; ; CIVILIZATION GAME DATA ; Copyright (c) 1995 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; @COSMIC 5 ; Road movement multiplier 9 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 5 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 1 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 44 ; Riot factor based on # cities (higher factor lessens the effect) 6 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 50 ; Tech paradigm (higher # slows research) 20 ; Base time for engineers to transform terrain (x2) 20 ; Monarchy pays support for all units past this 20 ; Communism pays support for all units past this 20 ; Fundamentalism pays support for all units past this 0 ; Communism is equivalent of this palace distance. 30 ; Fundamentalism loses this % of science 10 ; Percent shield penalty for production type change 8 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 6 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE Advanced Airframe, 5, 0, Iro, nil, 1, 3 ; AFl 0 GE J-79 Jet Engine, 1, 0, AFl, nil, 1, 3 ; Alp Red Banner Fleet, 1, 0, Cmp, nil, 2, 2 ; Amp RTD-6 Engine, 5, 0, Cmp, nil, 0, 3 ; Ast Redesigned Swept Wing, 1, 0, Gen, SE, 0, 3 ; Ato American War Machine, 1, 0, E2, nil, 1, 2 ; Aut 5 AM-9YE Jet Engine, 5, 0, Ato, nil, 0, 3 ; Ban Motorways, 1, 0, nil, nil, 3, 1 ; Bri Redesigned Patton Hull, 1, 0, Wri, nil, 1, 2 ; Bro Propaganda, 5, 0, nil, nil, 0, 2 ; Cer New Soviet Bomber I, 1, 0, San, nil, 0, 3 ; Che 10 Israeli Secret Service, 1, 0, Tra, nil, 3, 4 ; Chi New Soviet Armour I, 1, 0, Min, nil, 2, 2 ; CoL New Soviet Armour II, 1, 0, Ldr, nil, 2, 2 ; CA Soviet VDV Regiments, 1, 0, Cmn, nil, 2, 2 ; Cmb Soviet Red Army, 1, 0, Ind, nil, 2, 2 ; Cmn 15 WARPAC, 1, 0, PT, nil, 2, 2 ; Cmp Chinese Military, 1, 0, PT, nil, 2, 4 ; Csc National Defence, 1, 0, nil, nil, 0, 0 ; Cst USA NATO, 1, 0, Plu, nil, 1, 2 ; Cor US Armour Research, 1, 0, Aut, nil, 1, 2 ; Cur 20 Federal America, 1, 0, Cor, nil, 1, 2 ; Dem Euro NATO, 1, 0, PT, nil, 3, 2 ; Eco Electrification, 5, 0, nil, nil, 1, 1 ; E1 American Patriotism, 1, 0, Dem, nil, 1, 2 ; E2 German Remobilisation, 1, 0, Feu, nil, 2, 3 ; Eng 25 Advanced Ballistics, 5, 0, Feu, nil, 3, 0 ; Env UK Elite Regiments, 1, 0, Eco, nil, 3, 3 ; Esp New Soviet Bomber II, 1, 0, Inv, nil, 0, 3 ; Exp NATO High Command, 1, 0, MT, nil, 3, 2 ; Feu J47-GE-13 Jet Engine, 5, 0, Too, nil, 1, 3 ; Fli 30 Theocratic Power, 1, 0, FP, nil, 1, 4 ; Fun Independent Army, 1, 0, Rep, nil, 0, 2 ; FP Point Defence Fighters, 1, 0, SFl, nil, 0, 3 ; Gen Communist Insurgency, 1, 0, Sup, nil, 2, 2 ; Gue Military Upgrade I, 1, 0, Phi, nil, 1, 0 ; Gun 35 New US Tank II, 1, 0, Ref, nil, 1, 2 ; Hor Soviet War Machine, 1, 0, Cmp, nil, 2, 2 ; Ind PD-3M-500A Engine, 5, 0, Che, nil, 0, 3 ; Inv F-86 Fighter, 1, 0, Fli, nil, 1, 3 ; Iro Hirth