;   2.
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
5       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
4       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
0      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
8       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Significant Casualties,   5, -1,  nil, nil, 0, 0    ; AFl		0
Prolonged War,     5,-1,  AFl, nil, 1, 2    ; Alp
Disease Control,        2,1,  Alp, nil,  1, 2    ; Amp
International Trade,   5, 0,  Tra, nil, 1, 3    ; Ast
Auto Industry Conversion, 3,0,  Exp, nil, 2, 2    ; Ato
British Cities,         0, 0,  no, no, 1, 4    ; Aut 			5 
Munitions Specialization, 3, 0,  Exp, Ato, 2, 2    ; Ban
Combat Engineering,    3, -1,  nil, nil, 0, 2    ; Bri
Censored Media,        3,-1,  Alp, nil, 1, 2    ; Bro
Spirits,          0, 0,  nil, nil, 1, 2    ; Cer
Public Approval,          4, 2,  Bro, nil, 1, 2    ; Che		10
Public Supression,          6,-2,  Bro, nil, 1, 2    ; Chi
Police-state Actions,       5,-1,  Chi, nil,  1, 2    ; CoL
Civic Fundraising,         3,1,  Che, nil, 1, 3    ; CA 
Wartime Economy,         2, -1,  Alp, nil, 1, 3    ; Cmb
Communism,          0, 0,  no, no,  2, 4    ; Cmn			15
Weapons Development,  6, -2,  Alp, nil,  3, 0    ; Cmp
Advanced Electronics,       6,-1,  Cmp, Mat, 0, 2    ; Csc
Do Not Use, 6,-1,  no, no, 0, 2    ; Cst
Industrialization,    4, 0,  nil, nil,  2, 2    ; Cor
Electrification,            4, 0,  Cor, nil, 2, 2    ; Cur		20
Democracy,          0, 0,  no, no, 3, 4    ; Dem
Dam Construction,          4, 1,  Cor, Cur, 0, 2    ; Eco
Commercial Zoning,        6, 0,  Cor, nil, 1, 3    ; E1 
British Empire,   0, 0,  no, no,  1, 4    ; E2 
Modern Navy,        4, -1,  nil, nil,  3, 2    ; Eng			25
Merchant Fleet Expansion, 3, 0,  Eng, NP,  3, 2    ; Env
Warfleet Reconstruction,  3,-1,  Eng, NP,  3, 2    ; Esp
Maximized Production,         5, 0,  Alp, nil, 2, 2    ; Exp
Capital Ship Replacement,  4,-1,  NP, Esp, 3, 2    ; Feu
Fleet Air Arm,             4,-1,  NP, Esp, 3, 2    ; Fli		30
Fascism,            0,0,  no, no,  0, 4    ; Fun
Available Tech,               0,0,  no,  no,  0, 2    ; FP 
Air Supremecy,      5, -1,  nil, nil, 1, 0    ; Gen
Bolshevism,  0,0,  no, no, 2, 4    ; Gue
Advanced Infantry Tactics,   7,-2,  Sea, nil, 0, 0    ; Gun		35
Additional Airfields,         3,-1,  Gen, Rad, 1, 0    ; Hor
Soviet Cities,    0, 0,  no, no,  2, 4    ; Ind   
Tactical Airstrikes,          4, -2,  no, no, 1, 0    ; Inv
Armoured Cockpit,        3, -2,  Inv, Gue,  1, 0    ; Iro
Tankbuster,           5, -2,  Iro, Gue,  1, 0    ; Lab		40
Bomber Fleet,        3,-1,  nil, nil,  1, 0    ; Las
Improved Bombsight,     3,-1,  Las, nil,  1, 0    ; Ldr
Increased Payload,  3,-1,  Las, nil,  1, 0    ; Lit
Strategic Bombing,      6,-1,  Ldr, Lit,  1, 0    ; Too
Advanced Aeronautics,     6,-3,  Cmp, SFl, 2, 0    ; Mag		45
Combined Operations, 6, -1,  Roc, nil,  0, 0    ; Map
