@BEGINEVENTS

@IF
UNITKILLED
unit=Ce. Settlement
attacker=Romans
defender=Germans
@THEN
TEXT
The destruction of a Celtic Settlement has uncovered a stash of uncollected tribute owed to 
Rome. Though, the deaths of so many Celtic men and women has encited a fury among the local 
tribes! Be wary, Gallic Warriors are on the way to avenge their fallen brothers...
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Ce. Settlement
attacker=Romans
defender=Germans
@THEN
CREATEUNIT
unit=Gallic Warrior
owner=Germans
veteran=yes
homecity=Anywhere
locations
45,39
45,41
46,42
45,43
endlocations
CHANGEMONEY
receiver=Romans
amount=100
@ENDIF

@IF
UNITKILLED
unit=Ce. Settlement
attacker=Romans
defender=Germans
@THEN
CREATEUNIT
unit=Gallic Warrior
owner=Germans
veteran=yes
homecity=Anywhere
locations
44,46
46,46
45,47
42,46
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Gallic Warrior
owner=Germans
veteran=yes
homecity=Anywhere
locations
44,42
42,44
40,44
42,48
endlocations
@ENDIF

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
UNITKILLED
unit=Ce. Settlement
attacker=Romans
defender=Germans
@THEN
CREATEUNIT
unit=Gallic Warrior
owner=Germans
veteran=yes
homecity=Anywhere
locations
45,37
44,38
43,39
44,40
endlocations
@ENDIF

@IF
UNITKILLED
unit=Ger.Settlement
attacker=Romans
defender=Germans
@THEN
TEXT
A German Settlement has been destroyed! Under the smoldering wreckage of one of the 
wooden huts a chest full of stolen valuables is found! 
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Ger.Settlement
attacker=Romans
defender=Germans
@THEN
CREATEUNIT
unit=German Regular
owner=Germans
veteran=yes
homecity=Anywhere
locations
69,59
71,65
71,63
70,62
endlocations
CHANGEMONEY
receiver=Romans
amount=100
@ENDIF

@IF
UNITKILLED
unit=Ger.Settlement
attacker=Romans
defender=Germans
@THEN
CREATEUNIT
unit=Ger. Berzerker
owner=Germans
veteran=yes
homecity=Anywhere
locations
76,66
74,66
72,66
74,64
endlocations
@ENDIF

@IF
UNITKILLED
unit=Ger.Settlement
attacker=Romans
defender=Germans
@THEN
CREATEUNIT
unit=Ger. Cavalry
owner=Germans
veteran=yes
homecity=Anywhere
locations
66,64
65,63
64,62
64,66
endlocations
@ENDIF

@IF
UNITKILLED
unit=Ger.Settlement
attacker=Romans
defender=Germans
@THEN
CREATEUNIT
unit=Ger. Longbow
owner=Germans
veteran=yes
homecity=Anywhere
locations
66,54
65,55
67,55
65,57
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Ger. Berzerker
owner=Germans
veteran=yes
homecity=Anywhere
locations
69,59
71,65
71,63
70,62
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Ger. Cavalry
owner=Germans
veteran=yes
homecity=Anywhere
locations
76,66
74,66
72,66
74,64
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=German Regular
owner=Germans
veteran=yes
homecity=Anywhere
locations
66,64
65,63
64,62
64,66
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Ger. Longbow
owner=Germans
veteran=yes
homecity=Anywhere
locations
66,54
65,55
67,55
65,57
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
TEXT
The Secular Games are Celebrated throughout the Empire! Millions of Imperial citizens rejoice as 
chariot racing, gladiatorial fights, and exotic animals are brought to hundreds of cities throughout 
the Empire. 
ENDTEXT
@ENDIF

@IF
TURN
turn=12
@THEN
TEXT
Citizenship is awarded to all those within the Empire's borders. This edict heaps rights and 
priveleges on all free men in the Empire, causing great celebration. Though, as history shows, this 
does little to make those who have ambitious aims for their people to suddenly bow down and 
submit to Rome...
ENDTEXT
GIVETECHNOLOGY
receiver=Romans
technology=8
@ENDIF

@IF
TURN
turn=14
@THEN
TEXT
Artaxerxes now reigns over the new Persian empire of the Sassanids. His reign will see a 
continuation of the bloody wars between Persia and Rome. Beware Roman, Persia wants Syria...
ENDTEXT
CREATEUNIT
unit=Artaxerxes
owner=Persians
veteran=yes
homecity=Anywhere
locations
149,105
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
TEXT
The millenium of Rome is celebrated! To mark this great occasion Senators, merchants, and 
vassal states heap tribute upon the Imperial Treasury.
ENDTEXT
CHANGEMONEY
receiver=Romans
amount=1000
@ENDIF

