; ; CIVILIZATION GAME DATA ; Copyright (c) 1995 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; Modified for "Red Front" scenario 1/10/2000 version 1.4 ; Winter 1941-42 rules ; Cosmic Principles ; ; @COSMIC 1 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 14 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 12 ; Tech paradigm (higher # slows research) 1 ; Base time for engineers to transform terrain (x2) 4 ; Monarchy pays support for all units past this 6 ; Communism pays support for all units past this 6 ; Fascism pays support for all units past this 0 ; Communism is equivalent of this palace distance. 50 ; Fascism loses this % of science 50 ; Percent shield penalty for production type change 8 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 6 ; Max effective science rate in fascism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Modern ; 1 = Modern ; 2 = Modern ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE Jet Engine, 4,-1, Chi, Uni, 1, 1 ; AFl 0 Blitzkrieg, 8,-1, E2, Aut, 2, 0 ; Alp Amphibious Warfare, 2,-1, Ind, Tac, 3, 0 ; Amp Mobile Warfare I, 8,-1, E2, Alp, 2, 0 ; Ast Military Research, 2, 0, Ind, Min, 2, 2 ; Ato Automobile, 8,-1, Cmb, Stl, 1, 4 ; Aut 5 Banking, 2, 0, nil, nil, 3, 1 ; Ban Bridge Building, 2, 0, nil, nil, 0, 4 ; Bri High Power Tank Gun,6,-1, E2, X3, 0, 1 ; Bro Reformation Church, 2, 0, MT, E2, 1, 2 ; Cer Chemistry, 2, 0, nil, nil, 0, 4 ; Che 10 Aerodynamics, 3,-1, Uni, nil, 3, 4 ; Chi Mobile Warfare II, 6,-2, Met, Bro, 2, 0 ; CoL Advanced Flight I, 8,-1, E2, Fli, 1, 0 ; CA Combustion, 5,-1, Ref, Gun, 3, 4 ; Cmb Communism, 5, 0, SFl, Ind, 2, 2 ; Cmn 15 Batteries, 5, 1, NP, Che, 3, 4 ; Cmp Conscription, 2, 0, nil, nil, 0, 0 ; Csc Construction, 2, 0, nil, nil, 0, 4 ; Cst Infrastructure, 3, 2, SFl, Eco, 3, 1 ; Cor Mobile Warfare III, 6,-2, Met, Bro, 2, 0 ; Cur 20 Democracy, 5, 1, Ban, Plu, 3, 2 ; Dem Economics, 4, 1, nil, Ban, 3, 1 ; Eco Operation Citadel, 1, 0, nil, Pla, 2, 1 ; E1 Germany, 1, 0, nil, Pla, 2, 1 ; E2 Engineering, 4, 0, nil, nil, 0, 4 ; Eng 25 Advanced Flight I, 8,-1, Ind, Fli, 1, 0 ; Env Mobile Warfare V, 4,-1, Gen, Cur, 2, 0 ; Esp Military Collapse, 1, 0, nil, Pla, 2, 1 ; Exp Cavalry Tactics, 6,-2, Tac, Ind, 0, 0 ; Feu Combat Flight, 9,-2, Cmb, Phi, 1, 0 ; Fli 30 Fascism, 4,-2, SFl, E2, 2, 1 ; Fun Basic Tank Design, 6,-1, Ind, Aut, 2, 0 ; FP Mobile Warfare IV, 6,-1, Cur, CoL, 2, 0 ; Gen Partisan Warfare, 4,-1, Cmn, Tac, 0, 0 ; Gue Explosives, 8,-2, Eng, Che, 0, 0 ; Gun 35 Mobile Warfare I, 9,-2, Lab, FP, 2, 0 ; Hor Soviet, 1, 0, nil, Pla, 2, 2 ; Ind USA, 1, 0, nil, Pla, 1, 3 ; Inv Heavy Artillery, 8,-2, Too, Ind, 0, 1 ; Iro Deflecting Armor, 7,-1, Ind, Too, 2, 0 ; Lab 40 Propaganda, 