;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
5       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
30      ; # of rows in food box (rows * city_size+1 = box)
20      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
1       ; City size for first unhappiness at Chieftain level
1       ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
200     ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
6       ; Monarchy  pays support for all units past this
8       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
30      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
7       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Aeronautics,        5, 0,  Cor, Esp, 2, 4    ; AFl
Basic Literacy,     6, 2,  nil, nil, 1, 3    ; Alp
Amphibious Warfare, 2,-1,  Nav, Tac, 2, 0    ; Amp
PreDreadnoughts,    8,-1,  Env, Roc, 2, 0    ; Ast
Battlecruisers,     4,-2,  Cmb, Rec, 2, 0    ; Ato
Oil Industry,       6, 1,  Pot, Gen, 2, 4    ; Aut
Austrian Breakdown, 1, 0,  no, no,  2, 2    ; Ban
Construction,       4, 0,  nil, nil, 2, 4    ; Bri
Elite Troops,       2,-2,  Tac, Mon, 2, 0    ; Bro
The Nation State,   5, 0,  nil, nil, 2, 2    ; Cer
Submarines,         3,-2,  Phy, ToG, 2, 0    ; Che
Monoplanes,         4,-2,  Fli, Hor, 2, 0    ; Chi
Legalism,           4, 1,  Alp, Wri, 2, 2    ; CoL
Repeating Weapons,  6,-1,  Inv, Too, 2, 0    ; CA 
Dreadnoughts,       8,-1,  Ast, SFl, 2, 0    ; Cmb
Imperialism,        8, 0,  War, Min, 2, 2    ; Cmn
Rifled Artillery,   5,-1,  Inv, Tac, 2, 0    ; Cmp
Philosophy,         4, 2,  Uni, Wri, 2, 3    ; Csc
Fortress Design,    6, 0,  Eng, Exp, 2, 0    ; Cst
State Subsidies,    4, 1,  MP,  Eco, 2, 1    ; Cor
Banking,            4, 1,  CoL, Wri, 2, 1    ; Cur
Democracy,          5, 2,  MT,  Mob, 2, 2    ; Dem
Economics,          4, 1,  X7,  Cur, 2, 1    ; Eco
Electricity,        4, 0,  Whe, Feu, 2, 4    ; E1 
Public Utilities,   4, 1,  MT,  Whe, 2, 1    ; E2 
Engineering,        4, 0,  Bri, Wri, 2, 4    ; Eng
Advanced Ballistics,6,-1,  MP,  Too, 2, 0    ; Env
Radio Telegraphy,   4, 0,  E1,  Inv, 2, 4    ; Esp
Explosives,         6, 0,  FP,  Rfg, 2, 4    ; Exp
Industrialization,  8, 0,  Cur, Ldr, 2, 1    ; Feu
Powered Flight,     5,-1,  Gen, AFl, 2, 4    ; Fli
Communist Revolution,  2,-2,  no,  no, 2, 2    ; Fun
Chemistry,          3, 0,  Uni, Med, 2, 4    ; FP 
Combustion,         3, 1,  Ref, Exp, 2, 4    ; Gen
Guerrilla Warfare,  4, 0,  Mat, U1,  2, 2    ; Gue
Conscription,       8,-1,  Cer, Mon, 2, 0    ; Gun
Military Aviation,  5,-2,  Fli, SFl, 2, 0    ; Hor
Factory Tech,       6, 0,  no,  no,  2, 1    ; Ind
Invention,          8, 0,  Eng, Wri, 2, 4    ; Inv
Tank Design,        6,-2,  Met, Aut, 2, 0    ; Iro
Labor Union,        3, 2,  Eco, Mat, 2, 2    ; Lab
Bureaucracy,        5, 1,  Rep, Lit, 2, 1    ; Las
Railroad,           7, 0,  SE,  Bri, 2, 4    ; Ldr
Cultural Literacy,  5, 2,  Uni, Csc, 2, 3    ; Lit
Machine Tools,      5,-1,  Stl, Cmp, 2, 4    ; Too
Ironclads,          5,-1,  Nav, Inv, 2, 0    ; Mag
