; ; ; Copyright (c) 1999 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; All values entered in rules.txt are bounded by +/-127. ; However, this does not mean that all numbers within this ; range will work properly, for example, unit costs must ; not exceed 17. ; @COSMIC 4 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 1 ; Settlers eat (govt >= Communism) 12 ; City size for first unhappiness at Chieftain level 28 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 5 ; Tech paradigm (higher # slows research) 20 ; Base time for engineers to transform terrain (x2) 3 ; Monarchy pays support for all units past this 10 ; Communism pays support for all units past this 20 ; Fundamentalism pays support for all units past this 0 ; Communism is equivalent of this palace distance. 10 ; Fundamentalism loses this % of science 5 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 9 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) 1 ; Value of each citizen to the Civilization Score. 20 ; Value of each wonder to the Civilization Score. 0 ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 0 ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 0 ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score. 5 ; Value to the Civilization Score of each future tech researched. 0 ; Penalty assessed to Civilization Score each time player betrays another race. +0 ; Cost to Civilization Score (+ or -) for each unit destroyed. 00000000; bitmask for goodie huts, right bit =map0, 0=no goodie huts 0 ; Helicopters: get surprise from huts - 1, don't get surprise from huts - 0 ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE Demomic Death Beam, 4,-2, no, no, 1, 3 ; AFl 0 Rune Alphabet, 5, 1, Ast, nil, 1, 2 ; Alp 1 Blackpowder Warfare, 3,-2, Tac, Phy, 3, 0 ; Amp 2 Astrology, 4, 1, Cer, nil, 1, 2 ; Ast 3 Magic Potions, 4,-1, Med, nil, 3, 2 ; Ato 4 Lich Lore, 1, 0, E2, nil, 1, 3 ; Aut 5 Banking, 4, 1, Tra, nil, 1, 1 ; Ban 6 River Crossing, 4, 0, Cst, nil, 2, 4 ; Bri 7 Town Defence, 6,-1, RR, nil, 0, 0 ; Bro 8 Paganism, 5, 0, U2, nil, 1, 2 ; Cer 9 Alchemical Lore, 5,-1, RR, nil, 3, 2 ; Che 10 Chivalry, 4,-2, Iro, Feu, 2, 0 ; Chi 11 Divine Lore, 4, 1, RR, nil, 0, 3 ; CoL 12 Siege Engineering, 5,-1, U1, Exp, 0, 4 ; CA 13 Town Planning, 5,-1, Cst, Tra, 2, 4 ; Cmb 14 Tribal Council, 5, 0, Sup, Ind, 0, 2 ; Cmn 15 Demon Worship, 4, 1, Sth, nil, 1, 3 ; Cmp 16 Hire Mercenaries, 7,-1, Chi, Tra, 2, 1 ; Csc 17 Construction, 4, 0, Mas, nil, 2, 4 ; Cst 18 Merchant Companies, 4, 0, Eco, nil, 3, 1 ; Cor 19 Currency, 4, 1, Whe, nil, 1, 1 ; Cur 20 Necromancy, 5, 1, RR, nil, 1, 3 ; Dem 21 Economics, 4, 1, Ban, nil, 1, 1 ; Eco 22 Enchantment, 4, 0, FP, nil, 3, 2 ; E1 23 Crown of Command, 1, 0, Dem, nil, 1, 3 ; E2 24 Tool Making, 4, 0, Stl, nil, 1, 4 ; Eng 25 Forest Culture, 3, 1, Mys, nil, 0, 2 ; Env 26 Bureacracy, 2,-1, Cor, nil, 3, 1 ; Esp 27 Engineer Workers, 4,-1, Too, Mat, 2, 4 ; Exp 28 Feudalism, 4,-1, Whe, nil, 2, 1 ; Feu 29 Arcane Flight, 8,-1, no, no, 1, 3 ; Fli 30 Theocracy, 1, 0, The, Mon, 0, 3 ; Fun 31 Mage Smith, 3, 0, Ato, Stl, 3, 2 ; FP 32 Hire Thief Guild, 3, 2, Chi, Ban, 2, 1 ; Gen 33 Summon