@IF
TURN
turn=21
@THEN
TEXT
Queen Zenobia of Palmyra comes to power and initiates her rule by leading her bretheren against 
Rome. In real history her forces will seize parts of Asia Minor, Syria, and Egypt before she is 
captured by Aurelian. Although she is ultimately defeated in real life, you do not have the luxury 
of fate in this game. Arab forces have arisen and are marching toward your Eastern borders...
ENDTEXT
CREATEUNIT
unit=Queen Zenobia
owner=Arabs
veteran=yes
homecity=Anywhere
locations
129,103
endlocations
CHANGEMONEY
receiver=Arabs
amount=2000
MAKEAGGRESSION
who=Arabs
whom=Romans
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=Hyapist
owner=Arabs
veteran=yes
homecity=Anywhere
locations
131,103
129,101
127,103
129,103
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=Arab Swordmen
owner=Arabs
veteran=yes
homecity=Anywhere
locations
131,103
129,101
127,103
129,103
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=Arab Archers
owner=Arabs
veteran=yes
homecity=Anywhere
locations
128,114
126,112
128,112
128,98
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=Hyapist
owner=Arabs
veteran=yes
homecity=Anywhere
locations
132,120
133,121
133,119
134,118
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=Arab Swordmen
owner=Arabs
veteran=yes
homecity=Anywhere
locations
142,120
143,121
143,119
144,120
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=Arab Archers
owner=Arabs
veteran=yes
homecity=Anywhere
locations
128,114
126,112
128,112
128,98
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Hyapist
owner=Arabs
veteran=yes
homecity=Anywhere
locations
131,103
129,101
143,119
144,120
endlocations
CHANGEMONEY
receiver=Arabs
amount=500
@ENDIF

@IF
TURN
turn=22
@THEN
TEXT
A Period of Unrest - With the Arabs overrunning the east, Postumus and Tetricus, both imperial 
generals, set up a seperatist empire in Gaul. Seperatist units have arisen 
in Gaul and are threatening the stability of the Empire. They must be stopped!
ENDTEXT
CREATEUNIT
unit=Traitors
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
42,64
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
TEXT
The Persians have received a new unit called Artaxerxes. This unit will serve as a king unit much 
like your Marcus Aurelius unit. In the future, every time a prominent name is mentioned there will 
be a good chance that a special unit will be created. These units will have boosted attack and 
defense ratios. Use your king units to defend the empire against the onslaught. Be wary though, 
other nations may use theirs too...
ENDTEXT
@ENDIF

@IF
TURN
turn=22
@THEN
CREATEUNIT
unit=Traitors
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
39,71
endlocations
@ENDIF

@IF
TURN
turn=22
@THEN
CREATEUNIT
unit=Traitors
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
48,72
endlocations
@ENDIF

@IF
TURN
turn=22
@THEN
CREATEUNIT
unit=Traitors
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
54,74
endlocations
@ENDIF

@IF
TURN
turn=22
@THEN
CREATEUNIT
unit=Traitors
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
46,82
endlocations
@ENDIF

@IF
TURN
turn=22
@THEN
CREATEUNIT
unit=Traitors
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
53,71
endlocations
@ENDIF

@IF
TURN
turn=26
@THEN
TEXT
Diocletian and Maximian become co-emperors. A tetrarchy is established with the Diocletian and 
Maximian as co-Agusti and Galerius and Constantius Chlorus as co-Caesars. The Romans 
receive the services of Diocletian in their war against the barbarians.
ENDTEXT
CREATEUNIT
unit=Diocletian
owner=Romans
veteran=yes
homecity=Anywhere
locations
67,89
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
TEXT
After the abdication of Diocletian and Maximian, and the death of Constantine Chlorus, 
Constantine (soon to be the great) becomes emperor. A period of civil war ensues for nearly 20 
years... The Empire receives the services of Constantine, but a civil war has broken out over the 
empire with traitorous units seemingly everywhere...
ENDTEXT
CREATEUNIT
unit=Constantine
owner=Romans
veteran=yes
homecity=Anywhere
locations
67,89
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=Traitors
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
61,77
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=Traitors
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
85,83
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=Traitors
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
102,98
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=Traitors
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
97,83
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=Traitors
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
90,94
endlocations
@ENDIF

@IF
TURN
turn=42
@THEN
TEXT
Valens becomes Emperor of the East as his brother Valentian takes the West. He will reign till 
378 AD where he is killed at the disaster in Adrianople. Though, in this twisted scenario, you'll 
have the chance to keep him around a bit longer...
ENDTEXT
CREATEUNIT
unit=Valens
owner=Romans
veteran=yes
homecity=Anywhere
locations
104,88
endlocations
@ENDIF

