Session Start: Sun May 04 10:12:38 2003 Session Ident: #civ3dem * Logging #civ3dem to 'logs\#civ3demchat2.DALnet' [10:12] damn - that's gotta suck [10:13] NM - his orders are pretty good (as I remember they always were!) [10:13] yup - and hios was only a year old. [10:13] Shall we get it started? [10:13] sounds good [10:13] Let's rock! [10:13] im good to destory. [10:13] aaargghhhhhhhh!!!! [10:13] what? [10:14] Destory. You know - rip a book apart. [10:14] ok.. [10:14] 4Turnchat 2 started [10:14] OK... 4 Worker roads E of Asgard... [10:15] first, can w eofficially name the scouts? [10:15] Sure. [10:15] Make me an order :D [10:16] ranem western scout Thor, eastern scout Odin [10:16] nless u have better names [10:16] dont matter to me [10:16] Go Apolytonia, may the Great Banana smile on us all.... [10:16] 4 Thor and Odin named [10:16] Odin move north [10:17] I thought he was Fenris? [10:17] Uber - you happy with GK's plan for 2 Warriors before a settler in Asgard? [10:17] yea, i can see it working out in the long run [10:17] 4 Odin (East scout) goes N [10:17] moves N [10:18] Iroquois scout spotted! [10:18] i SEE it [10:18] :D [10:18] oh fucking god. [10:18] 4 Contacting them... [10:18] this is so not an archipeligo [10:18] lol [10:18] * Guest38181 is now known as theViking [10:18] Odin moves E when ure done [10:18] ok..Iro has CB [10:18] * GodKing has joined #civ3dem [10:18] They have CB and 85g and two cities [10:18] hello [10:18] and thor moves W [10:18] we have BW and WC [10:18] Hey GK! [10:19] We only just started [10:19] bad day. Some asshole crashed into my car while it was parked in my driveway. Drung fuck. [10:19] drunk, not drung [10:19] we should bea able to get CB from the Iro [10:20] * theViking is now known as Guest16759 [10:20] 4 We can get CB and 85g (all their gold) For WC, or CB and 70g for BW [10:20] what state udo u live in GK? [10:20] * Guest16759 has quit IRC (Quit: ) [10:21] i'd like the former, but im not diplomat [10:21] Detroit, michigan [10:21] And GT can't get here.... [10:22] 15 gold.... for an offensive vs defensive.... sounds worth it to me. [10:22] defensive... er... cultural I mean. [10:22] * BigFree has joined #civ3dem [10:23] Question is - do we want to give them a defensive, securing us from their attacks, or an offensive and leaving them liable to our Archer rushes.. [10:23] What do we figure we can spin to the Ottomans for masonry? [10:23] well..giving them CB will get them Horses earlier [10:23] you mean WC [10:23] and we don't want mounted warriors [10:23] GT's not even online! [10:23] yeah CB [10:23] Does GT have a deputy? [10:24] Uber, aggie: your thoughts are important here. [10:24] As GT doesn't have a Deputy [10:24] i like dan's thought [10:24] giving them WV gets them closer to MWs [10:24] they will get mounted warriors soon enough anyways. I say get the extra gold while we can. [10:24] considering thats their scout..i doubt we are close enough to them to archer rush anyways [10:24] so i'd give them bronze [10:25] Any objections to BW for CB and 70g? [10:25] and since they already have contact with ottomans they will get the other soion enough [10:25] * BetaHound has left #civ3dem [10:25] * UberKruX slaps aggie2 around a bit with a large trout [10:25] how do u know that [10:25] True... [10:25] How do we know that?? [10:26] no one has writing [10:26] we donthave writing to check [10:26] We can't sell them contact... [10:26] so lets get the extra gold.... [10:26] since we can't see contacts, though [10:26] can we sell contacts before writng [10:26] no [10:26] ok they might not have met them [10:26] No objections then? [10:26] * BetaHound has joined #civ3dem [10:27] but they will meet soon [10:27] * Kloreep has joined #civ3dem [10:27] Hi. :) [10:27] no stron objection. Just a preference. [10:27] hi [10:27] Hi Kloreep [10:27] 4 BW to Iroqs for CB + 70g [10:27] He Beta [10:28] Hi GK. Bummer about the accident. [10:28] unless they will get BW in short order fmo ottomans anyways [10:28] what tech do we work on now? [10:28] 4 Iroqs are polite [10:28] fo now.. [10:28] Ya. The cops have the bum locked up. I am just trying to figure out how I am going to go to work for the next couple of days. [10:28] We found the Iroqs? Where? [10:29] gk your insutanc eshould pay for a rent car [10:29] North East [10:29] thats what they did for me [10:29] we cant get masonry [10:29] Research Iron next? Alphabet? [10:29] it was pretty cool i went chasing tornadoes with somebody else car [10:29] Did you catch one? [10:29] iron [10:29] IW to determine if we can set up a city to rach it... [10:29] unfortunatelt not [10:30] Ok then... 4 Change to IW - rsrch in 40 [10:30] but we did go 30mi in 15min [10:30] doh! [10:30] set sci to lowst possible % [10:30] Now, Odin keeps going N? [10:30] no, odin goes E [10:30] :) [10:30] 4 Sci set to 20%, on 3gpt [10:31] 4 Osin E, finds coast and fish [10:31] What turn are we on? Is it possible for me to get up to date? [10:31] *Odin [10:31] only 1 commerce to reasearch [10:31] This is the first Kloreep [10:31] Noe to Thor. [10:31] *Now - jeez I must be still asleep [10:31] thor W [10:31] i am too, dont worry. [10:31] 4 Thor W [10:31] what time is it in kiwiland anagain? [10:32] 1030am Sunday [10:32] lmfao, again. [10:32] fort the warrior..disorder otherwise [10:32] 4Warrior in Asgard stays? [10:32] Sunday? god. i'd have a final tomorrow. [10:32] yes [10:32] fortify [10:32] 4 Ending turn... [10:32] yay culture [10:32] hut [10:33] 4 Culture expands, Iroq scout skirts us and moving vaguely towards Asgard [10:33] did you get my substitute orders for Unortho [10:33] Yes GK - thanks. [10:33] crap, i want that hut lol [10:33] Glad you your self are here tho' [10:33] * Panzer32_supper is now known as Panzer32_inandout [10:33] 7-7-8 from asgard [10:33] goody hut [10:33] I hope you guys get something decent from that hut [10:33] well, i just hope the iroq dont get it [10:33] We can still get it with the next Warrior [10:33] Before the Iroqs [10:34] hopefully [10:34] goodie goodie goody hut!!!! Hope it isn't empty. [10:34] 4 Thor goes W again? [10:34] to quote my friend in a game we were playing last night "maps of the region? you cheap bastards!" [10:34] eh, make it NW, on the mtn [10:35] Heh - 4 Thor goes NW [10:35] More of the same spotted... forests along the river, hills elsewhere [10:35] Odin, NW [10:36] Well, at least it will be good for production when we plant some cities there in a couple thousand years. [10:36] heh [10:36] 4 Odin NW [10:36] More grass [10:36] Odin, N [10:36] N? [10:36] 4 Odin N [10:37] iroq border [10:37] More grass and forest - iroq border tip [10:37] bleh. [10:37] Asgard labourer looks OK... [10:37] How far away from us are they? [10:38] 10 tiles or so [10:38] 4 Science down to 10% - still 39 turns, now +4gpt [10:38] 14 squares [10:38] 4 Turn ends [10:38] can you post save? [10:38] 4 Posting save... [10:38] counting diag as 1.5 that is [10:39] 12Thor: W, Odin: NW whenever you're ready :) [10:39] iro will give 60 for WC [10:39] Thanks CiverDan [10:39] (they have 65) [10:40] Is it worth it? [10:40] ottomans still wont give us Masonry [10:40] We should wait and check next turn to see if they are researching it. [10:40] 4 Save posted [10:40] http://apolyton.net/forums/showthread.php?s=&threadid=85015 [10:41] Shouldn't we sell WC to them before the Ottomans do? [10:41] We probably have a few turns at least, but I but they'll make contact soon. [10:41] well there are a few turns 5 or so before they meet [10:41] or they will get it from someone else... [10:41] assuming the iriquis scout goes e [10:42] i mean w [10:42] Perhaps we leave it a turn then. [10:42] 4 Thor...? [10:42] 12Thor: W, Odin: NW whenever you're ready :) [10:42] Sounds like a plan. [10:42] Sorry - got it [10:42] 4 Thor W [10:42] no prob [10:42] 4 Odin NW [10:42] HUT! [10:42] HUT [10:42] 4 Odin W then.... I guess? [10:42] 12Odin GOTO hut [10:42] move W [10:43] LOL we need a new feature - Hey Firaxis! We need a GOTO nearest hut command [10:43] What baout N? [10:43] iro are oon the icecap it loos like [10:43] on [10:43] lmfao [10:43] Odin can still move to the hut the next turn, and we'd move onto a forest with only 1 move left. [10:43] Not bad idea Kloreep - what say you Uber? [10:43] they look pinned a bit with there loc [10:43] Kloreep [10:43] unless they have another way out [10:43] goot thinking [10:43] 4th hut. Good. [10:43] odin NW [10:43] Perhaps NW - we can reach hut next turn [10:44] 4 Odin NW [10:44] sounds good [10:44] Boring tundra and forest. [10:44] i just get excited when i see huts :cute: [10:44] NW or N? [10:44] 4 Ending turn.... [10:44] NW [10:44] It went NW Kloreep [10:44] yay warrior [10:44] 4 New Warrior in Asgard [10:45] hmmm..no Iro will give us 90 (out of 90) [10:45] now [10:45] 12 Warrior GOTO Hut NW of Asgard [10:45] Hey, can someone reminde me, what are the commands to zoom in and out... [10:45] z [10:45] "z" [10:45] thanks. [10:45] 12Thow W [10:45] thor* [10:45] 4 Asgard changes to Settler [10:45] 12Odin GOTO HUT. PAR-TAY [10:46] why would Iro give us 90 now instead of 60? [10:46] 4 Change labourer in Asgard to work roaded tile [10:46] they must have given tech to someone! [10:46] they received 35 G [10:46] 4 Odin GOTO Hut - nothing :( [10:46] stupid Gepids. [10:47] * Panzer32_inandout is now known as Panzer32 [10:47] 4/me declares war on the Gepids [10:47] lol [10:47] Yay! 4 Gepids eliminated [10:47] Iro met someone at gave them tach for 35 G [10:47] and [10:47] NOTHING!!!!! That is 3 huts with nothing. What is up with that!!! [10:47] maybe the wheel??!? [10:47] 4 THor goes W [10:48] More forest and grass along river N of Ottoman city - Mt sighted in W [10:48] New Warrior goto hut? [10:48] ja [10:48] maybe that one will be luckier?? [10:48] 4 Warrior N [10:48] would that cause them to offer more for WC [10:48] ? [10:48] 4 Worker starts mine where he is [10:49] Are we city size 2 now? [10:49] 4 Checking Foreign Affairs [10:49] CiverDan: Did you get the 60 figure before or after the BW trade? [10:49] who do we think the iro met? [10:49] We are [10:49] yes. [10:49] Size 2, that is [10:49] they had 65G last [10:49] they have 90 now [10:49] they must have met someone and traded [10:49] hut maybe? [10:49] 35 G? [10:50] yap thT would be 25g [10:50] 25 gold [10:50] lol [10:50] and earn 10 G in one 10 turn [10:50] why would they offer more for the tech though? [10:50] 90 - 65 = 25 [10:50] So they got a but and realised they could pay more than they offered before? [10:50] CiverDan: Did you get the 60 figure before or after the BW trade? [10:50] brb [10:50] after [10:50] Hmm... no idea then. [10:50] good. On track like I figured. This next warrior will take 3 turns. However, I would not be opposed to changing it to a scout if the one warrior will be back in time for the move up to size 3. [10:51] i just realized we should have sent the worker to mine/rd the tile nne of city, he could have mined first, oh well [10:51] so they will offer 90 G fro now [10:51] for [10:51] Back [10:51] Want to do a quick poll on warrior (1) or scout (2)? [10:51] 1 [10:52] I'd say wait one more turn on dealing with the Iroq, then... [10:52] what abotu settler? [10:52] 1 [10:52] Aren't we doing a settler? [10:52] could we do settler in will be completed on time [10:52] we need cities [10:52] GK - we have the Warrior, aren't we changing to settler? [10:52] -> [GodKing] PING [10:53] Did I figure it right? I thought we needed to do two builds prior to the settler? [10:53] We did. [10:53] we have 8 turns to growth,8 to settler [10:53] One Warrior fortified, the other is moving to the hut [10:53] Then my timing is off. Sorry. [10:53] NP. [10:53] Are we leaving the Iroq trade? [10:53] for 1 turn at least it sounds like [10:53] i would but i am just a humble citizen [10:53] go for the gold [10:54] OK... leaving it just one more turn 4 ending turn [10:54] * Donegeal has joined #civ3dem [10:54] same offer..90 g [10:54] yea, so lest place that 4th city already [10:54] Yep. [10:55] haha Uber... [10:55] :P [10:55] Do we name the warriors? [10:55] * Viking1 has joined #civ3dem [10:55] got any good names? [10:55] Hey viking! [10:55] Bob? [10:55] hi [10:56] Grog? [10:56] that might be a bad omen.. [10:56] Almost Scandinavian... ;) [10:56] "Stinker" [10:56] lol [10:56] ANyway, discuss it whilst I'm moving. [10:56] ;) [10:56] Conan [10:56] Warrior goes n? [10:56] yea [10:57] Hagar the horrible [10:57] Conan the Barbarian Killer? Sounds good. [10:57] 4 Warrior N [10:57] Iroq scout to East [10:57] 12Odin NE [10:57] Let's give our units names from the LOTR? [10:57] 4 Odin NE [10:57] 12Thor SW [10:57] 4 ANother river found [10:57] 12Thor W [10:57] 4 Thor SW, W [10:58] settlerstack. [10:58] Here on the battle ship Gandolf..... [10:58] whores. [10:58] so was there a bonus grassland in the Blue cities radius? [10:58] 4 First Ottoman city radius found [10:58] Where is Blue city? [10:58] and settler/spear stack [10:58] Wow, that was fast of the AI. I'm not used to Deity at all... [10:58] North was "blue" city location [10:58] 2 NW of Asgard [10:59] since iriquis a few turns from ottomans we can wait to sell [10:59] There's one bonus W NW NW unless we already knew that [10:59] Sounds fine aggie [11:00] 4 Ending turn... [11:00] 4 Stack heads N, Iroq scout heads s to our border [11:00] Iro..same offer [11:00] They will be exploring to the E of us [11:00] 4 Warrior pops hut [11:00] Burgundians killed [11:01] Stupid nothing huts.. [11:01] was your empty too [11:01] lol [11:01] It was empty??? [11:01] Argh... [11:01] yup [11:01] wtf? [11:01] yap,AGAIN [11:01] 12 Blue city is NW, NW. Green city is N, N. [11:01] I just played it and got Masonry [11:01] what is that? three empty huts? [11:01] 4 Thor? [11:01] 8QuickPoll: should thor 1. scout the ottoman capital spot or 2. do our vest to fuck with the settlerstack? [11:01] 4 [11:01] 5 [11:01] well.i