; ; CIVILIZATION GAME DATA ; Copyright (c) 1995 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; @COSMIC 3 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 12 ; City size for first unhappiness at Chieftain level 14 ; Riot factor based on # cities (higher factor lessens the effect) 9 ; Aqueduct needed to exceed this size 13 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 20 ; Base time for engineers to transform terrain (x2) 3 ; Monarchy pays support for all units past this 3 ; Communism pays support for all units past this 8 ; Fundamentalism pays support for all units past this 20 ; Communism is equivalent of this palace distance. 50 ; Fundamentalism loses this % of science 50 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 5 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE Eastern Bloc, 4,-2, no, no, 1, 1 ; AFl Barcode (1974), 5, 1, Cer, nil, 1, 0 ; Alp Calculator (1974), 3,-2, Tra, nil, 2, 0 ; Amp ATM Machine (1975), 4, 1, Alp, nil, 2, 0 ; Ast Mtrl Req Plan(1976),4,-1, Alp, nil, 1, 0 ; Ato Indust Robot (1975),6,-1, Ato, Cur, 1, 2 ; Aut Spreadsheet (1979), 4, 1, Bro, Cur, 3, 0 ; Ban Fibre Optics (1975),4, 0, Ast, nil, 0, 2 ; Bri WordProcessor(1978),6,-1, Cst, nil, 3, 0 ; Bro Pascal (1972), 5, 0, nil, nil, 3, 0 ; Cer Phonebanking (1980),5,-1, Ind, Rfg, 2, 0 ; Che Porter's 5Force(80),4,-2, Mon, Ban, 2, 1 ; Chi Reuters Mon (1981), 4, 1, Bri, Cur, 2, 0 ; CoL Mob Computer (1991),5,-1, Lab, Feu, 0, 0 ; CA Database (1980), 5,-1, Ind, nil, 3, 0 ; Cmb Svc-based Economy, 5, 0, SFl, MP, 2, 1 ; Cmn FinCalculator(1981),4, 1, Ban, Rfg, 2, 0 ; Cmp VCR (1971), 7,-1, nil, nil, 0, 1 ; Csc PCs (1975), 4, 0, Amp, nil, 0, 0 ; Cst The Corporation, 4, 0, no, no, 2, 1 ; Cor Options Exch(1973), 4, 1, Cer, nil, 2, 0 ; Cur Democracy, 5, 1, no, no, 2, 2 ; Dem Mondex Card (1988), 4, 1, Mys, Pla, 2, 0 ; Eco Laserjet (1984), 4, 0, Rob, Rep, 0, 0 ; E1 B2C Model (1996), 4, 1, NP, The, 0, 2 ; E2 CD-Rom (1984), 4, 0, Rob, Cmb, 0, 0 ; Eng Desktop Pub(1984), 3, 1, Rob, nil, 3, 0 ; Env EFTPOS (1986), 2,-1, Map, Bri, 1, 0 ; Esp Ent Resc Plan(1992),5, 0, Hor, MP, 1, 0 ; Exp Outsourcing (1987), 4,-1, Map, nil, 1, 2 ; Feu Multimedia (1988), 4,-1, Env, Rad, 3, 0 ; Fli Communist, 3,-2, X1, nil, 1, 1 ; Fun Fusion Power, 3, 0, no, no, 3, 3 ; FP True-Type (1989), 3, 2, Env, nil, 3, 0 ; Gen Unions, 4, 1, nil, nil, 3, 1 ; Gue Gunpowder, 8,-2, no, no, 1, 0 ; Gun HR Mgt System(1988),4, 1, Env, RR, 3, 1 ; Hor Unix (1977), 6, 0, Cer, Cst, 3, 0 ; Ind Windows 3.0 (1990), 6, 0, Lab, Rad, 3, 0 ; Inv Copy Machine(1959), 5,-1, nil, nil, 0, 0 ; Iro Mega TX Chip (1989),4,-1, RR, Eng, 0, 0 ; Lab InterModal Log, 