; ; CIVILIZATION POPUP BOXES ; Copyright (c) 1998 by MicroProse Software ; ; Altering the contents of this file may cause the ; game to malfunction. ; ; ; Denman changes/addtions START here ; @MAINMENU @width=200 @title=Civilization II Multiplayer Gold @options Start a New Game Start on Premade World Customize World Begin Scenario Load a Game Multiplayer Game View Hall of Fame View Credits @HOTSEAT1 @width=220 @title=Hot Seat @options Start a New Hot Seat Game Start on Premade World Customize World Begin Scenario Load a Saved Hot Seat Game @HOTSEAT2 @width=220 @title=Hot Seat @options Two (2) Human Players Three (3) Human Players Four (4) Human Players @HOTSEATTURN @width=220 @title=The World Turns... %STRING0, you may now command the %STRING1. @HOTSEATNOT @width=220 @title=The World Turns... That was not a Hot Seat saved game. @GAMETIMER @width=220 @title=Maximum Time Per Player Turn @options Unlimited 30 Seconds 1 Minute 2 Minutes 3 Minutes 5 Minutes Custom... @CUSTOMGAMETIMER @width=320 @title=Set Maximum Time Per Turn ^^Maximum time of 3600 seconds (1 hour). ^^Minimum time of 10 seconds. Seconds: @ADVANCEDMP @checkbox @width=440 @title=Select Multiplayer Features @options Open Game (Players can join during a game) Kill Civilization on Retirement Show Human Starting Positions All Humans Can Chat From Start Double Production of Each Terrain Type Double Movement Rate of Ground Units @JOINGAME0 @title=Join the Game @width=340 ^^There are no AI civilizations to take over! @JOINGAME1 @title=Join the Game @width=340 ^^There are already %NUMBER0 human players! @JOINGAME2 @title=Join the Game @width=200 ^^Choose your tribe: @JOINGAME3 @title=Join the Game @width=340 ^^The %STRING0 have joined the game ^^under human tutelage! @PASSWORD0 @title=Password Rejected @width=340 ^^You are a pretender to this throne! ^^Your attempt at this subterfuge is rejected! @PASSWORD1 @width=340 Password: @PASSWORD4 @title=Warning! @width=340 ^^Do NOT forget your password! ^^If you do, any saved game will become ^^UNPLAYABLE! @PBEM1 @width=220 @title=Play by EMAIL @options Start a New EMAIL Game Start on Premade World Customize World Begin Scenario Make an EMAIL Move @EMAILNOT @width=220 @title=The World Turns... That was not an EMAIL saved game. @EMAILADDRESS @width=340 @title=Please Enter Your EMAIL Address @options EMAIL: @EMAILSAVED @width=440 @title=EMAIL Game Saved! ^^This EMAIL game has been saved as ^^%STRING0 @EMAILDONE1 @width=320 @title=EMAIL the Game ^^Please EMAIL the saved game to ^^%STRING0 ^^at ^^%STRING1 @EMAILDONE2 @width=320 @title=EMAIL the Game ^^Please EMAIL the saved game to ^^the next player. He is known as ^^%STRING0 @LAN1 @width=220 @title=%STRING0 @options Start a New Multiplayer Game Start on Premade World Customize World Begin Scenario Load a Saved Multiplayer Game Join a Multiplayer Game @LANNOT @width=220 @title=%STRING0 That was not a saved multiplayer game. @IPADDRESS @width=340 @title=Please Enter Your IP or IPX Address @options Address: @NETNAME @width=420 @title=Please Enter Your Net Name ^^Your "Net Name" will identify you to others on the network. ^^This is NOT necessarily your king name. Net Name: @GAMENAME @width=420 @title=Please Enter Your Game Name ^^Your "Game Name" identifies this game to others on the network. ^^This is NOT necessarily your civilization name. Game Name: @LANCONNECTFAIL @width=220 @title=%STRING0 ^^The connection has failed. ^^Please check the log for more information. @WAITINGJOINLAN @title=%STRING0 @width=260 ^^We are waiting to be allowed to join ^^%STRING1. @REJECTEDLAN @title=%STRING0 @width=260 ^^You were REJECTED by ^^%STRING1! @TIMEOUTLAN @title=%STRING0 @width=260 ^^%STRING1 ^^has left the network! @WAITINGFORCONNECT @title=%STRING0 @width=190 ^^We are waiting for players ^^to connect. @NOONESHOWED @title=%STRING0 @width=260 ^^No players connected to this machine. ^^Timeout. @SOMESHOWED @title=%STRING0 @width=310 ^^Some players did not connect to this machine. ^^We will continue without them. @SERVERCONNECTFAIL @title=%STRING0 @width=310 ^^Connection to the game's machine has failed. @WAITINGFORSERVER @title=%STRING0 @width=190 ^^We are waiting for the game machine ^^to connect. @STOPDRAGGING @title=%STRING0 @width=240 ^^Moving or resizing the window for ^^extended periods, can interfere with ^^the game. You will be disconnected ^^if you persist. @OUTOFHERE @title=%STRING0 @width=190 ^^You have been removed from the game. @SERVERCONNECTTIME @title=%STRING0 @width=310 ^^Connection to the game's machine has failed. ^^Timeout. @WAITTOJOIN @title=%STRING0 @width=250 ^^Waiting our turn to join the game. ^^>--------------------------------< @NOONELEFT @title=%STRING0 @width=260 ^^All the players have left this game! @WAITINGONJOIN @title=%STRING0 @width=250 ^^Waiting for others to join the game. @WAITINGONFULLGAMESTATE @title=%STRING0 @width=250 ^^Waiting for the full game state. @OURTURNTOMOVE @title=%STRING0 %STRING1 @width=250 ^^It is our turn to move our units. ^^Use this time wisely. @RETIREDIE @width=320 @title=%STRING0 Emissary ^^%STRING1 %STRING2 of the %STRING3 has retired. ^^The %STRING0 empire crumbles to dust. @RETIREAI @width=320 @title=%STRING0 Emissary ^^%STRING1 %STRING2 of the %STRING3 has retired. ^^An AI now rules the %STRING0 empire. @NETWORKTYPE @width=220 @title=Choose the Network Protocol @options TCP/IP IPX/SPX @IPVERIFY @title=Please Verify Your IP Address @options IP Address: @IPOFGAME @width=340 @title=Please Enter The Game's IP Address @options IP Address: @NOFOREIGNHUMAN @width=320 @title=Foreign Minister ^^We have not yet made contact with ^^other human civilizations. @MULTIPLAYEROPTIONS @checkbox @width=480 @title=Select Multiplayer Options @options Clear chat buffer at the start of a new game. Clear chat buffer each time we boot up. Double production of each terrain type. Double movement rate of ground units. @MULTIPLAYEROPTIONS2 @checkbox @width=480 @title=Select Multiplayer Options @options Clear chat buffer at the start of a new game. Clear chat buffer each time we boot up. @PARLEYREQUEST @width=360 @title=%string0 (%string3) "We request an audience with %string1, great leader of the %string2." @options "Go away" "Granted" @PARLEYWAITING @width=360 @title=Awaiting Opponent's Response... Our Offer: "We request an audience with %string1, great leader of the %string2." @PARLEYGOAWAY @width=360 @title=Opponent's Response... "We cannot waste time on idle chatter. Request denied!" @PARLEYOK @width=360 @title=Opponent's Response... "We always have time to speak to our good friends the %string0. Audience granted!" @PARLEYBUSY @width=360 @title=Opponent's Response... "Our leader is otherwise engaged in delicate negotiatons with another civilization. Please contact us later. Request denied!" @PARLEYCANCEL @width=360 @title=Opponent's Response... The %string0 have broken off negotiations! @PARLEYACCEPT @width=360 @title=Opponent's Response... ^^The offer has been accepted! ^^All the affected goods are being processed! @PARLEYACCEPT2 @width=360 @title=Our Response... ^^We have accepted this offer! ^^All the affected goods are being processed! @PARLEYNOTHANKS @width=360 @title=Opponent's Response... ^^The %string0 have rejected our offer! ^^They suggest that we make a better one! @PARLEYCOUNTEROFFER @width=360 @title=Opponent's Response... ^^The %string0 have rejected our offer! ^^They are constructing a counter proposal! @JOINEDMAX @width=400 @title=Game Full ^^The maximum number of humans have attempted to join this game. ^^Please try another game, or check this game later. @ALREADYCHOSEN @width=400 @title=Game Full ^^This Civilization slot was chosen by someone else. ^^Please choose another. @GAMECANCELED @width=400 @title=Game Canceled ^^The player who initiated this game has canceled the setup. ^^Please choose another game. @WAITPRODUCTION @width=400 @title=Waiting on Production ^^We are waiting for the rest of the players to ^^complete production. @WAITAIMOVES @width=400 @title=Waiting on AIs to Move ^^We are waiting for AI civilizations ^^to complete their moves. @WAITHUMANMOVES @width=400 @title=Waiting on Humans to Move ^^We are waiting for civilizations ^^to complete their moves. @REPORTFOREIGNMULTI @width=580 @title=Foreign Minister @listbox=7 @button=Check Intelligence @button=Send Emissary @button=Set Attitude Sire, our power is %STRING0 and our reputation is %STRING1. @ATTITUDEMULTI @width=600 @title=Our Attitude Toward %STRING0 @CHATSPYSTART @width=400 @title=Intelligence Advisor ^^Communications intercept established! ^^Our man in hiding will maintain the link ^^as long as possible! @CHATNOTICE @width=360 @title=Intelligence Advisor ^^You have %NUMBER0 unread chat messages! ^^Use "Advisors/Chat with Kings" or CTRL-C ^^to read them. @ENEMIES2 @width=320 @title=Select Level Of Competition @button=Random @options 7 Civilizations 6 Civilizations 5 Civilizations 4 Civilizations 3 Civilizations 2 Civilizations @DATAPATHFAIL @width=400 @title=Scenario/Save Game Path Not Found ^^When joining a game or scenario, the same path to the game ^^MUST exist in your Civilization directory. ^^Your Civilization directory is: ^^%STRING0 ^^The scenario/save directory is: ^^...%STRING1 ^^Where "..." is the Civilization directory. ^^Please install the necessary scenario or data directory. @WRONGVERSION @width=400 @title=Host/Client Version Mismatch ^^The Host is version: ^^%STRING0 ^^The Client is version: ^^%STRING1 ^^This is in error. Either the host or the joining player ^^are using a more recent patch. Please contact customer ^^support or download the latest patch from our web site. @HOSTCHANGECLIENT @width=320 @title=Host Change Notification ^^The hosting player has changed. ^^The new hosting player's net name is ^^%STRING0. @HOSTCHANGESERVER @width=320 @title=Host Change Notification ^^You are the new hosting player. ^^Any remaining players have been notified. @NEWPLAYER @width=320 @title=New Player ^^A new human player has joined this game. ^^They have designated a net name of ^^%STRING0. @NEWTURNTIMERCLIENT @width=320 @title=New Turn Time Limit ^^The host of the game, %STRING0, has proposed ^^the following new time limit: ^^%STRING1 ^^Please accept or deny this change. @NEWTURNTIMERSERVER @width=320 @title=New Turn Time Limit ^^The proposed time change has been proposed ^^to the other human players. ^^We are waiting for the vote. @NEWTURNTIMERYES @width=320 @title=New Turn Time Limit ^^The proposed time change has been accepted ^^by all human players. ^^The change is effective immediately. @NEWTURNTIMERNO @width=320 @title=New Turn Time Limit ^^The proposed time change has been denied ^^by one or more human players. ^^The change is denied. @PMCHANGECLIENT @width=320 @title=New Production/Movement Limits ^^The host of the game, %STRING0, has proposed ^^the following production/movement limits: ^^%STRING1 ^^Please accept or deny this change. @PMCHANGESERVER @width=320 @title=New Production/Movement Limits ^^The production/movement changes have been ^^proposed to the other human players. ^^We are waiting for the vote. @PMCHANGEYES @width=320 @title=New Production/Movement Limits ^^The production/movement changes have been ^^accepted by all human players. ^^The changes are effective immediately. @PMCHANGENO @width=320 @title=New Production/Movement Limits ^^The production/movement changes have been ^^denied by one or more human players. ^^The changes are denied. @NEWCREDITS @width=200 @title=View Credits @options Civilization II Civilization II Multiplayer Gold Fantastic Worlds Conflicts in Civilization @NEWCREDITSHORT @width=200 @title=View Credits @options Civilization II Civilization II Multiplayer Gold @NOMODEMS @width=320 @title=No Modems Detected ^^Windows 95 is not reporting the prescence ^^of any modems. @PICKMUSICGOLD @width=480 @title=Select Music @options "Funeral March" "Ode to Joy" "The Crusades" "Alien Invasion" "Mongol Horde" "Apocolypse" "Primeval World" "New World" "Fantasy" "Mars" "World of Jules Verne" @NOINTEL @width=400 @title=Intelligence Advisor ^^No intelligence is available on this civilization ^^at this time. @SERVERQUIT @title=%STRING0 @width=200 ^^The game ^^%STRING1 ^^was canceled. @SIMULTUT @width=450 @title=Civ Tutorial: Simultaneous Moves During a simultaneous move game, the main map only tracks friendly units. To track enemy units, right click on the world map to open more map windows. They can be set to track enemy moves. @SERVERQUITWAIT @width=450 @title=Host Quit Sequence ^^Please wait until the current players finish their moves. ^^This may take several minutes. @CLIENTQUITWAIT @width=450 @title=Host Quit Sequence ^^The Host is transferring to a new machine. ^^Please wait until the current players finish their moves. ^^This may take several minutes. @CLIENTHOTWAIT @width=450 @title=Hot Join ^^The AI and/or other players are currently moving. ^^Please wait for your first turn to start. ^^This may take several minutes. @MULTITYPE2 @width=200 @title=Multiplayer Game @options Hot Seat Network Game Internet Game Dial-Up Networking (2 player only) @NOPICKMUSICNEW @width=360 @title=Select Music ^^This option is not available unless the ^^Civilization II CD, Civilization II Multiplayer Gold CD, ^^or a Civilization II Scenario CD is in the CDROM drive. @LOSTSERVER @width=360 @title=Lost Connection ^^You have lost the connection to the host computer. @LOSTCLIENT @width=360 @title=Lost Connection ^^You have lost the connection to the player named ^^%STRING0. @CANTDONOW @width=360 @title=Unavailable ^^You can't do this operation at this time. @SCREWYSAVE @width=360 @title=Screwy Save ^^A unit in this save was corrupt. ^^It has been deleted. Go ahead and play ^^anyway. Please let Mike Denman know. @HOTSEATAITURN @width=220 @title=The World Turns... ^^An AI is moving... @WRONGXDAEMONVERSION @width=400 @title=EXE / DLL Version Mismatch ^^The Civilization Executable expects version: ^^%STRING0 ^^The XDaemon Dynamic Link Library is version: ^^%STRING1 ^^This is in error. Either the host or the joining player ^^are using a more recent patch. Please contact customer ^^support or download the latest patch from our web site. @CASUALTIES @width=220 @title=%STRING0 %STRING1 @button=Zoom to Casualty Timeline ^^It is our turn to move. ^^Human Resources Department reports that ^^%NUMBER0 employees resigned during the month. @CASUALTY @width=220 @title=%STRING0 %STRING1 @button=Zoom to Casualty Timeline ^^It is our turn to move. ^^Human Resources Department reports ^^that one employee resigned this month. @HOTHUMANSDEAD @width=250 @title=Defense Minister ^^All human players were destroyed. ^^The game ends. @CDROMNOTFOUND2 @width=320 @title=Please Note @button=Repeat Search We were unable to find the Civilization II Multiplayer Gold CD-ROM. Please check that the Civilization II Multiplayer Gold CD is in a valid CD-ROM drive and then repeat the search by selecting "Repeat Search" below. @PASSWORDNOCHEAT2 @width=350 @title=Cheat Not Available ^^%NUMBER0 civilizations in this game are password protected. ^^All passwords must be removed in order to cheat. @PASSWORDNOCHEAT1 @width=350 @title=Cheat Not Available ^^%NUMBER0 civilization in this game is password protected. ^^The password must be removed in order to cheat. @WAITONGAMEXMIT @width=350 @title=New Player Receiving Game State ^^A new player is being transmitted the game state by the host. ^^Please be patient. This could take several minutes. @GAMEPROFILE @width=100 @title=Civilization II Multiplayer Game Profile ^Game: %STRING0 (%STRING1) ^Host: %STRING2 ^%STRING3 ^%STRING4 ^Map Size: %STRING10 x %STRING11 ^%STRING5 ^Barbarians: %STRING6 ^Timer: %STRING7 ^Civilizations: %STRING8 (Humans: %STRING9) @REVEALUNITORIGINS @width=320 @title=Unit Information Request ^^The %STRING0 request that you share your units' ^^cities of origin during this trade session. ^^Please accept or deny this request. @REVEALCITYINFO @width=320 @title=City Information Request ^^The %STRING0 request that you share your city ^^details during this trade session. ^^Please accept or deny this request. ; ; Denman changes/addtions END here ; @CUSTOMLAND @width=320 @title=Customize: Land Mass @button=Random @default=1 @options Small Normal Large @CUSTOMFORM @width=320 @title=Customize: Land Form @button=Random @default=1 @options Archipelago Varied Continents @CUSTOMCLIMATE @width=320 @title=Customize: Climate @button=Random @options @default=1 Arid Normal Wet @CUSTOMTEMP @width=320 @title=Customize: Temperature @button=Random @options @default=1 Cool Temperate Warm @CUSTOMAGE @width=320 @title=Customize: Age @button=Random @options @default=1 3 billion years 4 billion years 5 billion years @USESEED @width=320 @title=Map Resources Do you wish to randomize this world's villages and resource squares? Yes No @USESTARTLOC @width=320 @title=Starting Locations Do you wish to randomize this world's player starting locations? Yes No @SAVEERROR @width=200 @title=Save Game Failed to save game! Error: %STRING0. @SAVEOK @width=300 @title=Game saved! ^^%STRING0 %STRING1 of the %STRING2 ^^%STRING3 @LOADNOTSAVE @width=200 @title=Load Game Failed to load game: file is not a saved game. @LOADOLDSAVE @width=200 @title=Load Game Failed to load game: file is in obsolete format. @LOADBADSAVE @width=200 @title=Load Game Failed to load game. Error: %STRING0. @LOADNEWSAVE @width=200 @title=Load Game Failed to load game: file has more recent version number than game. @LOADOK @width=300 @title=Difficulty Level: %STRING4 ^^%STRING0 %STRING1 of the %STRING2 ^^%STRING3 @DIFFICULTY @width=320 @title=Select Difficulty Level @options . . . . Standard Game Mission Impossible @SIZEOFMAP @width=320 @title=Select Size of World @button=Custom @default=1 @options Small (40x50 squares, quick game) Normal (50x80 squares) Large (75x120 squares, long game) @CUSTOMSIZE @width=320 @title=Select Custom World Size Rule: X times Y must be no more than 10,000 and no less than 1000. Each dimension must be at least 20, no more than 250. Map X Size: Map Y Size: @ENEMIES @width=320 @title=Select Level Of Competition @button=Random @options 7 Civilizations 6 Civilizations 5 Civilizations 4 Civilizations 3 Civilizations @BARBARITY @width=320 @title=Select Level Of Barbarian Activity @button=Random @default=2 @options Villages Only Roving Bands Restless Tribes Raging Hordes @RULES @width=320 @title=Select Game Rules @options Use Standard Rules Customize Rules @GENDER @width=320 @title=Select Gender @options Male Female @TRIBE @width=600 @title=Select Your Tribe @button=Custom @CUSTOMTRIBE @width=440 @title=Customize Your Tribe @button=Titles @options Leader: Tribe: Adjective: @CUSTOMTRIBE2 @width=440 @title=Set Your Official Titles @NAME @width=440 @title=Please Enter Your Name @options Name: @CUSTOMCITY @width=320 @title=Select Your City Style @ADVANCED @checkbox @width=440 @title=Select Custom Features @options Simplified Combat Flat World Select Computer Opponents Accelerated Startup Bloodlust (No spaceships allowed) Don't Restart Eliminated Players @ACCELERATED @width=400 @title=Select Starting Year @options %NUMBER0 B.C. (Normal Start) %NUMBER1 B.C. %NUMBER2 B.C. (Accelerated Start) @OPPONENT @width=320 @title=Select Opponent #%NUMBER0 @options Random @GAMEOPTIONS @checkbox @width=480 @title=Civilization II Multiplayer Gold %STRING0 @options Sound Effects Music Always wait at end of turn. Autosave each turn. Show enemy moves. No pause after enemy moves. Fast piece slide. Instant advice. Tutorial help. Move units w/ mouse (cursor arrows). ENTER key closes City Screen. @GRAPHICOPTIONS @checkbox @width=480 @title=Select Graphic Options @options Throne Room Diplomacy Screen Animated Heralds (Requires 16 megabytes RAM) Civilopedia for Advances High Council Wonder Movies @MESSAGEOPTIONS @checkbox @width=480 @title=Select City Report Options @options Warn when city growth halted (Aqueduct/Sewer System). Show city improvements built. Show non-combat units built. Show invalid build instructions. Announce cities in disorder. Announce order restored in city. Announce "We Love The King Day". Warn when food dangerously low. Warn when new pollution occurs. Warn when changing production will cost shields. "Zoom-to-City" NOT default action. @INIT @width=440 @y=-5 @title=In the Beginning . . . %STRING0, you have risen to become leader of the %STRING1. May your reign be long and prosperous. The %STRING1 have knowledge of Irrigation, Mining, %STRING2and Roads. @NOTONMAP @title=Illegal Move Units cannot move off the edge of the mapboard. @ZOC @width=440 @title=Civ Rules: Zones of Control A unit may not generally move from one square adjacent to a rival's unit to another square also adjacent to a rival's unit. ^ There are a few exceptions to this rule: Diplomats, Caravans, Ships and Air units. ^ Also, any unit may freely enter or exit a city, and units may freely enter a square already occupied by a friendly unit. @FEATURE @title=Gotta Say Unh. Feature not yet implemented. @AMPHIB @title=Civ Rules: Amphibious Landings Ground units must be put ashore before they can engage in combat. Exception: Marines. @NONCOMBAT @title=Civ Rules: Combat Units Units such as Settlers, Caravans, and Diplomats, which have a combat strength of 0, are considered non-combat units. They may not initiate combat with enemy units. @FIGHTER @title=Civ Rules: Airpower Border Patrols are sovereign units protected by law. We have no way to overcome them using market forces. @FUEL @title=Civ Rules: Fuel Your aircraft has run out of fuel. Fighter and Missile units must return to a city or Carrier at the end of each turn. Bomber units must return at the end of their second turn. @FATIGUE @title=Fatigue Our employee will be forced to work on over-time if we insist he begins his assignment this month. Human Resources estimates he is only managing %NUMBER0/%NUMBER1 percent of peak efficiency. "When I pay someone, I expect him to work." "KIV his assigment till next month." @LANDFALL @title=Disembark Shall we unload our cargo/passengers? Stay With Transport Continue without Transport @NOLANDFALL @title=Disembark Our transport unit cannot enter a square outside the tranport net and it is not carrying any cargo or passengers. @OCCUPY Only employee units may take control of an enemy company. @TRIREME @title=Civ Rules: Triremes Your ship has been lost at sea. This kind of vessel may disappear forever if not adjacent to land at the end of a turn. @FAMINE0 @title=Company Update Sales to date have dropped to zero in %STRING0. A %STRING1 had to be retrenched to cut costs. @FAMINE1 @title=Company Update Sales to date have dropped to zero in %STRING0. Shareholders will desert the company if the situation persists. @FAMINE2 @title=Company Update Sales to date have dropped to zero in %STRING0. Supply Chain Agreement to %STRING1 was terminated. @DESTROYED @title=Chief Operating Officer %STRING0 economy has been completely adsorbed by %STRING1. @DECREASE @title=Human Resources Director A Shareholder has quit %STRING0. @FOODSHORTAGE @title=Chief Operating Officer %STRING0 is having difficulty maintaining sales! @BUILT @title=Chief Operating Officer %STRING0 %STRING3 %STRING1. @BUILT2 @title=Chief Operating Officer %STRING0 (%STRING2) %STRING3 %STRING1. @BUILT3 @title=Chief Operating Officer %STRING0 %STRING3 %STRING1. (City is set to auto build). @MANHATTAN @title=THE FALL OF ENRON ^^ While their audit firm Arthur Anderson turned a blind eye to in exchange ^^ for more fees, Enron falsified its accounts to turn losses into profits ^^ and inflate its assets. The company collapses once this is discovered and ^^ a full blow financial crisis follows. (note: while you cannot produce nukes, ^^ you can still use you spy units to plant 'Accounting Scandals'. @MOVECAPITAL @title=Newswire %STRING1 establish a new Regional Economic Forum hosted by %STRING0. @SUPPORT @title=Military Advisor %STRING0 can't support %STRING1. Unit disbanded. @DISORDER @title=Chief Operating Officer @width=280 Workers of %STRING0 have voted to strike in response to poor working conditions and under-compensation. The company is paralyzed now and losses could run into the millions. Consider implementing a HR Dept, Pension Plan or give stock options. Alternatively, hire more recreation directors. @REVOLT @title=Domestic Crisis! Striking workers convince discontented workers from other industries to participate in a Chain-Strike in support of their claims. The economic system of %STRING0 collapses! @NEWGOVT @title=Newspaper At a press conference %STRING1 %STRING0 announces on behalf of the business community of the %STRING2 thay they will adopt %STRING3 as their new economic paradigm. @CHANGED @title=Newspaper %STRING0 economic paradigm changed to %STRING1. %STRING2 proclaimed %STRING3. @OVERTHROWN @title=Newspaper The %STRING0 economic paradigm has just been changed. @RESTORED @title=HR Manager Order restored in %STRING0. @WELOVEKING @title=HR Manager @width=280 'We love the %STRING1' day celebrated in %STRING0! @WEDONTLOVEKING @title=HR Manager 'We love the %STRING1' celebration cancelled in %STRING0. @FURTHERGROWTH @title=Chief Operating Officer %STRING0 requires %STRING1 for further growth. @POLLUTION @title=Chief Financial Officer A consumer boycott affecting %STRING0 has surfaced. @CHERNOBYL @title=Newspaper Lack of supervision by auditors and independent directors leads to an Accounting Scandal at %STRING0! Customers, shareholders and employees alike are boycotting the company. @INHOCK @title=Accounts Department %STRING0 can't maintain %STRING1. %STRING1 sold for $%NUMBER0,000,000. @ONLYSETTLERS @title=Civ Rules: Settlers That function can only be performed by Settlers and Engineers. @ENGINEERS @title=Civ Rules: Engineers That function can only be performed by Engineers. @CITYATSEA @title=Civ Rules: Cities It may surprise you to learn that cities cannot be built at sea. @ONLY10 @title=Civ Rules: Cities Settlers and Engineers may not be used to increase the size of a city beyond %NUMBER0. @CANTIMPROVE @title=Civ Rules: Terrain That function cannot be performed here. @CANTDO @title=Civ Rules: Orders That function cannot be performed here. @BRIDGES @title=Civ Rules: Bridge Building Roads cannot be built in squares with rivers until your civilization has discovered the secret of Bridge Building. @RAILROADS @title=Civ Rules: Railroads There is already a road in this square. Roads cannot be improved to railroads until your civilization discovers the secret of Railroads. @ALREADYROAD @title=Civ Rules: Roads This square already has roads and railroads. No further roads are needed here. @BRIDGEBUILDING @title=Civ Rules: Bridge Building Roads cannot be built in river squares until your civilization discovers the secret of Bridge Building. @NOWATER @title=Civ Rules: Associate Companies You cannot start an associate company here just yet as it would simply run up losses. Choose an area with established business links to other business entities or at least proximity to a transport network. @FARMLAND @title=Civ Rules: Subsidiaries You cannot upgrade your associate company to a subsidiary until you have adopted the concept of Consumer Electronics. @ALREADYIRRIGATION @title=Civ Rules: Associate Companies This square already has an associate company and no upgrades are possible. @ALREADYFARMLAND @title=Civ Rules: Subsidiaries There is already a subsidiary controlling this area. As there are minority shareholders, you can never make it a wholly owned company. @ALREADYMINING @title=Civ Rules: Factories This square already has a factory. @ALREADYFORT @title=Civ Rules: Representative Office This square already has a Rep Office. @RADIO @title=Civ Rules: Logistics Base Logistics Bases cannot be errected before you have Graphic User Interfaces. @ALREADYAIR @title=Civ Rules: Logistics Base This square already has a Logistics Base. @CONSTRUCTION @title=Civ Rules: Representative Office You canot establish a Rep Office until you have Personal Computers. @NOPOLLUTION @title=Civ Rules: Boycott There is no problem with boycotters here. @NAMECITY @title=What Shall We Name This new Startup? @options Company Name: @RENAMECITY @title=Corporate Rebranding @options New Company Name: @ADJACENTCITY @title=Civ Rules: Companies Companies cannot occupy adjacent squares. @DISBAND @title=Warning! Really retrench %STRING0? No, we value employee loyalty here. Yes, we can put his salary to better use. @PRODUCTION @title=What shall we build in %STRING0? @width=440 @listbox @button=Auto @button=Help @RESEARCH @title=What discovery shall our %STRING0 pursue? @width=300 @listbox @button=Help @button=Goal @HELPON @title=Help on which topic? @width=320 @options @RESEARCHGOAL @title=Which advance are you trying