

## temporary data reports

DEFAULT "DEFAULT"

PROVOKE_WAR "PROVOKE_WAR"

MAKE_FRIEND "MAKE_FRIEND"

SomethingElse "ERROR: some other data"

ReportDipStateM "The {player[1].civ_name_plural} are in the {action[0].text} dip state towards us"


MonitorTerraformingM "{player[0].civ_name_plural} creating improvement to {value[0].value}, value[1]={value[1].value}."

ReportLeadersM " Science Leader = {SL} \n Military Leader = {ML} 
   \n Trade Leader = {TL} \n Population Leader = {PL}
   \n Geographic Leader = {GL} \n Cities Leader = {CL}"

UnitReportM "UnitReport value[1]={value[1].value}"

EffectiveRegardReportM "{player[1].civ_name_plural} regard to {player[0].civ_name_plural} ={EFF_REG_10}, 
\n {player[0].civ_name_plural} regard to {player[1].civ_name_plural} ={EFF_REG_01} "

## button and action strings

short "short"
medium "medium"
unlimited "unlimited"
OK "OK"

TrespassingAgmt "No Trespassing agreement"
CeasefireAgmt "ceasefire"
PeaceTreaty "peace treaty"
TradePact "trade pact"
ResearchPact "research pact"
MilitaryPact "military pact"
Alliance "alliance"

NONE " "
withdraw "withdraw YOUR troops"
piracy "cease YOUR piracy"

## embassy strings

WeNeedBureaucracyM "We need Bureaucracy to establish embassies by diplomacy."

TheyNeedBureaucracyM "They need Bureaucracy to establish embassies by diplomacy."

NotWhenAtWarM "You can't establish embassies with a nation with whom you are at war."

AlreadyHaveEmbassyThereM "Sire, we already have an embassy there."

AlreadyHaveEmbassyHereM "Sire, they already have an embassy here."

NeedPeaceTreatyM "You need to have a peace treaty before you can make that offer"


## treaty length strings

TreatyTypeM "Choose length of treaty:\n\n\nShort = 30 turns   Medium = 60 turns  Long = forever"

ShortTermAgreementM "The {player[0].civ_name_plural} are offering us a short term treaty."

ShortTermAgreementM1 "The {player[1].civ_name_plural} are offering us a short term treaty."

MediumTermAgreementM1 "The {player[1].civ_name_plural} are offering us a medium term treaty."

RequestShortTermAgreementM "The {player[0].civ_name_plural} are requesting a short term treaty."

AgreedShortTermAgreementM "The {player[0].civ_name_plural} have agreed to a short term treaty."

AgreedShortTermAgreementM1 "The {player[1].civ_name_plural} have agreed to a short term treaty."


AgreedFixedTermAgreementM1 "The {player[1].civ_name_plural} have agreed to a {action[0].text} term {action[1].text}."

CounterWithFixedTermAgreementM "The {player[1].civ_name_plural} have countered with an offer of a {action[0].text} term {action[1].text}."


CounterWithShortTermAgreementM "The {player[1].civ_name_plural} have countered with an offer of a short term treaty."

CounterWithMediumTermAgreementM "The {player[1].civ_name_plural} have countered with an offer of a medium term treaty."


OurTreatyToExpireM "Sire, Our {action[0].text}  with the {player[2].civ_name_plural} will expire in three turns."

OurTreatyExpiredM "Sire, Our {action[0].text} with the {player[2].civ_name_plural} has expired."

TheirTreatyToExpireM "Sire, the {player[2].civ_name_singular} agreement not to trespass on our lands will expire in three turns."

TheirTreatyExpiredM "Sire, the {player[2].civ_name_singular} agreement not to trespass on our lands has expired."

CounterAcceptedM "The {player[0].civ_name_plural} have accepted our counter offer."


