;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows Engineers to build prepared defenses.
^Allows Engineers to build airbases.
^Allows Engineers to build railroads.
^Allows Engineers to improve farmland.
^Increases the effect of Pubs and Taverns.
^Increases the effect of Stadiums.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves Spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Cathedrals.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Warships at sea.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores Anti-tank Defenses.
^Can carry friendly air units.
^Can make Airborne Assaults.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fascist governments can build.
^Destroyed after attacking.
^Defense +100% versus air units.
^Can spot warships in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
You may want to move your Headquarters during the
war to eliminate corruption and waste among your 
troops and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Temple
@PEDIAIMPROVE4
Up to two discontented citizens are made content.
A well-imbibed public cares less about the headlines
announcing more and more casualties.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%.

@;Courthouse
@PEDIAIMPROVE7
Decreases corruption by 50%. 
Under Democracy,
one content citizen becomes happy.

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
Assures enough food for a city to increase beyond size 8.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50% (cumulative w/ Bank).

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy citizens content (Three under Communism).

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50% (cumulative w/ School).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
Three unhappy citizens are made content
(four when released by the British).

@;Factory
@PEDIAIMPROVE15
Increases resource production in city by 50%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%
(cumulative w/ Factory).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output distribution by 50%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases factory output by 50%.  Cleaner
than a Steel Mill, can only be built in cities 
near water sources.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%.  Cleaner
than Steel Mill (same as Hydroelectric Dam), but
there is a risk of Massive Explosion unless
civilization has discovered Popular Culture.

@;Stock Exchange
@PEDIAIMPROVE22
Increases government revenues by an additional
50% (cumulative with Bank and Light Industry for a grand
total of 150%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Supermarket
@PEDIAIMPROVE24
Allows farmers in the city's radius working
the "farmland" improvement (irrigated twice)
to harvest 50% more food.

@;Superhighways
@PEDIAIMPROVE25
All villages in the city's radius with roads
(or railroads) donate 50% more money 
to the war effort.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%
(cumulative with School and University for a
grand total of 150%).

@;SAM Missile Battery
@PEDIAIMPROVE27
World War II saw a massive effort put into defending cities 
against air raids. Concentric circles of flak batteries 
surrounded the city, powerful searchlights scanned the night
skies for intruders, and the new technology of radar towers
provided early warning of incoming aircraft. Additionally,
phone and radio made the coordination of air defenses highly
efficient. However, it was radar that made the greatest impact. 
Ground units in the city are doubled on defense against air units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
coastal bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1
by supressing any signs of subversive behaviour.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into revenue as people buy war bonds
and donate materials to the war effort.

@;Pyramids
@PEDIAIMPROVE39
The Ukraine region of the Soviet Union was the major producer of
wheat for the whole country.  Losing the firtile Ukraine soil causes
a slowdown in the population growth and may even result in food 
shortages in some cities.
Counts as a Warehouse District in all Soviet cities.

@;Hanging Gardens
@PEDIAIMPROVE40
The Prime Minister rouses great hope in England. One 
citizen in every British city supports him fully.

@;Colossus
@PEDIAIMPROVE41
Cairo produces one extra trade arrow in each square that
already produces one. Along with Gibraltar, this is a major
target for the Italian Armed Forces.

@;Lighthouse
@PEDIAIMPROVE42
The German Kreigsmarine's goal is to strangle Britain into
submission. Once again, Germany will need to turn to the 
seas in order to accomplish this. Unrestricted submarine 
warfare has begun again.
All German naval units add 1 to their movement.

@;Great Library
@PEDIAIMPROVE43
The 'Pact of Steel' that once again finds Italy allied to the 
aggression of Germany. Will she fare better this time around?

@;Oracle
@PEDIAIMPROVE44
This tractor factory was located in the industrial center of Stalingrad
which itself was the golden city of the Soviet Union.  The factory was
an example to the World of the efficiency and achievement of the Soviet 
economy.  When the Germans reached the city and every house became a
battleground the Red Oktober factory, by now a pile of rubble, became a
strategic objective and symbol of the struggle.
^Improves happiness of citizens when held by the Soviets.