5,-2, Rad, Fun, 2, 1 ; Las Mobile Warfare II, 9,-2, Hor, Lab, 2, 0 ; Ldr 85mm AP Tank Gun, 7,-1, Ldr, Too, 0, 1 ; Lit Machine Tools, 2, 0, Stl, Tac, 2, 4 ; Too Caucasus Invasion, 1, 0, nil, Pla, 2, 1 ; Mag 45 Mobile Warfare III, 9,-1, Lit, Ldr, 2, 0 ; Map Advanced Flight II, 8,-1, MP, CA, 1, 0 ; Mas Mass Production, 9,-2, Aut, Cor, 3, 4 ; MP Assault Artillery, 9,-2, Map, Iro, 2, 0 ; Mat Mobile Warfare IV, 9,-2, Map, U2, 2, 0 ; Med 50 Slanted Armor, 6,-1, E2, Ast, 2, 0 ; Met Advanced Research, 5, 1, Too, MP, 3, 4 ; Min Military Leadership,2, 0, nil, nil, 0, 0 ; Mob Monarchy, 2, 0, PT, nil, 1, 2 ; Mon Theology, 2, 0, nil, nil, 1, 2 ; MT 55 Advanced Flight II, 8,-1, Env, MP, 1, 0 ; Mys Einsatz-Gruppe, 9,-2, U3, Tac, 2, 3 ; Nav National Solidarity,1, 0, nil, Pla, 2, 2 ; NF Electricity, 4, 1, nil, Eng, 1, 4 ; NP Barbarossa, 1, 0, nil, Pla, 2, 1 ; Phi 60 Atlantic Charter, 1, 0, nil, Pla, 0, 3 ; Phy Impossible Tech, 1, 0, no, no, 3, 4 ; Pla Finland, 1, 0, nil, Pla, 3, 3 ; Plu Sweden, 1, 0, nil, Pla, 0, 2 ; PT Volkssturm, 1, 0, nil, Pla, 2, 1 ; Pot 65 Radio, 5,-1, Fli, NP, 3, 4 ; Rad Do Not Use, 2, 0, no, no, 3, 1 ; RR Propellants, 7,-1, Iro, Che, 1, 1 ; Rec Refining, 5, 4, Che, Cor, 1, 4 ; Ref Modern Farming, 5, 2, Aut, Che, 3, 1 ; Rfg 70 The Republic, 5, 1, nil, Pla, 1, 2 ; Rep Advanced Artillery, 9,-2, Too, E2, 0, 1 ; Rob Advanced Flight III,8,-1, Ind, Mys, 1, 0 ; Roc Sanitation, 4, 2, nil, Eng, 3, 1 ; San Advanced Flight IV, 8,-1, nil, Roc, 1, 0 ; Sea 75 Industrialization, 6, 2, Sth, Ban, 3, 1 ; SFl Railroad, 5, 2, SE, Bri, 2, 4 ; Sth Steam Engine, 2, 0, nil, Eng, 2, 4 ; SE Steel, 2, 0, NP, SFl, 1, 4 ; Stl Air Defense Corps, 2,-1, Whe, Mob, 1, 0 ; Sup 80 Tactics, 6,-1, Csc, Mob, 0, 0 ; Tac Orthodox Church, 2, 0, MT, Ind, 1, 2 ; The GOELRO agency, 2, 0, U1, NP, 2, 2 ; ToG Trade, 2, 0, nil, Pla, 3, 1 ; Tra Advanced Flight III,4, 0, MP, Mas, 1, 0 ; Uni 85 Forcible Relocation,1, 0, nil, Pla, 2, 2 ; War Civil Defense, 2, 0, Cor, Rad, 3, 2 ; Whe Romanian Surrender, 1, 0, nil, Pla, 2, 1 ; Wri Future Technology, 1, 0, Min, nil, 3, 4 ; FT War Productivity, 7,-1, MP, Ind, 2, 2 ; U1 90 122mm AP Tank Gun, 7,-1, Map, Lit, 0, 1 ; U2 Fanatism, 6,-2, Las, Fun, 2, 1 ; U3 Naval Tactics I, 6,-1, nil, Pla, 3, 0 ; X1 Local SS-recruiting,8,-2, Phi, Nav, 2, 3 ; X2 Mobile Artillery, 9,-2, Ast, Rob, 0, 1 ; X3 95 Sorge Report, 1, 0, nil, Pla, 2, 2 ; X4 Submarine Warfare, 7,-2, E2, Cmp, 3, 0 ; X5 Stalingrad Victory, 1, 0, nil, Pla, 2, 2 ; X6 Operation Blau, 1, 0, nil, Pla, 2, 1 ; X7 99 ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Capital, 10, 0, nil, Barracks, 4, 1, Cst, Grain Elevator, 6, 1, Cst, Cathedral, 6, 1, Cer, Marketplace, 6, 2, Cst, Library, 8, 1, Cst, Gestapo Headquarters, 