Session Start: Sun Dec 28 10:04:08 2003 Session Ident: #civ3dem [10:04] * Now talking in #civ3dem [10:04] * Topic is 'Xmas edition turnchat Saturday 2200GMT. See you soon!' [10:04] * Set by WIA on Sat Dec 27 22:28:26 [10:04] * ChanServ sets mode: +o WIA [10:04] aaa, yes - just hit ctrl+K without any number after it [10:04] I think ctrl-o removes al formatting in most clients [10:04] Hello :) [10:04] hello, mr. prez :) [10:04] hi WIA [10:04] Please tell me I have anohter hour..... [10:04] it wa 2100 GMT [10:04] you're 3 minutes late :p [10:04] Oh.... [10:05] the save is 775 bc, isn't it? [10:05] Yes. [10:05] Alright - I'll just grab some breakfast quick. [10:05] Stupid time delays... [10:05] * E_T has joined #civ3dem [10:05] 775bc ?? [10:06] the save in the chat announcement was 825BC [10:06] that's why I'm asking [10:06] the last one I have is 775 bc [10:06] * SprudL <- confused [10:07] hi E_T [10:07] WIA will tell us [10:07] hi E_T [10:07] 775BC? [10:07] I'm sure I have not played nor made any saves [10:07] the saves I have are downloaded from apolyton [10:08] ok, I'll load 825 bc [10:08] Lessee.... the one I posted was 825BC... [10:09] I can only find one from 825BC in the directory [10:09] ok, fine [10:09] The one I posted from turnchat 11 claims to be 775BC?!?! [10:09] uh oh [10:10] Ah - I guess BFM did a turn or two at some point... [10:10] Wiatasec - will sort this mess out... [10:11] if you want it I can upload it [10:11] (actually, can I?) [10:11] * Jonny1 has joined #civ3dem [10:11] hi, jonny [10:11] hi everyone [10:11] hi Jonny1 [10:11] have we started yet? [10:12] HI Jonny! No, just setting up still. [10:12] Sorting out a mixup with saves. [10:12] no, we are wondering what is the right save [10:13] * E_T is now known as E_T_cleaning_catbox [10:13] the top of the thread has the 825 save, but I thought we had gone to 775...? [10:13] OK, the latest I have IS 775BC [10:13] Slight mixup - when I got C3C and upgraded some directories got moved around. [10:13] hmmm [10:13] k [10:13] 4 775BC is the one [10:14]  [10:14] http://apolyton.net/forums/showthread.php?s=&threadid=102719 [10:14] You can find it for download there [10:14] oh yes [10:14] I recall a report about setting up Raiding Base [10:16] oh, yes [10:16] we had a conversation about the base placement [10:16] Let me know everyone when you are set up for it. I just have to start a thread and make another post or two. [10:16] i'm ready to go [10:17] I'm ready too [10:17] I'm ready... Civ3 system set up, drinks ready :) [10:18] OK, I think E_T will be busy with the ISDG for a time, so let's go! [10:18] 4 Turnchat begins! [10:18] First off, is there anything to be seen to do before ending turn? [10:19] I see the spanish are still alive ;) [10:19] nothing I think [10:19] I see nothing... [10:19] i don't believe there is... [10:19] there are two possibletrades [10:19] Ah yes...? [10:19] wait [10:20] we can put the sciencetist in Thor's hammer back to work [10:20] trade: buy construction for world map and ~600 gold [10:20] IMO we should wait another couple of turns [10:20] I think the scientist is there for 40 turn research... [10:21] There is no tile that is very good for that scientist yet. [10:21] Egypt trades it cheaper than Persia. Spain doesn't have it but they lack the gold too [10:21] keep the scientist, otherwise there will be no research at all [10:21] we can't sell it to anyone [10:21] ah, yes, sorry [10:21] no good tiles for him, anyways [10:21] * ormuzd stops spanning [10:21] *spamming [10:22] np ormuzd :) [10:22] * Apoc has joined #civ3dem [10:22] * Jonny1 says spamming is fun [10:22] 4 If no problems with it, turn ends in 1 minute... [10:22] no