Skeleton Spell, 1, 1, Aut, nil, 1, 3 ; Gue 34 Rites of Sacrifice, 8,-2, Cmp, nil, 1, 3 ; Gun 35 Beast Riding, 4,-1, Chi, nil, 0, 0 ; Hor 36 Zatarn Matriarchy, 6, 0, no, no, 0, 2 ; Ind 37 Harpy Witchcraft, 1, 0, no, no, 1, 3 ; Inv 38 Weapon Smithy, 5,-1, War, Stl, 1, 4 ; Iro 39 Brick Making, 4,-1, Pot, nil, 2, 4 ; Lab 40 Monotheism, 5, 1, Las, nil, 0, 3 ; Las 41 Noble Leadership, 5,-1, Esp, Mon, 2, 0 ; Ldr 42 Spell Book Creation, 5, 2, Wri, nil, 1, 2 ; Lit 43 Advanced Metalworking, 4,-2, Eng, nil, 1, 4 ; Too 44 Magnetism, 4,-1, Nav, nil, 2, 3 ; Mag 45 Ship Building, 6,-1, RR, nil, 2, 3 ; Map 46 Masonry, 4, 1, Lab, nil, 2, 4 ; Mas 47 Manufactory, 5, 0, Exp, Ban, 1, 4 ; MP 48 Mathematics, 4,-1, Cst, nil, 2, 4 ; Mat 49 Medicine, 4, 0, Rob, nil, 3, 2 ; Med 50 Metallurgy, 6,-2, E1, nil, 1, 4 ; Met 51 Beast Tactics, 4, 1, Tac, Hor, 1, 0 ; Min 52 Reconquer Bitterfrost, 4,-1, Gun, nil, 1, 3 ; Mob 53 Monarchy, 5, 1, Feu, nil, 2, 1 ; Mon 54 Monotheism, 5, 1, CoL, nil, 0, 3 ; MT 55 Mysticism, 4, 0, PT, nil, 0, 2 ; Mys 56 Navigation, 6,-1, Sea, nil, 2, 3 ; Nav 57 Potion of Life, 6,-2, Med, ToG, 2, 2 ; NF 58 Immortality, 3, 0, NF, nil, 2, 2 ; NP 59 The Old Ways, 1, 0, no, no, 1, 3 ; Phi 60 Blackpowder, 4,-1, Met, Ato, 3, 0 ; Phy 61 Scouting, 4, 1, Env, nil, 0, 2 ; Pla 62 Twice Removed, 1, 0, no, no, 3, 3 ; Plu 63 Shamanism, 1, 0, U3, nil, 0, 2 ; PT 64 Pottery, 4, 1, RR, nil, 2, 4 ; Pot 65 Flying Beasts, 5,-1, Hor, nil, 0, 0 ; Rad 66 Bitterfrost, 1, 0, Plu, nil, 3, 3 ; RR 67 The Spirit World, 2, 1, Ref, nil, 0, 2 ; Rec 68 Hunting/Gathering, 4, 0, Pla, nil, 0, 2 ; Ref 69 Crop Rotation, 3, 1, Exp, Feu, 2, 4 ; Rfg 70 Mercantilism, 5, 1, Esp, nil, 3, 1 ; Rep 71 Herbalism, 5,-2, Che, nil, 3, 2 ; Rob 72 Archer Regiments, 6,-2, Bro, nil, 0, 0 ; Roc 73 Drainage, 4, 2, Cmb, nil, 2, 4 ; San 74 Seafaring, 4, 1, Map, nil, 2, 3 ; Sea 75 Celestial Study, 4, 1, The, nil, 0, 3 ; SFl 76 The Awakening, 1, 0, RR, nil, 1, 3 ; Sth 77 Steam Engine, 4,-1, Mag, Too, 2, 3 ; SE 78 Ironsmithy, 4,-1, U1, nil, 1, 4 ; Stl 79 Ancestor Worship, 4, 1, Rec, nil, 0, 2 ; Sup 80 Siege Tactics, 6,-1, CA, nil, 0, 4 ; Tac 81 Theology, 3, 2, MT, nil, 0, 3 ; The 82 Magic Mastery, 4, 0, Uni, nil, 1, 2 ; ToG 83 Trade, 4, 2, Cur, nil, 1, 1 ; Tra 84 Loremastery, 5, 1, Lit, nil, 1, 2 ; Uni 85 Warrior Regiments, 4,-1, Roc, nil, 1, 0 ; War 86 Barter, 4,-1, RR, nil, 0, 1 ; Whe 87 Arcane Writing, 4, 2, Alp, nil, 1, 2 ; Wri 88 Level Increase, 1, 0, nil, nil, 2, 0 ; ... 89 Human Warfare, 1, 0, RR, nil, 3, 3 ; U1 90 Eldritch Lore, 1, 0, RR, nil, 1, 2 ; U2 91 Nature Lore, 1, 0, RR, nil, 0, 2 ; U3 92 Distrust for Witches, 1, 0, no, no, 0, 0 ; X1 93 Distrust for Undead, 1, 0, no, no, 0, 0 ; X2 94 Distrust for Zatarn, 1, 0, no, no, 0, 0 ; X3 95 Distrust for Harpies, 1, 0, no, no, 0, 0 ; X4 96 Distrust for Ancients, 1, 0, no, no, 0, 0 ; X5 97 Distrust for Bursars, 1, 0, no, no, 0, 0 ; X6 98 Distrust for Crusaders, 1, 0, no, no, 0, 0 ; X7 99 ; ; Above 11 tech slots (U1 to X8) allow you to define your own ; civilization advances if desired. Supply the name, the AI ; value, and the prerequisites. ; ; Then use the "U1", "U2", etc. ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Ruler's Home, 10, 0, Mon, Guardhouse, 6, 1, nil, Warehouse, 6, 1, U1, Shrine, 4, 1, Cer, MarketPlace, 8, 1, Tra, Lorehouse, 8, 1, Mas, Town Leader, 8, 1, Feu, City Walls, 8, 0, Lab, Well, 8, 1, Eng, Bank, 12, 3, Ban, Cathedral, 12, 3, MT, University, 16, 3, Cmb, Hospice, 16, 4, Esp, Tavern, 10, 4, Cst, Blacksmith, 20, 4, Stl, Manufactory, 20, 5, MP, None, 30, 0, no, Doctor, 10, 2, Med, Weaponsmith, 22, 4, Iro, Water Mill, 14, 3, Eco, Mage Tower, 16, 2, FP, Town Merchant, 12, 3, Cor, Sewers, 12, 2, San, Farmer Guild, 8, 2, Rfg, Road Tax, 20, 2, Rep, Alchemy Lab, 16, 3, Met, Castle Garrison, 10, 2, nil, Coastal Fortress, 8, 2, Lab, None, 30, 0, no, Quay, 6, 1, Map, Trade Port, 12, 3, Sea, Cargo Flyer, 12, 3, Rad, Mercenary Garrison, 6, 2, Csc, Shipyard, 8, 3, Nav, Transporter, 0, 0, no, None, 30, 0, no, None, 30, 0, no, None, 30, 0, no, Make Trade Goods, 60, 0, nil, Farm Charter, 100, 0, Rfg, Garden of the Goddess, 100, 0, Sup, Bitterfrost Palace, 100, 0, Esp, Royale Harbour, 90, 0, Nav, None, 10, 0, no, Great Pagan Temple, 90, 0, Mys, Defence of the Realm, 90, 0, Cst, Military Elite, 90, 0, Chi, Meteoric Iron Monopoly, 90, 0, Met, Merchant's Embassy, 60, 0, Tra, Chapel of Ignatus, 90, 0, The, Coven of the Seers, 90, 0, Ast, Map of Bitterfrost, 90, 0, Nav, Lich's Library, 10, 0, nil, None, 10, 0, no, Paladin Church, 90, 0, The, Arule's Enchantment Lore,100, 0, FP, Bitterfrost Trade Center,100, 0, Cor, Engineer College, 100, 0, Exp, None, 10, 0, no, Thief Guild Favour, 100, 0, Gen, Mercenary Charter, 100, 0, Esp, Miller's Guild, 100, 0, Eco, Spell of Immortality, 300, 0, NP, Ruler of Bitterfrost, 200, 0, Rep, None, 10, 0, no, Peak of the Wise, 10, 0, nil, The Great Arena, 200, 0, Ldr, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Pyramids nil, ; Hanging Gardens nil, ; Colossus nil, ; Lighthouse nil, ; Great Library nil, ; Oracle nil, ; Great Wall nil, ; Sun Tzu's War Academy nil, ; King Richard's Crusade Rep, ; Marco Polo's Embassy nil, ; Michelangelo nil, ; Copernicus nil, ; Magellan nil, ; Shakespeare nil, ; Da Vinci's Workshop nil, ; Bach nil, ; Newton nil, ; Smith's Trading Co. nil, ; Darwin nil, ; Statue of Liberty nil, ; Eiffel Tower nil, ; Women's Suffrage nil, ; Hoover Dam nil, ; Manhattan Project nil, ; United Nations nil, ; Apollo nil, ; SETI nil, ; Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Workers, Exp, 0, 2.,0, 0a,4d, 1h,1f, 5,0, 5, U1, 000000000000000 Engineers, nil, 0, 3.,0, 0a,4d, 1h,1f, 7,0, 5, Exp, 000000000000000 Warrioress, X4, 1, 3.,0, 3a,2d, 1h,1f, 2,0, 1, Bro, 000010001000001 Spear Sister, X3, 0, 1.,0, 1a,2d, 1h,1f, 1,0, 1, Bro, 000000000000000 Pikeman, X7, 0, 1.,0, 1a,3d, 1h,1f, 2,0, 1, Bro, 000010000000000 Shrineguard, X1, 0, 1.,0, 1a,2d, 1h,1f, 2,0, 1, Bro, 000010000000000 Skeleton Spear, X2, 0, 1.,0, 1a,3d, 1h,1f, 1,0, 1, Bro, 000000000000000 Urzit Native, nil, 0, 2.,0, 3a,1d, 1h,1f, 1,0, 0, no, 000001000000001 Skeleton Warrior, X2, 0, 1.,0, 2a,1d, 1h,1f, 2,0, 0, War, 000001000000001 Vile Skeleton, X2, 0, 1.,0, 1a,1d, 1h,1f, 1,0, 0, Gue, 000001000000001 Ancient Warrior, X5, 0, 2.,0, 4a,4d, 1h,1f, 8,0, 0, Sth, 000000000000001 Witch