;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Polynesian Tech,    4,-2,  no, no, 3, 4    ; AFl
Astronomy,          5, 1,  Nav, nil, 0, 3    ; Alp
Melanesian Tech,    3,-2,  no, no, 3, 0    ; Amp
Micronesian Tech,   4, 1,  no, no, 1, 3    ; Ast
Maori Tech,         4,-1,  no, no, 2, 3    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Papua Tech,         4, 1,  no, no, 1, 1    ; Ban
Bridge Building,    4, 0,  no,  no,  0, 4    ; Bri
Sail,               6,-1,  Map, nil, 0, 4    ; Bro
Urban Cults,        5, 0,  nil, nil, 0, 2    ; Cer
Outrigger,          5,-1,  Sea, nil, 1, 3    ; Che
Chivalry,           4,-2,  no,  no,  1, 0    ; Chi
Hunting,            4, 1,  nil, nil, 0, 2    ; CoL
Fishing,            5,-1,  nil, nil, 3, 0    ; CA
Archery,            5,-1,  Mys, nil, 2, 4    ; Cmb
Communism,          5, 0,  no,  no,  2, 2    ; Cmn
Clubs,              4, 1,  Esp, Mys, 3, 4    ; Cmp
Conscription,       7,-1,  no,  no,  2, 0    ; Csc
Construction,       4, 0,  Mas, Ato, 0, 4    ; Cst NZ
Construction,       4, 0,  Mas, U1,  2, 1    ; Cor
Currency,           4, 1,  Eng, nil, 0, 1    ; Cur
Democracy,          5, 1,  no,  no,  2, 2    ; Dem
Stone Tools,        4, 1,  nil, nil, 2, 1    ; Eco
Metal Working,      4, 0,  Eco, X6,  2, 4    ; E1
Electronics,        4, 1,  no,  no,  3, 4    ; E2
Bronze Working,     4, 0,  E1,  nil, 0, 4    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Axe,                2,-1,  Eng, nil, 3, 0    ; Esp
Shifting Cultivation,5, 0,  nil, nil, 2, 4    ; Exp
Feudalism,          4,-1,  no,  no,  0, 0    ; Feu
Flight,             4,-1,  no,  no,  2, 4    ; Fli
Fundamentalism,     3,-2,  no,  no,  2, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP
Genetic Engineering,3, 2,  no,  no,  3, 3    ; Gen
Guerrilla Warfare,  4, 1,  no,  no,  3, 0    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
Horseback Riding,   4,-1,  no,  no,  0, 0    ; Hor
Industrialization,  6, 0,  no,  no,  2, 1    ; Ind
Invention,          6, 0,  no,  no,  1, 4    ; Inv
Iron Working,       5,-1,  no,  no,  0, 4    ; Iro
Labor Union,        4,-1,  no,  no,  3, 2    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  no,  no,  1, 0    ; Ldr
Literacy,           5, 2,  no,  no,  0, 3    ; Lit
Machine Tools,      4,-2,  no,  no,  2, 4    ; Too
Magnetism,          4,-1,  no,  no,  1, 3    ; Mag
Navigation,         6,-1,  Alp, Che, 0, 1    ; Map
Masonry,            4, 1,  Eco, nil, 0, 4    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP
Mathematics,        4,-1,  no,  no,  0, 3    ; Mat
Medicine,           4, 0,  no,  no,  1, 1    ; Med
Metallurgy,         6,-2,  no,  no,  1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Mys, Exp, 0, 2    ; Mon
Secret Societies,   5, 1,  X4,  nil, 1, 2    ; MT
War Cults,          4, 0,  Cer, CoL, 0, 2    ; Mys
Star Observation,   6,-1,  Sea, nil, 1, 1    ; Nav
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NF
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP
Philosophy,         6, 1,  no,  no,  1, 2    ; Phi
Physics,            4,-1,  no,  no,  1, 3    ; Phy
Plastics,           4, 1,  no,  no,  3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  no,  no,  0, 2    ; PT
Whaling,            4, 1,  Map, CA,  0, 1    ; Pot
Radio,              5,-1,  no,  no,  3, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  no,  no,  2, 4    ; Ref
Refrigeration,      3, 1,  no,  no,  3, 1    ; Rfg
The Republic,       5, 1,  no,  no,  0, 2    ; Rep
Robotics,           5,-2,  no,  no,  3, 0    ; Rob
Rocketry,           6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  no,  no,  2, 1    ; San
Seafaring,          4, 1,  nil, nil, 0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Stealth,            3,-2,  no,  no,  3, 0    ; Sth
Not American,       4,-1,  no, no, 2, 3    ; SE
Not European,       4,-1,  no, no, 2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
European Tech,      6,-1,  no, no, 2, 0    ; Tac
Theology,           3, 2,  no,  no,  1, 2    ; The
American Tech,      4, 0,  no, no, 1, 3    ; ToG
Trade,              4, 2,  Cur, Alp, 0, 1    ; Tra
University,         5, 1,  no,  no,  1, 3    ; Uni
Warrior Code,       4,-1,  no,  no,  0, 0    ; War
The Wheel,          4,-1,  no,  no,  0, 4    ; Whe
Writing,            4, 2,  Cer, nil, 0, 3    ; Wri
Future Technology,  1, 0,  no,  no,  3, 3    ; ...