problems here [10:22] thanks [10:22] ;) [10:23] Guys, this is Apolcalypse, I am pretty sure he is the same one who participated in the first DG, quite early on [10:23] Welcome to our cosy little chat! [10:23] hello [10:23] 4 Turn ends [10:23] oh yes, i remember him [10:23] I am ;) [10:23] hi Apoc [10:24] 4 Galleys shuffle about.... [10:24] 4 We can build the FP... [10:24] the people want forbidden palace :)) [10:24] who wants it and who is the people? :) [10:25] $50 says the Egyptian galley SE of Vahalla is headed for the southern island with a settler [10:26] I agree Jonny. [10:26] We will get there first :evilgrin: [10:26] but we will be first [10:26] 4 Checking the city status... [10:27] OK, moving SoG's wf off one cow to an irrigated plains would be better for us. [10:27] Then Raiding can use one of the cows [10:28] Dang - it doesn't help Raiding, but gives SoG an extra two gold [10:29] good enough [10:29] i say do it [10:29] ok... 4 SoG takes off working cow next to Raiding and moves to plains N of SoG [10:30] FoG should move from the forest to the plains... [10:30] + gold, +1 food [10:30] +1 gold, that is. [10:30] Interested in joining in at all, Apoc? [10:30] indeed WIA .. the shields are lost anyway [10:31] SoG should move to the flood plains because the shield from the plains is wasted [10:31] nah, I'm only on Christmas break...I'm a little too busy while I'm at school [10:31] so, does raiding base take the cow, or does it remain on the wheat [10:31] Good point ormuzd... [10:31] no so good [10:31] ah yes... even more food [10:32] +3 food and +4 food means growth after two turns [10:32] may FoG will use better the flood plains [10:32] but it will loose 2 gold :( [10:33] FoG grows in 4 with 5 or 6 food. [10:33] With 5 food it would get 12 gold, with 6 food it would get less. [10:33] ok, so we work the two plains [10:33] (1 for FoG and 1 for SaG) [10:34] Yes... [10:34] To sum up then... [10:35] 4 FoG working Wheated fooldplains and Irrigated plains [10:35] 4 SoG working irrigated grass N and NE of the city and the cow S SE of the city [10:36] N and NW? [10:36] Correction... N and NW. [10:37] RB? the East Wheat or the west Wheat? [10:37] Sorry - am confusing matters a little here. If anyone is unsure, speak up. [10:37] RB on the west wheat still. No point in changing. [10:37] ok [10:38] what is to be produced in Bilfrost and FoG? [10:38] I propose barracks [10:39] while we are not at war we should prepare our veteran troops [10:39] Fair enough, The chat will likely end before we build them so we can discuss further. [10:40] will those cities be of any use? with 1 shield you can't build many units [10:40] but we should probably build most troops in cities producing more than 1 shield/turn [10:40] 4 For the moment Bifrost and FoG build Barracks [10:40] We'll think it over for the next turn or two. [10:40] See what happens [10:41] k [10:41] 4 Now to movement.. [10:41] First and foremost, the Galley near Persia!!! [10:41] 1,1,2 [10:42] Yep! [10:42] 4 Thor's Sickle moves 1 1 2 [10:42] GAH! [10:42] Iron connected just this turn! [10:42] connected [10:42] uhoh [10:42] damn [10:43] * BigFree has joined #civ3dem [10:43] Well, looks like we'll be facing Immortals no matter WHAT we do. [10:43] Who the hell is in charge over here!? [10:43] :p [10:43] 3:4D1 [10:43] hi BigFree :) [10:43] whoever has the biggest axe is in charge [10:43] hello [10:43] good afternoon folks [10:43] Certainly not catbox boy [10:43] HAHA [10:43] well.. we were waiting for them to connect the iron :) [10:44] he's cleaning the toostie rolls out of it. [10:44] Oh well.... continuing with moves... [10:44] galley SE of SoG [10:44] Can