKey "F7"
str_ldl_GreatLibraryHotKey "F8"
str_ldl_AdvancedHotKey "F9"
str_ldl_ArmyManagementHotKey "G"
str_ldl_Cheat_Mode_CaseHotKey "ctl+s"
str_ldl_QuitHotKey "Q"
str_ldl_SaveGameHotKey "!"
str_ldl_LoadGameHotKey "@"

str_ldl_TradeSummaryHotKey "ctl+t"
str_ldl_GaiaHotkey "ctl+g"
str_ldl_BuildQueueHotKey "ctl+b"
str_ldl_CityManagementHotKey "ctl+i"
str_ldl_NewProposalHotKey "ctl+d"

str_ldl_TimelineHotKey "ctl+l"
str_ldl_RankHotKey "ctl+k"
str_ldl_RestartHotKey "ctl+z"

str_ldl_NewGameHotKey "ctl+x"
str_ldl_SoundHotKey "ctl+v"
str_ldl_GraphicsHotKey "ctl+f"
str_ldl_GameplayHotKey "ctl+p"
str_ldl_CityEspionageHotKey "ctl+e"
str_ldl_FindMeButton "ړ!"
str_ldl_FindX "X"
str_ldl_FindY "Y"
str_ldl_FindPosLabel "݈ʒu:"
str_ldl_CityManager "ssǗ"

# Shows up over main map in upper left corner to say whose turn it is right now (has a colon appended by code, followed by leader name).
NETWORK_CURRENT_PLAYER "݂̃vC["
str_tbl_ldl_Open_City_Management "ssǗ"
str_tbl_ldl_Open_Build_Queue "YǗ"
str_tbl_ldl_Open_Trade_Summary "fՂ̊Tv"
str_tbl_ldl_Open_Dip_Wizard "V"
str_tbl_ldl_Gaia "KCA"
str_tbl_ldl_Open_Wonders "svc"
str_tbl_ldl_Open_Ranking "N"
str_tbl_ldl_Msg_Tab "bZ[W ^u"
str_tbl_ldl_TileImp_Tab "n`P"
str_tbl_ldl_Open_Scenario_Editor "ViI GfB^["
str_tbl_ldl_Sound_Options "TEh IvV"
str_tbl_ldl_Graphics_Options "OtBbN IvV"
str_tbl_ldl_Gameplay_Options "Q[vC IvV"
str_tbl_ldl_Restart_Game "Q[̍ăX^[g"
str_tbl_ldl_New_Game "VQ["
str_tbl_ldl_Toggle_Radar "S̃}bv̕\/\"
str_tbl_ldl_Toggle_Ctl_Panel "۰ ق̕\/\"
str_tbl_ldl_Toggle_All "ׂĂ̕\/\"
str_tbl_ldl_Open_Army_Mgmt "RǗ̕\"
str_ldl_UNIT_CONTROLS "jbg Rg["
str_ldl_GreatLibrary "SȎT"
str_control_key "ctrl"

str_ldl_EnableAllMessages "SbZ[W̕\"