guess we wont be buying workers offf other civs [11:01] ...it's the banana coming back to haunt us... [11:01] 4 empty huts. [11:01] vest = best [11:01] 1 [11:02] Ottomans was 112 g and 1 gpt for ONE worker [11:02] want [11:02] 4? Where did THAT come from? [11:02] I vote 1 [11:02] hard to read... but I say scout and not bother [11:02] in any case, 12Thor NE, N [11:02] i mean odin [11:02] lol [11:02] I'm still a little blind; what was that that Uber asked? ;) [11:02] Ah OK 4 Odin NE N [11:02] Wow, Ottos have TWO workers in their cap this turn? [11:03] Wonder how that happened. [11:03] What? [11:03] Odin can'r do that [11:03] there is a lake there [11:03] Odin's stuck in Mts [11:03] it would be worth it to get extra worker [11:03] ummm [11:03] for 112G AND 1gpt??? [11:03] no [11:03] thats a bit steeep [11:03] Extra pop would the main value, I think. [11:04] It would mostly benefit us... on deity, I doubt it'll make much of a dent in the AI. [11:04] thats seems to be the rate i've seen in my game w/0 the gpt [11:04] isn't odin SE of the lake? [11:04] for two worker's that not that bad a deal... [11:04] No for gpt. wait a turn, or two til we can purchace it outright. [11:04] He's SW [11:04] thats for ONE worker [11:04] worker;'s wont be there next turn [11:04] If we wait a few turns, they'll be gone. [11:04] Did I fvck up Uber? [11:04] he's SW? [11:04] I think I went NW, not NE [11:04] didn't he just pop the hut? [11:05] 2 turns ago [11:05] mwia can you post [11:05] lol [11:05] post a save please [11:05] And then moved NW, not NE as you said [11:05] i'm sorry [11:05] he couldnt move NE anyways [11:05]  posting save... [11:06] How many huts popped? 4 I think, and all have been empty, correct. Something is wrong. Togas said he just popped one and got masonry. what is up here. [11:06] Yeah - all 4 empty. [11:06] Sorry to interrupt - Klo - can you play the ptwdg rturn for Lego - we are having probelems. [11:06] Was that in 1.14? [11:07] yup [11:07] this is bizzare, because I'm playing along in 1.14 and I just got masonry from the hut that was next to poly [11:07] however, I also got nothing from the northern hut [11:07] i got nothing in all..playing 1.21 [11:07] did you check tech trades at all, that could be what changed the number [11:08] nothing for me - 1,14 [11:08] 4 Save posted http://apolyton.net/forums/showthread.php?s=&postid=1964262&t=7462#post1964262 [11:08] nothing changed [11:08] Beta: Yeah, I saw there was trouble with the save. [11:08] you and Sharpe are the only Lego's on-line. [11:08] I have no mods... [11:08] getting sav [11:08] Never have had them [11:08] GS is restless. [11:08] Can't be that. [11:09] one thought...do we want to sell to Iro right now..and try to get both workers? [11:09] Togas - what did you get from the first two huts? were you playing along then by any chance. [11:09] I technically don't have authorization as a Lego turnplayer, but I don't see why I can't test it, and even send it on. [11:09] poly is slow. [11:09] lol [11:09] So no-one got anything from 4 huts except Togas?! [11:09] Klo - what's your e-mail? [11:09] Beta: ben@surveypoint.com [11:09] Everyone - 4 Stop at 3000BC? [11:10] k [11:10] bizzare. It might have to do with the fact that I accidentally took a different path with the warrior [11:10] loading sav [11:10] I guess that's got to be it... [11:10] I moved him nw instead of n on the first move [11:10] yeah... that would do it [11:10] k [11:10] I say go with Togas' version. :) j/k [11:10] two questions..1) do we want to buy the one worker? 2) do we want to sell to Iro NOW to try to buy BOTH workers? [11:10] ok. guess we just have terrible luck. [11:11] 12Odin N [11:11] I can send over my save :) [11:11] jk [11:11] it would be nice [11:11] 4 Odin N [11:11] 12Thor S, S [11:11] 4 Thor S S [11:11] sell and buy both. Good idea CD. [11:11] IF we can both both [11:11] 4 Ottoman Spear, Warrior stack, Spear, Worker [11:11] there is no guarantee we can buy BOTH [11:11] out of curiousity, why do you play with the civlopedia icon? [11:12] anyhow I'm DLing your save [11:12] Civilopedia icon? [11:12] You mean in the top corner? [11:12] the cursor [11:12] no [11:12] when u hover over things, that book witha C comes up [11:12] and lags the game a bit [11:13] Argh, computer's going down. Damn, Mozilla really doesn't like Civ... be back after a reboot. [11:13] I haven't noticed the lag, and I have a P3 800 that's crammed to the gills. :p [11:13] lol [11:13] * Kloreep has quit IRC (Quit: ) [11:13] Didn't realise I could turn it off anyway [11:13] i have a 2ghz and it still stutters [11:13] piece fo crap [11:13] A 2.4GHz is what I am getting in a couple months. Drool... [11:13] anyway, my orders are done :) [11:13] So are we going to try to get both workers? [11:13] :) Last weekend for me. [11:14] I say yes to both workers as long has price hasn't wnet up [11:14] i'd say get one is all we can afford unless we trade with iriquis firts [11:14] First, we sell our tech. Lets see what we get for it. [11:14] So this deal means we sell WC to Iroqs, then go for the workers? [11:15] Ottoman workers are industrious [11:15] good call [11:15] why not include a WK in the deal? [11:15] 4 Quickpoll: 1. sell WC to Iroqs and go for both workers 2. Just get the one worker (no sell to Iroqs) 3. no sell, no buy 4. just sell WC 5. abstain [11:16] 1 [11:16] 1 [11:16] 1 [11:16] 1 [11:16] Ottoman workers may be industrious for them but will be same as any other slave for us [11:16] 1 [11:16] 1 [11:16] 1 [11:16] That's a majority. [11:16] with the new city coming a worker is helpful [11:17] 4 Selling WC to Iroqs for 90g [11:17] Yikes! Otto wants 202g and 3gpt for 2 workers [11:17] no, it will get both bonus (industrious) and minus (slave) unless thay changed things with PtW. I remember checking this out a long time ago. It should act after all is said and done like one of our regular workers without the maintance. [11:17] ouch..too steep [11:17] How much for just one? [11:18] how much for 1 [11:18] 114 gold for one worker [11:18] 130G [11:18] (i have 1.21) [11:18] just one then [11:18] 4 Each worker costs different amounts! [11:18] it depends on the value to that civ [11:18] Lets go slave trading! [11:18] * Kloreep has joined #civ3dem [11:19] I have the save now, Beta. I'll see if it's non-crash now. :) [11:19] 4 Sorry - each costs 115g [11:19] Just the one worker then? [11:20] it was nice in civ3 when they were 28:) [11:20] lol [11:20] ;) [11:21] Quickpoll: 1. One worker for 115g 2. Two workers for 176g and 3gpt [11:21] 3. abstain [11:21] 1 [11:21] 1 [11:21] 1 [11:21] 1 [11:21] 2 [11:21] What's our current gpt? [11:21] 3 [11:21] 3 [11:21] +3 [11:21] 1 [11:21] 2 [11:21] :/ [11:21] this is from Ottomans, right? [11:21] yes [11:21] We're on 3gpt [11:21] yes [11:21] ja. [11:22] 2 [11:22] abstain. It cost so much, but the benifits we get..... [11:22] What are we doing with the money? [11:22] Woarker = more money sooner. [11:22] glaring