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Urban Ranger
United Nations Emperor
The City State of Noosphere, CPA special envoy
May 1999
time: 16:37
NationStates
21-04-2003 03:04 | profile | mail | pm | search | buddy
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Command ships: 3 (Artic Glow, Pacific Sunrise, High Noon)
Battleships: 3 (Indomitable, Impassable, Invincible)
Heavy Cruiser Paris Commune
Heavy missile cruisers: 7
Light missile cruisers: 19
AEGIS anti-missile cruisers: 17
Missile destroyers: 25
ASW destroyers: 59
AEGIS anti-missile destroyers: 21
Missile frigates: 55
Frigates: 75
AEGIS anti-missile frigates: 35
Escorts: 97
Missile Boats: 173
Coastal patrol crafts: 335
Hydrofoils and hovercrafts: 753
Amphibious assault transports: 237

Diesel attack boats: 359
Nuclear attack boats: 35
Nuclear missile boats: 9



Non-combat vessels (including tugs, transports, tankers): not counted


__________________
"Wars are poor chisels for peaceful tomorrows." - Martin Luther King Jr.

Jack_www
United States King

Jul 2001
time: 00:37
Civilization III MultiplayerLegolandNationStatesNever Ending Stories
22-04-2003 04:38 | profile | mail | pm | search | buddy | aim
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Military Forces of Apolyton


Population:
Total Population Over 5.23 Billion
Noosland: 612 Million
Jackson: 522 Million
Centrails: 615 Million
Chimerica: 580 Million
Iguana Fire: 87 Million
Uberlandia: 395 Million
Alecrast: 438 Million
Eternal Cold: 507 Million
Karakas: 314 Million
Wine: 303 Million
Eation: 260 Million
Ceroo: 600 Million

Ground Forces:


Troops
Total Troops over 39.5 Million
Noosland: 2.2 Million
Jackson: 2.2 Million
Centrails: 2.7 Million
Chimerica: 8.6 Million
Iguana Fire: 17000
Uberlandia: 3.95 Million
Alecrast: 3 Million
Eternal Cold: 400,000
Karakas: 753,000
Wine: 4 Million
Eation: 10.24 Million
Ceroo: 3.5 Million


Marines:
Total Marines 4,216,000
Wine: 600,000
Eation: 1,050,000
Chimerica: 350,000
Centrails: 220,000
Noosland: 800,000
Jackson: 1,100,000
Karakas: 96,000


Paratroopers:
Total Paratroopers 1,385,000
Jackson: 500,000
Eation: 700,000
Uberlandia: 100,000
Karakas: 85,000


Spec/Ops:
Total is 984,250
Noosland: 300,000
Chimercia: 61,000
Centrails: 60,000
Jackson: 30,750
Uberlandia: 100,000
Eternal Cold: 60,000
Wine: 3,750
Eation: 43,750
Iguana Fire: 20,000
Alecrast: 205,000


Tanks:
Total Tanks 867,653
Jackson: 135,000
Centrails: 80,000
Chimerica: 124,000
Iguana Fire: 3
Uberlandia: 60,000
Eternal Cold: 20,000
Wine: 100,000
Eation: 142,500
Ceroo: 20,500


Other Vechicles/Artillery
Total 1,417,829
Wine: 92,000
Eation: 692,250
Centrails: 294,000
Iguana Fire: 29
Eternal Cold: 12,000
Jackson: 271,900
Ceroo: 6000


Airforce:
Fighters: 32,490
Fighter-Bombers: 15,500
Bombers: 7,273
Ground Attack Air: 8681
Other Helicopters: 10,165
Attack Helicopters: 10,597


Navy:
BattleShips: 45
Carriers: 91
Curisers: 334
Destroyers: 986
Frigates: 1302
Subs: 814


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Drogue
United Kingdom King
Northampton, England
Oct 2002
time: 08:37
Alpha Centauri Democracy GameAlpha Centauri PBEMNationStates
24-04-2003 12:21 | profile | mail | www | pm | search | buddy | icq
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Welcome back everyone. Here is the Akirian army, finally all accounted for

Akiria has quite some army. However, we do not believe in having enormous masses of rank and file troops. As such, and with the control of Akizeta, we have a large array of computer operated and automated weapons, mainly for defence, combined with a very tooled up 'standard' army. As such, the amount of military power we have should not be purely represented in the number of troops we have, but taking into account their quality, of both training and equipment.