## PROPOSAL MESSAGES:

CounterWithShowGoodIntentionsM "Sire, we have received the following message from the {player[1].civ_name_singular} leader:
\n\n I will discuss your proposal with my advisers. In the meantime, I suggest you <c:220,0,50>{action[2].text}<e> as a gesture of 
good will and consider making a more attractive offer" 

## offer withdraw troops: 

PuzzledMessage3 "With all due respect, friends, you've already agreed not to trespass on our lands."

ReallyPuzzledMessage3 "With all due respect, friends, so far as we know you don't have any troops in our territory."

SoundsLikeBlackmailM "That sounds like blackmail! I thought we had a good relationship: withdraw your troops at once."

## request withdraw troops:

ReallyPuzzledMessage4 "With all due respect, friends, so far as we know we don't have any troops in your territory."

ApologeticMessage "It seems that some of our troops got lost on manoeuvers. We will of course withdraw them at once."

ApologeticTradeMessage "As you may know, we had a bad harvest this year. Some of our troops were out scavenging for food and accidently 
wandered into your territory. We have ordered them to return to base and are pleased to accept your offer of a trade pact." 

ApologeticResearchMessage "Unfortunately our technology does not allow our barren lands to produce enough food to satisfy our growing population.
Some of our troops were out scavenging for food and accidently wandered into your territory. We have ordered them to return to base 
and are pleased to accept your offer of a research pact. Hopefully, working together our scientists can make the deserts bloom!" 

CounterWithNoTroopsThereM "Although your treaty proposal is interesting, so far as we know we don't have any troops in your territory."

## offer cease piracy:

PuzzledMessage5 "With all due respect, friends, you've already agreed not to pirate our trade routes."

BaseCounterToOfferStopPiracyM "Sire, the {player[1].civ_name_plural} have returned our proposal with the following comment:
\n\nAlthough we are pleased that you wish to cease your <c:220,0,50>barbaric<e> behaviour, we need to see  
evidence of your reformation. Agree to stop your piracy now and we will have a better future relationship."

CounterToOfferStopPiracyM "Although we are pleased that you wish to cease your <c:220,0,50>barbaric<e> behaviour, we are only prepared
to enter into a {action[0].text} term treaty if additionally you recompense us for the damage you have done to our trading system."

CleanUpYourActM "Although your proposal is interesting, we do not negotiate with <c:220,0,50>robbers<e>, <c:220,0,50>pirates<e>, and <c:220,0,50>terrorists!<e>"

FollowUpOfferStopPiracyFirstM "We thank you for your financial help but must remind you that a condition of our entering into a 
{action[0].text} was that you should agree to cease your piracy. We now call upon you to do this."

FollowUpOfferStopPiracyNextM "Your reluctance to sign a no piracy agreement is creating anti-{player[1].civ_name_singular} feeling in a large section of 
our population. We must again ask you to reconsider your position."

HeresTheGoldM "Here's the gold you asked for."

##request cease piracy

CounterToRequestStopPiracyM "Your offer is very interesting but we require some extra gold to convert our lawless pirates into 
civilized traders."

CounterWithShowGoodIntentions6 "Sire, we have received the following message from the {player[1].civ_name_singular} leader:
\n\n I will discuss your proposal with my advisers. In the meantime, I suggest you cease <c:220,0,50>your<e> piracy as a gesture of 
good will and consider making a more attractive offer" 

FollowUpRequestStopPiracyM "We thank you for your financial help. As part of our recent negotiations, we agreed to cease to pirate 
your trade routes and are now prepared to do this."

CounterToGoldRequestToCeasePiracyM "Your response is <c:220,0,50>totally<e> unsatisfactory. If you do not cease your barbaric behaviour
immediately, you will feel the wrath of the entire civilised world!"





WantMoreGoldM "Although your proposal is interesting, your offer is not enough to make it worth our while."

WantSomethingBackM "Although we're not adverse to exchanging technologies, we'd like to get something back for our research investments."

AskingTooMuchM "Friends, your proposal is interesting but you ask too much of us."

GreedyGreedyM "Although your proposal is interesting, we are astounded that such a wealthy nation should be asking <c:220,0,50>US<e> for gold!"