#################################
#status text for scenario editor#
#################################
str_SE_MapSize "[}bv TCY̕ύX]ŐV}bv[h"
str_SE_YearSpinner "^[ - ΉN̂߂[N\]Q"
str_SE_YearDisplay "N\"
str_SE_Difficulty "Q[̓ՓxI"
str_SE_Barbarians "o[oA̋ЂI"
str_SE_SaveMap "}bvZ[u"
str_SE_LoadMap "}bv[h"
str_SE_SaveScenario "Q[ƂăViIZ[u"
str_SE_LoadScenario "ViĨ[h"
str_SE_WorldTab "E^u - ׂẴO[o IvV"
str_SE_UnitTab "jbg ^u - vC[̃jbg\"
str_SE_CityTab "ss^u - vC[̓ss̍쐬/ύX"
str_SE_Civ_Button "鍑^u - vC[ݒύX"
str_SE_Hut "Ղ̔zu/폜"
str_SE_River "͐̔zu/폜"
str_SE_Good1 "Օi1̔zu/폜"
str_SE_Good2 "Օi2̔zu/폜"
str_SE_Good3 "*Օi3̔zu/폜 - terrain.txtŒ`Kv"
str_SE_Good4 "*Օi4̔zu/폜 - terrain.txtŒ`Kv"
str_SE_Pollution "̃I/It"
str_SE_Land "nテjbg̕\"
str_SE_Sea "͑Djbg̕\"
str_SE_Air "q󃆃jbg̕\"
str_SE_Special "ʏ/ꃆjbg̕\"
str_SE_PopSpinner "Iss̐lݒ"
str_SE_AddBuildings "IssɌǉ"
str_SE_AddWonders "IssɎsvcǉ"
str_SE_PlayerSelect "vC[̑I"
str_SE_FullMode "vC[ŊJnʒuw - SĂ̍ƂIo܂"
str_SE_NoCiv "vC[ŊJnʒuw - ƑI͏o܂"
str_SE_WithCiv "ƂŊJnʒuw褃vC[̑Io܂"
str_SE_JustCiv "ƂŊJnʒuw褃vC[̑I͏o܂"
str_SE_AddPW "J͂̒ǉ - l͂EnterL["
str_SE_AddGold "S[h̒ǉ - l͂EnterL["
str_SE_Erase "jbg܂͓ss̍폜"
str_SE_ClearWorld "}bvőSĂ̗n^CNA"
str_SE_ReloadSlic "SLICt@C̍ă[h"
str_SE_Fog "̖̃I/It"
str_SE_Copy "Rs[ [hI - NbN Ah hbOŗ̈I"
str_SE_Paste "y[Xg [hI - J[\͑Iʒu̍ɔzu"
str_SE_SaveClip "ÏNbv {[hɃZ[u"
str_SE_SmallBrush "1^C̔zu"
str_SE_MedBrush "2x2^C̔zu"
str_SE_LargeBrush "8x8^C̔zu"
str_SE_LoadClip "ÏNbv {[h烍[h"
str_SE_Explore "SETς݂"
str_SE_Unexplore "SE𖢒T"
str_SE_XWrap "X̃}bv[̐ڑI/It"
str_SE_YWrap "Ỹ}bv[̐ڑI/It"
str_SE_Pos "J[\݈̌ʒu"
str_SE_LegalOnly "vC[ĩjbgzu"
str_SE_ShowLabels "x̃I/It"
str_SE_AddAdvances "vC[̐iǉ/폜"
str_SE_Nation "vC[̍I"
str_SE_LeaderName "w҂̖O\/\"
str_SE_CityName "Iss̖O\/ύX"
str_SE_FindPosX "XW̓"
str_SE_FindPosY "YW̓"
str_SE_FindMe "XYWŃNbNꏊ\"
str_SE_RemoveGoods "}bvSՕi폜"
str_SE_GenerateGoods "}bvɌՕiǉ"

### Changed Strings
## add {city[0].name}
#IA_SETTLING_TOO_CLOSE   		"We cannot build a new city within the city limits of {city[0].name}. Therefore, we should find a location more conducive to expansion."

### Trust Warning Messages ###
### Global Trust Loss ###
TRUST_LOST_KILLED_CIVILIAN_UNIT		"{player[0].sir_cap}䍑{player[1].civ_name_singular}̔RjbgU܂E̍sׂ푈ƍ߂ƍlĂ悤ł{player[1].civ_name_plural}ł͂Ȃ̑SĂ̍܂œ{点Ă܂悤ł"
TRUST_LOSS_UNPROVOKED_ATTACK		"{player[0].sir_cap}䍑͌xȂ{player[1].civ_name_plural}U܂I@̍sׂ͏펯ɔ؂sׂƤނɋՌ^悤łƖȂƂɤE䍑̐Mɋ^Ă܂"
MILITARY_PACT_BROKEN_BY_YOU 		"{player[0].sir_cap}䍑{player[1].civ_name_singular}̑Oɕ𑗂荞łȂߤRjƂɂȂ܂ނ͗؂ꂽƊĂ܂"
TRUST_LOSS_VIOLATED_PEACE_TREATY	"{player[0].sir_cap}{player[1].civ_name_plural}Uߤނƌ񂾕aɈᔽƂɂȂ܂I@ނ͌{Ă褉䍑Ɍx悤ɑ̍XɂĂтĂɈႢ܂"
ALLIANCE_BROKEN_BY_YOU 			"{player[0].sir_cap}䍑{player[1].civ_name_plural}ƌ񂾓Ɉᔽ܂I@ނ͔ɓ{Ă܂I@̂悤ȂŐM𓥂݂ɂΤ̍X䍑MpȂȂ鋰ꂪ܂I"