Ocean Liners,       6, 2,  Sea, MT,  2, 4    ; Map
Bessemer Process,   4, 1,  Cmp, E1,  2, 4    ; Mas
Mass Production,    5, 0,  E1,  Lab, 2, 1    ; MP 
Socialism,          2, 0,  Feu, Csc, 2, 2    ; Mat
Medicine,           5, 0,  nil, nil, 2, 4    ; Med
Mil Ind Complex,    7,-1,  Rec, PT,  2, 1    ; Met
Cartels and Trusts, 4, 1,  Eco, X7,  2, 1    ; Min
Nationalism,        7,-1,  Cmn, MT,  2, 2    ; Mob
Monarchy,           5, 0,  Wri, CoL, 1, 2    ; Mon
Popular Culture,    6, 2,  Aut, Esp, 2, 2    ; MT 
Land Reform,        3, 2,  Rep, Gue, 2, 2    ; Mys
Steam-Powered Ships,7,-1,  SE,  Inv, 2, 4    ; Nav
German Breakdown,   4, 2,  no,  no,  2, 3    ; NF 
Steam Turbines,     5, 0,  Ast, Phy, 2, 4    ; NP 
Existentialism,     6, 1,  War, Cmn, 2, 3    ; Phi
Sea Power,          5,-2,  Sea, SFl, 2, 0    ; Phy
Central Banks,      5, 1,  Min, Las, 2, 1    ; Pla
High Finance,       4, 1,  Pla, Cor, 2, 1    ; Plu
Arms Industry,      6,-1,  Plu, SFl, 2, 0    ; PT 
Rubber Extraction,  4, 0,  Min, X7,  2, 4    ; Pot
Airparks,           5, 0,  E2,  AFl, 2, 4    ; Rad
None,               6, 0,  no,  no,  2, 1    ; RR 
Navalism,           4,-2,  Mob, Cmb, 2, 0    ; Rec
Refining,           4, 1,  FP,  Cor, 2, 4    ; Ref
Fertilizers,        3, 1,  FP,  Mys, 2, 4    ; Rfg
The Republic,       5, 1,  CoL, Lit, 2, 2    ; Rep
Operations,         5,-2,  Tac, Sup, 2, 0    ; Rob
Armor Plate,        6,-1,  Sea, Env, 2, 0    ; Roc
Sanitation,         4, 1,  Med, Eng, 2, 4    ; San
Steel Warships,     8,-1,  Too, Stl, 2, 0    ; Sea
Militarism,         5,-2,  Rob, Mob, 2, 0    ; SFl
Naval Bases,        7,-1,  U1,  Cst, 2, 0    ; Sth
Steam Engine,       8, 0,  Inv, Eng, 2, 4    ; SE 
Steel,              7, 0,  FP,  Mas, 2, 4    ; Stl
General Staffs,     5,-2,  Ldr, Gun, 2, 0    ; Sup
Tactics,            6,-1,  Gun, Mon, 2, 0    ; Tac
Romanticism,        2, 2,  Phi, MT,  2, 2    ; The
Naval Torpedos,     4,-1,  Exp, Sea, 2, 0    ; ToG
Regional Trade,     8, 0,  Ldr, Nav, 2, 1    ; Tra
University,         5, 1,  Wri, Eng, 2, 3    ; Uni
Social Darwinism,   4, 0,   U1, Csc, 2, 3    ; War
Efficiency,         4, 1,  Eco, Las, 2, 4    ; Whe
Literacy,           4, 2,  Alp, nil, 2, 3    ; Wri
The 20th Century,   1, 0,  Dem, Met, 3, 3    ; FT 
Colonialism,        6, 0,  Feu, Nav, 2, 0    ; U1 
NonBarbTech,        1, 0,   no,  no,  1, 0    ; U2 
Not Russian,        1, 0,   no,  no,  2, 0    ; U3 
Not British,        1, 0,   no,  no,  2, 0    ; X1 
Not American,       1, 0,   no,  no,  2, 0    ; X2 
Not German,         1, 0,   no,  no,  2, 0    ; X3 
Not French,         1, 0,   no,  no,  2, 0    ; X4 
Not Japanese,       1, 0,   no,  no,  2, 0    ; X5 
Not Latin,          1, 0,   no,  no,  2, 0    ; X6 
International Trade,8, 1,   U1, Tra, 2, 1    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Imperial Capital,         40,200,    Bri,
Training Camp,            12,25,    Gun,
Warehouse District,        6, 0,    Bri,
Garrison,                  8,10,    Cer,
Bank,                      8, 1,    Cur,