anyone remember where the city will go on the Sth Isle, or do I have to find the thread? [10:44] unload both units [10:44] I can't remember [10:45] Rainbow and BigBadJonny unload from the galley 2 onto southern isle [10:45] Really Jonny? What's the rationale? We can reach the East coast in one turn with the Galley if we move... [10:45] Jonny1: the egyptian galley can overtake them then [10:46] so that the settler and warrior can then load onto the galley [10:46] just unload [10:46] right now there is a worker and warrior on it [10:46] then the settler will go in the galley and transport him [10:46] Ah crud - missed that. Thought it was a settler [10:47] me too [10:47] OK, on closer inspection Jonny's suggestion sounds fine - any issues with that? [10:47] np [10:47] go ahead [10:48] OK, 4 unload Galley 2 [10:49] settler in SoG move 3 into galley [10:49] 4 settler in SoG move 3 into galley [10:50] then should archer or warrior go with him? [10:50] The thing is - those two Archers are supposed to go and fight barbs in the East island [10:50] That's the current plan. [10:51] but if the warrior and the archers leave, SoG is undefended [10:51] We could always wait for the Archer from Val in 2 turns [10:51] Send one of those Archers now, and use the other + the new one to attack barbs when the Galley gets bacl [10:51] I'd send the archer... he can be used for military actions on the island later :) [10:51] sounds like a plan [10:52] move Pierce (archer) 3 from SoG onto the Galley [10:52] OK, so Pierce and the settler head onto the Galley, then Galley goes 3 2 2? [10:52] yep [10:52] 4 Pierece moves 3 onto Galley [10:52] 4 Ghengis waits for the moment (does NOT skip) [10:53] 3 2 2 for the galley [10:53] 4 Galley moves 3 2 2 [10:53] ? [10:53] ah, ok [10:53] I'm really not sure where we can land on that island. [10:53] too impatient, sorry [10:53] another island to the SE... [10:53] I see it... [10:54] OK, only workers lef to to move... [10:54] The one 2 3 of Bifrost roads? [10:54] agree [10:54] sounds good [10:54] yep [10:54] Pierce Lives! [10:55] 3:4D1 [10:55] he sure does BigFree :)) [10:55] The ones 7 7 of Asgard mine? [10:55] 4 Worker 2 3 of Bifrost roads [10:56] 7 7 of asgard mine sounds good too [10:56] Any suggestions on the others? [10:56] and the Scientist may work on that tile [10:57] worker in FoG should move 7 to work on the plains [10:57] a mine in the asgard region sounds fine.. we'll need tiles there [10:57] I say leave the scientist where he is for the time being - extra food will only lead to unhappiness. We need to get some shields for it to be worth it [10:57] 4 Workers 7 7 of New Asgard both build mine [10:58] we need that scientist for 40-turn research [10:58] ok, just a suggestion [10:58] Sure ormuzd. [10:58] (confusion if you like better) [10:58] what about the FoG region? [10:58] it's running out of improved tiles [10:59] worker SW of FoG should road [10:59] move the worker in FoG SW and help building the road? [10:59] or let is start on a mine? [11:00] any idea if the shield would be lost? [11:00] That plains NW of FoG could be good to improve. [11:00] We could figure it out... [11:00] shield would be lost [11:00] FoG should perhaps build settlers anyway, with that sort of food... [11:00] if you move the worker from the floodplain to the hill, you see that shield 3 is lost [11:01] We need some settlers [11:01] definitely [11:01] Thanks Jonny. [11:01] 30 turns for a settler? [11:01] in that case I think we should let the worker in SoG improve the plains [11:01] Hmm... worth considering anyway [11:01] 30 turns is a lot [11:02] So, worker 1 of FoG roads? [11:02] not once it grows, because shield 