;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Astral Plane,       4,-2,  E1,  nil, 0, 3    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Was H,              0,-1,  no,  no,  0, 3    ; Ato
Cloud Dance,        0,-1,  U1,  nil, 0, 4    ; Aut
Wolf Tongue,        4, 0,  Cmn, nil, 0, 0    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  no,  nil, 1, 3    ; Che
Chivalry,           4,-2,  Ind, Exp, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Sorcery,            5,-1,  AFl, nil, 1, 0    ; CA 
Giantism,           5,-1,  Cmn, nil, 0, 0    ; Cmb
Shamanism,          5, 0,  Aut, Cer, 0, 2    ; Cmn
Valerian Steel,     5, 1,  FP,  nil, 1, 0    ; Cmp
Divination,         0,-1,  U3,  nil, 0, 3    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Theory of Motion,   0, 0,  Mat, nil, 0, 3    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  no,  Inv, 2, 2    ; Dem
Brigandry,          4, 1,  Cur, Too, 0, 1    ; Eco
Numerology,         0, 0,  Csc, nil, 0, 3    ; E1 
Spherical Harmonics,0, 1,  Cor, nil, 3, 4    ; E2 
Engineering,        4, 0,  U2,  Cst, 0, 4    ; Eng
Hyperborean Geomtry,0, 1,  E2,  nil, 0, 3    ; Env
Espionage,          2,-1,  no,  Dem, 3, 0    ; Esp
Horse Warfare,      5, 0,  Hor, U2,  0, 0    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  no,  ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  no,  nil, 2, 2    ; Fun
Steel,              3, 0,  Iro, U2,  1, 4    ; FP 
Cloud Reading,      0, 2,  no,  nil, 0, 4    ; Gen
Rain Dance,         0, 1,  no,  nil, 0, 1    ; Gue
Gunpowder,          8,-2,  no,  Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Nationalism,        2, 0,  Feu, no,  0, 2    ; Ind
Invention,          6, 0,  no,  Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Diplomacy,          4,-1,  no,  no,  1, 2    ; Lab
Heroism,            0, 0,  no,  no,  0, 0    ; Las
Leadership,         5,-1,  Chi, nil, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Zamoran Guilds,     0,-2,  X2,  nil, 1, 1    ; Too
Magnetism,          4,-1,  no,  no,  1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Farming,            5, 0,  no,  no,  0, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  no,  Tra, 1, 1    ; Med
Metallurgy,         6,-2,  no,  no,  1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  no,  no,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Naval Tactics,      6,-2,  Nav, SE,  1, 3    ; NF 
Complex Analysis,   0, 0,  no,  E2,  1, 3    ; NP 
Philosophy,         6, 1,  no,  Lit, 1, 2    ; Phi
Physics,            4,-1,  no,  no,  1, 3    ; Phy
Cohort Tactics,     4, 1,  Hor, no,  1, 4    ; Pla
ShipArtillery,      4, 0,  Sea, no,  1, 0    ; Plu
Polytheism,         4, 0,  U3,  Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Heavy Polymeres,    5,-1,  Pla, Nav, 1, 0    ; Rad
Harpax,             6, 0,  Sea, no,  2, 0    ; RR 
Recycling,          2, 1,  no,  Dem, 3, 2    ; Rec
Refining,           4, 0,  no,  Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  no,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, no,  0, 2    ; Rep
Robotics,           5,-2,  no,  no,  3, 0    ; Rob
Rocketry,           6,-2,  no,  E2,  3, 0    ; Roc
Sanitation,         4, 2,  no,  Eng, 2, 1    ; San
Sea Trade,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Summoning,          3,-2,  Uni, nil, 1, 0    ; Sth
Aquilonian Strategy,4,-1,  Feu, Cmp, 1, 0    ; SE 
Siege Weapons,      4,-1,  Mat, Eng, 1, 0    ; Stl
Seige Tactics,      4, 1,  Stl, SE,  1, 0    ; Sup
Tactics,            6,-1,  nil, Ldr, 2, 0    ; Tac
Theology,           3, 2,  no,  no,  1, 2    ; The
Theory of Gravity,  4, 0,  no,  Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
Necromancy,         5, 1,  CA,  nil, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  E2,  nil, 3, 3    ; FT 
Pict Secrets,       0, 0,  X2,  nil, 0, 2    ; U1 
Hyborian Secrets,   0, 0,  X2,  nil, 0, 2    ; U2 
Stygian Secrets,    0, 0,  X2,  nil, 0, 2    ; U3 
Archival History,   0, 0,  nil, nil, 0, 2    ; X1 
Forgotten Lore,     0, 0,  X1,  nil, 0, 2    ; X2 
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3 
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4 
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5 