School,                    5, 6,    Wri,
Magistrate,               13,20,    CoL,
Fortifications,            4, 1,    Cst,
Water Supply,              7, 0,    Bri,
Light Industries,         15, 7,    Tra,
Stadium,                  12, 7,    MT, 
Imperial University,      16,15,    Uni,
Hospital,                 16, 4,    Med, 
Theatre/Ballet,           10, 8,    Bri,
Factory,                  50, 6,    Feu,
Industrial Complex,      200,20,    Met,
none,                     12, 1,    no, 
Sewer System,             12, 1,    San, 
Steel Mill,               45, 7,    Stl,
Oil Field,                20, 0,    Aut,
None,                     16, 2,    no, 
Commercial Exchange,      60, 0,    Eco,
upgraded Infrastructure,  20, 0,    Feu,
Intensive Agriculture,    12, 2,    Rfg,
Railway Station,          25, 4,    Ldr,
None,                     16, 3,    no, 
None,                     10, 2,    no, 
Coastal Fortifications,   12, 1,    Cmp,
None,                     32, 4,    no, 
Harbor,                    6, 1,    Bri,
World Port,               30, 5,    X7, 
Airpark,                  20,20,    Rad,
Secret Police Station,     6, 0,    Mat,
Coaling Station,          10,20,    Sth,
None,                      8, 0,    no, 
None,                     16, 0,    no, 
None,                     32, 0,    no, 
(Capitalization),         60, 0,    Cor,
Ukraine,                  20, 0,    nil,
Church of our Savior,     20, 0,    nil,
Window to the West,       20, 0,    nil,
Britannia Rule the Waves, 20,100,    nil,
American Scientists,      30, 0,    nil, 
German Empire,            30, 0,    nil,
American Patriotism,      30, 0,    nil, 
Prussian Militarism,      30, 0,    nil,
Edict of New Russia,      30, 0,    nil,
Diplomatic Corps,         30, 0,    Las,
Communist Party,          40, 0,    Fun,
Ecole Polytechnique,      30, 0,    nil,
German Highseas Fleet,    40,100,    nil, 
Eremitage/Winterpalais,   30,100,    nil,
Communist Pragmathism,    40, 0,    Fun, 
Habsburg Dynasty,         40, 0,    nil,
Ruhr Chemical Industry,   40, 0,    nil,
British Empire,           40, 0,    nil,
Free Enterprise,         150, 0,    nil,
Nazi Party,               60, 0,    NF, 
Third Republic,           30, 0,    nil,
Women's Suffrage,        100, 0,    MT, 
Samurai Spirit,           60, 0,    nil, 
The Kremlin,              60, 0,    nil, 
Imperial Powers,          60, 0,    nil,
Trans Siberian Railroad,  60, 0,    nil, 
Meiji Restoration,        60, 0,    nil,
Nazi Antisemitism,        60, 0,    NF,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
Fun,        ; Ukraine
Fun,        ; Orthodox Church
nil,        ; Suez Canal
nil,        ; Britannia Rule the Waves
nil,        ; American Scientists
nil,        ; German Empire
nil,        ; American Patriotism
nil,        ; Prussian Militarism
nil,        ; Workshop of the World
nil,        ; Diplomatic Corps
nil,        ; Communist Party
nil,        ; Ecole Polytechnique
NF,         ; German Highseas Fleet
Fun,        ; Winterpalais