@;Great Wall
@PEDIAIMPROVE45
The Maginot Line, named after a French Minister of the
Interior, cost France millions of francs. Their reliance on
defensive warfare during the 30's have given the Germans
ample time to develop their mobile tactics.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
The Wermacht's military professionalism produces veteran
German ground units. Any German unit which wins a battle
gains a promotion to veteran status as well.

@;King Richard's Crusade
@PEDIAIMPROVE47
The bloodless annexation of Austria in 1938 was one of many
territorial claims the Western Powers reluctantly watched 
Germany exercise in the years prior to the war. With the
Nazi's controlling Vienna, the Austrians are more productive 
than ever.   

@;Marco Polo's Embassy
@PEDIAIMPROVE48
^In 1938, the Nazi Party organized a series of monumental rallies at 
Nuremberg. The Fhrer, Adolf Hitler, took the podium and galvanized
the German people by his grandiose speeches about his vision for the 
German Reich, for the German people and the Aryan race.  Hitler 
insured that he had the full support of every German for what was to 
follow: EXPANSION OF THE "LEBENSRAUM" THROUGH
MILITARY CONQUEST!

@;Michelangelo's Chapel
@PEDIAIMPROVE49
Counts as a Mosque (Cathedral) in each Turkish city.

@;Copernicus' Observatory
@PEDIAIMPROVE50
The Triumph of the French could be a thing of the past.
Increases science output of Paris by 50%.

@;Magellan's Expedition
@PEDIAIMPROVE51
Movement rate of all English Naval vessels is increased by two. The Royal Navy absolutely
dominates the European Theatre's waterways. 

@:Shakespeare's Theatre
@PEDIAIMPROVE52
^The Kremlin in Moscow is the Home of the Soviet Government and
the symbol of the Soviet power.  
^Hitler's armies came so close to Moscow in the winter of 1941
that General Von Bock could see the spires of the Kremlin in 
his field glasses... They would never again get that close. Stalin even
had his armoured train prepared to escape to the Urals. 
^All unhappy citizens in Moscow are content (or else).

@;Da Vinci's Workshop
@PEDIAIMPROVE53
General Georgi Zhukov was one of the few great generals that survived the 
purge of the Red Army in the years 1936-1939.  A coarse and feared man,
Zhukov was also an outstanding General and strategist.  After the victory
at Stalingrad, he was promoted to Marshal of the Soviet Union and his 
defensive-offensive strategies began being used with great success throughout
the Red Army. 

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
One of the main goals on the German western front, unattainanble in
WWI, but Germany's advanced armour tactics now make this 
within reach. Decreases unhappy French citizens on the European
continent by 2 per city.

@;Isaac Newton's College
@PEDIAIMPROVE55
The secret Nazi 'Vengence Weapons' research facility at Peenemnde,
where Hitler has had several prominent German scientists including 
Werner Von Braun working on advanced weapons projects. The team
at this facility eventually produces weapons such as the V-1 and 2, and
various propellants and fuels eventually leading to a true jet engine and 
the possibility of the Me 262.
Doubles science output of the Hamburg region.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
Great Britian, the masters of trade and commerce, needn't
trifle about such petty expenses as 1 gold per turn maintenance
costs! This pays for all British city improvements which
ordinarily cost 1 gold per turn to be maintained.  City 
improvements requiring more than 1 gold per turn maintenance
are not affected.

@;Darwin's Voyage
@PEDIAIMPROVE57
Two free civilization advances to the Fascist German Reich. As they 
trigger WWII, they use their advanced military weapons and tactics
to gain staggering victories in the field over many European armies.

@;The Statue of Liberty
@PEDIAIMPROVE58
Stalin's brutality ensures that Soviet people will forced into
compliace with Party Doctrine.

@;The Eiffel Tower
@PEDIAIMPROVE59
Having declined during the early modern period to the status of a second-
rate power, Spain, led by its ancient monarchy, sought to remain neutral
Throughout this era. Other nations, for the most part, honored Spanish
desires and allowed the Spanish to forego participation in the wars of the 
early twentieth century.