LeaningTowardsCeasefireM "Sire, we know that many {player[1].civ_name_plural} want to cease fighting with us.
 \n Perhaps a better offer will be more acceptable to their leaders."

RephraseTheOfferM "Sire, we have obtained leaked information that the {player[1].civ_name_plural} were on the verge of accepting that offer.
\n Perhaps if you rephrased it and tried again."

WhataStupidOfferM "Sire, we have received the following message from the {player[1].civ_name_singular} leader:
\n\n I've got to admit that it takes some guts to make such a ridiculous offer in your position. Come back with something reasonable and I'll think about it."

YouMustBeMadM "Sire, we have received the following message from the {player[1].civ_name_singular} leader:
\n\n <c:220,0,50>You must be mad!<e> Do you take us for fools?"

DoNotThreatenMilitaristsM "Sire, have you forgotten that the {player[1].civ_name_singular} leader is an Agressive Imperialist.
\n We have received the following message from him: You are at best a fly on the butt of an ass. You can take your threats and ...
\n\n I don't think you want to hear the rest of it."

DoNotThreatenMilitarists1M "Sire, have you forgotten that the {player[1].civ_name_singular} leader is an Isolationist, Autocratic Militarist.
\n We have received the following message from him: Go boil your head, you ... \n\n I don't think you want to hear the rest of it."

WithdrawM "Sire, the {player[4].civ_name_plural} have withdrawn their troops from our territory."


RegardWarningM "Sire, our relations with the {player[1].civ_name_plural} are extremely strained at the moment and our intelligence reports are that they were <c:220,0,50>very<e> displeased by that proposal. We risk provoking war with them, perhaps you should moderate your tone and demands."

BonusOfferM "We were surprised by your counter offer and are pleased to accept. We forsee that relations between our two great
civilizations can only improve as time goes on."

KeepYourWordM "You have already agreed not to trespass on our territory. We call upon you to keep your word."

SeeThroughYouResearchM "Do you really think we can't see right through your nefarious plot? Continue these ridiculous proposals and you'll soon find that your scientists are working for us!"

NothingtoOfferUsResearchM "Your underdeveloped scientific community holds nothing of interest to us."

ScientificImperialismM "Our secrets are our own and will stay that way. We are not prepared to allow your people to infiltrate our academys."

SeeThroughYouTradeM "Trade with you? No thank you, we'll just take your resources."

NothingtoOfferUsTradeM "Your underderveloped trade system holds nothing of interest to us."

EconomicImperialismM "Our trading system may be backward compared to your's but that doesn't mean that we'll let you move in and take it over."

EmbassyCounterAcceptedM "Yes, we are prepared to agree to your proposal and hope that this mutual exchange of embassies will mark the beginning of a new and fruitful era in the relations between our two great civilizations." 

NeverPartWithHolyCityM "You ask too much! We will never part with one of our Holy cities."

NotInterestedNowM "We may consider such an offer if you improve your relations with us"



############### Surrender Handler strings

TheSurrenderMessage "Sire! We've won! With the capture of {city[0].name}, {player[1].civ_name_singular} resistence has totally
collapsed and they have agreed to an unconditional surrender!"

OverwhelmingSuperiorityM "With the capture of {city[0].name}, our generals are pleased to report that we have 
obtained overwhelming military superiority over the {player[1].civ_name_plural}. Victory is at hand!" 

MajorSuperiorityM "Sire, our generals report that the war is going very well for us.
\n They believe that we are now significantly stronger than the {player[1].civ_name_plural}." 

MilitarySuperiorityM "Sire, our generals report that the war with the {player[1].civ_name_plural} is going well. 
\n We have gained the upper hand."

######################################## junk strings

FAI_MoveUnitsM "player[0].owner={player[0].owner} army[0].owner={army[0].owner} p1={player[1].owner}
\n player[0].units={player[0].units}, player[1].units={player[1].units}
\n riskcity={riskCity.name}"