### Nation-specific Trust Loss ###
IA_BREAK_LEAVE_OUR_LANDS  		"{player[0].sir_cap}䍑{player[1].civ_name_singular}̍NƂȂƍӂĂ܂̓yɃjbgNȂǂƂͤނ킴킴{点̂łH"
TRUST_LOSS_FAIL_TO_WITHDRAW		"{player[0].sir_cap}܂{player[1].civ_name_singular}̗̓y畔gĂ܂ނ̕s܂Ă悤łͤ䍑Ƃ̍ӂɓF悤ɂȂł傤"
TRUST_LOSS_FAIL_TO_STOP_PIRACY		"䍑{player[1].civ_name_singular}̖fՃ[gŊCsׂ𑱂Ă邽ߤނ͉䍑ɑ݂Ă܂{player[1].civ_name_plural}͉䍑MpȂł傤"
TRUST_LOSS_VIOLATED_CEASE_FIRE		"{player[0].sir_cap}䍑{player[1].civ_name_plural}ƌ񂾒틦j܂ނ͐[݂Ă܂Ŕނͤ͂䍑MpȂł傤"
TRUST_LOSS_VIOLATED_RESEARCH_PACT	"{player[0].sir_cap}ŋ߂̉䍑̍sͤ{player[1].civ_name_plural}ƌ񂾌ɈᔽĂ܂ނ͉䍑xĂ褉䍑̐^ӂɋ^Ă܂"
TRUST_LOSS_VIOLATED_TRADE_PACT		"{player[0].sir_cap}{player[1].civ_name_plural}ƌ񂾖fՋɂƤ䍑̍ŋ߂͈̊ᔽsׂɓ܂ނ̐MĂ܂̂Ťサ΂炭ނ̓{͎܂Ȃł傤I"
ECOPACT_BROKEN_BY_YOU 			"{player[0].sir_cap}{player[1].country_name}ƌ񂾉h~Ɉᔽ܂ނͤ䍑ɕs\Ă܂I"

# Filename prefix for quicksaves.
QUICKSAVE_NAME "NCbN Z[u"

# Scenario editor <CHANGEME>
str_ldl_Confirm_Restart		"Q[{ɍăX^[g܂H"
REGARD_EVENT_WONDER "{player[0].civ_name_plural}ͤ䍑LĂf炵svcɊĂ܂"

# for the keymap screen
str_tbl_ldl_Advanced_Options "xȵ߼"

# Two items on the options menu
str_ldl_ZoomOut "Y[AEg"
str_ldl_ZoomIn "Y[C"

# Added for network games, there are more restrictions on when you can initiate diplomacy
str_code_CantInitiateDiplomacyNow "̃^[łȂꍇ邢͑O̒Ă̕Ԏ҂ĂꍇVĂ͑Mł܂"

# Status text for minimize button on radar map
STATUSBAR_MINIMAP_MINIMIZE "EBhE̍ŏ/ő剻͂NbN"
str_player_choice "vC[̑I"

# Entry on right click menu for the cargo view
CONTEXT_VIEW_CARGO "  ݕ̕\"

# For netshell list header
str_ldl_Settlers "J"

# Diplomacy Manager Embargo Button
TOOLTIP_DIPMAN_TABLE_EMBARGO_BUTTON		"fՋ֎~̐錾"
STATUSBAR_DIPMAN_TABLE_EMBARGO_BUTTON		"ɎƂ̖fՂ֎~ꍇNbN܂"

# Default Build List Sequence
BUILD_LIST_SEQUENCE_DEFAULT "ftHg"

# When units will be disbanded due to a government change, ask first:
str_code_GovernmentChangeDisbandsUnits "V̐ɂƤꕔ̃jbgUĂ܂܂{ɂ낵łH"

# For the science picker
ADVANCE_GIVES_GOVS "̐:"

# New Status text strings
STATUSBAR_TRADEMAN_OPEN_CITIES_SLIDER			"Օiʂɓss\ꍇgp܂"
STATUSBAR_TRADEMAN_OPEN_SORTBY_NATION_BUTTON	"󂯎ŃXgёւꍇNbN܂"
STATUSBAR_CITYMAN_MAIN_CLEAR_BUTTON				"n݃XgőSjbgP{݂NAꍇNbN܂"
STATUSBAR_DIPMAN_TABLE_DECLAREWAR_BUTTON		"ɐzꍇͤNbN܂"
STATUSBAR_DIPMAN_CREATE_INTELLIGENCE_BUTTON		"̍̏`FbNꍇNbN܂"
STATUSBAR_ARMYMAN_ADD_BUTTON					"ɑIjbgǉꍇNbN܂"
STATUSBAR_ARMYMAN_ADD_ALL_BUTTON				"ɑSjbgǉꍇNbN܂"
STATUSBAR_ARMYMAN_REMOVE_BUTTON					"IjbgOꍇNbN܂"
STATUSBAR_ARMYMAN_REMOVE_ALL_BUTTON				"SjbgOꍇNbN܂"
STATUSBAR_ARMYMAN_CLOSE_BUTTON					"RǗʂꍇNbN܂"
STATUSBAR_ARMYMAN_NEW_ARMY_BUTTON				"VҐꍇNbN܂"

# Fix for localization
str_profile_EndTurnSound "^[ TEh̒~"

# For the context menu, lets you get the tile info window for squares with cities/units.
CONTEXT_TILE_INFO "n`"

# One more reason for happiness display on city manager
HAPPY_REASON_FEATS "svc̏j"

# A different kind of disconnection message for network games
NETWORK_ACTIVENET_LOST "T[o[̐ڑ؂܂̂Ťr[ɖ߂܂"

############################################################################
#                 Here after,   Added by altered source project            #
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str_ldl_MusicHotKey "ctl+m"