to discover? @width=480 @listbox=10 @button=Help @RESEARCHTHESE @title=Science Advisor @width=400 Then we should research @STEALTHESE @title=Science Advisor @width=400 Then we should steal @RESEARCHNONE @title=Science Advisor @width=400 No advances leading to %STRING0 can be researched at this time. @STEALNONE @title=Science Advisor @width=400 No advances leading to %STRING0 can be stolen at this time. @CIVADVANCE @title=Civilization Advance @width=320 %STRING0 %STRING1 discover the secret of %STRING2. @SETHOMECITY @title=Civ Rules: Home Cities @width=320 To change the "home" city of a unit (the city which provides the unit's support), you must first move the unit into its new home city and then give the 'H' or 'Set Home City' order. @PICKGOVT @title=Select Type of Economic Paradigm @width=240 @ELVISERR @title=Civ Rules: Specialists A company with of size 5 or less cannot support external accountants or scientists. @CHILDCLICK @width=320 @title=Supported Unit Information ^%STRING0 ^Location: %STRING1 No changes. Center map on unit. Center map on unit and close company screen. Order unit to return home. @UNITOPTIONS @width=320 @title=Unit Information ^%STRING0 ^Home City: %STRING2 @COMPLETE0 @title=Buy %STRING0 ^Cost to outsource %STRING0: $%NUMBER0,000,000. ^Treasury: $%NUMBER1,000,000. @COMPLETE1 @title=Buy %STRING0 ^Cost to outsource %STRING0: $%NUMBER0,000,000. ^Treasury: $%NUMBER1,000,000. Give Approval. Put Outsourcing option on hold. @COMPLETE2 @title=Outsource %STRING0 ^Cost to outsource %STRING0: $%NUMBER0,000,000. ^Treasury: $%NUMBER1,000,000. ^COMPANY WORKERS ON STRIKE. @HOCKTHIS @title=Cost Cutting Cost cutting of %STRING0 will yield $%NUMBER0,000,000 in savings. Proceed? Yes, we need to get leaner. Never mind. @CANTHOCKTHIS @title=Civ2 Rules: Regional Economic Forum @width=320 You cannot sell the Regional Economic Forum, although you may relocate it by ordering another company to sponsor a new HQ. @CHANGETAX @title=Select New Tax Rate @width=260 ^Economic Paradigm: %STRING0 ^Maximum Rate: %NUMBER0%% @CHANGELUX @title=Select New Luxury Rate @width=260 ^Economic Paradigm: %STRING0 ^Maximum Rate: %NUMBER0%% @FINDCITY @title=Where in the heck is . . . @width=360 @button=Zoom To Company @listbox @REVOLUTION @width=240 @title=Revolution Do we want to introduce a new economic paradigm for the %STRING0 region to replace %STRING1? Yes No @STARTREV @width=240 @title=Revolution! The %STRING0 are restructuring their economic system. There will be some inefficiencies before the new economy is up and running. @WARENDS @width=320 @title=Morning Briefing The period of Open Competition between the %STRING0 and the %STRING1 has ended. @SIGNPEACE @width=320 @title=Morning Briefing %STRING0 and %STRING1 have agreed to Oligopolistic protection for each other. @ALLYMAKESPEACE @width=320 @title=Morning Briefing The %STRING0 report that they have agreed to Oligopolistic protection with the %STRING1. @ALLYMAKESWAR @width=320 @title=Morning Briefing The %STRING0 report that there is now Open Competition between them and the %STRING1. @SIGNALLIED @width=320 @title=Morning Briefing %STRING0 and %STRING1 sign a secret alliance against the %STRING2! @SIGNNATO @width=320 @title=Morning Briefing %STRING0 and %STRING1 sign "%STRING2 Agreement" to contain %STRING3 expansion! @JOINWAR @width=320 @title=Morning Briefing The %STRING0 announce they will join the %STRING1 in Open Competition against the %STRING2! @CANCELALLIED @width=320 @title=Morning Briefing %STRING0 and %STRING1 have dissolved their Cartel. @CANCELPEACE @width=320 @title=Morning Briefing %STRING0 and %STRING1 cancel their Oligopoly agreement. @ALLYUNDERATTACK @width=320 @title=Morning Briefing The %STRING0 report that they are under seige by %STRING1 goods and services. @DEMANDHELP @width=320 @title=%STRING0 Emissary "We have been attacked by the evil %STRING1! Under the terms of our alliance, we insist that you come to our aid at once!" "No, too busy." "Yes! Let us teach the %STRING1 a lesson!" @HELPBONUS @width=320 @title=%STRING0 Emissary "Perhaps we could throw in %NUMBER0 gold to make it worth your while?" "No, not interested." "Declare war on %STRING1." @DIDNTHELP @width=320 @title=%STRING0 Emissary "Very well, but do not come crying to us for help in the future." @ALLYATTACKING @width=320 @title=Foreign Minister The %STRING1 have sent word that they are attacking the %STRING0. @DECLAREWAR @width=320 @title=Diplomats Report %STRING0 and %STRING1 declare war on each other. @TOOMANYUNITS @width=320 @title=Too Many Units! A new unit cannot be created because there are too many units in the game. Try disbanding some units. @SURPRISETRIBE @width=240 @title=Opportunity Knocks You have discovered an fantastic start-up and buy it for next to nothing. @SURPRISENOMADS @width=300 @title=Opportunity Knocks You discover a bunch of college grads with a great idea. You sponsor their venture for a majority equity share. @SURPRISESCROLLS @width=240 @title=Reverse Engineering Your R+D people have discovered some technology by simply disassembling a product they bought off the market. Too bad the growing global legal framework will soon put a stop to this. @SURPRISEMERCS @width=300 @title=Outside Help One of our companies has managed to engage a non-corporate entity to help us gain market share. @SURPRISEBARB @width=300 @title=Crisis Non-corporate entities begin to organize themselves in a crusade against one of your companies. @SURPRISENOTHING @width=320 @title=Message Under the cover of the war against the communists, yet another company has been swallowed up by the greedy American corporations. Each month they grow stronger as the rest of the world grows weaker. @SURPRISEMETALS @width=300 @title=Opportunity or Crisis One of your traders has made some unexpected profits by taking advantage of an arbitrage opportunity. Your P/L has increased by $%NUMBER0,000,000. @SNEAK @width=300 @title=Chief Operating Officer The treacherous %STRING0 are engaging in Full Competition with us without prior notification! @BREAKCEASE @width=300 @title=Chief Operating Officer The dispicable %STRING0 are disregarding our Agreement on Tarrifs and Quota without prior notification! @CANCELPEACE @width=300 @title=Foreign Minister The %STRING0 have nullified their Oligopoly status with the %STRING1. @RANSOM @width=300 @title=Defense Minister Barbarian leader captured! %NUMBER0 gold ransom paid. @PROMOTED @width=300 @title=Chief Operating Officer For its success in eliminating competition, our %STRING0 unit has been elevated to Professional status. @MULTIPLEWIN @width=300 @title=Chief Operating Officer %NUMBER0 competitor employees fired for incompetance. @MULTIPLELOSE @width=300 @title=Chief Operating Officer %NUMBER0 employees resigned. @CITYCAPTURE @width=300 @title=Chief Operating Officer %STRING1 %STRING3 %STRING0. $%NUMBER0,000,000 profit reaped through cost-cutting and selling off duplicate or over-valued assets. @CITYCAPTURE2 @width=300 @title=Chief Operating Officer %STRING1 %STRING3 the %STRING2 company of %STRING0. @CITYWINALLY @width=320 @title=Chief Operating Officer The %STRING1 report they have %STRING4 the %STRING2 company of %STRING0. @CITYLOSEALLY @width=320 @title=Foreign Minister The %STRING2 report they were forced to give up the company of %STRING0 to the %STRING1. @TAKECIV @width=320 @title=Select Civilization Advance @listbox @button=Goal @TOOKCIV @width=320 @title=Civilization Advance Stolen! %STRING0 take %STRING1! @BADBUILD @width=320 @title=Build Orders Out Of Date %STRING0 is building %STRING1, but that has already been built. @BADSPACE @width=320 @title=Excess Spaceship Parts %STRING0 is building %STRING1, but no more are required. @BARBARIANSLAND @width=320 @title=Defense Minister Barbarian raiding party lands near %STRING0. Citizens are alarmed. @BARBARIANS @width=320 @title=Traveller's Report %STRING0 near %STRING1! @PRODCHANGE @width=320 @title=Civ Rules: Change of Production @default=1 Sire, if we change our production between items of different general types (Units, City Improvements, Wonders of the World), there is a %NUMBER0%% production penalty. Continue producing %STRING0. Switch to %STRING1 at %NUMBER0%% penalty. @@PRODCHANGE @@width=480 @@title=Civ Rules: Change of Production @ You are allowed to change your production between @ items of the same general type without penalty. For @ instance, if you are building City Walls, you may freely @ switch to a Granary (another City Improvement). @ ^ @ However, switching between different types--between City Walls @ and a Legion (a Unit), for instance, or between City Walls and @ Hanging Gardens (a Wonder of the World)--incurs a %NUMBER0%% @ production penalty on shields already produced. If decide to @ switch anyway, you can change your mind until you switch @ cities or the turn ends. @ @ Continue producing %STRING0. @ Switch to %STRING1 at %NUMBER0%% penalty. @BARRACKS @width=320 @title=Defense Minister The development of %STRING0 has rendered all existing Barracks obsolete. Antiquated Barracks sold for %NUMBER0 gold. @EMISSARY @width=320 @title=%STRING0 Phonecall Sir, we have %STRING1 %STRING2 of the %STRING3 on the phone. He wishes to speak with you. Do you want to answer the call? "Yes. I will speak to him." "No. Ask him to make an appointment like everyone else." @EMISSARYFORCE @width=320 @title=%STRING0 Emissary The %STRING1 emissary has nonetheless demanded an audience! @GREETINGS00 @width=320 @title=%STRING1's Secretary "Hello, Mr. %STRING1, the longstanding %STRING2 of the %STRING3 will now speak with you. Please hold_._._." @GREETINGS01 @width=320 @title=%STRING1's Assistant "Hello, Mr. %STRING1, representative and %STRING2 of the %STRING3 will be on the line shortly_._._." @GREETINGS02 @width=320 @title=%STRING1 Himself "Hello, this is %STRING1, the charismatic %STRING2 of the %STRING3,_._._." @GREETINGS03 @width=320 @title=%STRING1 Himself "Hello, I am %STRING2 %STRING1 of the %STRING3. Its nice to be able to chat with you again_._._." @GREETINGS10 @width=320 @title=%STRING1 Himself "Everyone who cuts a deal with you ends up filing for Chapter eleven. Even so, as %STRING2 of the %STRING3 I guess its my duty to talk to you_._._." @GREETINGS11 @width=320 @title=%STRING1's Secretary "Mr %STRING1, %STRING2 of the %STRING3 says he is tired of your bullsh!t. He has authorised me to negotiate on his behalf, so_._._." @GREETINGS12 @width=320 @title=%STRING1's Assistant "Treacherous %STRING6! Prepare yourself for a message from our most wise %STRING2: %STRING1 of the %STRING3_._._." @GREETINGS13 @width=320 @title=%STRING0 Emissary "Beware, most untrustworthy %STRING6. I speak for %STRING5 who makes mortals tremble: %STRING2 %STRING1 of the %STRING3_._._." @NUCLEARWEAPONS ^ "Our words are backed with NUCLEAR WEAPONS!" @YOURNUKES1 @width=320 @title=%STRING0 Emissary "Your nuclear tests are alarming! We urge you, as one civilized nation to another, to destroy these terrible weapons before they destroy us all!" @YOURNUKES2 @width=320 @title=%STRING0 Emissary "We see you have joined the nuclear club. We shall respect your deterrent, but should you attempt to blackmail us our retaliation shall be swift and crushing." @NOEXCHANGEMAD @title=%STRING0 Science Negotiator @width=320 "We know everything that you do. So what makes you think we have interest in the mediocre technology that you have to offer." @NOEXCHANGEMEDIUM @title=%STRING0 Science Negotiator @width=320 "We are well ahead of you in R+D in every field. Contact me again when you have something USEFUL to offer in exchange." @NOEXCHANGEWONDER @title=%STRING0 Science Negotiator @width=320 "We are very tied up trying to finish our on our glorious project, %STRING1. Perhaps we should speak again later." @NOEXCHANGENOW @title=%STRING0 Science Negotiator @width=320 "I'm sorry but my R+D guys say they have no interest in exchanging knowledge at this time." @EXCHANGEGIFT @title=%STRING0 Science Negotiator @width=320 "We are well ahead of you in R+D in every field. However, in light of oue close relationship, we'll do a technology transfer of %STRING1 to help our companies cooperate more easily. @EXCHANGEGIFT2 @title=%STRING0 Science Negotiator @width=320 "We are appalled at the pathetic state to which your manufacturing facilities have sunk. We have no choice but to present you with the gift of %STRING1, which we hope will help you modernize." @SELLTECH @title=%STRING0 Science Negotiator @width=320 "We are years ahead of you and I don't think you have technology that is of interest to us. However, we will sell you the secret of %STRING1 for the modest price of $%NUMBER0,000,000." Never mind. Pay $%NUMBER0,000,000. @SELLTECH2 @title=%STRING0 Science Negotiator @width=320 "Our margins now are already razor-thin and it is unjustifiable to offer you technology for free. Perhaps you would like to send some researchers over to learn the secret of %STRING1. There of course will have to be fees involved, $%NUMBER0,000,000 to be exact." Never mind. Pay $%NUMBER0,000,000. @SYMPATHY @title=%STRING0 Science Negotiator @width=320 "We sympathize with your plight, but there is nothing we can do for you at this time." @EXCHANGE0 @title=%STRING0 Science Negotiator @width=320 "We note your extremely poor R+D budget has prevented you from discovering %STRING1. We just happen to require knowledge of %STRING3 to develop a new industry we are planning. Do you care to exchange knowledge with us?" (TAKE ONLY WHAT IS OFFERED) "No. We do not need %STRING1." "Okay, let's do that." @EXCHANGE1 @title=%STRING0 Science Negotiator @width=320 "We are fascinated by your %STRING2 concept, %STRING3. Will you teach us of %STRING3 in exchange, perhaps, for %STRING1?" (TAKE ONLY WHAT IS OFFERED) "No. We do not need %STRING1." "Okay, let's do the exchange." @EXCHANGEPETTY @title=%STRING0 Science Negotiator @width=320 "Give me a break man.....Come back when you have something worthwhile to offer." @CANCELTREATY0 @title=%STRING0 Trade Representative @width=320 "You have a Cartel with our evil neighbors: the %STRING1. We %STRING2 you dissolve this Cartel at once!" "Never! The %STRING1 are our friends." "Yes! I never liked the %STRING1 anyway!" @CANCELTREATY1 @title=%STRING0 Trade Representative @width=320 "You are engaging in unfair trade practices with our adversaries, the %STRING1, at our expense! We %STRING2 you cancel your Oligopoly agreement with them at once!" "Never! The %STRING1 are our friends." "Yes! Let us teach the %STRING1 a lesson!" @CANCELTREATY2 @title=%STRING0 Trade Representative @width=320 "We are busily crushing our mutual enemy, the %STRING1. We %STRING2 you declare Full Competition on them at once and assist us!" "Never! The %STRING1 have a profitable relationship with us." "Yes! Let us bankrupt the worthless %STRING1 together." @CANCELALLIANCE0 @width=320 @title=Evening News Our Cartel with the %STRING1 has been dissolved. All staff participating in exployee exchange programs in %STRING2 domains have been recalled to our nearest companies; %STRING2 employees within our market domain have been similarly repatriated. @CANCELALLIANCE1 @width=320 @title=Evening News The %STRING1 and %STRING3 have dissolved their Cartel. @TRIBUTE0 @width=320 @title=%STRING0 Trade Negotiator "You are unworthy to make have an Oligopoly with us. However, we will agree not to crush your puny companies if you cough up $%NUMBER0,000,000 in compensation for copy-right violations." "We laugh at your empty threats." Pay $%NUMBER0,000,000 in compensation. @TRIBUTE1 @width=320 @title=%STRING0 Trade Negotiator "None of your pathetic companies even appears in the Fortune 500. We might forego the pleasure of acquiring them for the time being in exchange for $%NUMBER0,000,000 in compensation for trade violations." "Fortune? Is that a Feng-Shui magazine?" Pay $%NUMBER0,000,000 in compensation. @TRIBUTE2 @width=320 @title=%STRING0 Trade Negotiator "We are displeased that you have monopolized markets which were once under our control using government subsidies. However, we will refrain from driving you under using Full Competition in exchange for $%NUMBER0,000,000 in trade fines." "That is blackmail, and we will have none of it." Pay fine of $%NUMBER0,000,000. @TRIBUTE3 @width=320 @title=%STRING0 Trade Negotiator "%STRING1, our mighty %STRING2, sees your so-called mega-conglomerates as mere pseudo-subsidiaries of of our great %STRING3 corporations. Perhaps %STRING4 will suffer their continued independence in exchange for $%NUMBER0,000,000." "Never! We do not bow before hooligan tactics." Pay $%NUMBER0,000,000. @TRIBUTE8 @width=320 @title=%STRING0 Trade Negotiator "Your in-efficient corporate practices is an insult to the free market. We shall not sit idly by while you milk your home markets dry under.....unless you make it worth our while to expand in another direction. Shall we say a sum of $%NUMBER0,000,000." "Hah! We shall not waste good money on you!" Pay $%NUMBER0,000,000. @TRIBUTE9 @width=320 @title=%STRING0 Trade Negotiator "%STRING1, our mighty %STRING2, grows weary of this tedious Cartel. Perhaps %STRING4 will see fit to continue as a member in exchange for $%NUMBER0,000,000." "We are not %STRING1's personal financiers!" Pay bribe of $%NUMBER0,000,000. @TAKECIV0 @width=320 @title=%STRING0 Trade Negotiator "There is no reason why you should prohibit your scientific community from publishing information on %STRING1. We will no longer be able to maintain our Oligopoly Agreement with you if you don't and then you'll be under-priced you till your key industries go belly up. Is that what you want? "We are not afraid of a little competition." Initiate technology transfer of %STRING1. @TAKECIV1 @width=320 @title=%STRING0 Trade Negotiator "You seem to have built up a technology lead in one industry by hoarding your knowledge of %STRING1. This is against the spirit of our Oligopoly Agreement and we demand that you share your knowledge with us immediately or we will be forced to start gobling up your companies to obtain that technology." "Competition is what makes us improve." Initiate technology transfer of %STRING1. @TAKECIV2 @width=320 @title=%STRING0 Trade Negotiator "There should be no need to keep trade secrets between us as we are an Oligopoly. We know you are hoarding knowledge of %STRING1. Give us the secret at once, or we will send an army of salesmen to remove whatever little market share you have now." "Our companies are sound and will survive." Initiate technology transfer of %STRING1. @TAKECIV8 @width=320 @title=%STRING0 Trade Negotiator "The sheer scale of your economy is an example for all, but various chambers of commerce from our side grow jealous of your prosperity and only the secret of %STRING1 will help improve the prospects for a trade agreement of some sort." "No. Your companies wouldn't be able to apply such advanced knowledge." Show some pity and give them the secret of %STRING1. @TAKECIV9 @width=400 @title=%STRING0 Trade Negotiator "%STRING3, our great %STRING2, grows weary of the restrictions of our Cartel that protect your fledgling industries. Perhaps %STRING4 will see fit remain in the Cartel in exchance for the secret of %STRING1." "Our secrets are our own, and ours they shall stay." Initiate technology transfer of %STRING1. @OVERABARREL @width=320 @title=%STRING0 Trade Negotiator "Your concessions to our demands have so far pleased us, but our multi-nationals need new markets to expand. You must also give us the secret of %STRING1 or they will no longer agree to maintain our Cartel." "Hey! I thought we already had a deal!" "We have no choice I guess. Take %STRING1 then." @BEGONE0 @width=320 @title=%STRING0 Trade Negotiator "We must accept the reality that non-competitive trading is not to our mutual benefit. We hearby withdraw from our Cartel and we'll be competing with you under an Oligopolistic structure from here on." @BEGONE1 @width=320 @title=%STRING0 Trade Negotiator "It no longer serves our interests to stay in our Cartel. I'm sorry but you will no longer receive unrestricted access to our companies from now on." @NOVIOLATORS @width=320 @title=%STRING0 Trade Negotiator "You must be mistaken. We currently have no competitive conflicts with any of your companies." @PROVOKE0 @width=320 @title=%STRING0 Trade Negotiator "Our patience is exhausted. We can no longer tolerate your flagrant violations of our Oligopoly understanding. Prepare for OPEN COMPETITION!" @PROVOKE1 @width=320 @title=%STRING0 Trade Negotiator "We have had our fill of your attempts to corner markets which are vital to our growth. It is time for our salesforce to teach you a lesson in OPEN COMPETITION!" @PROVOKE2 @width=320 @title=%STRING0 Trade Negotiator "You have insulted my C.E.O.s for the last time. Prepare to be wiped out under OPEN COMPETITION!" @REJECT0 @width=320 @title=%STRING0 Trade Negotiator "You reject our generous terms? Your insolence must be punished. Prepare for OPEN COMPETITION!" @RID0 @width=320 @title=%STRING0 Trade Negotiator "We have decided to do the world a favour and rid it of your insignificance market presence. Prepare for OPEN COMPETITION!" @ACCURSEDWALL @width=320 @title=%STRING0 Trade Negotiator "Were it not for the accursed OPEC, we would soon teach you a lesson in manners." @ACCURSEDUN @width=320 @title=%STRING0 Trade Negotiator "Be glad you have the accursed GATT wrapped around your little finger, for we would otherwise gladly teach you a lesson in manners." @SENATEPEACE @width=320 @title=Chief Operating Officer Politicians meet with the %STRING1 Emissary and sign a Oligopoly treaty without even consulting you! @SENATECEASE @width=320 @title=Chief Operating Officer Politicians meet with the %STRING1 Emissary and mutually impose Tarrifs and Quotas without even consulting you! @WALLOVERPEACE @width=320 @title=Chief Operating Officer Mr. C.E.O.! We cannot afford to offend anyone backed by OPEC. An oil embargo would cripple us. We have no choice but to agree to an Oligopoly with them. @WALLOVERCEASE @width=320 @title=Chief Operating Officer Mr. C.E.O.! We cannot afford to offend anyone backed by OPEC. An oil embargo would cripple us. We have no choice but to agree to set up Tarrifs and Quotas with them. @UNOVERPEACE @width=320 @title=Foreign Minister World opinion leaves us no choice but to accept a U.N.-brokered peace treaty. Peace treaty signed! @UNOVERCEASE @width=320 @title=Foreign Minister World opinion leaves us no choice but to accept a U.N.-brokered cease fire. Cease fire signed! @PROPOSEALLIANCE @width=320 @title=%STRING0 Trade Negotiator "We see great opportunities for cooperation between our two regions in we can only form a trade bloc. Will you agree to cooperate as a Cartel with us, that we may present a united front against our mutual competitors?" "Yes, a Cartel it is then." "Sorry, we cannot commit ourselves at this time." @GRANTCEASE @width=320 @title=%STRING0 Trade Negotiator "Very well. Since you have shown proper respect, the %STRING1 may be willing to water-down our Full Competition with Quotas and Tarrifs." "Yes, we are greatful for a break from Full Competition." "Never! We shall compete to the bitter end!" @WALLCEASE @width=320 @title=%STRING0 Trade Negotiator "Though we dream of seeing all your major corporations under our control, we have no choice but to offer to impose Quotas and Tarrifs." "Very well, Full Competition is somewhat tiresome." "Wimps! Only one of us will be left standing in the bitter end!" @PROPOSECEASE @width=320 @title=%STRING0 Trade Negotiator "The %STRING1 people grow weary of the stress from continuous Full Competition . We suggest we impose Quotas and Tarrifs for the time being." "We accept--I never liked Full Competition anyway." "Wimps! We shall compete to the bitter end!" @PROPOSEPEACE @width=320 @title=%STRING0 Trade Negotiator "We have prepared an Oligopoly framework for trading under somewhat more relaxed conditions so that we can focus our attention on the other economic powers instead. Will you sign it?" "Yes, an Oligopoly with the %STRING1 is acceptable." "No, your terms only benefit your own corporations." @NOPEACE @width=320 @title=%STRING0 Trade Negotiator "So be it. We warn you, however, that we remain ready for Full Competition with you at any time. Do not attempt to interfere with our markets." @OVERRULECEASE @width=320 @title=Chief Financial Officer You were overruled by the stupid politicians. They have already agreed to the proposed system of Tarrifs and Quotas. @OVERRULEPEACE @width=320 @title=Chief Financial Officer You were overruled by the stupid politicians. They have already agreed to the proposed Oligopoly conditions. @ALLIANCE @width=320 @title=Agreement with %STRING0 Corporates "For mutual benefit, we agree to form a CARTEL consisting of the corporate entities of the %STRING1 and %STRING2 regions. Together we shall corner the world market in multiple industries and all will cower before our economic solidarity." @TREATY @width=320 @title=Agreement with %STRING0 Corporates "For mutual benefit, we agree to engage in only OLIGOPOLISTIC trading practices between the corporate entities of the %STRING1 and %STRING2 regions. I won't take over your companies and you'll leave mine alone." @CEASEFIRE @width=320 @title=Agreement with %STRING0 Corporates "In order to give us breathing space to rebuild collapsed margins, we agree to initiate a mutually agreed set of QUOTAS and TARRIFS applicable between %STRING1 and %STRING2 corporations. Thus ends OPEN COMPETITION." @CEASEEXPIRE @width=320 @title=Trade Minister Our treaty of quotas and tarrifs with the %STRING1 was not renewed. @APOLOGIZE @width=320 @title=%STRING0 Trade Representative "We humbly apologize for gaps in our monitoring process resulting in trade violations. Inappropriately positioned company representitives will be withdrawn immediatey and shall trouble you no more." @GIVECIV @width=320 @title=%STRING0 Trade Negotiator "OPEN COMPETITION is disrupting our economy severely. Agree to a system of QUOTAS and TARRIFS and we offer you the secret of %STRING1." "We have no interest in %STRING1." "Very well, we agree to having quotas and tarrifs." @GIVECASH @width=320 @title=%STRING0 Trade Negotiator "In exchange for putting in place a system of QUOTAS and TARRIFS, we offer to pay you $%NUMBER0,000,00 in tax credits and grants." Reject offer Agree to system of quotas and tarrifs @GROVEL @width=320 @title=%STRING0 Trade Negotiator "Have mercy on our fragile and miniscule economy. We will give you all of our foreign reserves(%NUMBER0) and knowledge In exchange for putting in place a system of QUOTAS and TARRIFS." Reject offer Agree to system of quotas and tarrifs @CONTINUEWAR @width=320 @title=%STRING0 Trade Negotiator "Then so be it! If its open competition you want, its OPEN COMPETITON you will get. Get ready to drive our cars and drink our beer." @CASHFORPEACE @width=320 @title=%STRING0 Trade Negotiator "Perhaps we could throw in $%NUMBER0,000,000 to make it worth your while...?" Reject offer Sign OLIGOPOLY treaty @ATTITUDEALLY @width=320 @title=%STRING0 Trade Representative "In spite of your condescending attitude, we do not choose to withdraw from our CARTEL at this time." @ATTITUDEPEACE @width=320 @title=%STRING0 Trade Representative "In spite of your disrespectful attitude, we choose to spare you from the wrath of our mighty corporations.....for now." @ATTITUDE @width=320 @title=%STRING0 Trade Representative "You are rather brash considering how little economic influence you wield. Consider yourself warned." @WELCOMEALLY @width=320 @title=%STRING0 Representative "We most %STRING1 celebrate our Cartel between our own corperations and the %STRING2 corporations led by their remarkable leader: %STRING3 %STRING4." @WELCOMEPEACE @width=320 @title=%STRING0 Representative "We most %STRING1 celebrate this period of close economic cooperation with the %STRING2 corporations and their remarkable leader: %STRING3 %STRING4." @WELCOME @width=320 @title=%STRING0 Representative "We %STRING1 hope that we can continue to foster the spirit of economic cooperation between the companies of our respective regions." @HOWDYALLY @width=320 @title=%STRING0 Representative "We always welcome an opportunity to profit together with our cartel member, the %STRING2." @HOWDYPEACE @width=320 @title=%STRING0 Representative "We are always happy to discuss how we can maximize profit under our oligopoly agreement with the %STRING2." @HOWDY @width=320 @title=%STRING0 Representative "We shall gladly speak fellow members of the corporate world, in this case the %STRING2." @DOODYALLY @width=320 @title=%STRING0 Representative "We always welcome an opportunity to be of service to the %STRING2, a member