HES011 Jet Engine,5, 0, Med, nil, 2, 3 ; Lab 40 American Arms Treaty, 1, 0, Feu, nil, 1, 2 ; Las 155mm Smooth-Bore Gun, 1, 0, Mon, nil, 2, 2 ; Ldr Atom Bomb Upgrade III, 5, 0, Roc, nil, 3, 0 ; Lit USAF Air Offensive, 1, 0, Rob, nil, 1, 3 ; Too Super Heavy Artillery, 1, 0, Stl, nil, 2, 2 ; Mag 45 MIG-20 Project, 1, 0, Ban, nil, 0, 3 ; Map NKVD Regiments, 1, 0, Cmn, nil, 2, 2 ; Mas V3 Missile System, 5, 0, Env, nil, 2, 3 ; MP NATO Army, 1, 0, Feu, nil, 3, 2 ; Mat Me109TL Fighter, 1, 0, Mat, nil, 2, 3 ; Med 50 Landwehr Divisions, 1, 0, Mat, nil, 2, 3 ; Met Soviet Combat Research, 1, 0, Cmn, nil, 2, 2 ; Min Military Upgrade II, 1, 0, Gun, nil, 1, 0 ; Mob Reactive Plating, 1, 0, CoL, nil, 2, 2 ; Mon European Alliance, 1, 0, Eco, nil, 3, 2 ; MT 55 TV Culture, 5, 0, Cor, nil, 1, 2 ; Mys Naval Upgrade I, 1, 0, Phi, nil, 2, 0 ; Nav Atom Bomb Upgrade I, 5, 0, Phi, nil, 3, 0 ; NF Royal Navy Refit, 1, 0, Eco, nil, 3, 3 ; NP Research Effort, 2, 0, X7, nil, 2, 1 ; Phi 60 NATO Strike Bomber, 1, 0, Pot, nil, 3, 3 ; Phy Fw250 Fighter, 1, 0, Lab, nil, 2, 3 ; Pla Twice Removed, 1, 0, no, no, 3, 0 ; Plu Global Player, 1, 0, Plu, nil, 0, 2 ; PT Lightning Fighter, 1, 0, Rec, nil, 3, 3 ; Pot 65 Airforce Defence, 5, 0, Cst, nil, 0, 1 ; Rad Rail Network, 5, 0, nil, nil, 1, 1 ; RR Saphire 5 Jet Engine, 2, 0, ToG, nil, 3, 3 ; Rec Rheinmetall Cannon, 1, 0, Bro, nil, 3, 2 ; Ref Urbanisation, 5, 0, Phi, nil, 2, 1 ; Rfg 70 Independant Parliament, 1, 0, PT, nil, 0, 2 ; Rep US Naval Power, 1, 0, Aut, nil, 1, 2 ; Rob Atom Bomb Upgrade II, 7, 0, NF, nil, 3, 0 ; Roc Long-Range Aircraft, 5, 0, Cmp, nil, 0, 3 ; San Naval Upgrade II, 1, 1, Nav, nil, 2, 0 ; Sea 75 Captured German Tech, 5, 0, Cmp, nil, 2, 3 ; SFl Naval Attack Regiments, 1, 0, Amp, nil, 2, 2 ; Sth MIG Jet Project, 1, 0, Ast, nil, 0, 3 ; SE Rocket Regiments, 1, 0, Cmn, nil, 0, 3 ; Stl Russification, 1, 0, War, nil, 2, 2 ; Sup 80 F-90 Fighter, 1, 0, Alp, nil, 1, 3 ; Tac Cult of Personality, 1, 0, Cmp, nil, 2, 2 ; The RAF Air Defence, 1, 0, Feu, nil, 3, 3 ; ToG American Interests, 1, 0, Aut, nil, 1, 2 ; Tra USAF Heavy Bomber, 1, 0, Iro, nil, 1, 3 ; Uni 85 WARPAC Satellites, 1, 0, Cmp, nil, 2, 2 ; War US Airborne, 1, 0, Too, nil, 1, 3 ; Whe New US Tank I, 1, 0, Cur, nil, 1, 2 ; Wri Nuclear Technology, 1, 0, Lit, nil, 3, 0 ; ... Swedish Diplomacy, 1, 0, Feu, nil, 0, 4 ; U1 90 Swedish Alliance, 1, 0, U1, nil, 0, 4 ; U2 Middle East Diplomacy, 1, 0, Chi, nil, 1, 4 ; U3 Israeli Alliance, 1, 0, U3, nil, 3, 4 ; X1 New World Order, 1, 0, X6, nil, 0, 2 ; X2 War On Terror, 1, 0, X2, nil, 0, 2 ; X3 95 Independant Alliance, 1, 0, Fun, nil, 0, 2 ; X4 Atomic Treaty, 1, 0, Lit, nil, 0, 2 ; X5 Atomic Arms Race, 1, 0, X5, nil, 0, 2 ; X6 Military Arms Industry, 5, 0, PT, nil, 1, 1 ; X7 99 ; ; Above 11 tech slots (U1 to X8) allow you to define your own ; civilization advances if desired. Supply the name, the AI ; value, and the prerequisites. ; ; Then use the "U1", "U2", etc. ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Government Building, 100, 2, X2, Army Base, 20, 4, nil, Supply Depot, 20, 2, E1, Propaganda, 10, 1, nil, Light Industry, 20, 4, RR, Design Office, 20, 2, X7, City Council, 10, 2, Rfg, Anti-Tank Defence, 20, 1, X7, Rail Depot, 20, 2, RR, Stadium, 40, 3, E1, Garrison, 20, 3, nil, Arms Factory, 40, 4, X7, None, 20, 4, no, City Services, 40, 4, Rfg, Factory, 100, 6, RR, Industrial Complex, 150, 8, X7, Anti-Missile Defence, 150, 4, Lit, None, 20, 4, no, Steel Mill, 70, 4, RR, Oil Field, 80, 4, X7, Atomic Plant, 120, 4, Roc, Commercial District, 80, 4, Rfg, Subway System, 90, 2, Rfg, Labour Service, 40, 3, Rfg, Motorway Connection, 60, 5, Bri, Education Programme, 40, 3, Eco, AA Gun Emplacement, 20, 3, Mob, Naval Defence, 20, 3, Sea, Skyscrapers, 40, 4, Cor, Commercial Harbor, 40, 2, RR, Shipyard, 60, 3, RR, Airport, 80, 6, E1, Gulag, 10, 2, The, Naval Resupply Depot, 60, 2, Nav, None, 30, 0, no, None, 30, 0, no, None, 30, 0, no, (City Trade), 60, 0, nil, Department of Agriculture,20, 0, nil, Great Lenin Factory, 200, 8, The, London Stock Exchange, 20, 0, nil, Royal Navy, 20, 10, nil, Arc de Triomphe, 10, 0, nil, NATO Euro HQ, 200, 10, Eco, Bofors Defence Company, 20, 10, nil, The Pentagon, 20, 20, nil, Ruhr Valley, 20, 8, nil, German Government, 20, 10, nil, Italian Government, 20, 10, nil, German Secret Weapons, 300, 0, Eng, US Navy Upgrade, 200, 0, Cor, British Government, 20, 10, nil, None, 30, 0, no, Soviet Government, 20, 10, nil, Soviet Weapons Programme,400, 0, Cmp, Wall Street, 20, 0, nil, Cold War Arms Race, 400, 10, X6, New York Metropolis, 20, 10, nil, French Government, 20, 10, nil, Soviet Hegemony, 400, 20, Sup, None, 30, 0, no, Atomic Missile Research, 300, 0, Lit, Superpower Summit, 400, 10, X5, Space Programme, 500, 10, X2, US Aerospace Upgrade, 200, 0, Uni, Chinese Unification, 300, 10, Csc, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Pyramids nil, ; Hanging Gardens nil, ; Colossus nil, ; Lighthouse MT, ; Great Library nil, ; Oracle nil, ; Great Wall nil, ; Sun Tzu's War Academy nil, ; King Richard's Crusade nil, ; Marco Polo's Embassy nil, ; Michelangelo nil, ; Copernicus nil, ; Magellan nil, ; Shakespeare nil, ; Da Vinci's Workshop nil, ; Bach nil, ; Newton nil, ; Smith's Trading Co. nil, ; Darwin nil, ; Statue of Liberty nil, ; Eiffel Tower nil, ; Women's Suffrage nil, ; Hoover Dam nil, ; Manhattan Project nil, ; United Nations nil, ; Apollo nil, ; SETI nil, ; Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Type 3 Tank, nil, 0, 2.,0, 5a,5d, 2h,2f, 9,0, 0, Csc, 000010000000000 VDV Paratroops, Cor, 0, 1.,0, 4a,4d, 4h,3f, 14,0, 1, Cmb, 000000101000011 