greedily at it! :) [11:22] tech purchases. No way we can keep up otherwise. [11:22] I don't know if we need to keep up in tech, though... [11:23] 5 ones 3 twos 3 threes [11:23] ok, I'll vote 2 again... [11:23] We're researching IW. That's pretty much all the military techs except Wheel [11:23] One seems to have it/ [11:23] Any STRONG objections to getting a worker at the expense of gold? [11:24] no volume discount..... dirty rotten.... [11:24] actually... [11:24] None? [11:24] with two wkrs, we will have the ability to join to cities and pop rush stuff incase of emergencies... [11:24] also remeber when we get the seller for a time our gpt wull fall by 2 but then go up when he settle [11:25] done, that was my point [11:25] we work tiles [11:25] after we pop out a settler [11:25] we can join [11:25] and start work on another [11:25] that is why I voted 2 [11:25] I don't think we sohuld integrate them. [11:25] oh, so you're a rascist? [11:25] :P [11:25] I integrated an Aztec worker I bought in a recent game. [11:25] What is the Ottomans agression level? [11:25] ARE is here! ;) [11:26] They were fine, upstanding citizens, but when I went to war, I had some happiness problems. :( [11:26] what about the Iriquis? [11:26] One it is, so that's what's happening... [11:26] I'm not officially playing but I do like the idea of buying 2, even at that cost. [11:26] Seeing as we plan to attack the Ottos, I don't think we should get any of their pop till the war is over. [11:26] they will be converted prior to us going to war (if it occures on our schedule that is). [11:26] but [11:26] (any of their pop in our city, that is. they're fine working the countryside ;)) [11:26] does a settler with 1 of each nation maintain it's nationality? [11:27] Don't think so. [11:27] any settler we build will have our nationility [11:27] settlers are always your own. [11:27] But all native citizens will be used if possible, even if it leaves the city foreign only. [11:27] no idea, but with the mine we could have the settler 1 or 2 turns earlier [11:27] That's why integrating and building a settler works - they become your citizens [11:27] Really? I've seen some foreign settlers from conquered cities. [11:27] We still have 3 more settlers to build. They will be converted if we join them. [11:27] Are you sure? [11:27] I've never seen that [11:28] Yep. [11:28] Ya. I have seen them also. But they are a special circumstance. [11:28] They actually don't cost support, either. The Mil advisor shows 0 settlers... they show up in your slave box. [11:28] Settlers take nat from youngest pop in the town [11:28] In light of all this... repoll? [11:28] yup [11:28] Quickpoll: 1. One worker for 115g 2. Two workers for 176g and 3gpt 3. no workers at all 4. abstain [11:28] 2 [11:28] When will the warrior get back to town? [11:28] Better this time [11:28] 4 [11:29] 2 [11:29] 1 [11:29] 2 [11:29] 1 [11:29] 2 [11:29] warriors heading back ASAP [11:29] 3 turns [11:29] 2 [11:29] Thanks uber. [11:30] no probs [11:30] 2 [11:30] may i make a suggesting that the 2 mine/rd river tile before we join them, that way we produce i more gold with what we have [11:30] 2 [11:30] and our warrior can explore e [11:30] two 1 seven 2s one 4 so far... [11:30] Two has it [11:30] 4 No more serious objections? [11:31] I am thinking this. We get both of them. Join one right a way. Turn him into a scientist until Conan comes back. [11:31] I like that [11:31] We can get another 1gpt with the slider. [11:31] 4 two it is - buying 2 workers from the Ottomans for 3gpt and 176g [11:32] 4 Deal done [11:32] So we integrate one now? [11:33] Send one to help mine. [11:33] lets vote on the other one. [11:33] 4 One worker goes to help mine [11:33] 4 Poll: 1. Integrate worker and make him sicentist ATM 2. send him to work 3. abstain [11:33] 1 [11:33] 3 [11:33] 3 [11:33] 1 [11:33] 1 [11:33] 2 [11:34] What are the odds of cultural conversion each turn? [11:34] none in the capital... [11:34] We don't want Otto citizens around when we go to war. [11:34] 1 [11:34] oh... you mean of him... [11:34] if you integrate, will he cause any unhappiness? [11:34] not now [11:34] When we go to war, 1 unhappiness per Otto pop. [11:34] not until war. and war is still a bit away. [11:34] So only one unhappiness if there's only one integration, but that's still difficult on deity. [11:35] We must have a plan to build a worker in the mean time.... [11:35] how long until assimilation? [11:35] 20 turns right? [11:35] IF we integrate, we will need to build a worker, I believe. [11:35] iirc - 15 to 25 turns. [11:35] Road, why'd you vote 2? [11:35] not until settler [11:36] Is that all? 20? We might just be at war in 20 [11:36] we arent going to war in that time frame [11:36] Because it is best [11:36] can you justify it? [11:36] There's a lot not voting here - [11:36] four 1s one 2s two 3s [11:36] i still think we should use him then join him [11:37] What are the benfits of making him a scientist - faster reserach - or just more gold [11:37] but if we join him we save 1/2 turns off settler [11:37] Benefits of joining: +1gpt until we get the Warrior back, then extra shield or two, +1gpt [11:37] more gold [11:37] war - with what. we can have 2 archers by then, 3 max. we loose. no, war is still 50 turns away with our schedule. [11:37] you know, I think I agree with road and Aggie here... [11:37] Worker integration in despotism is really only useful to accelerate a pop rush. Let the workers work till you need the pop [11:37] Benefits of sending to work: extra improvements, no worrying about unrest during war [11:37] aggie: how would it save worker turns? [11:37] use first, then integrate... [11:38] turns on the settler, rather. :idiot: [11:38] you also get another free worker ... no support costs, who works at the same rate as your natural workers. [11:38] we would reach 3 pop earlier and with mine the settler is made quicker [11:38] Use near capital until you want to pop rush, then integrate and rush [11:38] we can't go beyond pop three... [11:38] more gold. also, shorter turn around on other projects as we will not be dropping our pop down all the time. This will let us get the 2nd city that much faster. [11:38] I change my vote from 3 to 2. [11:38] 2 [11:39] 4 Repoll: 1. Integrate worker and make him sicentist ATM 2. send him to work 3. abstain [11:39] 1 [11:39] 2 [11:39] This one is going into effect. [11:39] 2 [11:39] also we can get that extra gold my roading the river tile and mining. It will produce 2 instead of the 1 the other tiles produce [11:39] 2 [11:39] I see benifits to both. without testing it out I have no idea which is better. [11:40] its a real tossup honest, [11:40] 2 [11:40] 2 [11:40] 2 [11:40] If in doubt we can always let him work until UnOrthO is back and we decide to join or not [11:40] yap [11:40] yep. [11:40] one 1s six 2s [11:40] Also, how long till the mine is completed? [11:40] 2 has it - 4joins the mining