4 is not lost [11:02] yes, definitly road [11:02] 4 George W roads [11:02] k WIA [11:02] Jonny1: then how about we wait 4 turns and re-evaluate? [11:03] New worker in Bifrost needs a name. [11:03] ok [11:03] and new worker in FoG [11:03] we'll have a better idea about the improved tiles then too [11:04] * Panzer32 has joined #civ3dem [11:04] hi Panzer32 [11:04] hi [11:04] welcome [11:04] 4 Worker in Bifrost named BigFurryWorker [11:05] what's the key for renaming units anyway? [11:05] shift+N [11:05] Shift N [11:05] oh right [11:05] should've remembered :) [11:05] We have two workers to move. [11:05] BTW hi Panzer! [11:05] we already have a BigFurryWorker... [11:05] One in FoG (to name)We do? [11:05] Sod. [11:06] 2 3 of Bifrost is BFW [11:06] BigFurryWorker to road the desert N of he town? [11:06] OK, 4 Rename the new BFW to Sven [11:06] oh... BigFurryClone :p [11:07] In the absence of suggestions I make it up myself... [11:07] We could move Sven North to join in the jungle clearers.... [11:08] that would take 3 turns to get there? [11:08] yes... [11:08] Yeah, but we will need more workers there sometime, and what else can he do? [11:09] i think its a good idea [11:09] in PTW, how long does it take to clear jungle? [11:09] 24 turns, IIRC [11:09] correct, 24 [11:09] one more wouldn't hurt then [11:09] the jungle the 3 workers are currently working on will be done next turn [11:09] indeed [11:10] Yep, and they will almost finish mining it when Sven gets there. [11:10] indeed [11:10] OK, so Sven moves 9? [11:10] yep [11:10] good for me [11:10] 4 Sven 9 [11:10] Worker in FoG moves 7 to improve plains? [11:11] yep [11:11] k [11:11] 4 Worker in FoG moves 7 to improve plains [11:11] and we could rename him Persian Hatred Committee [11:11] ;) [11:11] lol [11:11] name it Bonanza Worker? [11:11] Archer in SoG and Archer protecting Workers in the North skip turn? [11:11] oui [11:12] First in... will rename worker to Persian Hatred Committee next turn [11:12] That's it as far as I can see. [11:12] 4 Turns ends in 1 minute... [11:12] I think Ring should build a settle next turn... [11:12] Same with NA. [11:13] next turn New Asdard will grow [11:13] They are getting too big [11:13] agree [11:13] NA can do a settler in 3 turns... [11:13] NA will reach 10 shields [11:13] nice number [11:13] Or should we pop an Archer or two first? [11:14] maybe a spearman and settler after this? [11:14] 4 Turn about to end... [11:14] perhaps asgard should build barracks and then focus entirely on military, since 10 is such a nice number [11:14] start with a spear.. it can replace the archer on guard [11:14] 4 Turn ends [11:14] NA has barracks? [11:14] ack! [11:14] oups [11:14] 4 Persians land W of FoG [11:15] another two slaves are coming [11:15] Please discuss things whilst I write up some notes [11:16] friggin' persians [11:16] we should moveTwang the archer towards the persian expedition [11:16] archers in SoG and RoV should start moving towards the Persians [11:17] OK, back [11:17] Shall we bop that settler and risk Immortals? [11:17] what if we don't? [11:18] if do do, it'll kill our rep and the persians will probably come after us [11:18] errr... [11:18] if we do, that is :) [11:18] if we don't... ? [11:18] We must have the Archers nearby in case they land more troops anyway. [11:18] Easy stuff first... [11:19] Thor's Sickle 1 2 3? [11:19] 4Worker 7 of Fog renamed Persian Hatred Committee and irrigates [11:19] 4 2 3 [11:20] * Apoc has quit IRC (Client closed connection) [11:20] I thought we were beelining for the Island. [11:20] not if we're going to declare on the persians, that warriors needs to land on the iron [11:20] warrior* [11:21] Very