Hunter, X7, 0, 2.,0, 6a,2d, 2h,1f, 5,0, 0, The, 000000000000001 Wight, X2, 0, 1.,0, 4a,1d, 1h,1f, 4,0, 0, Chi, 000001000000001 Hired Warrior, Fun, 0, 2.,0, 3a,3d, 2h,2f, 6,0, 0, Csc, 000000000000000 Wight Lord, X2, 0, 1.,0, 4a,1d, 2h,1f, 6,0, 0, Ldr, 000001000000001 Dire Rider, X2, 0, 3.,0, 7a,2d, 1h,1f, 5,0, 0, Hor, 000000000000000 Zatarn Cavalry, X3, 0, 3.,0, 5a,1d, 1h,1f, 5,0, 0, Hor, 000000000000000 Bursar Archer, X6, 0, 1.,0, 4a,1d, 1h,2f, 3,0, 0, Roc, 000001000000001 Crusader Rider, X7, 0, 3.,0, 5a,1d, 1h,1f, 5,0, 0, Hor, 000000000000000 Urzit Village, nil, 0, 0.,0, 1a,1d, 2h,1f, 1,0, 0, no, 000000000000000 Witch Rider, X1, 0, 3.,0, 5a,1d, 1h,1f, 5,0, 0, Hor, 000000000000000 Bursar Cavalry, X6, 0, 3.,0, 5a,1d, 1h,1f, 5,0, 0, Hor, 000000000000000 Crossbow Rider, Sth, 0, 3.,0, 6a,2d, 1h,2f, 8,0, 0, Min, 000000000000000 Knightess, X1, 0, 2.,0, 4a,2d, 2h,1f, 6,0, 0, Chi, 000000000000000 Wayfarer, X1, 0, 1.,0, 3a,1d, 1h,1f, 3,0, 0, Roc, 000001000000001 Skeleton Sniper, X2, 0, 2.,0, 3a,1d, 1h,1f, 3,0, 0, Roc, 000001000000001 Crusader Scout, X7, 0, 1.,0, 3a,2d, 1h,1f, 3,0, 0, Roc, 000001000000001 Flying Warrior, X2, 1, 6.,1, 5a,3d, 2h,2f, 8,0, 3, Rad, 000000001010001 Dire Flyer, X2, 1, 6.,1, 5a,3d, 2h,2f, 8,0, 3, Rad, 000000001010001 Battle Queen, X4, 1, 6.,0, 5a,3d, 2h,1f, 8,0, 0, Ldr, 000000000000001 Nest Mother, X4, 0, 4.,0, 0a,4d, 2h,1f, 4,0, 5, Phi, 000000001000001 Cleric, X7, 0, 2.,0, 0a,3d, 1h,1f, 4,0, 6, MT, 000000000000001 Zatarn Swimmer, X3, 2, 5.,0, 3a,1d, 1h,1f, 6,3, 4, Ind, 000000000000000 Caravel, Sth, 2, 5.,0, 4a,2d, 2h,1f, 6,3, 4, Map, 000000000000000 Galleon, Sth, 2, 5.,0, 4a,3d, 3h,1f, 8,6, 4, Mag, 000000000000000 Steam Frigate, Sth, 2, 6.,0, 6a,4d, 4h,1f, 10,2, 2, SE, 000000000000000 Undead Galleon, X2, 2, 6.,0, 5a,5d, 3h,1f, 7,8, 4, Dem, 000000000000001 Journeyman, X1, 0, 2.,0, 3a,2d, 1h,1f, 4,0, 0, War, 000000000000000 Guardian, X1, 0, 2.,0, 4a,2d, 2h,1f, 6,0, 0, War, 000000000000000 Swordsman, X7, 0, 2.,0, 3a,2d, 1h,1f, 5,0, 0, War, 000000000000000 Chevalier, X7, 0, 2.,0, 4a,2d, 2h,1f, 7,0, 0, Chi, 000000000000000 Paladin, X7, 0, 2.,0, 5a,4d, 2h,1f, 9,0, 0, Ldr, 000000000000000 Defender, X6, 0, 1.,0, 1a,2d, 1h,1f, 2,0, 1, Bro, 000010000000000 Duelist, X6, 0, 2.,0, 3a,2d, 1h,1f, 3,0, 0, War, 000000000000000 Sentinel, X6, 0, 2.,0, 4a,3d, 2h,1f, 5,0, 0, Chi, 000000000000000 Lich King, nil, 0, 0.,1, 0a,12d, 3h,2f, 1,0, 1, no, 000000000000001 Hired Thief, nil, 0, 1.,0, 1a,1d, 1h,1f, 6,0, 6, Gen, 000001000000001 Sorceress, nil, 0, 0.,1, 0a,12d, 3h,2f, 1,0, 1, no, 000000000000001 Hired Trader, nil, 0, 1.,0, 0a,1d, 1h,1f, 6,0, 7, Tra, 000001000000010 Bursar, X6, 0, 1.,0, 0a,1d, 1h,1f, 8,0, 7, Cor, 000001000000010 Witch, X1, 0, 2.,0, 0a,3d, 1h,1f, 4,0, 6, Cer, 000000000000001 Ancient Smiter, X5, 0, 3.,0, 6a,4d, 1h,2f, 10,0, 0, AFl, 000000000000001 Spectre, X2, 1, 4.,0, 4a,1d, 1h,1f, 3,0, 0, Dem, 000000000000001 War Sister, X3, 0, 2.,0, 3a,2d, 1h,1f, 2,0, 0, War, 000000000000000 Shamaness, X3, 0, 2.,0, 0a,4d, 1h,1f, 3,0, 5, Ind, 000000000000001 Huntress, X3, 0, 1.,0, 4a,1d, 1h,1f, 2,0, 0, Roc, 000001000000001 Dark Striker, X5, 1, 10.,1, 8a,4d, 2h,2f, 12,0, 3, Fli, 000000001010001 