@;Hoover Dam
@PEDIAIMPROVE61
Romania was Germany's ally from the beginning of the war with the Soviet Union
and, although the Romanian forces proved inept in the field, the country still
contributed tremendously to the German War effort. The rich oil fields near
Ploesti were Hitler's only significant source of fuel after the British 
defeated the AfrikaKorps and seized control of all Middle Eastern production
areas. When the Ploesti wells, refineries and the nearby synthetic fuel plant
fell to the advancing Soviets, Germany was reduced to running it's Panzers on
methanol and propane.  Late in the war, many undefeated Panzers had to be 
abandonned when they ran out of petrol and brand new Me262 jet fighters
were grounded for lack of jet-fuel... 

@;Women's Suffrage
@PEDIAIMPROVE60
The Royal Air Force is all that stands between Germany and the Home Island.
The people understand this, and allow for extra pilots to be drafted. 
(Decreases unhappiness caused by troops away from city by 1).

@;Manhattan Project
@PEDIAIMPROVE62
The Pope, though marginalized by the onset of fascism in Italy, still holds
a profound influence on World affairs. He could make a loss for Italy all
the more palpable, as the surrender conditions could be negotiated on.
This wonder is placed as an 'Objective' only.

@;United Nations
@PEDIAIMPROVE63
When the Allies started invading German soil, Hitler ordered every German
to resist the invaders and fight to the death. Every city was to become 
a fortress, holding out until total destruction and annihilation.  The 
"Volkssturm", or people's stormtroopers, enlisted all remaining civilian
men and boys over the age of 14 into the defense of their cities. To avoid
the anhililation of every man in Germany, you may build this and a negotiated
surrender might be possible...
^* Free embassy with every other civilization.
^* Enemy civ's cannot refuse your cease fires.


@;Apollo Program
@PEDIAIMPROVE64
The home of the High Command of the Red Fleet, the Admiralty building
in Leningrad (St. Petersburg) was built by Peter the Great as a Naval
College. It is in this city that the October revolution started and 
it is also the Home Base of the Soviet Baltic fleet. 

@;SETI Program
@PEDIAIMPROVE65
The attack on Pearl Harbor, which ushered America into this European conflict
assured that American troops would fight from bases in England. However, the
United States also offers is help in the form of Lend-Lease equptment and monetary
loans. This is not without a cost however, as your leadership will become second 
gun to their Generals. Too high a price to pay for massave military build-up?
Counts as a research lab in every one of your cities; effectively
doubles your science output. Only Available to Soviets, French and British.

@;Cure for Cancer
@PEDIAIMPROVE66
The National Socialist Worker's Party (NSAP) first came to power in 1933  
when Adolf Hitler was nominated to Chancellor of the German Reich. Later,
after a popular referendum and the burning of the Reichstag,  all remnants
of Democracy are eliminated, and Hitler takes the title of "Fhrer" of 
the IIIrd Reich.

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Despotism, Monarchy, and
later Communism and Fascism, allow you to expand
rapidly, to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Republic, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Despotism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Despotism, none of the science/tax/luxury rates may
be set higher than 60%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Despotism's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Communism
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Communism, state control of the economy eliminates
organized crime.  Your cities, therefore, experience no
corruption.
^
^SPECIAL
Communism exerts a command economy, but lack of personal
freedom limits potential.  Under Communism, none of the
science/tax/luxury rates may be set higher than 80%.
^
^HINTS
Communism is best for large, far-flung empires which need
to maintain a large military to defend their territory
from Fascist aggressors.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fascism
^UNIT SUPPORT
Can support up to FOUR units for free; additional
units cost one shield each.  Settlers eat TWO
food per turn.  ONLY Fascisms may produce
Fascist Elite units.
^
^HAPPINESS
Under Fascism, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Fascism has a LOW rate of corruption.
However, Fascism has the special disadvantage that
SCIENCE is reduced by 10 %.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Churches, etc.)
produce "forced loans" equal to the number of citizens they would
otherwise keep content.  They also require no maintenance.
The diplomatic penalties for "acts of aggression" committed by
your armies are reduced.
Under Fascism, none of the science/tax/luxury rates may
be set higher than 80%.
^
^HINTS
Fundamentalism eliminates all happiness problems and provides
an excellent revenue.  Scientific research is still high, but marginally limited.


@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building the Womens Suffrage wonder can help with this
problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies experience NO corruption or waste.
^
^SPECIAL
Under a Democracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Democracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Democracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
civilizations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

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