Available Tech,        3, -1,  no, no, 3, 0    ; Mas
Jet Engine,    5, -2,  Mag, Mas,  3, 0    ; MP 
Terror Bombings,     4,-3,  Ldr, nil,  1, 0    ; Mat
Flak Weaponry,           3, -1,  Mat, Gen, 3, 1    ; Med		50
Fertilizers,          7,0,  nil, nil, 0, 2    ; Met
Coastline Protection,     4,-1,  NF, Pla,  3, 2    ; Min
Reich Collapse,          7,-2,  no, no, 0, 3    ; Mob
Monarchy,           0, 0,  no, no, 1, 3    ; Mon
Support of Clergy,         3, 1,  nil, nil, 1, 2    ; MT		55 
Armoured Warfare,        4, -1,  nil, nil, 0, 1    ; Mys
Universal Carrier,   0,0,  no, no, 0, 1    ; Nav
Fortification Design,       6, 0,  nil, nil, 0, 2    ; NF 
Mine Sweeping,          7,-1,  Eng, nil, 3, 2    ; NP 
Pearl Harbour,         7, 0,  no, no, 3, 3    ; Phi			60
Armour Piercing Shell,  4,-1,  Mys, nil, 3, 0    ; Phy
75mm Gun,     3,-1,  Mys, Phy, 3, 0    ; Pla
Reliable Chasis,    3,-1,  Mys, nil, 0, 1    ; Plu
Medium Class AFV ,       4,-1,  Pla, Plu, 1, 1    ; PT 
Sloped Armour,       3,-1,  PT, nil, 1, 1    ; Pot			65
Additional Airbases,          4,-1,  Gen, nil, 1, 0    ; Rad
Railroads,           0, 0,  no, no, 0, 2    ; RR   
Advanced Ballistics,        3,-1,  Pot, nil, 3, 0    ; Rec
Durable Suspension,        4,-1,  Rec, nil, 1, 1    ; Ref
Farming Industry,        7, 0,  Met, nil, 0, 2    ; Rfg		70
Third Republic,       0, 0,  no, no, 2, 3    ; Rep
Heavy Class AFV, 8,-2,  Ref, nil, 2, 1    ; Rob
General Conscription,     1,-2,  nil, nil, 0, 0    ; Roc
Officer Corps,         4,-1,  Roc, nil, 0, 0    ; San
Weapons Training,     4,-1,  San, nil,  0, 0    ; Sea		75
IIIrd Reich,      0, 0,  no, no,  0, 4    ; SFl
Amphibious Assaults, 4,-2,  Map, nil, 3, 2    ; Sth
Airborne Assaults,       4,-2,  Map, nil, 0, 0    ; SE 
Artillery Support,         4,-1,  nil, nil, 3, 0    ; Stl
Massed Artillery,       8,-2,  Stl, Rec, 3, 0    ; Sup		80
Lend Lease Convoys,         7,1,  Phi, E2, 3, 4    ; Tac
Italian Fascism,          0, 0,  no, no,  2, 3    ; The
US Military Involvement, 6,-1,  Tac, E2,  3, 4    ; ToG
Euro Market Outlook, 7, 2,  nil, nil, 2, 3    ; Tra
Submarine Advances,         6,-1,  SFl, NP, 3, 2    ; Uni		85
Unrestricted Sub Warfare,        8,-2,  Uni, SFl, 3, 2    ; War
No Light Tanks,       0,0,  no, no, 1, 2    ; Whe
Ploesti Destroyed,           0, 0,  no, no, 1, 2    ; Wri
Nuclear Program Investment,    0, 0, Cmp, Csc,  1, 2    ; FT 
British Collapse,         0, 0,  no, no, 1, 2    ; U1			90 
Not Minors,     0, 0,  no, no,  1, 2    ; U2 
World War II,     0, 0,  no, no,  2, 3    ; U3 
French Military Collapse,  0, 0,  no, no,  0, 4    ; X1 
Axis Powers,         0, 0,  no, no,  0, 4    ; X2 
Not Soviets,        0, 0,  no, no,  2, 3    ; X3			95 
Not Italians,         0, 0,  no, no,  2, 3    ; X4 
Not French,         0, 0,  no, no,  2, 3    ; X5 
Not Germans,         0, 0,  no, no,  2, 3    ; X6 
Not British,        0, 0,  no, no,  2, 3    ; X7 			99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Headquarters,              8, 0,    nil,