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6 
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Shrine,                    4, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Library,                   8, 1,    Wri,
Courthouse,                8, 1,    CoL,
City Walls,                8, 0,    Mas,
Aqueduct,                  8, 2,    Cst,
Bank,                     12, 3,    no, 
Cathedral,                12, 3,    no, 
University,               16, 3,    no, 
Mass Transit,             16, 4,    no, 
Colosseum,                 8, 4,    Cst,
Factory,                  20, 4,    no, 
Manufacturing Plant,      32, 6,    no, 
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Stock Exchange,           16, 4,    no, 
Sewer System,             12, 2,    no, 
Supermarket,               8, 3,    no, 
Superhighways,            20, 5,    no, 
Research Lab,             16, 3,    no, 
SAM Missile Battery,      10, 2,    no, 
Coastal Fortress,          8, 1,    NF, 
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    Sea,
Offshore Platform,        16, 3,    no, 
Airport,                  16, 3,    no, 
Police Station,            6, 2,    no, 
Port Facility,             8, 3,    Amp,
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Capitalization),         60, 0,    SE, 
Ziggurats,                20, 0,    Mat,
Jungle Lotus,             20, 0,    Cmn,
Was G  Totem,             20, 0,    no, 
Lighthouse,               20, 0,    Map,
Nemedian Chronicles,      30, 0,    no, 
Guardian Totem,           30, 0,    U2, 
Stygian Abyss,            30, 0,    U3, 
Afghuli Way,              30, 0,    Exp,
Fertility Caverns,        30, 0,    Eng,
Messantian Embassy,       20, 0,    Tra,
Iron Tower,               40, 0,    Eng,
Salome's Dome,            30, 0,    Ast,
Murzio's Expedition,      40, 0,    Nav,
Stone Heart,              30, 0,    Tra,
Forum of Apolyton,        40, 0,    Ast,
Ice Shrine,               40, 0,    Mys,
Dragon Throne,            40, 0,    Mon,
Golden Codec,             40, 0,    CoL,
Infernal Pact,            40, 0,    Sth,
Statue of Liberty,        40, 0,    no, 
Eiffel Tower,             30, 0,    no, 
Women's Suffrage,         60, 0,    no, 
Hoover Dam,               60, 0,    no, 
Manhattan Project,        60, 0,    no, 
United Nations,           60, 0,    no, 
Apollo Program,           60, 0,    no, 
Purple Towers,            60, 0,    no, 
Cure for Cancer,          60, 0,    no, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Ziggurats
Cmp,        ; Jungle Lotus
no,         ; Was G  Totem
Mag,        ; Lighthouse
CA,         ; Nemedian Chronicles
CA,         ; Guardian Totem
Cmp,        ; Stygian Abyss
Amp,        ; Afghuli Way
Ind,        ; Fertility Caverns
CA,         ; Messantian Embassy
nil,        ; Iron Tower
nil,        ; Salome's Dome
nil,        ; Murzio's Expedition
nil,        ; Stone Heart
no,         ; Forum of Apolyton
nil,        ; Ice Shrine
nil,        ; Dragon Throne
nil,        ; Golden Codec
CoL,        ; Infernal Pact
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; Purple Towers
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slaves,       Eng, 0,  1.,0,  0a,1d,  2h,1f,  5,0,  5, MP,  000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Eng, 000000000000000
Warriors,     Ind, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Phalanx,      Ind, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Bossonians,   nil, 0,  1.,0,  3a,4d,  2h,1f,  8,0,  1, SE,  010000000000000
Red Legions,  Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Pikemen,      Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Black Legions,no,  0,  1.,0,  6a,2d,  2h,1f,  7,0,  1, Cmp, 000010000000000
Guards,       nil, 0,  0.,0,  4a,3d,  2h,1f, 10,0,  1, Las, 000000000000000
Thieves,      nil, 0,  1.,0,  5a,4d,  2h,1f,  8,0,  1, Eco, 000001000000010
Alpine Troops,nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, no,  000001000000000
Hermit,       nil, 0,  0.,0,  1a,1d,  2h,1f, 100,0,  1, Las, 000000000000000
Conan 1,      nil, 0,  2.,0, 10a,5d,  3h,2f, 100,0,  0, Las, 010010001010001
Paratroopers, nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, no,  000000100000000