Not Maori,          3, 0,  no, no, 0, 0    ; U1
Pedia Tech,         3, 0,  no,  no,  0, 0    ; U2
Not Polynesian,     3, 0,  no, no, 0, 0    ; U3
Not Melanesian,     3, 0,  no, no, 0, 0    ; X1
Not Micronesian,    3, 0,  no, no, 0, 0    ; X2
Not Papua,          3, 0,  no, no, 0, 0    ; X3
Private Cults,      3, 0,  Mys, nil, 0, 0    ; X4
Advanced Crafts,    3, 0,  Eng, nil, 0, 0    ; X5 ;Metal
Metal,              3, 0,  nil, nil, 0, 0    ; X6
Advanced Navigation,3, 0,  Map, nil,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Bai,                      10, 0,    Cer, ;Palace
Barracks,                 4,  1,    nil,
Pataka,                   6,  1,    Exp, ;Granary
Marae,                    4,  1,    Cer, ;Temple
Town Center,              8,  1,    Cer, ;Market Place
School,                   8,  1,    Wri,
Assembly Hall,            8,  1,    Exp,
Stockade Walls,           8,  0,    Cst, ;NZ (?)
Plant Ditch,              8,  2,    Exp,
Bank,                     12, 3,    no,
Taraiu,                   12, 3,    MT, ;Cathedral ;Melanesia
Star Observatory,         16, 3,    Nav, ;University
Mass Transit,             16, 4,    no,
Abelam,                   10, 4,    X4, Colosseum
Tohunga,                  20, 4,    Cor, ;Factory
Mata Totok,               32, 6,    X5, ;Manufacturing Plant
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    no,
Hydro Plant,              24, 4,    no,
Nuclear Plant,            16, 2,    no,
Stock Exchange,           16, 4,    no,
Sewer System,             12, 2,    no,
Farming,                   8, 3,    Exp,
Superhighways,            20, 5,    no,
Weather Observatory,      16, 3,    X7,
SAM Missile Battery,      10, 2,    no,
Coastal Fortress,          8, 1,    no,
Solar Plant,              32, 4,    no,
Fishing Port,             6,  1,    CA,
Harbor,                   16, 3,    Che,
Airport,                  16, 3,    no,
Secret Society,           6,  2,    X4, ;Police
Port Facility,            8,  3,    no,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    no,
Terrace Cultivation,      20, 0,    Exp,
Hanging Gardens,          20, 0,    no,
Ara Metua,                20, 0,    Tra,
Great Voyage,             20, 0,    nil,
Maori Tradition,          30, 0,    nil,
Oracle,                   30, 0,    no,
Pa Construction,          30, 0,    Cst,
Malanggan Cult,           30, 0,    MT,
Coral Reef Atolls,        30, 0,    nil,
Oceanic Trade,            20, 0,    Bro,
Death Cult,               40, 0,    Cer,
Star Observations,        30, 0,    Nav,
Expedition of Ru,         40, 0,    Bro,
Shakespeare's Theatre,    30, 0,    no,
Lapita Culture,           40, 0,    nil,
J. S. Bach's Cathedral,   40, 0,    no,
Isaac Newton's College,   40, 0,    no,
Totara Wood,              40, 0,    nil, ;NZ
Darwin's Voyage,          40, 0,    no,
Statue of Liberty,        40, 0,    no,
Eiffel Tower,             30, 0,    no,
Dukduk Society,           60, 0,    MT,
Hoover Dam,               60, 0,    no,
Manhattan Project,        60, 0,    no,
Moai,                     60, 0,    Cor, ;Easter Islands
Apollo Program,           60, 0,    no,
Weather Observations,     60, 0,    X7,
Cure for Cancer,          60, 0,    no,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
*Settlers,    nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Settlers,     nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Hunters,      Mon, 0,  1.,0,  2a,1d,  1h,1f,  1,0,  1, CoL, 000000000000000
Skirmishers,  Cmb, 0,  1.,0,  3a,1d,  1h,1f,  2,0,  1, Mys, 000000000000100
Archers,      nil, 0,  1.,0,  4a,2d,  1h,1f,  3,0,  1, Cmb, 000000000000100
Whale Flesh,  nil, 0,  0.,0,  0a,1d,  1h,1f, 20,0,  1, U2,  000000000000000
*Pikemen,     nil, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, no,  000010000000000
Village,      nil, 0,  0.,0,  0a,2d,  2h,1f,  4,0,  1, U2,  000000000000000
*Fanatics,    nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, no,  000100000000000
Cannibal Village, nil, 0,  0.,0,  0a,4d,  2h,1f,  4,0,  1, U2,  000000000000000