of our Cartel. Please be brief, however, I'm due for a game of golf soon." @DOODY @width=320 @title=%STRING0 Representative "I'll listen to what you have to say, but do not waste my valuable time, I have other business to attend to." @NOTORIOUSBIG @width=320 @title=%STRING0 Representative "Your betrayal of the %STRING1 is legendary. Don't delude yourselves into thinking we are as gullible as them. Keep to your word and we shall prosper together; betray us and you shall know the taste of massive unemployment." @NOTORIOUSSMALL @width=320 @title=%STRING0 Representative "Word of your heavy-handedness with the %STRING1 has preceeded you. Should you think to do the same to us, know that we are not economic weaklings like them." @NOTORIOUSHATE @width=320 @title=%STRING0 Representative "You betrayal of our hated enemies the %STRING1 may have benefitted us but do not presume to treat us likewise, however, for we are hardly so foolish." @WORTHLESS @width=320 @title=%STRING0 Representative "Though we sign this document, we are fully aware that no agreement with you is worth the paper it is printed on. You are foolish if you expect us to behave otherwise." @OUTAHEREALLY @width=320 @title=%STRING0 Secretary "I am terribly sorry, but our C.E.O. is hosting a press conference right now and cannot speak to you." @OUTAHERE @width=320 @title=%STRING0 Secretary "You are a sorry excuse for a business leader. Our C.E.O. does not have time to bother with your endless chatter. Goodbye." @ALLYPLEA @width=320 @title=%STRING0 Negotiator "Open competition with the hard-nosed %STRING1 is taking its toll on our industries and we may not be able to hold out for much longer! Please provide us with some experts to regain the upperhand!" @ALLYBRAG @width=320 @title=%STRING0 Representative "Our recent profits are soaring while the companies of the hated %STRING1 are failing one by one. Soon, we will begin to takeover their surviving coperations." @DIPLOMACY @width=320 @title=%STRING0 Trade Negotiator You respond: "We..." @DIPLOMACYMENU "Consider this discussion complete." "Suggest forming a CARTEL." "Suggest cooperating via an OLIGOPOLY." "Request a gift from you, our fellow Cartel member." "Demand investments for our cooperation." "Insist that you stop trying to penetrate our home market." "Dissolve our worthless cartel." "Have a proposal to make..." "Wish to offer you a economic aid..." @TREATYMENU @width=320 @title=%STRING0 Trade Negotiator Pick a proposal: @TREATYOPTIONS Never mind. Propose forming a CARTEL. Propose cooperating via an OLIGOPOLY. Threaten to withdraw from cartel. Threaten OPEN COMPETITION. Demand unconditional protection of home market. Withdraw from Cartel. Cancel Oligopoly understanding. @FAVORMENU @width=320 @title=%STRING0 Trade Negotiator Pick a proposal to make: Never mind. Ask to share technology. Ask to coordinate open competition against another region. Ask to share economic analysis. @GIFTMENU @width=320 @title=%STRING0 Trade Negotiator Pick a gift to offer: Never mind. Offer technology transfer. Offer financial aid. Offer human resources as expatriots. @ALLIANCENOBETRAY @width=320 @title=%STRING0 Negotiator "Do you take us for fools? We know full well what happens to those who sign trade agreements with you." @NOBETRAYWEAK @width=320 @title=%STRING0 Representative "Though we admire your greatness, we cannot help but notice that those who sign agreements with you often meet with stagflation and corporate collapses. Therefore we must respectfully decline." @ALLIANCENOWINNING @width=320 @title=%STRING0 Representative "No. We do not want our people to be infected with the decadent culture of %STRING1 business practices." @ALLIANCENODISLIKE @width=320 @title=%STRING0 Representative "No. We do not wish to be associated with your backward %STRING1 corperations." @ALLIANCENOSMALL @width=320 @title=%STRING0 Representative "No. Your weak economy has nothing to offer us." @ALLIANCENOTHANKS @width=320 @title=%STRING0 Representative "The great %STRING2 economy can hold its own under current conditions. With strong companies and few competitors in our key industries, we see little need to form a Cartel with you." @ALLIANCENOPATIENCE @width=320 @title=%STRING0 Representative "Your offer has some merit, but at present we do not have time to discuss it." @PERHAPSTHROWIN0 @width=320 @title=%STRING0 Trade Negotiator "Perhaps if you could throw in $%NUMBER0,000,000 in financial aid we would have a deal . . ." Reject offer. Throw in $%NUMBER0,000,000. @PERHAPSTHROWIN1 @width=320 @title=%STRING0 Negotiator "A fine idea! Now, will you throw in $%NUMBER0,000,000 to sweeten the pot?" Reject offer. Throw in $%NUMBER0,000,000. @PERHAPSSECRET0 @width-320 @title=%STRING0 Trade Negotiator "Perhaps if you would give our corporations technology regarding %STRING3, we would have a deal . . ." Reject offer. Give secret of %STRING3. @PERHAPSSECRET1 @width-320 @title=%STRING0 Trade Negotiator "A worthy idea. By the way, we have always admired the %STRING1 mastery of %STRING3. Will you teach it to us?" Reject offer. Give secret of %STRING3. @PERHAPSSOLIDARITY @width=320 @title=%STRING0 Trade Negotiator "Very well. But you must prove your worthiness by stopping all cooperation with our hated adversaries the %STRING4 and engage in open competition with them." "You go too far, friend." "So be it! We will gladly crush the %STRING4 for you!" @PERHAPSPROVEIT @width=320 @title=%STRING0 Trade Negotiator "Excellent! But now you must prove your worthiness by halting all cooperation with our hated adversaries the %STRING4 and engage in open competition with them." "That is too much to ask for, friend." "So be it! Let us teach the %STRING4 a lesson!" @PERHAPSDIDNTPROVE @width=320 @title=%STRING0 Trade Negotiator "Then be off with you!" @PERHAPSTHANKSANYWAY @width=320 @title=%STRING0 Trade Negotiator "Ah, so your professed friendship is only lip-service? Then we thank you for your gift but we shall have to have another round of negotiations before signing an agreement with you." @PERHAPSBYE @width=320 @title=%STRING0 Trade Negotiator "Ah, so your professed friendship is only lip-service? I'm late for a charity ball. We'll talk again next time." @PEACENOBETRAY @width=320 @title=%STRING0 Operator "Nobody by that name works here. Perhaps the person you are trying to reach no longer works here." @PEACENOWINNING @width=320 @title=%STRING0 Representative "No. We will not be used as pawns in your plan for global economic domination." @PEACENODISLIKE @width=320 @title=%STRING0 Representative "No. Your puny economy makes it unworthwhile to operate under an oligopoly structure with us." @PEACENOPATIENCE @width=320 @title=%STRING0 Trade Negotiator "Your offer is intriguing, but our anti-monopoly lobby is too strong at the moment for us to form new oligopolies." @GIVEMORECIV @width=320 @title=%STRING0 Representative "As a sign of our friendship, we shall share with you our trade secret of %STRING1." @GIVEMORE @width=320 @title=%STRING0 Representative "We present you with financial aid of $%NUMBER0,000,000 in recognition of your prior economic cooperation." @GIVEMOREALLY @width=320 @title=%STRING0 Representative "We present you with financial aid of $%NUMBER0,000,000 in recognition of the long-standing history of economic cooperation between our business leaders." @TAUNTALLY @width=320 @title=%STRING0 Representative "Your never-ending greed and selfishness make me want to puke. We officially withdraw from our Cartel immediately.!" @FEEBLEALLY @width=320 @title=%STRING0 Representative "Your popularity amongst our business community is already plunging. Do not press your luck, friend." @FEEBLE @width=320 @title=%STRING0 Representative "Did you know my mother is a woman?" @CANCELALLY @width=320 @title=%STRING0 Representative "Then consider our Cartel dissolved. But we shall long remember this hateful day!" @CANCELOURPEACE @width=320 @title=%STRING0 Representative "Then all benefits under our Oligopoly understanding null and void. But we shall long remember your treachery!" @MUSTATTACK @width=320 @title=%STRING0 Representative "We demand OPEN COMPETITION with the overbearing . . ." Never mind. @NOCONTACT @width=320 @title=%STRING0 Representative "We have no business dealings with the %STRING1." @ATWAR @width=320 @title=%STRING0 Representative "We already have OPEN COMPETITION with the worthless %STRING1." @MERCENARY @width=320 @title=%STRING0 Representative "We will ruthlessly crush the worthless %STRING1 in exchange for $%NUMBER0,000,000 in subsidies." "Never mind." "Yes, we will gladly pay." @CYBERCOP @width=320 @title=%STRING0 Representative "We will mercilessly destroy the greedy %STRING1 if you will transfer to us technology regarding %STRING2 and %STRING3." "Never mind." "Yes, we will gladly teach you." @ETERNALALLIES @width=320 @title=%STRING0 Representative "What!? How can I justify open competition with our Cartel allies the %STRING1! That is, unless you happen to be offering $%NUMBER0,000,000 in economic aid..." "Never mind." "I just happen to have a surplus $%NUMBER0,000,000 in my budget!" @HELLNOWEWONTGO @width=320 @title=%STRING0 Representative "Though your offer is tempting, we cannot allocate the the necessary resources because of our existing restructuring plans. Your past record indicates that to delay these upgrades would be most unwise." @UNFORTUNATE @width=320 @title=%STRING0 Trade Negotiator "Unfortunately, your foreign reserves does not contain sufficient funds to support your extravagant promises of capital transfer." @MERCDECLARE @width=320 @title=News Headlines %STRING1 have scrapped all economic treaties with the %STRING2 and there is now OPEN COMPETITION between them. @MERCBETRAYALLY @width=320 @title=Foreign Minister %STRING1 spies have discovered our betrayal! The %STRING2 have cancelled their alliance with us. @MERCBETRAY @width=320 @title=Foreign Minister %STRING1 spies have discovered our betrayal! The %STRING2 have declared war on us! @MAPNO @width=320 @title=%STRING0 Emissary "We have no need for your useless %STRING1 maps." @MAPYES @width=320 @title=%STRING0 Emissary "Very well, we shall share our knowledge of geography with you." @KNOWNO @width=320 @title=%STRING0 Emissary "Hah! We have no need of your pathetic %STRING1 'science.'" @TECHGIFT @width=320 @title=%STRING0 Emissary "Will you teach us the secret of %STRING1 in exchange for our goodwill?" "No, sorry." Give secret of %STRING1. @TECHGIFT2 @width=320 @title=%STRING0 Emissary "Will you teach us the secret of %STRING1 in exchange for our goodwill?" "No, sorry." Give secret of %STRING1. "No, but are you interested in %STRING2?" @MILITARYNO @width=320 @title=%STRING0 Emissary "Our mighty %STRING1 armies have no need for your inferior military equipment." @MILITARYNONE @width=320 @title=Civ Rules: Military Gifts You can give military units to another power only if you have them available in one of your cities. @MILITARYSOURCE @width=320 @listbox=12 @title=Select Source City For Gift @BREAKTHROUGH @width=320 @title=Breakthrough! Your gift has caused a breakthrough in %STRING1 science! @WASTING @width=320 @title=%STRING0 Emissary "Then cease wasting our time!" @ACCEPT @width=320 @title=%STRING0 Emissary "The ancient and glorious %STRING1 civilization gratefully accepts your gift." @MONEYGIFT @width=320 @title=%STRING0 Emissary "What sort of gift did you have in mind?" "Never mind." @PATIENCEALLY @width=320 @title=%STRING0 Representative "I have enjoyed our scintilating discourse tete-a-tete, but I have to go to a charity ball now so I'll have to hang up." @PATIENCE @width=320 @title=%STRING0 Representative "I have no more time to waste with you at present, and I have a golf game to go to. So, goodbye." @NEARCITY @width=320 @title=%STRING0 Representative "If you do not stop intruding in the well-defined market already served by %STRING1 immediately, you'll be up to your neck in FULL COMPETITION before the sun rises tomorrow." @ADMIRECITY @width=320 @title=%STRING0 Representative "I hear that members of your corporate community are considering the ludicrous idea of taking over one of our leading companies, %STRING1. Ask them to stop dreaming, immediately!" @PLEASECITY @width=320 @title=%STRING0 Representative "As a gesture of goodwill between our businessmen, I kindly ask that you stay away from the market controlled by our company, %STRING1." @PLEASECITIES @width=320 @title=%STRING0 Representative "As a gesture of goodwill between business partners, I kindly ask that you stay away from the market controlled by our company, %STRING1 and all other %STRING2 corporations." @TERMS @width=320 @title=Compliance Manager Mr C.E.O. It is my duty to remind you that by the terms of our recently-signed Oligopoly accord with the %STRING2, we must immediately withdraw all of our sales units from the vicinity (two square radius) of %STRING1 and all other %STRING3 companies. @INTRUDERS @width=320 @title=%STRING0 Representative "Your sales teams have violated the territory of %STRING1 and other companies. By the terms of our Oligopoly accord, you must withdraw immediately or face the consequences!" @INTRUDER @width=320 @title=%STRING0 Emissary "Your sales team has violated the territory of our company %STRING1. By the terms of our Oligopoly accord, you must withdraw immediately or face the consequences!" @VIOLATOR @width=320 @title=%STRING0 Representative "Your troops are attempting to participate in the markets of our company %STRING1 in violation of our Oligopoly accord. You had better ask them to pack their bags or I'm going to be very cross with you." Withdraw sales to nearest company. What Oligopoly are you referring to? @VIOLATORS @width=320 @title=%STRING0 Emissary "Your troops are attempting to participate in the markets of several of our companies, including %STRING1 in violation of our Oligopoly accord. You had better ask them to cease their nonsense now or there will be hell to pay." "My staff are just too enthusiastic. They're leaving now." "No! We renounce this unprofitable Oligopoly !" @VIOLATE @width=320 @title=%STRING0 Representative "So be it! %STRING1 shall blacklist you as a poor business partner! Prepare yourself for FULL COMPETITION!" @WITHDRAWN @width=320 @title=Chief Operating Officer %NUMBER0 offending units have been recalled to our nearest companies. @WITHDRAWN1 @width=320 @title=Chief Operating Officer Our offending unit has been recalled to our nearest company. @HELPME @width=320 @title=%STRING0 Negotiator "Ownership of our industries is threatened by the evil %STRING1. Will you form a Cartel with us to help repel their acquisition spree? We will offer you $%NUMBER0,000,000 in tax credits." "No, sorry, that's how the free market works." Yes, declare Full Competition on %STRING1. @HELPME2 @width=320 @title=%STRING0 Negotiator "Many of our home-grown corporations are already taken over by the evil %STRING1. Will you form a Cartel with us to help resist their aggressive business tactics spree? We will offer you $%NUMBER0,000,000 in tax credits and initiate a knowledge transfer of %STRING2 to you." "No, sorry, that's how the free market works." Yes, declare Full Competition on %STRING1. @HELPMEINSTEAD @width=320 @title=%STRING0 Negotiator "Your fellow Cartel member, the evil %STRING1, will swallow you up eventually. Won't you instead switch to a Cartel with us to save the world from economic domination? We will offer you $%NUMBER0,000,000 in trade credits for your trouble." "No, sorry, that's how the free market works." Yes, declare Full Competition on %STRING1. @HELPMEINSTEAD2 @width=320 @title=%STRING0 Negotiator "Your fellow Cartel member, the evil %STRING1, will swallow you up eventually. Won't you instead switch to a Cartel with us to save the world from economic domination? We will offer you $%NUMBER0,000,000 in trade credits and also teach you the concept of %STRING2." "No, sorry, that's how the free market works." Yes, declare Full Competition on %STRING1. @CRUSADE @width=320 @title=%STRING0 Negotiator "We invite you to join our crusade to marginailize the domineering %STRING1. We will %STRING2 Cartel till they are crushed." "No, not interested." Yes, initiate Full Competition with %STRING1. @JIHAD @width=320 @title=%STRING0 Negotiator "You are in a Cartel with our hated enemies the %STRING1, but anyone can see that we have much more to offer your great corporations. Join us in crushing the %STRING1 and we shall rule corner the world's markets together!" "No, not interested." Yes, initiate Full Competition with %STRING1. @GAPE @width=320 @title=%STRING0 C.E.O. "I just wanted to let you know on behalf of my fellow %STRING1 that we are beginning to see results in our research of %STRING2. If you are interested in what we know, give me a call, maybe we can work something out...or then again maybe I won't. Ha ha ha." @ANNOYALLIED @width=320 @title=Chief Operating Officer We are currently in a Cartel with the %STRING1! Although our units can move through their territory, they cannot enter the same square as their units and companies. Nor can we have combat with units in the same Cartel. Cartels can only be cancelled during negotiations. @ANNOYPEACE @width=320 @title=Compliance Officer We have signed an Oligopoly treaty with the %STRING1! If we reneage, nobody will ever form a business alliance with us again. Cancel action. We don't need to partner anyone, so who cares? @ANNOYVASSAL @width=320 @title=Compliance Officer We have accepted open bribes from the %STRING1! Our reputation will be damaged if we turn around and stab them them so soon! Cancel action. The only reputation that matters is how wealthy I am. @ANNOYCEASE @width=320 @title=Compliance Officer We have agreed to a system of Tarrif and Quotas with the %STRING1! Our reputation will be damaged if we don't honour our side of the bargain! Cancel action. The only reputation that matters is how wealthy I am. @ANNOY @width=320 @title=Chief Operating Officer Shall we declare Full Competition on the %STRING1? Cancel action. A little competition never hurt anyone. @OVERRULE @width=320 @title=Chief Operating Officer You were overruled by the Politicians! Action cancelled. @TAXES @width=320 @title=Finance Manager Warning: Funds are running low. Perhaps we should raise our tax rate or hire some tax collectors. Continue Change Tax Rate @SPYMENU @width=320 @title=%STRING0 %STRING1 arrives in %STRING2 @SPYOPTIONS Establish Regional JV Examine Company Records Industrial Espionage Industrial Sabotage Start Litigation Plant Accounting Scandal Attempt a Hostile Takeover @SABOTAGEOPTIONS @width=320 @title=Consultant Options @options Poach this Promising Candidate. Delay him with a False Job Offer. @BLEWITUP @width=320 %STRING0 %STRING1 sabotaged by %STRING2 %STRING3! @BOND007 @width=320 @title=Chief Financial Officer Our consultant has completed his assignment, and achieved professional status! He has returned to %STRING1 to await new instructions. @BOND @width=320 @title=Chief Financial Officer Our consultant has completed his assignment and has returned to %STRING1 to await new instructions @BONDGLORY @width=320 @title=Chief Financial Officer Our consultant quit after completing his assignment. @NAILED @width=320 @title=Chief Financial Officer Our consultant quit before even completing his assignment. @ENEMYEMBASSY @width=320 @title=Chief Financial Officer %STRING0 establish Regional HQ. @ENEMYINVESTIGATE @width=320 @title=Chief Financial Officer The %STRING0 have just completed a business analysis of %STRING1. @STEALSPECIFIC @width=320 @title=Consultant Orders Shall our consultant attempt to buy a specific technology? No, any will do. Yes. @STEALHARD @width=320 @title=Consultant Orders The %STRING0 of %STRING1 are vigilant and wary, Sire. Shall our consultant attempt to bribe one of their employees for technology anyway (he cannot attempt to obtain a specific technology). Never mind. Yes, make the attempt. @STEAL @width=320 @title=Chief Operating Officer %STRING0 steal %STRING1. @NOSTEAL @width=320 @title=Consultant No new technology found. @SABOTAGESPECIFIC @width=320 @title=Consultant Orders Shall we give our consultant a primary target, or tell him to use his judgement. Use his judgement. Give primary target. @SABOTAGEHARD @width=320 @title=Chief Operating Officer Attempting sabotage in a company where an enemy Regional HQ is based, or against government linked companies is very risky! Cancel action. Proceed anyway. @SABOTAGENO @width=320 @title=Chief Financial Officer Our consultant reports that the one of the shareholders has a Golden Share meaning no corporate action will ever amount to anything. @SABOTAGE @width=320 @title=Select Primary Target @listbox @SABOTAGEONE @width=320 @title=Consultant Report %STRING0 destroyed! @SABOTAGETWO @width=320 @title=Consultant Report %STRING0 production sabotaged! @PRETEXTALLIED @width=320 @title=International Incident! The unfair trade practices sponsored by the %STRING0 gives us a valid pretext to drop out of our Cartel with them! No thanks. Dissolve Cartel. @PRETEXT @width=320 @title=International Incident The unfair trade practices sponsored by the %STRING0 gives us a valid pretext to declare FULL COMPETITION! No thanks. Full Competition it is then. @INCIDENT @width=320 @title=Consultant This could cause an international incident if we are detected! Continue anyway? Cancel action. Continue. @MAJORINCIDENT @width=320 @title=Consultant This could cause a MAJOR international incident if we are detected! Continue anyway? Cancel action. Continue. @INCIDENTALLIED @width=320 @title=Newspaper International Incident! %STRING1 cancel Cartel with %STRING0, claiming unfair trade practices. @WIMPOUT @width=320 @title=%STRING0 Representative "Although we are happy to be in a Cartel with you, unfair trade practices cannot be tolerated. We shall overlook this minor incident, but do not let it happen again." @INCIDENTWAR @width=320 @title=Newspaper International Incident! %STRING1 have cancelled all treaties with %STRING0, citing trade violations. @INCIDENTTERROR @width=320 @title=Newspaper International Incident! %STRING1 publicly condemn %STRING0 trade violations. @SENATESCANDAL @width=320 @title=Newspaper Scandal involving major business leaders! % the STRING0 region falls into economic crisis! @DISSIDENTS @width=320 @title=Consultant A majority of shareholders of %STRING0 will sell out for $%NUMBER0,000,000. @DISSIDENTOPTIONS Never mind. Hostile Takeover. Hostile Takeover(causes incident). Friendly Takeover(Cost doubles but no incident). @CIVILWAR @width=320 @title=A Major Company Changes Hands %STRING0 shareholders sell their shares in %STRING1 during secret negotiations. The majority shareholders are now %STRING2. @USEWEAPONS @width=320 @title=Defense Minister %STRING0 use nuclear weapons! @SDI @width=320 @title=Wall Street Journal Headlines The decision of top management at %STRING0 to use a full disclosure accounting policy is vindicated when it prevents a major Accounting Scandal. @PLANTEDNUKE @width=320 @title=Wall Street Journal Headlines A major Accounting Scandal errupts in %STRING0 and it files for Chapter 11. Top Management resign in disgrace while stakeholders quit in droves. The company is ripe for a takeover. @PLANTEDNUKE2 @width=320 @title=Wall Street Journal Headlines A major Accounting Scandal errupts in %STRING0 and it files for Chapter 11. A %STRING1 company is also implicated and politicians speculate that STRING1 involvement was premedidated and designed to bankrupt %STRING0 - The rest of the world declares FULL COMPETION on the %STRING2. @WATERSUPPLY @width=320 @title=Top Business News %STRING1 consultants start legal proceedings against %STRING0. A part of the company has been liquidated as a result. @DESERT @width=320 @title=Placement Agency Cost of poaching %STRING0 %STRING1 is $%NUMBER0,000,000. @DESERT2 @width=320 @title=Placement Agency Joining Bonus of %STRING0 %STRING1 is $%NUMBER0,000,000. You must be Joking. Pay $%NUMBER0,000,000. @DESERTED @width=320 @title=HR Manager A %STRING0 %STRING1 was poached by %STRING2! @ALREADYSOLD @width=320 @title=Chief Operating Officer You cannot sell more than one of a company's infrastructure in a single month. @PARTISANS @width=320 @title=Defense Minister %STRING0 union workers stage a walkout to protest cost cutting measures initiated by the newly appointed foreign C.E.O. of %STRING1. Productivity is severly affected. @REPORTSCIENCE @width=540 @title=Science Advisor Report @listbox=12 @columns=3 @button=Info @button=Goal ^Researching: %STRING0 (%NUMBER0 of %NUMBER1) ^Discoveries every %NUMBER2 turns. ^ ^^Civilization Advances Achieved: @SUPPLYSEARCH @width=480 @title=Select Cargo Type For Inquiry @columns=2 @SUPPLYSHOW @width=480 @title=Companies Trading In %STRING0 @listbox @SUPPLYNONE @width=480 @title=Companies Trading In %STRING0 We know of no companies trading in %STRING0 at this time. @REPORTTRADE @width=480 @title=Trade Advisor Report @button=Supply And Demand @listbox @REPORTCITY @width=540 @title=Company Status Report @listbox @REPORTATTITUDE @width=540 @title=Attitude Survey @listbox @REPORTFOREIGN @width=580 @title=Foreign Minister @listbox=7 @button=Check Intelligence @button=Send Emissary Sir, our economic influence is %STRING0 and our reputation is %STRING1. @NOFOREIGN @width=320 @title=Foreign Minister We have not yet made contact with other civilizations. @REPORTINTELL @width=580 @listbox=4 @columns=3 @title=Intelligence Report: %STRING0 @button=Company List @INTELLCITY @width=320 @listbox=12 @title=Company List: %STRING0 @REPORTWONDER @width=540 @title=Economic Wonders of the World @listbox @WONDERS . . . . @AMBASSADORS @width=320 @title=Newspaper Headlines %STRING1 agree to the setting up of a Joint Venture to coordinate trading opportunities. @ENDWONDER @width=320 @title=Chief Operating Officer %STRING0 cancels the effect of %STRING1. @FEARWARMING @width=320 @title=Fortune Magazine With the growing use of information technology, economists are alarmed by speed at which the lines dividing individual industries are blurring. They predict that chaos will very soon previal in the previously well defined market space. @GLOBALWARMING @width=320 @title=Wall Street Journal The market chaos that has been predicted by economist has arrived. Computer companies begin selling home appliances and even music while manufacturing companies begin to offer financial services. The well defined market space we have become accustomed to begins to evolve. @SCHISM @width=400 @title=Defense Minister The %STRING0 empire is swept by Civil War triggered by the fall of their capital! When the dust settles the empire has been split into loyal (%STRING0) and rebel (%STRING1) factions. @FERTILE @width=420 @title=PERC Press Release The number of white collar workers in the %STRING1 sphere of influence now exceeds %STRING2. @CARAVANMENU @width=320 @title=%STRING0 Supply Chain Options @CARAVAN @width=420 @title=Trade Route %STRING0 Supply Chain between %STRING1 and %STRING2 established. Revenue: $%NUMBER0,000,000. @FOODCARAVAN @width=420 @title=Supply Chain Improvement Transfer of product control from %STRING1 to %STRING2 is complete. Sales in the coming fiscal seasons will see a quantum increase. @CARAVANHOME @width=420 @title=Civ Rules: Trade units You cannot change the home company of a trade unit. @CARAVANOTHER @width=420 @title=Supply Chain %STRING0 %STRING1 delivered from %STRING2 to %STRING3. %STRING1-%STRING4 supply chain established. @CARAVANBUILT @width=420 @title=Caravan @button=Supply Chain %STRING0 is ready to deliver %STRING1. What type of Supply Chain shall it be? @CARACONFIRM @width=320 @title=Supply Chain @button=Confirm and Zoom Confirm %STRING0 supply chain unit? Confirmed. Reconsider. @CITYINFO @width=320 @title=%STRING0 (%STRING1 company) Demands %STRING2, %STRING3, and %STRING4. @STARTWONDER @width=320 @title=Business Week Article The %STRING1 have undertaken a great project: %STRING2! @SWITCHWONDER @width=320 @title=Business Week Article The %STRING1 have changed projects from %STRING2 to %STRING3! @ABANDONWONDER @width=320 @title=Business Week Article The %STRING1 have abandoned their great project, %STRING2. @ALMOSTWONDER @width=320 @title=Business Week Article The %STRING1 have nearly completed their great project, %STRING2. @STILLWONDER1 @width=320 @title=Business Week Article The %STRING1 continue to build their great project, %STRING2, in one other city! @STILLWONDER2 @width=320 @title=Business Week Article The %STRING1 continue to build their great project, %STRING2, in %NUMBER0 other cities! @CAPTUREWONDER @width=320 @title=Chief Operating Officer We now control %STRING2%STRING1! @LOSTWONDER @width=320 @title=Chief Operating Officer We have lost ownership of %STRING2%STRING1! @ACTIVATEALLY @width=320 @title=Chief Operating Officer %STRING2 will engage in Full Competition with %STRING3 in accordance with their Cartel obligations to %STRING1! @ALLYHELPS @width=320 @title=Chief Operating Officer The %STRING2 have announced that they will stand by us in having Full Competition with %STRING3! @MILITARYAID1 @width=320 @title=Chief Operating Officer The %STRING0 have sent %STRING1 to the %STRING2 to help them compete against us! @MILITARYAID2 @width=320 @title=Chief Operating Officer The %STRING0 have sent %STRING1 to %STRING2 to help us compete against the %STRING3. @GOTO @width=480 @title=Select Destination for %STRING0 @button=All Players @listbox @PARADROP @width=320 @title=Paradigm Shift %STRING0 %STRING1 encroaches on the market share of %STRING2 without warning following a paradigm shift! @PARADROPRULES1 @width=320 @title=Civ Rules: Paradigm Shift This Sales Director/Jumbo has already moved this turn. It cannot initiate a Paradigm Shift until next month. @PARADROPRULES2 @width=320 @title=Civ Rules: Paradigm Shift This Sales Director/Jumbo is currently neither based in a company nor logistics base. Therefore it is unable to initate a paradigm shift. @PARADROPTARGET @width=320 That is an transport network square. Paradigm Shifts may only target unoccupied (or friendly-occupied)market squares within %NUMBER0 spaces of the shifting unit. @PARADROPTARGET1 @width=320 @title=Civ Rules: Paradigm Shift That square is out of range. Paradigm Shifts may only target unoccupied (or friendly-occupied)land squares within %NUMBER0 spaces of the shifting unit. @PARADROPTARGET2 @width=320 @title=Civ Rules: Paradigm Shift Paradigm Shifts may only target unoccupied (or friendly-occupied) land squares within %NUMBER0 spaces of the shifting unit. @INCORRUPTIBLE @width=320 @title=Civ Rules: Democracy and Bribes The armed forces of a Democracy are immune to bribery. @NOREVOLT @width=320 @title=Civ Rules: Democracy The cities of a Democracy cannot be subverted or incited to revolt. @UNFORCE @width=320 @title=Foreign Minister GATT forces %STRING1 to cease Full Competion with %STRING2! @WALLFORCE @width=320 @title=Foreign Minister OPEC forces %STRING1 to make cease Full Competion with %STRING2! @MISSILEATTACK @width=320 @title=Operations Manager One of our assets near %STRING0 was just subject to a terrorist attack. No one has claimed responsibility. @PEARLHARBOR @width=320 @title=Operations Manager %STRING0 %STRING1 catches %STRING2 transport unit while it is not deployed! @AUTOMONARCHY @width=440 @title=Civ Rules: Governments You have just acquired knowledge of MONARCHY, which allows you to improve your government. To switch governments you must have a Revolution (select "Revolution" from the Kingdom menu); this entails a brief period of Anarchy. ^ Switching to a more advanced form of government will often improve the productivity of your people; it will also help to stem corruption and waste. Would you like to hold a revolution now? Not just yet. Begin revolution. @AUTOREV @width=320 @title=Civ Rules: Economic System You have just acquired knowledge of a new economic paradigm after discovering %STRING0(Manufacturing Resource Planning => Nationalism and Service Based Economy => Globalism). Do you wish to begin restructuring in order to switch from %STRING1 to the new economic paradigm ? No, %STRING1 is working out fine. Begin revolution. @BATTERY @width=320 @title=Chief Operating Officer %STRING1 in %STRING2 doubles defense resistance! @BATTERY2 @width=320 @title=Chief Operating Officer %STRING1 and %STRING3 in %STRING2 quadruple resistance! @SCRAMBLE @width=320 @title=Chief Operating Officer %STRING0 %STRING1s scramble to protect %STRING2! @AMPHIBMOTIZE @width=320 @title=Chief Operating Officer %STRING1 %STRING2 make surprise marketing assault! @CITYMODAL1 @width=400 @title=Company Window @button=Close Company Window You must close the Company Window before the game can proceed. @CITYMODAL2 @width=400 @title=End of Turn Update @button=Proceed Right now you may only interact with the Company Screen. Use any "Proceed" button when you are ready to continue. @UPGRADED @width=320 @title=HR Manager Production orders in %STRING0 upgraded from %STRING1 to %STRING2. @UPGRADE @width=320 @title=HR Manager %STRING2 upgrades all %STRING0 to %STRING1. @ASTRONAUTS @width=320 @title=Science Advisor Astronauts bring back photos of Earth from space! @LONGMOVE @width=320 @title=Long Unit Move Continue moving unit? Yes No @GHOSTTOWN @width=320 @title=Domestic Advisor %STRING0 is about to build %STRING1, but it is only a size 1 company. Continue anyway? Delay production. Build it anyway (deregister company). @EXPEL @width=320 @title=Captured %STRING0 %STRING1 @options Repatriate %STRING1. Attack %STRING1. Never mind. @NOEXPEL @width=320 @title=Civ Rules: Diplomatic Immunity %STRING1 units may only be repatriated when they are intruding into your market sapce, which is in this case defined as being nearer to one of your companies than to one of its own. @UPYOURS @width=320 @title=Daily Briefing %STRING0 %STRING1 repatriated. %STRING0 chambers of commerce issues statement of protest. @UPYOURSTOO @width=320 @title=Daily Briefing %STRING0 %STRING1 repatriated. %STRING0 chambers of commerce issues apology. @UPMINE @width=320 @title=Daily Briefing The %STRING2 have repatriated our %STRING1. Our chambers of commerce has issued the usual statement of protest. The %STRING1 has been returned to %STRING3. @SPACERACE @width=320 @title=Science Advisor %STRING0 build space ship! @SPACESHIP @width=480 @title=Spaceship Report @listbox ^^%STRING0.S.S. %STRING1 (%STRING2) @LAUNCH @width=320 @title=Science Advisor Confirm spaceship launch. (%NUMBER0%% chance of success) No Launch. Launch CONFIRMED! @LAUNCHED @width=320 @title=Science Advisor %STRING0 LAUNCH space ship! Estimate arrival in %NUMBER0. @COMPONENT @width=320 @title=Select Spaceship Component @options Propulsion (%NUMBER0 so far) Fuel (%NUMBER1 so far) @MODULE @width=320 @title=Select Spaceship Module @options Habitation (%NUMBER0 so far) Life Support (%NUMBER1 so far) Solar Panel (%NUMBER2 so far) @NOFURTHER @width=320 @title=Science Advisor No further %STRING0 required. @SPACESHIPS @width=320 @title=View Which Spaceship @options @EAGLEHASLANDED @width=320 @title=Science Advisor %STRING0 spaceship arrives on Alpha Centauri! @SPACERETURNS @width=320 @title=Science Advisor %STRING0 spaceship returns to earth. @SPACEDESTROYED @width=320 @title=Science Advisor %STRING0 spaceship destroyed. @HISTORY @width=480 @title=Civilization II Multiplayer Gold ^^%STRING1 completes his epic history: ^^'The %STRING2 Civilizations in the World' @HISTORIANS 11 Herodotus Thucydides Pliny St. Augustine Gibbon Toynbee Lord Macaulay Livy Tacitus Bede Machiavelli @HISTORIES WEALTHIEST MOST POWERFUL MOST ADVANCED HAPPIEST LARGEST @HISTORYRANK Glorious Great Fine Mediocre Puny Pathetic Hopeless @ALLOWUN @width=320 @title=Defense Minister The Senate chooses to allow the action under the guise of a U.N. "peacekeeping" mission. @ALLOWAGGRESSOR @width=320 @title=Defense Minister Previous %STRING0 aggression against us convinces the Senate to allow this action. @ALLOWHAWKS @width=320 @title=Defense Minister Hawk Party derails attempted Senate interference. Action confirmed! @CONTINUEUN @width=320 @title=Defense Minister The Senate passes a resolution supporting continued "peacekeeping" action against the %STRING1. @CONTINUEHAWKS @width=320 @title=Defense Minister The Senate passes a resolution supporting continued action against the %STRING1. @RANSOMCITY @width=320 @title=Neutral Third Party A representative of a non-corporate entity has sent us a message: "We hold in our hands the means of wresting control of your company %STRING1 ..that is unless you are willing to make a meaningful donation of say %NUMBER0 million to our needy cause." "Bugger off!" "We are always happy to contribute to a worthy (and tax-deductible)cause." @NOAIRPORT @width=320 @title=Civ Rules: Airlifts Units may only be airlifted between cities with airports. @NOAIRPORT2 @width=320 @title=Civ Rules: Airlifts None of your other cities have airports! Units may only be airlifted between cities with airports. @AIRLIFTSELECT @width=440 @listbox=12 @title=Select Target City For Airlift @AIRLIFT @width=320 @title=Defense Minister Airlift from %STRING0 to %STRING1 successful! @SHOTDOWN @width=320 @title=Defense Minister The %STRING0 have shot down our airlift! @ALREADYAIRLIFT @width=320 @title=Civ Rules: Airlifts The city of %STRING0 has already conducted an airlift operation this turn. Only one unit may be lifted into or out of a city in a single turn. @WESHOT @width=320 @title=Defense Minister Our fighters have shot down an attempted airlift into %STRING0! @WESAW @width=320 @title=Defense Minister We have detected an enemy airlift into %STRING0! @ENEMYFIGHTERS @width=320 @title=Defense Minister Enemy fighters are based near our cities. They could intercept our air transport mission! Cancel airlift. Proceed. @LIFTSHIP @width=320 @title=Civ Rules: Airlifts Ships cannot be airlifted, silly. @LIFTPLANE @width=320 @title=Civ Rules: Airlifts Air units cannot be airlifted by transport craft. They must relocate under their own power. @PILLAGEWHAT @width=320 @title=Chief Operating Officer What should we close down? @PILLAGEMENU Subsidiary Assoc. Company Factory Logistics Base Rep Office IT Network Supply Chain @ALLIEDREPAIR @width=320 @title=Chief Operating Officer The %STRING1 have provided our %STRING2 with assistance. @CANESCAPE @width=320 @title=Chief Operating Officer Sire, our Regional HQ is being overrun! Shall we pay $%NUMBER0,000,000 to transfer the HQ to %STRING1 while there is still time? Alas, we cannot afford it. Yes, pay $%NUMBER0,000,000. @ESCAPE @width=320 @title=Defense Minister %STRING2 Regional HQ transfers to %STRING1! @ESCAPE2 @width=320 @title=Defense Minister %STRING2 Regional HQ transfers to %STRING1! Moving costs: $%NUMBER0,000,000. @AQUEDUCT @width=520 @title=Civ Tutorial: Aqueducts The large population of %STRING0 is beginning to strain the nearby water resources. Once a city reaches size %NUMBER0 it cannot grow further unless you improve its water supply by building an AQUEDUCT. @CURSES @width=320 @title=Spies Report Espionage attempt foiled by enemy %STRING1! @FOILEDAGAIN @width=320 @title=Spies Report Our %STRING1 has foiled a %STRING2 espionage attempt! @UNSAVED @width=320 @title=Warning! %STRING0 has unsaved changes! Cancel action. Continue anyway (lose changes). @FLATEARTH @width=320 @title=Choose Earth Shape Which shape do you prefer? The world is ROUND. The world is FLAT. @LANDWARNING @width=320 @title=Warning. More than %NUMBER0 land masses have been detected. You may play on such a map, but the "intelligence" level of computer opponents may at times be slightly impaired. @SEAWARNING @width=320 @title=Warning! More than %NUMBER0 bodies of water have been detected. You may play on such a map, but the "intelligence" level of computer opponents may at times be slightly impaired. @NOTENOUGHWARNING @width=320 @title=Warning! Not enough land has been detected. The game may not be able to find starting locations for all players. @CITIESINOCEAN @width=320 @title=Warning! You have placed city starting locations in ocean squares. The game will ignore all such squares (the tribes in question will start in random locations). @ANALYZEOK @width=320 @title=Map Analysis OK! The map has been analyzed and no problems have been detected. @FAILEDTOLOAD @width=320 @title=Error Failed to load map file. @MAPSAVED @width=320 @title=Map Saved ^^Map successfully saved as ^^%STRING0 @ADDCITY @width=600 @title=Select Tribe To Start Here @RESEED @width=440 @title=Enter Resource Seed (1 = random) @options Seed: @NOADJACENTCITIES @width=320 @title=Warning! Cities cannot be placed adjacent to one another. @NOTALLCITIES @width=320 @title=Warning! Starting locations have been designated for some but not all tribes. Tribes with no designated starting locations will be placed randomly. @GOLDENAGE @width=320 @title=The Wireless Revolution With the development of the cellular phone, the Wireless Revolution begins in the %STRING0 company of %STRING1! Great %STRING0 scientists and researchers begin to introduce new technologies which will shape they way we conduct commerce and even the way we live in the years to come. @LANDING @width=320 @title=Enemy Spotted! %STRING0 land near %STRING1! @NEWXFORM @width=320 @title=Distinction between business lines blur Companies are growing more and more flexible, engaging in several lines of business at the same time. If you wish, your VP and Entreprenuer units can now transform ("o") the market terrain to other kinds so that your companies can be more well rounded. @NEWFORTRESS @width=320 @title=Representative Offices Rep Offices are small operations started in foreign countries to assess operating conditions and look for new sales opportunities. Our VP and Entreprenuer units can now use the ("f") order to build Rep Offices in distant locations. Rep Offices double the defense of employees posted there and prevent more than one unit at a time from being lost to competition from other companies. @NEWAIRLIFT @width=320 @title=New Orders: Airlift and Airbase Our ground units may now use the Airlift ("l") order to move between any of our cities with Airports. Our Settlers/Engineers may use the Airbase ("e") order to build airbases in non-city squares. @NEWRAILROAD @width=320 @title=The Information Revolution Everyone is begining to link their different operating locations using networks. Our VP and Entreprenuer units may now build IT links between our companies using the ("r") order in squares that already contain supply-chains. IT links increase productivity by 50%% and employees moving along these 'information highways' expend no movement points to do so. @NEWFARMLAND @width=320 @title=Foreign Ownership Restrictions on foreign ownership are crumbling and we should get our VP and Entreprenuer units to use the("i")order to upgrade associate companies to subsidiaries where possible. Subsidiaries increase sales by 50%%, but only for companies who have introduced product differentiation. @NEWPARADROP @width=320 @title=New Order: Paradrop The new