true. that would delay Immortals by some turns, if they haven;t already started building them' [11:21] 4 Thor's moves 4 2 3 [11:21] Nothing new found [11:21] just ocean... [11:22] galley SE of Raiding Base should unload settler + archer onto plains? [11:22] Or the forest... [11:23] i looked at the thread, the plains was the agreed site, per your plan [11:23] OK then [11:23] the plains allows the city to take advantage of the fish immediately [11:23] 4 Galley unloads all 1 to plains [11:24] Trade will be lost, but if that was agreed.. [11:24] should the galley move south to explore, or back north? [11:24] I say explore this turn [11:24] I think it should check the island with 2 6 see what's there and then move again [11:25] galley 2 6 then [11:25] Galley moves 2 [11:25] Whoops [11:25] 4 Galley moves 2 [11:25] It's 2 tile plains :/ [11:25] not as exciting as i thought... [11:25] I say move 6 6 anyway [11:25] Sorry 6 8 [11:26] galley keep moving 2? - there's no need for it to pick up the archers if they're being used to fight the Persians [11:26] True, but we may as well check the island for landing sites then - 6 6 to explore the barb coastline? [11:27] Or 2 2 as Jonny suggest [11:27] I'd go 2 2 and return around the 2 tile island [11:27] 2 2 is better IMO [11:27] i guess 2 2 then [11:28] OK 4 Galley moves 2 2 [11:28] Not much to see. [11:28] nothing really :) [11:28] end of coast [11:28] Island ends there, at least. [11:28] more coast, more sea [11:29] So Ring Archer 3 2 1? [11:29] that's what i was thinking, into Bifrost [11:29] Then it can move 1 1 next turn [11:30] good [11:30] The Bifrost Archer can move 1 1 now. [11:30] And Ghengis (in SoG) 7 7 4? [11:30] 4 Ring Archer moves 3 2 1 [11:30] where will the persian settle? on the hill? [11:30] Not sure... [11:30] have archer in Bifrost wait so it can travel with the other [11:30] The more Archers over there the better though [11:31] Gotcha [11:31] Genghis in SoG moves 7 7 4 [11:31] 4 Bifrost switches to settler. [11:31] 4 Genghis in SoG moves 7 7 4 [11:31] it can move 4 next turn to meet up with the other 2 archers [11:31] Another spear in NA, then settler? [11:31] sounds good [11:31] sounds good [11:32] Echo... [11:32] k [11:32] ;) [11:32] I say we slow down NA's growth so we don;t need to worry about unhappiness beofre the settler. [11:32] spear in Asgard now to fortify? [11:32] Propose Changing from the wheat to the grass N of NA [11:32] What if we move the Spear to Thor - the first target for Persia [11:33] * WIA finally starts to wakr up a little [11:33] probably a good idea [11:33] move the spear [11:33] the 2nd spear can stay in Asgard if desired [11:33] 4 Spear in NA moves 7 7 7 [11:33] the archer between NA and TH was acting as active defense anyway [11:34] furthermore, it's guarding 2 workers [11:34] * E_T_cleaning_catbox is now known as E_Twaiting_for_catboxes_to_dry [11:34] 4 Changing wf in NA from wheat to the grass N of NA [11:34] 4 NA still building Spear [11:34] done [11:34] that will be perfect timing [11:34] 4 Ring changes to settler [11:34] 3 settlers should be good for now... [11:35] Yes. [11:35] Sons of Kloreep: skip turn? [11:35] OK, any problems with the changes to wf and builds? [11:35] nope, no problems [11:35] wf/builds good [11:35] all good [11:35] great. Sons skips yes. [11:36] 4 Sons of Kloreep skip turn [11:36] yep [11:36] Sven 9 8 8? [11:37] k [11:37] oui [11:37] 4 Sven 9 8 8 [11:38] rainbow roads on wheat? [11:38] The trade is wasted.... [11:38] Mine? [11:38] the shield is wasted too I think [11:38] We can't tell for sure... [11:38] we can't? [11:38] nope... [11:38] mine then :) [11:39] 4 Rainbow mines [11:39] BBJ skips? [11:39] it is wasted [11:39] too late [11:39] And then there's three workers near NA [11:39] or it is used by SaG? [11:39] It is used by SaG [11:39] or does BBJ move to explore the interior? [11:40] move BBJ near one of our cities [11:41] There's not much point in exploring until we get closer to having a settler there. [11:41] But BBJ nearer the cities could be fine [11:41] BBJ moves 1? [11:41] k [11:41] shouldn't we attack the persians right now? [11:41] With a single warrior to hills? [11:41] with bob fodder? [11:42] yes [11:42] Surely Archers will be better [11:42] he probably wouldn't make it [11:42] and we will loose the two slaves [11:42] We will have 3 there shortly [11:42] ok [11:42] BBJ moves 1 is ok [11:42] A good idea though. [11:42] 4 BBJ moves 1 [11:42] Bob Fodder should not attack... [11:42] OK, to the workers near NA [11:43] mine? [11:43] have them mine where they are? [11:43] galley slave and one fodder to road, the other one to clear jungle? [11:44] That sounds good ormuzd - there will be a mine for Thor's hammer under sons of Klo soon [11:44] and it doesn't grow (still) [11:44] Galley slave and BoBs' 1 road, Bob's 2 moves 1? [11:45] won't we lose worker capacity that way? 1.5 turns becoming 2 turns to improve something? [11:45] no, roads need 3 turns [11:45] i don't think so [11:45] becase Bob [11:45] with worker and slave = 2 turns [11:45] Bob's are slaves [11:45] ormuzd is right [11:46] Bob2 move 1, i beleive is good [11:46] k [11:46] OK, 4 Galley slave and BoBs' 1 road, Bob's 2 moves 1 [11:46] the only thing I've lerned about civ - calculating the turns for wroker actions :) [11:46] :) [11:46] 4 Turn ends in 2 mins... this is a bit faster... [11:46] Check everything... [11:46] they changed in C3C :p [11:47] Not all that much... [11:47] but they are included in the civilopedia [11:47] Clear forest became 4 turns. [11:47] no change in diplomatic situation... [11:47] I'll leran them too [11:48] 4 30s... [11:48] we can have construction for 576 gold from Egypt [11:48] I don;t think we need it right now [11:48] Neither. [11:48] Monarchy would be great with our gold.. [11:48] if were going to war, i would recommend that the enemy have no gold, as they can use it to rush [11:48] 4 Ending turn [11:48] yeah! [11:49] Sidon founded... [11:49] another Persian galley seen at south end of our island [11:49] french... [11:49] Spain lands settler next to ours... [11:49] We were there first... :) [11:49] French build Great Library [11:49] OK, am doing notes.. back soon [11:50] persians will land on the west part of the island [11:50] yep [11:51] Sorry - not Spain but Egypt landing on the Sth Isl [11:51] move thor's sickle 2 3 6? [11:52] aah, it's too good [11:52] OK, ready/ [11:52] we can kill the warrior with our Pierce and get two slaves [11:52] 4 Thor's 2 3 6 [11:52] sounds good, then it can come back to the iron [11:52] but is it worth? [11:52] Nothing about. [11:53] Yes. We can land, pillage and leave hopefully. [11:53] It will delay them somewhat [11:53] not sure if we want war with Egypt and Persia at the same time... [11:53] I wouldn't attack Egypt right now [11:54] remember that either one of them can give Spain their excess techs for an alliance, and a 3 front war would be devastating... [11:54] Neither. We can but hope that doesn;t happen... [11:54] If we founded an embassy we might have enough to form an alliance with one of them... [11:55] what if persia makes egypt join? [11:55] * Jonny1 is going to the restroom, be back in a moment [11:55] We have loadsa gold. [11:55] what does an embassy cost? [11:55] 30 for Spain, 59 for Egypt [11:55] 34 for Persia [11:55] right [11:56] I say