nil,        ; Communist Pragmathism
Ban,        ; Habsburg Dynasty
nil,        ; Ruhr Chemical Industry
nil,        ; British Empire
nil,        ; Free Enterprise
nil,        ; Nazi Party
nil,        ; Third Republic
nil,        ; Women's Suffrage
nil,        ; Samurai Spirit
nil,        ; The Kremlin
nil,        ; Imperial Powers
nil,        ; Trans Siberian Railroad
nil,        ; Meiji Restoration
nil,        ; Nazi Antisemitism


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Laborers,            Exp, 0,  1.,0,  0a,1d,  1h,1f, 10,0,   5, U1,   000000000000000
Engineers,           nil, 0,  2.,0,  0a,2d,  2h,1f, 15,0,   5, Exp,  000000000000000
Neutral Soldiers,     X6, 0,  2.,0,  8a,6d,  2h,2f, 30,0,   1, Mob,  000100001000000
Native Uprising,      U2, 0,  2.,0, 20a,3d,  6h,4f,  0,0,   0, no,   000100000000001
Japanese Cavalry,     X5, 0,  3.,0, 13a,4d,  2h,2f, 45,0,   0, Tac,  000100000000001
American Cavalry,     X2, 0,  3.,0, 13a,4d,  2h,2f, 45,0,   0, Tac,  000100000000000
Cossacks,             U3, 0,  3.,0, 15a,5d,  2h,2f, 41,0,   0, U1,   000101000000011
Russian Conscripts,   U3, 0,  1.,0,  4a,5d,  2h,2f, 18,0,   1, Ind,  000101001000000
Red Army,             U3, 0,  2.,0, 10a,7d,  2h,2f, 27,0,   0, Fun,  000101001000111
Rebel,               nil, 0,  3.,0, 14a,2d,  2h,2f, 16,0,   0, no,   000101001000111
Foreign Legion,       X4, 0,  2.,0, 13a,9d,  2h,2f, 55,0,   1, Bro,  000101001000111
German Soldiers,      X3, 0,  2.,0, 11a,6d,  2h,2f, 30,0,   0, Mob,  000101001000001
Marines,             nil, 0,  2.,0, 10a,5d,  2h,2f, 30,0,   0, Amp,  000100001000111
Ottoman Infantry,    nil, 0,  2.,0,  8a,6d,  2h,2f, 30,0,   0, no,   000101001000001
Ottoman Conscripts,  nil, 0,  2.,0,  4a,5d,  2h,2f, 20,0,   1, no,   000101001000001
Russian Soldiers,     U3, 0,  2.,0, 10a,6d,  2h,2f, 27,0,   0, Mob,  000101001000010
Yanitshar,           nil, 0,  4.,0, 14a,5d,  2h,2f, 45,1,   0, no,   000100000000001
Austrian Cavalry,     X3, 0,  3.,0, 13a,4d,  2h,2f, 45,0,   0, Tac,  000100000000000
Expedition,          nil, 0,  3.,1,  3a,3d,  2h,1f, 25,1,   0, U1,   000100000000001
French Cavalry,       X4, 0,  3.,0, 13a,4d,  2h,2f, 45,0,   0, Tac,  000100000000000
British Cavalry,      X1, 0,  3.,0, 13a,4d,  2h,2f, 45,0,   0, Tac,  000100000000000
German Cavalry,       X3, 0,  3.,0, 14a,5d,  2h,2f, 45,0,   0, Tac,  000100000000000
Early Tanks,         nil, 0,  2.,0, 16a,5d,  3h,3f, 60,0,   0, Iro,  000100000000000
Austrian Soldiers,    X3, 0,  2.,0,  9a,6d,  2h,2f, 30,0,   0, Mob,  000100000000001
Fortress,            nil, 0,  1.,0, 1a,15d,  5h,5f, 80,0,   0,  no,  000100000000000
Field Artillery,     nil, 0,  2.,0, 17a,2d,  2h,6f, 40,0,   0, Cmp,  000100000000000
Heavy Artillery,     nil, 0,  1.,0, 15a,1d,  2h,8f, 50,0,   0, Env,  000100001000000
Fighter,             nil, 1, 10.,1,  9a,3d,  2h,2f, 50,0,   3, Fli,  010100000010011
Early Bomber,        nil, 1,  5.,2, 12a,1d,  2h,3f, 60,0,   0, Hor,  100100001000001
Japanese Infantry,    X5, 0,  2.,0, 10a,6d,  2h,2f, 30,0,   0, Cer,  000101001000101