4, 0, Exp, Cmn, 1, 0 ; Las X-Paper Cult (1995),5,-1, Cmn, CA, 3, 1 ; Ldr D.V.D (1995), 5, 2, SFl, The, 0, 1 ; Lit G.S.M. (1991), 5,-1, SFl, nil, 0, 1 ; Too Totl Log Mgt (1996),4,-1, Las, Ldr, 1, 0 ; Mag Express Deliv(1983),6,-1, Phi, Cmp, 1, 0 ; Map FlatScreen TV(1996),4, 1, CA, nil, 0, 1 ; Mas Clnt Svc Arct(1990),5, 0, Esp, RR, 0, 2 ; MP B2B Model (1996), 4,-1, NP, Mag, 0, 2 ; Mat C2C Model (1997), 4, 0, NP, Ldr, 0, 2 ; Med Cyber Bank (1995), 6,-2, NP, Lit, 2, 0 ; Met Stat QC Plan (1997),4, 1, Mag, nil, 1, 2 ; Min Basel Accord (1998),8,-1, Met, nil, 2, 1 ; Mob Post-Colonialism, 5, 1, Rep, nil, 1, 1 ; Mon J.I.T. Mfg (1979), 5, 1, Aut, Cst, 1, 2 ; MT Sys Furniture(1982),4, 0, Rob, nil, 3, 1 ; Mys Navigation, 6,-1, no, no, 1, 1 ; Nav H.T.M.L. (1991), 6,-2, Fli, Inv, 3, 0 ; NF IP Address (1994), 3, 0, NF, Gen, 0, 2 ; NP Cell Phone (1980), 6, 1, Chi, Bri, 0, 1 ; Phi FreeTradeArea(1992),4,-1, X1, nil, 2, 1 ; Phy Index Options(1983),7,-1, CoL, Cmp, 2, 0 ; Pla Mastricht (1992), 4, 0, X1, nil, 1, 1 ; Plu Tiger Econ (1980), 4, 0, X1, nil, 2, 1 ; PT Glasnost (1986), 4, 1, X1, nil, 1, 1 ; Pot G.U.Interface(1984),5,-1, Rob, nil, 0, 0 ; Rad L.A.N. (1985), 6, 0, E1, Mys, 0, 2 ; RR Recycling, 2, 1, no, no, 3, 2 ; Rec Pre-empt Fed (1987),4, 1, X1, nil, 2, 1 ; Ref ConsumerElectronics,3, 1, Aut, nil, 0, 1 ; Rfg Mfg Res Plan (1980),5, 1, Rfg, MT, 1, 0 ; Rep Office PCs (1980), 5,-2, Cmb, Ban, 3, 1 ; Rob Rocketry, 6,-2, no, no, 3, 0 ; Roc Sanitation, 4, 2, no, no, 2, 1 ; San Seafaring, 4, 1, no, no, 0, 1 ; Sea End Coldwar (1990), 4, 1, Eco, Feu, 1, 1 ; SFl Quark, 3, 0, no, nil, 2, 2 ; Sth Bok, 3, 0, no, nil, 2, 2 ; SE Brunt, 3, 0, no, nil, 2, 2 ; Stl NOTHING, 7,-1, no, no, 2, 0 ; Sup Tactics, 3, 0, no, no, 0, 0 ; Tac P.D.A. (1993), 3, 2, Inv, Too, 0, 0 ; The Theory of Gravity, 3, 0, no, no, 0, 0 ; ToG Free Market, 4, 2, X3, nil, 2, 1 ; Tra University, 3, 0, no, no, 0, 0 ; Uni Colour TV, 3, 0, nil, nil, 0, 1 ; War IDD, 3, 0, nil, nil, 0, 2 ; Whe Telex, 3, 0, nil, nil, 0, 2 ; Wri Future Technology, 1, 0, Rfg, Whe, 0, 0 ; FT Second Oil Crisis, 3, 0, X1, nil, 1, 1 ; U1 Energy Trading, 2, 0, Mat, Min, 2, 0 ; U2 User Def Tech C, 3, 0, no, no, 0, 0 ; U3 Root, 3, 0, no, nil, 1, 1 ; X1 Red Units, 1, 0, X1, nil, 1, 1 ; X2 Freedom, 1, 0, X1, nil, 1, 1 ; X3 Easter Egg, 1, 0, X1, nil, 2, 2 ; X4 Fuel Cells, 6, 0, X4, Pla, 1, 2 ; X5 Home Entn Center, 6, 0, X5, nil, 0, 1 ; X6 BlueTooth, 6, 0, X6, nil, 0, 2 ; X7 ; ; Above 11 tech slots (U1 to X8) allow you to define your own ; civilization advances if desired. Supply the name, the AI ; value, and the prerequisites. ; ; Then use the "U1", "U2", etc. ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Regional Economic Forum, 10, 5, Aut, XBarracks, 4, 1, no, Marketing Div, 6, 1, Alp, Human Resources Div, 4, 1, Cer, Finance Div, 8, 2, Cur, Research + Devp Div, 8, 2, Tra, Cross Holdings, 8, 1, CoL, Partial Govt Ownership, 12, 1, Cst, Aquisitions, 8, 2, Amp, Treasury Dept, 12, 3, Ban, Pension Plan, 12, 5, MT, Consumer Survey, 16, 3, Ast, Audit Dept, 16, 1, Pla, Option Scheme, 10, 4, Hor, Chief Ops Officer, 20, 4, Ind, ISO9000 Certification, 32, 6, Rob, Full Disclosure Accounts, 20, 4, Inv, Independent Directors, 20, 2, MP, Six Sigma Defect Rate, 16, 6, Min, XHydro Plant, 24, 4, no, Corporate Culture, 16, 2, E1, e-mail, 16, 4, Ldr, IPO and Listing, 12, 4, RR, Product Differentiation, 8, 3, Rfg, Flat Mgt Strucutre, 20, 5, Exp, R+D Alliances, 16, 3, Eng, XSAM Missile Battery, 10, 2, no, XCoastal Fortress, 8, 1, no, Flexi-Hours Workplace, 32, 4, Mas, Export Orientation, 6, 4, Chi, Offshore Manufacturing, 16, 4, Feu, Worker Exch Program, 16, 3, SFl, XPolice Station, 6, 2, no, XPort Facility, 8, 3, no, XSS Structural, 8, 0, no, XSS Component, 16, 0, no, XSS Module, 32, 0, no, (Skills Training Levy), 60, 0, Esp, Boston.CG Matrix (1978), 20, 0, Bro, European Union (1993), 30, 0, Plu, ebay.com (1997), 40, 0, Med, Panamax Cont-ship(1983), 20, 0, Map, Perestroika(1989), 30, 0, Pot, Walkman (1979), 30, 0, Rfg, O.P.E.C. Era, 30, 0, U1, Grand Nagus' Visit, 40, 0, no, N.A.F.T.A. (1994), 30, 0, Phy, Competive Strategy (1980),20, 0, Chi, Toyota Prod System (1975),40, 0, MT, Dbase II (1980), 30, 0, Cmb, mySAP (1999), 40, 0, Mag, Apple II (1975), 30, 0, Cst, Asia Econ Miracle (1980s),40, 0, PT, Visicalc (1979), 40, 0, Ban, HP-12C (1981), 20, 0, Cmp, Alan Greenspan (1987), 40, 0, Ref, Search for Excellc (1982),40, 0, Phi, XStatueofLiberty, 40, 0, no, Macromind Director (1988),40, 0, Fli, Amazon.com, 20, 0, E2, Alibaba.com (1999), 60, 0, Mat, Enron (2001), 60, 0, U2, GATT thus WTO (1994), 50, 0, SFl, XApollo Program, 60, 0, no, Pentium Processor (1992), 60, 0, Lab, Pagemaker (1985), 40, 0, Env, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Boston.CG Matrix (1978) nil, ; European Union (1993) nil, ; ebay.com (1997) Mag, ; Panamax Cont-ship(1983) nil, ; Perestroika(1989) Lit, ; Walkman (1979) SFl, ; O.P.E.C. Era nil, ; Grand Nagus' Visit nil, ; N.A.F.T.A. (1994) Feu, ; Competive Strategy (1980) SFl, ; Toyota Prod System (1975) nil, ; Dbase II (1980) nil, ; mySAP (1999) Inv, ; Apple II (1975) Mob, ; Asia Econ Miracle (1980s) Ldr, ; Visicalc (1979) nil, ; HP-12C (1981) nil, ; Alan Greenspan (1987) nil, ; Search for Excellc (1982) nil, ; XStatueofLiberty