Fishermen,    Mys, 0,  1.,0,  1a,2d,  2h,1f,  5,0,  1, CA,  000001000000000
Warriors,     Mon, 0,  1.,0,  1a,3d,  2h,1f,  4,0,  1, Mys, 000000000000000
Pikemen,      nil, 0,  1.,0,  2a,4d,  2h,1f,  6,0,  0, Mon, 000000000000000
*Paratroopers,nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, no,  000000100000000
Tu,           nil, 0,  0.,0,  1a,66d, 6h,1f, 20,0,  1, U2,  000000000000000
*Horsemen,    nil, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, no,  000000000000000
*Chariot,     nil, 0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, no,  000000000000000
*Elephant,    nil, 0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, no,  000000000000000
*Crusaders,   nil, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, no,  000000000000000
*Knights,     nil, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, no,  000000000000000
*Dragoons,    nil, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, no,  000000000000000
*Cavalry,     nil, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, no,  000000000000000
*Armor,       nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, no,  000000000000000
*Catapult,    nil, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, no,  000000000000000
*Cannon,      nil, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, no,  000000000000000
Impassable,   nil, 1,  0.,2,  1a,66d, 6h,2f, 20,0,  0, no,  000010000000000 
*Howitzer,    nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, no,  000000001000000
*Fighter,     nil, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, no,  000000000010001
*Bomber,      nil, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, no,  000000000000001
*Helicopter,  nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, no,  100000000000001
*Stlth Ftr.,  nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, no,  000000000010001
*Stlth Bmbr., nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, no,  000000000000001
Dugout,       Che, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Sea, 000000000101000
W Canoe,      Bro, 2,  3.,0,  3a,2d,  2h,2f,  4,3,  4, Che, 000000000001010
T Canoe,      Bro, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, Che, 000000000001010
War Canoe,    nil, 2,  4.,0,  5a,3d,  3h,2f,  5,2,  2, Bro, 000000000001010
Trade Canoe,  nil, 2,  4.,0,  0a,2d,  2h,1f,  6,4,  2, Bro, 000000000001010
Frigate,      Stl, 2,  6.,0,  9a,4d,  3h,1f,  6,0,  2, Tac, 100000000000011
*Cruiser,     Roc, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, no,  100000000000001
Blue Whale,   nil,2,  5.,0,  0a,2d,  3h,1f, 20,0,  2, no,   000000000001010
Humpback Whale,nil, 2,  4.,0, 0a,2d, 3h,1f, 20,0,  2, no,   000000000001010
Whaling Ship, nil, 2,  3.,0,  3a,2d,  3h,2f,  6,0,  2, Pot, 100000000001001
*Carrier,     nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, no,  000000010000001
*Transport,   nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, no,  000000000000000
Storm,        nil, 2,  3.,0, 12a,12d, 1h,2f, 14,0,  2, U2,  001000000000000
*Nuclear Msl.,nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, no,  001000000000000
Shaman,       Ban, 1,  2.,9,  0a,0d,  1h,1f,  3,0,  6, Cer, 000000000000010
Papua Shaman, nil, 0,  3.,0,  0a,2d,  2h,1f,  3,0,  6, Ban, 000000000000011
Merchant,     nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
*Freight,     nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, no,  000000000000010
*Explorer,    nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, no,  000001000000010
Chief,        nil, 0,  1.,0,  5a,6d,  3h,2f,  5,0,  0, U2,  000000000000000
Axemen,       Cmp, 0,  1.,0,  5a,2d,  2h,1f,  6,0,  2, Esp, 000000000000000
Clubs,        nil, 0,  1.,0,  4a,3d,  2h,2f,  3,0,  0, Cmp, 000000000000000
Polynesians,  U3,  0,  1.,0,  4a,6d,  3h,1f,  7,0,  1, AFl, 000000000000000
Melanesians,  X1,  0,  1.,0,  2a,5d,  3h,1f,  7,0,  1, Amp, 000000000000000
Micronesians, X2,  0,  1.,0,  3a,6d,  3h,1f,  7,0,  1, Ast, 000000000000000