Training Facility,        10, 1,    nil,
Warehouse District,        6, 1,    nil,
Pub and Tavern,            3, 1,    Cer,
Bank,                      8, 1,    nil,
School,                    6, 1,    nil,
Magistrate,                6, 1,    nil,
Anti-tank Defenses,        8, 0,    NF,
Farming,                   6, 1,    Met,
Light Industries,         12, 2,    E1, 
Cathedral,                10, 2,    MT, 
University,               16, 2,    nil,
Not Used,                 18, 3,    no, 
Propaganda Outlet,        10, 3,    Bro,
Steel Mill,               20, 4,    Cor,
Ammunition Plant,         32, 4,    Ban,
Not Used,                 20, 4,    no, 
Not Used,                  8, 2,    no, 
Power Grid,               18, 3,    Cur,
Hydro-electric Dam,       24, 3,    Eco,
Not Used,                 25, 2,    no, 
World Bank,               16, 3,    Ast,
Sewer System,             12, 1,    Amp,
Mechanized Farming,        8, 2,    Rfg,
Civilian Donations,      40, 4,    CA, 
Research Lab,             32, 2,    Cmp,
Radar Towers,             10, 1,    Csc,
Shore Battery,            20, 1,    Min,
Not Used,                 32, 4,    no, 
Fishing Fleet,            10, 1,    Env,
World Port,               20, 2,    Ast,
Airfield,                 16, 2,    Hor,
Secret Police Force,       6, 1,    CoL,
Naval Base,               15, 2,    Esp,
Not Used,                  8, 0,    no, 
Not Used,                 16, 0,    no, 
Not Used,                 32, 0,    no, 
War Bonds,                60, 0,    Alp,
Ukrainian Soil,           20, 0,    nil,
Winston Churchill,        20, 0,    nil,
Suez Canal,               20, 0,    nil,
Kriegsmarine,             20, 0,    nil,
Berlin-Rome Pact 1937,    30, 0,    nil,
Red Oktober Factory,      30, 0,    nil,
Maginot Line,             100, 0,    nil,
The Wermacht,             30, 0,    nil,
Anschluss 1938,           30, 0,    nil,
Nurenberg Rallies 1938,   30, 0,    nil,
Attatrk's Legacy,                    40, 0,    nil,
Arc de Triomphe,          30, 0,    nil,
The Royal Navy,           40, 0,    nil,
The Kremlin,              30, 0,    nil,
Free State of Danzig,        30, 0,    nil, 
The Third Republic,       40, 0,    nil,
Peenemnde Complex,       40, 0,    nil,
The British Empire,       40, 0,    nil,
Agressive Warfare,        200, 0,    nil,
Iosef Stalin,             40, 0,    nil,
Neutrality of Spain,      30, 0,    nil,
RAF Protection,           60, 0,    nil,
The Ploesti Oil Fields,   60, 0,    nil,
The Vatican,              60, 0,    nil,
Negotiated Surrender,     40, 0,    Mob,
The Admiralty,             8, 0,    nil,
Lend Lease Aid,           60, 0,    ToG,
Adolf Hitler,             60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Ukrainian Soil
nil,        ; Winston Churchill
nil,        ; Suez Canal
Wri,        ; Kriegsmarine
The,        ; Berlin-Rome Pact 1937
nil,        ; Red Oktober Factory