German Conscripts,    X3, 0,  2.,0,  6a,5d,  2h,2f, 20,0,   1, Ind,  000101001000001
British Conscripts,   X1, 0,  2.,0,  5a,5d,  2h,2f, 18,0,   1, Ind,  000101001000001
British Soldiers,     X1, 0,  2.,0, 10a,6d,  2h,2f, 28,0,   0, Mob,  000101001000001
Austrian Conscripts,  X3, 0,  1.,0,  4a,5d,  2h,2f, 20,0,   1, Ind,  000100001000001
Battlecruiser,       nil, 2, 14.,0, 18a,14d, 4h,4f, 60,0,   2, Ato,  010100000000001
Steamer,             Stl, 2, 10.,0,  0a,1d,  2h,1f, 30,2,   4, Nav,  000100000000000
Steam Warship,       Sea,  2,  9.,0, 7a,5d,  2h,2f, 10,1,   2, Nav,  000100000000000
Destroyer,           nil,  2, 17.,0, 8a,8d,  3h,2f, 30,0,   2, ToG,  000100000001001
Cruiser,             Ato,  2,  5.,0, 10a,7d,  3h,2f, 40,0,  2, Roc,  100100000000001
Battleship,          Cmb,  2, 12.,0, 16a,14d, 4h,3f, 65,0,  2, Ast,  000100000000001
Dreadnought,         nil,  2,  9.,0, 18a,16d, 5h,4f, 65,0,  2, Cmb,  000100000000001
Submarine,           nil,  2,  9.,0, 18a,2d,  3h,4f, 30,0,  2, Che,  100100000001001
Stosstruppen,        X3,   0,  2.,0, 14a,7d,  2h,2f, 45,3,  2, Bro,  000100001000011
Ocean Liner,         nil,  2, 16.,0,  0a,1d,  3h,1f, 40,8,  4, Map,  000100000000000
Empire Troops,       X1,   0,  2.,0, 13a,9d,  2h,2f, 55,0,  0, Bro,  000101001000111
Imperial Guard,      U3,   0,  2.,0, 14a,10d,  2h,2f, 65,0,  0, Bro,  000101001000011
Diplomat,            nil,  0,  2.,0,  0a,0d,  1h,1f, 20,0,  6, nil,  000100000000010
Imperial Guard,      X3,   0,  2.,0, 14a,10d,  2h,2f, 65,0,  0, Phy,  000101001000011
Neutral Conscripts,  X6,   0,  2.,0,  3a,5d,  2h,2f, 20,0,  0, Ind,  000100001000000
Freight,             nil,  0,  2.,0,  0a,1d,  1h,1f, 50,0,  7, X7,   100100000000010
French Soldiers,     X4,   0,  2.,0, 10a,6d,  2h,2f, 30,0,  0, Mob,  000101000000001
U.S. Infantry,       X2,   0,  2.,0, 10a,6d,  2h,2f, 28,0,  0, Ind,  000100000000011
Empress Alexandra,   nil,  0,  0.,0,  0a,0d,  1h,1f,  0,0,  1, no,   000100000000000
Japanese General,    nil,  0,  3.,0, 18a,9d,  4h,3f, 10,0,  0, no,   000100001000000
Italian Conscripts,  nil,  0,  0.,0,  4a,5d,  2h,2f, 20,0,  1, no,   000100001000000
Italian Soldiers,    nil,  0,  0.,0,  9a,6d,  2h,2f, 30,0,  0, no,   000100001000000
Airship,             nil,  1, 12.,4,  8a,2d,  2h,2f, 40,0,  0, AFl,  100100001000001
Grand Duke Nikolaj Nikolajewitsch,    nil, 0,  4.,0, 18a,9d,  5h,3f,  50,0,  0, no,  000101001000111
Native Infantry,     nil,  0,  0.,0,  6a,4d,  2h,2f,  6,0,  0, no,  000100000000000
Imperial Guard Cavalry,   U3,  0, 3.,0, 17a,6d,  2h,2f, 25,1,  2, Bro, 000100000000000
Zar Nikolaj II.,     nil,  0,  0.,0,  0a,0d,  1h,1f,  0,0,  1, no,   000100000000000
French Consripts,    X4,   0,  2.,0,  5a,5d,  2h,2f,  20,0,  0, Ind,    000101000000001

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,       1,2,  0, 1, 4,    yes, 2, 6, 5,    no, 0, 5,  3,  no,    ; Drt
Plains,       1,2,  1, 1, 4,    yes, 1, 5, 1,   yes, 5,15,  0,  no,    ; Pln