If you don't want to bother with the explanation of how I got my figures, don't bother reading this. This was just me tryign to work out how much I have to spend, and how big an army is realistic.
All currency in USD, 2000 base.
I have tried to work out the GDP per capita of Akiria, to help with deciding on spending. Since Akiria is roughly like the UK, but with less business regulation, and much more environmental restrictions, I figured that it's GDP per capita will be slightly lower then the UK, but not by that much. Since the US has a GDP of ~$28,000pc, and the UK of ~$20,000pc, I figure Akiria's will be ~$18,000pc. This, with a population of 1308 Million, gives a total GDP of $23,544,000 Million, or ~23.5 Trillion. Considering that we have the 2nd largest per capita army in the region and the largest arms manufacturing industry in the Apolyton (#11 in the World), our military is likely to be about the same % expenditure as the US, which is ~6-7% GDP. Therefore, Akiria’s military budget is $1.53 Trillion (~4 times the USA’s, but with ~5 times the population, therefore pretty realistic IMHO). The average wage in Akiria will be about the same as the GDP, thus the average military wage will be about the same, so ~$18,000pa. Plus extensive training, costing ~$12,000pa per person, giving a total cost per person of $30,000pa. Add on 1/3 pay for the 10 Million reserves, which is ~$60 Billion. This gives a total wages and training cost of $390 Billion. The other costs were worked out proportionally from US military budget figures, adjusted for the more technological, R&D sort of military that I want.
Sources: World GDPs, Military Expenditure and US Military Budget 2004

This is a lot. Therefore, here are the stats: (main bits in bold, to go in total region list)

Total Population: 1324 Million
Total GDP: ~23,544 Billion USD
Total Personnel: 12 Million (0.9% total population, or ~4% Men aged 18-50) plus 10 Million Reserves, who can be called up, but on 1/3 pay (Troops: 6.25 Million, Marines: 750,000, Paratroopers: 1 Million, Support Staff: 3 Million)
Total Budget: 1530.36 Billion

Wages & Training: 390 Billion
Equipment and Transport: 425 Billion
Supplies: 200 Billion
Research and Development: 390 Billion
Military Construction and housing: 25 Billion
Miscellaneous: 100.36 Billion

Army
Total Regular Troops: 4.25 Million – All armed with either assault rifles or sub-machine guns, pistols, night/thermal-vision, Gorelarä Body Armour and camouflage as appropriate unless otherwise stated. All specialists train ordinary troops.

Akirian Based
Auroran Division: 1.5 Million – based in the Great Plains.
Bhurpha Division (The Dark Browns): 500,000 – mountain specialists, have access to climbing equipment, based in the Cloud Peak Mountains.
Zem Division (The Light Browns): 250,000 – mountain specialists as above, based in Zeta N.P.
Sibalese Division (The White Tips): 500,000 – cold weather specialists, tooled as such, based near The Frozen Lake, but train just North of Zeta N.P.
Total: 2.75 Million

Zetaris Based
Zetaris Division: 750,000 – based all over islands.
Total: 750,000

Based in Friendly Nations
Foreign Expeditionary Division: 500,000 – based currently in Xzibit.
Murq Division (The Yellow Tips): 250,000 – desert specialists, survival experts with sand resistant equipment, based currently in Xzibit.
Total: 750,000

Vehicles and Equipment
Tanks: 400,000 (of which 100,000 desert ops equipped)
Armoured Transport Vehicles: 1 Million (of which 200,000 desert ops equipped)
Mobile Missile Launchers (hold 12 missiles each): 100,000
‘Cannons’: 50,000
- Large missile like weapons, capable of demolishing buildings.
ICBMs: 10,000
Short range missiles: 3.6 Million
Nuclear Warheads: 1,000


Most battalions (groups of about 100 soldiers) have a number of anti-tank and hand-held rocket equipment.


Navy
Marines: 750,000 - water specialists, trained to scuba dive, attack underwater, control ships and such. Split into 3 divisions:
The Sky Blues: 250,000 - based in Aurora (Akiria).
The Ocean Blues: 250,000 - based on Risa (Zetaris).
The Sea Blues: 250,000 - based currently in Xzibit.

Navy Personnel: 1.25 Million – soldiers and military personnel who man and operate all submarines, ships and aircraft carriers. Also defend harbours and ports. Mostly based in New Apolyton, with training held in Aurora, however a large number of troops posted in Zetaris.