@IF
TURN
turn=43
@THEN
TEXT
A barbaric people from the Northern Black Sea region begin to initiate a massive invasion of 
Empire. These Goths, as they call themselves, are fearsome in combat and can wield a double 
handed axe like it was a childs toy. To add even more to their legend, their invasion seems to be 
motivated out of fear. The Goths tell of a strange people out of the Far East who have continually 
slaughtered their people. Hmmm, maybe we should prepare for something...
ENDTEXT
CREATEUNIT
unit=Goth Berzerker
owner=Goths
veteran=yes
homecity=Anywhere
locations
101,69
105,71
endlocations
@ENDIF

@IF
TURN
turn=43
@THEN
CREATEUNIT
unit=Goth Cavalry
owner=Goths
veteran=yes
homecity=Anywhere
locations
101,69
105,71
endlocations
@ENDIF

@IF
TURN
turn=43
@THEN
CREATEUNIT
unit=Goth Berzerker
owner=Goths
veteran=yes
homecity=Anywhere
locations
105,71
98,66
endlocations
@ENDIF

@IF
TURN
turn=43
@THEN
CREATEUNIT
unit=Goth Archers
owner=Goths
veteran=yes
homecity=Anywhere
locations
95,65
97,65
endlocations
@ENDIF

@IF
TURN
turn=43
@THEN
CREATEUNIT
unit=Goth Berzerker
owner=Goths
veteran=yes
homecity=Anywhere
locations
97,65
101,69
endlocations
@ENDIF

@IF
TURN
turn=44
@THEN
CREATEUNIT
unit=Goth Archers
owner=Goths
veteran=yes
homecity=Anywhere
locations
104,66
endlocations
@ENDIF

@IF
TURN
turn=44
@THEN
CREATEUNIT
unit=Goth Berzerker
owner=Goths
veteran=yes
homecity=Anywhere
locations
107,69
endlocations
@ENDIF

@IF
TURN
turn=44
@THEN
TEXT
After a peace is reached, Valens allows the Visigoths to settle in the province of Moesia. 
However, due to the mistreatment of their people by Roman bureaucrats and the failure of those 
same bureaucrats to take away their weapons (morons) they revolt in the following year! Now, 
this is a problem...
ENDTEXT
CREATEUNIT
unit=G. Settlement
owner=Goths
veteran=yes
homecity=Anywhere
locations
98,82
endlocations
@ENDIF

@IF
TURN
turn=44
@THEN
CREATEUNIT
unit=G. Settlement
owner=Goths
veteran=yes
homecity=Anywhere
locations
96,88
endlocations
@ENDIF

@IF
TURN
turn=44
@THEN
CREATEUNIT
unit=G. Settlement
owner=Goths
veteran=yes
homecity=Anywhere
locations
90,86
endlocations
@ENDIF

@IF
TURN
turn=44
@THEN
CREATEUNIT
unit=G. Settlement
owner=Goths
veteran=yes
homecity=Anywhere
locations
90,82
endlocations
@ENDIF

@IF
TURN
turn=44
@THEN
CREATEUNIT
unit=Goth Berzerker
owner=Goths
veteran=yes
homecity=Anywhere
locations
98,82
endlocations
@ENDIF

@IF
TURN
turn=44
@THEN
CREATEUNIT
unit=Goth Berzerker
owner=Goths
veteran=yes
homecity=Anywhere
locations
96,88
endlocations
@ENDIF

@IF
TURN
turn=44
@THEN
CREATEUNIT
unit=Goth Berzerker
owner=Goths
veteran=yes
homecity=Anywhere
locations
90,86
endlocations
@ENDIF

@IF
TURN
turn=44
@THEN
CREATEUNIT
unit=Goth Berzerker
owner=Goths
veteran=yes
homecity=Anywhere
locations
90,82
endlocations
@ENDIF

@IF
TURN
turn=50
@THEN
TEXT
The Vandals Invade! Ultimately moving through Gaul, Spain, and then Africa, this tribe will prove 
to be a thorn in the Empire's side. 
ENDTEXT
CREATEUNIT
unit=Vandal Cavalry
owner=Vandals
veteran=yes
homecity=Anywhere
locations
60,60
62,66
65,71
58,62
endlocations
@ENDIF

@IF
TURN
turn=50
@THEN
CREATEUNIT
unit=V. Berzerkers
owner=Vandals
veteran=yes
homecity=Anywhere
locations
62,66
65,71
58,62
endlocations
@ENDIF

@IF
TURN
turn=50
@THEN
CREATEUNIT
unit=Vandal Cavalry
owner=Vandals
veteran=yes
homecity=Anywhere
locations
65,71
58,62
60,60
62,66
endlocations
@ENDIF

@IF
TURN
turn=50
@THEN
CREATEUNIT
unit=Vandal Cavalry
owner=Vandals
veteran=yes
homecity=Anywhere
locations
65,71
58,62
60,60
65,71
endlocations
@ENDIF

