General Settings
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- Minimum Research Time 5
- Maximum Research Time 50

Terrain
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- Added the ability of hills to have uranium and gems
- Removed all resources except gold from mountains
- Removed the roading bonus from mountains and added 1 commerce to the standard tile values
- Removed the Allow Cities flag from desert, tundra, forest and jungle
- Made ocean impassable for wheeled units

Units
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- Marine changed to 10.6.1, +1 HP, cost 12
- Paratrooper changed to 8.8.2, +1 HP, cost 12, range 8
- Guerilla has hidden nationality and can build forts
- Archer and Bowman have range 0 bombardment of 2
- Longbowman and Berserk have range 0 bombardment of 4
- Knights and Samurai are wheeled
- Keshiks ignore movement cost on mountains and hills
- War Elephants ignore movement cost in forest and jungle
- Cavalry, Cossack and Sipahi are wheeled
- Tank, Panzer, Mechanized Infanry, Modern Armor are wheeled
- Radar Artillery is wheeled and has movement 2
- Cruise Missile is wheeled, can be loaded and have range 4
- Galley is wheeled
- Caravel has 4 movement
- Frigate, Galleon, Man-O-War and Submarine have 5 movement
- Ironclad is wheeled
- Carrier and Battleship and Nuclear Submarine have 6 movement
- Transport, Destroyer and AEGIS Cruiser have 7 movement
- Destroyers can detect invisible and carry 1 tactical missile
- Nuclear Submarine can carry 2 missiles
- Fighter has range 6
- Bomber, Helicopter, Jet Fighter and F-15 have range 8
- Stealth Fighter has range 12, bombard strength 6, lethal sea bombardement, has his load flag removed and can intercept
- Stealth Bomber has range 16, lethal sea and land bombardement, has his load flag removed
- Catapult, Cannon, Hwach'a, Artillery, Radar Artillery and Leader can be airlifted

World Sizes
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- Tiny      80 x  80  6 civs 250 TechRate
- Small    100 x 100  9 civs 312 TechRate
- Standard 120 x 120 12 civs 375 TechRate
- Large    160 x 160 18 civs 500 TechRate
- Huge     200 x 200 24 civs 625 TechRate