Wolves,       nil, 0,  2.,0,  8a,1d,  1h,1f,  8,0,  0, Ban, 000000000000000
Kozaks,       Ind, 0,  2.,0,  3a,1d,  2h,1f,  3,0,  0, Hor, 000000000000000
Chariot,      U2,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
Elephant,     Tac, 0,  2.,0,  8a,2d,  1h,1f,  6,0,  0, PT,  000000000000000
Crusaders,    Pla, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, no,  000000000000000
L Cavalry,    Chi, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Exp, 000000000000000
H Cavalry,    no,  0,  2.,0,  8a,4d,  2h,1f, 10,0,  0, Ldr, 000000000010000
Knights,      nil, 0,  2.,0,  8a,3d,  2h,1f, 10,0,  0, Chi, 000000000000000
Stars,        nil, 1,  2.,3, 10a,1d,  1h,1f,  1,0,  0, no,  001000000000001
Catapult,     Met, 0,  1.,0,  5a,1d,  1h,1f,  5,0,  0, Mat, 000000001000000
Seige Tower,  nil, 0,  1.,0, 10a,3d,  2h,2f, 12,0,  0, Sup, 000000001000001
Fireball,     nil, 1,  6.,1,  8a,1d,  1h,2f,  2,0,  0, no,  001000000000001
Gunder Ram,   nil, 0,  1.,0,  8a,2d,  1h,1f,  8,0,  0, Stl, 000000001000000
Shaman,       Uni, 1,  4.,1,  4a,2d,  1h,2f,  7,0,  3, Cmn, 000000001010000
Sorcerer,     no,  1,  4.,2,  8a,1d,  2h,2f, 10,0,  0, CA,  000000000000001
Helicopter,   no,  1, 42.,0, 10a,3d,  2h,2f, 10,0,  0, no,  100000000000001
Thoth Amon,   no,  1,  3.,2, 12a,6d,  3h,1f, 100,0,  3, Las, 000100000010001
Ancestors,    no,  0,  0.,2,  6a,8d,  3h,2f, 100,0,  1, Las, 000010000000000
Trier,        Nav, 2,  3.,0,  2a,1d,  1h,1f,  4,2,  2, Map, 000000010100000
Caravel,      Mag, 2,  3.,0,  3a,1d,  1h,1f,  4,3,  2, Nav, 000000010000000
Pentere,      Ind, 2,  4.,0,  4a,2d,  1h,1f,  6,3,  2, NF,  000000010000000
Decimere,     no,  2,  4.,0,  8a,4d,  2h,2f, 10,3,  2, Rad, 010000010010001
Liburne,      no,  2,  6.,0,  6a,2d,  2h,1f,  8,0,  2, RR,  100000000001001
Destroyer,    no,  2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, no,  100000000000001
Zoth,         nil, 0,  2.,0,  9a,5d,  4h,2f, 100,0,  1, Las, 000000000000011
Demon,        no,  0,  1.,0,  7a,5d,  2h,2f, 100,0,  1, Sth, 000011001000010
Giant Viper,  nil, 0,  1.,0, 10a,2d,  1h,1f,  7,0,  0, Cmb, 000010000000100
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, no,  000000000001001
Ape-Men,      Sth, 0,  1.,0,  4a,4d,  1h,2f,  5,0,  0, Cmb, 000000001000000
Count Trocero,nil, 0,  2.,0,  8a,4d,  2h,2f, 100,8,  0, Las, 000010010010000
Puffy Cloud,  nil, 1,  3.,2,  6a,0d,  1h,2f,  6,0,  0, no,  001000000000000
Nuclear Msl., nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, no,  001000000000000
Diplomat,     Esp, 0,  2.,0,  0a,0d,  1h,1f,  8,0,  6, Lab, 000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  8,0,  6, Esp, 000000000000011
Caravan,      Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Yimsha Sphere,nil, 1,  1.,6,  0a,3d,  1h,1f, 100,0,  0, no,  000000000000010
Explorer,     Amp, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Ldr, 000001000000010
Extra Land,   nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, no,  000000000000000
Extra Ship,   nil, 2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000
Extra Air,    nil, 1,  8.,4,  8a,8d,  2h,2f, 10,0,  0, no,  000000000000000
Horde,        Cmp, 0,  1.,0,  6a,2d,  1h,1f,  3,0,  5, Aut, 000001000000000
Conan youth,  no,  0,  2.,0,  8a,5d,  2h,1f, 100,0,  0, no,  010010001010000
Conan 2,      no,  0,  2.,0,  8a,4d,  3h,2f, 100,0,  0, no,  010010001010000
Conan 3,      no,  0,  2.,0, 10a,5d,  3h,2f, 100,0,  0, no,  010010001010100
Was Trocero,  no,  0,  2.,0,  8a,4d,  2h,2f, 100,0,  0, no,  010000001000000
Conan Sub,    nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Test Unit 7,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Ancestors 2,  nil, 0,  0.,0,  4a,8d,  1h,1f, 100,0,  1, no,  000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Tyranny,        Master,      Empress
Monarchy,       King,        Queen
Kingdom,        King,        Comrade
Fundamentalism, Emperor,     High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 1, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 1, French,      French,      0,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 0, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 0, Carthaginians,Carthaginian, 1,  0,  0,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