Countess, X1, 0, 2.,0, 5a,3d, 2h,1f, 9,0, 0, Ldr, 000000000000000 Sharpshooter, X7, 0, 2.,0, 4a,2d, 1h,1f, 6,0, 0, Amp, 000000000000001 Battering Ram, Tac, 0, 2.,0, 6a,2d, 1h,1f, 8,0, 0, CA, 000000001000000 Trebuchet, nil, 0, 2.,0, 8a,3d, 2h,2f, 9,0, 0, Tac, 000000001000001 Cannon, Sth, 0, 2.,0, 9a,4d, 3h,3f, 10,0, 0, Amp, 000000001000001 not used j, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used k, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used l, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used m, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used n, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used o, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used p, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used q, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used r, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used s, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used t, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used u, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used v, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used w, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used x, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used y, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used z, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 ; ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; . . . Impassable ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; ; impassable = yes, no. @TERRAIN Enchanted, 1,2, 1,1,4, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Drt Thawland, 1,2, 1,1,0, Swa, 0, 6, 1, no, 0, 0, 0, no,no, ; Pln Hearthland, 1,2, 2,1,0, yes, 2, 4, 1, yes, 2, 3, 2, no,no, ; Grs Forest, 3,3, 1,2,0, no, 0, 0, 0, Grs, 0, 3, 2, no,no, ; For Walls, 3,4, 0,0,1, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Hil Mountains, 3,6, 0,1,0, no, 0, 0, 0, yes, 2, 6, 1, no,no, ; Mou Coldland, 2,2, 1,0,0, Pln, 0, 6, 1, no, 0, 0, 0, no,no, ; Tun Iceland, 2,2, 1,0,0, Tun, 0, 6, 1, no, 0, 0, 0, no,no, ; Gla Richland, 1,3, 2,1,1, yes, 1, 6, 2, no, 0, 0, 0, no,no, ; Swa Dark Forest,3,3, 1,0,0, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Jun Sea, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Oce Lodestones, 1,2, 1,1,6, Woods, 1,2, 1,2,0, Hearthland, 1,2, 2,1,0, Timber, 2,3, 2,1,2, Keystone, 2,4, 0,0,0, Gold, 3,6, 0,1,6, Frozen Tin, 2,2, 1,2,0, Cold Copper,2,2, 1,3,0, Workhouses, 2,3, 1,4,0, Shaman Hut, 2,2, 1,1,3, Fish, 1,2, 3,0,2, Greater Lodestones, 1,2, 1,1,10, Wild Zorg, 1,2, 3,2,1, Hearthland, 1,2, 2,1,0, Porcine, 2,3, 2,2,2, Keystone, 2,4, 0,0,0, Meteoric Iron, 3,6, 0,3,4, Wild Durn, 2,2, 2,1,1, Game Stag, 2,3, 3,1,1, Livestock, 2,3, 4,2,2, Bones, 2,3, 0,2,1, Great Fish, 1,2, 5,2,2, @TERRAIN1 Sea Floor, 1,2, 1,1,0, yes, 1, 3, 1, Pln, 0, 5, 1, Swa, no, ; Drt Sea Bed, 1,2, 2,0,0, yes, 1, 3, 1, yes, 1, 5, 1, For, no, ; Pln z , 0,0, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Grs Coral Reef, 2,3, 3,1,0, no, 0, 0, 0, no, 0, 0, 0, Drt, no, ; For Trench, 1,4, 0,0,0, no, 0, 0, 0, yes, 3,10, 1, Jun, no, ; Hil Mountains, 2,6, 0,1,0, no, 0, 0, 0, yes, 2,10, 