8, 5, U3, Anti-Tank Defenses, 8, 0, Cst, WaterWorks, 8, 1, Cst, Bank, 10, 3, Ban, Orthodox Church, 6, 1, The, University, 16, 3, Cst, Not Used, 8, 3, no, Politbureau, 10, 4, Cmn, Steel Mill, 20, 4, SFl, Ammunition Plant, 32, 6, MP, Concentration Camp, 12, 50, U3, Not Used, 8, 3, no, Power Plant, 16, 4, Ref, Hydro-electric Dam, 24, 1, NP, Not Used, 8, 3, no, Railroad Terminal, 16, 4, Sth, Sewer System, 12, 2, San, Kollektiv Farm, 6, 3, Rfg, Oil Refinery, 24, 5, Ref, Research Lab, 16, 4, Min, Air Defenses, 10, 2, Sup, Coastal Fortress, 8, 1, Cst, Not Used, 8, 3, no, Fishing Fleet, 6, 1, nil, Sea Port, 16, 3, Cst, Air Force Base, 16, 3, Rad, NKVD Headquarters, 4, 1, Cmn, Naval Base, 8, 3, Ref, Not Used, 8, 0, no, Not Used, 16, 0, no, Not Used, 32, 0, no, (Capitalization), 60, 0, no, Ukraine Wheat Fields, 80, 0, Ind, Führer, 80, 0, Fun, Civilian Donations, 30, 0, NF, Admiralty, 80, 0, Cmn, Reich Chancellery, 80, 0, E2, Red Oktober Factory, 80, 0, Cmn, Fortress Deutschland, 30, 0, Pot, Waffen-SS, 60, 0, X2, Kirov Tank Works, 50, 0, U1, German-Romanian Alliance, 80, 0, E2, Socialist Pragmatism, 80, 0, Cmn, Synthetic Fuel Plant, 80, 0, Ref, Naval Convoy System, 30, 0, X1, German-Finnish Solidarity,80, 0, Plu, Soviet Armament Industry, 20, 0, Ind, Hitlerjugend Movement, 80, 0, U3, Trans-Siberian Railroad, 80, 0, Cmn, Labor Front, 50, 0, U1, Zhukov's Tactics, 40, 0, X6, Anschluss 1938, 80, 0, E2, Nazi Party 1933, 80, 0, U3, Nuremberg Rallies 1938, 80, 0, Fun, Electrification, 40, 0, ToG, Not Used, 60, 0, no, Kremlin, 80, 0, Cmn, NKVD Intelligence Agency, 20, 0, X4, Tankograd, 70, 0, Ato, Communist Party, 80, 0, Cmn, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ;Ukraine Wheat Fields nil, ;Führer nil, ;Civilian Donations nil, ;Admiralty Dem, ;Reich Chancellery nil, ;Red Oktober Factory nil, ;Fortress Deutschland nil, ;Waffen-SS nil, ;Kirov Tank Works nil, ;German-Romanian Alliance nil, ;Socialist Pragmatism nil, ;Synthetic Fuel Plant nil, ;Naval Convoy System nil, ;German-Finnish Alliance nil, ;Soviet Armament Industry nil, ;Hitlerjugend Movement nil, ;Trans-Siberian Railroad nil, ;Labor Front, nil, ;Zhukov's Tactics nil, ;Anschluss 1936 nil, ;National Socialist Party nil, ;Nuremberg Rallies 1938 nil, ;Electrification nil, ;Los Alamos Research Lab nil, ;Kremlin nil, ;NKVD Intelligence Agency nil, ;Tankograd nil, ;Communist Party ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter/AA units) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates anti-tank defenses (howitzer/Infantry) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = All terrain (treats all squares as road) ; 000010000000000 = x2 on defense versus motorized (move>1) ; 000100000000000 = Free support for fascism (SS) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AA artillery) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Laborer, nil, 0, 2.,0, 0a,0d, 1h,0f, 1,0, 5, Ind, 000000000000000 Labor Brigade, nil, 0, 2.,0, 0a,2d, 1h,0f, 2,0, 5, NF, 000000000000000 Wehrmacht, nil, 0, 1.,0, 6a,4d, 1h,1f, 2,0, 1, E2, 000000001000000 Infantry, nil, 0, 4.,0, 7a,5d, 2h,2f, 2,0, 0, Plu, 000001001000010 Romanian Infantry, Wri, 0, 1.,0, 6a,5d, 1h,1f, 2,0, 1, no, 000000001000000 Motorized Infantry,nil, 0, 8.,0, 6a,6d, 2h,1f, 3,0, 0, Ind, 000000000000000 Red Army, nil, 0, 1.,0, 4a,6d, 2h,1f, 1,0, 1, Ind, 000000001000000 Siberian regiment, nil, 0, 4.,0, 8a,6d, 2h,2f, 2,0, 0, no, 000001001000000 Pontoon Bridge, nil, 0, 0.,0, 0a,20d, 9h,6f, 5,0, 1, no, 010000000000000 Partisans, nil, 0, 4.,0, 6a,7d, 2h,2f, 6,0, 1, no, 000001001000010 Naval Infantry, nil, 0, 1.,0, 6a,7d, 2h,2f, 3,0, 0, no, 000000001000100 Einsatz-Kommando, nil, 0, 1.,0, 8a,5d, 2h,2f, 4,0, 0, Nav, 000001001000010 KV-1 Heavy Tank, nil, 0, 5.,0, 10a,9d, 3h,2f, 10,0, 0, Ldr, 000000000000000 T-26 Light Tank, nil, 0, 4.,0, 7a,3d, 2h,2f, 5,0, 0, FP, 000000000000000 PzKw IV Panzer, nil, 0, 4.,0, 10a,5d, 3h,2f, 6,0, 0, Ast, 000000000000000 T-34/76 Tank, Map, 0, 7.,0, 10a,6d, 3h,2f, 8,0, 0, Hor, 000000000000000 T-34/85 Tank, nil, 0, 8.,0, 12a,7d, 3h,2f, 6,0, 0, Map, 000000000000000 Waffen-SS regiment,nil, 0, 2.,0, 9a,6d, 2h,2f, 4,0, 0, U3, 000100001000000 Pz38t Light Tank, nil, 0, 4.,0, 9a,4d, 3h,2f, 4,0, 3, Alp, 000000000000000 PzKw III Panzer, nil, 0, 3.,0, 9a,4d, 3h,2f, 4,0, 0, Alp, 000000000000000 Armored Infantry, nil, 0, 6.,0, 4a,8d, 2h,2f, 1,0, 1, no, 000000000000000 Panzergrenadiers, nil, 0, 4.,0, 7a,6d, 2h,2f, 5,0, 1, Alp, 000000000000000 Hummel, nil, 0, 3.,0, 12a,3d, 3h,2f, 7,0, 3, X3, 000000001000000 Katyusha Rockets, nil, 0, 5.,0, 12a,2d, 2h,3f, 9,0, 0, Rec, 000000001000000 PzKw IV PzGrp 2, nil, 0, 4.,0, 11a,5d, 3h,2f, 6,0, 0, Ast, 000000000000000 88mm AA Battery, nil, 0, 1.,0, 10a,7d, 3h,2f, 8,0, 1, Rob, 010010000000000 15cm Feldhaubitze, nil, 0, 2.,0, 14a,2d, 2h,3f, 3,0, 0, Rob, 000000001000000 Ju-87 "Stuka", nil, 1, 12.,1, 0a,2d, 2h,2f, 5,0, 1, CA, 000000000000001 A.A.Battery, nil, 0, 1.,0, 0a,6d, 3h,2f, 8,0, 1, Too, 010000000010000 Wehrmacht SG, nil, 0, 1.,0, 6a,4d, 1h,2f, 2,0, 3, E2, 000000001000000 Fw-190A Fighter, nil, 1, 7.,1, 0a,5d, 2h,2f, 8,0, 1, Uni, 000000000010001 LA-5 Fighter, nil, 1, 7.,1, 0a,4d, 2h,2f, 6,0, 3, Mys, 000000000010001 Me-109 Fighter, nil, 1, 7.,1, 0a,4d, 2h,2f, 7,0, 1, CA, 000000000010001 IL-2 Shturmovik, nil, 1, 14.,1, 0a,6d, 3h,2f, 9,0, 0, Roc, 000000000000001 Pe-2 Medium Bomber,nil, 1, 8.,1, 0a,3d, 2h,3f, 10,0, 0, Mys, 000000000000001 Ju-88 