Embassy with Egypt. [11:56] k [11:56] They are largest. [11:56] those numbers are the same here :) [11:56] Will wait for Jonny though [11:56] Panzer - are you about? [11:56] I would make embassies with both egypt and spain... spain is cheap [11:57] True. [11:57] Not a bad idea. [11:57] That will help their attitude a little too [11:57] * WIA slaps Panzer32 around a bit with a UN resolution [11:57] nice side effect [11:57] Probably not enough, but oh well... [11:58] build embassies [11:58] the bad thing is we have a peacy treaty with persia.. attacking now will hurt our reputation [11:58] any idea how bad that is? [11:59] i am back [11:59] no idea [11:59] I don't bother much with reputation [11:59] 10 turns remaining on the peace treaty [12:00] maybe it would prevent us from forming alliances [12:00] is that possible? [12:00] Damn.... it might... [12:00] We could always wait 10 turns. [12:00] this brings up an interesting possibility... Sidon has game in its territory, meaning it will probably grow in 10 turns [12:00] We would have more of a force then. [12:01] what can they do in 10 turns? [12:01] Build Immortals. [12:01] immortals [12:01] true [12:01] And a new city. Those are the caveats. [12:01] Anyway, I say Embassies now [12:01] looks like we're hurt either way [12:01] they will found a new city anyway [12:02] Found embassy with Spain and Egypt? [12:02] i recommend embassy w/ spain first [12:02] ok, Egypt and Spain [12:02] I would make 2 embassies too [12:02] OK, 4 Embassy with Spain [12:03] 2 Spears... [12:03] spain is at war with egypt [12:03] how nice [12:04] huh? [12:04] F4 screen [12:04] if persia has an ally we will have too :) [12:04] Spain and Persia have a ROP! [12:04] no line between egypt and persia in the foreign advisor screen [12:04] ?? [12:05] We have Embassies with neither. [12:05] oh :) [12:05] Now, for embassy with Egypt. [12:05] that explains :) [12:05] silly me [12:05] They are in their GA [12:05] yep [12:06] And ROP with Persia [12:06] they also have peace + RoP with Persia [12:06] Persia is the good guy here.... [12:06] Spain is Polite! [12:06] Nope, no Alliance deal possible with Spain [12:07] OR with Egypt!!!! [12:07] Damn ROP... [12:07] If it ever lapses we may get a chance. The AI will not backstab an agreement like that [12:07] ack... [12:08] * Panzer32 has quit IRC (Quit: ) [12:08] they aren't accepting alliance because Spain and Egypt both have active trades with Persia [12:08] I'll be leaving - it's past 1 am here [12:08] bye [12:08] not neccesarily because of the RoP [12:08] OK ormuzd - thanks for being here. [12:08] bye [12:08] We will liekly only do a turn or two more anyway [12:08] bye ormuzd [12:09] * ormuzd has quit IRC (Quit: Leaving) [12:09] Jonny - those 'trades' count the ROPS. [12:10] really? i never knew that... [12:10] Perhaps Spain would be the best to attack.... [12:10] We may have to let Persia have the bits they do for the moment... :/ [12:10] a rop is a trade? how strange [12:10] If it is in the FAM scree and has turns left, it is a trade [12:10] Anyway - let's get this turn on with. [12:11] I don;t think we want to attack Persia just yet. [12:11] archer in Vahalla? [12:11] But let's have those three Archers in Bifrost ready [12:11] maybe FoG should switch to a temple to grab some tiles with Sidon so close? [12:11] That will take a LONG time [12:11] it's expensive though [12:12] We will just rush the temple when we are in Monarchy, I think. [12:12] too long, if you ask me [12:12] wait for monarchy [12:12] k [12:12] Sidon will have more corruption, so they will not build one for ages. [12:12] good point [12:13] 4 bob Fodder moves 2 [12:14] settler builds? [12:14] 