1, Pln, no, ; Mou Mantlerock, 3,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, yes,; Tun - impassable Ice Cap, 1,3, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Gla Sargasso Sea, 3,3, 2,0,1, yes, 2, 3, 2, no, 0, 0, 0, Pln, no, ; Swa Smoker, 1,2, 0,2,0, no, 0, 0, 0, yes, 3,12, 3, Hil, no, ; Jun Ocean Depths, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oyster Bed, 1,2, 4,1,1, Kelp Forest, 1,2, 3,1,2, z , 0,0, 0,0,0, Fish School, 2,3, 4,1,3, Lava Vent, 1,2, 0,4,1, Mineral Deposit,2,6, 0,3,2, z , 3,2, 0,0,0, Ice Nodule, 1,3, 0,0,0, Eels, 2,3, 3,1,2, Sulfides, 1,2, 1,3,1, Krill, 1,2, 4,0,2, z Oyster Bed, 1,2, 4,1,1, z Kelp Forest, 1,2, 3,1,2, z , 0,0, 0,0,0, Sea Garden, 2,3, 5,1,2, z Lava Vent, 1,2, 0,4,1, z Mineral Deposit,2,6,0,3,2, z , 3,2, 0,0,0, z Ice Nodule, 1,3, 0,0,0, z Eels, 2,3, 3,1,2, z Sulfides, 1,2, 1,3,1, Shipwreck, 1,2, 2,2,2, @TERRAIN2 Bedrock, 3,2, 0,0,0, no, 0, 0, 0, Hil, 0, 3, 0, no, yes,; Drt - impassable Fire Chamber, 3,4, 1,2,1, yes, 1,10, 1, yes, 1, 5, 1, no, no, ; Pln Cave of Wonders,2,2, 1,0,8, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Grs Ice Chamber, 1,2, 2,1,0, yes, 1,10, 1, yes, 1, 5, 1, no, no, ; For Tunnel, 1,2, 1,0,0, no, 0, 0, 0, no, 0, 0, 0, Mou, no, ; Hil Blue Room, 1,2, 2,2,0, yes, 1,10, 1, yes, 1, 5, 1, no, no, ; Mou z , 0,0, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Tun z , 0,0, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Gla Slime Cave, 2,3, 1,0,0, yes, 1,10, 0, no, 0, 0, 0, no, no, ; Swa Bat Cavern, 1,2, 2,0,1, no, 0, 0, 0, yes, 2, 5, 0, no, no, ; Jun Vaulted Sea, 1,2, 1,0,1, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce z, 3,2, 0,0,0, Fire Spout, 3,4, 1,4,1, Gilt Sword, 2,2, 2,1,9, Gems, 2,3, 2,1,5, Diamonds, 1,2, 1,0,6, Fungal Groves, 1,2, 3,2,1, z , 0,0, 0,0,0, z , 0,0, 0,0,0, Green Slime, 3,3, 0,0,0, Guano, 2,2, 2,0,4, Cave Fish, 1,2, 3,0,2, z , 3,2, 0,0,0, z Fire Spout, 3,4, 1,4,1, z Gilt Sword, 2,2, 2,1,9, z Gems, 2,3, 2,1,5, Inky Pool, 1,2, 1,2,2, Limestone, 1,4, 2,3,1, z , 0,0, 0,0,0, z , 0,0, 0,0,0, z Green Slime, 3,3, 0,0,0, z Guano, 2,2, 2,0,4, Plesiosaur, 1,2, 3,0,2, @TERRAIN3 Hurricane, 3,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Drt z Hurricane, 3,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Pln z , 0,0, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Grs White Cloud, 3,2, 2,0,1, no, 0, 0, 0, no, 0, 0, 0, no, no, ; For Magic Cloud, 3,2, 2,1,0, no, 0, 0, 0, yes, 1, 7, 1, no, no, ; Hil Storm Cloud, 3,2, 2,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Mou z , 0,0, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Tun Sky, 0,0, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Gla Cyclone, 3,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Swa Typhoon, 3,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Jun Sky, 1,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Eye, 3,2, 1,1,1, z Eye, 3,2, 1,1,1, z , 0,0, 0,0,0, Ozone Hole, 3,2, 1,3,2, Magic Node, 3,4, 2,1,4, Thunderhead, 3,6, 2,4,1, z , 0,0, 0,0,0, z , 0,0, 0,0,0, z Eye, 3,2, 1,1,1, z Eye, 3,2, 1,1,1, Updraft, 1,2, 1,1,1, z Eye, 3,2, 1,1,1, z Eye, 3,2, 1,1,1, z , 0,0, 0,0,0, Whirlwind, 