Ships and Equipment
Battlecruisers (Battleships): 92 - large, 100+ man ships, armed to the gunnels.
Destroyers: 850 - smaller attack ships, ~50 man crew, heavily armed.
Assault Ships: 180 - relatively small, usually carry marines. Quite well armed, use to launch a marine invasion.
Aircraft Carriers: 200 - very large, can carry ~25 fighters or 10 bombers each, and can launch 2 at a time. Heavily armoured, but lightly armed.
Armoured Transports: 2,000 - large transport vessels, lightly armed, can carry >200 men each.
Light Transports: 3,000 - small vessels, lightly armed, carry <100 men each.
Submarines: 650 - some large, some small, fast and unseen. Including 20 nuclear equipped subs.



Air Force
Paratroopers: 1 Million – split into 3 divisions:
500,000 – based and training in The Cloud Peak Mountains (Akiria).
250,000 – based in Nim (Zetaris).
250,000 – based currently in Xzibit.

Air Force Personnel: 750,000 - soldiers and military personnel who man and operate all aircraft, and help on carriers. Mostly based in Aurora, however a relatively large number of troops posted in Zetaris. All can fly if needs be.

Planes and Equipment
Fighters: 50,000
Bombers: 10,000
Large Bombers: 1,000 - can launch an ICBM, or drop an extremely large, nuclear-sized conventional bomb.
Armed Helicopters: 10,000
Transport (and Paratrooper) Planes: 5,000
Transport Helicopters: 10,000



Total Special Ops: 1 Million
Special Air Service (SAS): 200,000 – heavily trained, elite parachutist and air based troops. All can fly some military aircraft. Based in Aurora, New Apolyton and Risa. Under air force’s control.
Special Boat Service (SBS): 150,000 – heavily trained, elite navy personnel. Can work almost any ship in the Akirian Navy. Based in Aurora and Risa.
Special Ground Service (SGS): 250,000 – heavily trained, land-based troops. Trained in espionage, and can take the place of many of the lightly specialised forces in the army. Experienced, hardened troops that can use almost any weaponry. More heavily armed than most normal troops.
Akis: 300,000 – part espionage agents, part sappers, part sharpshooters. Armed with Akis Sniper Rifles, and 2 silenced pistols, as well as plastic explosive. Trained to go about unseen, and to work autonomously. A very shady operation, run directly by the war room. Based secretly.

Total Support Staff: 3 Million
Army Support Staff: 1 Million
Air Force Support Staff: 500,000
Navy Support Staff: 500,000
Medical Corps: 1 Million

All equipment, and most personnel, equipped with GPRS, and linked to the Akirian Satellite system.

Edited for typo's and code errors


__________________
Leader of The Commonwealth of Akiria, Chief Judge and founder of the Apolyton Region in Nation States.
Director of Peacekeeping Operations (term VIII), Governor of Akiria (terms V and VIII) Director of Exploration and Intelligence (terms IV, V and VI), Justice (terms V, VI, VIII and VIII) and Leader of STEP (terms IV, V, and VI) in the first ACDG.
<AdmiralPJ> i didn't know you came on the chat much - said to Kass!
"In basic CIV tradition, we once again get a crude simulation of historical materialism." - lucky22 on the first ACDG.

Last edited by Drogue on 24-04-2003 at 12:30

Archaic
Australia King
Queensland University of Technology, Brisbane, Australia Directorate of the UN Peacekeepers, Defacto Leader of the DLP, New Apolyton, SMAC Demo Game
Nov 2001
time: 18:37
Alpha Centauri Democracy GameAlpha Centauri PBEMNationStates
24-04-2003 16:46 | profile | mail | pm | search | buddy | aim | yahoo
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Alecrast

http://www.nationstates.net/cgi-bin...nation=alecrast

The recent massive population growth in Alecrast, coupled with the massive increases in military spending by the government (With only Law & Order and Education receiving similar levels of funding), have substantially boosted both Alecrast’s' offensive and defensive capabilities. Below are the revised stats and descriptions reflecting the increased numbers, as well as being more specific on the levels of training and equipment.

Army:
Formerly the smallest of Alecrast's military divisions, the Alecrast Army, led by Lance-General Renaldo Dantes now number approx. 3.5 million troops.

Of these, nearly 2.1 million come from the Army Reserves, who each receive one week of training every two months and serve for at most 5 years before being discharged, unless they join the Regulars. While the reserve units are almost totally Light Infantry (approx 95%), there are a number of specialized units of Heavy Infantry, Mechanized Infantry, "Rough Riders" (i.e. Light Horse), Mechanized Cavalry (i.e. Bike Units), Marines and Paratroopers. Generally, a Reservist will be trained in several doctrines besides the standard Light Infantry, however this will by and large depend on just how much talent the reservist has displayed. No matter what type of unit, all reservist units are led by a full time career solider, usually a non-commissioned officer, though not always the case, especially as far as the specialized units go.

Total Equipment No. for the Reserves: 20 000 tanks, 3000 self-propelled artillery pieces, 20 000 APCs, 100 000 transport trucks, 75 000 jeeps and other miscellaneous vehicles.

The rest of the army is formed by full time career soldiers. Their force makeup is a stark contrast to the reservists, with only 30% light infantry, with another 5% being reservist unit commanders, military police, or military intelligence. The rest are split between dedicated units of specialized troops, and the renowned elite Alecrast battalions that have served in the Sovietskii Soyuz, Centralis, and Sheepsta ("Holy Empire", "Civil War" and "Protectorate" campaigns) emergencies.

Battalions of Note:

Foreign Legion
While its numbers are smaller than they once were, the Alecrast Foreign Legion is still the equal largest of all the Battalions, with a full compliment of 200,000. Of these, very few are actually Alecrast nationals, as the name implies. Most that have joined this force have done so to gain Alecrast Citizenship for them and their families through national service rather than having to go through the long red tape that is immigration.

Equipment: 5000 tanks, 2500 self-propelled artillery, 10 000 mortars, 15 000 APCs, 600 combat helicopters, 15 000 transport trucks, 12 000 jeeps and other miscellaneous vehicles.

Knights of Flaim / Marmo / Valis
Rarely serving in any overseas theater (Indeed, they have only been deployed outside Alecrast once in the last decade, with the Knights of Marmo and Valis deployed to North Sheepsta to defend it from New Sheepstan aggression during the Protectorate disputes, and then subsequently to defend Urbanised when it declared independence from New Sheepsta after the controversial regional court case), these three Battalions are the successors to the armies of the 3 major city states which were engaged in the Chaos Wars, the Civil War that immediately preceded the creation of the Commonwealth of Alecrast. Each numbering around 50,000 strong, these Battalions are primarily garrison troops, trained for cityfights and repulsing attacks on both fortified and unprepared positions. As such, an unusually high number of their troops are trained in the use of Artillery and AAA, and they also have the direct control of a large number of Alecrast's defensive missile stocks.

Equipment No. per Battalion: 2500 tanks, 2500 self-propelled artillery pieces, 5000 mortars, 2000 APCs, 200 combat helicopters, 250 AAA batteries (1 battery = 4 guns), 250 transport trucks, 200 jeeps & miscellaneous vehicles.

Madboyz
Something of an embarrassment to the Alecrast armed forces, the Madboyz Battalion is formed of all the hot heads who simply wouldn't fit in with their units, but are simply far too talented to let waste away in a remote Foreign Legion outpost, in the brig, or to court-martial. Certainly the least disciplined, and usually the poorest equipped except when they loot something from their foes, you'd never know just how little training they do when you see them on the battlefield. In one famous engagement, a DRUNK unit of Madboyz wandered onto the battlefield in a jeep at slow speeds and blundered into an entire enemy regiment.... and less than an hour later, that entire unit wandered back into the bar all in one piece, while the enemy regiment littered the ground like so many flies.

Equipment: Varies depending on who they’ve just been fighting.

North Sheepstan Brownshirts
A rather odd battalion in the scheme of things. Patterned after the Rangers, the 40,000 strong Brownshirts are the remains of the North Sheepstan military's Brownshirts regiment (The other 10,000 having either fled to Centralis, Karakas or Bulbagarden after the court decision in the Protectorate disputes), which left with the Alecrast military (And taking their families with them) rather than live under New Sheepstan rule. Already having gained much experience against the New Sheepstan military, this battalion is currently on semi-permanent assignment in Urbanised, to protect the newly independent territories from New Sheepstan aggression. They will likely merge into the Urbanised military force at some point, owing to the fact that they hold their loyalty to Sheepsta first above all else. As such, while they are for the moment nominally considered part of the Alecrast contribution to the defense of Urbanized, they are not truly part of the Alecrast armed forces, instead considering themselves part of the Fonseca treaty forces, and so should be considered as such by the forces of other nations.