crew [11:40] 3 [11:41] 2 turns with 2 workers 3 now [11:41] 4 turns right now [11:41] wait... [11:41] We could still integrate him in a few turns if we decide otherwise. [11:41] 2 turns now [11:41] so we are sending both workers to mine right now? [11:41] with 3 wrkrs, it will take 2 turns to mine... [11:41] we will be wasting shield. [11:41] So what do you suggest? Take any one off? [11:42] Send one to road a tile, then? [11:42] GK... yes but we will be saving food in the long run... [11:42] the timing was perfect to get the settler just as we hit size 3. Now the timing is off and we will make the settler prior to having a 3 pop. [11:42] but we can integrate worker that turn gk [11:42] Lets have this guy road somewhere instead - towards the new city. [11:42] GK we can work the bonus grass to the n instead and not loose anything... [11:43] yep. [11:43] We always were going to waste a shield or two - currently we have pop growth in 6, settler in 6. With the mine that would have added another shield anyway [11:43] Ya, but the mine would have been done in 6 also. now it is done in 3. Oh well. [11:43] I see [11:44] and the road to our new city will be done in 4 [11:44] Never mind. There's nothing better they can do beyond roads that won't be used for some turns anyway [11:44] 4 Ending turn... [11:44] so what did we do with both workers? [11:44] and that will give us plenty of time to re-intigrate a worker as needed. [11:44] for all concerned these workers work at 1/2 our rate [11:45] i just tsted it [11:45] one to help w/mine and one move N? [11:45] 4 Ottomans move around in their own borders... [11:45] realy? I would have figured they would be at 75% [11:45] why? [11:45] slaves always work 1/2 [11:45] well one take 12 turns to mine [11:45] 4 Thor? [11:45] um [11:45] MWIA...did one worker help with mine & one move N [11:45] how do we feel about violating borders? :) [11:46] oth mined [11:46] hmm... non-industrious slaves... [11:46] both* [11:46] ok [11:46] No - I put both on the mine straight away [11:46] * Donegeal slaps E_T_not_home around a bit with a large trout [11:46] +50% industrious then - 50% for slave. 100+50 / 2 = 75%. That is how it used to be. [11:46] We need a new speadsheet ET!!! [11:46] No! UIt has always been slaves are 1/2 of your speed [11:46] exactly. [11:46] half ure normal speed [11:46] Yep. [11:46] We need E_T... [11:47] Uber - moves for Thor and Odin? [11:47] am i allowed to violate borders? [11:47] so you are saying that it made no diff if the original civ was industrious? [11:47] 4 turns - let's finish this chat up [11:47] 12Odin NW, NW [11:47] Erm, probably best not to... [11:47] 4 Odin NW NW [11:47] Donegeal: correct. [11:47] 12warrior go to Asgard [11:48] 4 Hang on Odin can't go two NW [11:48] You mean NE? [11:48] oops. yea [11:48] Yes, it makes no difference that the slaves were industrious [11:48] lol [11:48] 4 Odin two NW [11:48] I mean 4NE! [11:48] * UberKruX smacks himself with a compass [11:48] * Donegeal hands Uber a compass. [11:48] * MrWhereItsAt mistyped, is all... [11:48] thats why yours doesn't work... [11:48] Tundra... [11:48] 4 Thor..? [11:48] S, SE [11:49] I see - out of the border. [11:49] Ottomasn build lotsa roads and mines... [11:49] whoa ... look at that stack! [11:49] i don't like that force [11:49] lol [11:49] 2 Spear and 3 warrior... with another 2 spear and one warrior nearby [11:49] what? what? [11:49] wheat 3 south of Edrine [11:50] i see a total of 4 spear and 4 warrior [11:50] stack - of what. where are they going..... bastards. [11:50] hmmm... looks like we will be gettiong our 3 GPT back... [11:50] the ottomans have the stack listed above s of edrine [11:50] 4 Warrior to Asgard [11:50] Ottomans are marching towards Apolyton [11:50] to visit your capital [11:50] 4 Ending turn [11:50] With 4 warriors? [11:51] Unless the ottomans have met someone else inbetween us, it looks like they are going to war early!!!! [11:51] Guess they want their slaves back. :( [11:51] 4 Stack moves East.... [11:51] * MrWhereItsAt fears for his job/life [11:51] 12Odin: E, N [11:51] Maybe we'll set a record for shortest demogame ever. ;) [11:51] 4 Odin E N - Iroqs have Furs [11:51] 12Thor: SW [11:52] On the bright side, we can still switch to a spear if needed, right? [11:52] * NuclearisWinterius has joined #civ3dem [11:52] with a force that size, we will have trouble. Only good thing is that the AI will not attack with the spears. [11:52] If? [11:52] Ops, sorry, late [11:52] Hi. [11:52] hi [11:52] they will probably attack over a river [11:52] we can hope. [11:52] 4 Thor SW [11:52] Do we have time to build barracks? [11:53] how many turns are they from us? [11:53] 5 [11:53] 4 Three Workers need orders... [11:53] 5 [11:53] they attack in 5 [11:53] Barracks wouldn't complete... besides, they'd only be useful for healing. [11:53] lol, a bunch of pessimists, we are [11:53] OK. and without masonry we have no walls.... [11:54] What do you expect after 4 empty huts? :( [11:54] we ahve 2 warriors ourselves [11:54] we don't need walls... [11:54] We have a gpt deal with Ottomans... [11:54] Will that stay their hand? [11:54] want to see if they will take a worker for masonry? [11:54] maybe when we lose we can restart on a fucking archpeligo [11:54] our cap has the effects of walls already [11:54] Yeah, we're a city in game terms, not a town. [11:54] also we will be fortified we might survive with luck [11:55] Workers to go N and road for ours, mine for the others? [11:55] we can build settler then get another warrior [11:55] for def purposes, our cap is size 7 [11:55] Any suggestiosn for what the workers can do to help us? Otherwise I will just have them road. [11:55] Sorry, I mean N, NW [11:55] I'll just shut up and wait for orders, GK :D [11:55] we need spears and barracks... [11:56] we need 2x production :P [11:56] anyone please sum this up for me on a / query ? [11:56] NW: Ottos have a stack of spears and warriors heading E - almost certainly for us. [11:56] MrWhereItsAt, can you post a save... [11:57] We bought two workers from them for a fortune a few turns ago. [11:57] we could send a worker to city to join and cut a trun of settler and get another warrior before attack [11:57] 4 Posting save... [11:57] thanks. [11:57] I don't think a settler is an option at this point... [11:57] We need a spear [11:57] it still going to hard but 3 warriors fortified and in capital vs 4 warrior could win out [11:58] A spear would defend at at least 3.5 against their attack. [11:58] Maybe 4 [11:58] (if they attack across river) [11:59] Posted http://apolyton.net/forums/showthread.php?s=&postid=1964403&t=2503#post1964403 [11:59] we have to keep the workers close enough to get them in the cap [11:59] Get a spear. It will probably end the battle as an elite [11:59] Maybe with a spear we could use 2 warriors for further counterattack [11:59] downloading.... [11:59] forget that..attacking a spear wih a warrior is