Barrage Battalion, Cor, 0, 1.,0, 4a,4d, 3h,3f, 6,0, 0, Sup, 000000001000100 Chinese Infantry, nil, 0, 1.,0, 4a,4d, 2h,1f, 4,0, 0, Csc, 000010001000000 B-52 Heavy Bomber, Cmp, 1, 12.,4, 18a,2d, 2h,3f, 28,0, 0, Uni, 000000001100001 NATO Infantry, Cmp, 0, 1.,0, 4a,4d, 2h,1f, 6,0, 1, Eco, 000010001000000 Meteor Fighter, Pot, 1, 4.,2, 4a,4d, 2h,2f, 10,0, 3, ToG, 000000001110000 Lightning Fighter, Cmp, 1, 6.,2, 5a,5d, 3h,3f, 12,0, 3, Pot, 010000001110001 Irregular Infantry,Cor, 0, 1.,0, 4a,4d, 4h,1f, 4,0, 1, Fun, 000000001000000 Red Insurgents, nil, 0, 1.,0, 3a,7d, 2h,1f, 7,0, 1, Gue, 000001001000011 Regular Infantry, nil, 0, 0.,0, 4a,9d, 2h,1f, 9,0, 1, no, 000000001000000 WARPAC General, Cor, 0, 2.,0, 0a,4d, 1h,1f, 22,0, 1, no, 000000000000001 WARPAC Infantry, Cor, 0, 1.,0, 4a,4d, 2h,1f, 4,0, 0, Cmp, 000000001000000 GI Infantry, Cmp, 0, 1.,0, 5a,5d, 2h,2f, 6,0, 0, Cor, 000010001000100 Motor Infantry, Cmp, 0, 2.,0, 4a,4d, 3h,2f, 8,0, 1, X7, 000010000000000 USAF Command Base, nil, 0, 0.,0, 0a,9d, 5h,5f, 26,0, 1, no, 010000000000001 T-60 Tank, Cor, 0, 2.,0, 10a,7d, 3h,3f, 13,0, 0, CA, 000000000000000 EE Canberra Bomber,Cmp, 1, 10.,2, 12a,2d, 2h,2f, 18,0, 0, Phy, 000000001100001 F-86 Fighter, Cmp, 1, 6.,2, 6a,6d, 3h,2f, 12,0, 3, Iro, 010000001110001 MIG-15 Fighter, Cor, 1, 6.,2, 6a,6d, 2h,3f, 8,0, 0, SE, 010000001110000 Panzer Veteran, Cmp, 0, 2.,0, 8a,6d, 2h,3f, 15,0, 0, Eng, 000010000000000 Rifle Brigade, Cor, 0, 2.,0, 4a,4d, 3h,2f, 6,0, 1, War, 000010000000000 Sherman Tank, Cmp, 0, 2.,0, 6a,5d, 2h,2f, 11,0, 0, Las, 000000000000000 AA Rocket Tank, nil, 0, 1.,0, 0a,5d, 3h,1f, 10,0, 1, Rad, 010000000000001 Rocket Artillery, Cmp, 0, 1.,0, 10a,2d, 2h,3f, 12,0, 0, Las, 000000001000000 Katyusha Artillery,Cor, 0, 1.,0, 10a,1d, 2h,3f, 10,0, 0, Stl, 000000001000000 V3 Mobile Vehicle, Cmp, 0, 1.,0, 12a,2d, 2h,3f, 14,0, 0, MP, 000000001000000 Yak-9PD Fighter, SE, 1, 4.,2, 4a,4d, 2h,1f, 6,0, 3, Ind, 000000001110000 Tu-95 Heavy Bomber,Cor, 1, 12.,4, 14a,2d, 2h,2f, 20,0, 0, Exp, 000000001100001 150mm Artillery, Cmp, 0, 1.,0, 7a,2d, 2h,3f, 8,0, 0, Las, 000000001000000 Me109TL Fighter, Pla, 1, 4.,2, 5a,4d, 2h,2f, 11,0, 3, Med, 000000001110000 Fw250 Fighter, Cmp, 1, 6.,2, 6a,5d, 3h,3f, 14,0, 0, Pla, 010000001110000 P-80 Fighter, Iro, 1, 4.,2, 4a,5d, 2h,2f, 10,0, 0, Cor, 000000001110000 KV-85 Guards, Cor, 0, 2.,0, 6a,6d, 2h,2f, 8,0, 0, Cmn, 000000000000000 Centurion Tank, Cmp, 0, 2.,0, 5a,6d, 2h,3f, 11,0, 0, Eco, 000000000000000 F-90 Fighter, Cmp, 1, 8.,2, 8a,6d, 3h,3f, 14,0, 3, Tac, 010000001110001 M-4 Bison Bomber, Cor, 1, 10.,2, 10a,3d, 2h,2f, 16,0, 0, Che, 000000001100001 Hovercraft, Cor, 2, 9.,0, 0a,4d, 2h,1f, 7,4, 2, Sth, 000000000000000 Escort Destroyer, nil, 2, 6.,0, 4a,4d, 6h,1f, 12,0, 2, X7, 010000000000001 Soviet Carrier, Cor, 2, 5.,0, 0a,11d, 6h,2f, 22,0, 