Paratrooper unit can use the Paradrop ("p") order to airdrop within %NUMBER0 spaces of any friendly city (provided it begins its turn in that city). @ADDTOTHRONE Which section shall we improve? @NOSPACESHIPS @width=320 @title=Space ships The space race has not yet begun! @CODECNOTFOUND @width=320 @title=Notice We are unable to find the proper files for the animated heralds and have therefore switched off that particular "Graphics Option". To re-install the necessary files, please run "setup.exe" in the "vfw_rt" directory of the game CD. @NOFOODREPORT @width=320 @title=Food Supplies "Supply and Demand" is not applicable to Food Supplies caravans. Food Supplies caravans cause one food per turn to be transferred between the participating cities. @REALLYRETIRE @width=320 @title=Confirmation Do you really want to retire? No Yes @REALLYQUIT @width=320 @title=Confirmation Do you really want to quit? No Yes @REALLYCHEAT @width=320 @title=Confirmation If you enable cheat mode, this will be recorded in your game score. Do you really want to enable cheat mode? No Yes @PLANRETIRE @width=440 @title=Retirement Planned! Millenial celebrations held! %STRING0 %STRING1 plans retirement in 20 years! @DORETIRE @width=440 @title=Retirement Announced! %STRING1 dynasty ends after glorious 6000 year reign! @SLAM Your civilization has conquered the entire planet! @KEEPPLAYING @width=320 @title=Game Over! Your final score has been computed. Do you want to keep playing? (No further score will be recorded). No, I'm done. Yes, keep playing. @INSERTHERE @width=320 @title=Game Over! (Insert end of game graphic sequence here). @WONDERMOVIECHEAT @title=Wonder Movie Sneak Preview @width=320 @options Which Wonder? @AUTOMODE @title=Who Will Control Production in %STRING0 @width=320 @options Both Military Advisor Domestic Advisor @COUNCILCHEAT0 @width = 600 @title = Council Cheat @button = Military @button = Science @button = Trade @button = Foreign @button = Attitude @button = Anarchy Which rating would you like to change? @COUNCILCHEAT1 @width = 320 @title = Council Cheat @options Please enter a new rating for this advisor? @COUNCILCHEAT2 @width = 200 @title = Council Cheat @options Which time period? (0-2) @NOTENOUGHGRASS @width=320 @title=Warning! Not enough arable land (Grassland and Plains) has been detected. The game may not be able to find suitable starting locations for all players. @THRONE The people spontaneously decide to recognize your many years of enlightened leadership. Craftsmen, masons, laborers, and artisans turn out to build a fine addition to your throne room. @MALEFAME %STRING0 the Worthless %STRING0 the Pathetic %STRING0 the Foolish %STRING0 the Weak %STRING0 the Meek %STRING0 the Unready %STRING0 the Small %STRING0 the Glutton %STRING0 the Mad %STRING0 the Cruel %STRING0 the Terrible %STRING0 Forkbeard %STRING0 the Clever %STRING0 Ironfist %STRING0 the Conqueror %STRING0 the Fair %STRING0 the Strong %STRING0 the Just %STRING0 the Lion-Hearted %STRING0 the Mighty %STRING0 the Great %STRING0 Augustus %STRING0 the Wise %STRING0 the Magnificent @FEMALEFAME %STRING0 the Worthless %STRING0 the Pathetic %STRING0 the Foolish %STRING0 the Weak %STRING0 the Meek %STRING0 the Unready %STRING0 the Small %STRING0 the Glutton %STRING0 the Mad %STRING0 the Cruel %STRING0 the Terrible %STRING0 the Dark %STRING0 the Clever %STRING0 Ironfist %STRING0 the Conqueror %STRING0 the Fair %STRING0 the Strong %STRING0 the Just %STRING0 the Lion-Hearted %STRING0 the Mighty %STRING0 the Great %STRING0 Augusta %STRING0 the Wise %STRING0 the Magnificent @UNITEDIT @width=440 @title=Editing %STRING0 %STRING1 @options No Changes Toggle Veteran Status Clear Movement Allowance Set Hit Points Set Home City Fortify/Unfortify Change Caravan Commodity @UNITHITPOINTS @width=320 @title=Set Unit Damage (0 - %NUMBER0) @options Damage: @EDITHOMECITY @width=320 @title=Select City @listbox @button=None @CITYEDIT @width=320 @title=Editing %STRING0 @options No Changes Change Size Delete All Wonders Clear Disorder && We Love King Copy Another City's Improvements Set Shield Progress Toggle City Objective 1 pt. (%NUMBER0) Toggle City Major Objective 3 pts. (%NUMBER1) @SETCITYSIZE @width=320 @title=Set Size Of %STRING0 @options Size: @SETCITYSHIELDS @width=320 @title=Set Shield Progress @options Shields: @EDITKING @width=440 @title=Editing %STRING0 @options No Changes Edit Treaties Set Last Contact Set Attitude Set Reputation Clear Patience Clear All Last Contact Set Research Goal Set Research Progress Clear Research Goal Edit Name Copy Another King's Tech Toggle Female Flag (%NUMBER0) @EDITTREATIES @width=440 @title=Editing treaties between %STRING0 and %STRING1. @checkbox @options Contact Cease Fire Peace Allied War Vendetta (%STRING0 against %STRING1) Embassy (%STRING0 spying on %STRING1) @LASTCONTACT @width=440 @title=Last Contact Turn # (%STRING0 with %STRING1) (Current turn # is %NUMBER0) @options Contact: @EDITATTITUDE @width=440 @title=Set Attitude (%STRING0 with %STRING1) (0 = Like, 100 = Dislike) @options Attitude: @EDITBETRAY @width=440 @title=Set Reputation @options Reputation: @EDITPROGRESS @width=440 @title=Set Research Progress (1 - %NUMBER0) @options Progress: @EDITRULES @width=440 @title=Special Rules (0 = false, 1 = true) @options No Changes Forbid government switching? (%NUMBER0) Forbid tech from conquest? (%NUMBER1) Eliminate pollution? (%NUMBER2) Special WWII-only AI (%NUMBER3) @EDITSCEN @width=440 @title=Edit Scenario (%STRING1) @options No Changes Tech Paradigm (%NUMBER0/10) Turn Year Increment (%NUMBER1) Starting Year (%NUMBER2) Maximum Turns (%NUMBER3) Wipe all goody boxes Restore all goody boxes Reveal whole map Cover whole map Set Scenario Name Toggle Total War Flag (%NUMBER4) Edit Victory Conditions Edit Special Rules @EDITVICTORY @width=440 @title=Edit Victory (Obj. Def. = %STRING1) @options No Changes Toggle Use Objective Victory Flag (%NUMBER0) Toggle Count Wonders as Objectives (%NUMBER1) Set Objectives Protagonist (%STRING0) Decisive Victory (>= %NUMBER2) Marginal Victory (>= %NUMBER3) Marginal Defeat (<= %NUMBER4) Decisive Defeat (<= %NUMBER5) @EDITVICTORYOBJ @title=Set # of objectives required @options Objectives: @EDITPARADIGM @width=440 @title=Scenario Tech Paradigm Set tech paradigm in fractions of 1/10 (10 = normal rate). Cost of each tech is multiplied by fraction (so higher number SLOWS research). Paradigm: @EDITINCREMENT @width=440 @title=Scenario Year Increment Set years per turn (0 for default rate, negative for 1/12 year increments) @options Years per turn: @EDITSTARTYEAR @width=440 @title=Scenario Start Year Set start year (negative for B.C., positive for A.D., 0 for default time track). If using 1/12 year increments, multiply number by 12. @options Start year: @EDITMAXTURNS @width=440 @title=Scenario Max Turns Set ending turn of game (0 for default) @options Max Turns: @EDITTECH @width=320 @title=Pick Technology to Alter Status @listbox @button=Give/Take All @SCENOK @width=480 @title=Scenario ^^Scenario saved: ^^%STRING0 @SCENARIOLOADED @width=480 @title=Begin Scenario ^^%STRING0 ^^Civilization advances cost %NUMBER0/10 the usual rate. ^^Length: %STRING1 to %STRING2 @SCENNAME @width=480 @title=Set Scenario Name @options Scen: @EDITKINGNAME @width=440 @title=Edit Names for %STRING0 @options Leader: Tribe: Adjective: @COPYCITY @title=Select city to copy @width=360 @listbox @SCENARIOENDS @width=440 @title=Scenario Rules This scenario ends in five turns. @SCENARIOEND @width=440 @title=Scenario Rules This scenario is now complete. This game is now complete. Ce jeu est maintenant complété. Diese Spiel ist nun vollständig. @HIDDENTERRAIN @width=250 @title=Hidden Terrain @x=-4 @y=-4 Close this box when finished viewing. @FOUNDED @width=280 @title=Found New City %STRING0 Founded: %STRING1 @VFWNOTREGISTERED @title=Notice @width=440 We have encountered a possible problem with your video setup. If Video for Windows was successfully setup during the Civilization II Multiplayer Gold install, try running the utility "vfwfix.bat" in the game's "civ2\video" directory on the CD-ROM. If you continue receiving this message, please contact Microprose Customer Service. @BADEVENTSFILE @width=360 @title=Events.txt There was an error encountered in the 'events.txt' file. Please read the manual to find out how to debug this file. @NOPICKMUSIC @width=360 @title=Select Music This option is not available unless the Civilization II Multiplayer Gold CD or the Civilization II Scenario CD is in the CDROM drive. @PICKMUSIC @width=360 @title=Select Music @options "Funeral March" "Ode to Joy" "Tenochtitlan Revealed" "Harvest of the Nile" "Aristotle's Pupil" "Augustus Rises" "Gautama Ponders" "Hammurabi's Code" "The Shining Path" @PICKMUSICSCENARIO @width=360 @title=Select Music @options "Funeral March" "Ode to Joy" "Tenochtitlan Revealed" "Harvest of the Nile" "Aristotle's Pupil" "Augustus Rises" "Gautama Ponders" "Hammurabi's Code" "The Shining Path" "The Civil War" "The Crusades" "The Great War" "American Revolution" "Jihad" "Alien Invasion" "Mongol Horde" "Apocolypse" @PICKMUSICFANWORLDS @width=480 @title=Select Music @columns=2 @height=377 @options "Funeral March" "Ode to Joy" "Tenochtitlan Revealed" "Harvest of the Nile" "Aristotle's Pupil" "Augustus Rises" "Gautama Ponders" "Hammurabi's Code" "The Shining Path" "The Civil War" "The Crusades" "The Great War" "American Revolution" "Jihad" "Alien Invasion" "Mongol Horde" "Apocolypse" "Primeval World" "New World" "Fantasy" "Mars" "World of Jules Verne" "X-Com" @CENTAURI In the year %STRING0 voyagers from the planet Earth set forth on a journey of cosmic exploration. A spaceship populated by %STRING1 %STRING2 colonists successfully bridged the vast distances between the stars. Arriving in %STRING3 at the star system Alpha Centauri, these intrepid pioneers began the colonization of a new world. %STRING4, your people have fulfilled the dream of countless generations. Your name will live forever in the annals of CIVILIZATION! @@CENTAURI2 In the year %STRING0 voyagers from the planet Earth set forth on a journey of cosmic exploration. A spaceship populated by %STRING1 %STRING2 colonists successfully bridged the vast distances between the stars. Arriving in %STRING3 at the star system Alpha Centauri, these intrepid pioneers began the colonization of a new world. %STRING4, your people have a long and glorious history. Perhaps one day, your name will also be written in the annals of CIVILIZATION. @@ARCHAEOLOGISTS Centuries later, archeologists discover the remains of your ancient civilization. Evidence of thriving towns, %STRING0, roads, and a centralized government amaze the startled scientists. Finally, they come upon a stone tablet, which contains but one mysterious phrase: "%STRING1 will return!" @COUNCILTIME @width=320 @y=5 @title=The High Council: %STRING2 The High Council of the %STRING0 is meeting in %STRING1. If you wish, you may take this opportunity to consult your advisors and hear their views on the state of your realm. Consult High Council. No thanks, too busy. @CENTAURI0 In the year %STRING0 voyagers from the planet Earth set forth on a journey of cosmic exploration. @CENTAURI1 A spaceship populated by %STRING1 %STRING2 colonists successfully bridged the vast distances between the stars. @CENTAURI2 Arriving in %STRING3 at the star system Alpha Centauri, these intrepid pioneers began the colonization of a new world . . . @CENTAURI3 %STRING4, your people have fulfilled the dream of countless generations. Your name will live forever in the annals of CIVILIZATION! @CENTAURI_BEATEN0 In the year %STRING0 voyagers from the planet Earth set forth on a journey of cosmic exploration. @CENTAURI_BEATEN1 A spaceship populated by %STRING1 %STRING2 colonists successfully bridged the vast distances between the stars. @CENTAURI_BEATEN2 Arriving in %STRING3 at the star system Alpha Centauri, these intrepid pioneers began the colonization of a new world. @CENTAURI_BEATEN3 %STRING4, your people have a long and glorious history. Perhaps one day, your name will also be written in the annals of @CENTAURI_BEATEN4 CIVILIZATION. @ARCHAEOLOGISTS0 Centuries later, archeologists discover the remains of your ancient civilization. @ARCHAEOLOGISTS1 Evidence of thriving towns, %STRING0, roads, and a centralized government amaze the startled scientists. @ARCHAEOLOGISTS2 Finally, they come upon a stone tablet, which contains but one mysterious phrase. . . @ARCHAEOLOGISTS3 %STRING1 will return! @LOWMEMORY @width=400 You are low on memory. Activating this feature might result in unstable behavior. If you do experience problems, turning off this feature should alleviate them. @HERALDWARNING @width=440 @title=Civ2 Diplomatic Heralds Civilization II Multiplayer Gold requires 16 megabytes of RAM in order to run smoothly, as well as to show the 3D diplomatic heralds correctly. Therefore, if you have at least 16 megabytes of RAM, you may safely turn this feature on. (This message will appear only once). Turn OFF heralds. I have less than 16 megabytes of RAM. Turn ON heralds. I have at least 16 megabytes of RAM. @ADDTOWONDER @width=440 @title=Wonder Project Workers caravan arrives in %STRING0. %NUMBER0 shields added to project (%NUMBER1 more shields required). @ABILITIES @checkbox @width=330 @title=Abilities Editor (%STRING0) @options Two space visibility Ignore zones of control Can make amphibious assaults Submarine advantages/disadvantages Can attack air units (fighter) Ship must stay near land (trireme) Negates city walls (howitzer) Can carry air units (carrier) Can make paradrops Alpine (treats all squares as road) x2 on defense versus horse (pikemen) Free support for fundamentalism (fanatics) Destroyed after attacking (missiles) x2 on defense versus air (AEGIS) Unit can spot submarines @TRIGGERS @width=330 @title=New Trigger @button=Help @options Unit Killed City Taken Turn Turn Interval Negotiation Scenario Loaded Random Turn No Schism Received Technology @ACTIONS @width=330 @title=New Action @button=Help @options Text Move Unit Create Unit Change Money Play Wavefile Make Aggression Just Once Play CD Track Don't Play Wonders Change Terrain Destroy a Civilization Give Technology @DELETEITEM @width=320 @title=Delete Item Are you sure you want to delete this item? No, my mistake. Yes, delete it. @;this line must remain at end of file