nil, ; Macromind Director (1988) nil, ; Amazon.com nil, ; Alibaba.com (1999) nil, ; Enron (2001) X4, ; GATT thus WTO (1994) nil, ; XApollo Program FT, ; Pentium Processor (1992) nil, ; Pagemaker (1985) ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Vice President,Rad, 0, 1.,0, 0a,2d, 1h,1f, 5,0, 5, Tra, 000000000000000 Senior VP, nil, 0, 1.,0, 0a,3d, 1h,1f, 10,0, 5, Too, 000000000000000 Warriors, Feu, 0, 1.,0, 1a,1d, 1h,1f, 1,0, 1, no, 000000000000000 Clerk, Bro, 0, 0.,0, 1a,2d, 1h,1f, 3,0, 1, Tra, 000000000000000 Mafia, nil, 0, 1.,0, 4a,3d, 1h,1f, 5,0, 2, no, 000000000000110 Pte Security, nil, 0, 1.,0, 3a,2d, 1h,1f, 5,0, 2, no, 000000000000110 Commune Chief,SFl, 0, 1.,0, 0a,4d, 1h,1f, 5,0, 1, X2, 000000000000000 Musketeers, nil, 0, 1.,0, 3a,3d, 2h,1f, 3,0, 1, no, 000000000000000 Border Patrol,SFl, 1, 2.,2, 6a,1d, 1h,1f, 1,0, 0, X2, 000100000000001 Strike Worker,nil, 0, 1.,0, 1a,1d, 2h,1f, 10,0, 1, no, 000001000000010 Corp Lawyer, Lit, 1, 3.,0, 0a,2d, 1h,1f, 8,0, 3, Gen, 100000000000011 Terrorist, nil, 0, 1.,0, 10a,4d, 1h,1f, 4,0, 2, no, 001000000000000 Admin Officer,Eco, 0, 0.,0, 1a,2d, 2h,1f, 3,0, 1, Bro, 000000000000000 Trade Diplomat,nil, 0, 1.,0, 0a,3d, 1h,1f, 7,0, 3, Rep, 010000000000010 Mech. Inf., nil, 0, 3.,0, 6a,6d, 3h,1f, 5,0, 1, no, 000000000000000 Charity Rep, nil, 0, 1.,0, 4a,3d, 1h,1f, 5,0, 2, no, 000000001000010 NGO Rep, nil, 0, 1.,0, 4a,3d, 1h,1f, 5,0, 1, no, 000000000000001 Entreprenuer, nil, 0, 2.,0, 0a,4d, 1h,1f, 10,0, 5, Rad, 000001000001000 Nobody, nil, 0, 2.,0, 5a,1d, 1h,1f, 4,0, 0, no, 000000000000000 Knights, nil, 0, 2.,0, 4a,2d, 1h,1f, 4,0, 0, no, 000000000000000 Dragoons, nil, 0, 2.,0, 5a,2d, 2h,1f, 5,0, 0, no, 000000000000000 Cavalry, nil, 0, 2.,0, 8a,3d, 2h,1f, 6,0, 0, no, 000000000000000 Salesman, Che, 0, 2.,0, 2a,1d, 1h,1f, 4,0, 0, Tra, 000000000000000 Catapult, nil, 0, 1.,0, 6a,1d, 1h,1f, 4,0, 0, no, 000000000000000 SalesExecutive,NF, 0, 2.,0, 3a,2d, 1h,1f, 6,0, 0, Che, 000000000000000 Sales Manager,Met, 0, 2.,0, 4a,2d, 1h,1f, 8,0, 0, NF, 000001000000000 Sales Director,nil, 0, 2.,0, 4a,3d, 1h,1f, 10,0, 0, Met, 000001100000000 Admin Manager,nil, 0, 1.,0, 0a,4d, 1h,1f, 6,0, 1, Eco, 000000000000000 Senior Partner,nil, 1, 5.,0, 0a,4d, 1h,1f, 12,0, 3, Lit, 100000000000011 Banker, Mys, 0, 1.,0, 0a,1d, 1h,1f, 10,0, 6, Bri, 000000000000000 Inv Banker, The, 0, 2.,0, 0a,2d, 1h,1f, 14,0, 6, Mys, 000000000000000 Y, nil, 1, 12.,0, 14a,5d, 2h,2f, 16,0, 6, no, 000000000000001 Head Hunter, nil, 0, 2.,0, 0a,4d, 1h,1f, 14,0, 6, Mob, 000001000001001 Consignment, Mag, 0, 2.,0, 0a,3d, 1h,1f, 10,0, 7, Feu, 000001000000000 Bulk Freight, Ato, 0, 1.,0, 0a,1d, 1h,1f, 8,0, 