Bomber, nil, 1, 8.,1, 0a,4d, 2h,3f, 10,0, 1, Mas, 000000000000001 "Hedgehog", nil, 0, 0.,0, 0a,12d, 6h,2f, 1,0, 1, no, 010010000000000 Destroyer, PT, 2, 6.,0, 6a,4d, 3h,1f, 7,0, 2, Stl, 000000000000000 Cruiser, PT, 2, 6.,0, 8a,6d, 4h,2f, 9,0, 2, Stl, 000000000000000 HMS Duke of York, nil, 2, 6.,0,20a,18d, 6h,5f, 10,0, 2, no, 000000000000000 Battle-Cruiser, nil, 2, 6.,0,18a,18d, 6h,4f, 10,0, 2, no, 000000000000000 U-Boat, nil, 2, 5.,0, 12a,3d, 3h,2f, 4,0, 2, X5, 000000000001000 Freighter, PT, 2, 4.,0, 0a,2d, 3h,1f, 6,4, 4, Stl, 000000000000000 Cossack Cavalry, nil, 0, 4.,0, 6a,5d, 2h,2f, 3,0, 0, Feu, 000001000000010 Slave Labor, nil, 0, 2.,0, 0a,0d, 1h,1f, 4,0, 5, no, 000100000000000 Fortified Battery, nil, 0, 0.,0, 0a,18d, 9h,9f, 8,0, 1, no, 000000000000000 He-111 Bomber, nil, 1, 8.,1, 0a,3d, 2h,3f, 8,0, 1, CA, 000000000000001 Floating Mines, nil, 2, 0.,0,12a,30d, 9h,9f, 1,0, 2, no, 000000000000000 NKVD Trooper, nil, 0, 2.,1, 6a,8d, 2h,2f, 5,0, 1, no, 000000001000010 Supply Convoy, nil, 0, 5.,0, 0a,3d, 4h,0f, 12,0, 7, no, 000000000000000 Stalin Line, nil, 0, 0.,0, 0a,4d, 3h,2f, 2,0, 1, no, 000000000000000 StuG IIIC, nil, 0, 4.,0, 10a,3d, 3h,2f, 5,0, 0, Ast, 000000000000000 Sdkfz-4x20mm Flak, nil, 0, 4.,0, 7a,7d, 2h,2f, 6,0, 1, Ast, 010000000010000 45mm Anti-tank gun,nil, 0, 1.,0, 7a,3d, 2h,4f, 3,0, 0, Ind, 000010000000000 "Karl" 60cm Mortar,Pot, 0, 1.,0, 18a,6d, 6h,6f, 10,0, 3, X3, 000001001000000 Fortified Position,nil, 0, 0.,0, 0a,18d, 9h,9f, 8,0, 1, no, 000000000000000 Su-122 Tank Hunter,nil, 0, 7.,0, 12a,4d, 3h,2f, 7,0, 0, Ldr, 000000000000000 Pzkw VI "Tiger", nil, 0, 4.,0, 14a,9d, 3h,2f, 8,0, 0, Cur, 000000000000000 Red Guard, nil, 0, 4.,0, 7a,5d, 2h,2f, 2,0, 3, Cmn, 000011001000000 152mm Howitzer, nil, 0, 2.,0, 14a,2d, 2h,3f, 4,0, 0, Iro, 000000001000000 River Mines, nil, 2, 0.,0,12a,30d, 9h,9f, 1,0, 2, no, 000000000000000 Machine Gun, nil, 0, 1.,0, 8a,2d, 2h,2f, 2,0, 0, Ind, 000000000000000 ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fascism ; 5 Republic ; 6 Democracy ; @TERRAIN Oil Fields, 1,2, 1,1,16, no, 0, 0, 0, no, 0, 0, 0, no, ; Drt Plains, 2,2, 0,1,0, yes, 1, 5, 1, yes, 6,20, 5, Hil, ; Pln Grassland, 2,2, 2,1,0, yes, 0, 5, 1, Pln, 0,10, 5, Hil, ; Grs Forest, 4,2, 1,2,0, no, 0, 0, 0, Grs, 0,20, 5, no, ; For Minefield, 8,1, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, Grs, ; Hil Mountains, 8,4, 0,1,0, no, 0, 0, 0, no, 0, 0, 0, no, ; Mou Tundra, 2,2, 1,0,0, no, 0, 0, 0, no, 0, 0, 0, Hil, ; Tun Bereza, 2,2, 1,1,0, no, 0, 0, 0, Grs, 0,20, 5, no, ; Gla Marshes, 3,1, 1,0,0, no, 0, 0, 0, no, 0, 0, 0, no, ; Swa Spruce, 6,3, 1,1,0, no, 0, 0, 0, Grs, 0,20, 5, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce Refinery, 1,4, 1,1,50, Kollektiv, 