Equipment: 1500 tanks, 1000 self-propelled artillery pieces, 4000 mortars, 3000 APCs, 200 combat helicopters, 2500 transport trucks, 2000 jeeps & miscellaneous vehicles.

Praetorian Guard
The Monarch's Personal Guard, the Praetorians are Alecrast's equal smallest elite Battalion along with the Yokuza, at only 5,000 strong. Indeed, with the large numbers of secret operatives of the Yokuza, the Praetorians are likely the smallest of all Battalions. While now primarily an honour guard, the Battalion is still well trained, though its functions are limited, with much of the Battalion being mechanized infantry, with only a small contingent of snipers and combat engineers.
While hard to identify on the battlefield, with their markings being very similar to those of the Knights Battalions, the Praetorians have one defining characteristic. The Monarch's personal transport has a bull’s-eye painted on the top hatch, and on the end of the main gun. To this day, the transport has not once been disabled or wrecked in battle.

Equipment: 200 tanks, 500 mortars, 450 APCs, 50 combat helicopters, 250 transport trucks, 200 jeeps & miscellaneous vehicles.

Rangers
A battalion having served in all three of the Sovietskii Soyuz, Sheepsta and Centralis emergencies, the Rangers are truly the elite of the Alecrast army. Taking a similar role to Marines in most forces, the Rangers are the equal largest of all the battalions, at a full 200,000. These forces are dispersed pretty much equally amongst the various Alecrast duchies (With the exception of the Sheepsta Protectorate, which has its own special Battalion taking a similar role to the Rangers, the Brownshirts, which is completely comprised of Sheepsta Nationals, with the exception of some of its command staff (Many of which were defectors from the former "Holy Empire", or are of immediate Sheepstan descent)), though some of the smaller duchies such as Doujin and Teribii of course are represented by a smaller division of troops.
Trained for combat in any terrain and under all weather conditions, and equipped with the best Alecrast has been able to produce or procure, the Rangers are generally the first response to any new threat, and have thus far completed all their assigned tasks superbly, to the point where other battalions, especially those dating back to the armies of the various nation states that now make up Alecrast's duchies, feel somewhat resentful towards them, stemming from feelings that they've been marginalized. Only time will tell if the Rangers continue to spearhead the Alecrast Army or if internal politics will see the other battalions take the lead in future deployments.

Equipment: 4000 tanks, 2000 self-propelled artillery, 12 000 mortars, 20 000 APCs, 600 combat helicopters, 18 000 transport trucks, 15 000 jeeps and other miscellaneous vehicles.

Yokuza
A battalion with close links to the Military Police and Military Intelligence, the Yokuza are Alecrast's primary counter-intelligence and counter-terrorism unit, having served in all three of the Sovietskii Soyuz, Sheepsta and Centralis emergencies. They also have also been used in an urban warfare role in the past, though only units having served in the Sovietskii Soyuz have any real combat experience in that regard. Generally operating in "units" ranging in size from a single operative to perhaps a dozen men, the Yokuza are Alecrast's equal smallest force elite Battalion at only 5,000 strong...at least by the official figures, though it's somewhat of an open secret that the Yokuza could be practically everywhere. Including, right behind you, your most trusted bodyguard...up until now. Acting in a similar manner to some terrorist organizations of the past, units tend to form "sleeper cells" which activate as needed to protect Alecrast and its allies, allowing for rapid response to any crisis.
While the Yokuza are known as perhaps the most highly trained force of all Alecrast’s' military, equipment standards in the battalion are relatively low compared to others, such as the Rangers, Windriders. Indeed, no other elite unit besides the Mad boyz likely has such a low standard in this regard. At least the Yokuza have an excuse though, as unless they are an "official" unit operating from Alecrast itself, they must often rely on weaponry and miscellaneous equipment of local manufacture, and which would be available to a civilian of that area without attracting suspicion. However, that's not to say a "sleeper cell" would necessarily be poorly equipped, and there's at least one documented circumstance of a local gun nut and military buff, with several supposedly aging and "permanently disabled" pieces of large military hardware in his backyard turning out to be a Yokuza agent. Thankfully, in that instance, when his cover was blown upon his death from natural causes, the government of that nation agreed to cover up the incident so that both nations could save face. Alecrast for having had him there, the other nation for having had such a massive hole in its intelligence services.