7, Tra, 000000000000000 Cont. Freight,Feu, 0, 2.,0, 0a,2d, 1h,1f, 8,0, 7, Ato, 000000000000000 Container Ship,nil, 2, 6.,0, 0a,4d, 1h,1f, 8,6, 4, Cmb, 000000000000000 Freight Jumbo,nil, 2, 7.,0, 0a,4d, 1h,1f, 16,1, 4, Las, 000000100000000 Bulk Carrier, Cmb, 2, 4.,0, 0a,4d, 1h,1f, 4,3, 4, nil, 100000000000001 AEGIS Cruiser,nil, 2, 5.,0, 8a,8d, 3h,2f, 10,0, 2, no, 110000000000001 Battleship, nil, 2, 4.,0, 12a,12d, 4h,2f, 16,0, 2, no, 000000000000001 Submarine, nil, 2, 3.,0, 10a,2d, 3h,2f, 6,0, 2, no, 000000000001001 Carrier, nil, 2, 5.,0, 1a,9d, 4h,2f, 16,0, 2, no, 000000010000001 Transport, nil, 2, 5.,0, 0a,3d, 3h,1f, 5,8, 4, no, 000000000000000 Cruise Msl., nil, 1, 12.,1, 18a,0d, 1h,3f, 6,0, 0, no, 001000000000000 Nuclear Msl., nil, 1, 16.,1, 99a,0d, 1h,1f, 16,0, 0, no, 001000000000000 M Son, nil, 0, 2.,0, 0a,7d, 1h,1f, 14,0, 6, X1, 000001000001001 M+A Specialist,nil, 0, 2.,0, 0a,2d, 1h,1f, 18,0, 6, The, 000000000000001 R Branson, nil, 0, 2.,0, 0a,7d, 1h,1f, 14,0, 6, X1, 000001000001001 Turnkey Proj, nil, 0, 2.,0, 0a,4d, 1h,1f, 12,0, 7, Mag, 000000000000000 A Bond, nil, 0, 2.,0, 0a,7d, 1h,1f, 14,0, 6, X1, 000001000001001 KS Li, nil, 0, 2.,0, 0a,7d, 1h,1f, 14,0, 6, X1, 000001000001001 H Kravis, nil, 0, 2.,0, 0a,7d, 1h,1f, 14,0, 6, X1, 000001000001001 D Kozlowski, nil, 0, 2.,0, 0a,7d, 1h,1f, 14,0, 6, X1, 000001000001001 Damion, nil, 0, 2.,0, 6a,6d, 1h,1f, 10,0, 0, SE, 010011001000110 FCA Rep, nil, 2, 5.,0, 6a,6d, 3h,2f, 10,0, 4, Stl, 100000000000001 Trader, nil, 0, 1.,0, 3a,4d, 1h,1f, 5,0, 1, Sth, 000010000000110 Test Unit 4, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 Test Unit 5, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 Test Unit 6, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 Test Unit 7, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 Test Unit 8, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 ; ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Lifestyle, 1,2, 1,1,1, yes, 2, 5, 1, yes, 1,10, 1, Mou, ; Drt Industrial, 1,2, 1,2,0, yes, 1, 5, 1, yes, 2, 5, 1, Hil, ; Pln Market Niche,1,2, 4,2,2, yes, 1, 5, 1, no, 0,10, 0, no, ; Grs Finance, 1,2, 1,1,3, yes, 1, 5, 1, no, 0,10, 3, Pln, ; For Electronics,1,2, 2,1,1, yes, 1, 5, 1, yes, 1,10, 1, Swa, ; Hil Consumer, 1,2, 1,1,2, yes, 1,10, 1, yes, 1,10, 1, Drt, ; Mou Resource, 1,2, 1,2,0, yes, 1,10, 1, yes, 2,10, 1, For, ; Tun Infrastructure,1,2, 2,1,1, no, 1, 0, 1, yes, 2,10, 1, Tun, ; Gla Technology, 1,2, 1,1,1, yes, 3,15, 1, no, 1,15, 1, Jun, ; Swa Pharmaceutical,1,2, 1,1,2, yes, 2,15, 1, no, 0,15, 0, Gla, ; Jun Transport Net,1,2, 2,2,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce Franchise, 1,2, 2,2,2, Industrialists,1,2, 2,2,2, Grassland, 1,2, 2,2,2, Baby Boomers,2,2, 2,2,2, Export Model,2,2, 2,2,2, Brand Equity,2,2, 2,2,2, Precious Gems,2,2, 2,2,2, First Mover,2,2, 2,2,1, Ventur Capital,2,2, 2,2,2, Research Grant,2,2, 2,2,2, Deep Sea Port,1,2, 2,2,2, Cult Persona,2,2, 2,2,2, Govt Subsidies,2,2, 2,2,2, Grassland, 1,2, 2,2,2, Consolidation,2,2, 2,2,2, Skilled Labour,2,2, 2,2,1, Domestic Mkt,2,2, 2,2,2, Fossil Fuels,2,2, 2,2,2, Govt Contracts,2,2, 2,2,2, Acad Research,2,2, 2,2,1, Health Net, 2,2, 2,2,2, Trade Nexus,2,2, 2,2,2, @GOVERNMENTS Anarchy, Mr., Ms. Isolationism, General, General New Economy, C.E.O., C.E.O. Globalism, C.E.O., C.E.O. Communism, Comrade, Comrade Nationalism, C.E.O., C.E.O. Impossible, President, President ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Caesar, Livia, 0, 1, 1, Romans, Roman, 0, 1, 1, 1, Dictator, Dictator, 2, Imperator, Imperatrix Hammurabi, Ishtari, 0, 2, 0, Babylonians, Babylonian, -1, -1, 1, Frederick, Maria Theresa, 0, 3, 3, Germans, German, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor Ramesses, Cleopatra, 1, 4, 0, Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh Abe Lincoln, E. Roosevelt, 0, 5, 1, Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker Alexander, Hippolyta, 1, 6, 1, Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja, Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0, Louis XIV, Joan of Arc, 0, 3, 3, French, French, 1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, -1, 1, Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson Henry VIII, Elizabeth I, 1, 6, 3, English, English, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister Genghis Khan, Bortei, 0, 7, 0, Mongols, Mongol, 1, 1, -1, Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, -1, 1, 0, 4, Druid, Druid Tokugawa, Amaterasu, 0, 2, 2, Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord Philip II, Isabella, 1, 4, 3, Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah Hannibal, Dido, 0, 6, 1, Carthaginians, Carthaginian, 0, 0, -1, Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Raw Mtrls 1, Raw Mtrls 2, Raw Mtrls 3, Intermed 1, Intermed 2, Intermed 3, Fin Goods 1, Fin Goods 2, Fin Goods 3, Services 1, Services 2, Services 3, License 1, License 2, License 3, Misc Goods, @ORDERS Fortify, F Fortified, F Sleep, S Build Rep Office, F Build Supply Chain, R Build Assoc. Co., I Build Factory, m Transform, O Pacify Boycott, p Build Logist Base, E Go to, G @DIFFICULTY Chieftain Warlord Prince King Emperor Deity @ATTITUDES Worshipful Enthusiastic Cordial Receptive Neutral Uncooperative Icy Hostile Enraged