@IF
TURN
turn=50
@THEN
CREATEUNIT
unit=V. Berzerkers
owner=Vandals
veteran=yes
homecity=Anywhere
locations
58,62
60,60
62,66
65,71
endlocations
@ENDIF

@IF
TURN
turn=57
@THEN
TEXT
And you thought the Barbarians were bad... - Attila the Hun, the new head of the Huns, has 
invaded Thrace! The driving force behind the barbarian invasions is finally upon us! The Hun 
mounted warriors have devastated everything in their path. Can you survive Attila? Can you? 
CAN YOU?
ENDTEXT
CREATEUNIT
unit=The Hun
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
94,64
95,65
96,66
endlocations
@ENDIF

@IF
TURN
turn=57
@THEN
CREATEUNIT
unit=The Hun
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
95,65
96,66
endlocations
@ENDIF

@IF
TURN
turn=57
@THEN
CREATEUNIT
unit=The Hun
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
96,66
97,67
endlocations
@ENDIF

@IF
TURN
turn=57
@THEN
CREATEUNIT
unit=The Hun
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
97,67
94,64
endlocations
@ENDIF

@IF
TURN
turn=57
@THEN
CREATEUNIT
unit=The Hun
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
98,68
99,69
endlocations
@ENDIF

@IF
TURN
turn=57
@THEN
CREATEUNIT
unit=The Hun
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
99,69
100,70
endlocations
@ENDIF

@IF
TURN
turn=57
@THEN
CREATEUNIT
unit=The Hun
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
100,70
101,71
endlocations
@ENDIF

@IF
TURN
turn=57
@THEN
CREATEUNIT
unit=The Hun
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
101,71
98,68
endlocations
@ENDIF

@IF
TURN
turn=59
@THEN
TEXT
Attilla the Hun has invaded Gaul. There is no more putting it off. There are no more skirmishes. 
Attilla is here!. And he is HUNGRY!
ENDTEXT
CREATEUNIT
unit=Attila the Hun
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
59,67
endlocations
@ENDIF

@IF
TURN
turn=59
@THEN
CREATEUNIT
unit=The Hun
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
59,67
endlocations
@ENDIF

@IF
TURN
turn=59
@THEN
CREATEUNIT
unit=The Hun
owner=Insurgents
veteran=yes
homecity=anywhere
locations
58,70
endlocations
@ENDIF

@IF
TURN
turn=59
@THEN
CREATEUNIT
unit=The Hun
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
57,67
endlocations
@ENDIF

@IF
TURN
turn=59
@THEN
CREATEUNIT
unit=The Hun
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
53,63
endlocations
@ENDIF

@IF
TURN
turn=59
@THEN
CREATEUNIT
unit=The Hun
owner=Insurgents
veteran=yes
homecity=Anywhere
locations
58,62
endlocations
@ENDIF

@IF
UNITKILLED
unit=V. Settlement
attacker=Romans
defender=Vandals
@THEN
CREATEUNIT
unit=V. Berzerkers
owner=Vandals
veteran=yes
homecity=Anywhere
locations
64,68
endlocations
@ENDIF

@IF
UNITKILLED
unit=G. Settlement
attacker=Romans
defender=Goths
@THEN
CREATEUNIT
unit=Goth Berzerker
owner=Goths
veteran=no
homecity=Anywhere
locations
61,61
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
Twilight Rome - It is 160 AD. Things have been going just fine for the Romans. So far, there 
have been 5 good emperors. They have expanded the borders of the Roman Empire, increased 
commerce, and have generally made the Empire a better place. Unfortunately, this is soon to 
come to an end. Beyond the borders of the Empire war is brewing. This will not just be any war, 
but a war for Rome's survival... The barbarians are coming. Unfortunately, Rome is in their way...
ENDTEXT
@ENDIF

@IF
TURN
turn=95
@THEN
TEXT
Abu Bakr leads the spread of Islam!
ENDTEXT
CREATEUNIT
unit=Abu Bakr
owner=Arabs
veteran=yes
homecity=Anywhere
locations
143,119
endlocations
CHANGEMONEY
receiver=Arabs
amount=1000
GIVETECHNOLOGY
receiver=Arabs
technology=9
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
UNITKILLED
unit=M. Aurelius
attacker=ANYBODY
defender=Romans
@THEN
TEXT
Marcus Aurelius has died in battle! One of the Empire's greatest emperors has left us!
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Diocletian
attacker=ANYBODY
defender=Romans
@THEN
TEXT
Diocletian has died on the field of battle!
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Constantine
attacker=ANYBODY
defender=Romans
@THEN
TEXT
Constantine the Great has died on the field of battle!
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Valens
attacker=ANYBODY
defender=Romans
@THEN
TEXT
Valens has died on the field of battle!
ENDTEXT
@ENDIF

@ENDEVENTS