Equipment: Not applicable due to unit structure.


Navy & Air Force to be posted soon


__________________
I speak the truth, I speak my mind, I am truly Archaic.
To walk in the light, one must first cast a shadow.
Citizen #5 and Defacto Leader of the DLP in the SMAC Demo Game.
First elected Monach of Alecrast in NationStates

Sheep
Angola King
Griffith University, Brisbane, Australia
Mar 2002
time: 18:37
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24-04-2003 16:49 | profile | mail | pm | search | buddy | aim
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occ: Also Urbanised is not to be held by Alecrast as it is Sheepstan.


__________________
Unified Empire in SNESA Absolution, Australia in CCYONES, The Thrid Reich in Alternative NES, New Sheepsta and New Griffith in Nation States Apolyton Region.

Archaic
Australia King
Queensland University of Technology, Brisbane, Australia Directorate of the UN Peacekeepers, Defacto Leader of the DLP, New Apolyton, SMAC Demo Game
Nov 2001
time: 18:37
Alpha Centauri Democracy GameAlpha Centauri PBEMNationStates
24-04-2003 17:38 | profile | mail | pm | search | buddy | aim | yahoo
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quote:
Originally posted by Sheep
occ: Also Urbanised is not to be held by Alecrast as it is Sheepstan.


[OOC]
Sheeps failure to acknowledge the RP that Urbanised has declared itself independant from "United Sheepsta" doesn't change the fact that it happened. However, for once, he is partially right. Urbanised is *NOT* held by Alecrast. It is mearly being defended by Alecrast troops under the Fonseca treaty.
[/OOC]


__________________
I speak the truth, I speak my mind, I am truly Archaic.
To walk in the light, one must first cast a shadow.
Citizen #5 and Defacto Leader of the DLP in the SMAC Demo Game.
First elected Monach of Alecrast in NationStates

Sheep
Angola King
Griffith University, Brisbane, Australia
Mar 2002
time: 18:37
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The fact is that if Alecrast does not withdraw from Sheepsta like the Court has decreed that even if Urbanised has declared itself independent it will not be recongnised.

The Court will hear of this.


__________________
Unified Empire in SNESA Absolution, Australia in CCYONES, The Thrid Reich in Alternative NES, New Sheepsta and New Griffith in Nation States Apolyton Region.

Archaic
Australia King
Queensland University of Technology, Brisbane, Australia Directorate of the UN Peacekeepers, Defacto Leader of the DLP, New Apolyton, SMAC Demo Game
Nov 2001
time: 18:37
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24-04-2003 18:17 | profile | mail | pm | search | buddy | aim | yahoo
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The fact is that Alecrast did withdraw from Sheepsta. Its forces are now in Urbanised, which is no longer part of Sheepsta by its own peoples decree.


__________________
I speak the truth, I speak my mind, I am truly Archaic.
To walk in the light, one must first cast a shadow.
Citizen #5 and Defacto Leader of the DLP in the SMAC Demo Game.
First elected Monach of Alecrast in NationStates

Last edited by Archaic on 24-04-2003 at 18:29

Sheep
Angola King
Griffith University, Brisbane, Australia
Mar 2002
time: 18:37
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Unfied Sheepstan Armed Forces


United Sheepsta (add the figures of New Sheepsta, North Sheepsta and South Sheepsta together to get the total population).

The recent reunification of Sheepsta, coupled with the massive increases in military spending by the government (With only Law & Order and Socaial Welfare receiving similar levels of funding), have substantially boosted both Sheepsta's offensive and defensive capabilities. Below are the first ever publicly published stats concerning Sheepstan armed forces.

Army:
The Unfied Army is led by Field Marshall Nexus, from the province of South Sheepsta. He has been an advocate of the reuinfication of the nation for sometime. He leads what is the larges arm of the military forces numbering some 8.2 million soldiers.