sily [11:59] silly [12:00] I don't think we should counter attack spear with warrior when spear is on forest... [12:00] Spear in one turn if we change to it [12:00] spear [12:00] We'll probably have some of our worker's hard work pillaged. :( [12:00] spear... yes, definately [12:00] 12 change to spear. DM order. [12:00] Spear then Archer? [12:00] 4 Change to Spear [12:01] we still need a settler next [12:01] How many spears are there again? [12:01] 4 [12:01] 4 spear 4 warrior total [12:01] I mean go and cut their defense lines, not city attack [12:01] 4 The workers need orders - then I can end turn [12:01] 1 archer won't do much good against 4 spears, even if they split up in pairs. [12:01] poll - next,1) 2nd spear,2) archer, or 3) settler [12:01] Looking at save for worker orders. [12:01] 3 [12:01] Definitely not archer. [12:01] defense lines no, eerr , I mean pillage and such [12:01] 3 [12:02] 3 [12:02] What the hell - 3 [12:02] 3 [12:02] 3 [12:02] We can always change it within a few turns, right? [12:02] yes. [12:02] since we have the extra workers, we can join to the new city and pop rush emergency needs... [12:02] ugh - OK . 3 [12:02] 3 [12:02] have workers do something on the east side [12:02] 4 turns till Second Spear [12:02] Hmm... the PTW CD spins, but nothing loads. [12:03] Just use a no-cd patch... [12:03] ;) [12:03] Yeah, guess I'll have to. [12:03] here's and idea, do the settler, then pop rush spear with other worker [12:03] yes [12:03] i dont want to pop rush unless we have too [12:04] 4 Awaiting worker orders.... [12:04] 12 Have the worker all road due south. [12:04] Doesn´t pop rush have a great effect on happiness too? [12:04] yes [12:04] what the? [12:04] it is a nothing order, something we will need, but get nothing out of it until we grow. [12:04] 4 Workers all go S [12:05] pop rush would force Asgard to stay at 2 working citizens, and that's with 2 MP units. [12:05] why we should prpared that other tile [12:05] IMVVHO pop rushing won´t be a good movie, but hey, I am the newby here [12:05] 12 next turn, have them all mine where they are at. [12:05] It may be our only option, NukeWinter [12:05] 4 Ending turn... with trepidation... [12:05] gk we are neglected outr best tile [12:05] we cant move them there [12:06] it would take to long [12:06] 4 Holy crap! 4 Warrior stack of Zulus appears East, next to our workers! [12:06] Holy shit! [12:06] GK... where does that put the wrks? Is it on the Tight plan for improvement? [12:06] Sorry - 5 Warriors [12:06] brb, whiz [12:06] * Togas sighs ... freakin' Deity level [12:06] Oh shit. [12:06] What a time for a slash! [12:06] shit [12:06] O....M....G!!!! [12:06] fffffive? [12:07] 5 [12:07] 4 Hello Mr Zulu Sir... [12:07] it aint going to be easy. I think we are in serious trouble at this point [12:07] * NuclearisWinterius changes his vote for n1, spear [12:07] They have 2 cities other than capital, all our tech and 77g [12:07] back [12:07] spear [12:07] * dejon has joined #civ3dem [12:07] well, isn't this great [12:07] uber meet zulu, zulu meet uber:0 [12:08] i say we declare war on the zulu and give up already :) [12:08] Hello - I made it! [12:08] hey - dejon - bad timing. [12:08] you guys voted for diety AND 24 civs! ;) [12:08] What time to be here dejon... [12:08] just in time for the end dejon [12:08] I tried 3 servers b4 connecting [12:08] Aw, bummer. :( [12:08] dejon..we got 13 units headed for out cap [12:08] our [12:08] ouch! [12:08] 2 different civs [12:08] You may be here for the conclusion of the second demo game!! :) [12:08] holy crud! [12:08] Nope - I think that's next turnchat. [12:08] * Togas hopes for restart on Emperer [12:08] well [12:08] OK - stop here? [12:09] togas thatnks for putting the zuku there:) [12:09] * MrWhereItsAt hopes for fewer civs [12:09] lol@ Togas [12:09] me too [12:09] 12 suggest an end of chat [12:09] * Togas didn't place any of the civs [12:09] Look on the bright side - maybe the Zulu and Ottos just want to fight it out in our territory. ;) [12:09] they were all random [12:09] maybe 24 civs was too many... [12:09] bah, togas is laughing at us right now! :) [12:09] umm...yes... I think this is an emergency that needs to be looked at closely... [12:09] It's saturday night. What esle are we going to do? [12:09] this is so not an archipeligo [12:09] beer and women [12:09] get laid [12:09] :) [12:09] 4Quickpoll: 1, End now and desperately discuss things, and give MWIA time to steal the Crown Jewels and escape 2. Keep going 3. Abstain [12:10] 2 [12:10] 2 [12:10] 2 [12:10] how many other civs have we seen?? [12:10] 1 [12:10] 3 [12:10] 2 [12:10] Uber -- for the last time, NO, this is not what you would consider an archpeligo. [12:10] 2 [12:10] 2 [12:10] but thats what we voted for, you dolt [12:10] Damn. I can only be hear 30 more minutes in that case [12:10] 2 [12:10] in my opinion our current situation leaves few options, we might as well hope for a miricle [12:10] we may HAVE to pop rush a spear [12:10] we should be dead by then [12:10] 2 [12:10] change settlerr to spear [12:11] a 'custom' maop is a 'custom' map; you did fine Togas. :) [12:11] 4 We keep going [12:11] * roadcage has quit IRC (Ping timeout) [12:11] Play honorably to our death! [12:11] Our workers need orders. [12:11] retreat to city [12:11] hide. [12:11] 12 build a spear. Have workers scatter. [12:11] (Threatened by Zulus) - may I suggest moving them to the capital? [12:11] Scatter? [12:11] tell them to run in circles and scream, it works for me:) [12:11] :))) [12:11] Yes - we can use them to pop rush spearmen. [12:11] true [12:12] wait... the Zulu aren't covered by spear..er impi. Maybe they won't attack?!?!?! [12:12] last resort only though [12:12] It's all or nothing at this point - why not move them back to Asgard? [12:12] sacrificial slaves [12:12] Tell them to fight the enemy with shovels [12:12] throw dirt clods at them [12:12] Have them road the tile due North of capitol [12:12] 4 They told me where you can stick their shovels ;D [12:12] they have pick axes [12:12] :) [12:12] irrigate the ground under them and drown them! [12:13] So workers go NW right now? [12:13] yes [12:13] back to cap [12:13] GK? [12:13] 12 move workers toward cap. [12:13] 4 Workers move NW [12:13] 4 Spear fortifies, I take it? [12:14] i suppose :) [12:14] 4 Warrior reaches Asgard [12:14] * roadcage has joined #civ3dem [12:14] 4 Thor..? [12:14] W, S [12:14] How many other civs have we seen? (Ottomans I knew, have read Iroq and Zulu in here - any more?) [12:14] Odin: N, NE [12:14] 4 Thor goes W S, finds coast near Ottomans [12:14] That's it dejon [12:15] And Zulus. [12:15] who needs raging Barbs? [12:15] dejon - that is for now. We really don't need any more now, do we. [12:15] 4 More furs around, coast in the tundra [12:15] Oh, you included them. :idiot: [12:15] btw, we have -1 GPT [12:15] We are on -1gpt [12:15] with 26g [12:15] just wait till the Ottos attack... it will go up... [12:15] 