X1,         ; Maginot Line
Mob,        ; The Wermacht
Mob,        ; Anschluss 1938
SFl,        ; Nurenberg Rallies 1938
nil,        ; Attatrk's Legacy
nil,        ; Arc de Triomphe
War,        ; The Royal Navy
nil,        ; The Kremlin
nil,        ; Free State of Danzig
X1,         ; The Third Republic
Mob,        ; Peenemnde Complex
War,        ; The British Empire
Mob,        ; Agressive Warfare
Cmn,        ; Iosef Stalin
nil,        ; Neutrality of Spain
nil,        ; RAF Protection
Mob,        ; The Ploesti Oil Fields
The,        ; The Vatican
nil,        ; Negotiated Surrender
Cmn,        ; The Admiralty
U1,        ; Lend Lease Aid
Mob,        ; Adolf Hitler


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  6,0,  5, Met, 100000000000000
Infantry,     U2,  0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, nil, 100000000000000
Landser,      X6,  0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, Roc, 100000001000000
Infanterie,   X5,  0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, Roc, 100000001000000
Infantry,     X7,  0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, Roc, 100000001000000
Red Army,     X3,  0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, Roc, 100000001000000
Infantry,     X4,  0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, Roc, 100000001000000
Strongpoint,  nil, 3,  0.,0,  0a,8d, 6h,4f, 30,0,  1, no,  010010000000000
SS Sturmtruppen,X6,  0,  1.,0,  6a,5d,  2h,1f,  7,0,  0, Fun, 100100001000000
Partisans,    U3,  0,  1.,0,  0a,4d,  2h,1f,  8,0,  1, nil, 110000000000000
Renault R-35, X5,  0,  3.,0,  6a,5d,  2h,2f,  7,0,  0, Mys, 100000000000000
M-11/39,      X4,  0,  3.,0,  6a,5d,  2h,2f,  7,0,  0, Mys, 100000000000000
Elite Infanterie,X5,  0,  1.,0,  5a,5d,  2h,1f,  5,0,  0, Gun, 100000001000000
Canadian Infantry,X7,  0,  1.,0,  5a,5d,  2h,1f,  5,0,  0, Gun, 100000001000000
Commandos,    X7,  0,  1.,0,  6a,5d,  2h,1f,  7,0,  0, Sth, 100001001000100
PzKw IV,      X6,  0,  3.,0,  6a,5d,  2h,2f,  9,0,  0, PT,  100000000000000
Matilda Mk.II,X7,  0,  3.,0,  6a,5d,  2h,2f,  9,0,  0, PT,  100000000000000
PzKw VI,      X6,  0,  2.,0, 10a,7d,  3h,2f, 14,0,  0, Rob, 100000000000000
T-34,         X3,  0,  3.,0,  6a,5d,  2h,2f,  9,0,  0, PT,  100000000000000
Defensive Line,nil, 0,  0.,0,  0a,10d, 6h,4f, 30,0,  1, no,  010010000000000
Sdkfz 251,    X6,  0,  3.,0,  6a,6d,  2h,1f,  7,0,  1, Mys, 100000000000001
Bren Gun Carrier,X7,  0,  3.,0,  6a,6d,  2h,1f,  7,0,  1, Nav, 100000000000001
Char B-1 bis, X5,  0,  2.,0,  8a,6d,  3h,2f, 11,0,  0, PT,  100000000000000
Light Tank,   Whe, 0,  3.,1,  6a,5d,  2h,2f,  8,0,  1, nil, 100000000000000
Field Artillery,nil, 0,  1.,0,  8a,1d,  2h,1f,  6,0,  0, Stl, 100000000000000
AT Gun,       nil, 0,  1.,0,  8a,1d,  2h,2f,  8,0,  0, Pla, 100000000000000
Heavy Artillery,nil, 0,  1.,0, 12a,1d,  2h,2f, 10,0,  0, Sup, 100000001000000
MS 406,       X5,  1,  8.,2,  5a,2d,  2h,2f,  8,0,  3, Gen, 110000000010001