Of these, nearly 5.3 million come from the Army Reserves, with the rest of the population trained to a certain extent. While the reserve units are almost totally Light Infantry (approx 75%), there are a number of specialized units of Heavy Infantry, Mechanized Infantry, Cavlary, Mechanized Cavalry (i.e. Bike Units), Panzer Regiments and Paratroopers. Generally, a Reservist will be trained in several doctrines besides the standard Light Infantry, however this will by and large depend on just how much talent the reservist has displayed. No matter what type of unit, all reservist units are led by a full time career solider, usually a non-commissioned officer, though not always the case, especially as far as the specialized units go. These men are the foirst to be called up in the case of war. At the moment with the onghoing difficulties with Alecrast they are continually moblised, giving them better skills, tactics and experience.

Total Equipment No. for the Reserves: 25 000 tanks, 3000 self-propelled artillery pieces, 18 000 APCs, 93 000 transport trucks, 71 000 jeeps and other miscellaneous vehicles.

The rest of the army is formed by full time career soldiers. Their force makeup is a stark contrast to the reservists, with only 30% light infantry, with another 5% being reservist unit commanders, military police, or military intelligence. The rest are split between dedicated units of specialized troops, These battalions have served in many campagins.


Battalions of Note:

Sheepstan Pretorian Gaurd
This battalion survived the overtrhow of the Lord Protector in the first incursion and swore loyalty to the Sheepstan people. It numbers around 40,000 men and is highly capabable in urban and jungle warfare where most of its campagins have taken place. They are equipped with protectoive gear and are sometimes refered to Chem-boys. The Pretorians are independent fighters and are quick thinking assets of the Unified government.

North Sheepstan Brownshirts
A rather odd battalion in the scheme of things. Patterned after the Rangers, the 5,000 strong Brownshirts are the remains of the North Sheepstan military's Brownshirts regiment The others having either fled to Centralis, Alecrast, Karakas or Bulbagarden after the court decision in the Protectorate disputes. These men have seen that New Sheepsta does not control the Unified Sheepstan state and have started to work for the Sheepstan authroties to compkete the unification with the liberation of Urbanised from the Alecrastian puppet regime.

Equipment: 500 tanks, 100 self-propelled artillery pieces, 400 mortars, 3000 APCs, 20 combat helicopters, 250 transport trucks, 200 jeeps & miscellaneous vehicles.

Sheepsstan Special Service (SSS)
A battalion having served in all three of the incursion emergencies, the SSS are truly the elite of the Sheepstan army. Taking a similar role to Marines in most forces, the Rangers are the equal largest of all the battalions, at a full 400,000. These forces are dispersed pretty much equally amongst the various Sheepstan provinces (With the exception of the Port Urbanised which still remains under Alecratst control. Trained for combat in any terrain and under all weather conditions, and equipped with the best Sheepsta has been able to produce or procure, the Rangers are generally the first response to any new threat, and have thus far completed all their assigned tasks superbly, to the point where other battalions, especially those dating back to the armies of the various nation states that now make up Alecrast's duchies, feel somewhat resentful towards them, stemming from feelings that they've been marginalized. Only time will tell if the Rangers continue to spearhead the Alecrast Army or if internal politics will see the other battalions take the lead in future deployments.

Equipment: 6000 tanks, 3000 self-propelled artillery, 18 000 mortars, 25 000 APCs, 1000 combat helicopters, 20 000 transport trucks, 30 000 jeeps and other miscellaneous vehicles.

Sheepstan Special Defence (SSD)
A battalion with close links to the Military Police and Military Intelligence, the SSD are Sheepsta primary intellegince and counter-terrorism unit, having served in all three of the incursion emergencies. They also have also been used in an urban warfare role in the past, though only units having served in the Sovietskii Soyuz have any real combat experience in that regard. Generally operating in "units" ranging in size from a single operative to perhaps a dozen men, the SSD are equal to the smallest force elite Battalion at only 10,000 strong...at least by the official figures, though it's somewhat of an open secret that the SSD could be practically everywhere. Including, right behind you, your most trusted bodyguard...up until now. Acting in a similar manner to some terrorist organizations of the past, units tend to form "sleeper cells" which activate as needed to protect Sheepsta and its allies, allowing for rapid response to any crisis.
While the SSD are known as perhaps the most highly trained force of all Sheepsta's military, equipment standards in the battalion are relatively low compared to others.

Equipment: Not applicable due to unit structure.