3,2, 2,2,2, Northern Lights,3,2, 3,3,1, Heat Lightning, 3,6, 2,3,2, z , 0,0, 0,0,0, z , 0,0, 0,0,0, z Eye, 3,2, 1,1,1, z Eye, 3,2, 1,1,1, z Updraft, 1,2, 1,1,1, ; map type: 1-underwater; 2-underground; 3-floating; 4-land dominant; 5-gas giant ; blob size,blob density ; bridge length,bridge chance ; blue rooms, ice chambers,fire chambers,storms ; range1-3 - for underwater, it's coral, vent, empty ; desired length,minimum length,frequency @SECONDARY_MAPS 6, 0,0, 0,0, 0,0,0,0, 0,0,0, 0,0,0, 0,0,0, 6, 0,0, 0,0, 0,0,0,0, 0,0,0, 0,0,0, 0,0,0, 6, 0,0, 0,0, 0,0,0,0, 0,0,0, 0,0,0, 0,0,0, @GOVERNMENTS Unrest, Sir, Ms. Colony, Prince, Princess Feudalism, King, Queen Tribalism, Shaman, Shamaness Theocracy, Holy Lord, Sister Mercantilism, Viceroy, Duchess Necromancy, Priest, Priestess ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Elvish ; 1 = Buteo ; 2 = Infidel ; 3 = Human ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Caesar, Livia, 0, 1, 1, Romans, Roman, 0, 1, 1, Hammurabi, Ishtari, 0, 2, 0, Babylonians, Babylonian, -1, -1, 1, Frederick, Maria Theresa, 0, 3, 0, Germans, German, 1, 1, -1, 1, Lich King, Lich Queen, 2, Lich King, Lich Queen, 3, Lich King, Lich Queen, 4, Lich King, Lich Queen, 5, Lich King, Lich Queen, 6, Lich King, Lich Queen Ramesses, Cleopatra, 1, 4, 0, Egyptians, Egyptian, 0, 0, 1, Abe Lincoln, E. Roosevelt, 1, 5, 0, Americans, American, 1, 1, -1, 1, Skylord, Skywitch, 2, Skylord, Skywitch, 3, Skylord, Skywitch, 4, Skylord, Skywitch, 5, Skylord, Skywitch, 6, Skylord, Skywitch Alexander, Hippolyta, 1, 6, 1, Greeks, Greek, 0, 1, -1, Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, -1, -1, 0, Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 1, 0, -1, Shaka, Shakala, 1, 2, 1, Zulus, Zulu, 1, 1, -1, 1, Chief, Shamaness, 2, Chief, Shamaness, 3, Chief, Shamaness, 4, Chief, Shamaness, 5, Chief, Shamaness, 6, Chief, Shamaness Louis XIV, Joan of Arc, 0, 3, 3, French, French, 1, 1, 1, Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, -1, 1, Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 1, Henry VIII, Elizabeth I, 0, 6, 3, English, English, 0, 1, 1, 1, Prince, Queen, 2, King, Queen, 3, King, Queen, 4, King, Queen, 5, King, Queen, 6, King, Queen Genghis Khan, Bortei, 1, 7, 1, Mongols, Mongol, 1, 1, -1, 1, Father, Nest Mother, 2, Wizard, Sorceress, 3, Wizard, Sorceress, 4, Druid, Druidess, 5, Thane, Priestess, 6, High Thane, High Witch Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, -1, 1, -1, 1, Mage, Witch, 2, Wizard, Sorceress, 3, Wizard, Sorceress, 4, Druid, Druidess, 5, Thane, Priestess, 6, High Thane, High Witch Tokugawa, Amaterasu, 0, 2, 2, Japanese, Japanese, 1, -1, -1, Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 1, 1, 0, Philip II, Isabella, 0, 4, 2, Spanish, Spanish, -1, 1, 1, 1, Viceroy, Lady, 2, Lord, Lady, 3, Lord, Lady, 4, Lord, Lady, 5, Lord, Lady, 6, Lord, Lady Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, 0, -1, 0, Hannibal, Dido, 0, 6, 1, Carthaginians, Carthaginian, 0, 0, -1, Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Reptile Skin, Furs, Crystal, Alchemicals, Swords, Armour, Timber, Dyes, Liquor, Fine