Il-2 Sturmovik,X3,  1,  7.,1,  7a,2d,  3h,2f,  9,0,  0, Lab, 110000000000001
La-5,         X3,  1, 8.,2,  5a,2d,  2h,2f,  8,0,  0, Gen, 110000000010001
Supermarine Spitfire,X7,  1,  8.,2,  5a,2d,  2h,2f,  8,0,  0, Gen, 110000000010001
Medium Bomber,nil, 1,  9.,2, 12a,1d,  2h,2f, 11,0,  0, Las, 100000000000001
Paratroops,   X2,  0,  1.,0,  6a,5d,  2h,1f,  9,0,  0, SE,  100000101000000
Long Range Bomber,E2,  1, 18.,2, 15a,1d,  2h,3f, 15,0,  0, Too, 100000000000001
Landing Crafts,nil, 2,  5.,0,  0a,2d,  2h,1f,  7,7,  4, Eng, 100000000000000
Large Freighter,nil, 2, 14.,0,  0a,2d,  3h,1f, 10,3,  4, Env, 100000000000000
Bf-109,       X6,  1,  8.,2,  5a,2d,  2h,2f,  8,0,  3, Gen, 110000000010001
Destroyers,   nil, 2,  18.,0,  8a,8d,  3h,2f, 15,0,  2, Eng, 100000000000001
Heavy Cruiser,nil, 2,  15.,0, 10a,10d, 4h,2f, 20,0,  2, Eng, 100000000000001
Battleship,   nil, 2,  12.,0, 14a,14d, 4h,2f, 25,0,  2, Feu, 100000000000001
Pocket Battleship, X6, 2,  12.,0, 13a,13d, 4h,2f, 24,0,  2, Feu, 110000000000001
Aircraft Carrier,nil, 2,  15.,0,  0a,9d,  4h,2f, 28,0,  2, Fli, 110000010000001
Polish Armored Car,no,  0,  2.,0,  6a,6d,  2h,1f,  1,4,  0, no,  100000000000001
Polish Infantry,no,  0,  1.,0,  4a,4d,  2h,1f,  1,8,  1, no,  100000000000001
American Infantry,U1,  0,  1.,1,  7a,5d,  2h,1f,  8,0,  1, ToG, 100000001000110
Fighter,       U2,  1,  8.,2,  5a,2d,  2h,2f,  8,0,  3, Gen, 110000000010001
Macchi C-200, X4,  1, 8.,2,  5a,2d,  2h,2f,  8,0,  3, Gen, 110000000010001
Lancaster Bomber,X7,  1, 20.,2, 15a,1d,  2h,3f, 15,0,  0, Too, 100000000000001
Freight,      nil, 0,  3.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 100000000000010
Jugoslavian Infantry,no,  0,  1.,0,  4a,4d,  2h,1f,  1,0,  1, no,  100000000000000
Finnish Infantry,no,  0,  1.,0,  5a,4d,  2h,1f,  4,0,  0, no,  100000001000010
AA Artillery, nil, 0,  1.,0,  5a,2d,  2h,2f,  7,0,  1, Med, 110000000010001
Red Guards,   X3,  0,  1.,0,  5a,5d,  2h,1f,  5,1,  0, Gun, 100000001000000
Fallschirmjgers,X6,  0,  1.,0,  6a,5d,  2h,1f, 10,0,  0, SE,  100000101000000
Semovente,    X4,  0,  3.,0,  7a,5d,  2h,2f,  9,0,  0, PT,  100000000000000
Ju-87 Stuka,  X6,  1,  7.,1,  7a,1d,  2h,2f,  9,0,  0, Inv, 100000000000001
U-Boat,       X6,  2,  10.,1, 11a,6d,  2h,3f, 17,0,  2, Eng, 100000000000001
PzKw II,      X6,  0,  3.,0,  6a,5d,  2h,1f,  7,0,  3, Mys, 100000000000001
Comet,        X7,  0,  2.,0, 10a,7d,  3h,2f, 14,0,  0, Rob, 100000000000000
Jet Fighter,      nil, 1,  4.,2,  7a,3d,  2h,2f, 16,0,  0, MP,  110000000010001
IS-2,         X5,  0,  2.,0, 10a,7d,  3h,2f, 14,0,  1, Rob, 100000000000000
Mp-40 Truppen,X6,  0,  1.,0,  5a,5d,  2h,1f,  5,0,  0, Gun, 100000001000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Riverbed,   4,0,  2,0,0,   yes, 1, 5, 0,   no,  1,15,  3,  no,    ; Drt
Plains,     1,1,  1,1,0,   yes, 1, 5, 1,   Grs, 0,15,  0,  Grs,   ; Pln
