This is version 2.0 of the Fantasy modpack for Freeciv.

A modpack is a kit that allows you to play Freeciv with customized rules.
The Fantasy modpack is intended to give the flavor of a world where 
magic and technology developed side by side. Nations were chosen from
among the more "ancient" nations in the original Freeciv distribution,
plus a few fantasy races.

Usage in brief:
	Start the server with 
		civserver -r fantasy.serv
	Start the client with
		civclient --tiles fantasy

---
Changelog:

fantasy-1.14.0-6

Added PNG files for Windows (untested).

fantasy-1.14.0-5

Added four cultures from standard Freeciv.

Added Forgotten Realms culture from D&D,

Added Aladdin's Lamp wonder.

Made angels obsolete all "evil" units.

fantasy-1.14.0-4

Made compatible with 1.14.0.

Added Dwarves and Wizards (Harry Potter). 

Made diplomatic units hobbits.

Added the Philosopher's Stone in place of SETI project. Not tested whether
redefinition was effective. Should give a 2 point trade bonus in the
city where it's built and a 1 point in all others. Although it is available
with "Alchemy", it can't be built or used until there is a research lab
in the cities that want to benefit from it.

Added the Elves and Hobbits nations from the Freeciv archive (with slight
changes).

Toned down Dragon Riders and Nazgul. They now produce massive unhappiness,
especially  under Democracy, and reduce the size of the producing city.
Nazgul also consume lots of food and shields.

Upped the Magocracy trade penalty to balance it a bit. 

Fixed corruption
under Magocracy and Theocracy so that they are really in line with the
descriptions. 

Theocracy loses its trade bonus (outside of celebrations)
to differentiate from Democracy.

Changed "Capitalism" to "Coinage", as per Freeciv, but applied a 
tech requirement of "Currency". You have to be able to make coins to use
coingae. 

Increased options for "evil" players wanting undead legions. There are now
vampires, ghosts, lycanthropes and demons to build. All these pay upkeep in
gold. 

The "Black Swords" wonder was moved farther up the techtree to require
"Demonology".

Added Angels for the "good guys". These are like helicopters, more or less.

NOTE: Techtree-3.0 is not working for me at the moment, so the new technologies
that were added in this release do not show up on the postscript files.

---
License:

This material is derived from material furnished by Freeciv, and therefore
falls under the GNU Public License.  See the file GPL in the Ancients kit
for more information.


---
Requirements:

Version 1.2 of the Fantasy modpack requires Freeciv 1.14.0+ to work properly.


---
Installing:

See the instructions in the separate file INSTALL.


---
Using the modpack:

There are two PostScript diagrams of the technology tree in the kit, one
squished onto one page and one on two pages.  It is probably easier to read
the two-page version.  The tree may be helpful for you when you play,
since there are many differences from the standard game.

For network play, be sure the modpack is available both on the server and on
all the clients' systems.

Start the server with the flag -r fantasy.serv. This will load all the
correct rule sets.

These server commands can be used in conjunction with most other server
commands that you want to use.

Other server commands can be added to the script if desired; see the 
Freeciv documentation for more details.

Start the clients with the command:

	civclient --tiles fantasy

If you do not specify --tiles, then you will get the default tileset, which
will not make any sense as a representation for your units. (Dragons will
show up as fighters, for instance.)


---
Playing under the modpack:

It is VERY IMPORTANT to remember that you are not playing the standard
game.  The technology tree is different, and units, technologies, buildings,
and governments all have new characteristics.  Do not assume that things
work as before!

You can examine the technology tree by viewing the PostScript files that
are included with this kit.  Additional information is available under the
Help menu of the game client.

This pack will tend to provide somewhat slower technology progress than
standard Freeciv, due to the large number of new techs at the low end.

Miscellaneous warnings:

 o There are two new government types, Magocracy and Theocracy. The 
   first favors production, the second food and trade. Think of 
   Magocracy as a despotism by a powerful wizard, while Theocracy
   is somewhat comparable to Republic -- possibly useful in
   wartime.

 o Dragons and Nazgul will consume food as well as resources. However,
   given that they can carry one unit, they are excellent invasion
   troops. They have a practically infinite amount of "fuel."

 o Some of the wonders have changed their effects, and several 
   new wonders have been added. In brief, the Pyramids act like
   the U.N. in standard Freeciv, the Stonehenge like the Pyramids,
   the Black Swords like the Crusade, the One Ring like Leo's 
   Workshop (but with no obsolescence!), and the Gap Chasm like
   the Great Wall. Ideally, these will change somewhat when 
   buildings become fully customizable.

 o The technology tree forces some difficult decisions, because 
   concentrating on one advanced technology leaves you with lots
   to catch up on. Playing against the computer, it can be useful
   to take cities from several opponents to fill in your technological
   gaps. Of course this means fighting a multi-front war...

---
Known Bugs:

 o Undead are supposed to pay upkeep in Gold, but it appears they
   are not getting charged -- at least there is no indication on the
   screen that they are costing anything. This has not been checked
   under 1.14.0, though.

 o My artwork leaves a lot to be desired in the tiles. If someone wanted
   to lend a hand, I wouldn't complain. :-)

 o The modpack uses many of the new customization features that have only
   recently been incorporated into Freeciv.  I have playtested the modpack
   as much as I can, and I will continue to "test" it by playing under it,
   Meanwhile, please report any problems to the maintainers
   at the addresses below.


---
Maintainer:

    Mark Polo <mpolon7@netscape.net>

Mark Polo
02-March-2003