Maori,        U1,  0,  1.,0,  4a,3d,  3h,1f,  7,0,  1, Ato, 000000000000000
Papua,        X3,  0,  1.,0,  5a,3d,  3h,1f,  4,0,  1, Ban, 000000000000000
Cannibal Village, nil, 0,  0.,0,  0a,4d,  2h,1f,  4,0,  1, no,  000000000000000
Village,      nil, 0,  0.,0,  0a,4d,  2h,1f,  4,0,  1, no,  000000000000000
Europeans,    Stl, 0,  2.,0,  7a,7d,  2h,2f,  4,0,  1, Tac, 000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
NZ Terrain, 1,2,  2,1,0,   yes, 1, 5, 5,   no,  1, 5,  3,  Pln,   ; Drt
Light Jungle,2,2, 1,1,0,   yes, 1, 5, 1,   no,  0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  1,0,1,   no,  1, 5, 2,   no,  0,10,  0,  Pln,   ; Grs
Jungle,     3,3,  2,2,0,   yes, 0, 5, 5,   no,  0, 5,  0,  Pln,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   no,  3,10,  1,  no,    ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   no,  1,10,  6,  no,    ; Mou
Volcano,    5,2,  0,1,0,   no,  1,10, 1,   no,  0, 0,  0,  no,    ; Tun
Rubble,     4,4,  0,0,0,   no,  0, 0, 0,   no,  1,15,  3,  no,    ; Gla
Swamp,      2,3,  1,0,0,   yes, 0,15, 6,   no,  0,15,  0,  Pln,   ; Swa
Atoll,      4,1,  1,2,1,   no,  0,15, 6,   yes, 3,15,  0,  Oce,   ; Jun
Ocean,      1,2,  1,1,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Moa,        1,2,  3,1,1,
Coconut,    1,2,  3,2,1,
Grassland,  1,2,  1,1,1,
Birds,      2,3,  3,2,3,
Stone,      2,4,  1,3,0,
Volcano,    3,6,  0,2,2,
Volcano,    5,2,  0,1,0,
Gravel,     4,4,  0,4,0,
Peat,       2,3,  1,4,0,
Corals,     4,1,  1,2,4,
Crabs,      1,2,  3,1,2,
Totara,     2,3,  2,3,1,
Animals,    2,2,  3,1,2,
Grassland,  1,2,  1,1,1,
Wood,       2,3,  1,3,2,
Waterfall,  4,4,  2,3,4,
Volcano,    3,6,  0,2,2,
Volcano,    5,2,  0,1,0,
Gravel,     4,4,  0,4,0,
Spice,      2,3,  3,0,4,
Palms,      4,1,  2,2,1,
Pearls,     1,2,  1,3,4,




@GOVERNMENTS
Anarchy,        Chief,    Chief
Despotism,      Chief,    Chief
Monarchy,       King,     Queen
Communism,      King,     Queen
Fundamentalism, King,     Queen
Republic,       King,     Queen
Democracy,      King,     Queen

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 0, Romans,      Roman,       0,  1,  1,     
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, 1,  1,
Frederick II, Maria Theresa,       0, 3, 3, Germans,     German,        1, 1,  1,     
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    1,  1,  1,    
Abe Lincoln,  E. Roosevelt,        0, 5, 3, Americans,   American,   -1,  1,  1,     
Alexander,    Hippolyta,           1, 6, 0, Greeks,      Greek,       0,  1, -1,     
Mohandas Gandhi,Indira Gandhi,     0, 7, 0, Indians,     Indian,     -1, 1,  0,     
Lenin,        Catherine the Great, 1, 1, 0, Russians,    Russian,     1,  1, -1,     
Shaka,        Shakala,             0, 2, 0, Bantus,       Bantu,       1,  1,  0,
Louis XVI,    Joan of Arc,         0, 7, 3, French,      French,      1,  1,  1,     
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, 1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 3, Chinese,     Chinese,     0,  1,  1,     
Henry VII, Elizabeth I,     0, 2, 0, English,      English,      0,  1,  0,     
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Pakal,    Saek-K'uk',            1, 1, 0, Mayas,       Maya,     -1,  1,  0,     
Tokugawa,     Amaterasu,           0, 2, 0, Japanese,    Japanese,    1, 1, -1,     
Canute,       Gunnhild,            1, 5, 3, Vikings,     Viking,     1,  1,  0,     
Philip II,    Isabella,       0, 4, 0, Spanish,     Spanish,    -1,  1, -1,     
Darius I,       Atossa,        0, 5, 3, Persians,    Persian,     0, 1,  0,     
Hannibal,     Dido,                0, 6, 0, Carthaginians, Carthaginian, 0,  1, -1,
Atawallpa, Cusi Chimpu,           0, 7, 0, Sioux,       Sioux,       0,  1,  0,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Obsidian,
Betel,
Fruits,
Yams,
Taro,
Pandanus,
Coconut,
Sweet Potatoes,
Shells,
Bronze,
Fish,
Wales,
Bananas,
Sugar,
Wood,
Other,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