4 Ending turn... [12:15] we will be dead in 26 turns. don't worry about it. [12:16] 4 Zulus move N along Mts. outside our radius [12:16] Actually, it'll go down after the Ottos attack - we won't be paying unit maintenance. ;) [12:16] Togas placed us just together with the ZUlu... how lovely [12:16] So at least 4 civs started on our land mass - that does NOT indicate an island hopping map. (I'm hoping Togas and BFM will show us a shot of the complete map after we die.) [12:16] oh this is fuckign great [12:16] Wishful thinkin - maybe they're going for the Iroqs..? [12:16] We won´t die [12:16] The map was originally intended for 16 civs, wasn't it? [12:17] once again, we didn't PLACE any civs anywhere, computer randomly assigned them [12:17] 12Warrior Fortisifes in ASgard [12:17] wish we could get the zulu after ottomans.... [12:17] Workers N of Capital? [12:17] C´mon! CFC wona game in deity, of we loose in the beginig of this one what a shame! [12:17] 12 worker road N of capitol, something to do for now. [12:17] If we don't loose here, we will win the game eventually... [12:17] I coud win a game of Diety if i set up the map before hand..... [12:17] 12Thor E [12:18] 12Odin NE [12:18] with no second chances [12:18] No they didn't - they haven't gone beyond Monarch yet, according to OctavianX [12:18] sure - 500 goody huts, no barbarians, and all other civs starting on a one tile tundra island. [12:18] why not SE-E for thor? [12:18] Please don't think I'm ungrateful - the map looks cool. I'm just speculating that the landmass(es) are too big if the computer put at least 4 civs on our island(?). [12:18] dejon, these aren't islands, despite what we asked for [12:18] 4 Odin NE [12:18] * UberKruX has an angry scowel [12:19] * Togas slaps MrWhereItsAt around a bit with a large trout [12:19] * Togas slaps UberKruX around a bit with a large trout [12:19] we lose...we lose, so what; not like each one of didn't lose before. [12:19] sorry MrWIA [12:19] Oh no - the trout are out! :D [12:19] No, but is is a game where there is (supposedly) a good water born adventure or two. [12:19] * MrWhereItsAt rubs his cheek ruefully, and thinks of the firestorm to come... [12:19] meant to slap Uber [12:19] My people... in grave danger... must talk like Shatner.... he always wins... [12:19] * NuclearisWinterius wonders what are teh forces of the enemy [12:20] lol [12:20] GK - Workers go to N of Capital? [12:20] NuclearisWinterius - ottomans - 4 spear & 4 warriors. Zulu, 5 warriors, that are not attacking for some reason. [12:20] we CAN survive this... the Zulu are going around us... [12:20] Maybe we need an information minister to put a good spin on this. [12:20] 12 road norht of cap. [12:20] alright they are going toward ottomans [12:21] ´´There are NO enemy forces going towards ASGARD! [12:21] :) [12:21] :D [12:21] 4 Thor E [12:21] "they are lost in the mountains, they cannot read a compass" [12:21] "oh, thats uber" [12:21] they are commiting suicide at the city gates [12:21] hahahaha [12:21] :phew: [12:21] 4 Warrior in Asgard fortifies? [12:21] ja [12:21] ´´Our troops are already fortifying, to totaly CRUSH this enemy, that doesn´t exist!´´ [12:22] 4 Ending turn... [12:22] They are using a catipult, but forgot to bring ammo. So they are using their own heads... [12:22] GG. Don't lose the game while I'm gone. ;) [12:22] Try telling them we are getting their wifes while they are at war, tehy´ll all comit suicide! [12:22] zulu are going around us [12:22] 4 Zulu stack keeps goin N, Ottoman stack has reached our culture - next to Asgars next turn if they want [12:22] wait, were did workers go? [12:22] ottomans are going to attack [12:23] * Kloreep has quit IRC (Quit: ) [12:23] N ofAsgard? [12:23] Yes [12:23] k [12:23] what are we building? [12:23] Spear [12:23] did the ottos DoW us already? [12:23] Workers build road N of Asgard [12:23] can we pop rush it? [12:23] No DoW [12:23] can you post save mwia for next turn [12:23] Next turn? Sure [12:23] hmmmm.... [12:24] 12Thor N [12:24] 12Odin NW [12:24] Hope this won´t be our Pearl HAbour [12:24] watch where Thor goes...we dont want to get him killed needlessly [12:25] 4 Orders done.. ending turn... [12:25] Nuke, we still held PH after the attack... [12:25] we could only be so lucky... [12:25] They shouldn't start anything unless they are about to attack our city. [12:26] Wonder if they will declair war, or jsut attack. [12:26] 4 Celt stack to our East! [12:26] shiiiit [12:26] * Togas bangs his head against the keyboard [12:26] With Archers! [12:26] OMG [12:26] oh look, celts. [12:26] 4Ottomans in our culture radius, next to Asgard [12:26] NOW we´re totaly doomed [12:26] Celt?!!?!?!? [12:26] oh..F**k!!!! [12:26] 3 warriors 2 archer [12:26] too funny [12:26] this is screenshot material [12:26] got it [12:26] can´t we try to befriend those nations? [12:26] lol [12:26] someone please post this screenshot [12:26] 12 BRB - have workers mine.... [12:26] 4 The Celts have 2 Archers and 4 Warriors [12:26] 4 Doing screenie [12:27] for what it's worth, the celts are polite [12:27] ouch... I think I stubbed a toe... [12:27] This is getting quite funny, actually. [12:27] Serious! [12:27] celts will give us 60 pottery [12:27] Celts are not so offensive [12:27] Great [12:27] now lets all remember our panic instructions "when in trouble, when i doubt run in circles scream and shout" [12:27] If we survive this .... [12:27] not Offenesive? With Archers on our border? [12:27] Now all we need is some Carthage NMs marching in, and we've got a party! :D [12:28] When in trouble say the save corrupted and that we will start again [12:28] * aggie2 is now known as Viking_INFOMIN [12:28] yeah... where are the WC's? [12:28] the celts are here to teach us how to shoot arrows [12:28] useful [12:28] maybe they're just looking for goodie huts? :) [12:28] * NuclearisWinterius sits and waits to see the Barbarian Modern armor Togas placed :D [12:29] someone go get Aeson... [12:29] Why, they are all empty. [12:29] If so, someone should tell that all the huts here are EMPTY!! [12:29] If those ottos had tanks we could beat ´em with our spearmen [12:29] maybe they will attcak the Ottomans [12:29] the celts [12:29] they are dogs and are lost in the forrwest [12:30] ashame we cannot give them a rop so they can find the ottomans sooner. [12:30] Let us all hope the celts will be abducted by aliens [12:30] Ottos in our border? [12:30] Too bad we don't have writing and embassies - we could beg them to attack each other. ;) [12:30] to bad we dont have a bunch of ICBMs to give as gifts.... [12:30] do we want to sell the celts pottery? [12:30] We should give this to the Strat forum and challenge them to do it. We'll call it - "So very cold... for a made map" ;) [12:30] why not [12:31] Why not, if we give them a good deal thay may like us. [12:31] We should givem pottery IMVHO [12:31] Why not! We may as well have ample money for a decent Viking funeral! :D :D [12:31] HAY!! I missed it, are the Ottomans in our border? [12:31] would we feel stupid if they just past by [12:31] yes done [12:31] and they'll probably avoid the river [12:31] um... tell them to leave [12:31] lets not rush yet [12:31] ell, they did [12:31] lol [12:31] I gotta go sleep soon, so if we're continuing we need to do it quicksmart. [12:32] Save going up [12:32] with money maybe we can buy peace? [12:32] 12 - move workers into city. [12:32] 4 Workers into Asgard [12:32] What do have for garrison? [12:33] 1 spear 2 warrior [12:33] 4 2 Warriors, One Spear, one spear next turn [12:33] Can we pop rush a spear? [12:33] who is wearing the FAM hat? [12:33] No point right now [12:33] GenTac - he can't get into DALnet OR EFnet [12:33] Odin: W [12:33] Right. [12:33] 4 Odin W [12:33] actually in all seriousnes we can survive just the ottoms. so if the othere don't attack we are ok [12:33] but no one here? [12:33] Thor N N [12:33] 4 Thor NN [12:34] No-one [12:34] Any chance we could get a WM shot? (zoom out) [12:34] Aggie... maybe you should cchange your name before you say stuff you mean... [12:34] Save - http://apolyton.net/forums/showthread.php?s=&postid=1964458&t=9314#post1964458 [12:34] Next turn - archer, to give the ottomans some payback for invading us so soon. [12:34] Do we ask them to leave? [12:35] tell the Ottomans to leave or declare war.... [12:35] * Viking_INFOMIN is now known as aggie2 [12:35] I think we should - we aren't losing anything, and we might just get them to withdraw the first time [12:35] Why not - it will hurt their rep, not ours, and if they declair war we get the 3 gpt back. [12:35] yep... [12:35] 44 Asking nicely... oh damn [12:36] We MUST befriend the Celts at least... [12:36] 4 We are at war with the Ottomans [12:36] fun [12:36] no surprise there [12:36] figured.... [12:36] I hope they are stupid enough to attack accross the GREAT BLOOD RIVER [12:36] let me get save up before we play [12:36] GK they dont have to [12:36] lol [12:36] sell Pottery to Celts for all there gold... it will still be a good deal for them and will make them happy [12:37] they got 3 warriors and 2 spears on the other side of it already [12:37] Yes - do te pottery deal. [12:37] 4 Invoking emergency powers ;) Doing Pottery deal. [12:37] I know - they can go either ne or se and not have to attack across it. We get the spear next turn to help defend if they do. [12:38] Man, Let us all Pray Tyr, the Almighty God of War, and his brother Thor, God of Strenght, for this victory [12:38] The AI also usually doesn't attack with spears also, so we should only have the 4 warriors to worry about. [12:38] 4 Ready to end turn... [12:38] May Loki bless us with the Eternal Fire! [12:38] I MUST go within an hour. [12:39] Come Hell or Highwater. [12:39] hey ho lets go [12:39] Or Ottomans, Or Zulus, or Celts... [12:39] end turn, lets see what happens..... [12:39] hmmm... could we loose a DG in the second turnchat? [12:39] 4 ending turn [12:39] whata bust [12:39] * dejon crosses fingers [12:39] come on Uber... I think we can win here... [12:39] The odds are against them [12:40] I bet they go to the NE [12:40] yea, they lost [12:40] but whatever [12:40] lol [12:40] huh? [12:40] that wzs too easy [12:40] they attacked with 2 warriors [12:40] we got a vet [12:40] full HP [12:40] 4 Celts moving around us to the south.. Zulus disappearing North... 2 Ottoman Warriors attack - both die and Spear promoted [12:40] YAY! [12:40] spears left [12:40] lol [12:40] sweet [12:40] Right on [12:40] :D [12:40] cheers! [12:40] now we need a settler [12:40] 4Ottoman Spears head N, Warrior stays there, remaining Ottomans appear [12:40] 4 Palace expanded :p [12:41] ALL PRAISE Tre!!! [12:41] don't forget Loki [12:41] ALMIGHTY TYR!!!!!!!!! THANKS FOR YOUR BLESSING! [12:41] we should move spear to cover workers [12:41] oh... yeah.. thats how you spell it... [12:42] what do we build now? Another spear or Settler? [12:42] Settler [12:42] 4 New Spear in Asgard [12:42] i say we call it a chat now, since the immediate danger is passed [12:42] Yes - vet spear and fortify him [12:42] yeah! [12:42] Do we wish to pop rush, we have the workers in the city now. Or do we send them out to build something to the east. [12:42] sounds good [12:42] no pop rush [12:42] There is nothing out E to build GK [12:43] I agree, that's enough tension for one turnchat. ;) [12:43] we still need to fix that tile [12:43] 4 We need a plan - Quickpoll: 1. End chat 2. Keep going for a meagre amount of time (WIA must GO!) 3. abstain [12:43] which tile? [12:43] we can send settler out with vet spear [12:43] 1 [12:43] 1 [12:43] 1 [12:43] 1 [12:43] 1 [12:43] 2 [12:43] 1 [12:43] 1 [12:43] 3 [12:43] I know, but there is only death and mayhem to our west, so if we send them out they need to be safe somewhere. [12:43] :D I am alone in this one [12:43] 1 [12:43] 1 [12:43] nine 1s one 2 one three [12:44] 4 Turnchat over [12:44] whew... [12:44] Immediate crisis has passed, time to regroup [12:44] Omigod...... [12:44] that was a sweaty deal there [12:44] OK - saving posting, posting report.... [12:44] brb [12:44] will done guys! We are ALIVE! [12:44] As said, the infidels have all ben killed in a vicious city battle [12:44] :) [12:44] GK, go N to road to new city (Green) then NE to Road/mine Bonus grass. Look at my tight plan, all tile imp are listed. [12:44] * UberKruX has quit IRC (Quit: ) [12:44] No, the crysis is beginning. They still have 2 warriors, 4 spears, and a large and fast production base out there. [12:45] My initial assesment for the next turnchat is taht they will all die [12:45] indeed they do and our city # is falling behind [12:45] Otto's are definitely the first target, me thinks. [12:46] Lets let Unortho deal with it. I though I heard someone say that some of the spears went N. That is a danger area. [12:46] they did [12:46] hmmm... I missed that... [12:46] Something tells me we'll never have just one target in this game... [12:46] togas you can come in off the ledge now:) [12:46] So south and east are clear. For now. [12:46] unless the zulu's and celts gte mad [12:46] well..we couldnt build the settler yet without unacceptable rish to either the city of the settler [12:47] S and E is where we need the least amount of work... almost none... [12:47] we need to cover everything with spear [12:47] yes [12:47] FAM will have to work overtime to ensure that we stay on best possible relations [12:47] we are far from safe [12:47] indeed [12:48] well i better go, this was more eventful than i hoped [12:48] is the last save posted? [12:48] Going up now.. [12:48] Than you hoped?!?!?! [12:48] He is doing it now.... [12:49] we will need some mix of spear settler and archer [12:49] It was a proper Viking chat - we all went BESERK at some point! [12:49] 4 Save and report up [12:49] well i wanyted some xceitement just not bad like everybody onour borders Session Close: Sun May 04 12:49:54 2003