2, Ind, 000000010000000 Battleship, nil, 2, 5.,0, 12a,12d, 6h,2f, 20,0, 2, X7, 000000000000000 Submarine, nil, 2, 5.,0, 10a,2d, 6h,2f, 10,0, 2, X7, 100000000001001 USN Carrier, Cmp, 2, 5.,0, 0a,12d, 6h,2f, 26,0, 2, Cor, 000000010000000 Freighter, nil, 2, 5.,0, 0a,2d, 6h,1f, 12,8, 4, nil, 000000000000000 Missile, nil, 1, 12.,1, 18a,0d, 1h,4f, 8,0, 0, Roc, 001000001000000 Atomic Missile, nil, 1, 12.,1, 99a,0d, 1h,1f, 26,0, 0, Lit, 001000001000000 Soviet Agitator, Cor, 0, 2.,0, 24a,4d, 1h,1f, 14,0, 3, no, 011011101010111 MI5 Agent, Cmp, 0, 2.,0, 24a,4d, 1h,1f, 14,0, 3, no, 011011101010111 NATO General, Cmp, 0, 2.,0, 0a,4d, 1h,1f, 22,0, 1, no, 000000000000001 MIG-5 Scram Jet, Cor, 1, 1.,2, 6a,2d, 2h,2f, 6,0, 3, Gen, 000000001110000 M48 Patton Tank, Cmp, 0, 2.,0, 9a,7d, 2h,2f, 12,0, 0, Wri, 000000000000000 M60 Patton Tank, Cmp, 0, 2.,0, 10a,7d, 3h,2f, 14,0, 0, Hor, 000000000000000 T-50 Tank, Cor, 0, 2.,0, 8a,6d, 2h,2f, 9,0, 0, CoL, 000000000000000 250mm Artillery, Cor, 0, 1.,0, 14a,2d, 2h,3f, 16,0, 0, Mag, 000000001000001 MIG-20 Interceptor,Cor, 1, 8.,2, 9a,6d, 3h,3f, 12,0, 3, Map, 010000001110001 Panther Tank, Cmp, 0, 2.,0, 5a,6d, 3h,2f, 11,0, 0, Eco, 000000000000000 Swedish Artillery, nil, 0, 1.,0, 7a,2d, 2h,4f, 10,0, 0, U2, 000000001000001 Mossad Task Force, nil, 0, 1.,0, 5a,8d, 2h,3f, 25,0, 0, no, 000000001000011 Royal Marines, Cmp, 0, 1.,0, 4a,4d, 3h,4f, 22,0, 1, Esp, 000010000000110 Landwehr, Cmp, 0, 1.,0, 4a,4d, 3h,3f, 8,0, 1, Met, 000000001000000 NKVD Regiment, Cor, 0, 1.,0, 4a,4d, 4h,4f, 11,0, 0, Mas, 000000001000011 Green Berets, Cmp, 0, 1.,0, 5a,5d, 3h,3f, 22,0, 0, Whe, 000000101000011 ; ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Desert, 1,2, 0,2,0, yes, 1, 3, 5, yes, 1, 6, 3, Pln, ; Drt Plains, 1,2, 2,2,0, yes, 2, 3, 1, For, 0,24, 0, Grs, ; Pln Grassland, 1,2, 4,2,0, yes, 3, 3, 2, For, 0,24, 0, Hil, ; Grs Forest, 2,3, 1,1,0, Pln, 0, 6, 5, Swa, 0,24, 0, Grs, ; For Hills, 2,4, 2,1,0, no, 0, 0, 0, yes, 4, 6, 1, Pln, ; Hil Mountains, 3,5, 0,1,0, no, 0, 0, 0, yes, 4, 7, 6, Hil, ; Mou Tundra, 1,2, 1,0,0, no, 0, 0, 0, no, 0, 0, 0, Drt, ; Tun Glacier, 2,3, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, Tun, ; Gla Industry, 1,3, 10,5,10, yes, 8, 6, 0, yes, 8, 6, 0, Pln, ; Swa Jungle, 3,3, 2,1,0, Grs, 0,12, 6, For, 0,24, 0, Pln, ; Jun Ocean, 1,2, 1,0,1, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce Oil, 1,2, 0,1,20, Produce, 1,2, 10,1,0, Grassland, 1,2, 2,1,0, Paper, 2,3, 0,4,0, Coal, 2,4, 0,6,0, Iron, 3,6, 0,6,0, Coniferous, 3,3, 0,2,0, Rocks, 4,4, 0,2,0, Refinery, 2,3, 0,9,0, Gems, 2,3, 0,1,40, Fish, 1,2, 3,1,1, Minerals, 1,2, 3,3,3, Wheat Silo, 1,2, 20,2,0, Grassland, 1,2, 2,1,0, Timber, 2,3, 0,3,1, Ore, 2,4, 0,3,1, Gold, 3,6, 0,1,30, Evergreens, 3,3, 0,1,0, Rocks, 4,4, 0,1,0, Oil, 1,2, 0,1,20, Zinc, 2,3, 0,6,2, Trade Route,1,2, 