Deep Jungle Battalion.
While many think this battalion says it all, it doesn;t. These men are able to live in the harsh and often deadly condiotns of the jungle, being immune to most poisions is a plus, though. Due to their opertaional environment they are equiped with jungle warfare weaponry and have little to no vehicles at all. The Batalion is at 20,000 strong,m but the often operate in platoons able to supplmennt the gureillas in the incrusion campagins and use reconsassince very well especially in the areas of the jungel were areial and satelite images are next to useless.

However they are not only suited to Jungel warfare with their silent movement and their weaponry suited to buildt up areas suits urban warfare.

Equipment: mainly shotguns, flamers, machine guns and motars.

Navy:
Enlisted Men: 10 million servicemen.

Navy
Marines: 1, 500,000 - water specialists, trained to scuba dive, attack underwater, control ships and such. Split into 3 divisions:

Ships and Equipment (all are4md with missiles)
Lambston Class Aircraft Carriers: (6) 5000 servicemen each, carries 500 fighters, and enough room for three divions of troops.
Urbanised Class Aircraft Carriers: (25) 1000 servicemen each, carriers 100 fighters.
Battleships (68) 1200 servicement each, armed with cruise missiles, torpedoes, and guns.
Destroyers (115) 900 servicement each, armed with cruise missiles, and guns
Frigates (95) 600 serivcemen each, armed with cruise missiles and a gun.
Crusiers (30) 600 servicemen each, armed with guns
Troops Ships (300) enough room to carry 3000 troops and equipment
Supply Ships (300) enough room to carry 1000 vehicles)
Patrol Boats (225) 25 men, carries platoons in coastal areas to patrol.
Torperdo Boats (300) 10 men anti-sub and anit-ship torpedoes.
Chopsu Class Submarines (67) 200 men non-nuclear
Rikassua Class Subamrines (24) 500 men, 4 balistic missiles, with 6 warheads each.

Air Force

Paratroopers: 500,000

Air Force Personnel: 750,000 - soldiers and military personnel who man and operate all aircraft, and help on carriers. Mostly based in Aurora, however a relatively large number of troops posted in Zetaris. All can fly if needs be.

Planes and Equipment
Fighters: 50,000
Bombers: 10,000
Large Bombers: 1,000 - can launch an ICBM, or drop an extremely large, nuclear-sized conventional bomb.
Armed Helicopters: 10,000
Transport (and Paratrooper) Planes: 5,000
Transport Helicopters: 10,000

Unconventional forces
Personael: Classfied
Nuclear warhead: Classified
Chemical Warheads: Classified
Biological Warheads: Classified


__________________
Unified Empire in SNESA Absolution, Australia in CCYONES, The Thrid Reich in Alternative NES, New Sheepsta and New Griffith in Nation States Apolyton Region.

GeneralTacticus
Australia Emperor
of Chiron; Melbourne, Australia Directorate of the UN Peacekeepers, Tacticus Academy, SMAC Demo Game (population 64 and counting)
Dec 2001
time: 18:37
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24-04-2003 18:33 | profile | mail | pm | search | buddy
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Sheep, before you attempt to make up any more of this BS, I suggest you read the thread I posted above.

http://www.nationstates.net/forum/v...der=asc&start=0

Then try to explain how a state which would be significantly smaller than either Alecrast or Centralis even if North & south Sheepsta were included (and whether they should be is debateable, to say the least) could have an army bigger than eitherr of them put together.


__________________
Citizen 3, former DPO (Term I) Director of Foreign Affairs (terms II, III & IV), Comissioner (Terms V, VI & VII), current Governor of Centralis (Terms IV, V, VI & VIII), curent, Alpha Talent, current Editor of the CNN, and Acting Supreme Leader of Chiron for the Democratic Libertarian Party at the SMAC Democracy game. Come join the victory celebrations.
Cardinal Marcos Navarro de Tacticus and Royal Treasurer Antonio Aguilar de Tacticus in the PtW DG Roleplay Team.
Term I Foreign Minister at the Civ III DG Part II.
“We have 50% of the world's wealth but only 6.3% of its population. In this situation, our real job in the coming period... is to maintain this position of disparity ... To do so, we have to dispense with all sentimentality and day-dreaming.... We should cease to talk about vague and... unreal objectives such as human rights, the raising of the living standard and democratization. The day is not far off when we are going to have to deal in straight power concepts.... The less we are then hampered by idealistic slogans, the better.” — George Kennan, Director of Policy Planning, U.S. State Department, 1948.

 
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