4Settler in Sth Isle founds city - [12:14] Need name [12:14] LOL! [12:14] LOL [12:14] Build More Boats [12:14] BFm is twisted... [12:14] That will do... [12:15] 4 Changes to...? [12:15] i recommend warrior, as anything else is really too long [12:15] 4 BMB working grass S of the city, building warrior [12:16] 4 Pierce fortifies [12:16] Galley 2 1? [12:16] OK, finish this turn and then stop? [12:17] yes to both [12:17] k [12:17] 3 turns :/ We need posted orders... [12:17] indeed [12:17] 4 Galley 2 1 [12:17] and even then... unforseen events mess up things :/ [12:17] if i only had the time to post them... [12:17] Horses! [12:18] more horsies [12:18] A nice looking isle... [12:18] Now where? home, or 2? [12:18] remember when i ran for SMC i had a co-SMC who has since then disappeared [12:18] forget the persian intrusion... the southern island is what we need ;) [12:18] agreed! :) [12:18] Yeah... 3 Horses... [12:18] galley 2? or 1? or back home? [12:19] Persia can HAVE that half of our lands... we will take on Spain [12:19] galley 2 ? [12:19] 4 galley moves 2 [12:19] Sees tundra +Mtns [12:20] if only there was some iron... [12:20] Keep building Archers in Valhalla? [12:20] sounds ok [12:20] or galley? needed if we're going to attack spain [12:21] And the new one -4 archer in Valhalla named Sneaky Pete [12:21] Shall we get the Galley back up and ready Pete for action on the barb island? [12:21] Pete 2 2 sentries? [12:21] k [12:22] ok [12:22] 4Pete 2 2 sentries [12:22] Archer in Bifrost needs a name [12:22] Horror of Sidon [12:23] 4 Archer named Horror of Sidon [12:23] Move Ghengis in to Bif and Fort all? [12:23] k [12:23] or we can fortify them on the mountain 1 1 of Bifrost, to detect a persian invasion [12:24] if one were to occur [12:24] That sounds fine - move HoS and Ghengis to Mtn 1 1 of Bfrost? [12:24] * E_Twaiting_for_catboxes_to_dry is now known as E_T [12:24] We may need Twang for MP [12:24] yes, and keep Twang in Bifrost [12:25] sounds fine [12:25] 4 move HoS and Ghengis to Mtn 1 1 of Bfrost [12:25] 4 Twang unchanged [12:25] 4 Twang unchanged [12:25] BBJ 2? [12:26] yep, towards Build More Boats and the Egyptians [12:26] 4 BBJ 2 [12:26] Bob's 2 clears, Sven 7? [12:26] yes and yes [12:26] k [12:26] Sons skips, Spear into Thor;s Hammer and forts? [12:26] k [12:26] 4Bob's 2 clears, Sven 7 [12:26] yes and yes again [12:27] OK, all done. [12:27] end turn, or wait until next time? [12:27] Wait, I think. [12:27] we should probably wait [12:27] OK then 4 Turnchat ended! [12:27] Thanks guys. [12:27] NP [12:27] Always good to have you here. [12:28] where's the post-turnchat party being held? :) [12:28] Sorry I couldn't pay attention... [12:28] I just wonder what will happen in jan when I am in Australia and unable to play... [12:28] do we even have a VP? [12:28] I wonder too... [12:28] I will post nominations soon. I was actually hoping to entice BF into it for a bit, seeing as both of us came off being Consuls not all that long ago. [12:28] * E_T smacks BigFree around a bit with Conmcb25's wife [12:29] 3:4P1 [12:29] as SMC, i might be able to do a turnchat or 2 on weekends [12:29] Right, will post log, save etc and a nominations thread... [12:29] I can attend chats for moral support :) [12:29] Back every now and again to check if there is anything to talk about. [12:29] Thanks guys. [12:29] thank you WIA :) [12:29] woohoo! progress at last [12:29] I'm going to do a quick raid on the fridge now :] [12:30] midnight snack time [12:33] * Jonny1 has quit IRC (Quit: ) [12:55] time for to go now... bye folks [12:56] * SprudL has left #civ3dem [12:57] * E_T has left #civ3dem Session Close: Sun Dec 28 13:19:20 2003