3,3,3, @GOVERNMENTS Anarchy, Mr., Ms. Militarism, Minister, Lord Autocracy, Commisioner, Queen War Command, General, Mistress Dictatorship, Dictator, Mistress Democratic, Senator, Senator Democracy, General, President ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Caesar, Livia, 0, 1, 1, Romans, Roman, 0, 1, 1, 1, Dictator, Dictator, 2, Imperator, Imperatrix, 4, Pontifex Maximus, Pontifex Maxima Hammurabi, Ishtari, 0, 2, 0, Babylonians, Babylonian, -1, -1, 1, Frederick, Maria Theresa, 0, 3, 3, Germans, German, 1, -1, 1, 1, Count, Countess, 4, Führer, Fuehres, 5, Kaiser, Queen, 6, Chancellor, Chancellor Ramesses, Cleopatra, 1, 4, 0, Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Queen, 2, Great Pharaoh, Great Queen, 5, Mighty Pharaoh, Mighy Queen, 6, God King, Goddess Abe Lincoln, E. Roosevelt, 0, 5, 1, Americans, American, -1, 0, 1, 1, Sheriff, Lady, 2, Governor, Lady, 4, General, Mistress, 5, Speaker, Speaker Alexander, Hippolyta, 1, 6, 1, Greeks, Greek, 0, 1, -1, 1, King, Warrioress, 2, High King, Queen, 4, 6, Prime Minister, Prime Minister Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, -1, -1, 0, Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Marshall, Matriarch Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0, 1, War Chief, Witch, 2, Great Chief, Great Witch Louis XIV, Joan of Arc, 0, 3, 3, French, French, 1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, -1, 1, 1, Chief, Sorceress, 2, Great King, High Witch Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson Henry VIII, Elizabeth I, 1, 6, 3, English, English, 0, 1, 0, 4, Chairman, Chairperson Genghis Khan, Bortei, 0, 7, 0, Mongols, Mongol, 1, 1, -1, 1, War Chief, Witch, 2, Great Chief, Great Witch Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, -1, 1, 0, 1, Mage, Witch, 2, Wizard, Sorceress, 4, Druid, Druidess, 5, Thane, Priestess, 6, High Thane, High Witch Tokugawa, Amaterasu, 0, 2, 0, Japanese, Japanese, 1, -1, -1, 2, Czar, Czarina, 4, Marshall, Matriarch Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord, 2, Wizard, Sorceress, 5, Thane, Priestess, 6, High Thane, High Witch Philip II, Isabella, 1, 4, 3, Spanish, Spanish, -1, 1, -1, 1, Conquistador, Lady, 4, Archbishop, Archbishop Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, 0, -1, 0, 2, Shah, Shah, 3, Captain, Captain, 4, Ayatollah, Ayatollah Hannibal, Dido, 0, 6, 1, Carthaginians, Carthaginian, 0, 0, -1, Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Armaments, Cloth, Bearings, Salt, Sugar, Coal, Steel, Iron, Wine, Ammo, Grain, Gasoline, Ore, Gold, Petroleum, Crude Oil, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, E Go to, G @DIFFICULTY Sergeant Lieutenant Captain Colonel General Marshall @ATTITUDES Friendship Cooperation Trusting Receptive Neutral Distant Icy Enemy Hatred