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###  Main Apolyton Pack strings
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###  Diplomod strings

AIS_LOVE_AIS "AIS Love AIS"
AIS_SWAP_TECH "The {player[0].civ_name_plural} swapped techs with {player[1].civ_name_plural}"
AIS_SWAP_MAP "The {player[0].civ_name_plural} swapped maps with {player[1].civ_name_plural}"
DIPLOSTANCE_CHANGE_1 "{player[1].sir}, the diplomats from {player[0].civ_name_singular} welcomed us with open arms at the last diplomatic conference."
DIPLOSTANCE_CHANGE_2 "{player[1].sir}, the {player[0].civ_name_plural} are meeting our diplomats on even ground."
DIPLOSTANCE_CHANGE_3 "{player[1].sir}!  I bring dire news!  The diplomatic conference with {player[0].civ_name_singular} has fallen through with bad results."

###  Apolyton Advance & Wonder strings

#ADVANCE_APOLYTON	"Apolyton Pack!"
#WONDER_APOLYTON		"Apolyton Pack!"
#WONDER_APOLYTON_ARTICLE	"the"

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### New City Capture Option strings
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DESTROY_CITY_TITLE "Insert or destroy city?"
DESTROY_CITY "{player[0].leader_name#SIR_CAP}, we conquered the city {city[0].name}. Thousands of citizens await your decision with fear: You can enslave the local population and raze the city to the ground, or pillage it, sack it and cause a bloodbath to the civil population. But note a bloodbath will lower our regard. Alternatively you can welcome the citizens and their city into your Empire."
EXTEND_EMPIRE "Extend Empire"
DESTROY_CITY2 "{player[0].leader_name#SIR_CAP}, we conquered the city {city[0].name}. Thousands of citizens await your decision with fear: You can move the local population and raze the city to the ground, or pillage it, sack it and cause a bloodbath to the civil population. But note a bloodbath will lower our regard. Alternatively you can welcome the citizens and their city into your Empire."
EXTEND_EMPIRE "Extend Empire"
BLOODBATH "Bloodbath"
ENSLAVE "Enslave"
EVACUATE "Move Citizens" 

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### Unit Updater strings
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NEXT "NEXT =>"
BACK "<= BACK"
NEXT_TYPE "Next type"

ObsUnitsFirstM  "Great news, Sire! Our recent discovery will allow us to re-train and re-equip some of our military units. We have already switched production to the new units but we have some old units in use. Shall I proceed?"

ObsUnitsCostOKandOneUnitM "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} unit who is pleading for more modern equipment. It will cost {TOTAL_COST} gold to provide them with it and we have enough gold in the treasury. Shall we re-train and re-equip them?"
ObsUnitsCostOKandOneUnitButMoreTypesM  "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} unit who is pleading for more modern equipment. It will cost {TOTAL_COST} gold to provide them with it and we have enough gold in the treasury. Shall we retrain and re-equip all of them?
\n I must remind you that we have {OTHER_TYPES} other type(s) of unit who are also demanding new equipment"

ObsUnitsCostOKM  "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} units who are pleading for more modern equipment. It will cost {TOTAL_COST} gold to provide them with it and we have enough gold in the treasury. Shall we retrain and re-equip all of them?"
ObsUnitsCostOKandMoreTypesM  "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} units who are pleading for more modern equipment. It will cost {TOTAL_COST} gold to provide them with it and we have enough gold in the treasury. Shall we retrain and re-equip all of them?
\n I must remind you that we have {OTHER_TYPES} other type(s) of unit who are also demanding new equipment"

SOME "Not all. Show me them."

PartialUpdateM "Shall we modernize this unit? \n\n It will cost us {PER_UNIT_UPDATE_COST[UPDATE_TYPES_ARRAY[UPDATE_TYPES_INDEX]]} gold and it's unit number {OBS_UNIT_INDEX_PLUS} of {NUM_OBS_UNITS} of this type.\n\n Caution: Updating the last unit of this type will end this update cycle."
ObsUnitsCostNotEnoughGoldM "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} units who are pleading for more modern equipment. It would cost {TOTAL_COST} gold to modernize those units but we don't have enough gold in the treasury. Shall we retrain and re-equip some of them?"
ObsUnitsCostNotEnoughGoldandMoreTypesM "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} units who are pleading for more modern equipment. It would cost {TOTAL_COST} gold to modernize those units but we don't have enough gold in the treasury. Shall we retrain and re-equip some of them?
\n I must remind you that we have {OTHER_TYPES} other type(s) of unit who are also demanding new equipment"

NoMoreGoldM "Sire, I regret to inform you that the treasury is bare."

UpdateUnitMTxt "Do you want to update this unit?"

AutoUnitUpdateQtxt"Do you want to automate that procedure?
    \n\n Choosing 'Yes' means that whenever you press the 'Sentinel' ('Sleep') button, if it's possible to update the unit then it will be done without asking you if you want to do it."