Grassland,    1,2,  2, 1, 4,    yes, 1, 5, 2,   yes, 5,10,  0,  no,    ; Grs
Forest,       2,3,  1, 3, 4,    Pln, 0, 5, 5,   yes, 5, 5,  0,  Pln,   ; For
Hills,        2,4,  1, 1, 4,    yes, 1,10, 0,   yes, 5,10,  1,  no,    ; Hil
Mountains,    3,6,  0, 2, 4,     no, 0,10, 0,   yes,10,10,  6,  no,    ; Mou
Tundra/Taiga, 2,2,  1, 1, 4,     no, 0,10, 1,   yes,10, 0,  0,  no,    ; Tun
Urban,        2,2, 12, 2,10,     no, 0, 0, 0,    yes,15,15, 3,  no,    ; Gla
Swamp,        2,3,  1, 1, 4,    Grs, 0,10, 6,    no, 0,15,  0,  no,    ; Swa
Jungle,       2,3,  1, 1, 4,    Pln, 0,25, 6,    no, 0,25,  0,  no,    ; Jun
Ocean,        1,2,  1, 1, 5,     no, 0, 0, 0,    no, 0, 0,  0,  no,    ; Oce
Oasis,        1,2,  2, 1, 5,
Wild Herds,   1,2,  2, 2, 5,
Grassland,    1,2,  2, 2, 4,
Timber,       2,3,  1, 4, 5,
Coal Fields,  2,4,  1, 5, 5,
Gold,         3,6,  1, 2,16,
Wild Herds,   1,2,  2, 2, 6,
Urban,        2,2, 12, 2,10, 
Peat,         2,3,  1, 5, 4,
Rubber Trees, 2,2,  0, 3, 6,
Fishing Banks,1,2,  3, 1, 7,
Barrens,      1,2,  0, 1, 4,
Wheat,        1,2,  3, 2, 4,
Grassland,    1,2,  2, 2, 4,
Timber,       2,3,  1, 4, 5,
Vinyards,     2,4,  2, 1, 7,
Iron Ore,     3,6,  0, 8, 5,
Furs,         1,2,  2, 1, 8,
Urban,        2,2, 12, 2,10,
Spices,       2,3,  2, 1,10,
Fruit,        2,3,  4, 1, 7,
Fishing Banks,1,2,  3, 1, 7,




@GOVERNMENTS
Anarchy,        Mr.,         Mrs.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Imperialism,    Emperor,     Empress
Autocracy,      Emperor,     Empress
Republic,       Premier Minister,   Premier Minister
Democracy,      President,   Queen

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Wilhelm II.,    Maria Theresa,     0, 3, 3, Germans,     German,     -1, -1, -1,     4, Fhrer, Fhrer, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Woodrow Wilson,  E. Roosevelt,        0, 5, 0, Americans,   American,   -1, -1,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Clemencou,    Indira Gandhi,       0, 7, 0, French,     French,     -1, -1,  0,     
Nikolaj II.,  Catherine the Great, 1, 1, 3, Russians,    Russian,    -1, -1, -1,     3, Zar, Zarina, 4, Zar, Zarina  2, Zar, Zarina
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 0, French,      French,     -1, -1,  0,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Georg V.,   Elizabeth I,         1, 6, 0, British,    British,    -1, -1,  0,     3, King, Queen, 4, King, Queen,
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Mutsohito,     Amaterasu,           0, 2, 2, Japanese,    Japanese ,   -1,  1, -1,     3, Tenno, Tenno, 2, Shogun, Shogun
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 0, Spanish,     Spanish,    -1, -1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Iron Ore,
Coffee,
Rifles,
Silver,
Arms,
Coal,
Sugar,
Nitrates,
Diamonds,
Textiles,
Machinery,
Copper,
Tools,
Gold,
Oil,
Bauxite,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Captain
Colonel
Commodore
General
Marshall
Emperor

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