Clothes, Metal Ores, Spices, Fine Gems, Books, Artefacts, Magical Items, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, E Build Transporter, j Go to, G @DIFFICULTY Stripling Warrior Veteran Champion Hero King @ATTITUDES Worshipful Welcoming Jovial Attentive Neutral Belligerent Icy Dire Raging @CIVILIZE2 0 ; AFl 0 ; Alp 0 ; Amp 0 ; Ast 0 ; Ato 0 ; Aut 0 ; Ban 0 ; Bri 0 ; Bro 0 ; Cer 0 ; Che 0 ; Chi 0 ; CoL 0 ; CA 0 ; Cmb 0 ; Cmn 0 ; Cmp 0 ; Csc 0 ; Cst 0 ; Cor 0 ; Cur 0 ; Dem 0 ; Eco 0 ; E1 0 ; E2 0 ; Eng 0 ; Env 0 ; Esp 0 ; Exp 0 ; Feu 0 ; Fli 0 ; Fun 0 ; FP 0 ; Gen 0 ; Gue 0 ; Gun 0 ; Hor 0 ; Ind 0 ; Inv 0 ; Iro 0 ; Lab 0 ; Las 0 ; Ldr 0 ; Lit 0 ; Too 0 ; Mag 0 ; Map 0 ; Mas 0 ; MP 0 ; Mat 0 ; Med 0 ; Met 0 ; Min 0 ; Mob 0 ; Mon 0 ; MT 0 ; Mys 0 ; Nav 0 ; NF 0 ; NP 0 ; Phi 0 ; Phy 0 ; Pla 0 ; Plu (Cst & Pot) 0 ; PT 0 ; Pot 0 ; Rad 0 ; RR 0 ; Rec 0 ; Ref 0 ; Rfg 0 ; Rep 0 ; Rob 0 ; Roc 0 ; San 0 ; Sea 0 ; SFl 0 ; Sth 0 ; SE 0 ; Stl 0 ; Sup 0 ; Tac 0 ; The 0 ; ToG 0 ; Tra 0 ; Uni 0 ; War 0 ; Whe 0 ; Wri 0 ; ... 0 ; U1 0 ; U2 0 ; U3 0 ; X1 0 ; X2 0 ; X3 0 ; X4 0 ; X5 0 ; X6 0 ; X7 ; Above--Group (0-7) for each advance ; Below--Codes determine each tribe’s relation to the 8 possible Groups ; 0= can research, can own, 1=can’t research, can own, 2=can’t research, can’t own ; Count groups from left to right - 0 1 2 3 4 5 6 7 @LEADERS2 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ; Saladin, 00000000 ; Atawallpa, ; Advanced unit fields ; A) 'tribe may build' mask: 0 - can't; 1 - can ; bit order from right to left ; ; B) 'not allowed on map' mask: 1 - not allowed on map ; bit order from right to left - map 0, map 1, map 2, map 3. The remaining four bits currently aren't used ; ; C) minimum bribe amount: n - minimum bribe; 0 - don't care; -1 - can't bribe ; ; D) 'build teleport site' mask: 1: can; 0: can't for each site type ;Each bit is linked right to left to a map pair listed in @map-transport relationships ; ; E) 'use teleport site' mask: 1: can; 0: can't for each site type ;Each bit is linked right to left to a map pair listed in @map-transport relationships ; ; F) native teleport ability: 1: can; 0: can't for each map relationship type ;Each bit is linked right to left to a map pair listed in @map-transport relationships ; ; G) General flags ; 00000001 invisible except during combat: 1 - invisible ; 00000010 non-disbandable (human players only): 1 - cannot disband ; 00000100 0-range-air-unit damage override: 1 - override damage ; 00001000 barbarian units can't be bought off: 1 - can't buy off ; 00010000 unit may enter impassable terrain: 1 - may enter ; 00100000 unit acquires engineering abilities: 1 - engineer ; 01000000 barbarian unit will not expire: 1 - no expire ; 10000000 override .SPR file for this unit: 1 - don't use .SPR ; A B C D E F G @UNITS_ADVANCED 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 @MAP_TRANSPORT_RELATIONSHIPS 0,2 0,2 0,2 0,1 0,3 0,2 @INITIAL_SETTINGS 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; 0,0,0 ; @SOUNDS ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; @RIVERS River, ; River, ; River, ; River, ; ; please do not remove this line