1,4, 3,1,3, Grassland, 2,2, 2,1,0, Paper Mill, 1,3, 1,4,6, Bones, 8,1, 0,0,0, Iron Ore, 8,4, 0,10,3, Water, 2,2, 1,0,0, Gulag, 1,2, 0,2,2, Reeds, 3,1, 1,0,0, Izba, 1,4, 2,2,2, Fish, 1,2, 3,0,2, Refinery, 1,4, 1,1,50, Coal Mine, 1,2, 1,8,4, Grassland, 2,2, 2,1,0, Sawmill, 1,3, 1,3,4, Bones, 8,1, 0,0,0, Bauxite, 8,4, 0,12,3, Mosquitos, 2,2, 1,0,0, Kz-camp, 1,2, 0,2,2, Reeds, 3,1, 1,0,0, Sawmill, 1,4, 1,3,4, Sturgeon, 1,2, 3,0,2, @GOVERNMENTS Anarchy, Mr., Ms. Despotism, General, General Monarchy, King, Queen Communism, Comrade, Comrade Fascism, Führer, Führer Republic, Consul, Consul Democracy, President, President ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Josef Stalin, None, 0, 1, 0, Soviets, Soviet, 1, 1, -1, Hiro Hito, None, 0, 2, 3, Japonese, Japonese, 1, 1, -1, 4, Emperor, Empress Gustav V, None, 0, 3, 0, Swedes, Swedish, -1, -1, 1, 6, King, Queen Ryti Risto, None, 0, 4, 0, Finns, Finnish, 1, 1, -1, Franklin D. Roosevelt, None, 0, 5, 1, Americans, American, 1, 1, -1, Winston Churchill, None, 0, 6, 0, Brittish, Brittish, 1, 1, -1, 6, Prime Minister, Prime Minister Adolf Hitler, None, 0, 7, 2, Germans, German, 1, 1, -1, 2, General, General Josef Stalin, None, 0, 1, 0, Soviets, Soviet, 1, 1, -1, Hiro Hito, None, 0, 2, 3, Japonese, Japonese, 1, 1, -1, 4, Emperor, Empress Gustav V, None, 0, 3, 0, Swedes, Swedish, -1, -1, 1, 6, King, Queen Ryti Risto, None, 0, 4, 0, Finns, Finnish, 1, 1, -1, Franklin D. Roosevelt, None, 0, 5, 1, Americans, American, 1, 1, -1, Winston Churchill, None, 0, 6, 0, Brittish, Brittish, 1, 1, -1, 6, Prime Minister, Prime Minister Adolf Hitler, None, 0, 7, 2, Germans, German, 1, 1, -1, 2, General, General Josef Stalin, None, 0, 1, 0, Soviets, Soviet, 1, 1, -1, Hiro Hito, None, 0, 2, 3, Japonese, Japonese, 1, 1, -1, 4, Emperor, Empress Gustav V, None, 0, 3, 0, Swedes, Swedish, -1, -1, 1, 6, King, Queen Ryti Risto, None, 0, 4, 0, Finns, Finnish, 1, 1, -1, Franklin D. Roosevelt, None, 0, 5, 1, Americans, American, 1, 1, -1, Winston Churchill, None, 0, 6, 0, Brittish, Brittish, 1, 1, -1, 6, Prime Minister, Prime Minister Adolf Hitler, None, 0, 7, 2, Germans, German, 1, 1, -1, 2, General, General Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Ammunition, Machinery, Tank Parts, Machine Tools, Explosives, Aircraft Parts, Rifles, Machine Guns, Rubber Tires, Aluminum, Engines, 150mm Shells, Machine Parts, Ammunition, Truck Engines, Rubber Tires, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Industry, m Transform, O Clean Pollution, p Build Airbase, E Go to, G @DIFFICULTY Sergeant Lieutenant Captain Colonel General Marshal @ATTITUDES Worshipful Enthusiastic Cordial Receptive Neutral Uncooperative Icy Hostile Enraged