Grassland,  1,1,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,2,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,2,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  no,    ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  no,    ; Mou
Wooded Hills,2,3,  1,2,1,   Hil, 1,10, 0,   no,  0, 0,  0,  Hil,   ; Tun
Taiga,      2,3,  1,1,1,   no,  0, 0, 0,   no,  1,15,  3,  no,    ; Gla
Swamp,      2,0,  1,0,0,   Grs, 0,15, 6,   no,  0,15,  0,  no,    ; Swa
Oil Field,  2,2,  1,2,1,   no,  0,15, 6,   no,  0, 5,  2,  no,    ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Chapel,     1,2,  1,0,3,
Arable Land,1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Rural Village,     2,3,  1,3,1,
Coal,       2,4,  0,3,1,
Gold,       3,6,  0,1,6,
Paper Mill, 2,3,  1,3,2,
Furs,       2,3,  1,1,3,
Reeds,      2,3,  1,2,1,
Oil Field,  1,2,  0,6,6,
Lighthouse, 1,2,  1,3,1,
Small Farm, 1,2,  3,1,1,
Arable Land,1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  1,3,1,
Orchards,   2,4,  2,1,2,
Iron,       3,6,  0,4,0,
Kz Camp,    2,3,  0,4,2,
Furs,       2,3,  1,1,3,
Reeds,      2,3,  1,2,1,
Oil Field,  1,2,  0,6,6,
Fish,       1,2,  3,0,2,




@GOVERNMENTS
Anarchy,        Doctor,      Madam
Despotism,      King,        Queen
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fascism,        Chancellor,  Chancellor
Republic,       Premier,     Mde. Premier
Democracy,      Prime Minister,Prime Minister

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1,  0,  0,     2, King, King, 4, Il Duce, Il Duce
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,     -1,  0,  1,     4, Chancellor, Chancellor, 6, President, President
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 0, Indians,     Indian,     -1, -1,  1,     2, King, King, 4, Dictator, Dictator
Lenin,        Catherine the Great, 1, 1, 0, Russians,    Russian,     1,  1, -1,     1, Czar, Czar, 2, Czar, Czar, 4, Czar, Czarina
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1, -1,  0,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Winston Churchill,Elizabeth I,         1, 6, 0, English,     English,     1,  1, -1,     2, King, King, 4, King, Queen, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 0, Spanish,     Spanish,     1,  1, -1,     1, Kaiser, Kaiser, 2, Kaiser, Kaiser, 4, Fuhrer, Fuhrer
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,    -1, -1,  1,     1, Sultan, Sultan, 2, Sultan, Sultan, 4, Sultan, Sultan
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Vodka,
Machinery,
Aluminium,
Medical Supplies,
Rifles,
Coal,
Lager,
Explosives,
Wine,
Ammunition,
Nitrates,
Chemicals,
Aircraft Parts,
Gold,
Machine Guns,
Bauxite,


@ORDERS
Entrench,            F
Entrenched,          F
Sleep,              S
Prepare Defenses,     F
Build Road,         R
Build Irrigation,   I
Develop Industry,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Bureaucrat
Ambassador
Prince
King
Emperor
Megacrat

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













