upgraded readme.txt

Title: not selected
working Beta

Scen. has been  nearly completed
Scen differentiates between human and AI players.

scope: WW2 european and atlantic theater

2 coalitions
Axis
Germans, Italians, minor Axis

Allies
Allies, French Russians

additional Neutrals and further Neutrals (Barbar)

recommended level: General
Level nightmare only for experts. 


Axis players are the aggressors, They start WW2 whereever and whenever they want. 
Its recommendet to follow the original history path:
a) Germany:
Poland
Danmark/Norway
BeNeLux/France
Russia
b)Italy
Albania
Balcan

city reconnaissance is fundamental. 
There ar lots of bunkers disappearing by taking key cities
but its also possible to kill bunkers with your essential units at some costs.
These bunkers can be build only by AI at the end of the techpath
bunkers are defined as domain 3 units so they couldnt moved by Freighters(Transports) or Convoys(Carrier)

western Allies and Russia should not start military operations against anybody until they are attacked by germany. They got their
military techs via special events (german attack) or achieving the end of the Techpath. 
(Its also possible to prevent a human Player from doing so by disabling

Neutrals are not able to build a substantial military force at the beginning until they discover Tech enable Weapons at the end of the Techpath  .
Italians, French, minor Axis dont get advanced units until they discover Tech enable Weapons at the end of the Techpath. 
At this time you can decide the allied and the german weaponry-techpath 
Choosing your favourite will form a permanent war with the other side. 

Russia Germany and Allies has separate techpaths to get their weaponry.

I couldnt prevent AI from trading with the "false" techs without forbid diplomatic activities completly. So I define all allied 
Weaponry as -1,9 techs 
and german weaponry as -1,-9 techs . 
french  and allies are defined as civilised leaders and all axis as militaristic leaders 

Russia civilize is defined as 0   

Civ splitting is enabled. so its possible that killed civ restarts via split.

All possible in game features allowed to win the scenario. 
Dont change any of the textfiles.

victory condition: capturing all cities of the opposing coalition.

Hint: every unit has a function, Infanteryunits are able to see invisible enemies,
with irregulars you can run recon missions.
look for huts you can find some specials

reproduction of units is very expensive. Germany Is able to upgrade units
Money and research are the main problems.
keep your research as high as you can. your AI enemies will research 1-3 turns per Techs at the beginning
Germans has most problems with anti war demonstrations (pollution); the other civs are less effected by this feature

Many thanks to everyone who creates the artwork, some text taken from other Scens because of bad english abilitys.
European parts of the gigamap mostly taken from Harlan Thompson - Ansteig

Special Thanks to Stef.

update 25.10.03
more agressive Axis

Feedback desired to Thoddyx@web.de

Thoddy - Thorsten Wahl- Germany - Hannover

